Vincent Guillon UI ENGINEER 5-292 Rue du Parvis, Québec QC, G1K6G8 Canada  (+1)438-523-7752 |  [email protected] |  vincentguillon.me |  vincegln |  vincentguillon

UI Engineer looking for opportunities in a Montréal studio.

Experience

UI Engineer on Call of Duty : Modern Warfare & Call of Duty : Warzone Québec QC, Canada BEENOX From Jul. 2019 • Implementation and bugfixing on both projects, using C++, Lua and a proprietary language, for a wide range of UI-related tasks • This first step in the AAA game development world allowed me to improve even more my cooperation skills as a team player, by exchanging with fellow programmers, artists and designers, as well as developping my hard skills through deep dives in the engine, the UI and the systems. • Referrals available upon request Research Assistant Montréal QC, Canada INTERVENTIONAL IMAGING LAB OF THE ÉCOLE DE TECHNOLOGIE SUPÉRIEURE May 2018 - Aug. 2018 • Production of a Proof of Concept regarding the usage of Augmented Reality to assist surgeons during heart operations • During this internship, I had the opportunity to put into practice my programming skills on Unity and discover Augmented Reality systems through the Microsoft Hololens, in order to achieve my set objectives

Personal Projects

Rite - Ubisoft CODEX Game Lab Competition THEME : SPECTACLE | NOMINATED FOR BEST ART DIRECTION Jan. - Apr. 2019 • Creation of a game with the Unreal Engine 4 which, if streamed, can have its gameplay impacted by an interaction with the viewers. • I had the responsibility of designing and developping the complete streamer-viewer interaction system as well as the game UI and global bugfixing. I also helped the team with IT problems (such as dealing with UE4, Visual Studio or Perforce) • Trailer

Space Cashier Simulator SURVIVAL-HORROR / Oct. - Dec. 2018 • Game project within a Game Conception course, created in team of two • Tasks : Assistance with GDD redaction, Level Design, UI, Lighting, Trailer creation, Perforce server management • Trailer

Doucel 2D PUZZLE Oct. 5-7 2018 • Game created in 48h, on the theme of ”Change” and with the following required styles : ”Race”, ”Exploration” et ”Dialogues” • Tasks : Level Design, UI, Gameplay • 2nd place in the Autumn Edition of the Wonderjam 2016 • Gamejolt | Github

The cat who saved the world REFLEXES Sep. 15-16 2018 • Game produced within a private GameJam between flatmates, in 24h and without pretention, just to share our knowledge in C# and on Unity • Tasks : Gameplay, UI • Github

[email protected] VINCENT GUILLON · CURRICULUM VITAE (+1)438-523-7752 Skills Game Development Unreal Engine 4, Unity, BabylonJS Graphics OpenGL, Photoshop Programming C++, LUA, C# Java, Javascript Project Management Git, Perforce, Agile Manifest (SCRUM) Languages French (mother tongue), English (fluent, TOEIC : 990), Spanish (basics)

Education M. Sc. in Computer Science (focus on Video Games making) Chicoutimi QC, Canada UNIVERSITÉ DU QUÉBEC ÀCHICOUTIMI - MATHEMATICS & COMPUTER SCIENCE DEPARTMENT Sep. 2018 - Jan. 2020 • Game Design, AI for Video Games, Game Engine, Mathematics & Physics for Video Games

Master Degree in Computer Science (Engineering Degree) Villeurbanne, France INSA DE LYON - COMPUTER ENGINEERING DEPARTMENT Sep. 2016 - Dec. 2019 • Programming, Algorithmic, Network Architecture, Computer systems

School Projects

Physics Engine MATHEMATICS & PHYSICS FOR VIDEO GAMES Aug. - Dec. 2018 • Production of a physics engine for video games (particle physics, springs, collisions) • Usage of OpenGL for the rendering of calculation results, incremental improvement of the engine throughout the term • Github

Steering Behaviors ARTIFICIAL INTELLIGENCE Aug. - Dec. 2018 • Practical application of Steering Behaviors principles in order to create a dynamic Flocking behaviour

Extracurricular Activities Member of the Committee WONDERJAM Sep. 2018 - Jun. 2019 • Organization of the Game Jam of the UQAC, which brings together approx. 150 participants and involves video games studios such as Ubisoft or Beenox

• I participate in the contests and I cover them as a photograph, as well as I help organizing it. I found it very rewarding to exchange with all the other teams during and after the jam.

Former Reservist FRENCH ARMY (68ÈME RÉGIMENT D’ARTILLERIE D’AFRIQUE) Apr. 2017 - May 2018 • Engagement on my spare time in support of the armed forces, through training and camp guard, in order to be potentially integrated to national security operations

• Physical and psychological development, particularly of cohesion and team spirit. Increased capability to fit in a team, or being proactive and efficient in all my activities

Former Cheerleader CHEERLEADING TEAM OF INSA DE LYON Jan. 2017 - May 2018 • Team spirit, coordination and synchronisation development, risk-taking and accountability • Vice-champions of the ”Challenge du Monde des Grandes Écoles” 2017

[email protected] VINCENT GUILLON · CURRICULUM VITAE (+1)438-523-7752