uestBusters TM The Adventurer's Journal August, 1987 VolN,#8 Station£ all: W elcoine Back, Floyd! By William E. Carte main items to open it, things that aren't It's been five long years since your hard to find. The trick is in getting them heroics on the planet Resida. back to the safe. After being promoted from Ensign 7th You won't meet any people on the Class to Lieutenant lst Class, you were space station, but do get to interact with a certain that life in the Stellar Patrol balloon creature, an ostrich and a robot would finally be exciting. How wrong named Plato. And of course, Floyd, that you were, for your daily routine of precocious robot who saved your life in scrubbing the decks has been replaced Planetfall, will help. In fact, you can't with dull paperwork. Today's finish the game without his assistance. assignment Go to the space station But as time goes by, Floyd's behavior Gamma Delta Gamma and pick up a grows erratic. Emitted by the pyramid, a supply of Request Form Forms. Just strange force seems to be affecting him, another boring day-or is it? and you've only got a limited amount of No-one greets your arrival at the space time to find the pyramid and put an end to it Otherwise the station explodes, and station, for the place turns out to be from the Captain's safe. This is not there's no way io escape. Without food deserted. The station itself, all seven merely an initial puzzle that opens the and water, as in the original game, you mappable levels (it actually consists of way into another phase of the game, as may also perish, and it helps to get some nine levels), proves as intriguing as the one would think, but turns out to be the sleep now and then. mystery of the missing crew. By visiting main quest that keeps you occupied the Commander's Quarters right away and throughout Station/all. You need four Continued on page nine using the tape found there, you'll get some information about an alien ship that showed up near the space station just a Ultima V & Wizardry IV few days ago. It seems that shortly after the crew removed a strange pyramid from July 17-Two monster games are nearing the first time we're beginning all the the alien ship, things began to go completion, so we asked Richard Garriott conversions before the game is even haywire on the station. Machinery and Robert Woodhead for updates. finished. Because we've had a problem malfunctioned, robots started attacking with that in the past, getting conversions the crew (even the automatic doors tried Garriott: We're into what we call alpha out on time. So we're trying extra hard to bite people as they walked through), test on Ultima V, which means that with on that this time. and no one could determine what was the exception of bugs that will exist right wrong. up till near the end (and hopefully not Woodhead: As of today we've just As you listen to the tape you realize after), that the game is fully, physically shipped off round four of beta-testing. you've got to get a very important key functional. Meaning that you can go in We have a couple of beta-testers who are and out of all the towns, transact with all about to finish the game after a month­ >Inventory the shops, do all the game mechanics. and-a-half of playing it actively. The The thing that is not yet finalized, and graphics are pretty much finalized, ...... 3 which will before we go into beta test, is although we 're going to be doing some Interview: Brian all the plot elements. That's what we're improvements as time permits. We have Moriarty on Beyond doing now, installing plots and completely run through it ourselves and ..•...... •....•. 4 debugging. I know that seems odd, but made sure it's working, and we're just Defender of the Crown.5 with me the plot is one of the very last having the beta-testers sort of find the Walkthrus: Fantastic things to go in. cracks in it so we can plug those up. The Four & Lurking Horror.6 IBM and Apple versions are in the same Might & Magic Tips .... 7 The current projection for the Apple state, and the only difference is that we Dark Horn ...... 8 version's release is the middle of need to do a few more graphics for the Waiting for Duffy & September. The Commodore should IBM. But the IBM version won't Keys to the Kingdoms.10 follow fairly quickly. We've already got Continued on page eleven Swap Shop ...... 11 the Commodore translation started, so for Letters ~Adventure Hotline . . . to the ~ Editor The Adventures of August substitute for ordinary commands. (At Dear QuestBusters: Only a couple of months behind schedule, least that's what this press release says!) Almost every review I've read in QB Guild of Thieves, the sequel to The It was written by Jeff O'Neill, who also lately has complained about games where Pawn, is finally out It also takes place penned Ballyhoo. the object is to kill an evil wiz.ard. in Kerovnia, which may be reached via What's the beef here? Personally, I enjoy wiz.ard "sanctions" and try not to go to most computers (even Atari 8-bit). Not Sold in Stores bed without icing one or two evil wizards Another graphic adventure imported by "No publisher has the guts to go into the just to keep in practice. Besides, the Firebird, Golden Path is available for the text adventure market today," says suckers need to be kept in line. So let's ST. Its central figure is a white-bearded , so he and Muffy Berlyn, put an end to the bellyaching about doing old man who is also a martial arts guru, whose Brainwave Creations, Inc., our patriotic duty and snarfing a couple of and the game includes an on-screen help produced RAGER and ,the development bad guys, ok? feature. Alternate Reality, The Dungeon system and parser it employs, will begin Bob Brickeen arrived in mid-July for C-64, and the selling RAGER via mail order this fall. Apple version should be out by now. Origin Systems had planned to carry the Actually, this continuing theme is part of a conspiracy of Evil Wizards and their game, but finally decided againt it due "to supporters to retake Sosaria, the Great The Conversions of August weak sales figures for text adventures in Underground Empire and other fantasy P hantasie III and Realms of Darkness general," according to Robert Garriott, lands. Our main strategem is to lure all have been translated for the C-64. The C- Origin's J7resident Berlyn had hoped the adventurers off into space games, 64 Age of Adventure, a pair of Stuart someone else would pick up the game, thereby sparing the lives of the next "ACS" Smith's early games, is also but found "everyone says owns generation of Evil Wizards. And it was taking up shelf space across this great the text adventure market, so there's no working, until you wrote this darn letter! land of ours (it's only $14.95, also point in anyone else doing one." (Since available for Atari 8-bit and Apple). going head-to-head with Infocom in 1984, Dear QuestBusters: Ultima IV is supposed to finally ship for Broderbund has dropped all but one of Why don't you review original the IBM in August It's not an their Electronic Novels and Mindscape games like Faery Tale Adventure, instead adventure, but strategy fans might like to has put its Angelsoft text adventures into of just conversions? Allen Reinwasser know Mac 0 gre is also on the shelves. their Thunder Mountain line of $14.95 software. Spinnaker has also cut their Mainly because we only recently got hold Any Day (or month) Now graphic adventures to $14.95.) "But we of an Amiga and are still tracking down Microlllusions, who did Faery Tale think there are people out there who will the companies producing Amiga-specific Adventure for the Amiga, is planning buy text adventures," said Berlyn, "and titles. (Most of the major companies are Land of Legends for the same machine. will support a company that does high only doing conversions.) We did locate EA is bringing over a pair of British quality products." A year-and-a-half in Micro/llusions and will be covering that adaptations of the arcade game Dragon's the making, RAGER is being converted game soon. Contributing Editor William Lair, which will contain all the sequences for all systems (even Atari 8-bit) and will Carte just got an ST, so we'll be doing more on ST-specific games soon, and are from Dragon's Lair I and//. Both on the be priced at $29.95. For more info, call 617-896-5835. Or write: Brainwave scouting aboUJ for an IBM clone for the same disk for the C-64 only, these are office. part of their Amazing Software line. All Creations, Inc., 32 Mt. Pleasant Dr, RR we have right now are the names, but #3, Brewster, MA 02631. some of the titles on Firebird's fall line­ up-Druid I, Jewels ofDarkness, Pandora Phantasie IBM Bug? QuestBusters tm and Black Lamp (early '88~ be If you're playing Phantasie on the IBM, Editor: Shay Addams adventures. PolarWare's next graphic back up your characters with the "save News Editor: Nuyu adventure in the Comprehend line will be party" option before buying the ninth Contributing Editors: Ron Wartow, Talisman, written by Bruce Hoffman. ring in Phantasia One QBer says a bug DWP, Ken St Andre, Tim Snider, occasionally caused this ring (and others) Stephen King, Brian Smith, Bob Guerra, to disappear, and the one from Phantasia William E. Carte, Charles Don Hall, And Neither Could I can't be replaced. Whether the problem is Mike Bagnall, Tracie Foreman-Hines The next Infocom game sounds off-the­ unique to that disk or can strike wall: Nord and Bert Couldn't Make Head anywhere, anytime on the IBM version is QuestBusters is published monthly by the or Tail of It. It's actually eight stories unknown, but as we said last month: Addams Expedition, POB 525, set in the town of Punster, where you Back up your characters frequently in role­ Southeastem, PA 19399-9968. Annual playing games! Now! must restore order by deciphering subs, $16. Canada $22, Intl $28, Varn, 19 gold pieces. Contents Copyright messages filled with double meanings and Shay Addams, 1987, All Rights tricky words. Though not text More MacAdventures Reserved. Copying without permission adventures, each of the stories will Deep Angst, a World Builder adventure is prohibited by law and punishable by "present a series of wordplay puzzles," being stationed on a Kuwaiti oil tanker in such as situations in which cliches Continued on page eleven the Persian Gulf. MANIAC MANSION A me~r blazes across the night sky in better than the "wheel" the introduced in the openmg scene of Lucasfilms' latest Labyrinth. Fourteen verbs are listed in a outing-but it doesn't stop at the edge of menu below the picture, and you point the screen, as it would in a conventional and click with a joystick to activate one graphic adventure. Instead, the meteor This sounds just like the interface seen in keeps screaming along while the screen Interplay games like Tass Times but is scrolls to unfurl a panorama of the ~ignll!~tly ~~r. Rather than ~lecting countryside, fmally crashing behind an look and clicking on an object in the old mansion. This prologue, a line of picwre window, you work with the "what text explains, occurs 20 years before you is" verb. When you move the cursor over enter the story. (''Twenty years ago an item, its name appears behind the today," it says, which made me wonder if be ketchup. phrase "what is," so you can efficiently Sergeant Pepper might show up later.) . The ~igners even incorporated a scan a room's contents by gliding around After an upbeat tune reminiscent of cmemabc technique, the cutaway (referred the screen. those heard in M.U LE. and Tass to here as "cut scenes''). Intermittently Times, you're asked to choose three of the current scene is replaced by an Convenient Features six teenaged characters for your team. animated sequence that furthers the plot To move about, you choose "walk to " 'f!1eir goal is to rescue Sandy, who's been These are brief, and you can kill one if ~n joys.tick the cursor to a spot and ' kidnapped by Dr. Fred, a mad scientist­ you've already seen it At first I was click on 1t Unlike their counterparts in annoyed when my actions were ~ who lives in the mansion. Serving Sierra's animated games, these characters the mterests of the "evil meteor," Fred interrupted, but soon found myself won't bump into an object that blocks spends his times in a secret lab in the anticipatin~ the next one. I'm thinking the path. Instead, they'll walk around it of scenes like the one in which the mad basement, plotting to take over the world and ~n to the destination. If Syd's at the I'm not sure how he intends to do so at scientist paces the floor, muttering "How left side of a room, you can point at the this point, but it does entail strapping can I take over the world, when I have to top of the stairs and he goes east and then teenagers to a machine that sucks their use this cheap equipment?" The authors' upstairs. (In a Sierra game this would brains out One of your characters must rich humor has not been rel~gated to cute require two separate "point and clicks.'') responses to commands or words the be David, Sandy's boyfriend; the rest are .7~en more convenient is the way "walk parser can't handle, and is occasionally up to you. to IS set up as a default option. After presented graphically as well as in executing most actions, such as "open Three Independent Characters dialogue. door," you don't have to move to the Each is individually controlled, has his Each room is displayed with the menu to "walk to" the door, for that or her own inventory and can travel to scrolling technique seen in the opening command is automatically selected. You different locations at the same time. scene, which gives the house a sense of don't even need to "walk to" an object to Solutions to some puzzles require at least spaciousness missing in conventional "pick up" or "open" or "blrn it on." graphic games. In its 55 rooms you'll two ch~ters acting in unison. To open Choose such a verb, and the character is a certam door, one "kid" must stand g~t to fool around with 450 objects: a smart enough to know he must first walk before a newel (whose definition we all microwave oven, a Victrola attached to a over to the object The parser also learned in Hollywood Hijinx, didn't we?) cassette recorder, a video arcade, and a facilitates commands that require potted plant named Chuck. Things and push it A nearby door opens, but pr~positi?.~ ~d direct objects. After you closes immediately if that person moves. happen .in real-time, and you'll wind up click on give and choose an item in a So you've got to have one person open locked m the dungeon if you don't move character's inventory, the item's name and the secret door and another standing by to quickly when one of the weirdos enters the word "to" are displayed. Next you enter and explore the area beyond. the rooms and takes you by surprise. choose a character as the direct object, A quick tour of the house turns up Na~y, '?e graphics not as sharp as whose name appears and completes the some oddities: a chainsaw hanging on a those ~ Sierra s animated games, which command. You may then jab the button kitchen rack next to more mundane are designed for machines with finer to exe:cute the command, or change your utensils, week-old food in the dining resolution, but the animation is just as selecbons. The "new kid" verb lets you good. When a character speaks, his lips room, and a nuclear reactor in the ~witch to another character, or you can basement The folks who live here, move and the words appear at the top of Just press a key. the screen. Besides a singular graphics though ~t as bloodthirsty fiends, prove It's beginning to look as though to be funmer than fearsome. There's Dr. style and fine animation, the program Lucasfilms has tossed in the 3-D towel profits from excellent sound effects: Fred, Nurse Edna, the Purple Tentacl~ on ~ctal graphics, but they've managed gang that makes the Adams Family look crickets chirp, meteors whoosh alarms to wrmg some clever visual effects out of blare. ' normal. In fact, Maniac Mansion is this game. Shine a flashlight in a dark really a parody of movies like Texas room, and it lights up a single square of Chainsaw Massacre. You'll see blood Reinventing the Wheel the room instead of the entire location. The Lucasfilms team devised a new s~ on a kitchen wall, but the red liquid oozmg from the refrigerator turns out to parser substiblte that works infmitely Continued on page nine Interview: goes Beyond Zork QB: The rumors we've heard about show your possessions. And you can of the game on every move and can restore Beyond 'Zork say it's not a text adventure, program that window to show only one or it back once. So now it's safe to die. If but some new kind of interactive game. the other, or the stats. By saying you want to jump off the cliff where the inventory · and priority, that freezes the sharks are just to see the description-but Moriarty: That's not true at all. inventory in this window, and the room don't feel like saving and restoring-you Certainly it's a text adventure. It's fairly descriptions will then appear in the main can do so. You jump off, it says you're similar to what we've done before. When window as they normally do. dead and gives you the option to Undo. I finished Trinity, I sat back and looked at But you can only Undo one move. That our interface and said, "What can I do feature won't be available on some within the constraints of our technology machines, like the Apple and the C-128, to make the adventuring experience a little only on those with enough memory to easier?" I looked at the features of support a RAM save on every move. different home computers, the features These are all reasons to get one of these people wanted, and at some other types of nice machines. People who see this on an games. So Beyond ilJrk is a fairly large Another thing I liked about the old Scott ST are not going to want to play it on but fairly conventional text adventure with Adams games was the list of room exits any other version. Because it's really nice this new interface that makes it somewhat at the top of the screen. That's a part of on that machine. easier and more enjoyable to play. This is writing room descriptions that has always in our Plus system, so it doesn't run at all bugged me: We have to have at least one QB: Which system will it play best on? on C-64s or Atari eight-bit machines. sentence telling where the exits are. That takes up a lot of space, and there are only Moriarty: The Apple version contains all QB: Does it use a type-in parser? so many interesting ways to do that So I the features (except Undo), but just d0esn't said let's have a list of exits at the top. look as nice. Aside from that, the Moriarty: Yes. We still don't have the Now that's not such a revolutionary idea. gameplay is identical. The ST and C-128 means to get rid of that, though I really I thought of putting in a compass rose, versions look almost identical. The color would like to someday. And what pieces and all this other stuff, but finally I came is different-and by the way, we have of the interface you get depends on your up with an on-screen map that draws a color now-but the screen appearance is computer. The Apple II version, for typical Infocom map-little boxes with much the same. Of course, the ST plays example, doesn't have as many sexy lines and arrows connecting them. The much faster. features as, say the Atari ST. But we tried right side of the upper screen has a little to scrunch as many of the features, the graphics map that draws itself and updates QB: You referred to stats in the game? best versions of them, into each machine. as you walk around It shows rooms as They all have programmable function boxes and lines as their connections: If Moriarty: I spent a lot of time playing keys. So you can press a key and have it you open a door, a line appears to the next fantasy games like Ultima and Wizardry, type the word examine or · look (and a room. Dark rooms have question marks and one that I particularly liked a lot, carriage return) for you. You can set them in them. The one you're in is Xyphus for the . And I up any way you want I think there are highlighted, while the others are outlined realized it was fun to be able to name your ten on all versions but the C-128, which This feature doesn't work quite the same character and have all these attributes only has eight function keys. on all machines. The Apple II can't draw instead of having just one number-a those lines the way I wanted them; score-that says how well you're doing. I In watching myself play, I found the instead, it uses ASCII characters [letters thought it would be nice to adopt some of command I typed most was look. So I and numbers]. Other than that, the the conventions from this kind of game, said this is silly, why can't the room mapping is the same. so in Beyond 'Zork you don't have one description always be visible? After all, score, you have six or seven: endurance, that's what Scott Adams did in his This on-screen map won't replace the one strength, compassion, love, armor class original twelve adventures, with a split­ you draw yourself, but does make it much and so on. Your job in the game is, very screen showing the room description, easier to draw. It won't show rooms you much like in role-playing games, to raise exits and your inventory at the top, while haven't been to yet, but shows exits of these statistics. And your character grows you type in the bottom. So I said, let's your current room and all the exits of the as you progress through the puzzles, some take a giant step backwards. The screen is adjoining rooms that you've visited. And of which cannot be solved unless you've split in half in most versions. On the left in fact, having that on-screen map allowed achieved certain statistics. You can side of the top half is a programmable me to create a few puzzles that really don't somewhat control the types of statistics window. It can contain either the room work very well without it you "grow" in order to control the type of description or your inventory--0r your character you have. I don't like to call stats, which I'll explain in a minute. So The single greatest feature-and there are this a role-playing game, because it's not as you walk from room to room, instead plenty of othe~is called Undo. Say as much that as other games of this type. of the description coming in-line with you drop something and it disappears, you It's still an adventure, your commands as it does now in our can say Undo and it will take the entire games, this window is updated. If you game back one step in time, without Continued on page eight say inventory; the window changes to having to save it It remembers the state BEYONDZORK it stands, but fd rather say now. Continued from page four Defender of QB: What's the plot? but with very strong role-playing elements. Moriarty: You start as a level zero the Crown PeasantinapartoftheGreat QB: Is there much combat? Underground Empire that is mentioned in Why are we reviewing this game nearly several of the other games but never a year after its release? For one thing, Moriarty: Yes, much more than in any actually visi~the Southlands. You it's not really an adventure-even though other game we've ever had. That's travel to places like Mythicus and Thriss its called an "interactive movie," which another thing we found people like, and and get to visit the Enchanters Guild from implies logical puzzle-solving. Still, something I thought we could do better in Sorcerer again. What has happened is Defender has adventurous qualities and a text-based game than in a graphics that all the wizards in the land seem to enough role-playing elements to make game. Because after all, in a graphics have disappeared. Riots are running what is essentially a strategy game game what can you do with a monster amok, monsters are roaming the streets attractive to some adventurers, so we're except inflict some damage: His numbers and you're just a peasant sort of walking covering it now mainly to discuss the C- go down, your numbers go down, and around People start to accost you and 64 conversion. (It's hard to imagine that whoever's numbers go to zero first loses. send you off on these little missions. Amiga owners haven't already read about But in this, well, remember the Thief in You're also interested in loot, and there this game in a half-dozen places; even so, 7.ork fl It's that taken to a much higher are stores where you can buy things, the Amiga original will be discussed.) level of complexity and with a whole lot since if you don't you may die. You'll It's set in England during the days of more monsters, which are graded in need good armor if you're headed into a Robin Hood, when the Normans are ascending difficulty. In fact, in this game jungle full of Bloodworms, for example. invading Saxon territory. You can play you actually get to fight grues. one of four Saxon Lords in a campaign to QB: Shopping and killing? unite the land by wiping out three QB: It's about time! What about magic? Norman castles. Do so and you'll Moriarty: Definitely. Shopping and become King, but there are several ways Moriarty: Lots and lots of magic. Magic bartering is a very big part of iL This to lose. Another Saxon may beat you to wands as well as the usual spells and game has the activities of role-playing­ it, or your own castles and armies might potions, and lots of other weird magic, and the puzzles of interactive-fiction: be .destroyed. items. It's not the Enchanter series killing and shopping and magic-casting, The characters from which you choose magic system, with the Spell Book, but as well as puzzle-solving and, of course, have three traits-jousting, leadership and more like what you see in Rogue or reading. Another thing I should mention swordplay- and the skill setting is Ultima. It's more that style than about this interface is that people who determined by your choice. Some traits memorizing spells as in Enchanter. don't like it can throw it away with one may be increased pennanently or Frankly I was never a big fan of comma{ld Type "mode" and it turns it temporarily. The annoying quirks of the memorizing spells and then having to into a normal Infocom game. The whole Amiga version have all been addressed in memorize them again when magic was philosophy of the interface is ta make it the conversion. Once you've bought a failing; that got a little tedious. So this customizable, so you can use only the man castle or other item in the original is a little more straightforward: You features you want, or not use any if you gam~, you can't change your mind But you can in the C-64 game. point a wand at someorie and something choose. happens to him. Gameplay revolves around an aerial view map of England, where you send QB: Which came first, the idea for the armies to conquer the eighteen territories. QB: Did you leave room for puzzles? interface or the idea for Beyond 7.ork? Each one's value in gold and vassals (who help in some battles) varies, and you can Moriarty: There are lots and lots of Moriarty: I designed an interface and said ''read map" for these statistics. This puzzles, because obviously that's our "what kind of game would go well with phase is closer to Risk than to the action forte. A lot of the characters from the it?" The game sort of came out of thaL in & typical war game. A drawback to the 7.orks and the Enchanter games, and And there's a swprise at the end of the Amiga version is that you can't leave , all appear in Beyond 7.ork. game: It gives you the opportunity to do troops to guard a conquered territory, And some of the monsters and potions something that none of our other which means a valuable one is often and magic have their echoes here. It's programs let you do. But I won't say recaptured on the next tum. (You can do very much set in the 7.ork universe. anything more about that so by staging a tournamnent, but can't just pass a tum:) QB: Exactly how does it relate to the QB: When will adventurers be able to go In the C-64 version you aren't forced to other 7.orks? Beyond 7.ork ? move on each tum, eliminating this illogical battlefield situation. You may Moriarty: I don't like to call it a sequel Moriarty: The current plan is to have it pass a tum to guard such territory or to or a prequel, or even set it in time against shipping to the stores in the middle of the other games. I prefer to leave that October. We hope, with fingers crossed. Continued on page seven vague. People who play through to the So it should be out in time for end of the game may get a sense of where Christmas. 5 QuestBusters :Y~!;us: Lurking Horror & Fantastic Four y · •DO$ with OI•. Open . . Terminal Room OffA. 'Y**· OO+D directions depend on the ff•$.) Put Turn computer on. Login (number found •*D+** on $9000. E. E. N. D*H on *O•*· N. D. S. S. in documentation). Password (also found D. 0Open •eO.&•. 00+0 in docs). Click menu. Click editor. Fruits and Nuts, Imide Dome •* •** on •+D'YO*•· Read text. Click more (four times). D. Drop plastic, knife and axe. D. SE. U. Unlock door with key. Open door. Drop Wait Get A 'YD••. Wait Wait U. Unlock door with key. Open door. flask. [Save] S. [Inner Lair] Open box. Examine hacker. Examine•••.& Out Up. *** in •OD'Y*. Get +•D.. * coaxial cable. Wait O.A.* ff**•D about . hand. D. Attack creature with .&•OD** ..'Y$0. Get line. ••I.A.. S. W. A. 'YO.$. In. Down. Out Get •+'Y 9*11• with OI$ (three A. 'YO.•. In. D. Get boots. NW. times). Get line. D.. * line in U. [Fruits and Nuts] Tum light off. . .A.D**$'Y. Wait 'Y*DDt Kitchen and Master Key Drop boots, stone, hand and flask. s. A. 'YD•• at *D•O'Y+D•. Get oo•• D•*D**•DO'YOD. .&'YD••. Get •oo'YClll. oo•• W . w. u. O*•ooto·:·•. Put •oo'YDll in O*•ooto+•. Oose On The Dome Climb rope. Open door. Out U. Fantastic Four O*•ooto·:·•. ••'Y 'Y*O•o By Brian Smith to 4:00. Push start Wait. Wait Wait Remove D.. *. Get paper. D. In. oo•• O*•ootO<·•. oo•• Drop all. Get 90$$$0. *H* Chiefs Office •OD'YO.. Examine***•••• eO**•D on •O'YtO... Get all Talk to chief. *00$. Get •OD'YO.. E. N. but 90$$•0. D. D. E. N. Drop [Tenninal Room] Show $00$ to all but paper and flashlight Get knife. Top or Tar Pit hacker. Give *00$ to hacker. Ask S. S. Knock on door. Read 000$0. Switch point of view. hacker for 00.A.'Y•D ••1. Drop Wait (for professor). Show DOO•D assignment S. D. Push up button. S. to professor. S. Valley oo•• oo•••· Get ••'Y$0 .A.*O**· Get *•O•*•***'Y. Push open. N. Alchemy Lab: In the Pentagon •O•*••. S. F1ame on low. Fly D. Wait Wait •+'Y •ff•* with over pit Give •O•*•• to thing. *•**•· Exit pentagram. Move Fly over pit. Land F1ame off. Switch Basement bench. Open door. .D. Tum light on. point of view. E. Get *•D•>•.& and •ooteoo. N.U.W. W.W. U.U.W. Drink U. Tum light on. Get ••O•*· D. coke. Eat bones. E. D. D. E. E. E. Top or Tar Pit D. S. Open door. U. W. W. *$'Y O• $OD*•**'Y. Wait (5 times). *D•* 00$0'Y*. Turn $OD*•**'Y on. E. E. E. Wait (until .&+•••* +•$$0). Alchemy Lab Again Move*+•* with $OD*•**'Y Wait (15 times). *••• (four times). Tum $OD*•**'Y off. Get ring and vat N. Open door. N. N. ooo+•*· OD•o• machinery. D. E. Open manhole with N. Drop vat and knife. Get *O•*· W. N. N. E. Switch point of view. •ooteoo. o. N. o. [Altar] Get Put ff•* in vat Wait Wait Wait *•**•· U. S. U. W. W. W. Get hand. Get key, crowbar, flask, Valley Open doors. S. stone, axe and boots. S. W. W. W. F1ame on high. o+c:m 'YOO. W. N. (Search for the urchin, usually in F1ame on low. Fly over hills. Enter Concrete Box and Infinite a lower level room such as the Basement cave. Land. F1ame off. 9*.A. 'Y••. Corridor directly below you.) Show ff•* to Look under rock. Rest (15 times). Get chain. Remove OD*** with urchin. Look. Get ••'Y'Y•D.&. (Go F1ame on high. o+c:m DD**. •ooteoo. Remove ODD••• to the Stairway.) F1ame off. Get 0$00e$. Put OD*** with •ooteoo. Open 0$009• under OO+e*•D. doors. Put •ooteoo in Stairway Switch point of view. D. Drop flask, axe and cutters. NW. $000.A.. U. *O•* **O*- on *DO*. W. W. Drop flask. D. Open hatch. D. E. Wait (till rats Cavern NW. [Tomb] Unlock padlock with key. arrive). 'Y+c:m +oe·:·• with Light candle. W. S. S. E. S. Get •DOK>OD (twice). Close valve. Get padlock. SE. U. Get flask. E. E. pebble. Throw o•OOe• up Examine rat W. U. SE. Get all. Wear Hold chain. D. tDOO **O*• .A.ff$'Yff0$. •••***.... ooo+•* oo*. Put boots. U. E. E. Open doors. Put •O•*••· Switch point of view. 00*90** on chain. u. U. u. ~DOK>OD in doors. D. N. W (six Push up button. D. D. Get crowbar. times). D. Wait Wait •+'Y Imide Cave Wait W. W. U. S. Get plastic. E t*D• with •+'Y'Y$0.A.. D. Rest (15 times). Enter shaft Wait (until waxer allows you to reach cabinet). F1ame on nova. Fly down. Get candle Wet Tunnel and Inner Lair Wear •ea·:·••. OD•ff from thing. Light candle. N. W. N. *•O.&.A.. Get 01•. W. •+'Y (This maze cannot be mapped, for Defender of the Crown Adventurous Vacations Continued from page five hold your position while building up Varn on 5 Gold Pieces a Day your treasury. In fact, you're not allowed Visitors to the land of Varn recently Reaching this exclusive retreat won't to buy troops and send them into battle discovered something wholly be easy. When I visited Doom in May, · on the same turn as in the original game, unexpected-a vacation paradise for skiers courtesy of 's Might and Magic which makes a big difference in in the remote town of Doom. Situated package tour, I found there was no major formulating strategy. Flags make it high in the Doom Mountains airport in the area. So I had to fly to B-1 easier to tell which lord controls each overlooking the Dark Forest and all its and actually walk the rest of the way. If territory (the original game color-coded hidden surprises, this off-the-beaten-trail you're planning to visit Doom, you this information). destination offers nearby hot springs, an should then go to 0 7 and enter A-1 by When you meet another army in battle, Inn with an Olympic-size swimming going west Then follow the path to 10 the Amiga version allows you to run, pool, and the liveliest nightlife this side 0, go due west to 0 0, due north to 0 11, stand and fight, or attack ferociously. of Blackridge South. There's so much to and three west to 3 11. Move two north, You only see a list of the number of each one east, two south and follow the trail in army's soldiers and knights, which do here, most people never even make it changes during combat But the C-64 to the slopes. the mountains to Castle Doom's secret version adds an outflank option, which entrance at 7 14. doubles the effect of leadership and boosts And on the 64, a catapult's load is set One of the first sights you'll see in your army's chance of winning a battle by choosing Greek fire, disease, or Doom is the Endless Spiral. For many by 50%. You can also bombard the boulder before firing, and the catapult is visitors it's only sight they see-unless enemy with catapults, which were limited fired in a new manner. Instead of moving you know your way around you'll be to attacking castles in the Amiga version. the mouse forward/backward to move the circling town like a 747 over Atlanta. The C-64 version features graphics that arm up and down, then punching the V acationers who can cast etherealize represent the number of soldiers and button to fire, you pull the joystick back should go east through the wall at 10 4 to and release it to fire. It's trickier, but you knights on each side. reach the enlightening exhibits of arcane have more time to aim; the Amiga knowledge on display at 1 1 and 15 15 N. E. Drop candle. Enter flame. E. E. catapult's number of shots is restricted by a time limit Defender's other and 15 0. If you want to offer a hand to a E. Listen. A.O•••· ••••. local resident, spend some time at 1 14. Enter hole. phases-jousting (a 3-D animated action sequence) and raiding (an animated scene in which your soldiers hack and flail T-Shirts, Ash Trays, Eyes of Maintenance Area across a courtyard and into the castle), are Goros Flame on low. Push ••<-•D much the same as in the original. Don't leave Doom without a souvenir, ••*T. Flame off. Enter hole. W. Actions are chosen from simple menus perhaps one of those catchy"Fshirts that W. W. Enter flame. W. S. S. E. S. via mouse or joystick. You can still get says, "My Folks Went to Varn and all I Get thing. Rest (15 times). Flame on Robin Hood's support in any three Got was this Lousy T-Shirt" For a more high. Fly up shaft. Land. Flame off. battles, and there's still a damsel in practical memento of your N. Rest (15 times). Flame on low. Fly distress to rescue. trip-something that would also look over valley. Land. Flame off. E. S. S. Conclusions: A work of art on either great hanging in the living room or over Drop thing. Switch point of view. machine, Defender offers a good variety the wet bar-get a genuine Eye of Goros. of games centering on a strategic motif. To get one, turn right at the main Fairgrounds The graphics, which are incredible on the entrance and head east through the Endless Close eyes. Enter tent. Get cannon. Amiga, translated very well. So did the Exit Open eyes. Get torch. Enter Spiral until you hit a wall. Go north to sound effects and music. But the chink in latveria. Enter shop. Get gunpowder. a wall, west to a wall and south to a wall. Defender's armor is its lack of a save Exit Exit N. N. Drop torch. Drop Turn left, go three east to 7 5 and game feature in either version, which cannon. Put in ffOO. Go north to next wall and *••oot*•D makes it impossible to try various tactics Enter west one to 8 10, then *+OD. Go ••••am.Switch point of view.••••am. and strategies after you've made a good south to 5 6, turn left and ffOO. Continued on page eleven Follow the hall to the cell at 7 8. Field Only members of the Gold Key Club Rest (15 times). Flame on high. 'Ilie Qyes-r.Busters are allowed admittance to the cell. (See **D• ••••am at blob. Coae the dog in the O*•OTO+O T*DOt $900$ at blob. W. 0 =A O=B * =C $=D maze-after you've delivered the Rest (5 times). Flame on low. Fly over $=E $ =F *=G *=H <·•ee+O ••ooee and met hills. Enter cave. Land Flame off. *=I * =J *=Ke =L 100 & 100.) There they'll meet a Rest (15 times). Enter shaft Wait 0 =M•=N 0=0 0 =P local celebrity and get your very own Eye Flame on high. Fly down. Flame off. D=Q 0 =R .& =S 'Y =T of Goros. Use it in the right place and N. W. N. N. E. Enter flame. E. +=U.:.=Vt =W l=X you'll qualify for a free side-trip. Flame on high. Throw **D• down tunnel. Wait Switch point of view. I =YI =Zc&=l '*=2 r/=3 t/ =4 x =5 • =6 Based on walkthroughs and maps by Castle Entrance , =7 " =8 + =9 tf? =0 William E. Carte and Brian Anderson S. Get Alicia QuestBusters 7 characters. · The 25% rule still applies, however. q Killed B~i;Jjl Dead ~ Since the notes are taken for you, the questions and comments are provided, and The Murder Club is an exclusive club b.lgging at his collar when quizud about the cases are easy, the only thing you for writers of murder mystery fiction. the poison? Hmmm ... have to worry about in solving a case is Each year the five members of this league As the evidence piles higher and you ~ing through the "windows" in the meet to sip brandy and disco~ their latest talk with the assembled guests, the right order. Deductive reasoning doesn't works. Later, after the lights dim and computer automatically plays secretary come into play often enough, and anyone everyone is in bed. they like to engage in and keeps all your notes for you. You can solve these cases with little effort one of their favorite pastimes: trying to may refer back to them at any time to see Conclusions: A nice-looking, fun kill one another at midnight As Hercule which alibis conflict This was a helpful piece of software for people who want to Holmes, the house detective, you must bit of programming, since we all hate spend a day or two playing detective, this find out all the details of the crime and taking notes, but I still feel it took is for extreme novices. Hardboiled "disk prevent the murder. But if you accuse the something away from the game. drive detectives" will eat this one for wrong person or don't have your facts breakfast, as will relentless fans of straight, you'll be the next victim. Brilliant Graphics lnfocom-style puzzles. There are 20 cases Killed Until Dead is the latest game Like other Accolade games, such as Psi on the disk-but once they're solved, from Accolade, and one of their finest 5 Trading Company and Law of the that's it, pal. I finished them all in a The entire game takes place behind the West, this one features the best graphics single day, and I'm no Nero Wolfe! You desk in your office. Though this means I've seen on a computer short of an would think that master writers of murder you can't interact much with the motley Amiga. Obvious attention is given to mysteries could come up with the perfect crew assembled here, you can break into a detail, so it not only looks like you 're crime, but these guys didn't even come suspect's room via remote control to sitting at Holmes' desk, but also feels close. Case closed. check out the evidence. To do so, you like you're sitting there. When you must answer a mystery-related question. confront someone, the person's face System: C-64/128, Apple (64) Give the wrong answer, however, and a twitches nervously if you ask about an Skill Level: Introductory guard might wander by and stop you from item that might be associated with the Price: $24.95 getting near the door for ten minutes. deed-to-be. I loved the animation, and the Company: Accolade And you may only try to break in if the way they squirmed as I interrogated them room is unoccupied. was a nice touch. And as night falls, the You also have a file on each of the office comes alive with the cutest suspects. Most of the information is animation yet A bug buzzes silently by Dark Horn humorous fluff that has no bearing on the and is promptly gobbled up by a Venus Though your armies are composed of game. Occasionally, however, there may Fly Trap, a face appears at the window dwarves, elves and men who fight with be a bit of past history directly relating to and quickly disappears, and other eerie swords and axes, there is no quest nor a the case. It's also wise to check out the animation bolsters the strange "feel" this single puzzle in Darklwrn. The goal files just to familiariz.e yourself with the game deserves. varies depending on the scenario you cast of characters. Lastly, you have at A joystick interface is used throughout choose, but always centers on capb.lring your disposal all the most modem You select an item from your desk by towers. Play occurs on one or a series of methods of surveillance to help you foil positioning a "hand" over it and punching sixteen one-screen maps covered by the fiendish deed. With concealed video the button. As you probably see, there's features such as forest, desert and towns. monitors you can eavesdrop on the a major shortcoming to this method. One to four can play-and the most suspects' conversations, and you can use When interrogating a suspect you are interesting thing about the game is that a VCR to tape the scene. (I couldn't help limited to choosing from a fixed list of all moves are made simultaneously in real­ wondering if it's VHS or Beta.) questions and comments prepared by the time, each player punching a different set Your most important piece of hardware designers. This greatly hampers the of keys or using a joystick or paddle. is a special video-phone that allows you interactive feel by not allowing you to The computer will play three roles for a to communicate face-to-face with the devise your own questions. solitaire game. You move armies about sinister crew. In order to question people, Furthermore, most of the comments are the board, recruiting more and battling the you must prove that you've been spying arranged in groups of four, so you have a enemy. Combat is resolved in a mini­ on them by telling them a bit about 25% chance of sb.lmbling upon the right arcade game in a small window at bottom themselves that no one else knows. This one. (I wish high school exams were this screen, where a pair of fighters thrust and requires checking out the evidence in each easy!) I've solved most of the cases by hack at each other. As a war game it is person's room so you can say something just asking questions repeatedly until I hit unique, but there's nothing in Darklwm that proves you've been there. Once the correct one. This method is used to for the dedicated adventurer. shaken up by this, a suspect will answer detennine the would-be killer's identity, all your questions for the rest of the weapon, intended victim and location of System: Apple (64) & C-64 game. Does that twitch in Agatha's the hit But the final question deals with Skill Level: Advanced cheek mean she knows something about the motive, and to answer this one you Price: $30 the missing axe? Why is Mike Stammer had better know what·'s going on with the Company: Avalon Hill While they may be frustrating, they situations and witty responses. But the certainly make the game challenging, and ending is a real tear-jerker, the saddest Continued from page one tum an adventure composed of what are fmal act of any Infocom game. So before Infocom recently broke new ground with really standard level puzzles into a game you save the space station, be sure you Dave l..ebling'sLurking Ho"or, their first of unusual complexity. If memory serves have a box of Kleenex handy. "fright night" adventure. Now the man me correctly, no other Infocom game so who, along with , stunned pervasively applies that nemesis of System: All Home Computers the gaming world with Hitchhiker' s novice and master adventure alike, the Skill Level: Standard (but complex) Guide to the Galaxy, the first dreaded red herring. Price: Atari 8-bit & C-64, $34.95; Infocomedy, has done something others, $39.95 decidedly different Admittedly, Company: Infocom Stationfall is not another Hitchhiker. Nevertheless, has once again revolutionized the text adventure. Maniac Mansion What could possibly be new about a Continued from page three science fiction scenario? Nothing in Then you can move the light about to terms of the category. But Meretzky has spotlight other areas in the square. created a very difficult standard level Without a light, you can "feel" your way game. Again, nothing new here. around in the dark by choosing "what is" and scanning the room with the cursor. Fishing for Herring That enables you to find light switches What's new is the way he did it. The and so on. puzzles in Stationfall are not as The game has five alternative endings, devilishly difficult as those in but so far I've only discovered one-I or Bureaucracy. As triggered a meltdown of Fred's reactor and individual puzzles, most are not even wiped out everything within a five-mile extremely hard. But Meretzky made this radius of the mansion! I didn't rescue a very difficult game by mixing a Sandy, my entire team was wiped out, multitude of red herrings with the items and I imagine Chuck the plant perished. necessary for solving the puzzles. And The outstanding documentation Even this unsatisfactory conclusion was among the more than 100 locations are includes requisition forms for obtaining a visually rewarding, however, as I got to scattered at least 30 totally useless rooms. robot (choose one of the others once, just see a mushroom-shaped cloud blossom To make matters even more confusing, to see Floyd's expression), a spacetruck, from the house. My only complaint is you've got to solve puzzles to reach some and to operate the vehicle. You get a really not with the game, but with the of the useless locations, such as the brig. complete set of blueprints showing all opening sequence that you are forced ·to Many of the places and things are vividly nine levels of the space station, which sit through every time the game is loaded. described. duping you into believing minimizes the need for mapping. And There's no way to tum it off, and you they're important the manual furnishes background material cannot load a saved game until this is A hole in the wall in Doc Schuster's on the story, dating back to the original over. office, for example, is described in such events of Planetfall. In addition, you get Conclusions: Better-looking, detail that I was convinced it contained a sew-on Stellar Patrol patch and a smoother playing, and with a more some valuable object or clue. After coupon that enables you to order interesting and amusing story than trying for an hour to get Planetfall for $14.95. Labyrinth, Maniac Mansion is the best something-anything!-from the hole, I The disk is not protected, so you can thing yet from Lucasfilms. It will be of finally realized it was yet another red play on a back-up. Protection is built special interest to C-64 and Apple owners herring. Then there's the alien ship. into a chart that's part of the packaging: (who don't have 128K), since Sierra's Surely that skeleton and pedestal are In order to reach the space station from animated adventures aren't available for significant in some way, I reasoned. your own, you've got to read your those machines. And the unique three­ Guess again. The truth is, the space chronograph for the time, then cross­ character design and related puzzles make station is littered with useless diodes, reference this with coordinates on the this an inviting adventure even for those fromitz boards, buttons and machinery. chart in order to set the proper course. who do have access to the Sierra games. Many of the clues also proved to be red Infocom's parser remains the best in the (Lucasfilms is mounting the only serious herrings. A message in one of the tapes adventure community, understanding full challenge in this arena.) refers to an important piece of equipment, sentences and smoothing the process of a collater. Guess what? No collater. communicating with the program. The System: C-64/128 & Apple Another tells of a wrench needed to install program supports two drives and 40- or Skill Level: Intermediate fuel cells; but again, there's no wrench in 80-columns; you can boot up or restore a Price: $34.95 sight I realize that the use of red saved game in seconds; and other aspects Company: Activision herrings is not revolutionary in itself. of the game mechanics are excellent But Station/all is rife with useless items,. Conclusions: Those who played Don't let your subscription misleading clues and deceptive locations. Planetfall will certainly love Station/all, expire! Check the date on this an engaging story full of humorous issue's mailing label. QuestBusters 9 11 1 Space Quest How do I fvr=vs\. <=: f' ~ · T.Ot ' TUC't n :c;;.:' K" · f N~DoM: ;" u } r · · · · ....S. Waiting for Duffy destroy Orat? How do I kiss Phantasieill Duffy' s waiting tables in frog in Leather Goddesses? Visit .A. "f'OOt *• "f' $0..A. "f' of *•O~~••o early in Soho, so send in a brief ad R. Garcia, 1350 N. State game and Nikademus will raise two of your party's attributes. To if you need help. Pkwy, Chicago, Il.. 60610. avoid getting burned in his Corridor of Fire, step on dots in this order: east, south, north, south, east, south, east, east, east In Might & Magic: Why does Wizardry 3: How do I defeat Nik's room, break his wand door in astral plane rej~t my L'kbreth? D. Dixon, 15815 Randy Sluganski code key, when I've killed Doggie Ct, Peyton, CO fake king? Wrath of 80831. Might and Magic Denethenor: How do I get to To search the desert, get a map at c 3, x 6, y 14. The oasis in d Denethenor in last castle? Spellbreaker: What good is 2 is a Clerical Retreat where you can drink from Pool of Wisdom, Bard 2: What are 10 the compass in Octogonal restore alignment, remove curses and cure party. If you run out of passwords in level 1 of Room? What do you do in food in the desert, go to d 1, x 10, y 13 and trade with the Destiny Stone? Aaron Chou, Roe's nest? C. Williamson, nomads. (But make sure your first charcter doesn't have anything 7032 Stratford Rd, 144 Patricia, San Luis valuable in first slot) To enter King Alamar's Castle, go to a 2, Woodbury, MN 55125. Obispo, CA 93401. x 0, y 15 and see Percella the Druid Before going to island at a 4, x 4, y 6, have gypsy near Sorpigal read your fortune. Need help with RingQuest Pawn: Any help would be Tom Richardson Brad Kinman, 510 Laurel great! C. Cecil, Rte 2, 13E, Rd., Easley, SC 29640. Marion, TX 78124. Legacy of the Ancients Deadlier than monsters are the traps in the dungeons. To avoid Need help with Deadline. Amazon: After recovering them, keep you command set on Xamine and hit the fire button Karen Brown, 95-52 115 St, my pack from the apes, can't every four steps or when you turn a comer. This will save Richmond Hill, NY 11419. recross river. W. Lucas, 6 hundreds of hit points. To get more than one sapphire on the Elmwood Ave, Dartmouth, . same trip: save your character at the bottom of the dungeon in Seeking adventurers living in N.S., Canada B3A 3El. the Pirate's Cave, then shut down and reboot. The treasure chests Europe, with access to will be restored You can't get another Crown, but there will be another sapphire. Take it and repeat This also works with boxes mailbox, to exchange hints. Brimstone: How do you get that restore hit points. In combat, especially deeper dungeon Speak/read German, French, out of the Fury? Leigh levels, spells are more powerful than weapons. Weaken a foe English. Walter Luc Haas, Anderson, 5145 Huggins with flame or firebolt, then finish him off with your psycho­ Brunngasse 83, CH-4153 Rd, Michigan Center, MI strength enhanced fighting ability. Save Kill Flash and Befuddles REINACH/BL, Switzerland. 49254. for real trouble. Ken St Andre Need help, tips, hints in Destiny Knight Need help Might & Magic. Robert with snare in Maze of Dread. On the second level of Baron Kelfor's Castle there's an Hopkins, 5248D Broadway, Also need sequence of imprisoned wiz.ard who gives you a secret mark that allows you to Eielson AFB, AK 99702. wisdom in Dargoth's Tower. talk to the Guardians of the Scroll. Town healers will direct you Where is eleven king in to a "distant" healer who is head of the Secret Society, who is Need map and/or hints for Rings of Zilfin? Pat found in Eagles Hollow, on largest of Three Sisters Islands. Original Adventure. Gail Jankowski, 16301 Dearborn Scott Touzet Nadeau, 34 Pine Ave, Dr., Stilwell, KS 66085. Conventry, RI 02816. Stationfall Need hints or solutions to To enter the Illegal Space Village, get .A. "f'OOO from Pawn: Got up mountain, got Labyrinth, Mercenary, +•$$0 0$$ in •OO"f'O*•.A. 0000. Get light Now what? How do I Spellbreaker, Brimstone. crumpled form from •o• on deck ~. Use 00$.A...A. in help Ludo in Labyrinth? Tracy Gross, 2203 Park Ave, eo+•$DI to flatten form. Validate it with the .A. "f'OOO. T. G. Slinger S. Kunz, 651 W. Sheridan St Joseph, MO 64503. Rd., Chicago, n.. 60613.

Guild of Thieves Eidolon: Need maps and tips Volunteers Needed! Give the paintings in the gallery a second glance, though one of on how to beat dragons on If you can field questions the things you find is useless. There seems to be only one level 5 and below. Bob about specific games, let us command that will stop the mill, and you must make yourself know & we' 11 publish a list understandable despite the noise. Don't believe all the miller Brickeen, 1811 Greenbriar, of addresses to speed up the says. You can kill one of the insects with another one of them. Troy, OH 45373. process of getting clues. At the place where one kind of flies around, you should find Those requesting help will something that will help overcome a slippery obstacle and lead to Destiny Knight Need help be asked to send SASE, & a pick you need to get an obvious treasure. in Dargoth's Tower and Maze we hope to get at least one of Dread. How do I get to person from each coast and Walter Luc Haas Canada for each game. The 4th level of Dark Domain. To decode clues, see page 7. If you've got clues to recent list will be updated every adventures, send them in & qualify for next month's contest and A. Kassabian, 6230 Amigo three months & mailed to perhaps win the adventure of your choice. Ave, Reseda, CA 91335. those who request it. self-destructed.) Will buy or BC, Canada V6S 1R7. trade for Gemstone Warrior, Trade or sell: Zork 2 & 3, Cyborg, Witness, Quest for $15 @:Bureaucracy, Apshai Trilogy. Want Oo- Holy Grail, Mystery at Ballyhoo, , Hijinx, topos, Bard's Tale, Breakers, 9;1~~~: Crowley Manor. James B. Suspect, Hitchhiker, Might & Phantasie, other RPGs. Send Got a houseful of old Simpson, 103 Middleton Magic. T. Slinger, 17300 list. Tom Helton, 6723 Cres., Saskatoon, Sask., 17th St, Suite J-322, Tustin, Harris, Raytown, MO 64133. adventures? Trade 'em Canada S7S 2W5. CA 92680. off with a free ad. Rescue Rachel, my own C- (Adventures only, no $10 @: Gemstone Warrior, Have Might & Magic, Bard 1, 128/1571 graphic & text pirated or copied Expedition Amazon. $15 @: Crimson Crown, Sword of adventure on 2 2-sided disks. software, limit of 10 Mystery House, Empire of Kadash, Ultima 4, others. Many features, beginner level games per ad.) Overmind, Cyborg, Seven Want RPGs or anything but fun for all. Hints & Cities of Gold, Suspended. good. Write for list Keith solution included. $6 or $20 @: Ultima 3, Bard's Tale, Parker, 117 Chestnut Circle, trade. Tony Fournier, RD #3, APPLE Moebious. Will buy or trade Richmond, VA 47374. Box 112, Bainbridge, NY Sell/trade: RingQuest, Ultima for Timeship, original only 13733, 4, Gemstone Warrior, w/docs. Have others for sale Tired of wimps? I've got Gemstone Healer, Rambo, too. Write lst Gayle Ann supermen for Ultimas 2, 3, 4 $20 @: Bard 2, Wizard's Dragonworld, Apshai Trilogy. Stanford, 3281 Foxgate Dr., and both Bards, only $5 each. Crown. Send SASE: D. High level characters for Memphis, 1N 38115. (Bard characters are level Owings, LTC #563, POB Phantasie 1-3, Bard 1,2, 500+). Madison Miles, 3 7001, Longview, TX 75607. Ultima 1-3 for sale. Brad Trade/sell: Might & Magic, Ridge Rd., Winfield, PA Kinman, 510 Laurel Rd., Death in Caribbean. Want 17889. Trade/sell: Bard 2 or Ultima Easley, SC 29640. Bard's Tale 2, Realms of 4, $27. $10 @: Gemstone Darkness. Robert Steiner, Warrior, Spell of Destruction, $25 @: Stationfall, 1094 Robin Rd., Franklin COMMODORE Aztec. Bard 1, $20. $12 @: Spellbreaker, Amnesia Sq., NY 11010. Trade/sell: Bard's Tale 2 & Kaiv, Mask of Sun. C. Ballyhoo, $20. Aaron Chou, clue book. $25. Moebius, Cecil, Rte 2, Box BE, 7032 Stratford Rd, Woodbury, Want Ultima I (California $20. Hitchhiker's Guide & Marion, TX 78124. MN 55125. Pacific version), and Beneath clue book. $20. Will trade for Apple Manor. Trade/sell: Phantasie l, 2, 3 or Ultima 3, $15 @: Wrath of Denethenor, Need disk for EA's Standing Roadwar 2000 and Murder on 4. Bob Eubank, 271 W. Stones. (Have docs, but disk Zindemeuf. Roland Lee, 4036 Shore Rd., Oakdale, NY Rings of Zilfin, Wizard's W. 27th Ave., Vancouver, 11769. Continued on back page subscribers who have volunteered to field The graphics are real nice. Still wire­ Adventure Hotline questions on specific games, which will frame, but we'll probably go to full­ Continued from page two produce results a lot faster than Waiting screen mazes in a version for the C-128, for Duffy. About three dozen people have or maybe RAM expander-equipped written by QB Contributing Editor Ron already offered such assistance, and you machines. Knight of Diamonds and . Wartow, is available for downloading can get a directory of their names and Legacy are done except for the graphics from CompuServe and GEnie. Carl games by sending a self-addressed, and will probably come out in January Kukonen is starting a World Builder stamped envelope. It should be ready by and May. We expect everybody will be Club, planning it along the lines of Ken the last days of August If you want to caught up on all the games in the series St. Andres' ACS Club. Write Carl for join the club, let us know which games by next Christmas. Then we'll be coming info: 5467 La Forest Dr., La Carada, CA you've solved. out with about two games a year." 91011. The Winners of August Ultima & Wizardry Defender of the Crown Douglas Glemby won this month's Continued from page nine Continued from page seven random drawing and the game of his be out until after Christmas because start (This was true of another choice. (Perry Davis claimed Might and Legacy of Llygamyn [the third title-in Cinemaware game, King of Chicago.) Magic for the May prize.) William the series] isn't out yet and won't be until With all the new options, the C-64 Carte and Brian Smith will get to pick a September. Retwn of Werdna for the version is harder-much harder-than the game for the walkthroughs of Lwldng Apple should be in the stores by the end original. The computer opponents seem Ho"or and Fantastic Fow in this issue. of September, though we hope to have it smarter too. Never before has a Our Keys to the Kingdoms winner is there by the middle of September. conversion enjoyed so many Tom Richardson, who gets Roadwar improvements--even those who own the 2000. For a series of adventure-related The C-64 Proving Grounds is totally Amiga version would have fun with the crossword puzzles, we're having a contest done. They just finished the last graphic C-64 Defender. · to round up lots of questions and answ~rs. today. We're making improvements over A good example: Lord __. Another the next month or so to handle special­ System: C64/128, .Amiga one: level two magic spell in Proving case hardware like the extra memory in Grounds. The three people who send in the C-128 and some of the RAM Planned Conversions: ST, Mac, the most Q & As that we can use in expansion cards. We have the disk drives IIGS, IBM future puzzles will get the game of their running about 5.2 times normal speed and Skill Level: C-64, Expert; Amiga, choice. Deadline: November 31, 1987. part of the memory is used as a RAM Intermediate cache, so with a 1754 RAM expansion Price: Amiga, $49.95; C-64, $39.95 the entire game loads into RAM-and it Company: Cinemaware (Mindscape) The Key Club really flys. The game's exactly the same The Key Club consists of QuestBuster as the Apple and IBM Proving Grounds. QuestBusters 11 8966-66£61 v d 'wa:iSt?a\nnos SZSHOd fl?UIDOf S~am:JUaApy aq.L

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ATARI SWAP SHOP Wizardry, Ultima 4. R. ST, trade/sell: Brattacus, Passport to Continued from page 11 Garcia, 1350 N. State Pkwy, Chicago, IL 60610. Universe 2, Starfleet 1, Time Adventure Crown, Leather Goddesses. Bandit Want any King's $10@: Ballyhoo, Cutthroats, Selling Suspect, $16.50. Quest, Roadwar, Pirates. A. For a 10%-20% discount on Suspect, Wibless, Infidel, Tass Times, $20. Felony and Michaels, 953 Lafayette St, NEW games, order from Mindshadow. Many more, Icon, $15. Crimson Crown, Elizabeth, NJ 07201. QB-and get 3 extra issues of most in mint condition. B. $9.99. Send $2 shipping & QuestBusters for each game. handling, & SASE. M Trade/sell, $20 @: Pawn, If you don't see the game you Malmut, 412 E. 81st St, want, write for price. NYC, NY 10028. Garcia, 1350 N. State Pkwy, Phantasie I, Alternate Reality. $10@: Sword of Kadash, Chicago, IL 60610. Stationfall ... C64, At-8, $30; IBM & QUEST-ALIKES Arena. Wanderer, Gateway. J...... others, $35 Trade or sell, $20@: King's $20 @: most Infocom, Chinnock, 53 Edgewood Rd, Maniac Mansion ...... $30 Quest 2, Black Cauldron. $15 Rendezvous with Rama, Nine Summit, NJ 07901. Killed Until Dead ...... $25 @: Moonmist, . Princes in Amber, The Mist, Defender of Crown.C64, $35; Want Sorcerer, Lurking Star Trek I. $25 @: any ST: Trade, sell Brattacus, ...... Amiga. $40 Horror, Wishbringer, King's Quest, Space Quest, Roadwar, others. M. Pearson, Phantasie 3: AP, C ...... $35 Stationfall. M. Garcia, 114 Star Trek 2, Sherlock 5918 S. Elizabeth, Chicago, Book of Adventure 1 or 2.$19 Graycrest Ave., Collierville, Holmes. $30 @: Ultima 2, IL 60636. Realms of Darkness: AP .. $30 1N 38017. 3. Call (not collect) or send Destiny Knight: ...... $37 list of your games to Byron Tons of games. Write for Earthly Delights: ..... AP, PC, lists. Jim Hollingworth, POB Mac ...... $25 Want to buy Fahrenheit 451, · D. Byrd, 5160 Verdun Ave., Might & Magic AP ...... $45 all docs & box. Need IBM Los Angeles, CA 90043. 27, Kelso, WA 98626. Oo-topos:AP, C, PC ...... $18 compatible (have Tandy (213) 294-9216. QB Mapping Kit for: 1000). Karen Brown, 95-52 Canuck Bucks A:. Text/Graphic games ..... $5 115 St, Richmond Hill, NY Trade/sell: King's Quest 2 & B: Role-playing garnes ..... $5 11419. 3, Black Cauldron, For a current price list of Specials: Ultima 4 for C- Moonmist, Trinity, more games, write to Cynical 64, 1 copy only, $45. To sell: Zork 1, Infidel, Infocoms. Want: Ultima 2, Software, Box 387 Planetfall, Trinity (all with Spellbreaker, Hijinx. M Springside, Sask., Enclose $2 @ for shipping & hint books & maps). King's Olsen, 2541 Flint Ave., San Canada SOA 3VO. handling. Make check payable Jose, CA 95148. Please specify system. to QuestBusters. Sorry, no Quest 3, Hitchhiker, Ancient Canadian or overseas orders. Art of War. Trade for PA residents add 6% sales tax.