Karma-Lab Sound Sets – 6 Free Combis

USER’S GUIDE – Korg OASYS

Produced by Stephen Kay, Jim Sawyer (EJ2) and Scott Raposa

Executive Producer/Editor: Stephen Kay

Revision Date – 29-Aug-2015

© 2015 by Karma-Lab LLC - All Rights Reserved This document is protected by United States copyright and other intellectual property laws and may not be reproduced, rewritten, distributed, re-disseminated, transmitted, displayed, published or broadcast, directly or indirectly, in any medium without the prior written permission of Karma-Lab. KARMA® and the KARMA logo are registered trademarks, And Catalyst and Reincarnated are trademarks of Karma-Lab LLC and Stephen Kay.

www.karma-lab.com Introduction Oasys Version 1.3 (or higher) required

These six combis are free samples from the three currently available Karma- In order to properly use this sound set as it was designed, your Oasys should Lab sound sets for the Korg Oasys Music Workstation – two combis from each be updated to OS 1.3 or higher. Furthermore, this set uses programs from the set. The three sets of 32 high-quality combis each represent hundreds of hours MOD-7 and LAC-1 banks (which were originally paid updates but are now free of effort, and contain a wide variety of styles, ranging from Rock, Ambient, to all owners). If you need to update, information can be found at: Jazz, New-Age and World/Ethnic categories to Hip-Hop, Dance, Electronica, www.korguser.net/oasys Trance and Techno categories. Each combi uses all four available KARMA Modules and all eight Scenes for maximum sonic possibilities, and to About the Vector Joystick demonstrate the power and potential of multiple GE’s. Enjoy! - Stephen Kay, Jim Sawyer (EJ2) and Scott Raposa In nearly all of the combis in these sets, the Vector Joystick has been set up to mix the four Modules, in a somewhat standardized fashion. Down will fade-out How to Load (mute) the Drums, up will fade-out (mute) the Bass and left/right will fade-out the other two parts. One thing you can use this for is to easily mute a particular

Module across all eight scenes, without using the Module Run switches in the You have downloaded the following file: RT Controls Master Layer. There are a few exceptions to this, so consult the KLAB6F_O.PCG Korg format file – load into the Oasys Vector Joystick notes in each combi description.

Loading the Bank (6 Combis, 122 Empty) About Triggering Transfer the KLAB6F_O.PCG file onto a USB memory stick and insert into the Oasys. Go to the Disk Mode Load Page, and locate and highlight the file. Press Some of the Modules in these combis have been set so that you can retrigger the [LOAD] button and answer OK – this will load the set into Combi Bank U-E. them while the groove is playing, perhaps while the drums maintain their If you would like the combis in a different bank, it’s simple: this PCG is a combi- groove. This allows you to do more intricate chord patterns than would only set. There are no additional programs or GEs to reference, so just load into normally be possible. If you find that this is causing you to go off the beat too any available Combi Bank. The supplied PCG file has the combis in the User-E much, or you are having difficulty playing them this way, the fix is easy: go to Bank, but you can load them anywhere you want by using the Disk Mode Load 7-4 [KARMA] > [Trigger] and set the Note Trigger Parameter to “1st” for any tab, highlighting the file and pressing [OPEN] to reveal the “Combinations” Module that is not already set that way. If you are using KARMA Oasys icon. Pressing [OPEN] again will show you the Bank U-E icon. Selecting this and Software, this can be handled in the Performance Editor > Trigger Page. pressing [LOAD] gives you the option to specify a destination bank other than USER-E. About Scene Changes and the Quantize Window

Loading Individual Combis to combine with others In nearly all of these combis, the Scene Change Quantize Window (a feature If you would like to insert these six free combis into any other bank with introduced in KARMA 2.2) has been set to be “1 Bar”, so that you can select a available slots, you can press the [OPEN] button one more time when the Bank scene change ahead of time, and have it change on the downbeat. If you want U-E icon is selected, and you will see the individual combis in locations 000 ~ to change this for some reason (make it longer or shorter), the parameter can 005. You can select them, one at a time, and load them into any six combi be found on 7-5d [KARMA] > [GE RTP/Scenes] > [Scenes]. If you are using the locations that you choose – or, turn on “Multiple Select” and select all six KARMA Oasys Software, this can be located in the RT Controls Editor. combis and paste into six contiguous locations.

Page 2 About the Key Zones About the RT Knobs/KARMA Control Mode

Most of the combis in these sets use the following easy-to-remember key Each combi loads in “RT Knobs/KARMA Control Mode”, like most of the factory zoning: KARMA “action” (e.g., drumbeat, bass line, etc.) on the lower octaves, combis. Each of the following combi descriptions includes a table showing the lead timbre(s) on the upper octaves. In some cases, the split point is moved up assignments for each of the eight RT Knobs, as well as the 8 KARMA RT Sliders. an octave so that the LH has more range – you can find this info in the Note: Knobs 7 & 8 are standardized for control of the effects settings. For description of each combi. In most cases, each combi is meant to be played example, the Reverb wet/dry mix is most often found on Knob 8 – you can with a LH Chord in the octave below or surrounding Middle C (C4). Alternately, easily vary the effects levels to have less or more to suit your taste. you can use a “two hand chord” consisting of a LH bass note in the lowest octave and a RH chord in the octave below or surrounding Middle C, after which you can solo or do chord work with the RH in the area above C5. Finally, About the GE Locations there are a few combis that you play full-range, like a piano. In each of the combi descriptions in this document, you will see a listing of the Check each combi’s description for a diagram and zoning notes. Additionally, GE being used and some information about it. One line gives the location of see the following section “How to Play – Key Zones and Techniques.” the GE, in both the Oasys itself, and in the KARMA Oasys software. For example: About Pads & Chord Triggers GE Oasys (KO): 1453 (11/45)

The Oasys’s eight pads are also sometimes referred to as “Chord Triggers” in What this means is that in the Korg Oasys, the GE is number 1453, and in the this document. This also refers to using the function keys of the computer KARMA Oasys software, it is number 45 in GE Bank 11. (And if you do the math, keyboard with the KARMA Oasys Software. Note that with the KARMA Oasys you’ll see it works out the same: (11 * 128) + 45 = 1453.) software, you can have up to 16 Chord Triggers (eight more - but only the first eight are programmed in this set - the second eight are copies of the first eight C4 = Middle C (MIDI Note #60) that you can replace with your own). All references to MIDI note numbers in this document are made to About the Order of the Scenes (Simpler <-> Busier) Middle C (60) = C4 (Korg standard).

Generally, the startup scene when you first load the combi represents the “basic full groove” with a medium level of activity (there are only a few exceptions to this). The general concept is that from the startup scene, moving to higher numbered scenes increases the energy and business of the groove, and moving to lower numbered scenes decreases the activity and simplifies. In addition, bending and buzzy drum grooves tend to end up in Scene 8 mostly. Scene 1 is usually quite simple and useful for a complete breakdown – in fact, it’s a great contrast to jump from one of the busier scenes to Scene 1 during a live jam with nearly any of these combis. When using the KARMA Oasys software, there are 32 scenes per combi – the first eight scenes are the programmed ones, and the startup scene has been copied into the other 24 scenes as a starting point for your own creations.

Page 3 How to Play – Key Zones and Techniques

The combis in these collections fit one of 12 different ways of playing from the keyboard, as illustrated below:

Note: the actual location of zones and split points varies from combi to combi. In addition, not all of the setups are necessarily used in these collections. 1. Full Keyboard (no Split) 7. Split Keyboard Play single notes in LH, chords in RH Play two-handed chords in LH, single notes in RH. You will find one of these diagrams at the beginning of each combi’s description, giving you a basic idea of how it is to be played. Of course, you can experiment with your own playing 2. Split Keyboard 8. Three-Way Split Keyboard styles! Play chords in LH, chords/notes in RH Play single notes in lowest zone and chords in next zone to control KARMA, chords in top zone for soloing Note: depending on the type of sounds layered across the keyboard (mono/poly) and their pitch ranges, “single notes” can also mean octaves, or fifths, or harmonies, etc. The 3. Split Keyboard 9. Three-Way Split Keyboard diagrams show where chords should Play single notes in LH, chords in RH Play single notes in lowest zone and chords in next zone be played to control KARMA, and to control KARMA, single notes in top zone for soloing where you should “solo” or play lead melodies. For example, in many combis

it may not be obvious that you need to play a chord in the LH, because single notes will also trigger the sounds; but 4. Split Keyboard 10. Three-Way Split Keyboard often a 3-note chord is necessary to Play chords in LH, single notes in RH Play single notes in lowest zone and single notes in next actually give the generated notes their zone to control KARMA, chords in top zone for soloing proper “tonality” (major, minor, diminished, etc.)

5. Split Keyboard 11. Three-Way Split Keyboard Play single notes in LH, single notes in RH Play single notes in lowest zone and next zone to control KARMA, single notes in top zone for soloing

6. Split Keyboard 12. Multi-Zone Split Keyboard Play two-handed chords in LH, chords in RH Multiple zones trigger different modules Page 4 Karma-Lab Sound Sets – 6 Free Combis

Name Style Category Combi Category Collection 000 Katja's House House/Jazz LeadSplits Catalyst Vol. 1 001 Electric Gate Techno/Electro LeadSplits Catalyst Vol. 1 002 Shenyang Guards Rock/Pop LeadSplits Catalyst Vol. 2 003 Funked-up Guitars Rock/Funk Organ Catalyst Vol. 2 004 Serious Chill Trip-Hop Keyboard Reincarnated 005 Trance Mansion Trance/House LeadSplits Reincarnated

As shown in the table above, the six free combis from the three Karma-Lab Sound Sets currently available for the Kronos and Oasys – two selections from each set. The full combi name lists of all three sets are presented in the next few pages.

Page 5 Free samples included in this file and this document shown in red.

Catalyst Volume 1 – by Order Catalyst Volume 1 – by Style

Name Style Category Combi Category Name Style Category Combi Category 000 Katja's House House/Jazz LeadSplits 017 Analogous Ambient Techno Synth 001 Funkadelic Hip-Hop/Jazz LeadSplits 007 The Dark Side Ambient Techno LeadSplits 002 Cool Suitcase Light Jazz Keyboard 004 Grand Illusion Ambient Techno/Latin MotionSynth 003 UK Electro Trance/Electro LeadSplits 019 Hey Tony Dance LeadSplits 004 Grand Illusion Ambient Techno/Latin MotionSynth 027 Cathedral of Dance Dance/Techno Organ 005 5th Degree New Age LeadSplits 022 Dutch Treat Dance/Techno Synth 006 Electric Gate Techno/Electro LeadSplits 024 PopKorn Dance/Trance Synth 007 The Dark Side Ambient Techno LeadSplits 021 Sunday Afternoon Funk/Jazz Keyboard 008 Rave Wake Trance Synth 001 Funkadelic Hip-Hop/Jazz LeadSplits 009 Wah sup? Hip-Hop/Jazz Keyboard 009 Wah sup? Hip-Hop/Jazz Keyboard 010 Organ Tranzplant Trance Organ 026 DRAG.net Hip-Hop/Pop LeadSplits 011 Jungle Fever World/Ethnic World 000 Katja's House House/Jazz LeadSplits 012 Metro Digital Techno Synth 029 Brass Balls House/Trance BrassReed 013 Vox Omnium Pop Rock Organ 028 Albert's Hall Jazz Keyboard 014 Tommy at the Gate Rock LeadSplits 020 Latin Night Latin Organ 015 Fathom Five Orchestral/Film Orchestral 002 Cool Suitcase Light Jazz Keyboard 016 Rezbo Pulse Pop LeadSplits 005 5th Degree New Age LeadSplits 017 Analogous Ambient Techno Synth 018 Flute Fantasy New Age Orchestral 018 Flute Fantasy New Age Orchestral 025 Bo's New Entrance Orchestral/Film Orchestral 019 Hey Tony Dance LeadSplits 015 Fathom Five Orchestral/Film Orchestral 020 Latin Night Latin Organ 016 Rezbo Pulse Pop LeadSplits 021 Sunday Afternoon Funk/Jazz Keyboard 013 Vox Omnium Pop Rock Organ 022 Dutch Treat Dance/Techno Synth 014 Tommy at the Gate Rock LeadSplits 023 Sahara World/Ethnic World 012 Metro Digital Techno Synth 024 PopKorn Dance/Trance Synth 006 Electric Gate Techno/Electro LeadSplits 025 Bo's New Entrance Orchestral/Film Orchestral 010 Organ Tranzplant Trance Organ 026 DRAG.net Hip-Hop/Pop LeadSplits 008 Rave Wake Trance Synth 027 Cathedral of Dance Dance/Techno Organ 003 UK Electro Trance/Electro LeadSplits 028 Albert's Hall Jazz Keyboard 031 Warm Analog Trance/Garage LeadSplits 029 Brass Balls House/Trance BrassReed 011 Jungle Fever World/Ethnic World 030 Temple of Mordra World/Fusion Guitar/Plucked 023 Sahara World/Ethnic World 031 Warm Analog Trance/Garage LeadSplits 030 Temple of Mordra World/Fusion Guitar/Plucked

Page 6 Free samples included in this file and this document shown in red.

Catalyst Volume 2 – by Order Catalyst Volume 2 – by Style

Name Style Category Combi Category Name Style Category Combi Category 000 Club 99 Dance/Trance Synth 029 Gotham City Chase Dance LeadSplits 001 Riding the Helix Rock/Electronic LeadSplits 026 Synth Dance Dance/Rock Synth 002 Porky's Place Rock/Blues Organ 000 Club 99 Dance/Trance Synth 003 Fluid Motion Pop/Funk Motion Synth 014 Magna Karma Dance/Trance LeadSplits 004 Dyno-Groove Hip-Hop/Funk Keyboard 019 Calgary Nights Dance/Trance LeadSplits 005 Sunrise on Saturn New Age/Electronic Pads/Vocal 021 D&B Anthem Drum n' Bass/Electronic Pads/Vocal 006 Brass Knuckles Rock Guitar/Plucked 028 CSI Toronto Drum n' Bass/Electronic LeadSplits 007 Gaily to the Ceilidh World/Ethnic World 012 Tango Nuevo Folk/Ethnic World 008 Elastic Android Hip-Hop/Chill/Fusion LeadSplits 009 Dunk the Funk Funk BrassReed 009 Dunk the Funk Funk BrassReed 015 On The Fly Funk/Electronic Keyboard 010 Shenyang Guards Rock/Pop LeadSplits 011 Dancing Moon Bells Hip-Hop/Bossa LeadSplits 011 Dancing Moon Bells Hip-Hop/Bossa LeadSplits 008 Elastic Android Hip-Hop/Chill/Fusion LeadSplits 012 Tango Nuevo Folk/Ethnic World 027 Happy Dog House Hip-Hop/Dance Synth 013 Sublime Dreams Pop/Rock LeadSplits 004 Dyno-Groove Hip-Hop/Funk Keyboard 014 Magna Karma Dance/Trance LeadSplits 024 In My Hood Hip-Hop/Funk LeadSplits 015 On The Fly Funk/Electronic Keyboard 030 Rhythm 'n' Scat Hip-Hop/Jazz Pads/Vocal 016 Romulan House House/Funk LeadSplits 016 Romulan House House/Funk LeadSplits 017 Funked-up Guitars Rock/Funk Organ 023 Afternoon at the Rex Jazz Keyboard 018 Requiem for a Robot Rock/Electronic LeadSplits 005 Sunrise on Saturn New Age/Electronic Pads/Vocal 019 Calgary Nights Dance/Trance LeadSplits 022 On the Rebound Pop LeadSplits 020 Pan's Journey Rock/Pop BrassReed 003 Fluid Motion Pop/Funk Motion Synth 021 D&B Anthem Drum n' Bass/Electronic Pads/Vocal 013 Sublime Dreams Pop/Rock LeadSplits 022 On the Rebound Pop LeadSplits 006 Brass Knuckles Rock Guitar/Plucked 023 Afternoon at the Rex Jazz Keyboard 002 Porky's Place Rock/Blues Organ 024 In My Hood Hip-Hop/Funk LeadSplits 018 Requiem for a Robot Rock/Electronic LeadSplits 025 Ramayana World/Ethnic World 001 Riding the Helix Rock/Electronic LeadSplits 026 Synth Dance Dance/Rock Synth 017 Funked-up Guitars Rock/Funk Organ 027 Happy Dog House Hip-Hop/Dance Synth 031 Pump Action Rock/Funk Keyboard 028 CSI Toronto Drum n' Bass/Electronic LeadSplits 010 Shenyang Guards Rock/Pop LeadSplits 029 Gotham City Chase Dance LeadSplits 020 Pan's Journey Rock/Pop BrassReed 030 Rhythm 'n' Scat Hip-Hop/Jazz Pads/Vocal 007 Gaily to the Ceilidh World/Ethnic World 031 Pump Action Rock/Funk Keyboard 025 Ramayana World/Ethnic World

Page 7 Free samples included in this file and this document shown in red.

Reincarnated – by Order Reincarnated – by Style

Name Style Category Combi Category Name Style Category Combi Category 000 In Yer Face Drum n’ Bass LeadSplits 017 Immerzion303 Drum n’ Bass MotionSynth 001 Genome Techno/Drum n’ Bass Pads/Vocal 000 In Yer Face Drum n’ Bass LeadSplits 002 @ DiZzY kiTtY @ House LeadSplits 008 Mysterious Karma Drum n’ Bass LeadSplits 003 Serious Chill Trip-Hop Keyboard 021 The Serpent Drum n’ Bass BassSplits 004 Zen & the Art New Age/Atmospheric LeadSplits 027 Yellow Frog Drum n’ Bass BassSplits 005 Epic Rock In 7 Rock/Progressive/Fusion Organ 028 Ionasphere Electro BassSplits 006 Burst Techno LeadSplits 030 AnthroMorph Electronica BassSplits 007 Occult Fusion World/Fusion LeadSplits 020 Dark Soul Film/Soundtrack Complex & SFX 008 Mysterious Karma Drum n’ Bass LeadSplits 010 Feet on the Earth Film/Soundtrack LeadSplits 009 Pulse Down House BassSplits 029 Bellzabub Hip-Hop LeadSplits 010 Feet on the Earth Film/Soundtrack LeadSplits 016 Double Agent Hip-Hop LeadSplits 011 Trance Mansion Trance/House LeadSplits 022 eXtasy Hip-Hop BassSplits 012 BX3 Funk Rock/Funk Organ 031 Golden Goddess Hip-Hop LeadSplits 013 The Long Fairytale New Age/Film/Soundtrack Complex & SFX 002 @ DiZzY kiTtY @ House LeadSplits 014 Rezberry WILD Techno/Hardcore LeadSplits 019 House of Nirvana House LeadSplits 015 Walk With Me Jazz BassSplits 009 Pulse Down House BassSplits 016 Double Agent Hip-Hop LeadSplits 015 Walk With Me Jazz BassSplits 017 Immerzion303 Drum n’ Bass MotionSynth 018 Lucidreams New Age/Atmospheric Pads/Vocal 018 Lucidreams New Age/Atmospheric Pads/Vocal 004 Zen & the Art New Age/Atmospheric LeadSplits 019 House of Nirvana House LeadSplits 013 The Long Fairytale New Age/Film/Soundtrack Complex & SFX 020 Dark Soul Film/Soundtrack Complex & SFX 026 3 AM R n’ B/Funk LeadSplits 021 The Serpent Drum n’ Bass BassSplits 012 BX3 Funk Rock/Funk Organ 022 eXtasy Hip-Hop BassSplits 005 Epic Rock In 7 Rock/Progressive/Fusion Organ 023 Lovetrance Trance LeadSplits 006 Burst Techno LeadSplits 024 Indian Guitar Jam World/Ethnic Guitar/Plucked 001 Genome Techno/Drum n’ Bass Pads/Vocal 025 Trance Collective Trance/Dance LeadSplits 014 Rezberry WILD Techno/Hardcore LeadSplits 026 3 AM R n’ B/Funk LeadSplits 023 Lovetrance Trance LeadSplits 027 Yellow Frog Drum n’ Bass BassSplits 025 Trance Collective Trance/Dance LeadSplits 028 Ionasphere Electro BassSplits 011 Trance Mansion Trance/House LeadSplits 029 Bellzabub Hip-Hop LeadSplits 003 Serious Chill Trip-Hop Keyboard 030 AnthroMorph Electronica BassSplits 024 Indian Guitar Jam World/Ethnic Guitar/Plucked 031 Golden Goddess Hip-Hop LeadSplits 007 Occult Fusion World/Fusion LeadSplits

Page 8 000 Katja’s House 95 BPM – 4/4 House/Jazz LeadSplits

An infectious bubbling synth bass riff with some heavily accented notes provides the focal point for this very jammable house combi. Gated organ and panning synth arpeggio notes punctuate the tight drum groove. With the fact that the LH synth pad is in 5ths, the Gated Organ is in 5ths, and the bass line is based around a minor riff, minor chords and minor 7th chords work best, as demonstrated by Left Hand: Synth Pad with 5ths the eight Chord Pads. Note that you can remove the pitches from the Bass by going into Module Layer B and using Switch 2 “Pitch Pattern”, which forces the Bass to stay on a single note. A layered RH mono Right Hand: Mono Synth Lead lead with stereo effectively yields expressive synth lines, especially with judicious use of the JS-X Split Points: B3/C4 or JS+/-Y.

Special Notes • KARMA RT Slider 6 “FX/Ctrl Pattern” in the Master Layer selects different patterns of Resonance CC#71 for the Synth Bass, causing interesting chirping accents. • Push KARMA RT Slider 4 “Velocity Accents” in the Master Layer all the way up to really increase the drive of the Synth Bass riff (and other parts to a lesser degree).

KARMA Module A B C D Instrument: Gated Organ Bass Synth Arp Drums GE Oasys (KO): 1280 (10/000) 1218 (09/066) 0004 (00/004) 1401 (10/121) GE Name: Good Old B Soul Arp Model 05 Rand HipHop 02 [Dance Kits] Category: Gated Bass Pattern Arpeggio Drum RTC Model: GC1 - Gated CCs 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1 DP1 - Drum/Perc 1

KARMA RT Modules Name Function Controls A B C D Switch 1: x Module Run [A] Turns the Gated Organ on and off Switch 2: x Module Run [B] Turns the Bass on and off Switch 3: x Module Run [C] Turns the Synth Arp on and off Switch 4: x Module Run [D] Turns the Drums on and off Switch 5: x Octave [A] Changes the octave of the Gated Organ Switch 6: x Octave [B] Changes the octave of the Bass Switch 7: x Rhythm Multiplier Multiplies the rhythm of the Synth Arp by a factor of 2 Switch 8: x Alternate Drum Map On/Off Activates the Alternate Drum Map selected by Slider 8 for the Drums Slider 1: x x x x Rhythm Swing % Changes the swing feel for all 4 Modules Slider 2: x Percussion Pattern Selects one of many different Percussion Patterns for the Drums Slider 3: x x x Duration Control Controls the length of notes in the Gated Organ, Bass and Synth Arp Slider 4: x x Velocity Accents Controls the level of some notes in the Bass and Synth Arp Slider 5: x Transpose Pattern Selects one of many different alternating octave patterns for the Gated Organ Slider 6: x FX/Ctrl Pattern Selects one of many Resonance Patterns for the Bass – min = Off Slider 7: x Velocity Pattern Selects one of many different Velocity Patterns for the Synth Arp Slider 8: x Alternate Drum Map Selects one of many different Note Maps for the Drums Page 9

RT Control Modules Keyboard IFX/ Controller CC# Function Knobs A B C D LH RH MFX Knob 1: x Filter Cutoff CC74 Brightens/Darkens the Synth Bass (use with Knob 2) Knob 2: x Resonance CC71 Controls the Resonance on the Synth Bass (use with Knob 1) Knob 3: x Filter EG CC79 Brightens/Darkens the Synth Arpeggio Knob 4: x Release CC72 Lengthens/Shortens the release time on the LH Synth Pad Knob 5: x x Knob Mod. 5 CC17 Brightens one of the bass timbres; controls octave of some of the elements of the RH Synth Lead Knob 6: x x x Volume CC07 Turn to the left for an alternate Mix; all the way to the right to restore Knob 7: x x x x x Knob Mod. 7 CC20 Controls the amount of Delay on the Mix Knob 8: x x x x x x x Knob Mod. 8 CC21 Controls the amount of Reverb on the Mix

Joystick CC# Function Vector JS CC# Function +X (Right) - - - - Bend on RH Lead Synth +X (Right) CC118 Mutes the Gated Organ -X (Left) - - - - Bend on RH Lead Synth -X (Left) Mutes the Synth Arpeggio +Y (Up) CC01 Vibrato on RH Lead Synth +Y (Up) CC119 Mutes the Bass -Y (Down) CC02 Fades out one of the RH Lead Synth timbres -Y (Down) Mutes the Drums

Other Controllers CC# Function Switch 1: CC80 Pitch Mod on the Drums; activates portamento on one of the Synth Arp timbres, vibrato on the Gated Organ Switch 2: CC65 Activates portamento on the RH Lead Synth Ribbon: CC16 Filter and Amp Modulation on the LH Pad and RH Lead Synth Sustain (Damper): CC64 Latches the LH Synth Pad

Pads 1-8 1 2 3 4 5 6 7 8 Chords E Min A Min F# Min B Min E Min G Min D Min F Min

Page 10 001 Electric Gate 128 BPM – 4/4 Trance/Electro LeadSplits

This up-tempo electro-tech combi employs a unique gated vocoder riff supported by a solid house organ bass line and punchy big beat drum kit. An arpeggio driven by Module D on a reverb/delayed pure square lead is somewhat hidden in the start-up Scene 7; however, very interesting additional flavors are easily accessed in the other scenes. Vocal, slow synth, and string pads can be played in the Left Hand: Synth pad LH, (with a thicker pad kicking in when KARMA is turned off), while layered mono synths are available for lead runs/improvisations in the RH. Pull back on JS – Y to tighten the drums and modulate the Bass, Right Hand: Analog Trance Lead (mono) then lock it in while simultaneously hitting SW2. This various KARMA Scenes in this combi provide some really interesting alterations to each Module’s elements. Have fun! Split Points: B3/C4

Special Notes • Turn off Master Layer Switch 6 “FX/Ctrl Env. On/Off” to keep the Arpeggio from fading out every 8 beats (stay at a constant level).

KARMA Module A B C D Instrument: Drums Synth Bass Gated Synth Arpeggio GE Oasys (KO): 1532 (11/124) 1094 (08/070) 1279 (09/127) 0057 (00/057) GE Name: BigBeat 05 [Some Kits] Groove Globe 2 Gated Thing 2 arpeggiations Category: Drum Bass Pattern Gated Arpeggio RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GC1 - Gated CCs 1 CL1 - Comp/Lead 1

KARMA RT Modules Name Function Controls A B C D Switch 1: x Module Run [A] Turns the Drums on and off Switch 2: x Module Run [B] Turns the Synth Bass on and off Switch 3: x Module Run [C] Turns the Gated Synth on and off Switch 4: x Module Run [D] Turns the Arpeggio on and off Switch 5: x Alternate DrumMap On/Off Activates the current Alternate Drum Map specified by Slider 5 Switch 6: x FX/Ctrl Env. On/Off Activates a CC#74 (Filter Cutoff) envelope on the Arpeggio, fading it out Switch 7: x Octave [3] Changes the octave of the Gated Synth Switch 8: x Octave [4] Changes the octave of the Arpeggio Slider 1: x x x x Rhythm Swing % Changes the swing feel for all 4 Modules Slider 2: x Rhythm Complexity Controls the rhythmic activity of the Drums Slider 3: x x x Duration Control Varies the length of notes for the Bass, Gated Synth and Arpeggio Slider 4: x x x Velocity Accents Varies the level of certain notes for the Bass, Gated Synth and Arpeggio Slider 5: x Alternate Drum Map Selects one of many alternate mappings for the Drums (activate w/ Switch 5) Slider 6: x Note Scale Type Changes the notes and chord of the Gated Synth Slider 7: x Rhythm Randomize[1] Controls one way of randomizing the rhythm of the Bass Slider 8: x Rhythm Randomize[2] Controls a second way of randomizing the rhythm of the Bass

Page 11

RT Control Modules Keyboard IFX/ Controller CC# Function Knobs A B C D LH RH MFX Knob 1: x Filter Cutoff CC74 Brightens/darkens the LH pad timbres (use w/ Knob 2) Knob 2: x Resonance CC71 Controls resonance on the LH pad timbres (use w/ Knob 1) Knob 3: x Filter EG CC79 Brighten/darkens the Synth Bass via filter envelope Knob 4: x Release CC72 Lengthens/shortens the release on the LH pad timbres Knob 5: x Knob Mod. 5 CC17 Controls an octave effect on the RH synth lead Knob 6: x x Knob Mod. 6 CC19 Controls the amount of delay on the RH synth lead Knob 7: x x x Knob Mod. 7 CC20 Controls the amount of delay on the Gated Synth and Arp Knob 8: x x x Knob Mod. 8 CC21 Controls the amount of reverb on the Drums and Gated Synth

Joystick CC# Function Vector JS CC# Function +X (Right) - - - - Bend on RH synth lead +X (Right) CC118 Mutes the Gated Synth -X (Left) - - - - Bend on RH synth lead -X (Left) Mutes the Arpeggio +Y (Up) CC01 Vibrato on RH synth lead +Y (Up) CC119 Mutes the Synth Bass -Y (Down) CC02 Pitch mod Drums, filter mod Bass (lock w/SW2) -Y (Down) Mutes the Drums

Other Controllers CC# Function Switch 1: CC80 Modulation on LH pad and RH synth lead Switch 2: - - - - JS –Y Lock (pitch mod Drums, filter mod Bass) Ribbon: CC16 Filter modulation on LH pad sounds Sustain (Damper): CC64 Latches the LH pad

Pads 1-8 1 2 3 4 5 6 7 8 Chords G Min D# Maj7_9 C Min7 D 7sus4_9 F 7th/D# A# Maj9/D A Min7 D Sus2

Page 12 002 Shenyang Guards 115 BPM – 4/4 Rock/Pop LeadSplits

In this Rock/Pop combi, the liberal use of fifths in various timbres suggests an oriental motif, while the flavor of Module B’s bass line (doubled with a chunky distorted mute guitar) lends a somewhat military march-like rhythm – hence “Shenyang Guards”. The solid rock drum groove features a recurring toms fill, while Module C provides some panning percolating synth-mallet-like sounds and Module D Left Hand: Fifths motion synth pad provides a barrage of metallic KARMA Wave-Sequencing sounds (in the startup Scene 5). In other scenes, the wave-sequencing completely changes to more electronic sounds, courtesy of Slider 8 Right Hand: Fifths oriental lead (mono) “Waveform Select [4]”. Scene 1 provides a nice simplified breakdown, while the rest of the scenes get Split Points: B3/C4 progressively busier culminating in the rocked-out double-time variation of Scene 8. The RH area provides a mono fifths synth lead layered with a santur for an oriental character, while the LH/KARMA area provides a swirling, shimmering layered fifths motion pad.

Special Notes • Use JS –Y (down) to raise the pitch of the Drums, and SW2 to lock that in place for more variations. • The fixed minor 3rd and dominant 7th in the bass line is intentional; however, if you wish to have this more closely follow various chord changes, edit Module B’s GE RTP #29 “CCs: P.Offset Chord Shift“ from 0 (off) to 1 (Scalic).

KARMA Module A B C D Instrument: Drums Bass Keys WaveSeq GE Oasys (KO): 1303 (10/023) 1094 (08/070) 0643 (05/003) 1988 (15/068) GE Name: Basic Rock [All Kits] Groove Globe 2 6tone Ostinat Aggressive WaveSeq Category: Drum Bass Pattern Chord Rhythmic Wavesequence RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1

KARMA RT Modules Name Function Controls A B C D Switch 1: x Module Run [1] Turns the Drums on and off Switch 2: x Module Run [2] Turns the Bass on and off Switch 3: x Module Run [3] Turns the Keys on and off Switch 4: x Module Run [4] Turns the WaveSeq on and off Switch 5: x HiHats Level Activates the open hi-hat sound of the Drums Switch 6: x Rhythm Multiplier [2] Multiplies the rhythm of the Bass by 200% (half-time) Switch 7: x Octave [3] Changes the octave of the Keys Switch 8: x Octave [4] Changes the octave of the WaveSeq Slider 1: x x x x Rhythm Swing % Varies the swing feel for all four Modules Slider 2: x Rhythm Multiplier [1] Multiplies the rhythm of the Drums by 200% (half-time) Slider 3: x x x Duration Control Varies the length of notes for the Bass, Keys and WaveSeq Slider 4: x x x Velocity Accents Varies the level of certain notes for the Bass, Keys and WaveSeq Slider 5: x Alternate Drum Map Selects one of many alternate mappings for the Drums Slider 6: x Pattern Select [2] Selects one of many different note and rhythmic patterns for the Bass Slider 7: x Pattern Select [3] Selects one of many different note and rhythmic patterns for the Keys Page 13 Slider 8: x Waveform Select [4] Varies the selection of waveforms for the WaveSeq (offsetting the wave pattern)

RT Control Modules Keyboard IFX/ Controller CC# Function Knobs A B C D LH RH MFX Knob 1: x Filter Cutoff CC74 Controls filter cutoff on the Keys (use w/ Knob 2) Knob 2: x Resonance CC71 Controls resonance on the Keys (use w/ Knob 1) Knob 3: x Filter EG CC79 To the left, fades out the Guitar element; to the right, fades out the Bass Knob 4: x Release CC72 Shortens/lengthens the release on the LH synth pad Knob 5: x Knob Mod. 5 CC17 To the right, removes the fifths in the RH synth lead (make unison) Knob 6: x x Knob Mod. 6 CC19 Controls the depth and speed of the effect on the LH synth pad Knob 7: x x x x x Knob Mod. 7 CC20 Controls the amount of delay on the overall mix Knob 8: x x x x x x Knob Mod. 8 CC21 Controls the amount of reverb on the overall mix

Joystick CC# Function Vector JS CC# Function +X (Right) - - - - Bend on the RH synth lead +X (Right) CC118 Mutes the Keys -X (Left) - - - - Bend on the RH synth lead -X (Left) Mutes the WaveSeq +Y (Up) CC01 Vibrato on the RH synth lead +Y (Up) CC119 Mutes the Bass -Y (Down) CC02 Raises the pitch of the Drums (lock with SW2) -Y (Down) Mutes the Drums

Other Controllers CC# Function Switch 1: CC80 Mutes the strings of the guitar that is doubling the Bass (subtle) Switch 2: - - - - JS/-Y + Ribbon Lock – lock the pitch modulation of the Drums (JS –Y) or the RH synth lead (ribbon) Ribbon: CC16 Sweeps the pitch of the synth elements in the RH synth lead up or down an octave (lock with SW2) Sustain (Damper): CC64 Latches the LH synth pad

Pads 1-8 1 2 3 4 5 6 7 8 Chords C Sus4 C Maj A Sus4 A Maj D Sus4 D Min G Sus4 G Maj

Page 14 003 Funked-up Guitars 115 BPM – 4/4 Rock/Funk Organ

This Rock/Funk combi takes its name from the two guitars played by KARMA Modules C and D: a subtly-randomized R&B strum through a “Guitar Amp Model” effect (panned left), and a choppy funk guitar through a “Vintage Wah-Wah” effect (panned right). A heavy rock beat and a distinctive picked bass line make up the . A slightly overdriven bluesy perc organ is provided for soloing Left Hand: Soft Blues Perc Organ the RH area, with the JS +Y controlling the rotary speaker speed and SW1 turning off the vibrato and , while a softer organ occupies the LH area. Aside from the funky startup Scene 5, a wide variety Right Hand: Blues Perc Organ of “song-construction” variations have been provided including the “muted strings” breakdown of (JS +Y (up) = rotary speaker) Scene 1, the sort of half-time reggae-feel of Scene 2, the percussion breakdown of Scene 3, the offbeat Split Points: B3/C4 fingered bass line of Scene 7 and its syncopated drumming, to the “balls-to the wall” forward drive of Scene 8. And JS –Y (down) does some very cool things to the guitars and bass in any scene.

Special Notes • Pull down JS-Y and lock with SW2 to mute the strings of the Bass and both Guitars, creating a really funky alternate sound in any scene. • Change the speed of the wah-wah effect on Guitar 2 with RT Knob 6 - go full right for some crazy effects!

KARMA Module A B C D Instrument: Drum/Perc Bass Guitar 1 Guitar 2 GE Oasys (KO): 1316 (10/036) 1131 (08/107) 0967 (07/071) 0905 (07/009) GE Name: Heavy Rock [All Kits] Walking Bass 5 Unplugged RnB Strum Funk Gtr Category: Drum Bass Pattern Strumming Strumming RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1 CL1 - Comp/Lead 1

KARMA RT Modules Name Function Controls A B C D Switch 1: x Module Run [1] Turns the Drum/Perc on and off Switch 2: x Module Run [2] Turns the Bass on and off Switch 3: x Module Run [3] Turns Guitar 1 on and off Switch 4: x Module Run [4] Turns Guitar 2 on and off Switch 5: x Alternate DrumMap On/Off Activates the current Alternate Drum Map specified by Slider 5 for the Drum/Perc Switch 6: x Rhythm Multiplier Multiplies the rhythm of the Drum/Perc by 200% (half-time) Switch 7: x Octave [3] Changes the octave of Guitar 1 Switch 8: x Octave [4] Changes the octave of Guitar 2 Slider 1: x x x x Rhythm Swing % Varies the swing feel for all four Modules Slider 2: x x x Rhythm Complexity Varies the rhythm complexity for the Drum/Perc and both Guitars Slider 3: x x x Duration Control Varies the length of notes for the Bass and both Guitars Slider 4: x Velocity Pattern Selects one of many different velocity accent patterns for Guitar 1 Slider 5: x Alternate Drum Map Selects one of many alternate mappings for the Drum/Perc (activate w/ Switch 5) Slider 6: x Percussion Pattern Selects one of many different percussion patterns for the Drum/Perc Slider 7: x Pattern Select Selects one of many different note and rhythm patterns for the Bass Slider 8: x Velocity Pattern Selects one of many different velocity accent patterns for Guitar 2 Page 15

RT Control Modules Keyboard IFX/ Controller CC# Function Knobs A B C D LH RH MFX Knob 1: x x Filter Cutoff CC74 Controls filter cutoff on the Drum/Perc and Bass (use with Knob 2) Knob 2: x x Resonance CC71 Controls Resonance on the Drum/Perc and Bass (use with Knob 1) Knob 3: x x Filter EG CC79 Controls Filter EG on both Guitars, darkening and brightening Knob 4: x Release CC72 Lengthens/shortens the release on the Bass Knob 5: x x Knob Mod. 5 CC17 Envelope modulation on both Guitars; turn full right to mute the strings Knob 6: x x Knob Mod. 6 CC19 Controls the speed of the LFO on the wah-wah effect for Guitar 2 Knob 7: x x x x x Knob Mod. 7 CC20 Controls the amount of delay on the overall mix Knob 8: x x x x x x Knob Mod. 8 CC21 Controls the amount of reverb on the overall mix

Joystick CC# Function Vector JS CC# Function +X (Right) - - - - Bend up on the Drum/Perc +X (Right) CC118 Mutes Guitar 1 -X (Left) - - - - Bend down on the Drum/Perc -X (Left) Mutes Guitar 2 +Y (Up) CC01 Activate fast rotary speaker on the LH and RH organs +Y (Up) CC119 Mutes the Bass -Y (Down) CC02 Pitches the Drum/Perc down slightly; mutes the strings on the -Y (Down) Mutes the Drum/Perc Bass and both Guitars (lock with SW2)

Other Controllers CC# Function Switch 1: CC80 Turns off the chorus/vibrato on the LH and RH organs Switch 2: - - - - JS –Y & Ribbon Lock – locks the modulations of the JS –Y (down) and ribbon controllers Ribbon: CC16 Filter cutoff (brightens/darkens) the Drum/Perc and both Guitars (lock with SW2) Sustain (Damper): CC64 Latches the LH organ

Pads 1-8 1 2 3 4 5 6 7 8 Chords G Min7 C Min7 D# 7th D 7th C Min7_9 D Min7_9 D# Maj7_9 F 7_9

Page 16 004 Serious Chill 88 BPM Trip-Hop Keyboard

Two complimentary drum GEs provide the laid-back groove in this trip-hop combi, with the first one going through the Analog Record effect with delay for a characteristic filtered vibe. A cyclic bass arp provides a repetitive trance pattern, over which a chorused breathy bell/vibe sound plays with randomly chosen and timed notes. An ultra-cool e. piano/pad layer through Phaser effect is provided Left Hand: Motion pad for soloing in the RH area, while a slowly fading in and out “wave of sound” is provided by the motion pad in the LH area (in addition to driving KARMA’s input). Be sure to hold the pads or LH chords down Right Hand: E. Piano/pad through phaser long enough to get the full sweep of sound. The scenes provide some very different variations, such as the nice sidestick/ride variation in Scene 7 and the trippy pitch-bending drums in Scene 8. Since the Split Points: B3/C4 RH piano has no pitch-bend, use the JS X axis to bend the pitch of the drums up or down an octave, and lock with SW2 over the joystick, for additional variations.

Special Notes • Real-Time Control Mode Knobs 1, 2, 5 & 6 all interact with the Bass to produce many cool and interesting modulations. • For a cool effect, try the LH Pad with SW1 over the joystick on, and the ribbon at far right – a real wave of sound!

KARMA Module A B C D Instrument: Drums 1 Drums 2 Bass Bells GE Oasys (KO): 1413 (11/005) 1569 (12/033) 1222 (09/070) 0223 (01/095) GE Name: HipHop 14 [All Kits] Downtempo 2 [All Kits] Stravy Bass TripHop Vibe Category: Drum Drum Bass Pattern Melodic RTC Model: DP1 - Drum/Perc 1 DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1

KARMA RT Modules Name Function Controls A B C D Switch 1: x Module Run [1] Turns Drums 1 on and off Switch 2: x Module Run [2] Turns Drums 2 on and off Switch 3: x Module Run [3] Turns the Bass on and off Switch 4: x Module Run [4] Turns the Bells on and off Switch 5: x Rhythm Multiplier [1] Multiplies the rhythm of Drums 1 by 200% (half-time) Switch 6: x Rhythm Multiplier [2] Multiplies the rhythm of Drums 2 by 200% (half-time) Switch 7: x Pan On/Off Activates a left to right panning pattern on the Bass Switch 8: x Note Inversion On Adds an additional layer of notes to the Bells that are inverted from the other Slider 1: x x x x Rhythm Swing % Varies the swing feel for all four Modules Slider 2: x x Rhythm Complexity Varies the complexity of the rhythm for Drums 1 and Drums 2 Slider 3: x x Duration Control Varies the length of notes for the Bass and Bells Slider 4: x x Velocity Accents Varies the level of certain notes for the Bass and Bells Slider 5: x Alternate Drum Map Selects one of many alternate mappings for Drums 1 Slider 6: x Alternate Drum Map Selects one of many alternate mappings for Drums 2 Slider 7: x Note Pattern Selects one of many different note patterns for the Bass Slider 8: x Note Scale Type Varies the basic scale type for the Bells from regular at min to scalic and atonal Page 17

RT Control Modules Keyboard IFX/ Controller CC# Function Knobs A B C D LH RH MFX Knob 1: x Filter Cutoff CC74 Brightens/darkens the Bass – use w/Knobs 2, 5, 6 Knob 2: x Resonance CC71 Controls resonance on the Bass – use w/Knobs 1, 5, 6 Knob 3: x Filter EG CC79 Brightens darkens the “whoosh” element of the LH motion pad Knob 4: x Release CC72 Lengthens/shortens the release of the LH motion pad Knob 5: x Knob Mod. 5 CC17 Filter/LFO/Env modulation on the Bass – use w/Knobs 1, 2, 6 Knob 6: x Knob Mod. 6 CC19 Filter/LFO/Env modulation on the Bass – use w/Knobs 1, 2, 5 Knob 7: x x x x x Knob Mod. 7 CC20 Controls the amount of Delay on the overall mix Knob 8: x x x x x x Knob Mod. 8 CC21 Controls the amount of Reverb on the overall mix

Joystick CC# Function Vector JS CC# Function +X (Right) - - - - Bends Drums 1 & 2 up one octave (lock w/ SW2) +X (Right) CC118 Mutes the Bells -X (Left) - - - - Bends Drums 1 & 2 down one octave (lock w/ SW2) -X (Left) Mutes Drum 2 +Y (Up) CC01 Vibrato on the Bells +Y (Up) CC119 Mutes the Bass -Y (Down) CC02 Filter Mod on the Bass and RH piano, pitch mod on the Drums -Y (Down) Mutes Drums 1

Other Controllers CC# Function Switch 1: CC80 Pitch EG on LH motion pad Switch 2: - - - - JS X & Ribbon Lock – locks the pitch bend on the Drums, and/or the effect of the ribbon on the LH pad Ribbon: CC16 Filter modulation on the LH motion pad (lock with SW2) Sustain (Damper): CC64 Latches both the LH motion pad and the RH e.piano

Pads 1-8 1 2 3 4 5 6 7 8 Chords C Min7 F Min7 G# Maj6 G 7th C Min7 D Min7 F Min6 G Maj

Page 18 005 Trance Mansion 124 BPM Trance/House LeadSplits

This trance/house ensemble features an energetic layered bass line with chunky and resonant elements, a bubbling perc organ line, a heavy house drum groove and an anthemic synth riff. A biting metallic house piano layered with analog strings is provided for playing short polyphonic stabs in the RH area on top of the sonic mayhem. Scene 1 provides very minimal activity with some short duration Left Hand: Synth pad spitting notes on the organ and synth, while Scene 3 provides a cool long bending bass note with background drum rolls and a randomized organ riff – not to mention the rest of the scenes, all of Right Hand: House piano layered w/pad which provide different interesting variations. Split Points: B3/C4

Special Notes • With KARMA Off, use the JS –Y to add filter modulation to the pad elements in the LH and RH sounds. With KARMA On, use it to rapidly retrigger the entire groove DJ-style, by repeatedly bringing it all the way down.

KARMA Module A B C D Instrument: Drums Bass Organ Synth 1 GE Oasys (KO): 1653 (12/117) 1251 (09/099) 0332 (02/076) 1094 (08/070) GE Name: House 13 [Some Kits] Trance Bass 2 Booty Call Groove Globe 2 Category: Drum Bass Pattern Harmonic (Poly) Bass Pattern RTC Model: DP1 - Drum/Perc 1 GV1 - Gated Vel/Pat 1 CL1 - Comp/Lead 1 GV1 - Gated Vel/Pat 1

KARMA RT Modules Name Function Controls A B C D Switch 1: x Module Run [1] Turns the Drums on and off Switch 2: x Module Run [2] Turns the Bass on and off Switch 3: x Module Run [3] Turns the Organ on and off Switch 4: x Module Run [4] Turns the Synth on and off Switch 5: x Rhythm Multiplier Multiplies the rhythm of the Drums by 200% (half-time) Switch 6: x Octave [2] Changes the octave of the Bass Switch 7: x Octave [3] Changes the octave of the Organ Switch 8: x Octave [4] Changes the octave of the Synth Slider 1: x x x x Rhythm Swing % Varies the swing feel for all four Modules Slider 2: x x Rhythm Complexity Varies the rhythmic complexity of the Drums and Organ Slider 3: x x x Duration Control Varies the length of notes for the Bass, Organ and Synth Slider 4: x x x Velocity Accents Varies the level of certain notes in the Bass, Organ and Synth Slider 5: x Alternate Drum Map Selects one of many alternate mappings for the Drums Slider 6: x Rhythm Multiplier Multiplies the rhythm of the Bass, from 100% to 400% Slider 7: x Transpose Pattern Changes the semitone transpose of the Organ Riff in the fourth bar of the phrase Slider 8: x Note Pattern Selects one of many note patterns for the Synth

Page 19

RT Control Modules Keyboard IFX/ Controller CC# Function Knobs A B C D LH RH MFX Knob 1: x x Filter Cutoff CC74 Brightens/darkens the timbres of the LH and RH sounds Knob 2: x Resonance CC71 Resonance on the Bass – use with the Ribbon! Knob 3: x Filter EG CC79 Brightens/darkens the piano element of the RH sound (subtle) Knob 4: Release CC72 Shortens/lengthens the release of the LH and RH sounds Knob 5: x Knob Mod. 5 CC17 Modulates the envelope of the resonant Bass Timbre Knob 6: x x F/A Decay CC75 Filter and Amp Decay – tighten up or lengthen the Drums/Bass Knob 7: x x x x x x Knob Mod. 7 CC20 Controls the amount of Delay on the overall mix Knob 8: x x x x Knob Mod. 8 CC21 Controls the amount of Reverb on the overall mix

Joystick CC# Function Vector JS CC# Function +X (Right) - - - - Bend up on the Drums (lock w/SW2) +X (Right) CC118 Mutes the Synth Riff -X (Left) - - - - Bend down on the Drums (lock w/ SW2) -X (Left) Mutes the Organ +Y (Up) CC01 Vibrato on the LH and RH pad elements +Y (Up) CC119 Mutes the Bass -Y (Down) CC02 Filter modulation on the LH and RH pad elements; trigger all KARMA Modules -Y (Down) Mutes the Drums

Other Controllers CC# Function Switch 1: CC80 Filter and resonance modulation on one of the Bass timbres Switch 2: - - - - JS X Lock – Locks the pitch bend on the Drums Ribbon: CC16 Filter modulation on the Bass and Synth Riff Sustain (Damper): CC64 Latches the LH synth pad

Pads 1-8 1 2 3 4 5 6 7 8 Chords C Min G Min A# Maj F Maj G# Maj D# Maj D Maj G Maj

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You agree that the Software will not be shipped, - copy the Documentation, other than for your own use, receipt, or transferred or exported into any country or used in any - copy the Software except to make archival or backup - If we or an authorized Dealer or Distributor are unable manner prohibited by the United States Export copies as provided above, to deliver a replacement diskette(s) or other media that is Administration Act or any other export laws, restrictions - reverse engineer, disassemble, decompile or make any free of defects in materials or workmanship, you may or regulations. Page 21