2020-21 Authors in April Book Descriptions

Jennifer L. Holm 2 - 3

Queen of the World (Babymouse #1) Meet Babymouse--Her dreams are big! Her imagination is wild! Her whiskers are ALWAYS a mess! In her mind, she's Queen of the World! In real life...she's not even Queen of the lunch

Graphic Novel, 91 pages, recommended ages 7-10 years

Our Hero (Babymouse #2) An imaginative young mouse is terrified to face her enemy in dodgeball, but with the help of her best friend and support from her mother, she not only plays the game, she proves herself a hero . Graphic Novel, 91 pages, recommended ages 7-10 years

Beach Babe (Babymouse #3) Grab your sunglasses! School's out and Babymouse is headed to the beach for a week of sun, sand , su rfing, snorkeling, and sharks! Tha t 's right, folks ... sharks! Looks like Babymouse's summer fun isn't shaping up quite the way she expected! Will Babymouse survive her summer vacation? Will she be the surfing star she dreams of being ... or is she sharkbait?! Graphic Novel, 91 pages, recommended ages 7-10 years

Rock Star (Babymouse # 4) Babymouse daydreams of being a rock st ar, traveling around the world performing c onc erts, but in real life she will settle for playing the flute--and not being last chair--in the school band. Graphic Novel, 91 pages, recommended ages 7-10 years

Heartbreaker (Babymouse #5) Babymouse loves Valentine's Day! A day for pink hearts! Flowers! Candy! School dances and romance . . . sweet romance! WAIT! Romance? Ew! And what's this about a school dance? Does that mean Babymouse needs a date? Uh-oh! Looks like this Valentine's Day may turn into a Valentine's dud! Will Babymouse go to the school dance? Will she get any Valentines? Will she find true love? Graphic Novel, 91 pages, recommended ages 7-10 years

2020-21 Authors in April Book Descriptions

Camp Babymouse (Babymouse #6) Baby Mouse is excited to be going to Camp Wild Whiskers for two weeks, but she soon discovers that camping is not as easy as it seems.

Graphic Novel, 91 pages, recommended ages 7-10 years

Skater Girl (Babymouse #7) Babymouse is sad because everyone has a special talent and she doesn't know what hers is, so she starts ice skating and is excited when an Olympic coach notices her skills.

Graphic Novel, 91 pages, recommended ages 7-10 years

Puppy Love (Babymouse #8) Babymouse doesn't exactly have a great history with pets--even her goldfish ran away from home. But all that's about to change. Will Babymouse get the dog of her dreams? Will she ever find her missing fish? Graphic Novel, 91 pages, recommended ages 7-10 years

Monster Mash (Babymouse #9) It was a dark and scary Halloween ...... This year, Babymouse is determined to have the best Halloween costume and the best Halloween party ever. Will Babymouse be the monster of her dreams? Will Felicia Furrypaws come to the party? And is that really the creature from the black lagoon living in Babymouse's locker? Graphic Novel, 91 pages, recommended ages 7-10 years

The Musical (Babymouse #10) Dust off your dancing shoes! Babymouse and the gang are taking center stage in the feel-good book of the season! Will Babymouse get the lead in the school musical or will Felicia Furrypaws steal the show? Graphic Novel, 91 pages, recommended ages 7-10 years

Dragonslayer (Babymouse #11} In a distant kingdom a growing darkness falls over the land. One is called to defend, to bring hope, to slay the Mighty Dragon. Could it be Babymouse? Our brave young hero will lead her fellow Mathletes in the quest of a lifetime to win back both her school's honor and the coveted GOLDEN SLIDE RULE. Can she conquer the evil Owlgorithms and her own personal dragon--MATH? Graphic Novel, 91 pages, recommended ages 7-10 years

Burns Rubber (Babymouse #12) Babymouse's big dreams of becoming a racecar driver come true when she and her best pal, Wilson, enter the Race of the Century (or at least the school year). But will she and Wilson crash and burn? Or will they cruise to the Winners' Circle? Graphic Novel, 91 pages, recommended ages 7-10 years

2020-21 Authors in April Book Descriptions

Cupcake Tycoon (Babymouse #13) The school library is hosting a fundraiser and Babymouse is determined to win the grand prize--and help the school--but to win she will have to outsell her classmates, including her nemesis, Felicia Furrypaws. Graphic Novel, 89 pages, recommended ages 7-10 years

Mad Scientist (Babymouse #14) While working on a school science fair project, Babymouse discovers Squish, a new species of amoeba that talks and eats cupcakes. Graphic Novel, 91 pages, recommended ages 7-10 years

A Very Babymouse Christmas (Babymouse #15) The holidays are here and everyone's enjoying their favorite traditions-eating latkes, decorating for Kwanza, singing holiday songs, and most of all, being with family. Well, everyone except Babymouse. Babymouse only has one thing on her mind-PRESENTS!!! She'll do whatever it takes to make sure she gets the present she wants. Will she learn the true meaning of the holidays? Graphic Novel, 89 pages, recommended ages 7-10 years

Babymouse For President (Babymouse #16) When Babymouse decides to become president of the student council, she learns that there is more to running for office than being famous and in charge.

Graphic Novel, 89 pages, recommended ages 7-10 years

Extreme Babymouse (Babymouse #17) It seems that everyone at school has taken up snowboarding, so Babymouse decides she must hit the slopes, too.

Graphic Novel, 91 pages, recommended ages 7-10 years

Happy Birthday, Babymouse (Babymouse #18) Babymouse imagines the biggest, most wonderful birthday party ever for herself and tries to make it happen, but Felicia is planning her own birthday bash for the very same day.

Graphic Novel, 90 pages, recommended ages 7-10 years

Bad Babysitter (Babymouse #19) Wanted: Expert babysitter. Babymouse will finally have enough money to buy cool stuff! All she has to do is take care of a few kids. No problem! Who's more responsible than Babymouse? She's practically Mary Poppins! (Okay, maybe that's going a little too far.) Will Babymouse be the ultimate sitter? Or will triplets mean triple trouble? Graphic Novel, 90 pages, recommended ages 7-10 years

2020-21 Authors in April Book Descriptions

Babymouse Goes for the Gold (Babymouse #20) Babymouse has big dreams ... and wet whiskers. She has joined the swim team and is ready to dive in. Next stop, the Olympics! But competitive sports aren't really her strong suit. Will hard work and determination earn her a gold medal? Graphic Novel, 91 pages, recommended ages 7-10 years

Little Babymouse and the Christmas Cupcakes Four-year-old Babymouse wants to replace the cookies her mom prepared for Santa with a special batch of her own pink-frosted cupcakes.

Graphic Novel, 40 pages, recommended ages 3-7 years

Lights, Camera, Middle School! (Babymouse Tales From the Locker #1) For Babymouse, middle school is like a monster movie. You can never be sure who's a friend and who's an enemy, and the halls are filled with mean- zombies. Instead of brains, the zombies hunger for stuff, the perfect wedge sandals or the right shade of sparkly lip gloss and they expect everyone to be just like them. But Babymouse doesn't want to fit in, so she joins the film club to write and direct a cinematic epic. Will making the film of her dreams turn into a nightmare? Graphic Novel, 197 pages, recommended ages 8-12 years

Miss Communication (Babymouse Tales From the Locker #2) Ping! Ping! The sound of texting is in the air. Everyone at middle school has a cell phone. Having a phone is a lot of work! Building up a following on SoFamous, learning text lingo, and keeping up with all the important koala videos. Babymouse is ready to tear her whiskers out . Why does it suddenly feel like she has no friends? Somehow, Babymouse needs to figure out how to stop worrying and love her smartphone, if Locker doesn't eat it first. Graphic Novel, 202 pages, recommended ages 8-12 years

School-Tripped (Babymouse Tales From the Locker #3) Babymouse's art class is headed to a museum in the Big City. Now that they're middle schoolers, she and her friends will be totally unsupervised! She overhears Felicia Furrypaws planning to ditch the museum and hit the town instead. Babymouse decides to test her freedom with an urban adventure of her own. Will she make it back to the museum before the bus leaves? Or will life in the Big City trip her up big-time? Graphic Novel, 202 pages, recommended ages 8-12 years

Curtain Call (Babymouse Tales From the Locker #4) 7/14/20 All of middle school's a play--at least, it seems that way to Ba b ymouse . So when she hears about auditions for the school play, she jumps at the chance. She knows she's destined to be the lead! Or the lead's best friend. Or...Clown #2? Babymouse scrambles to memorize her one line, work on set design, and try to wrap her head around stage directions. But when the big show has a major glitch, it will take all of Babymouse's newfound skills to save the play. Graphic Novel, 208 pages, recommended ages 8-12 years

Comics Squad: Recess! (Comic Squad #1) Wowza! Calling all kidz! Do you like comics? Do you like laughing till milk comes out of your nose?! Look no further-do we have the book for you! All your favorite comic creators are right here in this handy-dandy hilarious book! This all-star tribute to classic Sunday comics includes eight sidesplitting, -packed stories about every kid 's favorite subject-RECESS! (Contribution by Jennifer L. Holm) Graphic Novel Compilation, 144 pages, recommended ages 7-11

2020-21 Authors in April Book Descriptions

Comics Squad: Lunch! (Comic Squad #2) Calling all kidz! Do you like comics? Do you like laughing till milk comes out of your nose?! Look no further-do we have the book for you! All your favorite comic characters are right here in one book, including the Peanuts gang, Babymouse, and Lunch Lady. This all-star tribute to classic Sunday comics includes eight sidesplitting, action-packed stories about every kid's favorite subject-LUNCH! (Contributions by Jennifer L. Holm & Jeffrey Brown)

Graphic Novel Compilation, 144 pages, recommended ages 7-11

Comics Sq uad: Detention! (Comic Squad #3) Don't punish yourself! Read the next Comics Squad! Leave your troubles behind with this collection of quick and funny stories about many kids biggest fear detention! Sure, detention can be scary or frustrating or just plain boring, but who knew it could also be an adventure? With a disrespectful Greek god, antimatter ooze, bioengineered rats, and a school full of stampeding bulls, it is definitely full of fun! (Contributions by Jennifer L. Holm & Victoria Jamieson) Graphic Novel Compilation, 160 pages, recommended ages 7-11 years

Super Amoeba (Squish #1) Introducing SQUISH, a graphic novel series about a comic book-loving, twinkie-eating grade school AMOEBA trying to find his place in the world (or at least trying to make it through a school day). Inspired by his favorite comic book hero, SUPER AMOEBA!, Squish has to navigate school (bullies! detention! Principal Planaria!), family and friends. Can Squish save the world and his friends from the forces of evil lurking in the hallways? Graphic Novel, 90 pages, recommended ages 8-12 years

Brave New Pond (Squish #2) Starting a new school year, Squish, a meek amoeba who loves the comic book exploits of his favorite hero, Super Amoeba, is determined to get picked for kickball and hang out with the cool kids. Graphic Novel, 90 pages, recommended ages 8-12 years

The Power of the Parasite (Squish #3) At swim camp, Squish's new friend Basil helps him avoid learning to swim with pranks that sometimes go too far, but the comic book exploits of Squish's idol, Super Amoeba, help him deal with Basil and conquer his fear. Graphic Novel, 91 pages, recommended ages 7-10 years

Captain Disaster (Squish #4) Squish, comic book fan and grade school amoeba, is made captain of his soccer team and, following the example of his favorite superhero, must figure out how to turn a losing streak around without losing his friends. Graphic Novel, 91 pages, recommended ages 7-10 years

Game On! (Squish #5) Squish the amoeba neglects his homework, parents, friends, and even his Super Amoeba comic books when he discovers the video game Mitosis.

Graphic Novel, 91 pages, recommended ages 7-10 years

2020-21 Authors in April Book Descriptions

Fear the Amoeba (Squish #6) Afraid to watch horror movies with his friend, Pod, Squish the amoeba feels better after learning that even comic book superheroes get scared sometimes.

Graphic Novel, 91 pages, recommended ages 7-10 years

Deadly Disease of Doom (Squish #7) When Squish, a meek amoeba who loves the comic book exploits of his favorite hero, "Super Amoeba," starts feeling sick, he worries he has caught a deadly illness.

Graphic Novel, 91 pages, recommended ages 7-10 years

Pod vs. Pod (Squish #8) Uh-oh! Squish's friend Pod just hasn't been himself lately. One minute he's happy-dancing; the next he's sobbing in his soup. What's going on? (Hint: "mitosis" is the process that splits single-celled organisms. That's right, splits.) It is truly pod vs. pod--and may the best pod, umm, w. in2. Graphic Novel, 91 pages, recommended ages 7-10 years

Jennifer L. Holm - Additional Titles

I'm Grumpy (My First Comics) In I'm Grumpy, a grumpy cloud upsets his friend Sunny and must make amends. A sweet, funny, and simple introduction to the impact that emotions can have on those around you.

Board Book, 22 pages, recommended ages Baby-3 years

I'm Scared (My First Comics) I'm Scared teaches young children a simple lesson about overcoming fears and trying something new.

Board Book, 22 pages, recommended ages Baby-3 years

I'm Silly (My First Comics) In I'm Silly!, a hyperactive gets a bit TOO goofy and ruins his friends' tea party. A sweet, funny, and simple introduction to the impact that emotions can have on the people around you. Board Book, 22 pages, recommended ages Baby-3 years

I'm Sunny (My First Comics) In I'm Sunny, the cheerful sun upsets his friend and must make amends. A sweet, funny, and simple introduction to the impact that emotions can have on those around you.

Board Book, 22 pages, recommended ages Baby-3 years

2020-21 Authors in April Book Descriptions

Sunny Side Up (Sunny #1) After her older brother starts acting strangely, Sunny Lewin is shipped off to Florida to spend the summer with her grandfather. She makes a friend her age and tries to enjoy her stay but, other than Buzz, everyone is really old. Besides, Sunny just knows her parents sent her away because she somehow made her brother the way he is. She just wants things to go back to how they were before. Graphic Novel, 216 pages, recommended ages 8-12 years

Swing It Sunny (Sunny #2) Summer's over and it's time for Sunny Lewin to enter the strange and unfriendly hallways of middle school. When her Gramps calls her from Florida to ask how she's doing, she always tells him she's fine. But the truth? Sunny is NOT having the best time. Not only is the whole middle school thing confusing, but life at home is confusing, too. Sunny misses her brother Dale, who's been sent to boarding school. But when Dale comes back, she STILL misses him because he's changed. Luckily, Sunny's got her best friend and a mysterious new neighbor on her side because she is NOT going to let all this confusion get her down. She's going to remain Sunny-side up! Graphic Novel, 217 pages, recommended ages 8-12 years

Sunny Rolls the Dice (Sunny #3) Sunny's just made it to middle school ... and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're sword fighting and spider-slaying, it's hard to worry about whether you look cool or not. Especially when it's your turn to roll the 20-sided die. Graphic Novel, 215 pages, recommended ages 8-12 years

The Evil vs. the Brave Knight Meet the Evil Princess and the Brave Knight . She casts terrible spells, while he fights dra gon s. He rescues cats in distress, while she makes mischief. No wonder there isn't much peace in this kingdom! But is the Evil Princess really so evil? And is the Brave Knight truly as chivalrous as he seems? Familiar family dynamics play out in this charming and imaginative new story. Picture Book, 40 pages, recommended ages 3-7 years

The Evil Princess vs. the Brave Knight Take Turns The Evil Princess casts terrible spells, while the Brave Knight fights dragons. Could these siblings be any more different? Watch them try to learn to TAKE TURNS in this Step l, Step into Reading book! Easy Reader, 32 pages, recommended ages 4-6 years

The Evil Princess vs. the Brave Knight: Make Good Choices? Should the Evil Princess eat cake for breakfast? Should the Brave Knight jump in the muddly puddle? Watch them try to learn...to make, ahem, better choices, in this hilarious and perfectly young Step 2 Step into Reading. Easy Reader, 32 pages, recommended ages 4-6 years

The Fourteenth Goldfish Eleven-year-old Ellie has never liked change. She misses fifth grade. She misses her old best friend. She even misses her dearly departed goldfish. Then one day a strange boy shows up . He's bossy. He's cranky. And weirdly enough ... he looks a lot like Ellie's grandfather, a scientist who's always been slightly obsessed with immortality. Could this pimply boy really be Grandpa Melvin? Has he finally found the secret to eternal youth? Novel, 195 pages, recommended ages 8-12 years

2020-21 Authors in April Book Descriptions

Full of Beans Grown-ups lie. That's one truth Beans knows for sure. He and his gang know how to spot a whopper a mile away, because they are the savviest bunch of barefoot conchs (that means "locals") in all of Key West. Not that Beans really minds; it's 1934, the middle of the Great Depression. With no jobs on the island, and no money anywhere, who can really blame the grown-ups for telling a few tales? Besides, Beans isn't anyone's fool. In fact, he has plans. Big plans. And the consequences might surprise even Beans himself. Novel, 193 pages, recommended ages 8-12 years

The of Mars Bell has spent his whole life - all eleven years of it - on Mars. But he's still just a regular kid - he loves cats, any kind of cake, and is curious about the secrets the adults in the US colony are keeping. Like, why don't have contact with anyone on the other Mars colonies? Why are they so isolated? When a virus breaks out and the grown-ups all fall ill, Bell and the other children are the only ones who can help. It's up to Bell - a regular kid in a very different world to uncover the truth and save his family ... and possibly unite an entire planet. Novel, 272 pages, recommended ages 8-12 years

Our Only May Amelia She may be a miracle, but she's no proper young lady! It isn't easy being a pioneer in the state of Washington in 1899, but it's particularly hard when you are the only girl ever born in the new se ttlement . With seven older brothers and a love of adventure, May Amelia Jackson just can't seem to abide her family's insistence that she behave like a Proper Young Lady. Not when there's fishing to be done, sheep to be herded, and real live murderers to be captured! May is sure she could manage better if only there were at least one other girl living along the banks of the Nosel River. And now that Mama's going to have a baby, maybe there's hope.... Novel, 253 pages, recommended ages 8-12 years

The Trouble With May Amelia (May Amelia #2) May Amelia Jackson has grown up a tomboy thanks to her seven brothers and a father who claims girls are useless, so when her father needs May to translate for a gentleman interested in buying their farm, she jumps at the chance to earn his respect. 204 pages- recommended ages 8-12 years

Penny From Heaven (companion to Turtle in Paradise) In 1953, eleven-year-old Penny gets her arm caught in a washing machine wringer. While she's hospitalized she learns the truth about her father's death: he died in a WWII American internment camp because he was an Italian immigrant. The story begins slowly with many historical explanations before building in intensity, but Penny's large Italian American family is filled with engaging characters. Novel, 294 pages, recommended ages 8-12 years

The Third Mushroom (companion to The Fourteenth Goldfish) Ellie's grandpa Melvin is a world-renowned scientist ... in the body of a fourteen-year-old boy. His feet stink, and he eats everything in the refrigerator--and Ellie is so happy to have him around. Grandpa may not exactly fit in at middle school, but he certainly keeps things interesting. When he and Ellie team up for the county science fair, no one realizes just how groundbreaking their experiment will be. The formula for eternal youth may be within their reach! And when Ellie's cat, Jonas Salk, gets sick, the stakes become even higher. But is the key to eternal life really the key to happiness? Sometimes even the most careful experiments yield unexpected--and wonderful--results. Novel, 217 pages, recommended ages 8-12 years

2020-21 Authors in April Book Descriptions

Turtle in Paradise Life isn't like the movies and 11-year-old Turtle is no Shirley Temple. She's smart and tough and has seen enough of the world not to expect a Hollywood ending. After all, it's 1935 and money and sometimes even dreams are scarce. So when Turtle's mother gets a job housekeeping for a lady who doesn't like kids, Turtle says goodbye and heads off to Florida to live with relatives. Florida's like nothing Turtle's ever seen before though. It's full of rag tag boy cousins, family secrets to unravel ... and even a little bit of fun. Before she knows what's happened, Turtle finds herself coming out of her shell and as she does, her world opens up in the most unexpected ways. Novel, 177 pages, recommended ages 8-12 years

An Adventure (Boston Jane #1) Sixteen-year-old Jane Peck has ventured to the unknown wilds of the Northwest to wed her childhood idol, William Boldt. But her impeccable training at Miss Hepplewhite's Young Ladies Academy in Philadelphia is hardly preparation for the colorful characters and crude life that await her in Washington Territory. Thrown upon her wits in the wild, Jane must determine for herself whether she is truly proper Miss Jane Peck of Philadelphia, faultless young lady and fiance, or Boston Jane, as the Chinook dub her, fearless and loyal woman of the frontier. Novel, 247 pages, recommended ages 1O+ years

Wilderness Days (Boston Jane #2) Abandoned on the frontier by her faithless fiance, Jane Peck prepares to head home, only to learn that the Philadelphia life she once knew is no more. But can a proper young lady find happiness as the only woman in a primitive pioneer settlement? Armed with only a finishing-school education and her natural determination, Jane must endure life with her flea-bitten landlord, a perilous manhunt, and the traps and hazards of a blossoming romance. Will Jane survive the challenges of the wild, uncharted frontiers of friendship, love, and the Washington Territory? Novel, 223 pages, recommended ages 1O+ years

The Claim (Boston Jane #3) With a mind of her own and a handsome suitor who loves her for it, seventeen-year-old Jane Peck is the darling of the Washington Territory. She's outwitted wild animals, vengeful ghosts, and a disloyal fiance, but when her finishing school nemesis Sally Biddle invades Shoalwater Bay, Jane discovers that the most dangerous thing on the frontier may be an impeccably dressed debutante. As the Biddies of Philadelphia charm their way into Jane's close-knit community, she finds everything she holds dear threatened -- including her true love, a rakish sailor named Jehu. Will Jane's claim on happiness slip away? Novel, 209 pages, recommended ages 1O+ years