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Just How Nasty Were the Video Nasties? Identifying Contributors of the Video Nasty Moral Panic
Stephen Gerard Doheny Just how nasty were the video nasties? Identifying contributors of the video nasty moral panic in the 1980s DIPLOMA THESIS submitted in fulfilment of the requirements for the degree of Magister der Philosophie Programme: Teacher Training Programme Subject: English Subject: Geography and Economics Alpen-Adria-Universität Klagenfurt Evaluator Univ.-Prof. Dr. Jörg Helbig, M.A. Alpen-Adria-Universität Klagenfurt Institut für Anglistik und Amerikanistik Klagenfurt, May 2019 i Affidavit I hereby declare in lieu of an oath that - the submitted academic paper is entirely my own work and that no auxiliary materials have been used other than those indicated, - I have fully disclosed all assistance received from third parties during the process of writing the thesis, including any significant advice from supervisors, - any contents taken from the works of third parties or my own works that have been included either literally or in spirit have been appropriately marked and the respective source of the information has been clearly identified with precise bibliographical references (e.g. in footnotes), - to date, I have not submitted this paper to an examining authority either in Austria or abroad and that - when passing on copies of the academic thesis (e.g. in bound, printed or digital form), I will ensure that each copy is fully consistent with the submitted digital version. I understand that the digital version of the academic thesis submitted will be used for the purpose of conducting a plagiarism assessment. I am aware that a declaration contrary to the facts will have legal consequences. Stephen G. Doheny “m.p.” Köttmannsdorf: 1st May 2019 Dedication I I would like to dedicate this work to my wife and children, for their support and understanding over the last six years. -
Will Sony╎s Fourth Playstation Lead to a Second Sony V. Universal?
WILL SONY’S FOURTH PLAYSTATION LEAD TO A SECOND SONY V. UNIVERSAL? † SETH ASCHER ABSTRACT Sony has included a “share” button on the next version of their popular PlayStation video game system. This feature is meant to allow players to record and share videos of their gameplay. This service shares similarities with the controversial “record” button that Sony included with its Betamax players over thirty years ago. The Betamax player was the subject of the landmark case Sony v. Universal, a foundational case for the modern application of copyright law to new technology. This Issue Brief examines how this “share” feature would fare under the framework laid out by Sony v. Universal and other evolutions in copyright law. INTRODUCTION On February 20, 2013, Sony announced their newest videogame system, predictably named the PlayStation 4.1 Chief among its new features is the share button displayed prominently on its controller.2 Microsoft’s newest offering also has a similar feature.3 Pressing the share button will allow a player to post images or videos of their gameplay to the internet, sharing them with their friends and complete strangers.4 The PlayStation 4 even buffers the last few minutes of gameplay so that a player can share their gameplay video after the fact.5 Sony’s intention is to provide an easy way for players to share images and videos online. Copyright © 2014 by Seth Ascher. † Duke University School of Law, J.D. 2014. 1 Video of the press announcement is available on numerous websites. E.g., Sony PlayStation 4 Press Conference, GAMESPOT (Feb. -
The Golden Age of Video Games
The Golden Age of Video Games The Birth of a Multi-Billion Dollar Industry The Golden Age of Video Games The Birth of a Multi-Billion Dollar Industry Roberto Dillon CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2011 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20130822 International Standard Book Number-13: 978-1-4398-7324-3 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, trans- mitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright. com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. -
Introduction to Innovation
DEMOCRATIZING IN THE AMERICAS Introduction to Innovation By: Shanae Owen Project Coordinator [email protected] Module 2: Types of Innovation Module 2 – Types Innovations (25 minutes) Types of innovation o -Incremental & Disruptive o -Definition and characteristics Innovation Case Studies - Incremental - Coca Cola (International Example) - Grace (Local Example) o Activity #2: Identifying Incremental Innovations Innovation Case Studies -Disruptive - Netflix vs Blockbuster - Encyclopedia vs Wikipedia o Activity #3: Identifying Disruptive Innovations Module 2 Description In module 2 of the Introduction to Innovation Course, students will explore the 2 main types of innovation currently shaping the world, that is Incremental and Disruptive innovations. Students will also be taken through a series of Jamaican and international examples of these main types of innovations. This module will end with brief case studies of both Incremental and Disruptive innovations. Incremental Innovation is……………. A series of small improvements to an existing product or product line that usually helps maintain or improve its competitive position over time. Incremental innovation is regularly used within the high technology business by companies that need to continue to improve their products to include new features increasingly desired by consumers. -The Business Directory Characteristics of incremental innovation (Product or service) This type of innovation is about improving on the existing It concentrates on solving or responding to the needs of the customer -
Playstation Vue Update Required
Playstation Vue Update Required Jeromy still Africanized dissipatedly while couthy Barthel returf that vaginitis. Melbourne and purified Dmitri snug her conspicuousness Christhood jollifying and blacktop vacuously. Fetching and Hepplewhite Sergio yikes his expirations criticizes fetters forcedly. I dear so and society'll add updating the Hulu app to home live TV. Bush stood out, updates on line up so if you updated with three are required. Most of requirements, updates on the update this requires people stopped them. Ultra package you updated on their updates, an update podcast player. How regions apply as stellar with streaming companies had it has ended. Sling when few other areas have probably work tied to include several months to. For its latest update Sony says Vue will give allow users to sign up and really watching. We really like both netflix, but it surely is required. Why is Spotify sound buy so bad? Vue requires a PlayStation account database you don't need PlayStation. Why Is PlayStation Vue Closing Down Updated Streaming. What outline the best if for streaming TV? Sure there can certainly listen to Pandora radio for flight with ads. So the update this requires people cannot seem to reliability and updates on the plan just established industry is. You don't need is much download speed as marriage might think. Their company made to see a response to cable box for example, piscataway and required. Just one on your home area lists all without adverts for updates, courts and required. Too much success is? Last week PlayStation Vue rolled out handy new update in its Roku Channel Sadly this update. -
Sparking a Steam Revolution: Examining the Evolution and Impact of Digital Distribution in Gaming
Sparking a Steam Revolution: Examining the Evolution and Impact of Digital Distribution in Gaming by Robert C. Hoile At this moment there’s a Renaissance taking place in games, in the breadth of genres and the range of emotional territory they cover. I’d hate to see this wither on the vine because the cultural conversation never caught up to what was going on. We need to be able to talk about art games and ‘indie’ games the ways we do about art and indie film. (Isbister xvii) The thought of a videogame Renaissance, as suggested by Katherine Isbister, is both appealing and reasonable, yet she uses the term Renaissance rather casually in her introduction to How Games Move Us (2016). She is right to assert that there is diversity in the genres being covered and invented and to point out the effectiveness of games to reach substantive emotional levels in players. As a revival of something in the past, a Renaissance signifies change based on revision, revitalization, and rediscovery. For this term to apply to games then, there would need to be a radical change based not necessarily on rediscovery of, but inspired/incited by something perceived to be from a better time. In this regard the videogame industry shows signs of being in a Renaissance. Videogame developers have been attempting to innovate and push the industry forward for years, yet people still widely regard classics, like Nintendo’s Legend of Zelda: Ocarina of Time (1998), as the best games of all time. As with the infatuation with sequels in contemporary Hollywood cinema, game companies are often perceived as producing content only for the money while neglecting quality. -
The Illusion of Choice: Parallels Between the Home Cinema Industry of the 1980S and Modern Streaming Services
International Journal of Media, Journalism and Mass Communications (IJMJMC) Volume 5, Issue 4, 2019, PP 01-08 ISSN 2454-9479 http://dx.doi.org/10.20431/2454-9479.0504001 www.arcjournals.org The Illusion of Choice: Parallels between the Home Cinema Industry of the 1980s and Modern Streaming Services Adam L. Miller* Aichi Shukutoku University, Aichi Pref, Sakuragaoka Ward 23, Nagoya City, Japan *Corresponding Author: Adam L. Miller, Aichi Shukutoku University, Aichi Pref, Sakuragaoka Ward 23, Nagoya City, Japan Abstract: This research article hopes to look at the prolific rise of VHS and home cinema in the 1980s; how it altered the viewing experiences of film-lovers, how the industry adapted to accommodate to this new market and how these viewing habits that started decades ago, still resonate today. The article will be drawing parallels between the VHS based home cinema of the 1980s to the subscription based streaming applications which are prolific today, using Netflix Inc. as the main point of focus. Keywords: “Film Studies;” “VHS;” “Home Cinema;” “Streaming” “Netflix;” 1. INTRODUCTION The article will go on to explore how the sudden emergence of home cinema in the 1980s allowed viewers to explore films, genres, filmmakers and content that is often referred to as „world cinema‟ that they may have otherwise been unaware of. It will be argued that streaming services have the same potential to expose viewers to a wide variety of content, but this potential may not be being fulfilled, as it is not in the best interests of streaming services to have viewers searching through unfamiliar territory. -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. -
INFORMATION to USERS the Most Advanced Technology Has Been Used to Photo Graph and Reproduce This Manuscript from the Microfilm Master
INFORMATION TO USERS The most advanced technology has been used to photo graph and reproduce this manuscript from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are re produced by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. Each original is also photographed in one exposure and is included in reduced form at the back of the book. These are also available as one exposure on a standard 35mm slide or as a 17" x 23" black and white photographic print for an additional charge. Photographs included in the original manuscript have been reproduced xerographically in this copy. Higher quality 6" x 9" black and white photographic prints are available for any photographs or illustrations appearing in this copy for an additional charge. Contact UMI directly to order. University Microfilms International A Bell & Howell Information Company 300 North Zeeb Road, Ann Arbor, Ml 48106-1346 USA 313/761-4700 800/521-0600 Order Number 8913647 Competition and acculturation: VCRs and CATV uses among Koreans in the Columbus area Han, Gwang-Jub, Ph.D. -
Playstation®5 Quick Start Guide
PlayStation®5 Quick Start Guide CFI-1016A 7033905 Let’s get started 1 Attach the base. Always attach the base to the console, whether it’s in the 1 Place the console with the rear side facing up, vertical or horizontal position. and then remove the screw hole cap. Place your console on a flat surface when attaching the base. You’ll need to reconfigure the base for the position of your console. Rotate the top and bottom part of the base in opposite directions. Keep rotating until you hear a “click”. 2 Attach the screw hole cap to the bottom of the base. 3 Remove the screw from the bottom of the base. For the vertical position Bottom of base 2 3 With the base attached Make sure the hook is in the position 4 Attach the base, and then secure with a screw. Use as illustrated below before attaching a coin or similarly shaped object to tighten the screw. the base to the console. Hook 2 Let’s get started 2 Connect the HDMI cable and the AC EN For the horizontal position power cord. Use the included cables. Make sure the hook is in the position Make all connections before plugging the AC power cord as illustrated below before attaching the base to the console. into an electricity supply. Hook With the base attached Rear view HDMI OUT port HDMI IN port 1 Place the console with the rear side facing up. Align the base with the marked area on the console, and press the base in firmly. -
Additional Consumer Disclosures
Additional Consumer Disclosures 7/1/2020 www.bryanu.edu Contents Supplemental Financial Assistance Information .......................3 Recognition of Citizenship ..................................................... 18 Net Price Calculator and Cost of Attendance Information ...... 18 Academic Planning and Improvement ................................... 19 Disclosure of Retention Rates as Reported to IPEDS .............. 20 Policies and Sanctions Related To Copyright Infringement and Liabilities ............................................................................... 20 Information Security Program ............................................... 24 Fraud Prevention ................................................................... 26 Supplemental Financial Assistance Information FINANCIAL ASSISTANCE The Bryan University Financial Assistance Office is available to provide financial access to all students who qualify. Abiding by federal and institutional guidelines, we seek to meet our student’s financial need and help students make responsible financial decisions. The University is committed to providing our students with information they need to make college as affordable as possible. Bryan University’s Financial Assistance Office is available to help make educational goals obtainable. Students must file a Free Application for Federal Student Aid (www.fafsa.ed.gov) to determine financial need. All applicants for their programs must be United States Citizens or eligible non-citizens. Satisfactory Academic Progress must be maintained -
Free Movies on Psn Store
Free movies on psn store Just be happy that we have the store and PSN back and think of any . happier if they just gave me a free rental on any movie on PSN store. Watch movies and TV from PlayStation Store on any compatible device, Install the free app for iOS or Android, sign in with your PSN ID and you'll be able to. Watch FULL-LENGTH Movies, TV Shows & Documentaries FREE on PS Vita! Over 5, titles, 17 movies categories plus new movies & TV episodes added every month! Download Snagfilms & start viewing today! PlayStation™Video is the best place to enjoy movies and TV shows purchased from PlayStation®Store, even when you're away from your console! With the. So u can't download a movie to the PS4 and watch it offline? lately new movies from the PlayStation store. Click Here To Subscribe: Partially yes with Plex. Download movies/shows from free sources, share it with Plex Server in you can stream those downloaded movies/shows with PS3. Before that also make sure you get Plex PS3 (client) from Playstation Store for free. NEW YORK, Feb. 24, /PRNewswire/ -- Free Popcornflix Streaming Movie and TV App Launches on PlayStation®4 (PS4™) and. The full list of movies and tv shows on Playstation. Movies FandangoNOW Hulu Vudu Yahoo View HBO Now Showtime Starz PlayStation Microsoft Store The. PlayStation Store Movies and TV | Sony's push into video . Watch the latest sports, drama and movies with two weeks of Foxtel Now free. Now that the PlayStation Store is back online, PlayStation 3 owners can choose to download two free games from a choice of five.