MGM Grand Detroit Gaming Guide Handboof
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About Cards & Puzzle
Cards & Puzzle Fun Dozens of interesting card & $10 compelling puzzle games to play in solitude or against humans. Absolute Farkle Classic Mahjong Fashion Cents Deluxe A fun and easy to play dice game. Solitaire You are given a wide assortment But be careful, it is easy to get The objective of mahjong solitaire of hats, tops, bottoms, and shoes addicted. It also goes by other is simple – just removing the in a variety of styles and colors, names such as Ten Thousand and matching tiles. But there is a which you must combine into 6 Dice. simple rule that adds quite a bit outfits that are color-coordinated. of complexity to the game… White, black, and denim items are BombDunk Mahjong solitaire only lets you wild and go with any other color. Mixes the strategy of remove a tile if there isn't a tile Minesweeper with the cross- directly above it, or the tile can't GrassGames’ Cribbage checking logic of Sudoku, and slide to the left or right. Although A beautiful 3D computer game presents it in a fun arcade format. the rules are simple- the game version of the classic 400 year old The object of the game is to can require quite a bit of strategy card game for 2 players. With locate hidden Bombs without and forethought! Intelligent Computer opponents making too many mistakes! You or Full Network Play can work out where the bombs Classic Solitaire are with a combination of logical A fun and easy-to-use collection clues and a little guesswork. -
Download Connection
July 2010 • MOP 30 • ISSN 2070-7681 Electric Dreams Macau’s cap on live table numbers could be a golden opportunity for the electronic variety Marina Bay Sands In Focus: Game Changer The Philippines: All Change? | Mentor the Dragon: Macau Policy | Junket Market View: Tough Love? Top Table: NRT Technology Corp | Fortune’s Wheel Turns for IGT CONTENTS July 2010 Electric Dreams 6 Electric Dreams 12 Game Changer 18 All Change? 20 Tough Love 22 Mentor the Dragon 26 Top Table 28 Winner Takes All 30 Singles Champion 31 The Power of Ten 32 Pinball Wizard 33 Fortune’s Wheel Turns for IGT 35 From VIZION to Reality 36 Player Power 38 Survival Island 42 Loyalty Costs 44 Regional Briefs 46 International Briefs 48 Event Calendar 18 2 3 Editorial Our Friends Electric “We believe that electricity exists, because the electric company keeps sending us bills for it,” said Dave Barry, an American humorist. We also know electronic gaming tables exist, because the equipment manufacturers keep selling them into the market and invoicing the casinos for them. But in the traditionalist table gaming destination of Macau, can electronic tables ever be more than bit part players? The answer is probably ‘yes,’ but not an unqualified ‘yes’. Just as some slot machine games are more popular than others, so some electronic table games are likely to outperform others. The deciding factor may be not how closely the electronic table mimics the play style of the traditional table, but how effective the game is at delighting most of the people most of the time. -
Rules of Casino Games in Great Britain August 2007
Rules of casino games in Great Britain August 2007 Contents 1. Introduction 3 2. General Rules 7 3. Roulette 9 4. Blackjack 15 5. Three Card Poker 24 6. Punto Banco 28 7. Casino Stud Poker 35 8. Dice/Craps 40 9. Sic Bo 46 10. Big Six (Wheel of Fortune) 50 11. Texas Hold ’Em Poker 53 12. Let it Ride 68 13. Pai Gow Poker 75 1 1 Introduction 1.1 The Gambling Act 2005 (the Act) gives the Gambling Commission (the Commission), as part of its statutory role, the power to attach to any casino operating licence conditions which specify the types of casino game that can be made available. The Commission may also specify rules for casino games or any equal chance game played in a casino. 1.2 In June, the Commission published the document, Licence Conditions and Codes of Practice (LCCP June 2007). That document contains the conditions and codes that will apply to each of the sectors the Commission will regulate under the Act. 1.3 LCCP (June 2007) explains that non-remote casino operating licensees must only offer or permit to be played certain games that appear on the list of approved casino games. There is one exception to this; games may be made available for a specified period in accordance with a Commission approved trial of a proposed new game. LCCP (June 2007) also set out that licensees must follow any rules for the playing of approved casino games, or other games of chance, as may be prescribed by the Commission. -
Table Game Progressives
TABLE GAME PROGRESSIVES JACK Cleveland is excited to offer Table Games Progressive Wagers. These progressives can be found at our Blackjack, Pai Gow, Three Card Poker, Four Card Poker, Ultimate Texas Hold’em, Let It Ride and Mississippi Stud tables. See below for additional information regarding these progressives: Blazing 7’s Progressive (Blackjack) The Blazing 7’s Progressive is an optional $5 side bet for blackjack. Players must make a standard blackjack bet in order to make a Blazing 7’s progressive bet. This bet considers both the player’s initial two cards and the dealer’s up card. If the player does not have at least one 7 in the player’s initial two cards, the progressive bet will lose. If the player’s initial two cards contain at least one 7, the player’s Blazing 7’s Progressive side wager is paid according to the following payable: Hand Payouts Three 7's – Same Suit 100% Three 7's – Same Color 10% Three 7's $1,000.00 First 2 Cards (Player’s) – Two 7's $125.00 First 2 Cards (Player’s) – One 7 $10.00 *Original Wager is NOT Returned *Note: The Two 7’s payout is based only upon the player’s first two cards. Fortune Pai Gow Progressive The Fortune Pai Gow Progressive is an optional $1 side bet for Pai Gow Poker. Players must make a standard Pai Gow bet in order to make a Fortune Pai Gow Progressive bet. The bet considers the best hand possible among all the player’s cards. If the player has a hand that contains a qualifying winning Fortune Pai Gow Progressive wager, the wager will be paid according to the following payable: Hand Payouts 7 Card Straight Flush 100% 5 Aces 10% Royal Flush $500.00 Straight Flush $100.00 Four of a Kind $75.00 Full House $4.00 *Original Wager is NOT Returned *Note: The Joker is used to complete a Straight, Flush and Straight Flush; Otherwise the Joker substitutes for an Ace. -
Super Solitaire™
Nintendo Gateway - Super NES Executive Game Summary Game Title Super Solitaire™ Trademark Super Solitaire™ & © 1993 Extreme Entertainment Group, Inc. Attribution Game This game brings you 12 classic solitaire games in one. Each game features a complete set of Description rules as well as hints for game play. If you think you're good, try the championship and tournament modes. Game play is available in English, French, German, Italian, and Spanish. This is a one-player game. Available games include: Klondike, Cruel, Dozen't Matter, Poker, Free Cell, Pyramid, Aces Up, Canfield, Golf, Stonewall, Florentine, and Scorpion. Controller Control Pad: Move cursor. Information A Button: Bring up menus. B Button: Pick up a card; enter a letter on a password screen. Y Button: Put down a card; close a menu; backspace on the password screen. X Button: Return cursor to stock pile; return to the title screen from the password screen. Start and pause the game. START: Not used. SELECT: "Yes" on the message screens; undo a move. L Button: "No" on the message screens; undo a move. R Button: Strongly Starting a Game: Suggested Put the cursor on the game; it's name will appear. Press the B Button to highlight it. Position cursor over the "OK" and press the B Button. To return to the title screen, press the B Button Info Block while on the "EXIT" icon. Super Solitaire 10/05/2001 Game Redeal: Start new game with new cards. Start over: Start a game over. Undo: Take back the last move. Quit: Return to title screen. Code: Provide the current password. -
Big Six: a Longitudinal Micro-Study
BIG SIX: A LONGITUDINAL MICRO-STUDY FIELD RESULTS FROM ONE ATLANTIC CITY TABLE, JANUARY 2007 TO DECEMBER 2010 CENTER FOR GAMING RESEARCH, JANUARY 2011 Executive Summary Big Six is a minor casino game, but one that has high visibility on most casinos floors. Positioned where it is easily accessible by casual and novice gamblers, the game offers payouts as high as 45 to 1. But all of the bets, particularly, the longshots, have relatively large advantages for the house, ranging from about 11% to over 24%. The game is one of the worst bets on the casino floor for gamblers. Looking at field results from a single table in an Atlantic City casino over four years, it is clear that this is a wheel that spins predominantly to the house’s, rather than player’s, advantage. The average win percentage of 42.25% for the period examined explains why seasoned gamblers avoid this game. Big Six: The Numbers Don’t Lie There are several variations of Big Six, a table game also known as the “Wheel of Fortune” (it has no relation to the IGT slot franchise branded after the popular game show of the same name). Atlantic City features what might be the most player-friendly rules for the game: the top jackpot pays 45 to 1, instead of 40 to 1, as is standard elsewhere. If players can’t catch a break on Big Six down the shore, they aren’t likely to beat the game anywhere. It is always worth testing mathematical and theoretical truths against field results from the real world. -
MISSISSIPPI STUD Mississippi Stud® Is a Five-Card Poker Game That Lets You Bet up to 10 Units on a Single Hand
MISSISSIPPI STUD Mississippi Stud® is a five-card poker game that lets you bet up to 10 units on a single hand. In Mississippi Stud, you compete against a paytable, not against the dealer, and you win if your hand is a pair of jacks or better. The top payout is 500 to 1 for a royal flush-and it pays on all bets! It also features an optional 3 Card Bonus side bet. GETTING STARTED Make an ante bet to receive your first two cards. The dealer will place three community cards face down in the middle of the layout. PLAY OR FOLD At this point, you may either fold or make the 3rd Street bet of 1x-3x your ante. The dealer then reveals the first community card. Once you see the first community card, you have a choice: fold or make the 4th Street bet of 1x-3x your ante. The dealer then reveals the second community card. Once again, you can fold or stay in the game by making the 5th Street bet from 1x-3x your ante. Note: When you fold, you forfeit your ante and any additional main game bets placed. The Three Card Bonus bet remains in action until the three community cards are exposed. WINNING & LOSING After the dealer turns over the final community card, he resolves all wagers left in action. You win if your five-card hand is a pair of jacks or better (Pairs of 6s-10s push). See paytable for odds. THREE CARD BONUS (OPTIONAL SIDE BET) You may make the optional Three Card Bonus bet in addition to your standard Mississippi Stud wager. -
Table Games Operations Plan Appendix A
HOLLYWOOD CASINO COLUMBUS TABLE GAMES OPERATIONS PLAN Date Submitted to the OCCC: 08/30/2019 Date Approved by the OCCC: 10/16/2019 TABLE GAMES OPERATIONS PLAN APPENDIX A 1 HOLLYWOOD CASINO COLUMBUS TABLE GAMES OPERATIONS PLAN Date Submitted to the OCCC: 08/30/2019 Date Approved by OCCC: 10/16/2019 Table of Contents General .......................................................................................................................................................... 4 Black Jack ...................................................................................................................................................... 5 Craps ........................................................................................................................................................... 17 Roulette....................................................................................................................................................... 27 3-Card Poker with or without Progressive Jackpot ..................................................................................... 33 6 Card Bonus on 3 Card Poker: ................................................................................................................... 36 Crazy 4 Poker with or without a Progressive Jackpot ................................................................................. 36 Ultimate Texas Hold’Em with or without a Progressive Jackpot ................................................................ 40 Pai Gow Poker ............................................................................................................................................ -
HEART of the WEST by O. Henry
HEART OF THE WEST 1 HEART OF THE WEST by O. Henry CONTENTS I. Hearts and Crosses II. The Ransom of Mack III. Telemachus, Friend IV. The Handbook of Hymen V. The Pimienta Pancakes VI. Seats of the Haughty VII. Hygeia at the Solito VIII. An Afternoon Miracle IX. The Higher Abdication by O. Henry 2 X. Cupid a la Carte XI. The Caballero's Way XII. The Sphinx Apple XIII. The Missing Chord XIV. A Call Loan XV. The Princess and the Puma XVI. The Indian Summer of Dry Valley Johnson XVII. Christmas by Injunction XVIII. A Chaparral Prince XIX. The Reformation of Calliope HEART OF THE WEST I HEARTS AND CROSSES Baldy Woods reached for the bottle, and got it. Whenever Baldy went for anything he usually--but this is not Baldy's story. He poured out a third drink that was larger by a finger than the first and second. Baldy was in consultation; and the consultee is worthy of his hire. "I'd be king if I was you," said Baldy, so positively that his holster creaked and his spurs rattled. Webb Yeager pushed back his flat-brimmed Stetson, and made further disorder in his straw-coloured hair. The tonsorial recourse being without by O. Henry 3 avail, he followed the liquid example of the more resourceful Baldy. "If a man marries a queen, it oughtn't to make him a two-spot," declared Webb, epitomising his grievances. "Sure not," said Baldy, sympathetic, still thirsty, and genuinely solicitous concerning the relative value of the cards. "By rights you're a king. -
Trials and Tribulations: Readings and Misreadings of the Revolutionary Body in French Women Novelists, 1792-1799
Trials and Tribulations: Readings and Misreadings of the Revolutionary Body in French Women Novelists, 1792-1799. The Revolution! An unutterable word. Who can claim to understand clearly and precisely that set of events, alternatively glorious and deplorable, some of them the fruit of genius and daring, or again, of the most respectable integrity, and others born of the most perverse iniquity. Jeanbon Saint-André, Committee of Public Safety One would be hard pressed to find a more confusing period than that of the French Revolution, a time when the body politic tried to integrate and embody two equally powerful but ostensibly oppositional ideologies of the eighteenth century: sensibility and rationalism. The dramatic and tragic disjunction between the two, the one calling on passion, the other dispassion, resulted in a schizophrenic production of contradictory signs, symbols, discourse and actions during the revolutionary period, coming into sharp focus during the Terror, 1793-1794. For the Revolutionaries, it was not a question of one mode opposing the other, but rather they conceived the two modes along a continuum as one led to, and justified, the other. The philosophical, medical, and literary work on materialism and sensationism earlier in the century and in the years leading up to 1789 set the foundations for this connection. Following J. J. Rousseau, the revolutionary’s aim was to embody reason, virtue and sensibility. The violent acts resulting from the sensibility/rationalism dyad, however, showed up the contradictions inherent in connecting the two. The internal conflict within revolutionary discourse, which proclaimed on the one hand love and compassion for one’s fellow man, and cold hard impartial justice on the other, was subject to heated discussion amongst the revolutionaries whose members tried to negotiate the disjunction; for some, such as St. -
Live Casino Game Rules
Live Casino game rules 1. Live Baccarat 2. Live Blackjack 3. Casino Hold'em 4. Generic Rulette 5. Three card Poker 1. LIVE BACCARAT 1.1. GAME OBJECTIVE The objective in LIVE BACCARAT is to predict whose hand will win by having the value closest to 9. 1.2. GAME RULES The game is hosted by a dealer and is played with eight standard 52-card decks. Card values are as follows: • Aces are the lowest cards and are worth 1 point each. • Cards from 2 to 9 are worth their numerical face values. • 10s and face cards (jacks, queens and kings) are each worth 0. Only the numeric value of each card is relevant in the main Baccarat game; Each card's suit (hearts, spades, clubs or diamonds) is irrelevant. Prior to each deal, you must place your bet on whether the Player or the Banker will win the round by having the hand with a value closest to 9. You also have the option to bet that the round will end in a Tie, which occurs when both the Player and Banker hold hands of equal value. The dealer begins by dealing two cards each to the Player and to the Banker. Two hands are dealt in Baccarat: one hand to the Player and one hand to the Banker. If the Player and Banker hold hands of equal value, the round ends in a tie. The Tie bet wins, and bets on the Player and Banker push (are returned). Each hand's value is calculated by dropping the tens digit in a hand otherwise worth 11 or more. -
THREE CARD POKER Before the First Card Is Dealt, Each Player Must Place an Ante Wager And/ Or a Pair Plus Wager
THREE CARD POKER Before the first card is dealt, each player must place an ante wager and/ or a pair plus wager. The ante wager is a wager against the dealer. The pair plus wager is a wager against a posted scale of payouts. All ante and pair plus wagers must be placed prior to the dealer announcing “no more bets.” Each player and the dealer receive three cards face down. Players then look at their cards and decide whether to fold (forfeit their ante wager), or continue playing by placing a play wager which must be equal in amount to the ante wager. The dealer must qualify with a queen high or better. If the dealer does not have at least a queen high, the ante wager wins 1 to 1 and the play wager is returned. If the dealer qualifies with queen high or better, and if the player’s hand beats the dealer’s hand, the play wager wins 1 to 1 and the ante wager pays 1 to 1. In the event of a tie the hand is declared a push and all wagers are returned. ANTE BONUS Straight • 1 to 1 Three of a Kind • 4 to 1 Straight Flush • 5 to 1 PAIR PLUS PAYOUTS The Pair Plus Wager allows you to wager on the ranked value of your hand as it is dealt. The wager is not in competition with the dealer’s hand. The payouts for the Pair Plus Wager are as follows: Pair • 1 to 1 Flush • 3 to 1 Straight • 6 to 1 Three of a Kind • 30 to 1 Straight Flush • 40 to 1 An incorrect number of cards dealt to either the player or the dealer constitues a misdeal.