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A MIND SPORTS CENTRE for BENDIGO Discussion Document
A MIND SPORTS CENTRE FOR BENDIGO Discussion document Contents: A. Mind Sports definitions B. Mind Sports Centre features C. Mind Sports Centre activities D. Alignment with City Planning Community Plan 2017-2021 All Ages All Abilities Plan Health & Wellbeing Plan E. Potential locations F. Extent of interest G. Next steps A. What are Mind Sports? Bridge, chess, draughts (checkers), go (weiqi) and xiangqi (Chinese chess) are recognised as sports by the International Olympic Committee, with mahjong and poker close behind. And then there are events such as the Mind Sports Olympiad held annually in the UK (https://msoworld.com/about/), which features over 60 games, including puzzles such as Sudoku and computer games such as Tetris. Wargaming with miniatures or online, and the whole range of multiplayer online or video games, may also be included. The breadth of scope of a Bendigo Mind Sports Centre could be anywhere along this spectrum. B. What would a Mind Sports Centre look like? At the most modest level, an ordinary (fairly large) hall or factory building could be refurbished to suit. At the most ambitious level, something like the Bendigo Stadium would allow the City to stage world-level competitions in the various disciplines. Features of such a Centre: Plenty of accessible parking, and accessible by public transport Wheelchair access and disabled toilets Multiple playing rooms for the different disciplines Good soundproofing, lighting, heating Catering facilities incorporated, so people can gather before or after events to socialise over a meal or a drink Secure storage for user groups (some groups have significant storage needs) Technology support would be a major component, especially if video games are included, or if the City decided to commit to developing a venue of international calibre for any of the disciplines. -
Digitising Boardgames: Issues and Tensions
Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium. -
Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches
Rochester Institute of Technology RIT Scholar Works Articles Faculty & Staff Scholarship Summer 9-2020 Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches Owen Gottlieb Rochester Institute of Technology Ian Schreiber Rochester Institute of Technology Follow this and additional works at: https://scholarworks.rit.edu/article Part of the African History Commons, Ancient, Medieval, Renaissance and Baroque Art and Architecture Commons, Architectural History and Criticism Commons, Civil Law Commons, Cultural History Commons, Curriculum and Instruction Commons, Digital Humanities Commons, Educational Assessment, Evaluation, and Research Commons, Educational Methods Commons, Educational Technology Commons, Ethics in Religion Commons, Game Design Commons, History of Religion Commons, Instructional Media Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Islamic World and Near East History Commons, Jewish Studies Commons, Jurisprudence Commons, Legal Commons, Legal History Commons, Legal Studies Commons, Medieval History Commons, Medieval Studies Commons, Religion Law Commons, Religious Education Commons, Scholarship of Teaching and Learning Commons, Teacher Education and Professional Development Commons, and the Torts Commons Recommended Citation Gottlieb, Owen and Schreiber, Ian. (2020). Designing Analog Learning Games: Genre Affordances, Limitations, and Multi-Game Approaches. In Douglas Brown and Esther MacCallum Stewart (editors), Rerolling Boardgames: Essays on Themes, Systems, Experiences, and Ideologies (pp. 195-211). McFarland & Company, Inc. This Book Chapter is brought to you for free and open access by the Faculty & Staff Scholarship at RIT Scholar Works. It has been accepted for inclusion in Articles by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Appears in: Gottlieb, Owen and Schreiber, Ian. (2020). Designing Analog Learning Games: Genre Affordances, Limitations, and Multi-Game Approaches. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Commonwealth Games Research
Updated Review of the Evidence of Legacy of Major Sporting Events: July 2015 social Commonwealth Games research UPDATED REVIEW OF THE EVIDENCE OF LEGACY OF MAJOR SPORTING EVENTS: JULY 2015 Communities Analytical Services Scottish Government Social Research July 2015 1. INTRODUCTION 1 Context of the literature review 1 Structure of the review 2 2. METHOD 3 Search strategy 3 Inclusion criteria 4 2015 Update Review Method 4 3. OVERVIEW OF AVAILABLE EVIDENCE 6 Legacy as a ‘concept’ and goal 6 London focus 7 4. FLOURISHING 8 Increase Growth of Businesses 8 Increase Movement into Employment and Training 13 Volunteering 17 Tourism Section 19 Conclusion 24 2015 Addendum to Flourishing Theme 25 5. SUSTAINABLE 28 Improving the physical and social environment 28 Demonstrating sustainable design and environmental responsibility 30 Strengthening and empowering communities 32 Conclusion 33 2015 Addendum to Sustainable Theme 33 6. ACTIVE 37 Physical activity and participation in sport 37 Active infrastructure 40 Conclusion 42 2015 Addendum to Active Theme 43 7. CONNECTED 44 Increase cultural engagement 44 Increase civic pride 46 Perception as a place for cultural activities 47 Enhance learning 49 Conclusion 49 2015 Addendum to Connected Theme 50 8. AREAS FOR FUTURE RESEARCH 51 9. CONCLUSIONS 52 10. REFERENCES 54 References 1st October 2013 to 30th September 2014 64 APPENDIX 67 1. INTRODUCTION 1.1 The aim of this evidence review is to establish whether major international multi-sport events can leave a legacy, and if so, what factors are important for making that happen. This edition of the original Kemlo and Owe (2014) review provides addendums to each legacy theme based on literature from 1st October 2013 to the end of September 2014. -
Monte Carlo Methods for the Game Kingdomino
Monte Carlo Methods for the Game Kingdomino Magnus Gedda, Mikael Z. Lagerkvist, and Martin Butler Tomologic AB Stockholm, Sweden Email: fi[email protected] Abstract—Kingdomino is introduced as an interesting game for enhancements have been presented for MCTS, both general studying game playing: the game is multiplayer (4 independent and domain-dependent, increasing its performance even further players per game); it has a limited game depth (13 moves per for various games [14], [15], [16], [17], [18]. For shallow game player); and it has limited but not insignificant interaction among players. trees it is still unclear which Monte Carlo method performs Several strategies based on locally greedy players, Monte Carlo best since available recommendations only concern games Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are with deep trees. presented with variants. We examine a variation of UCT called Kingdomino [19] is a new board game which won the progressive win bias and a playout policy (Player-greedy) focused prestigious Spiel des Jahres award 2017. Like many other on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose eurogames it has a high branching factor but differs from parameters given specific time constraints. The evaluation shows the general eurogame with its shallow game tree (only 13 that surprisingly MCE is stronger than MCTS for a game like rounds). It has frequent elements of nondeterminism and Kingdomino. differs from zero sum games in that the choices a player makes All experiments use a cloud-native design, with a game server generally have limited effect on its opponents. -
Selection Committee Minutes – 21St February 2008
Selection Committee Minutes – 21st February 2008 MINUTES OF THE MEETING OF THE SELECTION COMMITTEE HELD ON THURSDAY 21ST FEBRUARY 2008 AT 40 BERNARD STREET, LONDON. Present: Steve Eginton (Chairman) Gerard Faulkner (Vice-Chairman) Max Bavin (EBU Chief TD) Sally Bugden (EBU Vice-Chairman) Barry Capal (EBU General Manager) Heather Dhondy Paul Hackett Sandra Landy David Muller Sandra Claridge (Secretary) The Committee observed a minute’s silence in memory of Raymond Brock. 1 An apology for absence was received from Peter Stocken (EBU Chairman). 2 MINUTES OF THE MEETING HELD ON 7TH NOVEMBER 2007 The minutes were signed as true record. 2.1 Matters arising 2.1.1 Register of U28 players The list was noted. 2.1.2 Universities Championship Sally Bugden reported that whilst England had been approached as a possible host of a Universities Championship, the Board would assist in facilitating the hosting of an event, but could not make funding available. In general terms, the Committee recognised England’s responsibility as one of the larger members of the European Bridge League to host an international event. However, it was noted that other NBOs had borne significant financial losses from major championships, and it was not believed to be in the best interests of the Union’s membership to offer to host an event unless sufficient sponsorship could be attracted. It was also considered that funding of World and European events should be reviewed as a priority. 1 Selection Committee Minutes – 21st February 2008 Sandra Landy said that it was unlikely that we could fund major events in the mid to near future, which was generally agreed. -
Towards a High Definition of (Olympic) Sport Ccd F
CCD 127 Towards a High Definition of (Olympic) Sport CCD MONOGRAFÍAS DE LA REVISTA Hacia una alta definición del deporte (olímpico) Filip Kobiela University of Physical Education in Krakow, Poland CORRESPONDENCIA: SPECIAL ISSUE OF CCD Filip Kobiela Recepción: octubre 2017 • Aceptación: enero 2018 [email protected] Abstract Resumen The paper entertains the idea of sport as a hete- Este artículo presenta la idea de que el deporte rogenous concept and focuses not on the boundaries es un concepto heterogéneo y se centra no en las of its extension (a paramount consideration in case of fronteras de su extensión (una consideración de central the problem of definition understood in the tradition- importancia en el caso del problema de la definición al way), but rather of its internal structure. I start with entendido al modo tradicional), sino en su estructura Bernard Suits’ definition of sport (offered in his paper interna. Comienzo con la definición de deporte de The Elements of Sport), which is a plausible attempt to Suits (ofrecida en su artículo The Elements of Sport), construct a homogenous definition of sport. According que es un intento plausible de construir una definición to this definition sports create a subset of games. How- homogénea del deporte. Según esta definición, el ever, in his later paper The Tricky Triad, Suits himself deporte crea un subconjunto de juegos. Sin embargo, criticized this definition by introducing a new catego- en un artículo posterior, The Tricky Triad, Suits mismo ry of judged sports that are not games, and a fortiori critica esta definición introduciendo una nueva cannot meet his former definition. -
Into the Cosmos: Board Game Project Blending 4X and Eurogame Styles
Salvation: Into the Cosmos: Board Game Project Blending 4X and Eurogame Styles A Senior Project Presented To: the Faculty of the Liberal Arts and Engineering Studies Department California Polytechnic State University, San Luis Obispo In Partial Fulfillment of the Requirements for the Degree Bachelor of Arts in Liberal Arts and Engineering Studies by Zachary Griffith June 2017 © Zachary Griffith 2017 Griffith 1 Table of Contents Introduction .................................................................................................................................................. 2 How to Play................................................................................................................................................... 3 Blending Eurogames and 4X ........................................................................................................................ 3 Eurogames ....................................................................................................................................... 3 4X Strategy ....................................................................................................................................... 4 Putting it All Together ...................................................................................................................... 4 Influences ..................................................................................................................................................... 4 The Game Design Process ........................................................................................................................... -
Musichess. Music, Dance & Mind Sports
Bridge (WBF/IMSA) - 1999 Olympic Comitee (ARISF) Chess (FIDE/IMSA) - 1999 ? IMSA Mind sport definition: "game of skill where the Organizations SportAccord competition is based on a particular type of ? the intellectual ability as opposed to physical exercise." (Wikipedia) World Mind Sports Games "Any of various competitive games based Events Mind Sports Olympiad on intellectual capability, such as chess or ? bridge" (Collins English Dictionary) International Open Mind Sports International organization: MusiChess Events Mind Sports Grand Prix International Mind Sports Association (IMSA): Decathlon Mind Sports Bridge, Chess, Draughts (Checkers), Go, Mahjong, Xiangqi Las Ligas de la Ñ - 2019 International events: MusiChess Mind Sports Apolo y las Musas - 2019 World Mind Sports Games (WMSG) Las Ligas de la Ñ Internacional Mind Sports Olympiad (MSO) www.musichess.com Mind Games / Brain Games Chess (FIDE) Abstract Strategy Go (IGF) Stratego (ISF) Carcassonne Ancient Abstract Strategy: Adugo, Eurogames Catan Backgammon, Birrguu Matya, Chaturanga, Monopoly Checkers, Chinese Checkers, Dou Shou Qi, Bridge (WBF) Fanorona, Janggi, Mahjong, Makruk, Card games Magic: The Gathering Mancala games, Mengamenga, Mu Torere, Poker / Match Poker Nine Men's Morris, Petteia, Puluc, Royal (IFP/IFMP) Game of Ur, Senet, Shatranj, Shogi, Tafl Dungeons & Dragons games, Xiangqi, Yote Role-playing games The Lord of the Rings Modern Abstract Strategy: Abalone, Warhammer Arimaa, Blokus, Boku, Coalition Chess, Colour Chess, Djambi (Maquiavelli's Chess), Rubik's Cube (WCA) -
Cold Wars 2019
SPECIAL EDITION AAR: Cold Wars 2019 Inside this AAR: La Art de la Guerre: Camels vs Mongolians DiceMasters: D&D with Dice I Ain't Been Shot Mum: WWII Normandy Hedgerows HMGS Membership Meeting Traveller Ascension: Sci-Fi Boardgame Tiny Epic Galaxies: Sci-Fi Boardgame Against the Odds: Ichi-Go 1944 Boardgame News World at War: Monte Cassino Vietnam: Axis and Allies Miniatures Sushi Go Party: Card Game KingDomino: Kingdom-building Domino Game and News: 1814 Napoleonic Campaign (Apr 28, 2019) Warm Weather, Cold Wars, and Hot Gaming by Russ Lockwood We've had ice, snow, cold, and rain for previous shows, but Cold Wars 2019 was the first one in recent memory to feature sunny weather with temperatures above 70 degrees (that's 21 degrees Celsius for all you International System of Units fans). Not that I'm complaining, because I got in some great gaming, entertaining chatting, and a little sweatin' to the oldies in the walk between Host and dealer hall. Dealers' Hall at 4:14pm Thursday. Setting up for Friday opening. Thursday I wandered around for a look at some of the early games followed by a little chatting with friends and acquaintances. I then moseyed down to the Dealers' Hall (ex-Tennis Barn) for a quick hello amongst the variety of dealers as they set up for the weekend. Then it was back to the main building for more walkabout. La Art de la Guerre Cold Wars is tournament time for a variety of rules, and La Art de la Guerre is no exception. I sat down and watched a friendly tune-up game of doubles between the Camel Corps (Dennis and Allen) and Mongolians (Walt and Don). -
Captial Article.Indd
Club Tackles Board Games from Around the World By WENDI WINTERS, For The Capital It was a cheery group of 22 adults and kids that gathered at the Bay Ridge Christian Church on Bay Ridge Road on a recent Saturday night. They weren’t there to pray, but to play. Specically, they were there to play board games, and not your rainy-day-at-the-beach-house variety like Monopoly or Trouble, either. No, these games are more complex, more engaging, more grown-up. Nearly oblivious to their surroundings, they dove into heaps of tantalizing games that Pierce Ostrander and his wife, Ruth, lugged into the room. It was the rst meeting of the Annapolis chapter of the Games Club of Maryland, and, by any standard, it was a success. Photo: Intriguing stacks of games await club members and guests at the Annapolis area’s rst Games Club of Maryland play night recently at Bay Ridge Christian Church. Photo by: Wendi Winters for The Capital The Maryland gamers have clubs all over the state, including in Silver Spring and Rockville, both of which are hosted by Steve Quade, who showed up in Annapolis to offer his gaming guidance. “We have a network of nearly two dozen locations where players across the state can meet. We even have one in ‘cyberspace.’ Personally, I prefer to play face-to-face,” said Mr. Ostrander. Club events are open to the public. Membership is free. A prospective member only has to attend any three meetings within a single year to sign up. The club’s Web site, www.gamesclubofmd.org, provides club locations and answers frequently asked questions.