Resident Evil 20 Th Anniversary

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Resident Evil 20 Th Anniversary RESIDENT EVIL 20 TH ANNIVERSARY SPECIAL March 2016 Great Dragon’s Dale | RE 20’ Anniversary КлассичесКая линейКа: СОДЕРЖАНИЕ: Resident Evil .........................................................3 20 лет Resident Evil 2 ......................................................6 Resident Evil 3: Nemesis ....................................9 Resident Evil Code: Veronica ..............................13 вселенной Resident Evil Zero ..............................................17 Resident Evil 4 ...................................................20 Resident Evil 5 ...................................................25 Resident Evil Resident Evil 6 ...................................................29 спин-оффы и онлайн: Resident Evil: Survivor .........................................33 Resident Evil Survivor 2: Code Veronica ..............35 главный редактор: Resident Evil Zero ПРОлОг 17 Resident Evil: Dead Aim .....................................37 «Dолина Великого Dракона» продолжает внимательно сле- Егор Resident Evil Outbreak ........................................39 дить за судьбой культового игрового сериала. Однажды мы "Neon Knight" Resident Evil Outbreak File #2 ............................41 уже делали спецвыпуск, посвященный первому юбилею все- Resident Evil: Operation Raccoon City ................43 ленной Resident Evil. С тех пор незаметно минуло ещё десять Соловьёв Resident Evil: The Umbrella Chronicles ..............46 лет, и мы решили вновь обратиться к теме, любимой как среди Resident Evil: The Darkside Chronicles ...............49 авторов журнала, так и в кругу наших читателей. Часть ста- авторы: Resident Evil: Revelations ..................................53 тей мы взяли из прошлой версии выпуска, немного дополнив и Resident Evil: Revelations 2 ...............................55 переписав их. Некоторые материалы созданы с чистого листа Umbrella Corps 59 Resident Evil Gaiden 61 Umbrella Corps ..................................................59 и отражают произошедшую за эти годы переоценку ценностей. Андрей Если раньше мы были моложе и эмоциональнее, заостряли "SnV" внимание на внешних и очевидных моментах, то теперь поста- Мобильный форМат: рались более вдумчиво проанализировать представленный Восьмибитный Resident Evil Gaiden ..........................................61 многочисленными авторами хоррор-эпопеи контент. Насколь- Resident Evil: The Mercenaries 3D ......................63 ко хорошо у нас это получилось – предлагаем решить вам. Resident Evil на телефонах ...............................65 Евгений Resident Evil на гаджетах .................................70 А что же сам юбиляр? Серия прошла за эти годы необыч- "DEziG" ный, в чём-то даже удивительный путь. Она эволюционирова- на новый лад: ла, иногда умирала и тут же рождалась вновь, полностью ме- Закиров Resident Evil Rebirth .........................................73 няя оболочку, иногда возносила своих поклонников до звёзд, иногда больно роняла их на землю и горько разочаровывала. Resident Evil: Deadly Silence .............................75 За двадцать лет эта виртуальная вселенная превратилась в Валерий Resident Evil на гаджетах 70 Resident Evil: «портированные» версии .........76 уникальный культурный феномен, выходящий далеко за рам- "Macintosh" Resident Evil: компиляции и переиздания .....81 ки мира видеоигр. Теперь это огромное мозаичное полотно, Resident Evil 2 Remake .....................................85 сотканное из игр, фильмов, книг, музыки, арта, мерчендайза, Акулинич Resident Evil на PC ............................................87 фанатского креатива. Как творчество сподвижников Говарда Лавкрафта, создававших независимо друг от друга мифы о не рождённые на свет: Ктулху, пространство Resident Evil лишено единого замысла и Дмитрий Biohazard 2: Prototype ........................................89 единой авторской руки, но всё равно сохраняет узнаваемость. "SeaRaptor" Resident Evil (GBC) ............................................92 Biohazard 2: За двадцать лет изменилось многое. Кто-то считает, что Павлов Prototype 89 Resident Evil Zero (N64) ....................................93 Resident Evil вообще перестал быть «ужастиком» и вспахивает Resident Evil Portable .......................................94 теперь чужую поляну, соревнуясь с Call of Duty. Кому-то переме- ны по душе, а классическая механика ранних частей не вызыва- дизайнер: больше, чеМ игра: ет никакой ностальгической грусти. Но и те, и другие без сомне- Resident Evil в кино и анимации .....................95 ний идут в магазины, как только появляется на полках очередная Dragonmaster Вселенная Resident Evil вокруг нас .................104 игра с любимым заголовком. И ведёт их туда знакомая с детства Источник вдохновения: Sweet Home .............107 фраза: You have once again entered the world of survival horror... Alex Архитекторы великой легенды ......................108 Neon Knight Родная кровь. Сериал-побратим Dino Crisis ..112 Resident Evil Zero 64 93 Sweet Home 107 Resident Evil своими руками ...........................119 Great Dragon’s Dale | RE 20’ Anniversary Great Dragon’s Dale | RE 20’ Anniversary а Resident Evil К ПлОДОтвОРНАя ДЕбютНАя ИДЕя Автор: Разработчик: Capcom зачатке своём был исключительно Издатель: Capcom авторским. Синдзи Миками вы- Neon Knight рос отнюдь не только на японских Жанр: Survival Horror жизненных ценностях. Япония, как Платформа: PS one известно, по итогам Второй Миро- что сами завоеватели (редкий для Релиз в US: 30.03.1996 вой войны фактически живёт под них случай) относятся к покорён- ным островитянам нормально и Релиз в EU: 01.08.1996 оккупацией США, на её территории располагаются американские воен- не стремятся портить отношения. ные базы, а система образования риступая к рассказу о ве- в целом заточена под американ- Миками – один из тех самых личайшей хоррор-эпопее ские же стандарты. В результате «американизированных японцев». линей современности, немед- большинство современных японцев Высшее образование он полу- ниями и решают разнообразные Вселенная RE с самого нача- ленно следует акцентиро- лояльны к Америке, хорошо ори- чил в университете Досися (Kyoto загадки. Игра была знакома ис- ла как будто реалистичная, но Пвать внимание на личности её соз- ентируются в её масс-культуре, а Doshisha University), славящемся ключительно японской публи- в то же время «параллельная». дателя, поскольку этот проект в многие даже искренне любят, благо ультрапрозападными взглядами ке, на западе не выходила, и В ней нет конкретных геогра- даже на фоне более крупных учеб- Миками подумывал сделать её фических привязок; есть даты, ных заведений. Придя в игровую своеобразный римейк для аме- но нет реальных исторических индустрию, Миками с самого на- риканской аудитории. Однако личностей, соответствующих чала хорошо понимал, что любит выдавать её ровно в таком же эпохе (а в четвёртой главе, именно американская публика, а виде, только с осовремененной продолжая эту традицию, и во- потому успешно проявил себя в графикой, было бы несколько все появится выдуманный пре- ая работе над проектами по лицензии наивно. У японцев своеобразное зидент США). Тем не менее, компании Disney и очень быстро отношение к художественно- это именно наша вселенная, вскарабкался по служебной лестни- му содержанию видеоигр – его поскольку действуют в ней це, получив должность продюсера/ может вовсе не быть, лишь бы ровно те же законы крупного режиссёра, а также карт-бланш на К геймплей оправдывал ожидания. бизнеса, корысти, пренебреже- реализацию собственной задумки. Для западных потребителей, ния к человеческой жизни. За наоборот, простительны некри- кровавыми событиями в замке темно, загадочно тичные огрехи в техническом Спенсера кроется обыденная и страшно исполнении, но внятный сюжет картина стремления сильных должен присутствовать обяза- и богатых людей к ещё более Задумка у Миками зрела давно тельно. Так концепция блужда- неограниченной власти, щедро раскрыта в приквеле Resident лановским»). Нечисть из Sweet и поначалу была до крайности при- ния по замку с нечистью стала сдобренная подлостью и преда- Evil Zero. В свою очередь пер- Home уступила место ожившим митивной. Источником вдохновения обрастать литературной состав- тельством непосредственного сонажи, управлять которыми мертвецам и биологическим му- служила старенькая «капкомовская» ляющей. Сюжет получился по исполнителя операции. Альбер- приходится игроку, намного при- тантам, позиции центральных игрушка Sweet Home для NES (выпу- сути своей приторно легкомыс- ту Вескеру, заманившему соб- митивнее. Крис Редфилд – гора персонажей заняли бойцы спец- щенная ещё до появления Миками в ленным, пестрил обилием откро- ственный спецотряд в ловушку мышц и благородства. Джилл наза, а лейтмотивом повествова- компании) – квест по мотивам одно- венных глупостей, зато отлично и уничтожившему его в ходе Валентайн – неопытная наи- ния выступила противозаконная именного художественного фильма, закручивал интригу и приковы- испытаний нового биологиче- вная дурёха, непонятно каким деятельность трансконтинен- в котором пятеро персонажей бро- вал внимание к действующим ского оружия, впоследствии до- образом прошедшая отбор в бо- тальной фармацевтической дят по огромному дому с привиде- лицам драматичной истории. велось стать главным злодеем евое подразделение. Выручать корпорации. Получился этакий всей саги. Хотя непосредствен- её то и дело приходится суро- коктейль милитари-фикшена с но в концовке Resident Evil его вому бородачу Бэрри Бёртону, триллером, напичканный наси- очевидным образом убива- у которого за плечами маячит лием,
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