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THE LOST DATASLATE

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The Lost Dataslate 2 Honoured Madam Inquisitor Leta,

It has been several long days since the last transmission from our agent. It pains me to say so, but we must assume the mission into the Lathes was unsuccessful, especially given the threatening and cryptic nature of the final transmission. This bodes ill for the Ordos, and our contingency plans should the Fulcrum Directive prove necessary.

All would not appear lost however. The Emperor was surely with His servant during the mission’s termination, for we were gifted with a battered data-slate that was delivered via an unknown courier. It was almost marked for disposal when one of my more perceptive Acolytes noticed a series of small, otherwise unremarkable etches along the side. These matched our missing agent’s vox encryption base code, and prompted intensive inquiry into the slate’s contents.

It lasted many candles, but we have managed to peel away layers of dross consisting of endless harvest reports to reveal carefully buried data. While it is not complete, it would appear our agent managed to gather together portions as a measure against an unsuccessful return. The images and data included may still allow the Holy Ordos to better prepare our sector for the eventuality that the Cult of the Machine turns against us. Their forces grow in power with each year, and such power will not sit idle for long. Only preemptive measures can ensure the safety of the Calixis Sector and our own Holy Mission as directed by the Emperor Himself.

In His Name and for His Glory,

Karolious, Hereticus

3 The Lost Dataslate

u l e s R r i g i n a t h e s L O t h e

o r l d f Forge world characters world roll 1d10 Forge to determine o

W Characters Characters originating from Lathe-Hadd start with either Characters originating from Lathe-Hesh start with the Talent the with start Lathe-Het from originating Characters o r g e o r g e s Origin: Belecane Origin: Considered to be technology one have of often have the understood Belecane from more those conventional scarcely Sector, forge Calixis the worlds within and ancient the with contact more as elsewhere, of even most Tech-Priests senior weapons stasis unique to Belecane. marvels as other technological well untrained Basic Skills. untrained Fit for Purpose (Trait): Depending on the chosen Career the forge world character increases one +3: Characteristic Adept—Intelligence; by Assassin—Agility; Guardsman— Tech-Priest—Willpower. Scum—Perception; Ballistic Skill; suffer characters world Forge (Trait): Aquila the to Stranger a –10 knowledge ofpenalty involving on the Tests Imperial to with interact and Creed, a –5 Tests penalty on Fellowship settings. in formal members of the Ecclesiarchy start with 1d5+7 Wounds. characters : These Starting Wounds Points: Fate Fate 2 gives 6–9 Point; Fate 1 means 1–5 Points: Fate starting Points.. 3 Fate 10 grants Points; within dwell who those Lathe-HaddOrigin: procrastination, endless of tend world stifled Lathe-Hadd of A quagmire technological and bureaucratic the simply have or shoulder, their over oflifelooking a live either to in their lifetimes. seeing any up hope of progress ever given or Jaded Talent. the Paranoia Lathe-HeshOrigin: Lathe-Hesh of the Calixis Sector, world forge As the premier represents everything most Imperial citizens have come to world. a forge expect from Talent. Knock Technical ago, Lathe-Hetyears Origin: capacity manufacturing its of majority the lost Having housing worlds, Lathe the of centre data the now is Lathe-Het datacrypts in of decaying amounts untold ancient knowledge originate who Those world. entire the span that cogitators and information accessing at adept quite usually are Lathe-Het from the means to do so. and often have quickly, Unit. Impulse Mind Common-Quality a and Use Graft Electro Trait. Fit for Purpose the do not benefit from They F The following rules apply to all characters Origin: Homeworld world who forge choose a Forge World Skills: CommonLoreand(Tech) Common Lore(Machine Forge Cult) as world characters treat F one choose must players above, listed rules the to addition In within the Calixis Sector as worlds their ofspecific the forge Homeworld. As with selecting Players should be sure that the their specific Homeworld choice forge world any potential conflicts. Origin, the GM to avoid by is approved

a r k D , the d s l o r W h e t a L h e T –Delfin Zway, archeotech trader archeotech –Delfin Zway, , a compilation of compilation a , Dataslate Lost The Core Rulebook. This is usually as simple as Origins

The Lost Lost The e r e s y forge forge world Homeworld Origin is a great starting point for any Acolyte who wishes to begin his career in the dank, cramped, and polluted worlds of the ail all loyal Tech-Priests and other servants of the Machine Machine the of servants other and Tech-Priests loyal all ail to Welcome Cult! additional additional material for Dataslate supplement covering the Adeptus Mechanicus within the the within Mechanicus Adeptus the covering supplement

H orld Origin A forge world Homeworld Origin can only be taken by a r k e r e s y Forge World Forge H Calixis Sector. Here players and GMs can find new origins for for newand origins GMs can find players Here Sector. Calixis within them guide to NPC new a characters, Mechanicum their and and gear, weapons armoury additional the system, Lathes Worlds. Lathe of the mysterious more of the one for revelations of the Omnissiah! with these new blessings the Forges Fire declaring declaring the choice during character creation, but players should check with the GM to ensure the disrupt the upcoming campaign. changes do not Adepts, Assassins, Guardsmen, Scum and, of course, Tech- Priests. Arbitrators, as world Battle forge a selecting from Sisters, forbidden are Psykers Imperial Clerics and especially Origin unless their GM otherwise permits. their Homeworld Lathes. Life within a forge world is difficult,exceptionally Life andworld within a Lathes. forge show anywho Those signs only survive. and the strong hardy of are weakness cast out, into or mindless repurposed worse, similar be to Servitors, forever tend destined to worlds a forge many menial while existence of However, endless repetition. in design and purpose—massive manufacturing capabilities, the ability to smelt untold quantities of raw materials, endless banks cogitator data, storing and fragmented so on—not all the of forge worlds number are a the detail same, below and rules even The the Calixis greatly. Sector vary has that several players how and Sector Calixis the within worlds forge various the origins ofmight use them to shape their characters. Players Players select forge world Origins in the same selecting manner any as of the other D Homeworld Origins from the Selecting a Forge W “You’ve never been to Cyclopea, have you? I went there once. It was once. It was there I went you? have never been to Cyclopea, “You’ve for every one man on Servitors one hundred are there say eerie. They back.” never go I’d a tomb. like silence was The those stations.

H A

The Lost Dataslate 4 Exotic Weapon Training Talent theirchoice. of Weapon Training (Stasis Grenades) Talent as well as one other Void Accustomed Trait listed on page 22 of the people, ready challenge. forany leavetheir fleet to start on a new pathwho are Those a hardybeyond. and andcapable Stars Halo the to way their on by acting act as permanent defence fleets while others simply stop arenumerous Explorator fleets within the Calixis Sector,Thereheritage. some lost mankind’s reclaim and stars the travel to lowliestrating thetohighest Magos, knows thathis isdutyit Quest for Knowledge. Each crewmember of each ship, from the The never-endingExplorator the crisscross in the fleets galaxy Origin: Explorator Fleet Talent Chatter. Binary the and Skill (Archeotech) Lore Forbidden the in training left behindwhen hefledtoadistantsector. ruler enigmatic its secrets what learn to come Sector Calixis the across all from Tech-Priests research. silent for place a staffed with Servitors during his eccentric reign, and it remains blightedNetworkthe pain, worldand misery was of entirely Cyclopeana Network.Orbitingthe as known stations space of series a truth in is which world,forge this over apostasy in Fabricator”“Theruled as Tech-Priest only a known Once Origin: C kls Fridn oe Acetc) Iqiy Navigation Inquiry, (Stellar), orScholastic Lore (Astromancy). (Archeotech), Lore Forbidden Skills: following the of one in training as well as Rulebook Core Characters originating from Belecane start with the Exotic Characters originating from an Explorator Fleet gain the gain Fleet Explorator an from originating Characters with play begin Cyclopea from originating Characters yclopea D k r a H y s e r e

quite useful to many Calixianorganisations. tomany quite useful a station usually pick up a myriad of skills that can make them forgotten altogether. Those that have spent their lives on such simply knowledgeor whereas arecelebratedcentresof some techno-recidivists, for havens or secrets guarded closely are task, impossible even with all—an their vast them resources. Some study of these installations to stations research deploy to strive they and Mechanicum, the to interest of anomalies other and fauna, unusual with worlds stars, radiating oddly The Sector contains an endless variety interesting of nebulae, Origin: Mechanicum R the Unremarkable Talent rather thanPeer (Underworld). as select must they but Origin, their as (Occult) Homeworld worldforge Lore this select Scholastic also may Psykers Imperial Skills. Basic and untrained (Cults) Lore Forbidden (Underworld), Lore Common treat they Additionally Talent. Idumea start with either the Peer (Underworld) Phaenonites.originatingCharactersfromthe of servantsthe surfacethewithouttimeon least atcoming intocontact with of amount significant a spend to difficult is it conspiracy,but perhaps theImperiumitself. Sector,but Calixis the just not of leaders as place their take world,waiting whento moment up the rise for will rulers its polluted and choked this of surface the beneath bubblejust Conspiracy. The most brazen and unholy types of tech-heresy Phaenonite the of tendrils the in caught itself found thathas Idumea is a minor forge world at the edge of the Calixis Sector Origin: I Thosethathailfrom Idumea theareunlikely partof beto dumea esearch Station or Unremarkable

5 The Lost Dataslate Characters Characters from Synford gain training in the Common hail who Those II Synford from cling to the former glory Synford is responsible for more Imperial Guard vehicles than any any than vehicles Synford Origin: Guard Imperial more for responsible is Synford other forge world in the Sector. From its production lines Still roll Baneblades. Leman Russ dominating Battle its Tanks, Chimeras for and many famous other most is patterns, world the but the retaining and numbers, in significant them to produce able shells, cannon signature Baneblade’s the produce to technology cannot afford to lose. the Imperium world is a forge Synford Lore (Imperial Guard) and Drive (Ground and Vehicle) treat Skills, Trade (Armourer), Trade (Technomat), and Trade Basic Skills. as untrained (Wright) II Synford Origin: Synford II Sub-Sector, is and Synford like name, the both nothing similar Despite Malfian the in Sitting Synford. near Malygrisian nowhere the of casualty a and self former its of upon shadow a is unleashed II was II’s weapon seismic of Synford form of Some most removing Tech-Heresy. Tech-Heresy, much the so during surface surface world’s the the destabilising and capacity production is now almost impossible. resources mining its abundant that of their world, spending more time reminiscing about the past than looking to the treat future. and Talent, They Recall gain Total the training Skill, (Storyteller) Performer in the Scholastic Lore (Archaic), Scholastic Lore (Heraldry), Basic Skills. as untrained (Legend) Lore Scholastic and Core Core e r e s y H Trade. They They Trade. or a r k D yboth Characters Characters originating from Perinetus gain the Void Characters originating from Opus Macharius start with the with start Macharius Opus from originating Characters Characters originating from Omnicron 71-DX start Characters Characters originating from Skorgulian gain training in Characters from Ryboth reduce their starting Strength and Strength starting their reduce Ryboth from Characters Characters Characters originating from a Mechanicum Research Rulebook, Rulebook, and treat Trade (Armourer), Trade (Technomat) Basic Skills. untrained as (Wright) and Trade Origin: Perinetus Origin: and ship-building important most and largest the from Being are Perinetus of natives the Sector, Calixis the in facility repair weathering and machinery heavy extremely operating at adept of space travel. the rigours the of 22 page on listed Trait Accustomed Origin: Opus Macharius Opus Origin: Those from the homeworld of the strangers Legio to Venator are the no deafening, ground-shattering Often Titans. footfalls stronger than those of other of forge worlds, the denizens of Opus Macharius are calm under of hearing. hard they can be somewhat fire—even if Bulging Biceps and Nerves of but reduce their Steel Talents, 5. by starting Perception Origin: Omnicron 71-DX Omnicron Origin: herald who those Close to the and Adrantis Nebula, Omnicron 71-DX has been years, used of hundreds for station research a adept as more be to said are location important but small this from Sector. in the Calixis other Tech-Priests than stargazing at with training in the Pilot (Space Craft) and Scholastic Lore Skills. (Astromancy) Origin: Skorgulian Origin: mining Mechanicum by dominated world desolate and dark A operations, the people of must Skorgulian not only learn to live in the horrific conditions of the surface,but alsoto how navigate the Byzantine political structure of the as the tides ofHouses can rise and fall as its quickly polluted world. aside. swept quickly are do not adapt and those who oceans, the Scholastic Lore (Bureaucracy) Skill, the Resistance (Cold) Talent, and treat Trade (Miner) and Basic Skills. untrained Trade (Prospector) as Origin: R Origin: Only those that are truly can blessed flourishon the surface radiation of the aftereffects the in languishing Still of Ryboth. existence storm meagre that brought a the forge out world to its ekes knees two hundred population remaining the ago, years might be restored. one day their world in the hope that by 3 Toughness and reduce their by starting 1, Wounds but as as well Talents, (Radiation) and the Resistance Hardy gain Point. Fate one additional Station begin play with training in one of the following Skills: Skills: of one in following the training with play begin Station Lore, Scholastic Lore, Forbidden Lore, Common specific Skill. for that Talent Talented the also gain

The Lost Dataslate 6 (Adeptus Mechanicus)(Adeptus asanuntrained BasicSkill instead. a forge world Homeworld Origin), they treat Forbidden Lore Common Lore (Tech) as an untrained Basic Skill (as normal for (Agri) charactersAll othertypesof gain training ineitherthe Trade Awe of Rite the either the with start thepopulace’s worship.the Omnissiahobjectof MagosHeterodynethe Station haveof butmade slowly surely serfs and petty nobles know nothing of the Ecclesiarchy, as the a world that mixes the primitive and the highly advanced. The integrated the Machine Cult with day-to-day activities, Uziel is A feudal world where the Adeptus Mechanicus has successfully Origin: Uziel/Heterodyne Station selecting histrained Skills from thisOriginabove. Lore(Ecclesiarchy) world forgeCommonandLore(Imperial Creed) when the Common a choose must he selectdoes, he if but to Origin, Homeworld option this use can Cleric A Mechanicus.Adeptus the of membersinteractingwith when choose the Ecclesiarchy-based that charactersskills whilst Ministorum, always Adeptus suffer the a –20 of penaltymembers Mechanicum- basedSkills the always suffer a –20 choose penalty when interacting who with Characters Creed). (Imperial (Tech), Lore Common and Cult) (Machine Lore Common Skills: of followingthepairs Faithfulof Talent, onewelltraining in as Insanely gainthe Trait.they Aquila place Strangerthe its to In Machine Godorworship totheGod-Emperor Mankind. of furious religious conviction, of people a either been has in theresult literally. guiseThe and figuratively of worshipboth to the world the of rest the isolated from group small keeping the the small enclave have always been strained,themalone. Sincethen, relations withbetween theforgethe worldMechanicus and priestsEcclesiarchy,theof Adeptus rulingtheFabricator the choseleaveto presence to fiery ceded sizable the conflict with Mechanicus, starting a rather was than but world a the had when Turanshush already on Ministorum Adeptus The Origin: Turanshush ehPiss rgntn fo UilHtrdn Station Uziel/Heterodyne from originating Tech-Priests Characters originating from Turanshush do not start with the H any any and cybernetics can be found in in found be can cybernetics and a within life equipment weapons, additional on forge wellworld,as as information background Further M role of the Adeptus Mechanicus in their games. their in Mechanicus role Adeptus of the the emphasise further for looking GMs for resource k o o b d n a e r o rd (mt) kl. ute, nta o treating of instead Further, Skill. (Smith) Trade or omn oe Eceirh) n Cmo Lore Common and (Ecclesiarchy) Lore Common or D k r a F H . These extra rules can add more depth to depth more add can rules extra These . e g r o y s e r e

W campaign and are an invaluable invaluable an are and campaign d l r o I n Rite of Fear Talent.Fear of Rite or T f e h r o I m u q n n o i t a i s T I r o ’ s

n inrs h Hzrs f aiain pca rl when rule navigating withintheLathes System. special Navigation of Hazards the ignores and Navigation Test)successful (Space any to Success of Degrees two additional an adds familiar Lathe-pilot the through Furthermore, areas. vessel their guiding while Navigation Tests all (Space) to have bonus +20 they a which gain They for prepared. system been any or systems, home their navigatingin through specialise Lathe-pilots Native Guide: vessel’s machine spirit. designated their with interfacing of capable design. only are basic They most simplest, the of only are Lathe-Pilots to provided Units Impulse Mind The MIU: Rudimentary Rudimentary MIU, void-suit withhelmet. Gear: Clip 30;Reliable). Weapons: Traits: Dark Sight. Talents: LightningReflexes, Rapid Reaction, Total Recall. Lore (Astrography) (Per), (Int) +10, Scrutiny Tech +20, Scholastic Use(Int). (Ag) (Spacecraft) Pilot +20, (Int) Specific) Skills: Armour: None Movement: 3/6/9/18 MechanicusAdeptus holdings. have since been emigrated to various Lathe Worlds and other large craft through crowded pilotlanes of traffic,to someability Lathe-pilots their for prized Highly beyond. and system the to through ships natives other and these Greatholds guide upon successfully depend Sector Calixis the Lathes the around of products the transport that vessels shipping plague its spaceways. The Excipio Stations and the enormous and that phenomena strange Lathes, the with connection the special a share within floating dust of mote every know Lathe-pilots system, native navigatingtheir in them assist to designed augmentation limited with Lathesmasters Specialist L Lathe-pilot WS 24 athe e Mcaiu rbs Go-ult Clothing), (Good-Quality robes Mechanicus Red 40 BS og (g, aiain Itrlntr, System (Interplanetary, Navigation (Ag), Dodge Laspistol (Pistol; 30m; S/–/–; 1d10+2 E; PenE; 0; 1d10+2 S/–/–; 30m; (Pistol; Laspistol 32 -p S ilot (NPC) 34 T 38 Ag Int 3 Per 4 WP 21 Wounds: 8 Fel 35

7 The Lost Dataslate Availability Very Rare Very Very Rare Very u n o r t a r cements G M 5800 3500 Cost ules o l e h u d d Wt 40kg 15kg T M a t t e r n a t t e r n Blast (4), (4), Haywire Shocking Haywire (1), Haywire Shocking Special -P -P 2 Full Full Rld a d d a d d As this Thudd Gun consists of four linked mortars that fire as fire that mortars linked four of consists Gun Thudd this As Techxorcism Techxorcism ammunition is Very Rare, and costs 80 H Spurred on by the reintroduction of the Het-Pattern Rapier, a small sect of Lathe-Hadd calling Tech-Priests themselves Aurora Novos began researching and manufacturing ancient Crusade-era artillery emplacements in the hope that other it The was world. forge of falling and their the restoration inspire would designs, these of first the was Gun Thudd Hadd-Pattern throughout one quite a at regiments Many that. siege strange the Imperium utilise the Thudd Gun, or Quad Launcher as it is more commonly called, but most use the Lucius-pattern: a basic breach-loading weapon that and with must its own sophisticated More to battlefield. battlefield be towed from motive remote-controlled system, the Hadd-pattern features to fire the weapon allowing magazines, gravity-fed squat four for continuously up to a How minute long before reloading. the Tech-Priests of Aurora Novos can continue making this certain but unknown, is curtailed efforts their are until weapon Inquisitors few a even and Traders, Rogue Commanders, Guard of design. this long-dead in the revival an interest taken have Action. Fire Indirect the using fired always is weapon the salvo, a Gun holds 5 shells. for a Thudd individual clip Each Techxorcism Weapon R Weapon Techxorcism weapon strikes a living When a it target, Techxorcism deals the Living in Quality. listed with theits damage Shocking profile –20 additional sufferan weapon Techxorcism a by struck targets the effects to resist Quality. of its Shocking penalty to Tests for Thrones every 10 Rifleshots. Both and the Techxorcism Cannon can be to ammo linked a backpack the Techxorcism time. size and reload clip the weapon’s supply; this doubles portable, mplaWeapon E Servitor) (or man is weaponry Mechanicum most While some are armaments designed more for operation. stationary Once firmlyset into theemplacements weapon such ground, upon the foes of God. fire the Machine devastating can rain H The Hadd-Pattern Mole burrowing torpedoes that detonate Mortar under or just launches the above surface. specialist The torpedoes any canmaterial, and plough the Tech-Priests through of almostAurorarediscovered Novos have a number weapon. of this peculiar enhance the tactical flexibility of different munition types to Clip 20 40 Pen 6 4 Dam 2d10+6 E 1d10+4 E RoF S/–/– S/–/4 120m 80m Range Class Heavy Basic

Armoury Expanded Expanded

here are those who would call the Mechanicum’s reliance reliance Mechanicum’s the call would who those are here machine the role the that and weakness, a technology on plays for them is a crutch that only lesser men would Table 1-1: Techxorcism Weapons 1-1: Table Techxorcism Techxorcism Cannon Name Techxorcism Rifle To use a Techxorcism weapon, the character must have the have must character the weapon, Techxorcism a use To Mechanicum Mechanicum Weapons sm rci Techxo Utilising a unique Techxorcism form machine-spirits, ofout drive energy and specifically technology designed destroy to weapons can render units of Servitors in inoperable a single blast, or leave a Tech-Priest gasping for air as his on implants all fail. Given the choice, the the ground desperately Lathes would ban such weapons, but unfortunately for the organisations powerful other of are Mechanicus there Calixis within the Sector that consider these weapons vital tools in the war against the enemies of Mankind. Legends say they are a forbidden result of the they do they if Malygrisian or No weapons, these Tech-Heresy. makes world forge Calixian are unwilling to admit it, but examples of the seem weapons There Sector. entire the of underbelly criminal the permeate to most the but weaponry, Techxorcism of examples numerous are common are a rapid fire rifle often used for suppressingfire squads entire render can that cannon destructive highly a and of enemy helpless troops in ofa Agents The blast. single the Techxorcism rumoured to respond to quick are Dragon Lords weapon caches or heretical producing forges them, but even once. at everywhere cannot look eyes their keen Talent. (Techxorcism) Training Weapon Exotic

require. The Adeptus Mechanicus believes otherwise of course, course, of otherwise believes Mechanicus Adeptus The require. holding that only through metallic union with the machine can man become more than mere flesh and become one with the Omnissiah. The technological might the and are perhaps arcane combat in wields devices Machine the of Cult the that ultimate proof that their beliefs are correct, and certainly few facing them in battle would argue otherwise as mole mortar torpedoes erupt from the ground and Cataclysmus Devices fury. in nuclear wide areas bathe T

The Lost Dataslate 8 appropriate Talent before hecanusethemeffectively. the have must character a Weapons,and are Exotic grenades considered Stasis radius. field’s stasis the within anyone for 1d5 Rounds. Those outside cannot attack or interact with Actions unabletake time,any to in held is radius this within capturing for tools excellent important prey ordisruptingpursuersduringahastyretreat. are they but moments, within Grenades use up their power quite quickly, so the field collapsesif they are not moving at all, so slow are their movements.fastpace, Stasisand for those outside those within the field appear as field, everything around them appears to move at a blisteringly blast within a bubble of slowed time. For those within the stasisBelecane, stasisgrenades trappreserve)(or thosecaught thein Produced in very small quantities on the Calixian forge world of B can be dispatched before they are aware of theirwho fate.would hide from his gaze, or even stoptrue themfor thosein time rare so theycreations that can wondrousshine dazzling devices hislight servants on those use for his glory.ThemysteriesMachine theThis ofarereadily God is apparent especially thein Grenades See item entry forspecialrules. †See item Torpedo Standard Torpedo Incendiary Torpedo EMP Torpedo Airburst Stasis Mine Grenade Stasis Device Cataclysmus Name e n a c e l e Table 1-3:GrenadesandTorpedoes Stasis Grenades have a radius of 2 metres, and anything anything and metres, 2 of radius a have Grenades Stasis †The MoleMortartorpedotypebeinguseddeterminesRange, Damage, Penetration, andadditional SpecialRules. Thudd Gun Mole Mortar Name Table 1-2:WeaponEmplacements -P Class — — — — — Thrown Thrown Heavy Heavy Class n r e t t a and T Range — — — — — SBx3 SBx3 Range 500m 50- 200m 50- S s i s a t RoF — — — — — S/–/– S/–/– –/–/4 S/–/– RoF orpedoes G Dam 1d10+12 I 2d10 E 1d10+2 X † † 4d10+20 X 1d10+8 X † Dam e d a n e r Pen 4 0 — 0 † † 12 4 † Pen Special Blast (2),† Blast (4),† Haywire (6) Blast (8),Tearing, † Blast (6),† Indirect, † Blast (12),† 20 1 Clip appropriate Talent before heisable tousethemeffectively. the have must Acolyte an Weapons, and Exotic considered are Mines Stasis useless. now is mine the and out burnt generator has field the that means Failure of Degrees more or a rechargedwith be can field stasis a used, Once deactivate will. field at stasis the and activate to user the allows that detonator remote a with come the Mines Stasis within Good-Craftsmanship radius. field’s anyone stasis with interact or Those attack minutes. cannot 3d10 outside for Actions any take to unable and trapped is radius this within anything and metres, 6 is Mine whatever character triggered the mine. The radius for a Stasis targetactivatethey automatically, of Actions the interrupting preset the detect they Once creatures). smaller-sized but above,ignore and (Hulking) Size detect to set be can size it specific (e.g., a of creatures detect to set be can and metres hour, andcaneven berecharged andreused. an almost for victims their hold can Mine Stasis the within systems power the Grenade, Stasis a largerthan systems.Far the Stasis Mines of forge world Belecane make fantastic alarm An excellent defensive measure for those able to afford them, B e n a c e l e Stasis Mines have a variable detection radius of up to 5 to up of radius detection variable a have Mines Stasis Rld 2 Full Full Special Indirect Blast (3), †, Indirect -P n r e t t a Difficult (–10) (–10) ThreeTech-Use Test. Difficult Wt 3kg 3kg 5kg 3kg 20kg 0.5kg 1kg 130kg 60kg Wt S Cost 150 300 1150 200 19000 8000 1000 Cost 12000 8000 s i s a t Availability Rare Very Rare Very Rare Rare Very Rare Very Rare Near Unqiue M Very Rare Very Rare Availability s e n i

9 The Lost Dataslate r i d o u r G m r A e l e o l i n e m Cameleoline Grids vary in size, and it is up to the GM to to GM the to up is it and size, in vary Grids Cameleoline r a n i a l a C Inserted just beneath the skin,extra Cranial level Armour of adds an protection between life and death. Cranial that Armour adds +1 to could any bearmour on the the head, stacking difference with other types asof armour well as Talents that The Flesh provide is Weak). Poor-Quality ArmourCranial Armour is Points crude (such and as obvious, permanently reducing the user’s by Fellowship 1d10. Good-Craftsmanship Cranial +1 (for a total of to the head. additional +2)Armour Armour adds an ics rn et ybe nd C r a Gea Age Dark the from relicsthose priceless aredevicesmost The days of legendcan whichnever beregained. of Technology, There are few higher honours a Tech-Priest can have than to be entrusted with one of these holy mechanisms. C nameCameleolineThe referringactuallyofGridisway toa aseries of similar devices that havebeen located in ancient storagereliquaries andtech-vaults acrosstheCalixis Sector. No two Cameleoline Grids are alike, and they vary in size fromseveral metres toseveral hundred metres across. Their common features are flexible interlocking screens that heldare up by strong tungsten rods. The rods are up sometimesto six metres high, and the screens themselvescolour varyfrom ain deep green to pitch black, but this oncechangeselectricalan current runisacross their surface. Almost instantaneously, the screens change colour to matchsurroundings, their effectively understood not is It hidingmaterial. cameleoline like much them, everything underneath how these screens achieve this individualeffect, screens and has provenrepairing to be theimpossible, lucky but enough thoseto possess even a small Cameleoline Grid have a decisive advantage whenhiding objects it from prying comeseyes. to spying or Cameleolinecovers. gridthe area anof determinemuch how one setting and use, to expertise much require not do Grids up is similar to setting up a large tent or tarpaulin. Almost any power source can be used to activate a Cameleoline Grid—all the device requires is a steady electrical current. Those under a Cameleoline Grid are effectively invisible, granting a +50 bonus to when anyhiding under Concealment the grid. Tests The made gridcover, and itselfeach panel—usuallyprovides no no more than if be repaired damaged. across—cannot two metres Difficult Difficult Difficult (–10) Toughness Toughness (–10) Difficult e d o e s p o r e v i c e T D Very Very Hard (–30) t Strength or Tes be u s m o r t a r M o l e Anyone Anyone caught within the blast radius of a Cataclysmus a t a c l y s ncendiary Torpedo ncendiary Activating the moment they reach the surface, EMP torpedoes torpedoes EMP surface, the reach they moment the Activating do not directly damage their targets but instead send wave until in all directions radiation of electromagnetic upon wave out. burns small generator the torpedo’s EMP Torpedo EMP Timed Timed to explode a fraction of a second after vaulting from the earth, airburst torpedoes shrapnel in send all razor-sharp Airburst directions. torpedoes reduce any Armour the Points half, up. by rounding cover from is receiving target I Like airburst torpedoes, incendiary torpedoes explode just after leaving the ground. However, directions. all in rather ofpromethium splash a unleash instead they than shrapnel, Anyone hit by an incendiary torpedo must a make or be set on fire. (–10) Agility Test Airburst Torpedo Airburst Standard Torpedo Standard reaching before moments detonates charge explosive high This the surface, sending a concentrated blast directly upwards. Anyone hit by a standard torpedo must take a M Each Round, the Mole Mortar operator can change the type of Due torpedo. to the scarcity of both the launcher and its ammunition, each round is purchased individually. As they against hit Tests Dodge without underground, from warning other any of top on Penalty –30 a with made are hits torpedo modifiers. or (–10) be The area blast prone. Strength is knocked Test point onwards. that from difficult ground considered C “insufficiently being for surface the of Lathe-Hadd from Cast respectful of the past”, a small sub-cult of the fled Mechanicus from the Lathe Worlds experiments elsewhere. Rumours to continue that they ran to dangerous their the dark world of Lacuna remain unconfirmed,but what isknown is that they succeeded in reviving a piece of technology long dismissed by the Adeptus Mechanicus as too method widely-proscribed wasteful and ancient the namely and inefficient, of capital-class unlike material heavy micro-fission. However devices of similar design this sect sought to create a hand- fights. fire could be used in close-ranged held device that Device must take a knocked prone. Any character that survives the blast from a a make must Device Cataclysmus , and sufferTest one point of Damage permanent Toughness for every Degree of Failure. Affected characters treatment. must repeat anti-radiation receive they until hour every Test this Cataclysmus Devices detonate too easily to only and can be thrown. be launchers, grenade fired from

The Lost Dataslate 10 attempts tomake dueto themisshapen nature hisbody. of user Teststhe Agility any to penalty –10 a impose also but Craftsmanshipgrafts grant Unnaturalthe Strength Good- Trait,(x2) implantation. normal a for Bonus Strength their to +1 a gain Users substantially. strength user’s muscle tissue the increases with into existing augmented implanted is once and tissue flakweave muscle vat-grown dense This S thecharacter gainsoff 1d5levels Fatigue. of of radiation. This last effects for 1d5 hours, and once it wears (Heat) Resistance Trait, and a +10 bonus the to any Tests made to resist gainsthe effects also He up). (rounding Bonus gainsTheWeakFlesh is Toughnesshis character of Trait half to equal a Luma-Crete, with injected Once vacuum. hard dullish grey that resists the extremes temperatureof and even for a short time, it bolsters exposed flesh, turning it a glowing body,the of variouspoints into injected and is substance the Luma-Crete, as Known implant. cybernetic any as resilient chemically bolstering skin and muscle to make it as hard and with strong machinery, there are those that have found ways of While most within the Mechanicus look to replace weak flesh L sized human(plusclothing andbasicequipment). Dark Mask contains enough dust to cover a single standard- a Tech-UseTest pass they if Mask Dark in covered something or someone locate only can auspexes, as such equipment, to scanning bonus using +60 Characters Tests. a Concealment gives Mask Dark situations, low-light during or shadow in hiding When skin. bare and clothing, weapons, including anything, to applied be can Mask Dark active Even situations. low-light scanners have difficulty locating items in coated in Dark Mask. invisible but all him rendering person, a even or surface, covera to used be can the substance to Said be a darker origin. the void than itself, rare a Lacuna is or dust, Lacuna although is it its is true not worldknown if of Mask Dark there as to referred underworld commonly substance Calixian the Throughout D h t n y u k r a m a M -C m e l c s u e t e r k s a when using the device. A single canister of of canister single A device. the using when

G a r f t Very Hard (–30) (–30) Hard Very down a Voidbane Generator is quite difficult, requiring requiring difficult, a and auspex quite an is Generator Voidbane a the down and task Warp. the Tracking of its fury the to vulnerable completes becomes ship it before generator the destroyed active be once but must late, too is it before Field the ship, the larger Gellar to their The the are disruptions they to more likely detect active. to once hour power an full around take achieve and Warp the enters voidship a havemany spread throughout theCalixisSector. were generators or how are just many created of how unsure they even but use, their authorise can Inquisition the only Heresy.Malygrisian the of Now,end the by banned but all were generators the to leave hands, wrong in the too destructive Far hidden. easily are devices the and craft, the inside generator can shut down a Gellar Field from Warpship. the almost the Worse, of into Field, each anywhere raw stuff the spilling Gellar voidship’s a overload eventually and disrupt RediscoveredGeneratorsgravimetricuse soundwave and transmissionsto terror.Voidbane Heresy, Malygrisian the and of days sabotagedark the during is of Generator weapon Voidbane lethal a a Device, Disruption Harmonic Gravimetric Rotating Hades-Pattern the as listed Officially V find and stop, or as a piece of assigned wargear to use use to wargear assigned of piece against more radical theenemiesof Inquisitors. a as or must excellent stop, Acolytes and the find for something as make either devices, Generators narrative switches Voidbane constantly generator frequencies. the as minutes five every d i o Voidbane Generators can be set to activate the moment moment the activate to set be can Generators Voidbane Item usesArcheotech†Item specialrulesforCostandAvailability. Generator Voidbane Graft Synthmuscle Luma-Crete Dark Mask Armour Cranial Grid Cameleoline Name Table 1-4:GearandCybernetics b e n a G Very Hard (–30) Tech-UseVery(–30) HardTest 20kg — — — — Varies Weight r o t a r e n e † 2000 600 450 600 † Cost † Very Rare Very Rare Very Rare Rare † Availability taken taken

11 The Lost Dataslate l a n e t P o s t L Station Altar-Templum-Calixis-Est-3 dominates the world Station Altar-Templum-Calixis-Est-3 h e T The Mechanicum targeted this world not for what it is, but Early theirinis. itforwhere investigations intothe Koronus they detected amounts vast ofPassage, flotsam void-strewn and jetsam near the Maw. Most seemed to move towards II,Rubycon drawn towards the closest gravity well. Amidst ofvessels, many xenos fragments the Imperial detritus were as well as many ships that were clearly of Mankind but not mysteriousthe as well Imperium.asdiscoveries,the ofThese nature of itself,the Passage of avenues were much research knowledgecontinuedthantolead squabbling to likely more farresearch such oncarryMechanicus could The Port. the on out in the void, away from prying Skirieyes. was ideal, and soon became the major hub for hidden operations within thesystem. MachineThe Cult continued itspresence within the Port, and indeed maintains this location as Shrouded the Expanse. the into major travel for nexus fleet Explorator cometarytheelsewhereandin Skiri outerdarkness the on in place. takes investigation secretive more clouds, entire guide to enough arrays, augury of kilometres many with fleets across the void. Here, the Mechanicum seeking anyPassage, watches signs of the instability or fluctuations which scan also They it. through travelling vessels harm or aid might to vessels retrieval tiny out sending Maw, the exiting debris for anything acquire of A interest. carefully hidden secret is that Skiri itself contains such for used relics, once most buried machines, under tunnelling tonnes Ancient of atmosphere. frozen treasures. for such the planet searching across burrow war, II y c o n b u R f o

–Rogue Trader Karlotinna Gint Karlotinna Trader –Rogue -3 m -Est

e c h a n i c u eyond eyond the fringes of unremarkable the pair Drusus of Marches stars, lies II, Rubycon hosts the an a small series larger of ordinary planets. of which,

M Even though it raised some eyebrows, few considered still eyebrows, some raised it though Even h e Unlike many of the other agencies within the Sector, the Machine Machine the Sector, the T within agencies other the of Koronus the many when Unlike system the within foothold a had already Cult for a allowed Wander on Port Its presence revealed. was Passage weather to foundation solid a as well as operations, of Few base firm ownership. and authority Port’s the over conflicts many the edges far extreme the on lay powers predominantly major other interests its the realised when clear becoming only it Rubycon, of any ceded independently and simultaneously system the within It had Mechanicum. to the world on an entire had they claims but each months, long for diplomacy, working of cohort Factors entire an taken tactical with authority different a targeting Factor was prize the until gains their to multiply together working all II, Skiri. of the planet on the farthest Rubycon edge achieved: this ofmuch a little triumph. was world more The than rock and ice, barely a mention in Rogue Trader Vivaldi Jontur’s original survey of the system. Like most objects within the to Its or exploit. ores other wealth system, it had no valuable intra-system normal and Port the from removed far so is orbit routes that most barely remember its existence. So, for the most part, the principalities of Port Wander ignored things the planet and its surroundings developed as the Mechanicus of auspex sensoria. and network station with a research - emplum r-T Alta xis Cali that they den. Emperor knows another cogboy station? Just “That is action the real knows Clouds; everyone in Ruby’s do out here side ofon the other Maw.” the

Nothing within the system itself would make it stand out from from out stand it make would itself system the within Nothing thousands the ofinnumerable others across the Calixis Sector, to for except one its of proximity the most natural important safe asknown also relatively Passage, offers the Koronus phenomena in the region: way access stable unnaturally This Maw. the into uncharted a storms vast, Warp devastating through travel passage, this of Because Expanse. Koronus the as known region the system has grown from a monitoring post backwater to a vital hub of commerce and combat. across Organisations the Mechanicum The Sector struggle for Maw. the dominance over controlling Port to Wander itself, key the is it knowing than areas other in focus interests its though them, amongst are Passage the on using concentrate others while For trade. mere to gain access to new territories and new profit the sources, itself ofMaw the secrets in interested more is Mechanicus Cult has it this, For space. neighbouring on wrought has it what and stations throughout the system, the most important Rubycon of being edges on the on far orbiting Skiri of planet frozen the dim II’s red light. Here research lies the Adeptus Mechanicus quietly the watching station of Altar-Templum-Calixis-Est-3, it. passes through that and everything Maw B

The Lost Dataslate 12 trade, indicates thetruewealth thesefinds. of the control who Quintet the of hegemony the threatening Trade,Cold Calixis the in player major a becoming slowing trading in the only leftover scraps the Maw’sof areofferings, apostates, these That involvement. Mechanicus official any Cold a Trade establishment operate using these finds, all removed to from allowed are Malateks of faction grey a where Those study. further valuelesser makeof deemed items waytheir Portto for Wander, Lathes the to back way has its more made much and surface, frozen the underneath vaults threatening theCalixisSectoremerge, theywill see itfirst. anything should that likely is Passage,it the and monitor to serve they though, Skiri, On nitrogen. iced of sheets across sliding or slurries methane frozen through wading Priests uncommon site to witness these outwardly unprotected Tech- not a now is it and regions, other for augmentation-pattern this adopted have Lathes The hoppers. consumption into it preferring instead to simply scoop up the frozen gas and ladle normal amounts of oxygen, so few carry large breathing tanks, ignoring the unimaginable cold. Their systems do not require but inanything thebitterest cold. function of thatcanexistfew outside them,of their cybernetics unable to Cryon Tech-Priests are now so accustomed to these temperatures intensecold,becoming withtheirone surroundings.as These the withstand to augmentations their layered and tuned have Tech-Priestsoperating outertheSkiricometson someof and C hungry. appears it and Clouds, Ruby’s of reaches dark the in there out is else Something fate. similar a meet might Est-3 day one that and concerned grows Mechanicus unknown, the means through truth: destroyed the been have know most Few depths. labyrinthian its in hidden Portitself, the on even or cloud cometary the in elsewhere scattered are they assume Most silence. with met been have information more gather to many attempts suggest all but names stations, more Their Passage. Koronus the of side hosts other Altar-Templum-Calixis-Est-17the station monitor to Expanse, the the within Wander Footfall, Port area. of the reflection in dark many of one just is station The M n o y r These xenos remains and archeotech treasures fill huge fill treasures archeotech and remains xenos These ros tie h foe wsead o Sii ih ease, with Skiri of wastelands frozen the stride Cryons K into these areas, into the areas, these adventures. For those GMs interested in delving deeper Expanse make for exciting settings for D settings exciting for make Expanse the Calixis Sector to the lawless environs of the Koronus connecting Passage nearby the Wanderand Port itself P ore fr oe nomto o te naos void Rubycon of the system. rest II the and station infamous the on information more for sources well as its supplement supplement its as well s e i r e t s y t r o s u n o r o T W h c e r e d n a

n i E -P

x e h t t s e i r R p e s n a e u g o I

d n a n C t o T

t s d u o l r e d a r e h

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Core Core Rulebook as

are both ideal ideal both are k r a H y s e r e

eerl lg, aaSae MU Proa Auspex, Lathes Mechadendrite Stabiliser, UtilityMechadendrite. Personal MIU, Data-Slate, Plugs, Cerebral Gear: Axe (Melee;2d5+8E;Pen 8;Power Field, Unwieldy). Ice- Reliable,Toxic),Skirian Full; Reload 6; Clip 3; Pen R; 1d10+2 S/2/–; 30m; (Pistol; Needler Weapons:Harpoon Armour: CyberneticAugmentations (3All). Fatigue. of level one gains or Round they comfortable), a pass be must would human unprotected an (such that environment warmer a in If temperature. no the matter Talent (Cold) Resistance the from benefit and cold, of † Knock, The Flesh is Weak (3), Unnatural ToughnessLuminern (x2). Charge, Mechadendrite Use, StrongTalents: Minded, Technical Language (LowGothic)(Int),Tech-Use (Int)+10. (Int) +10, Search (Per) +10, Logic Secret Tongue(Int), Literacy (Tech) (S), (Int), IntimidateSpeak +10, (Int) Tech) Xenos (Archeotech, Lore Forbidden (Ag), Dodge +10, (Int) Tech) Cult, (Machine Lore Common +20, Awareness(Per)Skills : Movement: 3/6/9/18 C WS Cryons are immune to any degree any to immune are Cryons Ice: the with One At 24 ryon ryon Tech-Priest A the Acolytes in their investigations, or might bring bring health. might continued for their too much attention them or investigations, their in Acolytes the notable Other sects. persons seem to hints that be cryptic may offering help Mechanicum some including on factions trade, the illegal this station are supporting Port to back Wander. flow Here they powerfindevidence that important its trace and tech, xenos illicit of • . discovery to the witnesses other any not desire might they suggeststone Their own. theirfor remains iridescentthedemanding arrives, Mechanicus Cult the as halt a to come though studies Their vessel. inhuman other, some of shard a finding impact, the investigate They halt. to a them brings and ship their strikes object Rubycon II system and prepare to enter the Warp, a huge • than responsible? party the determining investigations any quieting in interested more be to seem Tech-Priests Port’ssenior the do why And Where carrying? it was attack. what and from or coming ship the sabotage was be to appears what reprisals for or inquiry for called not has Cult Machine its way into one The dockyard of asteroids. nearby the system ship Mechanicus that mysteriously exploded on • The Acolytes are sent to track down a new source source new a down track to sent are Acolytes The the of outside way their make Acolytes the As a of hear Wander Port on already Acolytes e r u t n e v d 31 BS At One with the Ice†, Binary Chatter, Chem Geld, Geld, Chem Chatter, Binary Ice†, the with One At Difficult (−10) other every (−10) Toughness Test Difficult 36 S (8) S 46 T s d e e 31 Ag Int 48 Per 42 Wounds: 15 WP 4 Fel 25

13 The Lost Dataslate