Flashpen: a High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality
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Motion and Context Sensing Techniques for Pen Computing
Motion and Context Sensing Techniques for Pen Computing Ken Hinckley1, Xiang ‘Anthony’ Chen1,2, and Hrvoje Benko1 * Microsoft Research, Redmond, WA, USA1 and Carnegie Mellon University Dept. of Computer Science2 ABSTRACT We explore techniques for a slender and untethered stylus prototype enhanced with a full suite of inertial sensors (three-axis accelerometer, gyroscope, and magnetometer). We present a taxonomy of enhanced stylus input techniques and consider a number of novel possibilities that combine motion sensors with pen stroke and touchscreen inputs on a pen + touch slate. These Fig. 1 Our wireless prototype has accelerometer, gyro, and inertial sensors enable motion-gesture inputs, as well sensing the magnetometer sensors in a ~19 cm Χ 11.5 mm diameter stylus. context of how the user is holding or using the stylus, even when Our system employs a custom pen augmented with inertial the pen is not in contact with the tablet screen. Our initial results sensors (accelerometer, gyro, and magnetometer, each a 3-axis suggest that sensor-enhanced stylus input offers a potentially rich sensor, for nine total sensing dimensions) as well as a low-power modality to augment interaction with slate computers. radio. Our stylus prototype also thus supports fully untethered Keywords: Stylus, motion sensing, sensors, pen+touch, pen input operation in a slender profile with no protrusions (Fig. 1). This allows us to explore numerous interactive possibilities that were Index Terms: H.5.2 Information Interfaces & Presentation: Input cumbersome in previous systems: our prototype supports direct input on tablet displays, allows pen tilting and other motions far 1 INTRODUCTION from the digitizer, and uses a thin, light, and wireless stylus. -
Smart Quill and Its Specifications Sandhiya E, Srimitha S Dr.N.G.P
International Journal of Scientific & Engineering Research Volume 8, Issue 5, May-2017 50 ISSN 2229-5518 Smart Quill and its Specifications Sandhiya E, Srimitha S Dr.N.G.P. Institute of Technology, Coimbatore – 641648. Abstract-This paper illustrates the electronic pen which is easy to read the data and also capturing of data. It is an easy handling and portable devices. It is also a user friendly prototype. It was invented in Sam bridge UK lab by Lyndsay Williams. This pen will make our work easy and in a comfortable manner and its quite interesting one. INTRODUCTION Figure 1: Parts explaining the Smart Quill. Smart quill is a digital pen which reduces our work and makes it caption. It uses multiple of softwares and that makes It has two types of accelerometers. everything in a simple manner. Since it is 1. Two access accelerometer portable it can be taken with us wherever we It measures in two axes. It uses ADXL202 want. It doesn’t need of any paper or note. It to measure in two axes. itself capture the images and also we can 2. Three axes accelerometer: share it It measure in three axes. It uses +/-2G Its also has same security which accelerometer to measure it in three axes. protects our pen from other issues. Since it is a wireless medium it has plenty of Active Pens: applications in IJSERthis digital world. This pen Since it have been already will make everyone to be got amazed and mentioned this pen is an electronic one so interested to work with it. -
Pen Interfaces
Understanding the Pen Input Modality Presented at the Workshop on W3C MMI Architecture and Interfaces Nov 17, 2007 Sriganesh “Sri-G” Madhvanath Hewlett-Packard Labs, Bangalore, India [email protected] © 2006 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice Objective • Briefly describe different aspects of pen input • Provide some food for thought … Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Unimodal input in the context of Multimodal Interfaces • Multimodal interfaces are frequently used unimodally − Based on • perceived suitability of modality to task • User experience, expertise and preference • It is important that a multimodal interface provide full support for individual modalities − “Multimodality” cannot be a substitute for incomplete/immature support for individual modalities Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen Computing • Very long history … predates most other input modalities − Light pen was invented in 1957, mouse in 1963 ! • Several well-studied aspects: − Hardware − Interface − Handwriting recognition − Applications • Many famous failures (Go, Newton, CrossPad) • Enjoying resurgence since 90s because of PDAs and TabletPCs − New technologies such as Digital Paper (e.g. Anoto) and Touch allow more natural and “wow” experiences Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen/Digitizer Hardware … • Objective: Detect pen position, maybe more • Various technologies with own limitations and characteristics (and new ones still being developed !) − Passive stylus • Touchscreens on PDAs, some tablets • Capacitive touchpads on laptops (Synaptics) • Vision techniques • IR sensors in bezel (NextWindow) − Active stylus • IR + ultrasonic (Pegasus, Mimeo) • Electromagnetic (Wacom) • Camera in pen tip & dots on paper (Anoto) • Wide variation in form − Scale: mobile phone to whiteboard (e.g. -
2019 Streamlight® Tactical Catalog
CELEBRATING 45 YEARS SOLVING LIGHTING PROBLEMS. INTRODUCING NEW PRODUCTS. ® 90 IT’S WHAT WE DO. PROTAC Since 1973, Streamlight has delivered effective, efficient high-performance lighting solutions. The latest technology delivers unmatched performance, unheard of durability and incredible value. We’ve earned our reputation one customer at a time. And we’re not about to let up now. SIEGE ® X USB 2 GET MORE INFO AT: STREAMLIGHT.COM / 800-523 –7488 / 610-631-0600 TLR-8 ® G RAIL-MOUNTED LIGHT TLR-6 ® NON-LASER TLR-6 ® FOR SIG SAUER P365 PROTAC ® RAIL MOUNT HL-X LASER BANDIT ® PRO USB HEADLAMP TLR-VIR ® II SPECIALTY PRODUCT TL-RACKER ™ FOREND LIGHT 3 STREAMLIGHT TLRs THE WIDEST RANGE OF WEAPON-MOUNTED LIGHTS Streamlight produces a full line of weapon-mounted lights with the features that law enforcement, conceal & carry, and sportsmen need: high-lumen, laser, and IR. Models to fit long guns and full-size and compact pistols. LIGHT ONLY LIGHT ONLY COMPACT & FULL FRAME PISTOLS UNIVERSAL RAIL-MOUNT MODELS TLR-7® TLR-1 HL® TLR-1® TLR-3® WHITE LIGHT ILLUMINATOR WHITE LIGHT ILLUMINATOR TLR-1®s WHITE LIGHT ILLUMINATOR WHITE LIGHT ILLUMINATOR NEW SUB-COMPACT & COMPACT PISTOLS TRIGGER GUARD & TLR-6® NON-LASER TLR-7® TLR-3® RAIL-MOUNT MODELS WHITE LIGHT ILLUMINATOR WHITE LIGHT ILLUMINATOR WHITE LIGHT ILLUMINATOR NEW LONG GUN / AR SHOTGUN FOREND & RAIL-MOUNT MODELS TLR-1 HL® PROTAC® RAIL MOUNT 1 PROTAC® T L R -1 HP L® TL-RACKER™ (Long Gun Kit) PROTAC® RAIL MOUNT 2 RAIL MOUNT HL-X (Long Gun Kit) WHITE LIGHT ILLUMINATOR/FOREND WHITE LIGHT ILLUMINATOR WHITE -
Public Digital Note-Taking in Lectures
UC San Diego UC San Diego Electronic Theses and Dissertations Title Public digital note-taking in lectures Permalink https://escholarship.org/uc/item/0j62q16k Author Malani, Roshni Publication Date 2009 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, SAN DIEGO Public Digital Note-Taking in Lectures A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Computer Science and Engineering by Roshni Malani Committee in charge: William G. Griswold, Chair James D. Hollan James A. Levin Akos Rona-Tas Beth Simon 2009 Copyright Roshni Malani, 2009 All rights reserved. The dissertation of Roshni Malani is approved, and it is ac- ceptable in quality and form for publication on microfilm and electronically: Chair University of California, San Diego 2009 iii DEDICATION To my beloved family. iv TABLE OF CONTENTS Signature Page .................................... iii Dedication ....................................... iv Table of Contents ................................... v List of Figures ..................................... viii List of Tables ..................................... ix Acknowledgements .................................. x Vita and Publications ................................. xii Abstract of the Dissertation .............................. xiii Chapter1 Introduction .............................. 1 1.1 Lecturing and Note-Taking ................... 2 1.2 Technologies for Lecturing and Note-Taking -
KSPC (Keystrokes Per Character) As a Characteristic of Text Entry Techniques
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques I. Scott MacKenzie Dept. of Computer Science York University Toronto, Ontario, Canada M3J 1P3 +1 416 736 2100 WQEGOIR^MI$EGQSVK Abstract. KSPC is the number of keystrokes, on average, to generate each character of text in a given language using a given text entry technique. We systematically describe the calculation of KSPC and provide examples across a variety of text entry techniques. Values for English range from about 10 for methods using only cursor keys and a SELECT key to about 0.5 for word prediction techniques. It is demonstrated that KSPC is useful for a priori analyses, thereby supporting the characterisation and comparison of text entry methods before labour-intensive implementations and evaluations. 1 Introduction An important research area in mobile computing is the development of efficient means of text entry. Interest is fueled by trends such as text messaging on mobile phones, two-way paging, and mobile web and email access. Coincident with this is the continued call in HCI for methods and models to make systems design tractable at the design and analysis stage [5]. This paper addresses these two themes. We propose a measure to characterise text entry techniques. It is calculated a priori, using a language model and a keystroke-level description of the technique. The measure is used to characterise and compare methods at the design stage, thus facilitating analyses prior to labour-intensive implementations and evaluations. 2 Keystrokes per Character (KSPC) KSPC is an acronym for keystrokes per character. It is the number of keystrokes required, on average, to generate a character of text for a given text entry technique in a given language. -
Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces
TECHNOLOGY AND CODE published: 04 June 2021 doi: 10.3389/frvir.2021.684498 Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces Florian Kern*, Peter Kullmann, Elisabeth Ganal, Kristof Korwisi, René Stingl, Florian Niebling and Marc Erich Latoschik Human-Computer Interaction (HCI) Group, Informatik, University of Würzburg, Würzburg, Germany This article introduces the Off-The-Shelf Stylus (OTSS), a framework for 2D interaction (in 3D) as well as for handwriting and sketching with digital pen, ink, and paper on physically aligned virtual surfaces in Virtual, Augmented, and Mixed Reality (VR, AR, MR: XR for short). OTSS supports self-made XR styluses based on consumer-grade six-degrees-of-freedom XR controllers and commercially available styluses. The framework provides separate modules for three basic but vital features: 1) The stylus module provides stylus construction and calibration features. 2) The surface module provides surface calibration and visual feedback features for virtual-physical 2D surface alignment using our so-called 3ViSuAl procedure, and Edited by: surface interaction features. 3) The evaluation suite provides a comprehensive test bed Daniel Zielasko, combining technical measurements for precision, accuracy, and latency with extensive University of Trier, Germany usability evaluations including handwriting and sketching tasks based on established Reviewed by: visuomotor, graphomotor, and handwriting research. The framework’s development is Wolfgang Stuerzlinger, Simon Fraser University, Canada accompanied by an extensive open source reference implementation targeting the Unity Thammathip Piumsomboon, game engine using an Oculus Rift S headset and Oculus Touch controllers. The University of Canterbury, New Zealand development compares three low-cost and low-tech options to equip controllers with a *Correspondence: tip and includes a web browser-based surface providing support for interacting, Florian Kern fl[email protected] handwriting, and sketching. -
Chapter 9. Input Devices
Table of contents 9 Input devices .................................................................................................................9-1 9.1 Keyboards ............................................................................................................. 9-4 9.2 Fixed-function keys .............................................................................................. 9-6 9.3 Pointing devices.................................................................................................... 9-7 9.3.1 General........................................................................................................... 9-7 9.3.2 Mouse ............................................................................................................ 9-9 9.3.3 Joystick and trackball .................................................................................. 9-10 9.3.3.1 General..................................................................................................9-10 9.3.3.2 Hand-operated displacement joysticks .................................................9-10 9.3.3.3 Finger-operated displacement joysticks................................................9-11 9.3.3.4 Thumb tip and fingertip-operated displacement joysticks....................9-13 9.3.3.5 Hand-operated isometric joysticks........................................................9-13 9.3.3.6 Thumb tip and fingertip-operated isometric joysticks..........................9-14 9.3.3.7 Ball controls..........................................................................................9-14 -
Virtual Reality Controllers
Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets By Summer Lindsey Bachelor of Arts Psychology Florida Institute of Technology May 2015 A thesis Submitted to the College of Aeronautics at Florida Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science In Aviation Human Factors Melbourne, Florida April 2017 © Copyright 2017 Summer Lindsey All Rights Reserved The author grants permission to make single copies. _________________________________ The undersigned committee, having examined the attached thesis " Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets," by Summer Lindsey hereby indicates its unanimous approval. _________________________________ Deborah Carstens, Ph.D. Professor and Graduate Program Chair College of Aeronautics Major Advisor _________________________________ Meredith Carroll, Ph.D. Associate Professor College of Aeronautics Committee Member _________________________________ Neil Ganey, Ph.D. Human Factors Engineer Northrop Grumman Committee Member _________________________________ Christian Sonnenberg, Ph.D. Assistant Professor and Assistant Dean College of Business Committee Member _________________________________ Korhan Oyman, Ph.D. Dean and Professor College of Aeronautics Abstract Title: Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets Author: Summer Lindsey Major Advisor: Dr. Deborah Carstens Virtual Reality (VR) is no longer just for training purposes. The consumer VR market has become a large part of the VR world and is growing at a rapid pace. In spite of this growth, there is no standard controller for VR. This study evaluated three different controllers: a gamepad, the Leap Motion, and a touchpad as means of interacting with a virtual environment (VE). There were 23 participants that performed a matching task while wearing a Samsung Gear VR mobile based VR headset. -
Displaying Images on the SMART Sympodium
Displaying Images on the SMART Sympodium Anything you can display on your computer monitor will be projected onto the SMART Sympodium when you are connected to the system. For example, you could display: Word Documents Images Pages on the Internet PowerPoint Presentations Statistical or Design Programs Touching the SMART Sympodium screen with the pen stylus is equivalent to clicking on your computer screen using your mouse. Tap once on the Sympodium for a single mouse click; tap twice on the Sympodium for a double click. Drawing on the Sympodium Screen Use the stylus attached to the SMART Sympodium to draw on the screen. Do not write on the SMART Sympodium screen with dry-erase markers or pens. Note that the stylus pen color is changeable. It will write in the color you select by pen color selection buttons located at the top of the Sympodium screen. Also note that the pen and mouse are interchangeable. However if you lay the pen on the screen,the mouse will not function properly. Always rest the pen near the inside bottom of the screen when not in use. Note the buttons at the bottom of the Sympodium panel. These are shortcuts to some of the Sympodium tools. By default, the Floating Tools are not active. To activate them, click on the Start Menu and then "SMART Board Tools". The toolbar will fade in on the left side of the screen. To customize the appearance of your tools: Click on the "Gear" icon at the bottom of the Floating Toolbar. Drag the desired tool onto the bar; likewise, drag the undesired tool away. -
Pen-Based Computing Pens May Seem Old-Fashioned, but Some Researchers Think They Are the Future of Interaction
Pen-Based Computing Pens may seem old-fashioned, but some researchers think they are the future of interaction. Can they teach this old dog some new tricks? By Gordon Kurtenbach DOI: 10.1145/1764848.1764854 hen I entered graduate school in 1986, I remember reading about the idea of using a pen as an input device to a computer. Little did I know that the idea had been around for long time, from the very early days of modern computing. Visionaries like Vannevar Bush in his famous 1945 article “As We May Think” and WIvan Sutherland’s SketchPad system from the early 1960s saw the potential of adapting the flexibility of writing and drawing on paper to computers. The heart of this vision was that the sion, which was only a slice of the rich has been found to be valuable, along pen would remove the requirement for variety of ways a pen can be used in with where it is going. typing skills in order to operate a com- human-computer interaction. This ar- puter. Instead of typing, a user would ticle is about those other things: the PRACTICALITIES simply write or draw, and the com- ways in which pen input to a computer There are some very practical issues puter would recognize and act upon that have dramatically affected the this input. The rationale was that by adoption of pen-based systems in the supporting this “natural” expression, marketplace. Earlier work on comput- computing would be accessible to ev- “The original er input techniques, coming from a eryone, usable in broad range of tasks heritage of data entry, largely abstract- from grandmothers entering recipes, vision of pen-based ed away some of the practical differ- to mathematicians solving problems computers was that ences to present a more programmatic with the aid of a computer. -
LNCS 4551, Pp
Stylus Enhancement to Enrich Interaction with Computers Yu Suzuki, Kazuo Misue, and Jiro Tanaka Department of Computer Science, University of Tsukuba 1-1-1 Tennodai, Tsukuba, Ibaraki 305-8573, Japan {suzuki,misue,jiro}@iplab.cs.tsukuba.ac.jp Abstract. We introduce a technique to enrich user interaction with a computer through a stylus. This technique allows a stylus to be manipulated in the air to operate applications in new ways. To translate the stylus manipulation into application behavior, we take an approach that we attach an accelerometer to the stylus. Such a stylus allows control through new operations like rolling and shaking, as well as through conventional operations like tapping or making strokes. An application can use these operations to switch modes or change parameters. We have implemented a number of applications, called the “Oh! Stylus Series,” that can be used with our proposed technique. Keywords: Stylus Enhancement, Interaction, Accelerometer, Behavior. 1 Introduction Computer operations based on a stylus, compared to those with a mouse, have the advantage of being direct and easy to understand. In terms of the interaction style, though, most stylus operations simply replace mouse operations, so these operations do not take advantage of all the ways a pen-shaped device can be handled. Potential interface techniques have not been realized because computers cannot detect stylus positions and movements when a conventional stylus is not touching the display. Our goal is to make pen-based applications more useful by enabling a computer to detect such manipulations of a stylus and use them to govern applications run on the computer.