Questbusters

Total Page:16

File Type:pdf, Size:1020Kb

Questbusters uestBusters TM The Adventurer's Journal August, 1987 VolN,#8 Station£ all: W elcoine Back, Floyd! By William E. Carte main items to open it, things that aren't It's been five long years since your hard to find. The trick is in getting them Planetfall heroics on the planet Resida. back to the safe. After being promoted from Ensign 7th You won't meet any people on the Class to Lieutenant lst Class, you were space station, but do get to interact with a certain that life in the Stellar Patrol balloon creature, an ostrich and a robot would finally be exciting. How wrong named Plato. And of course, Floyd, that you were, for your daily routine of precocious robot who saved your life in scrubbing the decks has been replaced Planetfall, will help. In fact, you can't with dull paperwork. Today's finish the game without his assistance. assignment Go to the space station But as time goes by, Floyd's behavior Gamma Delta Gamma and pick up a grows erratic. Emitted by the pyramid, a supply of Request Form Forms. Just strange force seems to be affecting him, another boring day-or is it? and you've only got a limited amount of No-one greets your arrival at the space time to find the pyramid and put an end to it Otherwise the station explodes, and station, for the place turns out to be from the Captain's safe. This is not there's no way io escape. Without food deserted. The station itself, all seven merely an initial puzzle that opens the and water, as in the original game, you mappable levels (it actually consists of way into another phase of the game, as may also perish, and it helps to get some nine levels), proves as intriguing as the one would think, but turns out to be the sleep now and then. mystery of the missing crew. By visiting main quest that keeps you occupied the Commander's Quarters right away and throughout Station/all. You need four Continued on page nine using the tape found there, you'll get some information about an alien ship that showed up near the space station just a Ultima V & Wizardry IV few days ago. It seems that shortly after the crew removed a strange pyramid from July 17-Two monster games are nearing the first time we're beginning all the the alien ship, things began to go completion, so we asked Richard Garriott conversions before the game is even haywire on the station. Machinery and Robert Woodhead for updates. finished. Because we've had a problem malfunctioned, robots started attacking with that in the past, getting conversions the crew (even the automatic doors tried Garriott: We're into what we call alpha out on time. So we're trying extra hard to bite people as they walked through), test on Ultima V, which means that with on that this time. and no one could determine what was the exception of bugs that will exist right wrong. up till near the end (and hopefully not Woodhead: As of today we've just As you listen to the tape you realize after), that the game is fully, physically shipped off round four of beta-testing. you've got to get a very important key functional. Meaning that you can go in We have a couple of beta-testers who are and out of all the towns, transact with all about to finish the game after a month­ >Inventory the shops, do all the game mechanics. and-a-half of playing it actively. The The thing that is not yet finalized, and graphics are pretty much finalized, Maniac Mansion ........ 3 which will before we go into beta test, is although we 're going to be doing some Interview: Brian all the plot elements. That's what we're improvements as time permits. We have Moriarty on Beyond doing now, installing plots and completely run through it ourselves and zork ..•........•....•. 4 debugging. I know that seems odd, but made sure it's working, and we're just Defender of the Crown.5 with me the plot is one of the very last having the beta-testers sort of find the Walkthrus: Fantastic things to go in. cracks in it so we can plug those up. The Four & Lurking Horror.6 IBM and Apple versions are in the same Might & Magic Tips .... 7 The current projection for the Apple state, and the only difference is that we Dark Horn ............. 8 version's release is the middle of need to do a few more graphics for the Waiting for Duffy & September. The Commodore should IBM. But the IBM version won't Keys to the Kingdoms.10 follow fairly quickly. We've already got Continued on page eleven Swap Shop ............ 11 the Commodore translation started, so for Letters ~Adventure Hotline . to the ~ Editor The Adventures of August substitute for ordinary commands. (At Dear QuestBusters: Only a couple of months behind schedule, least that's what this press release says!) Almost every review I've read in QB Guild of Thieves, the sequel to The It was written by Jeff O'Neill, who also lately has complained about games where Pawn, is finally out It also takes place penned Ballyhoo. the object is to kill an evil wiz.ard. in Kerovnia, which may be reached via What's the beef here? Personally, I enjoy wiz.ard "sanctions" and try not to go to most computers (even Atari 8-bit). Not Sold in Stores bed without icing one or two evil wizards Another graphic adventure imported by "No publisher has the guts to go into the just to keep in practice. Besides, the Firebird, Golden Path is available for the text adventure market today," says suckers need to be kept in line. So let's ST. Its central figure is a white-bearded Michael Berlyn, so he and Muffy Berlyn, put an end to the bellyaching about doing old man who is also a martial arts guru, whose Brainwave Creations, Inc., our patriotic duty and snarfing a couple of and the game includes an on-screen help produced RAGER and ,the development bad guys, ok? feature. Alternate Reality, The Dungeon system and parser it employs, will begin Bob Brickeen arrived in mid-July for C-64, and the selling RAGER via mail order this fall. Apple version should be out by now. Origin Systems had planned to carry the Actually, this continuing theme is part of a conspiracy of Evil Wizards and their game, but finally decided againt it due "to supporters to retake Sosaria, the Great The Conversions of August weak sales figures for text adventures in Underground Empire and other fantasy P hantasie III and Realms of Darkness general," according to Robert Garriott, lands. Our main strategem is to lure all have been translated for the C-64. The C- Origin's J7resident Berlyn had hoped the adventurers off into space games, 64 Age of Adventure, a pair of Stuart someone else would pick up the game, thereby sparing the lives of the next "ACS" Smith's early games, is also but found "everyone says Infocom owns generation of Evil Wizards. And it was taking up shelf space across this great the text adventure market, so there's no working, until you wrote this darn letter! land of ours (it's only $14.95, also point in anyone else doing one." (Since available for Atari 8-bit and Apple). going head-to-head with Infocom in 1984, Dear QuestBusters: Ultima IV is supposed to finally ship for Broderbund has dropped all but one of Why don't you review original Amiga the IBM in August It's not an their Electronic Novels and Mindscape games like Faery Tale Adventure, instead adventure, but strategy fans might like to has put its Angelsoft text adventures into of just conversions? Allen Reinwasser know Mac 0 gre is also on the shelves. their Thunder Mountain line of $14.95 software. Spinnaker has also cut their Mainly because we only recently got hold Any Day (or month) Now graphic adventures to $14.95.) "But we of an Amiga and are still tracking down Microlllusions, who did Faery Tale think there are people out there who will the companies producing Amiga-specific Adventure for the Amiga, is planning buy text adventures," said Berlyn, "and titles. (Most of the major companies are Land of Legends for the same machine. will support a company that does high only doing conversions.) We did locate EA is bringing over a pair of British quality products." A year-and-a-half in Micro/llusions and will be covering that adaptations of the arcade game Dragon's the making, RAGER is being converted game soon. Contributing Editor William Lair, which will contain all the sequences for all systems (even Atari 8-bit) and will Carte just got an ST, so we'll be doing more on ST-specific games soon, and are from Dragon's Lair I and//. Both on the be priced at $29.95. For more info, call 617-896-5835. Or write: Brainwave scouting aboUJ for an IBM clone for the same disk for the C-64 only, these are office. part of their Amazing Software line. All Creations, Inc., 32 Mt. Pleasant Dr, RR we have right now are the names, but #3, Brewster, MA 02631. some of the titles on Firebird's fall line­ up-Druid I, Jewels ofDarkness, Pandora Phantasie IBM Bug? QuestBusters tm and Black Lamp (early '88~ be If you're playing Phantasie on the IBM, Editor: Shay Addams adventures.
Recommended publications
  • DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
    UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? .
    [Show full text]
  • The New Zork Times by Brief but Savage Downpour
    ® “All the Gnus Weather: Thic fog, followed That Fit, We Print” The New Zork Times by brief but savage downpour. VOL. 4. .No. 2 —SUMMER 1985— INTERFERON EDITION New Release: A Mind Forever Voyaging A Mind Forever Voyaging, the first were to be introduced. While you're advanced-level Science Fiction story busy exploring the future, the scien- from Infocom, is for true text- tists and programmers who created adventure buffs. Why? Because it you are honing and perfecting the has more locations to visit (several simulation's parameters. Thus, as the hundred), more things to do, more story progresses, you can travel responses, and a large vocabulary further and further in time, watching (1800+ words) than any of our previ- Rockvil prosper as the Plan ously released products. succeeds, or perish as it fails. Only The story takes place in 21st- you can tell on what course the century Rockvil, South Dakota. The country sets itself by adopting the United States of North America has Plan. fallen prey to incredibly high unem- While there are several puzzles to ployment and crime rates. Political keep players on their toes, designer indiffererence, perhaps caused by Steve Meretzky (author of Planetfall backward educational systems or and Sorcerer, and co-author of The diminishing national resources, has Hitchhiker's Guide to the Galaxy) Items from Dr. Perleman’s desk are contained in every A Mind Forever swept the nation. Exploiting this op- concentrated more on immersing the Voyaging package. portunity, Senator Richard Ryder has player in a vast, highly detailed, develop (sic) the Plan for a Renewed realistic world; a vision of the National Purpose, stressing patriot- destiny of mankind.
    [Show full text]
  • A Selected List of Interactive Text Adventures
    Michigan Reading Journal Volume 22 Issue 4 Article 9 July 1989 A Selected List of Interactive Text Adventures Kent Layton Follow this and additional works at: https://scholarworks.gvsu.edu/mrj Recommended Citation Layton, Kent (1989) "A Selected List of Interactive Text Adventures," Michigan Reading Journal: Vol. 22 : Iss. 4 , Article 9. Available at: https://scholarworks.gvsu.edu/mrj/vol22/iss4/9 This Other is brought to you for free and open access by ScholarWorks@GVSU. It has been accepted for inclusion in Michigan Reading Journal by an authorized editor of ScholarWorks@GVSU. For more information, please contact [email protected]. A Selected List of Interactive Text Adventures Compiled by Kent Layton INFOCOM. 35 Wheeler Street, Cambridge, MA 02138. A Mind Forever Voyaging, Ballyhoo, Battletech, Crescent Hawk, Cutthroats, Deadline, Enchanter, Journey, Infidel, Moonmist, Planetfall, Seastalker, Shogun, Sorcerer, Spellbreaker, Starcross,, Suspect, Suspended, The Hitchhiker's Guide to the Galaxy, The Witness, Wishbringer, Zork I, Zork II, Zork Ill, and Zork Zero. SCHOLASTIC, INC. 2931 E. McCarty Street, P.O. Box 7502, Jefferson City, MO 65102. An Oval Office Odyssey, Captains of the China Trade, Cosmic Hero, Crickety Manor, Escape from Antcatraz, Haunted Channels, History Mystery, Malice and Wonderland, MicroAgent of the Body Guard, Quest for the Pole, Robot Rescue, Safari, The Funhouse Caper, The Frogs and the Fables, The Great Frankfurter, The Myths of Olympus, The Wizard of Darkling Wood, Tickets to America, Voyage to See What's on the Bottom, and Wagons West. (Available through Microzine and Microzine Jr. subscriptions.) SIERRA ON-LINE. Empire State Building, Suite 1101, 350 Fifth Avenue, New York, NY 10118.
    [Show full text]
  • The Z-Machine Standards Document: Contents
    The Z-Machine Standards Document: Contents The Z-Machine Standards Document Version 1.0 22nd June 1997 two misprints corrected, 9th August resources appendix updated and discovery added to header table, 4th September ● Preface ● Overview of Z-machine architecture Fundamentals ● 1. The memory map ● 2. Numbers and arithmetic ● 3. How text and characters are encoded ● 4. How instructions are encoded ● 5. How routines are encoded ● 6. The game state: storage and routine calls Input/Output ● 7. Output streams and file handling ● 8. The screen model ● 9. Sound effects ● 10. Input streams and devices Tables ● 11. The format of the header ● 12. The object table ● 13. The dictionary and lexical analysis Instruction Set ● 14. Complete table of opcodes (with Inform assembly syntax) file:///D|/doc/zspec10/index.html (1 of 2) [6/22/2000 4:34:11 PM] The Z-Machine Standards Document: Contents ● 15. Dictionary of opcodes An Unusual Font ● 16. Font 3 and character graphics Appendices ● A. Error messages and debugging ● B. Conventional contents of the header ● C. Resources available (with WWW links) ● D. A short history of the Z-machine ● E. Statistics ● F. Canonical story files file:///D|/doc/zspec10/index.html (2 of 2) [6/22/2000 4:34:11 PM] The Z-Machine Standards Document: Preface Preface The Z-machine was created on a coffee table in Pittsburgh in 1979. It is an imaginary computer whose programs are adventure games, and is well-adapted to its task, implementing complex games remarkably compactly. They were still perhaps 100K long, too large for the memory of the home computers of their day, and the Z-machine seems to have made the first usage of virtual memory on a microcomputer.
    [Show full text]
  • Beyondzork-Regcard.Pdf
    Fantastic savings on Brian Moriarty's Wishbringer® ! Now that you're proving your cunning and valor in Wishbringer is the perfect choice for both novices Beyond Zork,® you'll want to take on the fabulous crea­ and seasoned interactive fiction players. Although the tures and explore the fantastic landscape in another magic wishes you're granted will help you solve the captivating lnfocom story. And we've got just the one puzzles, experienced players can challenge them­ for you. Wishbringer, Brian Moriarty's first work of selves by using logic alone. interactive fiction, is now available for only $14.95. To prepare you for your adventure, the In this award-winning story, you're an ordinary Wishbringer package includes a postal map of your mail clerk in an ordinary little town. But there's some­ home town, a mysterious sealed envelope, a copy of thing quite extraordinary in today's mail. It's a ransom note for a The Legend of Wishbringer, and an enchanted glow-in-the-dark kidnapped cat, and it will lead you through amazing adventures Wishbringer stone. to Wishbringer, a stone possessing undreamt-of powers. For You can order Wishbringer by simply filling out the form on although the note is addressed to someone in your ordinary little the reverse side. Then you're on your way to having your most town, it's postmarked for Special Delivery to Parts Unknown. And fabulous wishes come true. its true destination is somewhere beyond your wildest dreams .. .. G-IZB-01 We'll Help You Out! There's a solution to every puzzle in Beyond Zork, and a way out story.
    [Show full text]
  • Z-Machine Interpreters in the 1980S, Infocom Published About Three
    By Hugo Labrande Issue #5 : Z-Machine interpreters In the 1980s, Infocom published about three dozen of text adventures on most platforms of the era, from the TRS-80 to the Atari ST. Their method to spend minimal time on portability was to create a virtual machine, the Z-Machine, and compile their games into bytecode that could be read by the Z-Machine. All was needed was some software that could read this bytecode and execute it on a target machine: an interpreter. To ensure that all interpreters behaved coherently, Infocom actually wrote specifications for the Z-Machine (version 3, 4, and 5 for text-only, and 6 for graphical adventures), which specified how the interpreter should behave; this was to make sure that the people tasked with writing a new interpreter would follow the same rules as the other ones. This specification was then reverse-engineered by amateurs as early as the end of the 1980s (Barry Boone on the TI-99/4A, the InfoTaskForce in Australia, etc.). In the 1990s, people added some features and fixed a few inconsistencies, and created version 8, which was basically the same as version 5 but allowed larger file sizes. This gave the Z-Machine standards, which are available online: http://inform-fiction.org/zmachine/standards/z1point1/index.html This means that if you’d like to implement a Z-Machine interpreter, all you need to do is follow this specification. Over the years, literally hundreds of Z-Machine interpreters have been written, for sometimes very exotic platforms. They sometimes have their own quirks, can fall out of fashion, or get forgotten; I cannot begin to retrace all the Z-Machine interpreters that have been written.
    [Show full text]
  • The Status Line
    Meet Mike’s Important Dream Date Reader Poll See page 7 The Status Line See page 6 Volume VI Number 1 Formerly The New Zork Times Winter/Spring 1987 Douglas Adams' Bureaucracy Not very long ago, Douglas Adams It's a sad story, one that's replayed (who is, as everyone knows, the best- every day for millions of people selling author of that zany interactive worldwide. Of course, it's not always story The Hitchhiker's Guide to the a bank at fault. Sometimes it's the Galaxy™) moved from one apartment postal service, or the telephone com- in London to another. He dutifully pany, or an airline, or the govern- notified everyone of his new address, ment. All of us, at one time or including his bank. In fact, he person- another, feel persecuted by a bureauc- ally went to the bank and filled out a racy. What can be done? change-of-address form. Only Douglas Adams would exact Soon after, Douglas found that he such sweet revenge. He retaliated by was unable to use his credit card. He writing Bureaucracy™, a hilarious discovered that the card had been interactive journey through masses of invalidated by the bank. Apparently, red tape. the bank had sent a new card to his You begin Bureaucracy in your old address. spiffy new apartment. You're going to For weeks, Douglas tried to get the Paris this very afternoon for a combi- bank to acknowledge his change-of- nation training seminar and vacation, address form. He talked to bank offi- so you'll need to leave as soon as you cials, and filled out new forms, and get the money order your boss has applied for another credit card, but mailed you.
    [Show full text]
  • Adventure Anecdotes from the U.S.A. (Pdf)
    Adventure anecdotes from the U.S.A.∗ Gregor Neumann and Boris Schneider You wouldn't believe the complications you can encounter when trying to sell software. The adventure specialists at Infocom share their experi- ences with matchbooks, special types of paper, and freeze-dried astronaut food. On the highway between New York three-year-old is playing the violin for and Boston a small Japanese car races the very first time. Again and again through the first hours of morning. In- the unnerving sound was heard. The side are Gregor Neumann and Boris people at Infocom seem to be used to Schneider. Their destination: Cam- it. Perhaps a poltergeist? It is then bridge, near Boston, the town of res- explained to us that the sound effects idence of the Infocom software com- for the 16-bit versions of the adven- pany. ture Sherlock are digitized and tested Once before we had a glimpse at that moment. Following some pecu- behind-the-scenes with the adventure liar logic, the tests of the most ghastly experts at Infocom, when Steve Meret- sounds are the longest and loudest. zky and Dave Lebling explained to us how they write adventure games in our first issue. Nevertheless, our morning drive to the Infocom headquarters is more than a courtesy visit. We are looking for new stories that may inter- est the readers of PowerPlay. The offices of Infocom are lo- cated on the fifth floor of a very new commercial building. A sign saying These are the people who invent the \Infocom|Imagination sold and ser- \feelies": Elisabeth Langosy, Gail Syska, Carl viced here" is found next to the en- Genatoffio, and Angela Crews.
    [Show full text]
  • The Status Line
    The Status Line Volume VII Number 1 Formerly The New Zork Times Winter/Spring 1988 Sherlock Holmes - Immortal Legend “You are standing in the spill of a gas The Crown Jewels have been stolen; com’s new “Immortal Legends” series. streetlight outside 221 B Baker Street. The games feature enhanced interaction You have come in response to an urgent You’re the only one who can find them with legendary characters of the past in summons from your old landlady, Mrs. the settings in which they became fa- Hudson. As the fog swirls around you, exposed and the With Holmes by mous. Developed by Bob Bates and you huddle into your coat and shiver in government will fall your side, you use Challenge, Inc., the series combines the predawn chill.” into international your wits, intuition, humor and puzzle-solving into satisfy- Thus begins Sherlock: The Riddle of disgrace. and a myriad of ing adventures that will stay with you the Crown Jewels, which catapults you Only 48 hours clues to solve the long after you turn away from the com- into the fog-bound streets of Victorian remain to solve the riddles and piece puter. The game Sherlock itself is a London. All week long, the city has crime. With Scot- together the mys- comic mystery, and its cast of charac- been bustling with preparations for Her land Yard baffled, tery. From Trafalgar ters includes the Baker Street Irregu- Majesty's Golden Jubilee. Crowds of the Prime Minister Square to Madame lars, Mycroft Holmes, and the always- sightseers and souvenir vendors fill the calls on Sherlock Tussaud’s, from incompetent Inspector Lestrade, about streets.
    [Show full text]
  • Riddle Machines: the History and Nature of Interactive Fiction
    Riddle Machines: The History and Nature of Interactive Fiction The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Montfort, Nick. "Riddle Machines: The History and Nature of Interactive Fiction." A Companion to Digital Literary Studies, edited by Ray Siemens and Susan Schreibman, John Wiley & Sons Ltd, 2013, 267-282. © 2013 Ray Siemens and Susan Schreibman As Published http://dx.doi.org/10.1002/9781405177504.ch14 Publisher John Wiley & Sons, Ltd Version Author's final manuscript Citable link https://hdl.handle.net/1721.1/129076 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Nick Montfort Riddle Machines: The History and Nature of Interactive Fiction 14. Riddle Machines: The History and Nature of Interactive Fiction Nick Montfort Introduction The genre that has also been labeled "text adventure" and "text game" is stereotypically thought to offer dungeons, dragons, and the ability for readers to choose their own adventure. While there may be dragons here, interactive fiction (abbreviated "IF") also offers utopias, revenge plays, horrors, parables, intrigues, and codework, and pieces in this form resound with and rework Gilgamesh, Shakespeare, and Eliot as well as Tolkien. The reader types in phrases to participate in a dialogue with the system, commanding a character with writing. Beneath this surface conversation, and determining what the computer narrates, there is the machinery of a simulated world, capable of drawing the reader into imagining new perspectives and understanding strange systems. Interactive fiction works can be challenging for literary readers, even those interested in other sorts of electronic literature, because of the text-based interface and because of the way in which these works require detailed exploration, mapping, and solution.
    [Show full text]
  • The Status Line Fall 1986
    Vol. V/No. 4 —Fall 1986— Glamour Edition Soon To Be A Major Interactive Story… HOLLYWOOD HIJINX Who can forget those wonderful Herman would team up together to childhood summers spent with play games in the garden or help your Aunt Hildegarde and Uncle Aunt Hildegarde with her dinner Buddy Burbank? Uncle Buddy was parties. There was also the time he a Hollywood mogul, Aunt Hilde- got sick in the top bunk when you garde his loving (and very rich) were sleeping in the bottom one. wife. They had no children of their Or the time he tripped you on the own, but you and your cousins beach stairs and you fell and got a were always welcome at their bloody nose. But you were able to sprawling Malibu estate. forgive and forget in the name of The house itself was loads of cousinly love. fun. There was the luxurious Well, those days are all behind movie theater, the gaudy round you. Uncle Buddy has been dead satin-covered bed, the gold-plated for several years, and now Aunt bathroom faucets in the shape of Hildegarde has passed away, too. Aunt Hildegarde and Uncle Buddy would be proud of the Oscars, and the goofy props from It seems like the end of an era — Hollywood Hijinx package. old Buddy Burbank movies. And until you learn that you've inher- the grounds had everything from a ited the entire estate. There's just private beach to a hedge maze, one quirky stipulation: you can where you usually managed to get only claim your booty if you find Breakthrough In lost.
    [Show full text]
  • The Inform Designer's Manual
    Cited Works of Interactive Fiction The following bibliography includes only those works cited in the text of this book: it makes no claim to completeness or even balance. An index entry is followed by designer's name, publisher or organisation (if any) and date of first substantial version. The following denote formats: ZM for Z-Machine, L9 for Level 9's A-code, AGT for the Adventure Game Toolkit run-time, TADS for TADS run-time and SA for Scott Adams's format. Games in each of these formats can be played on most modern computers. Scott Adams, ``Quill''-written and Cambridge University games can all be mechanically translated to Inform and then recompiled as ZM. The symbol marks that the game can be downloaded from ftp.gmd.de, though for early games} sometimes only in source code format. Sa1 and Sa2 indicate that a playable demonstration can be found on Infocom's first or second sampler game, each of which is . Most Infocom games are widely available in remarkably inexpensive packages} marketed by Activision. The `Zork' trilogy has often been freely downloadable from Activision web sites to promote the ``Infocom'' brand, as has `Zork: The Undiscovered Underground'. `Abenteuer', 264. German translation of `Advent' by Toni Arnold (1998). ZM } `Acheton', 3, 113 ex8, 348, 353, 399. David Seal, Jonathan Thackray with Jonathan Partington, Cambridge University and later Acornsoft, Topologika (1978--9). `Advent', 2, 47, 48, 62, 75, 86, 95, 99, 102, 105, 113 ex8, 114, 121, 124, 126, 142, 146, 147, 151, 159, 159, 179, 220, 221, 243, 264, 312 ex125, 344, 370, 377, 385, 386, 390, 393, 394, 396, 398, 403, 404, 509 an125.
    [Show full text]