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UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K Í ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2019 OR ‘ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 000-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Name of Each Exchange on Title of Each Class Trading Symbol Which Registered Annual Report Common Stock, $0.01 par value EA NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes Í No ‘ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes ‘ No Í Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
View the Manual
A Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. © 2019 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”®, the Codemasters logo and “Grid”® are registered trademarks owned by Codemasters. “RaceNet”™ is a trademark of Codemasters. All rights reserved. Uses Bink Video. Copyright © 1997-2019 by RAD Game Tools, Inc. Powered by Wwise © 2006 - 2019 Audiokinetic Inc. All rights reserved. Ogg Vorbis Libraries © 2019, Xiph.Org Foundation. Portions of this software are copyright ©2019 The FreeType Project (www.freetype.org). All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. -
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers EA Partners Expands to Chillingo and Playfish to Help Independent Developers Publish on Fast-Growing Digital Platforms REDWOOD SHORES, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) today announced that Chillingo and Playfish™ will offer publishing services to the fast-growing mobile and social gaming platforms to the independent development community. Following the successful and award-winning EA Partners program, EA will be expanding its partnership programs for Chillingo and Playfish furthering the delivery of fresh content to platforms such as the Apple App StoreSM, Google Android™ and Facebook®. Since its establishment in 2003, EA Partners has built a reputation for working with top-notch independent game developers, promoting both creativity and innovation amongst its global partners. Current partner titles include Epic Games and People Can Fly (Bulletstorm™), Crytek (Crysis®2), Valve (Portal 2), 38 Studios (Kingdoms of Amalur: Reckoning), Spicy Horse (Alice: Madness Returns™), Grasshopper Manufacture (Shadows of the Damned™), Paramount Digital Entertainment (Rango The Video Game), Trap Door (Warp), Funcom (Secret World) and Vanguard Games (Gatling Gears). EA partner studios also include Insomniac Games, Starbreeze Studios and Respawn Entertainment with forthcoming titles. "The EA Partners program has proven to be a phenomenally successful model. It is an all around win-win situation. The program allows EA to partner with some of the world's best console, PC and digital developers while providing those independent developers with a global distribution/publishing partner," said Bryan Neider, EA Games Label COO and General Manager of EA Partners. -
MDS Games Schedule V2.Indd
NZGDA CONFERENCE PROGRAMME 10AM SATURDAY 19 MAY 2012 LEVEL 16, MEDIA DESIGN SCHOOL 92 ALBERT STREET, AUCKLAND This programme may change and was last updated on 2 May LEVEL 16 LEVEL 14 LEVEL 17 9.00am REGISTRATION - Media Design School Foyer 10.00am Welcome – Mario Wynands Living The Dream and Enduring 10.20am The Nightmare (It’s Tough Being Indie) – Alex Amstel 11.00am Making More Awesomeness 15 years/9 lessons – Ninja Kiwi Panel Autodesk Character Animation – Mario Wynands Made Easy 11.30am Interactive Narrative – Edwin Mcrae 12.00pm Touch Happy HTML5 Games <3 Getting your First Investor Making Games with Gamefroot Windows 8 – Nigel Parker – Mitch Olson – Dan Milward 12.30pm LUNCH BREAK - Lunch not supplied Servers for Indie Game Devs Making a BAFTA winning iPad 2.00pm Staying Agile – Gustav Seymore – Thomas Middeldorp game – Druhin Mukherjee 2.30pm Designing for High Impact Build a Business Not an App Sometimes it’s Fun to Hit Things – Jonathan Rogers – Tuyen Nguyen & Victoria Mackinlay With a Stick – Eric Oloffson 3.00pm Metrics That Keep You Up At Night Inside Sparx – Serious Games Decision Structures in Tech/Skill – Nick Willis – Maru Nihoniho Trees – Carl De Visser 3.30pm Better Living Through Games Artists and Programmers: The Building Believable Characters – Tim Nixon Missing Link – Antonio Lattanzio – Mike Porter 4.00pm Powering Games with Amazon Advergaming and Licensing WebGL for Fun and Profi t Web Services – Adrian White – Ben Dellaca – Danu Abeysuriya 4.30pm Amazon Startup Pitch Session AFTERNOON TEA 5.00pm How to Make Your Robot Unicorn Attack – Jeff Olsen 5.30pm NZGDA – Stephen Knightly 5.45pm Prizes and Announcements – Frances Valintine 6.00pm DRINKS & NETWORKING - The Corporate Box, Ground Floor Proudly sponsored by: SPEAKERS ALEX AMSEL JEFF OLSON – KEYNOTE SPEAKER – KEYNOTE SPEAKER Tuna Adult Swim Games Alex Amsel is an award nominated video games Jeff Olsen is the Vice President of Adult Swim Digital developer, digital and social media consultant, and and spearheaded the creation of Adult Swim Games. -
Accelerating Worldwide Delivery of Game Builds
CODEMASTERS GAMES & SOFTWARE Accelerating Worldwide Delivery of Game Builds aT a GLanCe The Company the file transfer,” said Jonathan Humphrey, IT director at Codemasters. “Not only does industry Codemasters is a leading developer this slow down the process of getting a Games & Software and publisher of best-selling interactive game completed but it also creates a bigger entertainment products for a global audience margin for error.” products across multiple gaming platforms and Aspera Enterprise Server channels. Established in 1986, the company’s dominant brands include Colin McRae DiRT, “Aspera’s technology not only pro- Challenge Race Driver GRID, Overlord and Operation vides significantly faster transmission To counter the typical inefficiencies Flashpoint, and recently secured the exclusive speeds, which reduce the margin for of file delivery over the public inter- net, such as high network latency worldwide video game rights to Formula 1. error but also includes comprehensive and low bandwidth utilization, The award winning video game developer has security and data verification schemes which result in slow, unpredictable implemented Aspera high-speed file transfer and unreliable file transfers. to ensure that the possibility of cor- software to enable fast, secure and reliable ruption is reduced significantly. Plus, Benefits transmission and distribution of its game builds at global distances. adaptive bandwidth control allows • Multi-GB file transfers are faster, more predictable and completely concurrent transfers to run with -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Annual Report & Accounts 2020
DRIVEN BY AMBITION ANNUAL REPORT & ACCOUNTS 2020 w FOR OVER 30 YEARS CODEMASTERS HAS BEEN PUSHING BOUNDARIES 2020 WAS NO DIFFERENT. WE’VE ONLY JUST STARTED. STRATEGIC REPORT Our Highlights 02 Company Overview 02 Chairman’s Statement 04 Market Overview 06 Chief Executive’s Review 10 Our Strategy 14 Strategy in Action 16 12 Months at Codemasters 18 DiRT Rally 2.0 24 F1 2019 26 F1 Mobile Racing 28 GRID 29 Financial Review 30 Principal Risks and Mitigations 34 GOVERNANCE Board of Directors 36 Corporate Governance Statement 38 Audit Committee Report 42 Remuneration Committee Report 44 Directors’ Report 47 Statement of Directors Responsibilities 48 Independent Auditor’s Report to the Members of Codemasters Group Holdings plc 49 Codemasters produces FINANCIAL STATEMENTS iconic games and is a world leader in the Consolidated Income Statement 56 Consolidated Statement of Comprehensive Income 57 development and Statement of Changes in Equity 58 publishing of racing titles. Consolidated Statement of Financial Position 59 Consolidated Cash Flow Statement 60 Notes to the Consolidated Financial Statements 61 Company Statement of Financial Position 96 Company Statement of Changes in Equity 97 Notes to the Company Financial Statements 98 Company Information 102 S trategic R eport G IN POLE POSITION overnance Codemasters is a world-leader in the F inancial development and publishing of racing games across console, PC, streaming, S and mobile. It is the home of revered tatements franchises including DiRT, GRID and the F1® series of videogames. In November 2019, the Group acquired Slightly Mad Studios and added the award-winning Project CARS franchise to its portfolio alongside Fast & Furious Crossroads. -
Interactive Entertainment and Internet Segments Are Converging, Entertainment Shifting the Landscape of the Traditional Video Game Market
North America TMT Internet FITT Research Company Company 31 October 2010 Fundamental, Industry, Thematic, Thought Leading Deutsche Bank’s Research Product Interactive Committee has deemed this work F.I.T.T. for investors seeking differentiated ideas. The Interactive Entertainment and Internet segments are converging, Entertainment shifting the landscape of the traditional video game market. Digital, social and mobile gaming are emerging as the next major drivers of the interactive gaming space in the US over the next several years. The social and massively multi- player segments should also offer an attractive opportunity for monetization of Extending Game Play to the virtual goods, one of the fastest-growing segments in the space. Masses... beyond the console Fundamental: Growth Driven by Penetration of the Long Tail Global Markets Research Industry: We see Nearly a $30bn US Market Opportunity by 2014 Thematic: Digital, Social and Mobile are Key Emerging Themes Thought Leading: Adoption, Engagement, and Monetization Phases We Favor Activision Blizzard for Digital Position and Google for its Android Platform for Mobile Gaming Jeetil Patel Herman Leung Matt Chesler, CFA Research Analyst Research Analyst Research Analyst (+1) 415 617-4223 (+1) 415 617-3246 (+1) 212 250-6170 [email protected] [email protected] [email protected] Deutsche Bank Securities Inc. All prices are those current at the end of the previous trading session unless otherwise indicated. Prices are sourced from local exchanges via Reuters, Bloomberg and other vendors. Data is sourced from Deutsche Bank and subject companies. Deutsche Bank does and seeks to do business with companies covered in its research reports. -
Annual Review
annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories -
REVIEW GUIDE Game Info Background Gameplay Notes
REVIEW GUIDE Game info Rating: PEGI 3, ESRB Everyone Supported languages: English, French, Italian, German, Spanish, Russian and Polish Players: 1-2 (local), 2-12 (online) via Steam or FeralNet cross-platform multiplayer Mac- Linux-Windows; Mac App Store version is Mac-Mac and only between MAS players Release date: November 10th 2015 Steam and Feral Store, TBC Mac App Store Platform: Mac and Linux Website: http://www.feralinteractive.com/x/mac-games/gridautosport/ System requirements / Press resources / Launch trailer Background GRID Autosport is the latest game in the hugely respected GRID racing series, originally developed for PC and console by Codemasters. It is a simulation-style racer, where players can take the wheel of a variety of cars in a variety of race types, competing in locations all over the globe and in head-to-head online multiplayer races. Gameplay notes Game modes GRID Autosport features a variety of game modes: • Career mode – the main single-player mode, where the player competes as a member of a race team. This game mode takes place over seasons and he or she must complete team and sponsor objectives to earn XP and money to progress. XP will level the player up, while money may be spent on acquiring new cars and upgrading current ones. • Online mode – see Multiplayer below. • Custom Cup mode – a customisable race mode where the player can choose vehicle type, location, race type etc. • Splitscreen mode – see Multiplayer below. Multiplayer GRID Autosport features 2-player local multiplayer and 12-player online multiplayer. Owners of the Steam version of the game can play online via Steam, while Mac App Store players can play via FeralNet. -
Firefly Studios
SCOTTISH GAMES INDUSTRY PROFILES 2013 THE HOME OF INNOVATIVE GAMES DEVELOPMENT H ELLO_ Welcome to our 2013 profile of the main players in the games industry in Scotland. Scotland is a world leader in this sector, and you will see from these profiles that the depth of talent and ambition is enviable. To find out more about Scotland and its gaming industry, visit www.sdi.co.uk/dmci or call +44 (0)141 228 2828 OUR INDUSTRY CONTINUES TO PRODUCE WORLD-BEATING GAMES THANKS TO THE INNOVATION, SKILLS AND CREATIVITY OF OUR PEOPLE, AND OUR CAPACITY IS GROWING AS WE ATTRACT THE BEST TALENT FROM ABROAD TO OUR SHORES. TODAY SCOTLAND IS SEEN AS ONE OF THE KEY PLACES TO BE IN THE GAMES INDUSTRY S T EN T ON C 2 Scottish Development International sdi.co.uk/dmci 2 S cottish edia M D evelopment nteractive nteractive I ducation E roduction P ocial & S utsourcing O ervices S evelopment I D nternational arketing and arketing M usic, Composition & ames nimation rofessional rofessional R, age ocalisation & Testing ocalisation Company / University Company / University G PC Console Handheld Mobile Online Smart TV Stream P Technology L & Colleges Universities, Research P Recruitment & A M P 4J Studios t t t t t 6 Axis Productions Ltd t 7 Beartrap Games t t t t 8 Binary Pumpkin t t t t t 9 Black Company Studios t t t t t t 10 Blazing Griffin t t 11 sdi.co.uk/dmci BrainDead Ape Games t t t 12 Chunk Games t t t t 13 Claymore Games t t 14 Cloudgine Ltd t t 15 CONTENTS Cobra Mobile t 16 Codeplay Software Ltd t t t t t t t t 17 Criss Cross Games t t t 18 Dave Sapien Ltd t