JANUARY/FEBRUARY 2019

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www.beckinteriors.com beckinteriors BECK +44 (0) 20 8974 0500 JANUARY FEBRUARY 2019 ISSUE CONTENTS

DEPARTMENTS 5 From the President and CEO 6 By the Numbers 8 First Look 12 Point of View Are We Giving Up Too Much? 40 Alliance in Action FEATURES 44 Tributes and 16 Handheld and Expansive Transitions Mobile platforms help museums foster better visitor experiences. 48 Reflection By Deborah Howes

22 Exploring a Neurospeculative Future Cover: Data consists of valuable information that Ashley Baccus-Clark discusses the enhances people’s lives and it has so many stories storytelling promise of VR. to tell. Media Artist Refik Anadol utilized energy Interview by Elizabeth Merritt usage datasets from various buildings and explored new data universes in the shape of data sculptures. 28 A Winning Approach to Digital ©Refik Anadol Media Accessibility Improving accessibility enhances the visitor experience for everyone. By Susan Chun

34 Building a Framework The museum sector needs to rethink digital skills—from the ground up. By Carolyn Royston and Ross Parry

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2019 Goal: Increased Visitor Engagement or Bust!

Look to Guru to make it happen.

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A BENEFIT O F MEMBERSHIP I N T H E AMERICAN ALLIANCE O F M U S E U M S linkedin.com/groups/American- Alliance-Museums-2965314

MANAGING EDITOR DESIGN AND PRODUCTION Gayle Bennett Team of Creatives, LLC

SENIOR EDITOR ADVERTISING Dean Phelus Tamu Mills Thanks to our Member [email protected] CONTRIBUTING EDITORS 404-347-1755 Discount Providers Eileen Goldspiel, Julie Hart, Megan Lantz, Cecelia Walls, Joseph Klem, ALLIANCE PRESIDENT AND CEO Alexandra Roe Laura L. Lott

ALLIANCE BOARD OF DIRECTORS

OFFICERS TERM OF OFFICE 2017-2020 Chair (2018-2020) Devon Akmon, DeVos Institute of Arts Kippen de Alba Chu, Iolani Palace Management Vice Chair (2018-2019) Eduardo Díaz, Smithsonian Latino Robert M. Davis, DRMD Strategies, LLC Center

Treasurer (2018-2019) Christine A. Donovan, Northern Trust Mark Edward, Hertzbach & Co, PA Company Berit N. Durler, San Diego Zoo Global Immediate Past Chair (2018-2020) Douglas S. Jones, Florida Museum of Lisa Yun Lee, National Public Housing Natural History, University of Florida Museum Andrés Roldán, Parque Explora TERM OF OFFICE 2016-2019 TERM OF OFFICE 2018-2021 Chevy Humphrey, Arizona Science Center Susana Smith Bautista, Pasadena Museum of California Art Judith Margles, Oregon Jewish Museum and Center for Holocaust Cinnamon Catlin-Legutko, Abbe Education Museum Tonya Matthews, STEM Equity and Nathan Richie, Golden History Museum Informal Learning Consultant and Park Kelly McKinley, Oakland Museum of Ruth Shelly, Portland Children’s California Museum James Pepper Henry, The American Stephanie Stebich, Smithsonian Indian Cultural Center and Museum American Art Museum Carlos Tortolero, National Museum of Karol Wight, The Corning Museum of Mexican Art Glass

MUSEUM (ISSN 0027-4089) JANUARY/FEBRUARY 2019, VOLUME 98, NO. 1 PUBLISHED BIMONTHLY (J/F, M/A, M/J, J/A, S/O, N/D) BY THE AMERICAN ALLIANCE OF MUSEUMS 2451 CRYSTAL DRIVE, SUITE 1005, ARLINGTON, VA 22202; 202-289-1818; FAX 202-289-6578; WWW. AAM-US.ORG.

Annual subscription rate is $38. Copies are mailed to all members. Single copy is $7. Overseas airmail is an additional $45. Membership in the Alliance includes $22 from annual membership dues applicable to a subscription to MUSEUM, except for students and retirees. (This notice is required by the US Postal Service.) POSTMASTER: Send address changes to MUSEUM, 2451 Crystal Drive, Suite 1005, Arlington, VA 22202. Copyright 2018, American Alliance of Museums. All rights reserved. No part of this magazine or its cover may be reproduced without written consent of the copyright proprietor. MUSEUM is indexed in The Art Index, which is published quarterly and available in public libraries. The magazine is available from ProQuest in the following formats: microform, electronic and paper. Opinions expressed by contributors are not necessarily those of the Alliance. Preferred Periodical postage paid at Arlington, VA, and additional mailing offices. Printed in the US by Lane Press, Burlington, VT.

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FROM THE PRESIDENT AND CEO With Great Technology Comes Great Responsibility

2001: A Space Odyssey hit theaters in the more sophisticated with time. summer of 1968, and it almost immediately became How do we balance privacy cultural shorthand for how we imagine the future. with productivity? How do we From the unforgettably dramatic opening, with safely handle all of the data our its timpani drum sequence signaling the arrival of devices are constantly collect- the future, to the wagon wheel-shaped Space Station ing? How can museums help V waltzing on screen to the strains of Strauss’ “Blue people embrace these changes D anu b e ,” we understand the grandeur of what a holistically? technology-enabled society can achieve. But when To navigate these challeng- the computer HAL 9000 goes rogue and threatens es—and amazing opportuni- the crew’s lives, it fuels our worst fears (unrealistic as ties—our members must be they sometimes are) about technology—in this case prepared. Th Alliance is here to artific al intelligence, or AI—and the risks it poses if help. We explore some of these we’re not careful. issues in the following pages and at AAM events One key to the film’s enduring relevance is how around the country. it immerses the audience in its fi tional futurescape. In September, we convened 75 thought leaders Thanks to 2001-esque technologies like virtual and at the Detroit Institute of Arts for “Immersion in augmented reality, museums are starting to explore Museums: AR, VR, or Just Plain R?” Are museums the potential of truly immersive storytelling. still relevant physical forums when digital-native • Th Denver Museum of Nature and Science visitors experience digital-born art? recently opened a virtual reality (VR) arcade At the Pérez Art Museum Miami in November, that can transport visitors around the world or we studied how new data analytics and predictive to another planet. modeling can improve our organizations’ bottom • Th Anne Frank House museum in lines—because even augmented museums need to Amsterdam created a VR tour of the Secret keep the doors open and the lights on. Annex, the cramped space where Anne wrote 2001: A Space Odyssey still feels ahead of its time, her famous diary while hiding from the Nazis. even 18 years after the story takes place. But contrary • teamLab Borderless at Tokyo’s Mori Building to filmmaker Stanley Kubrick’s vision, the future Digital Art Museum unveiled a digital didn’t arrive all at once. As another sci-fi soothsayer— museum of unprecedented scope and scale, author William Gibson—observed, the future is here, showcasing a new generation of immersive, but it isn’t evenly distributed. interactive digital art. In the new year, let’s resolve to embrace change We know that new tech is not without risk or wisely, explore new technologies fully, and find challenge. Fifty years after HAL refused to open the creative ways to better serve our missions and our pod bay doors, many people still find futuristic AI bottom lines at the same time. Together we can help a little creepy—but virtual assistants like Siri and our industry—and our visitors—step into the future, Alexa are now commonplace and will only become and ensure that we arrive there with our eyes open.

Laura L. Lott is the Alliance’s president and CEO. Follow Laura on Twitter at@LottLaura.

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BY THE NUMBERS >90% Accuracy rate of plant identification by Technology and digital neural networks at the Museum the National Herbarium of the National Museum of Natural History.

>240 Number of iBeacons at the Cleveland Museum of Art, Among museum- which assist goers under visitors with age 40, viewing wayfinding original objects when using is 6.3 times more the museum’s popular than ArtLens app. using phones to access content.

By the Numbers was compiled by Susie Wilkening, principal of Wilkening Consulting, wilkeningconsulting.com. Reach Susie at [email protected]. Sources: Smithsonian Institution; Wilkening Consulting’s 2017 Annual Survey of Museum-Goers; Cleveland Museum of Art istock.com/Floriana

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FIRST LOOK

Gadsden Arts Center The Mint Museum World War II Home & Museum “African-Print Fashion Now! A Story Front Museum “Norman Rockwell in the 1960s,” of Taste, Globalization, and Style” The World War II Home Front an exhibition organized by the introduces visitors to a dynamic Museum, which opened in Norman Rockwell Museum in and diverse dress tradition and December 2018, brings to life Stockbridge, Massachusetts, the increasingly interconnected coastal Georgia’s contributions focuses on illustrations he fashion worlds that it inhabits: during World War II and recounts created for magazines during “popular” garments created by how this quiet region was that turbulent decade. In 1963, local seamstresses and tailors transformed when the United the artist ended his almost across the continent; international States went to war. The Home five-decade-long association runway fashions designed by Front Museum tells the story of with The Saturday Evening Post Africa’s newest generation of an important chapter in Georgia’s and began to search for new couturiers; and boundary-breaking, history when residents of small artistic challenges. Rockwell transnational, and youth styles communities worked together and threw himself into the visual favored in Africa’s urban centers. sacrificed for the greater good. All feature the colorful, boldly documentation of social issues Location: St. Simons Island, GA and current events like school designed, manufactured cotton integration, the moon landing, and textiles that have come to be Partner: Gallagher & Associates the murder of civil rights workers. known as “African-print cloth.” Learn more: coastalgeorgiahistory. org/visit/world-war-ii-museum Dates: Jan. 11–May 18 Dates: through Apr. 28 Location: Quincy, FL Location: Charlotte, NC Learn more: gadsdenarts.org/ Learn more: mintmuseum.org/ exhibitions/Rockwell-in-the-1960s exhibitions , Norman Rockwell Museum Collection; , Norman Rockwell story illustration for Look All Live With by Norman Rockwell,

What’s New at Your Museum? Do you have a new temporary or permanent exhibition, education program, partnership/initiative, or building/wing? Tell us

at bit.ly/MuseumNewsAAM, and it might be featured in an upcoming issue. The Problem We Mint Museum; Coastal Georgia Historical Society

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Harvard Museum of Henry Street Settlement Natural History Marking the Henry Street “The Rockefeller Beetles” exhibi- Settlement’s 125th anniversary, tion features hundreds of beetle “The House on Henry Street” specimens from the collection of explores themes of social banker and philanthropist David activism, urban poverty, and Rockefeller. Over the span of 90 public health. This permanent years, Rockefeller collected beetles interactive exhibition examines from around the world, eventually waves of immigration and the building a personal collection of challenges newcomers faced more than 150,000 specimens. The amid rapid industrialization and exhibition recounts the story of a urban overcrowding. It also man whose childhood pursuit grew illustrates the settlement house into a lifelong passion. movement and the trailblazing role of Henry Street founder Location: Cambridge, MA Lillian Wald, who also created the Learn more: hmnh.harvard.edu/ Visiting Nurse Service of New rockefeller-beetles York. Location: New York, NY Learn more: thehouseonhenrystreet.org , courtesy Museum of Comparative Zoology, © President Castiale elegantula , courtesy Museum of Comparative Zoology, and Fellows of Harvard College; Unknown

AWARD-WINNING SEATING FOR GALLERIES, EDUCATIONAL PROGRAMS AND PUBLIC SPACES design: Tom Shiner, FAIA

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FIRST LOOK

National Museum of Halsey Institute of The Niagara Falls Under- American History Contemporary Art ground Railroad Heritage “Within These Walls” centers on “Southbound: Photographs of and Center a two-and-a-half-story Georgian- about the New South” comprises The permanent exhibition “One style house from Ipswich, 56 photographers’ visions of the More River to Cross” features the Massachusetts, immersing visitors South over the first decades of the rich stories of the Underground in five di’erent time periods. The 21st century. The photographs Railroad in Niagara Falls, the museum has brought new life to echo stories told about the crucial role played by its location this established exhibition through South as a bastion of tradition, and geography, and the actions theatrical projections featuring as a region remade through of its residents—particularly its animated shadows, video, text, Americanization and globalization, African American residents. The and soundscapes to showcase and as a land full of surprising exhibition engages visitors through the lives of five families who lived realities. The photographs are digital media, graphics, scenic in the house over the course of complemented by a commissioned built environments, and facilitated series, Isle de Jean Charles, Louisiana; Give(n) to Me series, Isle de Jean Charles, Louisiana; 200 years. The projections depict video, an interactive digital dialogic programming. some of the daily activities that mapping environment, an would have occupied residents, extensive stand-alone website, Location: Niagara Falls, NY such as taking tea or sewing to and a comprehensive exhibition Partners: Studio Tectonic, Richard raise funds for anti-slavery causes. catalogue. Lewis Media Group, Universal Services Associates, Inc. Location: Washington, DC Dates: through March 2 Learn more: Learn more: americanhistory. Location: Charleston, SC niagarafallsundergroundrailroad. si.edu/exhibitions/ Learn more: halsey.cofc.edu/ org/exhibitions/exhibit-design within-these-walls exhibitions , from the As It Was Kranitz, Island Road Jaclyn Nash; Stacy Cataract House © Kim Smith Heritage Center, Niagara Falls Underground Railroad

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Henry Art Gallery Greenwich Historical “Between Bodies” delves into Society intimate exchanges and entwined “History Is...,” the inaugural relations between human and exhibition at the Greenwich natural bodies within contexts Historical Society’s newly of ongoing ecological change. reimagined campus, encourages Sculpture, augmented reality, visitors to reflect on the role history video, and sound-based works plays a t di”erent stages i n their lives blur the false divide between and explores the ways individuals nature and culture and question look at, define, and interpret what it means to be human in a history. The exhibition embodies time of global climate change and the Historical Society’s mission environmental transformation. to strengthen the community’s Dates: through Apr. 28 connection to the past, to each other, and to the future. by Caitlin Berrigan, courtesy of the artist; created J.A. Location: Seattle, WA through Sept. 7 Learn more: henryart.org/ Dates: exhibitions/between-bodies Location: Greenwich, CT Learn more: greenwichhistory.org/ current Imaginary Explosions Bros., Inc., Greenwich Historical Society Grozier and published by McLoughlin

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POINT OF VIEW

Are We Giving Up Too Much? It’s time to think about the ethics of museum technology tools.

By Koven J. Smith

The nature of the manage commercial technology. now in a highly leveraged position: technology that runs This technology supports a range much of their own programming museums is changing. This isn’t a of museum functions: WordPress and daily operations is at the mercy surprise—the only thing constant to run the website, Medium to run of these software companies. about technology in any context is the blog, Amazon to host images, In recent years, the problem at its constant evolution. and so on. the core of this arrangement has At museums, technologists Museums can do more, and been thrown into higher relief as once built solutions largely from faster, with this technology, but commercial software companies scratch; now they implement and there’s a trade-off. Museums are have come under increased public “At museums, technologists once built solutions largely from scratch; now they implement and manage commercial technology.” istock.com/metamorworks

12 MUSEUM / January−February 2019 / aam-us.org scrutiny. It has become clear that Museum Tech Evolution way to commercial technology, the stated values of these compa- Much early museum technology, and with that change came an ethi- nies (connecting people, sharing from collections management cal murkiness. We were not always ideas) often have little to do with systems to early museum websites, conscious of this murkiness, or the actual values embodied in their was created directly from specifi we chose to ignore it, believing products (monetizing user data, museum needs. That technology in the promise of the internet as invading privacy, enabling harass- therefore embodied the values articulated by its early (mostly ment, and so on). of the museums that created it: libertarian) founders. Th promise This means that the values and accessibility and persistence of went something like this: because principles inherent in the technolo- content, transparency of methods, the internet is the venue for a new gy itself are more sharply diverging cooperation among institutions, type of consciousness, everyone from the values of the museums respect for and support of visitor participating in it (which at that using it. It is therefore time for a needs, and a deliberate (if not time was still a relatively small reckoning: we must now address always liberal) approach to rights sliver of the population) would not just the practical considerations management. Th se values were, embody that consciousness. It was of the technology we use, but also for the most part, in line with a short leap from “information its moral and ethical implications. If museums’ missions. wants to be free” to our own work. we don’t, we risk compromising the In the mid-2000s, bespoke Fast forward to the present day. values of the museums we serve. museum technology began to give If the idea of a “new consciousness”

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MUSEUM / January−February 2019 / aam-us.org 13

POINT OF VIEW

almost overnight. It was suddenly NEW TOOL CHECKLIST difficult to justify spending time 1. Find out who owns any content you’re putting on a platform on collections aggregation once and have a thorough understanding of the platform provider’s Google “solved” that problem. So, licensing model. outside of a handful of promising 2. Know what the company providing the platform does with linked open data projects, museum its user data. technologists are not working on 3. Know what the platform does to regulate/mitigate collections aggregation anymore. harassment. Pragmatically, this is not a big 4. Make sure you have the ability to retain/download your deal. While many of the museum- content should the platform cease to exist. based aggregate collections projects 5. Settle on your standards for accessibility and apply them remained in either notional or beta across all the technology you use. stages for years, the Google Art Project actually exists. It works as advertised, it is backed by Google’s didn’t seem laughable before, the much of that compromise have we marketing power, and it’s relatively behavior of major tech companies avoided addressing because the painless to use. It has allowed us to over the past several years—lax tools work so well? move on to other things. data privacy, tolerance of harass- There’s no better illustration But from a values standpoint, ment, and more—has defin tely put of the complex bargain museums the Google Art Project is a the idea to rest. make with commercial technology stunning giveaway of authority, Th problem is that most of than the Google Art Project. One expertise, and raw content to an the tech in use at museums is of the holy grails of early museum organization whose end game for now built by someone else. We no technology was the idea that the museum content remains an open longer articulate our principles internet would digitally unite the question. Does anyone think that through technology; instead, we museum collections of the world; Google would think twice about inherit them via terms of service. from a single interface, y ou’d be killing off the Art Project if it As a result, museum technology able to search for and retrieve threatened the company’s bottom now offers a fragile patchwork of information about any object from line or public perception? If it did, often confli ting principles. We any collection. Th Open Archives the limited infrastructure for ag- accept some user tracking on our Initiative; the Art Museum Image gregated museum collections that website, but not on our mobile app. Consortium; Linked Open does exist would literally disappear Our blog is accessible, but not our Data for Libraries, Archives and overnight. We also don’t know online collections. We perform Museums—all of these projects what user tracking or targeting is intrusive tracking of some museum tried to make this notion a reality. being done, and the ownership of visitors, but not others. And then the Google Art material submitted to the project Project came along, making the remains murky at best. Will Google At What Cost? same promise: the world’s collec- assert its right to run ads alongside For many years I argued that the tions in one convenient search the works of art? increased performance outweighed box! It fulfil ed that promise in a How much control over our the downsides of these outside way that made it easy for museums collective content infrastructure principles. I’m no longer confide t to participate (those that were did we voluntarily give up in return that’s the case. Th work we do is lucky enough to be invited, that is). for little more than the promise of in the public trust, but how much And it looked gorgeous. increased website traffi of that trust is compromised by It also killed off most of the To its credit, the Google Art the tools we’re using? And how aggregate collections efforts Project team has worked with the

14 MUSEUM / January−February 2019 / aam-us.org partner museums in a sincere and to apologize to a museum visitor and utility of the tech we use generous manner. But its values are for being targeted by annoying and address head-on the ethical not museum values—and neither ads simply because I like the way dimensions of these tools. are Facebook’s or Twitter’s. Recall our email list software formats that Google quietly removed “don’t captions. be evil” from its code of conduct As a museum technologist, I’ve in 2018. always incorporated the principles Koven J. Smith is a digital strategy and values of my museum employ- consultant (kovenjsmith.com) for What’s Next? ers into my work. I have thought of museums and nonprofits who has I don’t mean to imply that we myself as a builder and creative first held leadership positions at the should go back to building ev- and an ethicist second. Th se days Metropolitan Museum of Art, the erything ourselves. I don’t think are coming to a close. Denver Art Museum, the Blanton that is desirable or even remotely Today, I’m building less, and Museum of Art, and elsewhere. realistic. I do, however, think we that makes understanding the He oˆers special thanks to Greg should return to those first princi- implications of the tech I’m using Albers, Douglas Hegley, Andrea ples from the early days of muse- that much more critical. All of Montiel de Shuman, Jennifer Foley, um tech and apply them to all the us in museum technology need and nikhil trivedi for their help in tech we use, not just the tech we to widen our scope beyond just focusing some of the ideas in this make ourselves. I don’t ever want caring about the practicality column.

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MUSEUM / January−February 2019 / aam-us.org 15

Handheld and Expansive Mobile platforms help museums foster better visitor experiences.

By Deborah Howes In the augmented reality view of Diego Rivera’s Detroit Industry at Detroit The opportunities to expand Institute of the Arts, museum experiences through mobile a handheld screen devices have never been so plentiful and, at the same time, so confusing. Th an- shows preliminary swers to “How much does a mobile solution cost?” or “Which system works best?” outlines of the mural before fresco color

Deborah Howes vary wildly depending on museum size and, especially, the desired experience. was applied.

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Fight the usual temptation to design your mobile Great news: people still want content! More good strategy by counting your objects, dollars, or square news: for more than 50 years, museums have been feet. Instead, start by asking your visitors which muse- transmitting “just in time” recorded messages—a.k.a. um experiences need improvement. mobile content—to convey information that would Don’t answer this question on behalf of your not fi on a wall panel or object label. visitors, unless you are quoting your institution’s bona Listening as your eyes wander gallery installations fid visitor research. But while you collect this data, remains a compelling storytelling experience, but the consider the 2017 Culture Track report by LaPlaca Culture Track report shows that today’s visitors seek Cohen. More than 4,000 demographically diverse personal meaning as well as expert knowledge. Let’s people from across the US were asked why they seek take a look at some museums that are using mobile cultural experiences. Here’s what they said: technology to allow visitors to get all that they want 81% Having fun from a cultural experience. 78% Interest in content 76% Experiencing new things Deepening Connections to Content 75% Feeling less stressed Visiting the new contemporary wing at Th Corning 71% Learning something new Museum of Glass in New York with your mobile 69% Feeling inspired device is a seamless experience. At the outset, the 68% Interacting with others museum’s GlassApp automatically loads on your 67% Feeling transported smartphone when it connects to the museum’s free WiFi network. In designing GlassApp, Chief Digital Offic Scott Sayre sought a unifi d solution that would work on all mobile devices regardless of country, display size, or manufacturer. “GlassApp does not require our visitors to install or update anything, and the museum can easily expand the experience by linking to other responsive resources on our website,” he says. Equally important, the clean user interface harmo- nizes with the gallery experience and provides many perspectives—from those of exhibition designers, educators, and glass artists to those of curators—via images, text, and videos. Best of all, GlassApp can also be used before or after a visit, allowing visitors to con- struct personal meaning beyond the first glance. Innovation in mobile can also be lower tech, as the Carnegie Museum of Art in Pittsburgh, Pennsylvania, has demonstrated through its exhibition of pho- tographs by Charles “Teenie” Harris, who photo- graphed Pittsburgh’s African American community from about 1935 to 1975. His archive of nearly 80,000 images is one of the most detailed visual records of

In the exhibition “René Magritte: The Fifth Season” at the San Francisco Museum of Modern Art, visitors’ images appeared inside an interactive display of a composition inspired by the painter. Deborah Howes the black urban experience, yet it lacks important descriptive information. To tackle this cataloging challenge, the Carnegie Museum requests help from the community. Exhibition visitors can dial a prominently posted phone number and leave a message describing what they know about the people, places, and things in the RES LaPlaca Cohen, Culture Track, culturetrack.com images—genius! Th se crowdsourced stories become OUR important archival records as well as interpretive mate- CES The Corning Museum of Glass, GlassApp, rials for future exhibitions. glassapp.cmog.org Carnegie Museum of Art, Teenie Harris Archive, Making Navigation Easier teenie.cmoa.org Seventy-five percent of the respondents to the Culture American Museum of Natural History, Explorer app, Track 2017 study said they came to our institutions amnh.org/apps/explorer to de-stress. That’s wonderful, but could stress be a Detroit Institute of Arts, Lumin AR program, reason why others avoid museums? Do fi st-time dia.org/lumin visitors want to avoid looking ignorant in front of companions? Do people with physical needs fear we National Gallery of Art, Uncovering America, nga.gov/education/teachers/lessons-activities/ can’t accommodate them? uncovering-america.html Th path to reconciliation with these reluctant visitors starts with wayfi ding. Getting lost is stressful, Museum-made massive open online courses especially when looking for a bathroom, a lost child, (MOOCs): American Museum of Natural History, coursera.org/amnh; Exploratorium, coursera.org/ that favorite object, or a place to rest and get some exploratorium; Museum of Modern Art, coursera. food. As our public increasingly relies on smartphones org/moma; SmithsonianX, edx.org/school/ to answer navigational queries outside the museum, smithsonianx it makes sense to adapt these wayfi ding functions inside the museum. Th Explorer app, created by the American Museum of Natural History (AMNH) in New York City, achieves “blue dot” accuracy on its interior map thanks to sensors distributed throughout the 25 interconnected buildings and support from Bloomberg Philanthropies. Th app also helps the museum improve its services. “Th Explorer app increases our internal understand- ing of how location, along with other aspects of visitor context, contributes to useful, meaningful, and even elegant museum experiences,” explains Matthew Tarr, AMNH’s director of digital architecture. Welcoming visitors with low vision is one of the most difficult challenges to museum wayfi ding. Th Andy Warhol Museum in Pittsburgh partnered with nearby Carnegie Mellon University’s Cognitive Assistance Lab to pilot NavCog, an app that operates via Bluetooth beacons in the galleries. Visitors using Visitors to the Minneapolis Institute of Art use NavCog hear navigation instructions as well as inter- the “Riddle Mia This” app to solve puzzles using clues hidden in the artworks. © 2018 Minneapolis Institute of Art pretive content, including descriptions of the artwork.

MUSEUM / January−February 2019 / aam-us.org 19

At the “René Magritte: The Fifth Season” exhibition at the San Francisco Museum of Modern Art, visitors looking at one display WHERE THE could not see themselves appearing in the COMPASS other, unless someone else recorded it. POINTS Indoor location-based apps can support navigation inside Desi Gonzalez, former manager of digital en- the museum, enrich the visitor experience, and allow gagement at the Warhol, worked with visitors who visitors to research where to spend their time. While many are visually impaired to test NavCog. Testers said the museums have launched beta test projects, they rarely mobile tool helped them comfortably navigate the report their findings. Similarly, the development processes museum, which made their experience more indepen- for successful mobile apps are not widely shared. dent and enjoyable. “After countless conversations over more than five years with colleagues about what does or doesn’t work for indoor location mobile apps, it became clear that we Boosting the Fun Factor should get together to learn from each other, consolidate Wasn’t it gratifying to read that 81 percent of the information, and identify future potential uses,” says Culture Track respondents go to museums to have Claire Pillsbury, program director at San Francisco’s fun? Th San Francisco Museum of Modern Art Exploratorium. (SFMOMA) knows that having fun is a great way In September 2018, the Exploratorium hosted the to learn something new. Its 2018 René Magritte Conference on Mobile Position Awareness Systems and retrospective ended with a Surrealist playground in Solutions (COMPASS) to help museum professionals learn which visitors saw their images sliced, transported, from and support each other’s work and candidly exchange and rearranged in Magritte-like settings in real time. results and methods. The cross-disciplinary, two-day event Visitors gleefully captured these visual puzzles on drew representatives from museums, universities, visitor their phones and decoded them with friends and research consultancies, and app agencies to share practices, articulate goals, and critically examine the role of mobile apps. others in the galleries. Conference topics and perspectives will be further “Trying to design experiences to induce selfie disseminated via an Association for Science and is really hard and usually feels unfulfilling to the Technology Centers webinar in March 2019 and a free visitor,” says Chad Coerver, SFMOMA’s chief content e-publication in late spring 2019. For more information, visit offic . “But designing experiences that are so fun and

exploratorium.edu/visit/calendar/compass. captivating that visitors want to take selfie is a much Deborah Howes

20 MUSEUM / January−February 2019 / aam-us.org better place to b e .” Surely Magritte, the trickster, Immersive experiences improve as more senses would have agreed. are engaged. Th David Bowie retrospective, which Th Minneapolis Institute of Art (Mia) recently was organized by the UK’s Victoria and Albert released “Riddle Mia Th s,” a free mobile app that Museum in 2013 and concluded at the Brooklyn turns the museum into a mystery. With smartphone Museum in 2018, prioritized sound (surprise!) as in hand, visitors move through the galleries looking the major driver of this immersive experience. Upon for clues—such as matching patterns or missing story entering, visitors donned oversized, retro-styled elements—hidden in the artworks, often solving these headphones and small digital audio players that puzzles with the help of augmented reality (AR). coordinated the music and commentary with their “Visitors love discovering new objects and learning location. Looking at Bowie’s costumes for the Ziggy while they p l ay,” says Mia Chief Digital Offic Stardust tour triggered corresponding songs from Douglas Hegley. the album and relevant words of wisdom. Magically, simply moving and looking induced synesthesia: Transporting Visitors talk about feeling transported! Sixty- percent of Culture Track respondents say they want to “ transported.” Th Detroit Thinking Big Institute of Arts is helping visitors do that with Many museums make good use of clever tweets and museum-provided tablets. Visitors to the institu- viral video posts. That’s great, but these posts flare tion’s Detroit Industry fresco cycle by Mexican artist and die. Consider using social media to drive visitor Diego Rivera can borrow two types of free mobile attention to online content, including educational interpretive solutions: an iPad-based, bilingual mul- offerings with longer shelf lives. timedia tour describing how this famous mural was Th National Gallery of Art in Washington, DC, commissioned and created, or the Lumin AR tour recently launched a set of Pinterest boards that link that analyzes visitor location and delivers custom- users to an extensive online American history teacher ized AR content on screens controlled by Google’s resource, Uncovering America. Th Exploratorium, Tango system. Museum of Modern Art, and Smithsonian Institution Visitors lift the AR device like a hand glass to use social media platforms to drive enrollment and inspect the under-drawing Rivera applied to the wall engagement in their free online courses hosted by before he added the colored fresco medium. Then, the Coursera and edX massive open online courses moving the device in any direction, they can see the (MOOC) platforms. entirety of the mural’s mid-process composition, just Harnessing the power of popular mobile plat- as Rivera would have seen it in 1933. forms—where people already congregate—as well as Similarly, the Vizcaya Museum & Gardens in collaborating with like-minded institutions to create Miami, Florida, wanted visitors to experience what content of mutual interest can further help museums the historic estate looked like before 2017’s Hurricane achieve their educational goals. Museums that see Irma and other recent severe storms took their toll. themselves as omnipresent, lifelong sources of educa- With support from the John S. and James L. Knight tional experiences—regardless of where “visitors” are Foundation, the Virtual Vizcaya tour offers high- located—are well on their way to success. resolution images, documentary videos, and 3-D renderings of the campus in a mobile-friendly website to build public awareness about climate change. Deborah Howes, president of Howes Studio Inc., Whether at the museum or not, you can explore a consults on digital learning initiatives, serves on the highly responsive and exploratory visual environ- board of Museum Computer Network (MCN), and ment—including spaces that are no longer accessible teaches in the museum studies master’s program at due to conservation concerns—and easily imagine an Johns Hopkins University. Follow her on Twitter immediate future in crisis. @debhowes.

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EXPLORING A NEUROSPECULATIVE

AshleyFUTURE Baccus-Clark discusses the story- telling promise of VR, her work, and what museums can do better.

Interview by Elizabeth Merritt

In September 2018, I had the pleasure of moderating “Immersion in Museums: AR, VR, or Just Plain R?,” a small convening hosted by the Detroit Institute of Arts with support from the Knight Foundation. Ashley Baccus-Clark was there to help us explore museum applications of augmented and virtual reality. Ashley is director of research at Hyphen-Labs, an international team of women of color who create meaningful and engaging ways to explore emotional, hu- man-centered, and speculative design. I fell in love with Ashley’s work last year at South by Southwest (SXSW) when I toured NeuroSpeculative AfroFeminism, an award-win- ning, three-part digital narrative that she created with her colleagues. In this interview, Ashley shares a bit about her work and its potential impli- cations for museums. Hyphen-Labs

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Hyphen-Labs’ Techno Africanum- Culturist comes from the future and keeps all in balance. “More than anything, I’m interested in the ways different fields could be greatly improved by understanding all facets of the mind, brain, and contemplative practices.”

Ashley, can you start by introducing your- collaboration and the cross-pollination of not only self to our readers? How do you characterize ideas, but the execution of these ideas. yourself and your work? When I joined the team two years ago, we were I’m a Brooklyn-based scientist, writer, and multidis- right on the verge of a tipping point in both global ciplinary artist. As a black queer woman navigating and US politics. We felt like we were living in the nu- spaces that typically overlook people who share this cleus of change that was ready to explode all around In NeuroSpeculative identity, my goal is to bring visibility and representa- us, so we created something to empower ourselves AfroFeminism, VR transports viewers tion to the forefront of important conversations that and anyone who needed to be reminded of their pow- into a reimagined are taking place at the institutional level. er. Yet, we see now that the old vestiges of power— black hair salon, providing a glimpse Currently, I’m a member of Hyphen-Labs. We racism, sexism, and xenophobia—continue to persist. into a speculative are a multicultural team of women working at This is why so much work remains to be done. future of black women pioneering the intersection of technology, art, science, and brain research and the future. We hold ourselves to a high degree of You earned your master’s degree in cell and neuromodulation through the culturally integrity and rigor in all the work we produce, developmental biology and spent several specific ritual of whether it is a commercial or self-directed project. years doing brand marketing for eyeglass haircare. My two partners, Carmen Aguilar y Wedge and Ece retailer Warby Parker before transforming

Tankal, co-founded Hyphen-Labs in the spirit of yourself into a technologist/storyteller. How Hyphen-Labs

24 MUSEUM / January−February 2019 / aam-us.org does your background, and other aspects of your identity and experience, influence your work? I’ve always been a storyteller; it’s deeply embedded in my family and cultural history. When I was a kid, I wanted to be a neurosurgeon, so my fascination WHAT IS with the brain has persisted from a very young NEUROSPECULATIVE age. More than anything, I’m interested in the AFROFEMINISM? ways different fi lds could be greatly improved by Hyphen-Labs’ NeuroSpeculative AfroFeminism is understanding all facets of the mind, brain, and a transmedia exploration told through speculative contemplative practices. Storytelling through art, product design, emerging technologies, cognitive technology, and science has been a way for us to research, and transhumanism. It presents a explore the themes that resonate with us. multilayered possible future that transcends the My fascination with the story of how things are constraints of the present, a realm that The New created led me to Warby Parker. When I first learned Yorker called “another plane of consciousness.” of the company in 2010, I was intrigued by its brand story. I wanted to understand the mechanics of The virtual-reality experience is the first chapter entrepreneurship and learn how to build a company of a science-fiction story, placing you in a that was boldly disrupting an entire industry and “neurocosmetology lab” where black women are the pioneers of brain optimization. Here, instead of doing it with flair. Aft r I finished grad school, I ordinary braids, customers are fitted with transcranial applied to be a retail advisor at Warby Parker and electrodes that allow access to a surreal digital then worked my way up to being a store leader and temple that blends the physical with the digital. then to an associate manager on the retail brand marketing team. I saw this as another facet of my Get a taste at hyphen-labs.com/nsaf.html. education because my goal is, and has always been, to disrupt science and the gap between art, science, technology, and futurism.

Hyphen-Lab’s NeuroSpeculative AfroFeminism installation at 29Rooms by Refinery29 in 2017 in Williamsburg, New York.

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That is why I left Warby Parker to join Hyphen- scene, we returned them to their own body. We Labs. Carmen and Ece challenge my thinking in told a somewhat linear story in NSAF, but the pos- many ways, and we are trying to set an example sibilities to break with that form are endless. For for how high-performing, diverse teams operate. this particular project, VR was appealing because We don’t always get it right, but we’re using our we wanted to play with the physicality of being practice as a classroom. My background has been embodied (or having the audience be embodied) in an asset because it’s allowed me to see the intercon- the avatar of a young black woman. nectedness of things. How do you want the world to be different When I viewed the installation because of the work you do? NeuroSpeculative AfroFeminism (NSAF) It’s a tall order! We want to get people to pause at SXSW in 2017, I was bowled over by and consider how they engage with others around the way you combined physical “future them. We are exploring stories that highlight objects,” such as the hyperface anti-sur- people expressing their humanity through veillance scarf, with virtual reality to technology. create an immersive narrative. [See side- Before Hyphen-Labs, we were all working in bar on page 25 for more information on fi lds such as architecture, engineering, and game NSAF.] What are the particular strengths design, where there were very few women and even of VR as a storytelling medium? fewer women of color. We don’t want other women VR as a storytelling medium isn’t limited to the who look like us or identify as we do to feel alone physics of space and time as in reality. We wanted or that their voice and contributions don’t matter. to give our audience a sense of temporality in the We do this work because we are imagining our opening scene in the neurocosmetology lab and present so our futures have a clean slate, and to then challenge that in the second scene in a 3-D, empower ourselves and others with the knowledge hallucinatory dreamscape. Finally, in the third that we can do anything and be anything.

The NeuroSpeculative AfroFeminism installation at “Storyscapes” at the 2017 Tribeca Film Festival in New York received an honorable mention for immersive storytelling.

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What has your experience with museums been like? What do you think our sector does well, or what could we do better? For all of us in Hyphen-Labs, museums have been our second homes. From going on elementary school fi ld trips to museums to walking through the storied halls of museums throughout the world, our experiences with museums have been an on- going conversation. Museums create magic in that creators are made to believe that their works could be featured among the canon. The NeuroSpeculative AfroFeminism installation—here at the 2017 Tribeca Film Festival—has also been featured at the Sundance Film However, one thing that museums could do bet- Fest, SXSW, and the Gray Area Art & Technology Festival. ter is widening the lens of this canon. There are a lot of curators and artists of color who are creating art in general and using emerging technology to make critical work. But until these discussions matriculate to the institutional level in a way that really drives bridges the physical and digital. Thematically, most action, creating change on inclusion or incorpora- of the museum’s permanent collections would center tion will remain elusive. on mysticism and spiritualism and how both have Also, museums tend to be unnecessarily cautious been subverted throughout history at the hand of around embracing new technology. How are muse- imperialism and colonialism. ums engaging with young people and collaborating on installations and exhibitions with the incredibly What’s next for you and your colleagues brilliant independent curators and artists who don’t at Hyphen-Labs? How can our readers fi into the traditional structure of the museum? Th continue to follow your work? first step would be to invite more diverse groups of We are going to continue making critically engaged people to convenings and partner with organiza- work around human-centered design. This year, tions that are working in these spaces. Another way we’re working on some new projects and collabo- to do this is to partner with schools to help demysti- rating with awesome artists, researchers, designers, fy the inner workings of the museum world, because scientists, and writers. One of our main goals is to it seems inaccessible. continue making our work accessible to anyone who is interested in engaging with it. Hyphen-Labs is If you were going to create a museum, who currently in residence at Somerset House in London would it be for, and what would it be like? and at Massachusetts Institute of Technology (MIT), One museum I’d love to create looks to Th Racial where we are the Ida Ely Rubin Artists in Residence Imaginary Institute (TRII) as a rubric. (TRII is an at the MIT Center for Art, Science & Technology. interdisciplinary cultural laboratory that uses exhi- We’re always looking for partners and support to bitions, readings, dialogues, lectures, performances, continue our work and hope to have more of these and screenings to engage around the subject of conversations in the future. Readers can follow our race.) My museum would tell the story of futurism work at hyphen-labs.com; Twitter: @hyphen labs; and speculation through the lens of black, brown, and Instagram: @hyphenlabs. and indigenous people of color and women. A major focus of the museum’s exhibitions would aim to demystify the processes of the body, nature and Elizabeth Merritt is AAM’s vice president of environment, evolution, technology, and death. strategic foresight and founding director of the

Hyphen-Labs Every room would be an immersive experience that Center for the Future of Museums.

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By Susan Chun

The Museum of Contemporary Art Chicago has taken purposeful steps to improve accessibility—and has improved the visitor experience for everyone. A WINNING APPROACH TO DIGITAL MEDIA ACCESSIBILITY

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Accessibility in museums Participants in the is a game An Intentional Commitment to Accessibility fall 2018 Coyote of small ball. Th term—borrowed from baseball— Every month, the M C A’s volunteer accessibility task Scavenger Hunt refers to the strategy of scoring runs by advancing force meets to examine the museum’s accessibility check-in at the MCA Chicago. Using around the diamond one base at a time, using base efforts. Th task force formed in 2015—the year a mobile phone hits, sacrific flies bunts, and stolen bases. In small of the 25th anniversary of the Americans with interface to the Coyote database, ball, a team does not wait for a home-run hitter to Disabilities Act—for a one-time audit of accessibility visitors participated save the day; everyone on the team contributes. work around the building requested by the Chicago in a game of visual hide-and-seek. Accessibility at museums is small ball—a patient, Community Trust. Colleagues from many depart- methodical game in which most gains are made with- ments, including visitor services, facilities, marketing, out fanfare and major funding. It’s our strategy for im- exhibitions, performance programs, design, and proving accessibility at the Museum of Contemporary digital, shared what they were doing with respect

© MCA Chicago © MCA Art Chicago (MCA), and it is working. to accessibility: each independently, usually with

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minimal funding, and almost always with little ado. R E S Using Coyote to Describe the World by Encouraged by the range and ambition of each other’s OUR Sina Bahram, Susan Chun, and Anna efforts, we decided to continue to meet. We have CES Lavatelli gathered every month since, adding members from mw18.mwconf.org/paper/using-coyote- our public programs, development, HR, security, to-describe-the-world store, and prep teams. Inclusive Design: From Approach to This unchartered group was never offi ally sanc- Execution by Bruce Wyman, Corey tioned by museum management, and task force par- Timpson, Scott Gillam, and Sina Bahram ticipation is not listed on any MCA job description. mw2016.museumsandtheweb.com/ But team members are proud of our reputation as one paper/inclusive-design-from-approach- of the most productive and effective working groups to-execution/ at the museum. In three years, we have: “7 Things Every Designer Needs to Know about Accessibility” by Jesse • developed a rolling three-year plan; Hausler • written and published an accessibility values medium.com/salesforce-ux/7-things- statement on our website (mcachicago.org/visit/ every-designer-needs-to-know-about- accessibility/values-statement); accessibility-64f105f0881b • developed guidelines for exhibition planning, “Which Are More Legible: Serif or Sans touch tours, and visual description; Serif Typefaces?” by Alex Poole • created regular, recurring schedules for accessible alexpoole.info/blog/which-are-more- programs in our theater and galleries; legible-serif-or-sans-serif-typefaces/ • incorporated accessibility training into our new staff onboarding; and • offered lunchtime workshops on accessibility for staff A Truly Accessible Website Another major win is our website (mcachicago.org), Some of our wins are small. When a wish list which is managed by Director of Digital Media Anna prepared during an early group exercise revealed Chiaretta Lavatelli, along with members of the design, that the visitor services and security staff working publishing, and new media departments. It launched in exhibitions wanted to offer stools to visitors with in 2015, along with the museum’s new identity. Th mobility impairments seeking to rest, the learning site showcases the museum’s exhibitions, programs, team offered the keys to the docent closet, which archives, and stories; its playful identity telegraphs the has folding stools for gallery tours. Other wins are museum’s goal of extending a radical welcome to all. bigger: our performance team, led by former Curator Th digital team expressed this radical welcome by of Performance Yolanda Cesta Cursach, rolled out building a site that purposefully adheres to the best a pioneering relaxed-performance program for our practices in accessible—or inclusive—design. theater performances, which is being emulated by To build an accessible site from ground up, we cultural organizations in Chicago and around the worked with Sina Bahram, one of the fi ld’s top acces- country. Relaxed performances are for people, with sibility consultants. Something he once said stuck with or without disabilities, who prefer some flex bility us throughout the process: “I believe that there’s this related to noise and movement in the theater. Stage commonly held myth that if something is accessible, it lighting is less intense and theater lights are kept at a has to be ugly, it has to look like it’s from 1990, it has to glow to facilitate patron movement. Volunteers, many be boring, it can’t be pretty or creative. We don’t want of whom are members of the disabled community, to perpetuate this myth, because it’s wrong and it ends are present to assist, and American Sign Language up hurting everybody, from designers and developers interpretation and audio description are provided. to users.” By building accessibility into the site from

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the start, we avoided the inconvenient (and sometimes we had originally hoped, and it is now a cloud-hosted costly) retrofitting that discourages other museums tool, available to any museum that wants to incorpo- from fixi g accessibility problems on their sites. rate image description into its practice with a relatively Th commitment to web accessibility also forced low bar to entry. us to confront areas of our production practice that Coyote descriptions are written by staff from many we might have otherwise overlooked. Our decision to departments at the MCA, all of whom volunteer caption and provide transcripts for all videos on the their time as authors. At monthly description sprints, site made it easy to start captioning both online and called “Donuts for Descriptions” (a local company in-gallery video. This was a good decision since many that admires our work donates the donuts), curators, visitors use these videos instead of introductory panels educators, publishing staff retail workers, security for our exhibitions; they now draw crowds, sometimes guards, visitor service staff interns, and colleagues forcing visitors to stand outside of speaker range. from Chicago-area museums rub elbows, learn from Our efforts to create a site that adheres to best prac- each other, and write descriptions. Together, we have tices in accessible design—and that is also generous learned how to create effective and interesting descrip- and experimental in its accommodations for visitors tions, and we’ve discovered some poets hidden among with vision, hearing, or cognitive impairment—led us. One of our earliest descriptions, of the Kerry James us to create Coyote, which is both an open-source Marshall painting Untitled (Painter) (2009) is still a MCA sta crafted a visual description software and a project to encourage the use of visual favorite. Here is its beginning: of Untitled (Painter) description in museum practice. Visual description (2009) by Kerry James Marshall. The of images and objects allows visitors who are blind or This portrait depicts a young woman with jet- beginning of the have low vision to “see” museum works. Without de- black skin holding a long, thin paintbrush up to a description is in the scription, museum websites, with their heavy reliance colorful, messy painter’s palette. She is shown in a text at left. on images to tell their stories, can be impenetrable three-quarter pose, gazing directly at the viewer. to visitors who navigate websites through software programs that read text aloud.

More on Coyote When Bahram first raised the possibility of describing the site’s images (numbering 10,000 then, 19,000 now), the task seemed daunting, even impossible. We puzzled over how we would write, edit, and vet the descriptions in addition to how we could automate the process of pulling images needing description from our web content management system and pushing descriptions approved for publication to the website. We also wanted to be able to store more than one description for any image to ensure that a multiplicity of voices could be collected and reflected. We studied existing software tools, and none were suitable for the task. So we decided—with about six months to site launch—to build our own, a process led by a team of developers supervised by Bahram. That software, named Coyote after the protagonist of a Hopi Indian tale who wanted to see further than his own eyes would allow, has just gone through its

Photo by Nathan Keay, © MCA Chicago © MCA Photo by Nathan Keay, second round of development. It does everything that

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Her face, which is central to the square compo- in a museum. Heeding their advice, we developed a sition, stands out against a large, white canvas to feature that allows any visitor to our website to “turn her right and almost blends into the pitch-black on” image descriptions. A simple toggle, underneath background to her left Closer inspection reveals, the site’s main left- and navigation, allows visitors however, that her skin is subtly rendered, with to see the descriptions that have been written for various shades of contours and highlights. website images. Th descriptions have found a life beyond the web A more recent brief description written by Chief as well. A technology innovation grant from the John Curator Michael Darling uses colorful language to S. and James L. Knight Foundation in 2017 supported describe Tan Tan Bo Puking (2002) from the M C A’s the Coyote project and our idea to use visual descrip- recent Takashi Murakami retrospective. tions to create fun activities for sighted and unsighted visitors alike. Last summer, we held our first Coyote A fantastical landscape features a giant, multi-col- scavenger hunt. Using a mobile phone interface to the ored homunculus sitting on top of a hill, its open Coyote database, visitors participated in a game of mouth revealing jagged teeth and seeping fluids, visual hide-and-seek featuring descriptions of works while pustules explode from other parts of its at five Chicago-area cultural organizations. ovoid head. Like many of the best projects, Coyote has taken us down unexpected paths while proving the hy- As we began to share our descriptions pothesis of inclusive design: building something to with museum colleagues, patrons, and—most be accessible to one person—in this case, someone importantly—members of the disability community, who is blind—will most likely benefit everyone. And we were continually asked why these descriptions were in creating a tool like Coyote, enhancing our website only available to people with screen readers. Our fans with a unique accessibility feature, and reaching pointed out that the descriptions could be of interest out to new communities, we’ve seen a project that to anyone who sometimes feels uneasy or confused began its life in the museum’s technology space cross into new disciplines—education, community outreach, visitor services, disability advocacy, and more. Throughout it all, we have used a small ball approach—patient, disciplined, and deter- mined—to round the bases and record a win for our digital team, accessibility task force, and the MCA and its visitors. We won’t say no if a home-run hitter—a major funder—asks to join the team, but we’ll persist even if that doesn’t happen. And we’re excited, most of all, to join col- leagues from other cultural organizations in offering a radical welcome, online and on-site, to visitors with disabilities, sending the message that museums genuinely are for everyone.

Tan Tan Bo Puking - a.k.a. Gero Tan (2002) was part of the 2017 MCA Chicago exhibition “Takashi Murakami: The Octopus Susan Chun is the chief content ocer at the Eats Its Own Leg.” Its visual description is in the text above. Museum of Contemporary Art Chicago. Chicago © MCA Photo by Nathan Keay,

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The open-source Coyote software—homepage shown here—allows MCA Chicago to provide visual descriptions of the artworks on its website for visitors who are blind or low vision.

WEB ACCESSIBILITY TIPS Accessibility doesn’t need to be difficult or expensive. Sina Bahram, president of Prime Access Consulting, provides some simple tips for museums that are starting to think about web accessibility. Experiment with a screen reader. Screen-reader software is built into most operating systems. On Windows 10, type “narrator” into the search field on the taskbar or install NVDA, a free and open-source offering from NVAccess. On Mac and iOS, launch VoiceOver by pressing Command+F5 or asking Siri. On Android, the screen reader is called TalkBack. Check color contrast. The “Color Contrast Analyzer for Chrome” extension is a great way to check contrast on a web page. Make sure web pages validate. Validation means that a web page’s code is devoid of errors that diminish accessibility, performance, and responsiveness. The W3C has a fantastic validator (validator.w3.org/nu/). You provide a URL, or upload or paste in the code of a web page. Focus states and keyboard accessibility. Perform this simple test: open a web page in your browser and use it with the tab, arrow, space, and enter keys on your keyboard. Can you perform every function on the page without using your mouse? Do you always know where your focus—the rectangular outline color that moves between elements on the page as you tab—is? Zoom to 200 percent. For checking the responsive nature of a web page, zoom in to 200 percent. Are all elements, text, and other functionality still completely usable without horizontal scrolling? Use the WAVE accessibility checker. This extension for Firefox and Chrome reports accessibility errors and warnings. Automated tools like WAVE can only identify at most 25 percent of accessibility violations, but it’s still a useful first step in checking for accessibility problems. Caption your videos. Make sure your videos have captions and that your video players can display them. Captions make video accessible to a wider audience, understandable in loud environments, searchable in the future, and discoverable by search engines. Describe your images. Provide descriptions for artworks, design objects, and other non-decorative images. WordPress and Drupal have fields for “alt text,” the text read out by a screen reader in lieu of an image.

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BUILDING A FRAMEWORK The museum sector needs to rethink digital skills—from the ground up. By Carolyn Royston and Ross Parry Consider the UK’s experience. Th British govern- ment’s recent Culture is Digital report called out digi- tal skills as “a key area of weakness for many cultural organizations.” This conclusion (and provocation) was based on studies that reached similar fi dings. For example, the 2017 report from Arts Council England and Nesta, Digital Culture 2017, found that digital “is still an area where the majority of organisa- tions feel that they only have basic skills compared to their peers.” Th reasons for this shortfall in digital capability are unsurprisingly complex, but they are encourag- The museum—finally—is digital. ingly graspable. Th One by One project is currently Today’s museums have collections shared through working on a new approach to digital literacy, under- connected databases, exhibitions powered by media standing, and development for UK museums. interactivity, partnerships sustained through online channels, research driven by information technology, A Case for Change and the daily activity of museum employees supported Today, new terms like “agile” and “iterative,” along with by the collaborative tools of the modern workplace. cross-functional and cross-departmental activities such And yet, even though museum practice and iden- as “design thinking,” “visitor journey m appi n g ,” and tity are shaped by digital technology, museum staff “service design,” are part of our everyday work. Th often don’t have the skill sets to match an institution’s digital team is usually driving this change and serving ambitions or its audience’s expectations. Plainly put: as the trainers and advocates for this way of working. much of the museum sector still lacks the skills it New digital roles are also cutting across many needs for the digital transformation it wants. functions. Th se positions may have “marketing,”

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034-039 Feature Royston.indd 35 12/9/18 4:35 PM “development,” or “education” in the title, but they are cross-disciplinary. Th y require not only technical knowledge, but also an understanding of how our

The One by One audiences are engaging with us both on-site and virtu- project’s museum ally and how digital fi s into a holistic and integrated partners, where visitor experience. digital fellows are based through 2019. Th se roles are disrupting traditional organization- al structures. Senior leadership needs to understand how these roles might drive strategic and organiza- tional change. In addition, they need to determine where in the organization the digital department sits and its relationship to other departments that also have core digital responsibilities, such as CRM, marketing, IT, digital collections access, education, and development. For example, at Cooper Hewitt, Smithsonian Design Museum the chief experience offic is now responsible for digital, IT, visitor expe- rience, and operations. It is a new role that sits across visitor-facing functions and integrates the human, digital, and physical aspects of the museum. However, given the essential role digital now plays in delivering on a museum’s core mission and ambi- tions, it is vital that all staff have the appropriate skills so that they feel digitally confide t. We can no longer expect digital teams or individuals to be solely respon- sible for building this digital fluency. Instead, it must become a strategic priority for museum leadership.

WHAT’S IN A WORD? The early phases of the One by One project identified the need for shared terminology regarding digital skills. If museums can’t be clear on the language and definitions of digital skills, everything else becomes so much harder. One by One is currently working with the following (emerging) lexicon.

My digital skills are made up of: Digital Competency What I do with digital and how I am able to execute an action, typically using a digital tool. (For example, I am able to tweet.) Digital Capability What I achieve with digital, the context of this activity, and how able I am to complete a digital task within a specific context. (For example, I am able to run a museum social media channel.) Digital Literacy How I consider digital and my awareness of how my actions and tasks relate to the expectations of my professional setting. (For example, I am able to reflect on what social media best practice is in my sector and how I might develop my and my organization’s practice accordingly.) Connor Carter Investing in the digital skills of staff including senior leadership, is essential for museums to make informed decisions about technology use, under- stand the long-term sustainability and operational implications of technology tools, and meet the needs of an ever-increasing tech-savvy audience, among other demands. Th investment in this training is urgently needed now.

Pivoting to a New Approach Do all staff need the same training? What do senior leadership need to know? How do you Derby Museum and Art Gallery hosted a design thinking workshop to keep up with new trends and technology? Who is create the six action research projects at the heart of the One by One project. responsible for delivering training? How do you do training when there is no time or budget? Th se are universal questions about digital skills training, regardless of the size or type of organization. Th One by One program has been built around, Launched in September 2017, the One by One and sequenced according to, the principles of project is a 30-month British national initiative design thinking. Consequently, the project’s first that seeks to address these questions. Funded by “empathise” phase sought to understand the current the UK’s Arts and Humanities Research Council context by building a map of the existing digital and led by the School of Museum Studies at the skills ecosystem, in particular the demand, supply, University of Leicester, One by One aims to build a deployment, and development of these skills in mu- shared framework of digital skills development for seums. Warwick Institute for Employment Research the country’s museum sector. led an empirical study that involved a literature Strikingly, the project is characterized not just review of more than 300 reports, an online focus by the breadth of its collaboration, but also the group, and 50 on-site interviews with museum staff role of scholarship as its mainspring. Th con- of all levels in six museums. sortium includes the UK’s Museums Association, Th fi dings of this first phase, released in April the Association of Independent Museums, and 2018, found the following: the National Museum Directors’ Council, as well museums have different practices in how digital as key government funders and policy makers responsibilities and skills are distributed, managed, such as Arts Council England and the Heritage and shared across museums; Lottery Fund. Influential standards bodies, such as digital is increasingly seen as part of everyone’s skill the Collections Trust, and support agencies, like set, and all roles have some kind of digital element; Culture24 and the Museum Development Network, digital is becoming professionalized in the mu- bring insight and influence as well as the ability to seum as digital roles and responsibilities become reach people and institutions across the profession. standard practice; Alongside this unprecedented level of as digital becomes institutionalized, museums are cooperation is the assumption that academic restructuring; research can provide an objective, trustworthy, museums are exploring, learning, and demand- evidence-driven, creative driving force for the ing new digital skills as they innovate and create initiative. Th university partners are exposing with digital; museum partners to new thinking, supporting museums are developing a deeper understanding of them in experimental practice, and (if necessary) the digital skills, knowledge, and expertise needed

Ross Parry Ross helping them safely take risks. as they refl ct on their potential future;

MUSEUM / January−February 2019 / aam-us.org 37

museums are increasingly engaging in RES Mapping evidence-based digital practice as data from web One by One Phase 1 Findings, OUR the Museum Digital Skills Ecosystem, analytics and social media accounts are analyzed CES one-by-one.uk/2018/03/23/phase-1- and used in decision-making processes; findings/ currently there is little evidence that museums are systematically assessing and identifying digital skills needs; there is little evidence of in-house formal training around digital skills or digital literacy; and of daylong workshops across the country involving there is evidence of an assumption that “dig- more than 50 practitioners from a range of museums, ital skills” relate to a specifi set of technical universities, and cultural agencies. competencies. Presented at the UK’s Museum Association na- tional conference in November 2018, the fi dings of Following this mapping of the current museum the project’s second phase showed that: digital skills ecosystem, the project’s second phase, museums need a response to digital skills devel- the “defi e” phase, sought to understand how we opment that is person-centered, purposeful, and articulate the digital skills that we need in the museum useful; sector. From March to August of 2018, Culture24 museums do not need a single list of digital com- led a nationwide consultation within the museum petencies, but instead the means to allow users to profession, driven by an open online survey, a understand (and defi e) digital skills generally, #MuseumHour Twitter Q&A session, and a series to set strategic priorities, and to plan and track proficie cy; museums need a consistent set of terms and defin tions around skills that differentiate between competen- cy, capability, and literacy; and museum employees need support in developing different digital skills for different parts of their jobs, within appropriate organizational conditions, through the appropriate activations, and using appropriate tools and resources.

Culture24’s Research Manager Sejul Malde co- leads a literacy lab for the One by One project in Midway through its 30-month Edinburgh, Scotland. initiative, One by One is validating and

WHAT ABOUT US?

At the AAM Annual Meeting, May 19–22, 2019, in New Orleans, we will hold an open forum on digital literacy for US museum professionals. At the forum, we will discuss the applicability of the One by One project to US museums and how the findings from the UK could inform the development of a similar digital skills framework for the US museum

workforce. Register for the Annual Meeting at annualmeeting.aam-us.org. Parry Ross

38 MUSEUM / January−February 2019 / aam-us.org

One by One project partners analyze models of digital literacy from around the world at Amgueddfa Cymru–National Museum Wales.

exploring these needs in the third and fourth phases Th digital fellows bring resources, creative thinking, of its design thinking. At the center of the project is a and experimentation to the museums, becoming advo- network of digital fellows, one embedded in each of cates and thought leaders—within and beyond the insti- six partner museums: National Museums Scotland, tution—for a new approach to digital skills development. Derby Museums, the National Army Museum, the By the spring of 2020, One by One will share its col- Royal Pavilion and Museums Brighton and Hove, lectively built and owned digital skills framework with the Museum of London, and Amgueddfa Cymru– the UK museums sector. At a national skills summit in National Museum Wales. December 2019, hosted by Arts Council England, we Th fellows are leading research interventions, will release the new defin tions, principles, tools, and each of which pursue a different need identifi d in resources we’ve developed, which will be available to the project’s current fi dings. For example, fellows the whole sector. are working with their museum partners to explore We hope this project will help museums develop a how the museum can nurture a culture in which workforce that has the skills to match their institutions’ museum staff and volunteers easily understand the digital ambitions. opportunities and parameters of their individual context in order to develop their digital skills; how the museum can help staff members identify and use the digital skills they’ve got, improve where they Carolyn Royston is the chief experience ocer at need to, and understand the impact on themselves Cooper Hewitt, Smithsonian Design Museum in New and beyond; how the museum can jumpstart adapt- York City. Ross Parry is a professor of museum studies able conditions and skills that will enable all staff to at the University of Leicester in the UK and the One by

Ross Parry Ross work digitally; and more. One project lead.

MUSEUM / January−February 2019 / aam-us.org 39

ALLIANCE IN ACTION

Welcome New Accreditation Commissioners

In January 2019, Rebekah (Becky) Beaulieu and Evans Richardson IV began their five-year terms as the newest members of the Accreditation Commission. With a career that traverses art museums, historic site adminis- tration, and academic museums, Beaulieu is looked to as a leader in these communities. She is the director of the Florence Griswold Museum—an art gallery and historic house with 13 acres of gardens and grounds in Old Lyme, Connecticut. Previously, she spent several years at the Bowdoin College Museum of Art in Maine as the assistant director of museum operations and then associate director, and she was the first executive direc- tor of the Winchester Historical Rebekah Beaulieu, Ph.D., Society and its Sanborn House Director, Florence Griswold Richardson brings rich experi- Historical and Cultural Center Museum ence in the cultural sector—within in Massachusetts. Beaulieu is and outside the museum fi ld, committed to local community on the funding agency side, and service and broad engagement in nonprofi and municipal gov- in the museum fi ld, serving as and Sites Network and the New ernance structures—and in the an AAM peer reviewer, a fac- England Museum Association. realm of assessment and applica- ulty member of the American She has a passion for fi ancial tion of standards and compliance. Association of State and Local sustainability and accountability Richardson is the chief of staff at History’s History Leadership issues and in 2017 published the Th Studio Museum in Harlem Institute, and in leadership roles book Financial Fundamentals for in New York City, a position he’s in the AAM Historic Houses Historic House Museums. held for nearly seven years, where

40 MUSEUM / January−February 2019 / aam-us.org he oversees strategic initiatives and planning, city and stakeholder relations, capital funding, advo- cacy, and board management. As the museum is preparing to build and move to a larger facility, he is articulating and leading the mu- seum’s strategic vision regarding DEAI, community engagement, and institutional partnerships. Before coming to Th Studio Museum, Richardson spent sever- of African American Museums Evans Richardson, Chief of Sta , The Studio Museum al years as a program specialist at representative); and Katherine in Harlem the New York City Department of Kane, executive director emerita, Cultural Aff irs. Over his career, Harriet Beecher Stowe Center he has been an active leader in the (American Association for NYC Cultural Institutions Group State and Local History repre- (CIG), a consortium of 33 cultural sentative, former Accreditation organizations across the city, both commissioner). representing his museum and pur- suing new initiatives to increase Board Approves 2019 Slate New board members: diversity across the entire New AAM’s Board of Directors has Marcia DeWitt, Board President, York City cultural fi ld. nominated seven distinguished Hillwood Estate, Museum and Read more about Beaulieu, professionals from the museum Gardens, Washington, DC, and Richardson, and the other fi ld and beyond as board Board President, Biggs Museum of Accreditation commissioners at candidates with terms that begin American Art, Dover, DE aam-us.org/programs/accred- in May 2019. Four are current Julie Stein, Executive Director, itation-excellence-programs/ board members and three would Burke Museum of Natural History accreditation-commission. be newcomers. and Culture, Seattle, WA AAM thanks the following indi- Jorge Zamanillo, Executive viduals who served on this cycle’s VICE CHAIR 2019–2020 Director, HistoryMiami nominating committee: Devon Chevy Humphrey, President and Museum, FL Akmon, senior consultant, DeVos CEO, Arizona Science Center, AAM’s bylaws allow additional Institute of Arts Management Phoenix nominations to be submitted by (committee chair, AAM Board petition; the deadline for peti- member); Amy Bartow-Melia, CLASS OF 2019–2022 tion submission is March 19. To MacMillan associate director for AT-LARGE MEMBERS find out more about this option, audience engagement, National Returning board members: email the Board Nominating Museum of American History Robert M. Davis, Museum Committee at boardnomina- (Accreditation Commission Consultant, Dubuque, IA [email protected]. chair); Ann Fortescue, executive Kelly McKinley, Deputy Director, Th final appointments will be director, Springfi ld Museum of Oakland Museum of California announced at the 2019 AAM Art (Accreditation commissioner); James Pepper Henry, CEO/ Annual Meeting & MuseumExpo, LaNesha DeBardelaben, execu- Director, Th American Indian and the new board members will tive director, Northwest African Cultural Center and Museum, begin their terms immediately American Museum (Association Oklahoma City, OK following the meeting.

MUSEUM / January-February 2019 / aam-us.org 41

ALLIANCE IN ACTION

AAM Convening on Artificial Intelligence in Museums Th nature of intelligence is changing. As humans, our constant exposure to technology has already changed our relationship to knowledge, our approach to problem solving, and even our identity and concept of self. Now the emergence of artific al intelligence (AI) promises to expand our abilities

Participants at Museums and New Intelligences prototype a conceptual AI product or service for museums.

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42 MUSEUM / January−February 2019 / aam-us.org to learn, make predictions, Pérez Art Museum Miami to Museums, facilitated sessions automate routine tasks, and talk about various forms of AI that challenged attendees to navigate and translate across a and think through their future design future scenarios related range of human language and applications in museums. Kristen to AI and think critically about experiences. Summers of IBM Watson Public the implications that stem from But with great power comes Sector shared tools and their changes within the fi ld. This great responsibility. Th news applications in museums. Artist event was funded by the Knight is replete with stories about and technologist Surya Mattu Foundation with additional the privacy implications talked about the implications support from Alley interactive. connected to the datasets these of data privacy and bias in AI. To learn more and to watch technologies rely on. Th Alliance’s Elizabeth Merritt, video of the keynote speakers, On November 1–2, 2018, vice president for strategic visit aam-us.org/programs/cen- museum people, technologists, foresight and founding director ter-for-the-future-of-museums/ and scholars convened at the of the Center for the Future of museums-and-new-intelligences/.

COR In the November/December issue of Museum, information about Wilton House Museum in the REC article “The Quest for Excellence” was incorrect. Accreditation has allowed the museum to receive TION loans from other museums—not banks. We regret the error.

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TRIBUTES AND TRANSITIONS

New Jobs

Brandon J. Anderson, Sarah Jesse, Deputy Desiree Eden Ocampo, Executive Director and CEO, Director, Orange County Individual Gifts Officer, Auburn Cord Duesenberg Museum of Art, Newport Portland Children’s Museum, Automobile Museum, IN Beach, CA OR

Tamara Brothers, Director Casey Mathern, Curator Hillary Olson, President and of Development, Nasher of Visual Resources and CEO, Rochester Museum Museum of Art at Duke Collections Manager, and Science Center, NY University, Durham, NC William Paterson University Galleries, Wayne, NJ Alana J. Coates, Curator of Kelly McGlumphy, Director Katrina Stacy, Curator of Collections and Exhibitions, of Public Relations, Country Education and Interpretation, Freedman Gallery–Albright Music Hall of Fame and Georgia O’Kee„e Museum, College, Reading, PA Museum, Nashville, TN Santa Fe, NM

Hunter Hughes, Senior Dawn Munger, Curator Director of Technology, of Collections, Riley Country Music Hall of Fame County Historical Museum, and Museum, Nashville, TN Manhattan, KS

44 MUSEUM / January−February 2019 / aam-us.org

Retired

Kate Bennett, president and CEO of the Rochester Dan Monroe, Rose-Marie and Eijk van Otterloo Museum and Science Center (RMSC) for the past 21 executive director and CEO of the Peabody Essex years, retired in November 2018. Bennett inspired Museum (PEM), will be retiring in September 2019. the RMSC sta• to understand and create visitor Monroe will continue to lead PEM through the experiences that engage di•erent learning styles summer opening of its new wing, which will feature and communicate the excitement of hands-on fresh installations of its vast and diverse collections. experimenting and discovering. She encouraged Over the past 25 years, he has led the consolidation streamlining and cross-departmental collaborations of two historic museums into a museum that for greater e–ciency, spurred e•orts to increase operates on a global stage and stands among the accessibility of collections, and cultivated the top 10 percent of American and Canadian art collaborations with community partners as well as museums, as measured by size of budget, facilities, other museums and science centers. Bennett will and other metrics. He also spearheaded two major remain on the board for a period so that she can capital campaign and expansion programs, raising finish special projects and assist with the onboarding more than $800 million, adding more than 270,000 of new President and CEO Hillary Olson. square feet of new facilities, and renovating or restoring tens of thousands of square feet of existing facilities. WHAT’S YOUR CAREER NEWS? Tell us your news at bit.ly/CareerNewsAAM. Dan Monroe photo courtesy of Peabody Essex Museum Essex Dan Monroe photo courtesy of Peabody

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TRIBUTES AND TRANSITIONS

In Memoriam Kudos Bernard Kester has passed away at the age of 90. In recognition of her distinguished service and lifetime Kester was a fellow of the American Craft Council and achievements in the museum field, Sonnet Takahisa, trustee emeritus of the Museum of Arts and Design. the Newark Museum’s director of strategic education He served on the Board of Trustees of the Craft initiatives, has been awarded the Katherine Co“ey Award and Folk Art Museum and the Board of Directors by the Mid-Atlantic Association of Museums. Takahisa of the UCLA Arts Council and was a recipient of joined the Newark Museum in 2014, and under her the International Association of Designers award leadership, the museum opened the MakerSPACE, an in textiles. In his tireless promotion of craft as a intersection of art, science, and technology. Additionally, respected art form, he introduced the nation to she led the revitalization of museum programs for California and western craftspeople with his “Letter diverse audiences, such as Late Thursdays and Second from Los Angeles.” Kester curated a number of Sundays, and reintroduced art classes and courses for exhibitions, and his first, “Craftsmen USA ’66,” was adults, including Vitality Arts for individuals 55 and older. shown at the opening of the Los Angeles County For many years, Takahisa was a consultant to museums, Museum of Art (LACMA), where he was the principal cultural institutions, and schools. She was instrumental exhibition designer. His architectural designs in initiating programs at Boston Children’s Museum, elegantly presented and enhanced the perception Seattle Art Museum, Brooklyn Museum, and the National of artworks at LACMA for more than 50 years; he September 11 Memorial & Museum. designed more than 100 exhibitions there and reconfigured its many galleries.

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The must-have, comprehensive resource for Museum professionals handling rights-related work

New Rights and Reproductions The Handbook for Cultural Institutions Second Edition Edited by Anne M. Young “If you want to maximize the reach and impact of your cultural works, or need to avoid breaking the law while dealing with works created by others, buy this book and read it.” —Lea Shaver, IU McKinney School of Law Building upon the guidelines, standards,

edition, the Handbook further investigates currentand best trends practices in rights outlined and in reproductions the first practices, notably expanding the discussion of fair use guidelines and codes, Creative Commons and RightsStatements.org, open access, social media applications, and the overall process of conducting rights clearances and obtaining permissions for the growing list of possible uses of a cultural institution’s IP. Anne M. Young heads the rights and reproductions department at the Indianapolis

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Tenet (185 3-D printed tools made and/or used in the studio), Tom Joyce Studio © 2017 Stereolithography printed clear polycarbonate, LED lights, metallurgical coke 12 x 24 x 20 feet (dimensions variable) Photo credit: Daniel Barsotti The image appears in Tom Joyce: Everything at Hand, published by the Center for Contemporary Arts, an awardee in the 2018 AAM Publication Design Competition.

48 MUSEUM / January−February 2019 / aam-us.org

ATTRACTING AND RETAINING VISITORS IS HARD WORK

THESE TWO STUDIES CAN HELP.

Taking Out the Guesswork: Using Research to Build Arts Audiences Learn about three tasks crucial to successful audience building: understanding potential audiences, creating effective promotional materials, and tracking and assessing progress.

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A BENEFIT OF MEMBERSHIP IN THE AMERICAN ALLIANCE OF MUSEUMS

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AAM 2019 ANNUAL MEETING & MUSEUMEXPO | MAY 19 22 | NEW ORLEANS