Reading
Recommended :
Watt, Chapter 10.
18. Radiosity
: Optional
M. F. Cohen and J. R. Wallace. Radiosity and Realistic
Image Synthesis. Academic Press. 1993.
2 1
Physically-based rendering Physically-based rendering, cont'd
Basic optics Why physically-based?
Physics of light and color Insights into problem of rendering
Geometrical optics Illumination engineering
Ray \metaphor" Quest for realism
Re ection and transmission A \grand challenge" problem in graphics
Radiative transfer The light holo deck...someday
Measurement: radiometry and photometry
Transp ort theory and integral equations
4 3
Radiometry Radiance
So far we have considered b ouncing of light around ro om In graphics and illumination engineering, the measure of
using ray tracing. energy along a ray is called radiance.
What is the fundamental quantity that is b ouncing around? Rougly sp eaking, radiance is the power per unit area per unit
direction passing through a p oint p in a particular direction
u:
This quanitity is a function of some variables. What are they?
Lp; u
For the moment, we are ignoring wavelength dep endence.
One of the most imp ortant prop erties of radiance: radiance
is constant along a ray travel ling through empty space.
6 5
The BRDF The grand scheme
en an incoming direction and an outgoing direction, only Giv Photons/light
Physics
p ortion of the light is re ected dep ending on the surface
a Transport theory
material prop erties.
Mathematics
Lp; u
Lp; u
out Integral equations
in Radiometry u
out Computer Science u in Algorithms
p Numerics dA Surface balance
equation This re ection function is called the BRDF, or Bi-directional
Re ectance Distribution Function.
Surface rendering
equation
Lp; u
out
f p; u ! u
r in out
Lp; u
in
use the sign here, b ecause, strictly sp eaking we need to
I Radiosity equation
include a di erential and a cosine. Let's stick with our
intuitive de nition.
7 8
Surface balance equation The surface rendering equation
We can decomp ose the radiance coming from a surface in Our ob jective is to solve for the radiance function, Lp; u
out
terms of: over all surfaces in all directions.
[outgoing] = [emitted] + [re ected] + [transmitted]
Given the geometric relationship between two patches:
Lp; u = L p; u + L p; u + L p; u
p
out e out r out t out
j
n
j
j
dA
j
In our derivations, we will ignore transmission.
Lp ; u
i out
n
i
Lp ; u
i in
i
p
i
dA
i
The equation we are trying to solve is:
Lp ; u = L p ; u
i out e i out
Z
+ f p ; u ! u Gp ; p Lp ; u dA
r i in out i j i in j
M
Where M refers to all surfaces in the scene and Gp ; p
i j
describ es how eciently light is transp orted from surface j to
surface i. This equation is known as the surface
rendering equation.
10 9
Radiosity Radiosity and re ectance
Solving the full blown rendering equation is very hard. What We could just go ahead and work on solving the new
happ ens when we have only di use surfaces in a scene? rendering equation, but we must ob ey some conventions
rst...
Light is re ected equally in all directions, so:
Radiosity, B p, is the power per unit area leaving a
surface.
f p; u ! u = f p
r in out r;d
For a di use surface, it is related to the radiance by:
In addition, the radiance from each p oint is equal in all
directions:
B p = L p
d
Lp; u = L p
out d
Re ectance, p, is the ratio of the power per unit area
leaving a surface to the power per unit area striking a surface.
After dropping angular dep endencies, the rendering equation
b ecomes:
Re ectance varies from 0 to 1 and is related to the BRDF of
a di use surface by:
Z
f p Gp ; p L p dA L p = L p +
r;d i i j o j j d i e i
M
p = f p
r;d
Thus, we now need to solve for a function L p over 2D
d
surfaces only.
11 12
The radiosity equation Intuition for the radiosity equation
After making some subsitutions, we arrive at: To solve for the discrete radiosity function, we will break a
scene into patches and solve a light transp ort equation.
Z
Gp ;p
i j
Bp dA B p = E p + p
j j i i i
M
Z
B p = E p +p Fp ;p Bp dA
i i i i j j j
M
The discrete form of this equation is:
A room containinfg a light and one object Break up the room into ”patches”
X
B = E + F B
i i i ij j j
Each patch receives light from other patches...... and reflects light back to these patches.
13 14
Intuition for the radiosity equation, cont'd The form factor
Consider the transp ort of energy from patch j to i:
Consider the light impinging on one patch:
r
ij
j
j
j
i
i
i
Transport path Geometrical notation
Now let's vary the size, orientation, visibility, and distance
between the patches:
j
i
j
j
j
j
i
i
i i
(a) (b) (c) (d)
We can compute the re ected radiosity, B , by re ecting and
i
summing the contributions from every other patch: j
occluder
j
X
i
B = E + F B
i i i ij j
i j
(e) (f)
The F are called the form factors and tells us how
How do es the transp ort vary in each of a-f ?
ij
radiosity from one patch is transp orted to another. But what
form do es it take?
15 16
The form factor, cont'd Matrix form of the radiosity equation
Here again is the radiosity equation:
Let's put all these terms together:
X
B = E + F B
i i i ij j
V A cos cos
j
ij j i j
F =
ij
2
r
ij
We can re-write this as:
X
B F B = E
i i ij j i
j
Now we can write a matrix equation and solve!
2 3 2 2 3 3
B 1 F F F E
6 7 1 6 1 11 1 12 1 1n 6 7 1 7
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7
B F F E
2 2 21 2 2n 2
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7
=
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7
6 7 6 6 7 7