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An Ethnography of Early Canadian Varsity Esports
University of Windsor Scholarship at UWindsor Research Result Summaries 2020 An Ethnography of Early Canadian Varsity Esports Ben Scholl University of Windsor, [email protected] Follow this and additional works at: https://scholar.uwindsor.ca/research-result-summaries Consistent with the TCPS 2 (4.7) this is a research summary provided to participants and should not be considered a formal publication of results. Recommended Citation Scholl, B. (2020). An Ethnography of Early Canadian Varsity Esports. Retrieved from https://scholar.uwindsor.ca/research-result-summaries/104 This Completed Summary is brought to you for free and open access by Scholarship at UWindsor. It has been accepted for inclusion in Research Result Summaries by an authorized administrator of Scholarship at UWindsor. For more information, please contact [email protected]. ABSTRACT What follows is an ethnographic study of Canada’s first varsity esports program. Esports – formalized competitive videogaming – is a cultural and industrial phenomenon taking root in North America. This research yields rich qualitative data, collected through participant observation and interviews with esports student-athletes, providing insider perspectives on the institutionalization of the organizational field. My interdisciplinary approach offers insight on institutional pressures and their relationship to stakeholders, player agency, and institutional work – broadly speaking the creation, maintenance, and disruption of organizational social institutions. In 2011, institutionalists Lawrence, Suddaby and Leca called for the refocused exploration of the relationship between individuals, their agency, and institutions. Additionally, they emphasized the importance of bridging the gap between critical and institutional views of organizational behaviour. Critical scholars, such as T.L. Taylor, declared the importance of researching esports, for its consequences on our understanding of socio-technical systems and evolving traditional institutions (Taylor, 2018). -
Bab Iii Elaborasi Tema
BAB III ELABORASI TEMA 3.1 Pendekatan Tema Pengertian Hi - Tech elemen servis dan struktur pada suatu bangunan high tech hampir selalu diperlihatkan di eksterironya sebagai ornamen dan ukiran . Bangunan high tech juga diperlihatkan dengan menggunakan kaca buram maupun transparan, pemipaan yang saling tumpang tindih, tangga, escalator dan lift juga warna – warna cerah yang bertujuan membedakan fungsi masing – masing elemen struktur dan servis. ( Charles Jenks dalam High Tech Maniera ) Bagan 3.1 Diagram Tema Sumber : dokumen pribadi 3.2 Implementasi Tema Transparancy, Layering, and Movement Gambar 3.1 Exterior Sumber : dokumen pribadi Pada Bangunan E-sport ini menggunakan material kaca pada tiga massa Bangunan, agar cahaya alami bisa masuk ke dalam bangunan. Pada bagian depan menggunakan material ACP, sehingga cahaya tersebut dapat di filter oleh ACP. Layering yang ada sesuai dengan prinsip Transparancy dan layering. Muhammad Franajaya – Laporan Tugas Akhir| 18 Inside-out Gambar 3.2 Exterior Sumber : dokumen pribadi Prinsip inside out yang di terapkan yaitu pada semua bangunan terdapat rangka hollow sebagai rangka ACP, para pengunjung dapat melihat rangka tersebut dari dalam bangunan. Celebration of Process Gambar 3.3 Exterior Sumber : dokumen pribadi Penerapannya pada bangunan yaitu pada bagian ACP nya di tempelkan rangka hollow untuk menempelkan ColorGraze MX4 Powercore, sehingga bangunan tersebut bisa menyala . Muhammad Franajaya – Laporan Tugas Akhir| 19 Optimistic Confidence in Scientific Culture Gambar 3.4 Exterior Sumber : dokumen pribadi Penerapannya yaitu dengan menggunakan material cahaya pada bagian fasadnya menggunakan ColorGraze MX4 Powercore, karena material tersebut baru di terapkan di dua lapangan yaitu allianz arena dan baku olympic stadium . Flat Bright Colouring Gambar 3.5 Exterior Sumber : dokumen pribadi Lampu pada bangunan E-sport menggunakan Warna cerah yang digunakan dalam bangunan e-sport memiliki makna asosiatif, di samping dari segi fungsionalnya untuk membedakan jenis struktur dan utilitas bangunan. -
Collegian 2 NEWS Feb
THE LA SALLE est. 1931 КОЛЛИДЖЯН Philadelphia, Pa. Vol. 93, Issue 17 February 27, 2020 Global Language Awareness Week to begin March 2 Department of Global Languages, Literatures and Perspectives to host its second annual foreign language awareness week Bianca Abbate nations and cultures. Editor On Monday, the Global Languages Awareness Week As midterms come to a close committee will table in the Union and March approaches, the where students can pick up Department of Global Languages, Global Passports, which contain Literatures and Perspectives information about the events for the prepares to bring to campus yet rest of the week. another week of language, culture Tuesday will commence with and (a great deal of) food. The the highly-anticipated global second annual Global Language food fair, featuring cuisine from Awareness Week (GLAW) is set Afghanistan to the Dominican to commence Monday, March 2. Republic. The food fair will take Global Language Awareness Week place in the Hayman Atrium is spearheaded by the Department during the free period. Later, of Global Languages, Literatures at 3 p.m., a string quartet from and Perspectives. The goal of the the Philadelphia Orchestra will week’s programming is to promote perform music from around the cultural awareness and the study world in the Holroyd Atrium. of foreign languages at La Salle. The week will consist of diverse Bianca Abbate programming, focusing on the food, Pictured above is professor of German, Leonid Rudnytzky, at last year’s global food fair. Hailing from Ukraine, See LANGUAGE Page 3 Rudnytzky started teaching at the University in 1959 and has taught several foreign languages over the years. -
The Success of the Overwatch League: Is It Sustainable?
The Success of the Overwatch League: Is it Sustainable? An Honors Thesis (HONR 499) by Tyler Nelson Thesis Advisor Dr. Khirey Walker Ball State University Muncie, Indiana May 2020 Expected Date of Graduation May 2020 Abstract Esports are a growing industry across the world. This thesis reviews the history/success of several esport leagues and identifies the factors that make these leagues successful. As a result of preliminary research, the primary goal of this study will be to develop a model that could predict the success of esport leagues. These factors include mainstream appeal of esports, league structure examples, and general broadcasting reach. The model is then used to examine the Overwatch League, an esport league that began competition in 2018, and concludes that the Overwatch League is structured for sustained success in the esport market. Acknowledgements I want to thank my parents and Audrey for supporting me while I worked full-time and completed my schooling. Without their encouragement, it would have been difficult to complete this thesis. I would like to thank Sarah and Norm, who took a chance on me and allowed me to work in the sport industry while I completed my degree. Their understanding with my schedule and time commitments is greatly appreciated. I would also like to thank Dr. Walker, whose assistance and guidance has been invaluable throughout this process. 1 Process Analysis Statement The route to the completion of my thesis has been long and winding, and extremely difficult for me. In the summer between my junior and senior years, I completed an internship with my current employer. -
Esports, Gaming and Gambling Bi-Weekly Update Volume 1 - October 11, 2019
Esports, Gaming and Gambling Bi-Weekly Update Volume 1 - October 11, 2019 With this issue we are inaugurating our Esports, Gaming and Gambling bi-weekly update report which includes industry news and delves into an in-depth feature story. It also covers global industry-wide and company specific Feature Story news, including our current coverage of The Stars Group, Inc. (TSGI-TSX, Tender), Score Media and Gaming, Inc. (SCR-TSXV, $0.60, Speculative Buy, PT $0.90/shr) and Cineplex, Inc. (CGX-TSX, $23.58, Buy, PT $34/shr). Our Drill Down into Twitch recent esports industry white paper explored the ecosystem, trends and investments in detail. (LINK) Monetization Streams Esports: Global Viewership and Partnerships Remain as Top Headlines Understand How Twitch and Its Content Creators Monetize Viewership – There are five dominant ▪ ESL’s (formerly Electronic Sports League) Joint Venture with Huya for Potential China Expansion – methods to monetize Twitch viewership including The JV brings competition to Twitch’s 75.6% streaming market share and will enable ESL to host channel subscriptions, donations, sale of branded Chinese tournaments and competitions. (Bloomberg) merchandise, advertising and sponsorship. (JUMP TO THE DETAILS) ▪ US President Donald Trump Joins Twitch; Twitch Tops the Chart in Q319; Gaining ~2% Market Share Q/Q – Subsequent to signing exclusive deal with former Twitch personality Ninja, Mixer’s Q319 total ---------------------------------------------------- hours watched declined 6% from Q219 reflecting in part on lower seasonality. We believe that Ninja’s Trivia Time move garnered meaningful media attention for Mixer, especially in the streamer’s community What Were the Top Three Most Watched Titles exploring broadcasting mediums other than overcrowded Twitch. -
The La Salle Collegian Vol. 92 Issue 4
La Salle University La Salle University Digital Commons The Collegian University Publications 9-26-2019 The La Salle Collegian Vol. 92 Issue 4 La Salle University Follow this and additional works at: https://digitalcommons.lasalle.edu/collegian THE LA SALLE est. 1931 COLLEGIAN Philadelphia, Pa. Vol. 93, Issue 4 September 26, 2019 Lanternflies land at La Salle The spotted lanternfly, an invasive species, has been seen on plants, buildings and landscaping across all campus Elyssa Loughlin Pennsylvania Department of Editor Agriculture, but they have since spread across the southeast Small, moth-like insects of the Commonwealth. It is have recently started appearing assumed that the species’ eggs across campus and Philadelphia. were likely transported from The insect, known as the China on an imported box of spotted lanternfly, can be seen stones. These insects, according resting on different plants and to the Pennsylvania Department the sides of buildings. Despite of Agriculture, have “the the state’s encouragement to potential to greatly impact “Save the Bees,” they are not agricultural crops such as as adamant that one should grapes, hops and hardwoods.” save the spotted lanternfly. The They also pose a great threat spotted lanternfly, or SLF, is a to the quality of life for those planthopper that is native to living in “heavily affected China, Vietnam and India. Why, areas.” Philadelphians fall into then, have so many appeared this category, and numerous within Philadelphia? And what news outlets, universities should students and faculty of and environmental research La Salle University do if they facilities have already reported are to come across such insects? on how to exterminate the SLF. -
Official Version
Esports Bar Association Journal Volume 2020 Journal Management Attorney Editor-in-Chief Student Editor-in-Chief RYAN FAIRCHILD MICHAEL ARIN Brooks, Pierce, McLendon, University of Minnesota Humphrey & Leonard LLP Law School Publication Committee Chairman HARRIS PESKIN ESG Law Journal Editors Michael J. Fagan, Jr. Mikela Gassert Michael Rivera Zek Zhang Vol. 2020 Esports Bar Association Journal i Table of Contents Preface ........................................................................................................ ii Foreign Players Join American Teams for the American Dream but Can’t American Stream by Genie Doi and Samuel Johnson ........................................................... 1 Shaky Foundations – The Uncertain Legality of Publicly Funded Esports Venues by Paul Santache† .................................................................................... 11 Cooperative Gaming – Joint Employer Status in Esports by Phillip Jones‡ ....................................................................................... 22 Landlord-Tenant Law as Applied to Team Houses in Esports by Spencer Mendez ................................................................................. 33 † The Esports Bar Association Journal selected Paul Santache as the recipient of the scholarship for the Top Student Submission. ‡ The Esports Bar Association Journal selected Phillip Jones as the recipient of the scholarship for the Student Runner-Up. Vol. 2020 Esports Bar Association Journal 11 Shaky Foundations – The Uncertain Legality of Publicly Funded Esports Venues By Paul Santache† Introduction For better or for worse, it appears that the much-deliberated franchise model for esports leagues is here to stay.1 Depending on whom you ask, this city-based approach has been heralded as both the future of esports and an undue shackling to traditional sports models of yore.2 Impugned merits aside, the adoption of franchise-based leagues has fundamentally changed esports. No change has been more drastic than the sudden onslaught of brick-and-mortar esports venues. -
Esports: Transforming Media and Entertainment
Digital Media September 25 2019 E S P O R T S R E P O R T v Esports: Transforming Media and Entertainment Passing the Billion Dollar Mark – Audience Momentum Commands Attention of Advertisers, Legacy Sports Platforms, & Investors SEPTEMBER 25, 2019 | echlonpartners.com Rob Goff 1 416 933 3351 | [email protected] Gianluca Tucci 1 647 794 1926 | [email protected] Pooja Sharma 1 647 794 1922 | [email protected] Karolina Kosior 1 604 647 4379 | [email protected] 1 Digital Media September 25 2019 FOREWORD By Rob Goff, CFA SUMMARY (3-11) Head of Research, Managing Director, Telecom Services and New Media, Echelon Wealth Partners We are exceptionally bullish on the broadly defined esports ecosystem as an emerging new media and ESPORTS PERSPECTIVE COVETED, LOYAL FAN entertainment market set to eclipse the billion-dollar BEYOND THE $1.1B MARK BASE THAT ADVERTISERS threshold. (12-23) FIND HARD TO REACH Technology, demographic, regulatory, and capital (24-30) tailwinds support compelling value realization across the ecosystem. The shift of legacy advertising and sponsorship dollars to esports’ audience demographics where the IP enabled targeting capabilities and measured advertising ROIs are in the early innings is on track to surpass the billion-dollar mark. INVESTMENTS GOING ONLINE GAMBLING AND MAINSTREAM? (30-37) ITS RIPPLE EFFECTS (38-48) Billion-dollar legacy sports franchises need to play the long game given audiences that are increasingly long-in- the-tooth with average ages of 50+. Esports leagues and franchises represent both a hedge on audiences moving away from traditional sports but also a means to cultivate younger audiences. -
Esports Bar Association Journal
Esports Bar Association Journal Volume 2020 Journal Management Attorney Editor-in-Chief Student Editor-in-Chief RYAN FAIRCHILD MICHAEL ARIN Brooks, Pierce, McLendon, University of Minnesota Humphrey & Leonard LLP Law School Publication Committee Chairman HARRIS PESKIN ESG Law Journal Editors Michael J. Fagan, Jr. Mikela Gassert Michael Rivera Zek Zhang Vol. 2020 Esports Bar Association Journal i Table of Contents Preface ........................................................................................................ ii Foreign Players Join American Teams for the American Dream but Can’t American Stream by Genie Doi and Samuel Johnson ........................................................... 1 Shaky Foundations – The Uncertain Legality of Publicly Funded Esports Venues by Paul Santache† .................................................................................... 11 Cooperative Gaming – Joint Employer Status in Esports by Phillip Jones‡ ....................................................................................... 22 Landlord-Tenant Law as Applied to Team Houses in Esports by Spencer Mendez ................................................................................. 33 † The Esports Bar Association Journal selected Paul Santache as the recipient of the scholarship for the Top Student Submission. ‡ The Esports Bar Association Journal selected Phillip Jones as the recipient of the scholarship for the Student Runner-Up. Vol. 2020 Esports Bar Association Journal ii Preface To all the authors that collaborated