Mike and Phil's Pocket Games
Total Page:16
File Type:pdf, Size:1020Kb
Mike and Phil’s pocket games No Prop Human Rock Paper Scissors – The group is split into 2 teams and they will be shown the “proper” Rock, Paper, and Scissor positions. For rock the group is to drop low to the ground and try and make themselves “ball like”. For paper, you will stand as tall as you can with your legs spread apart and arms reaching up and out as high as you can resembling the letter “X”. For paper you will reach your arms straight out in front of you and clap your hands and arms together, resembling the “Gator Chop” (BOOOOOOO!!!!). The 2 teams will have 1 minute to huddle and come up with a position that they will portray 1st with 2 back ups in case of a tie. Both teams will stand at the center of the field on opposite sides of the mid line. On the count of “rock, paper, scissors, shoot” the teams will demonstrate their symbol. Whichever team wins will then try and tag as many of the opposing teams players as possible before the successfully cross the end line behind them which is located about 20-25 feet from the center line. Any player that is tagged before they cross the line will become a part of the other team. In cases where a tie is reached then the teams will “recount” and use their 2nd choice and 3rd if necessary. If all 3 rounds end in a tie then the teams will re-huddle and come up with 3 new options. The game ends when all players are on 1 team. All players on each team must show the same sign at the line. Giants Wizards and Elves - This game is played just like human rock paper scissors only the positions are different. A giant is portrayed by standing straight upright with your hands extended directly above your head as high as you can reach. The Wizard is shown by extending one arm out in front casting a spell and the elves is shown by squatting down low to the ground. Giants beat wizards, wizards beat elves and elves beat giants. Same You’re Outta the Game / Tie-U-Die Number of players: Any number Equipment needed: None Activity time: 7-10 minutes How to play: This is a clever variation to the Rock, Scissors, Paper game. In "Same You’re Outta the Game," players play until there is only one player left in the group. To begin, have all participants get a partner. Play using basic RSP rules. Have all participants with their partners turn back-to-back and on 3 they turn around and display one of the above signs. If you lose, you sit-down. If you win, you go and find another player that has won and will challenge them. If, at any time, two players "Tie" (do the same sign), they both die and are out of the game. Variation: Instead of RPS, you can use the following signs: • Gorilla - Up on toes, arms raised, and growling • Bow & Arrow – Squat down as you act like you are shooting a bow & arrow and say, “ Boink!” • International sign for Mankind - Hands folded across chest, head tilted Determining the winner follows these progressions: • Man controls the Bow & Arrow so the man wins. • Bow & Arrow can “Boink” (shoot) the Gorilla so the Bow & Arrow wins over the Gorilla. • Gorilla can crush/hug the Man so the Gorilla wins over the Man. “Photo” hunt - This game is played with a partner. One person is the photographer and the other is the camera. The camera stands in front of the photographer with their eyes closed. The photographer will “trust walk” them around the area with their hands on the camera’s shoulder. The photographer will walk them around the area and take 3 pictures. To take a picture the camera will be hear “click” or some other camera cue noise. That is their cue to open their eyes for 2 seconds and then to shut them. After all three pictures are taken the camera will be walked around in a confusing manner back to the start. It is now the job of the camera to see if they can find the exact locations that they took their pictures. Silent interview -For this game, participants will be split into groups of 2 and given 3 questions. One person in the group will try and “answer” those 3 questions without any verbal communication. It is the job of the other participant to try and figure out what they are being told. Once the partners have switched roles and both have had their opportunity to answer the questions they can share to see if they were correct. For added fun if anyone has a really good demonstration feel free to allow them to showcase it for the whole group. Some examples of questions are favorite food, book, movie, etc… Yee Haw - Camouflage - This is a game that can be played anywhere and kids love it. Establish some kind of boundaries, for example you can not go more than 25 feet from where I am standing. The way the game is played is one person screams “camouflage” and then they begin counting with their eyes closed for a predetermined amount of time, lets say 15 seconds. Those that are not counting are running out and trying to camouflage or hide from the counter or “it”. Once the 15 seconds is over “it” will try and look around them to see if they can find anyone. “It” is not able to move their feet, they must stay in one place at all times. After “it” has found as many people as they can they will count again with their eyes closed, this time lets say for 5 seconds. During this recount those hiding will try and make their way closer to “it”. The game is won when a person can successfully avoid detection and tag “its” foot during the countdowns. You can recount as many times as you would like or until all players have been seen or won. Avalanche - This game can be used in transit from one location to another. As your group is making their way to an area someone will scream, “avalanche.” Once this happens campers have 5 seconds to get them selves out of the way of the avalanche. This is achieved by getting yourself off the ground for a full 3 seconds. This can be by balancing on a rock, hanging from a stable tree limb, or any other safe and creative way campers come up with. Cherokee sticks - This is one of those mental teasers. You can tell a story about how the Native Americans needed to communicate but they all spoke different languages. In order to trade the “Cherokee’s” developed a number system that all of the tribes understood. Tell them that you have learned this system and would like to see if they can figure it out. Start out by gathering a few small twigs or rocks. What you will do is assemble the sticks or rocks in some type of pattern in front of them. The real number is not shown by the objects in front of them, it is represented you the # of fingers that you are showing in the background. For example, I place 6 rocks in a circular pattern, when I ask them what number they see I have placed 3 fingers on the table or ground behind my pile of rocks. The answer to my question is 3 because that is how many fingers that I am showing, the rocks are just a distraction. It doesn’t matter how many objects are in front of them, it is fun to change it up each time. Let them see if they can figure out the secret. Polar bear game - This is a mental teaser. The phrase Between ______, and ______, and ______, how many polar bears do you see. The goal is for campers to figure out “how many polar bears there are”. The answer is in the questions. It is determined by the number of words said after your third boundary marker. So the answer to my example is 7. Another example is, between beber, Perlman and dc, how many polar bears are there. The answer is 6. Give the phrase a few times and then give answers, over time kids will start to see the pattern. Minute mysteries- There are many different riddles that can be solved by using yes or no questions. I will try and make a book of them. I have a book that we can give title too Johnny woops - This is a repeat after me game with a mental twist. You will demonstrate to campers a pattern and tell them that they must do everything that you do. Start out by holding your left hand out in front of you with your fingers spread apart. With your right hand and starting with your pinky you say the name Johnny. You repeat Johnny for each finger on your hand making your way towards your thumb. After your index finger and before you reach your thumb you say the word “woops” as you slide your right index finger down and back up towards the tip of your thumb. Once at your thumb you say Johnny and make your way back towards your pinky making sure to slide up towards the top of your index finger again saying the word woops. Your phrase will be, “Johnny, Johnny, Johnny, Johnny, whoops, Johnny, whoops, Johnny, Johnny, Johnny, Johnny.” Once you complete the phrase you cross your arms.