Gennady Babichenko 3D ART LEAD / GENERALIST
[email protected] gennarty.artstation.com Remote / LA area ________________________________________________________________________ 3D Generalist with over 15 years of experience working in cinematic and real-time 3D Art. Proficient in Art Management, Modeling, Texturing, Digital Sculpture, Lighting, Rendering, and establishing Pipelines. Functional knowledge of Material Authoring, Concept Art, Rigging, and Animation. References are available. Software Maya, 3D Studio Max, Softimage, Photoshop, Unreal 4, Unity 5, ZBrush, Mudbox, Cryengine 3, Perforce, VRay, Marmoset Toolbag, Keyshot, Marvelous Designer. Projects Wevr, Inc. – Lead 3D Artist Mar 17 - current Managed teams of in-house and remote artists on “theBlu: Whale Rescue”, “theBlu: Hammerhead Cove”, and two unannounced high profile VR projects made in Unreal and Unity. Responsible for layout and lighting of levels, shader library management, scheduling, art integration, optimization, and character support. Coordinated with tech art, design, and animation departments. Supported Jon Favreau’s “Gnomes & Goblins” environment team by creating and lighting a level in Unreal. The Third Floor – Sr. 3D Artist / Virtual Production Artist May 16 - Mar 17 Created Unreal environments, props, terrain, and characters for Steven Spielberg’s “Raising a Ruckus” VR experience. Created previs characters and environments for “Aquaman” and “Pacific Rim 2”. Established an art pipeline for virtual production in Unreal, Unity, and Stingray. Wevr, Inc. – Sr. 3D Artist Jul 15 – May 16 Created characters, environments, materials, and lighting in Unity and Unreal. Shipped “theBlu: Reef Migration” and “theBlu: Luminous Abyss”. Supported “Transport” team with VR menu design and environments. The Workshop Entertainment – Sr. Level and Lighting Artist May15 – Jul 15 Created large-scale multiplayer levels in Cryengine for “Armored Warfare”.