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#248767 in Books imusti 2017-02-21 2017-02-21Original language:EnglishPDF # 1 6.87 x 1.57 x 4.19l, .0 #File Name: 0544813235640 pagesHarcourt Brace and Company | File size: 37.Mb

Diane Duane : Games Wizards Play (Young Wizards Series) before purchasing it in order to gage whether or not it would be worth my time, and all praised Games Wizards Play (Young Wizards Series):

4 of 4 people found the following review helpful. Finally! Long awaited - perhaps too long ... * SPOILER ALERT *By SashimotoI can't remember waiting so long for the next book in a series, or suffering so bad waiting for it. Waiting to get my hands on this book was akin to having a pile of burning coals heaped on my head - the burning desire was horrible, yet I could do nothing about it. The 5 1/2 year wait felt easily like 20. Luckily, DD published some really satisfying spin off books and short stories from this series, making the wait a bit more tolerable. I totally recommend the feline wizard books, ending with the coup de mmmmwhah!: The Big Meow. Okay, impatience is my middle name, and I have horrible wait issues and coping skills - enough said in that regard ...The good: We finally got resolution to a helluva cliff hanger from book 8 - where did Roshaun go, his last nanosecond hair raising rescue, and return to the fold.Nita and Dairene must have the coolest dad in existence.The not quite so good: Nita and Kit's relationship seems a bit too cautious to be real life teenagers, as they seem waaaay too uncomfortable, and insecure - much like wearing a badly fitting coat, or pair of shoes. The issue flopped back and forth, rubbing and chafing, inviting all to comment on it from their senior wizard advisors to Nita' s dad. Even a kiss was strained - like Nita and Kit were gonna throw a major cerebral hemorrhage leading up to it. I can't honestly believe they haven't found some private time to fool around even a little and explore a bit. The strain seemed way out of the realm of realism, and that sorta got old real quick.No Filif, very little Sker'ret, minimal Rhiow or her Grand Central world gate crew. Ponch doesn't even make a cameo appearance as dog's version of The One either. :(The Lone Power plays very little role in this book, and does not live up to It's usual level of interference, or nastiness. That is sorta expected in this series. It's absence was a bit of an anticlimax.Will Carmela be a latent wizard, or not? That is still open for debate ...Over all it was just a relief to get the next book, one I have perserverated on for over 5 1/2 years - much the same feeling as pulling out something wedged painfully into your teeth would provide. It wasn't as awesome as I had hoped for, but like all books in this series satisfying none the less. Sure, it would have been so much more excellent if our hero's were battling a challenging, tricky, dangerous, and lethal Lone Power as the primary plot in this book, but the story works well enough to make me happy. Even with some of the missing elements that makes these books work so well in the past, I just cannot give it anything less than 5 stars due to being such a fan-girl of this series. I just hope we don't have quite as long a wait for the next book - or I may be dead from old age, and natural causes .. or a hemorrhage ...I really, really hope DD will please consider concentrating on this series a bit more - opposed to the other Sci-Fi books. This series is a 5 star home run, and I love it immensely!Nothing more satisfying then getting a new book set in this universe - it matters not whom is staring - humans, cats, el at. I love this series more than oxygen and water!1 of 1 people found the following review helpful. You've been Invited...By T. SwitzerAs one of the too few but ridiculously loyal fans of the YW series, the six-year wait between this book and the last one was a killer. So the second "Games Wizards Play" came out, I snapped it up. It look me about 2 1/2 days to read (would've been less, but I was trying to draw it out for as long as possible), and was delighted to find that many of the questions I'd harbored for so long concerning certain characters and plot developments were--at long last--answered. But, like any good book would do, it left me with new questions to mull over.One of the things I love so much about this series is how (wizardry aside) it realistically depicts the concerns of teens and adolescents. I know that I have read a few reviews about concerned parents, debating over whether or not the more "mature" content sparsely mentioned throughout the series was appropriate for their children. To these parents, I say: It's okay. Your kids already know about it. So many of us grow up and forget what it was like to be that age, when our classmates and our friends and our friends' older brothers and sisters had an evolutionary impact on how we viewed the world. Just rest assured that the two protagonists are excellent role models. Over the course of these ten books, they have grown up as beautifully as you can amidst the mess that is puberty.The characters are as diverse and flawed and quirky as they come. The wizardry is technological, the situations intriguing, and the aliens have since greatly renewed my appreciation of what is perhaps Earth's greatest product: chocolate. I give this book five stars; the only downside is that I'll probably have to wait another six years for the next one :(0 of 0 people found the following review helpful. *Review from The Illustrated Page*By Waites FamilyGames Wizards Play is the tenth book in the Young Wizards series, which starts with So You Want to Be a Wizard. I generally really like this series, but I think this installment has structural issues. If I had to guess, Irsquo;d say that a lot of Games Wizards Play is setting up for a future book.Games Wizards Play centers around the Invitational, a planet wide event where young wizards compete in whatrsquo;s essentially a magical science fair. Nita, Kit, and Dairine are all invited to be mentors to students in the competition. Nita and Kit are given Penn Shao-Feng, whorsquo;s working on a solar spell and whorsquo;s also a complete jerk. Dairine is assigned Mehrnaz Farrahi, a shy fourteen year old Iranian girl with a plan to stop earthquakes in their tracks and a whole heap of problems from her wizardly family. The book shifts between the perspectives of Nita, Kit, and Dairine.My largest problem with Games Wizards Play is that it felt anti-climatic. There were essentially four sources of tension in the book: Nita and Kit dealing with that sexist jerk Penn, Dairine trying to figure out what was going on with Mehrnaz, Nita having creepy prophetic dreams, and this underlying thread of awkwardness and confusion about the change in Nita and Kitrsquo;s relationship status. None of them were pulled off in an entirely satisfactory manner, although the Mehrnaz subplot came the closest. The resolution to the Penn plot line was definitely unsatisfactory, and I donrsquo;t feel like he had the character growth I was expecting or really saw any sort of consequences for his behavior.It felt like Games Wizards Play was relying on the prophetic dreams for a large source of its tension, but I donrsquo;t think they actually had anything to do with the climax (or if they did, I donrsquo;t get how). This is what makes me think that itrsquo;s setting up for a future book.Something else that might play into the ldquo;future bookrdquo; syndrome is that there were a number of newer characters who were being treated like something the readers should care about when wersquo;re not actually given any reason to care about them. Foremost among these is Lissa who had a number of bit scenes but didnrsquo;t really do anything. Itrsquo;s possible that the scene were she tells Nita shersquo;s asexual might have been part of some greater theme Duane was working with in regards to the whole Nita/Kit thing? Itrsquo;s hard for me to tell ndash; full confession, I didnrsquo;t want them to become girlfriend/boyfriend. Also, when I heard there was going to be an asexual character, I was sort of assuming that theyrsquo;d be relevant to the book? What I got was way less exciting. Anyway, I saw Duane say on tumblr that Lissa would be important ldquo;laterrdquo; so Irsquo;m guessing that was the primary reason for her inclusion. Itrsquo;s possible that I will like her once she becomes plot relevant.Given that I spent the last three paragraphs talking about everything I didnrsquo;t like about the book, I should point out that I still enjoyed reading it, despite my problems with the ending. I still love all the central characters, there some humorous moments, and the magic remains inventive. I ended up reading this six hundred page book in less than twenty-four hours.While I canrsquo;t shake the feeling that Games Wizards Play is set up for things to come, I am glad that I read it. Every eleven years, Earth's senior wizards hold the Invitational: an intensive three-week event where the planet's newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita's sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, therersquo;s Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there's shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they're plunged into a whirlwind of cutthroat competition and ruthless judging. Penn's egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure proteacute;geacute;e against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better . . . or damage Earth beyond even wizardly repair.

From School Library JournalGr 7 Upmdash;In this 10th installment of the "Young Wizards" series (HMH), Kit, Nita, Dairine, and their wizard friends return for more interplanetary adventures. Every 11 years, Earth's wizards hold the Invitational, a prestigious competition in which young wizards compete to craft and execute the perfect spell. The three young protagonists are each invited to mentor a young wizard in the competition, and each ends up facing unique challenges. Among them, Nita has a complicated vision that could change everything, and through a series of events, the stakes quickly become much higher than winning a contest. The story is slow to develop and heavily hinges on knowledge obtained in previous installments. Everything comes together in the end, though, to create a well-thought- out climax, with a satisfying resolution. Recommend this series to young teens who devour books about magic and wizards. VERDICT This is a solid addition to the series; purchase where there are fans of the previous volumes or kids looking for "Harry Potter" read-alikes.mdash;Candyce Pruitt-Goddard, Sno-Isle Libraries, Marysville, WA "Duane neatly manages to pull together and tie off plot threads that have been dangling since the earliest volumes. A delightful treat for dedicated fans." mdash;Kirkus s ldquo;Recommend this series to young teens who devour books about magic and wizards. . . . or kids looking for 'Harry Potter' read-alikes.rdquo; mdash;SLJ

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