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Official Advanced Game Adventure Night Moves By Anthony Herring

Table of Contents

Introduction ...... ……………………………………. 2 Chapter 15: Bite of the ...………………………… 23 The Player Characters ...... …………………………….. 3 Chapter 16: Runaway Garbage ...………………………. 24 Non-Player Character Factions ....……………………… 7 Chapter 17: Ice of the ..………………………... 25 Chapter 1: Museum Piece Stolen! ..…………………….. 9 Chapter 18: A Crack House Crumbles…………………. 26 Chapter 2: The Curator Tells a Tale .………………….. 10 Chapter 19: Smugglers' Blues ...………………………… 27 Chapter 3: Do Ghosts Get Hungry? .…………………… 11 Chapter 20: Assemble! .……………………… 30 Chapter 4: The China Star ...... ………………………..… 11 Chapter 21: Rest and Relaxation? .……………………... 33 Chapter 5: What's in the Box? ...……………………….. 12 Chapter 22: Breakout! ...... ……………………………… 36 Chapter 6: Oriental Curiosities ....…………………….... 14 Chapter 23: Tak's in Trouble ....………………………... 37 Chapter 7: Eddie Takes a Dive ....………………………. 15 Chapter 24: The Face of Fear ....………………………... 38 Chapter 8: ZOOM! BANG! - Fireworks!………………. 15 Chapter 25: The Informant .....………………………….. 44 Chapter 9: Mei Li Takes a Plunge ..…………………….. 17 Chapter 26: Midnight Meetings ...……………………… 45 Chapter 10: A Day Off ...... ……………………………. 17 Chapter 27: A Celebration .....…………………………... 48 Chapter 11: The Oriental Garden ...……………………. 18 Chapter 28: Lee Min's Treachery ..…………………….. 50 Chapter 12: Night Moves ...... ………………………….. 20 Chapter 29: Fu Manchu Lives! ...……………………….. 52 Chapter 13: Coils of the .…………………... 21 Non-Player Character Roster ....………………………... 54 Chapter 14: A City's Poison ...... ………………………… 22

Credits The Fine Print

Design: Anthony Herring This book is protected under the copyright laws of the United States Editing: Karen S. Boomgarden of America. Any reproduction or other unauthorized use of the Cover Illustration: Jeff Butler material or artwork contained herein is prohibited without the express Interior Illustrations: John Statema written consent of TSR, Inc. and Marvel Entertainment Group, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors.

MARVEL SUPER HEROES is a trademark of the Marvel Entertainment Group, Inc. All Marvel characters, character names, and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group, Inc.

TSR, Inc. Marvel Entertainment Group Inc. All Rights Reserved. POB 756 The TSR logo and PRODUCTS OF YOUR IMAGINATION are Lake Geneva, trademarks owned by TSR, Inc. Game Design ®1990 TSR, Inc. All WI 53147 U.S.A. Rights Reserved. Printed in U.S.A. INTRODUCTION

Hello, Marvelites! Are you ready for Intensity is set as a rank (Feeble, and reductions. All heroes who actively Night Moves, Part 2 of the stupendous Monstrous, and so on). Compare the participate in the events of the chapter Gang Wars Trilogy? Let's hope so! requisite Ability against the Intensity to should split the points evenly among "Trilogy?" you ask. Yes, true determine the color of the FEAT themselves (or add them to a believers, there is a Part 1 (After required for success, as follows: Pool, if the heroes have one). However, Midnight) and a Part 3 (Night Life). If the Judge may give a larger portion of you missed Part 1 and don't want to buy — If the Intensity rank is greater than the Karma Points to characters who do a copy, have no fear! All three the Ability rank, only a red result is most of the work. adventures are designed to be self- successful. contained, so they may be played — If the two are equal, a yellow or red The Premise individually or as a series. Part 3 is result succeeds. coming soon. Watch for it! — If the Ability rank is greater than The and have joined the Intensity rank, then any colored forces to form a criminal organization, Night Moves contains: FEAT (except white, of course) is with themselves as its leaders. Calling necessary for success. their gang the Faces of Fear, the Fixer — a 64-page adventure book (you're — If a FEAT does not have a stated and Mentallo decided to bring about the reading it now) which details the player Intensity, assume that any color result downfall of 's branch of characters, the non-player characters, means success. Alternatively, you may the . They stole a priceless, and the story itself. declare the Intensity to be Typical. magical book from the Metropolitan — a pull-out map sheet that depicts Museum of Art, and tried to pin the several important locations. Automatic FEATs. In order to reduce crime on Hammerhead. — a cover that features various maps the number of dice rolls during the Now, Hammerhead wants revenge and designed to help play run smoothly. game, certain simple or unimportant attacks the Faces of Fear in Chinatown, actions can be considered automatic. If where the Fixer and Mentallo have As Judge, you should read through the the Intensity for the action is three or joined forces with the nefarious Si Fan entire adventure book at least once more ranks lower than the hero's organization. In exchange for the arcane before play commences. If you are an Ability, the FEAT is automatic — no book, the Si Fan promised to help the inexperienced Judge, you may also wish roll is necessary. Faces of Fear in their war against the to review the Marvel Super Heroes rule The final decision on automatic Maggia. The Si Fan plans to use the books. FEATs is left to the Judge. If a simple book to raise their deceased , the Night Moves is compatible with either action is crucial to the story, the Judge evil Fu Manchu, from the dead. the Basic or Advanced rules, and relies has every right to call for a FEAT roll. Can the heroes protect the frightened heavily on material published in the In some cases, as with the effects of people of Chinatown, while at the same Deluxe City Campaign Set. However, poisons, a FEAT roll is required time stopping the heinous plot of the Si you do not have to own the campaign regardless of the Intensity. Fan? set to play the Gang Wars Trilogy. Impossible FEATs. As with Automatic Getting Started Intensity and FEATs FEATs, the Judge must decide when a FEAT is impossible. Generally, any The majority of Night Moves takes For those of you who own the action with an Intensity more than one place on Manhattan Island. If you are a Advanced Set, this is nothing new — rank above the hero's Ability may be proud owner of the Deluxe City you may skip it if you wish. Judges still considered impossible. Campaign Set, you will find it very using the Basic Set rules should read If the action is important for the helpful. Nevertheless, you can run Night this section carefully. successful completion of the adventure, Moves without this set. In the Basic Set rules, a player has to the Judge may rule that a red result If the super heroes in your campaign make a green FEAT roll for his achieves success for an otherwise did not play through Part 1, getting them character to succeed at any action, impossible FEAT. involved in the gang war is no problem. limited only by the Judge's discretion. Begin with Chapter 1. The idea of Intensity has been added in Karma Points If the characters survived Part 1 and the Advanced Set rules in order to are continuing the Gang Wars Trilogy, determine a) whether certain FEATs are Some chapters of the adventure are begin Night Moves with Chapter 3. feasible, and b) the color result needed followed by a section about Karma, for the FEAT to succeed. which present suggested Karma awards

2 THE PLAYER CHARACTERS

The three adventures in the Gang Dagger's light, Cloak's is satiated Dagger Wars Trilogy are designed for use with without requiring the deaths of innocent characters of the players' own creation. people. Real Name: Tandy Bowen However, should your players not have Intangibility: Though his facial features original characters (and they don't want appear solid, Cloak is a living shadow in F PR 4 Health: 44 to take the time to create some), allow vaguely humanoid form. Objects A PR 4 them to choose from those described (bullets and knives, for example) pass S TY 6 Karma: 30 below. harmlessly through him, granting him E RM 30 Monstrous Body Armor. R GD 10 Resources: FE (2) Cloak On a successful Excellent Intensity I GD 10 Psyche FEAT, Cloak can mentally P GD 10 Popularity: 2 Real Name: Tyrone Johnson his body to become tangible. He also regains his tangible human form when KNOWN POWERS: F TY 6 Health: 76 he has absorbed an unusually large Light Daggers: She can create and A GD 10 amount of lifeforce "light." While Cloak throw daggers of "living light." These S EX 20 Karma: 36 is tangible, he is as vulnerable to injury glowing darts of pure lifeforce cause E IN 40 as any normal human being. systemic shock to anyone who is R TY 6 Resources: PR (4) Darkforce Generation: Cloak possesses inherently evil. Her daggers inflict I EX 20 the ability to summon the gas-like Excellent damage and can penetrate P GD 10 Popularity: 3 essence of the Dark Dimension. Body Armor, Force Fields, and Although he can do this anywhere Invulnerabilities of up to Good rank. KNOWN POWERS: within his field of , he likes to The target must attempt an Endurance Gateway: With Unearthly ability, Cloak make the darkness boil up from beneath FEAT roll against Excellent Intensity. can mentally create an opening into an his cloak. The inky darkness is of Success means a -1CS on all of the insubstantial, featureless, black Excellent Intensity and can shroud up to victim's FEATs for 1-10 rounds, while dimension. By entering the darkness, a volume of about 4,000 square feet (an failure indicates unconsciousness for 1- traversing a distance, and emerging entire warehouse). 100 rounds and a -3CS for all FEATs back into Earth's dimension, Cloak is Shadow Casting: With Excellent ability, for 3 days. The daggers inflict no able to "teleport" from one point to Cloak can nullify sources of light. physical damage to non-living targets another on the Earth's surface. He can and usually ricochet off solid objects. teleport other people or objects by Talents: None. Dagger has developed the following engulfing them in his cloak-like body. Power Stunts: When he does so, he can either journey Background: Plagued by a nervous — She has the Excellent ability to with them or remain at his present stammer, Tyrone Johnson was a 17-year cure a subject of drug addiction. location in the Earth dimension. old runaway when he befriended — She can merge her daggers into a Distance within the darkness is another runaway named Tandy Bowen. single "sword" that inflicts Remarkable different — a mile on Earth is only a The two of them were offered a place to damage and penetrates Force Fields and short walk in the other dimension. stay by employees of Simon Marshall, a barriers of up to Excellent rank. Therefore, Cloak can teleport very criminal pharmaceutical chemist who — By touching a victim, she can quickly. To date, he has never used the was working for the Maggia to design a channel her power directly into the dimension of darkness to teleport more synthetic drug that would be a cheap target without a visible display of than half a mile, however. Cloak suffers substitute for imported heroin. Marshall power. no disorientation when teleporting injected the experimental drug into — If she wills her daggers to go to because he is able to perceive the Earth Tyrone and Tandy, as well as several Cloak, they travel any distance to him dimension while in the dimension of other captured runaways. The other with 100% accuracy, even if she is darkness. subjects died, but Tyrone and Tandy unaware of his location. By following Spirit Vampirism: A persistent "hunger" survived and escaped. such daggers, she can trace Cloak's of Excellent Intensity constantly Shortly thereafter, the two frightened whereabouts or the last point at which compels Cloak to hunt down and absorb runaways discovered that the drug had he entered the darkness dimension. living people into the darkness transformed them into super beings. Light Generation: Dagger can create a dimension. He believes the darkness Calling themselves Cloak and Dagger, "" of Remarkable Intensity light feeds on the lifeforce of his victims. the pair used their powers to help other that fills up to 2 areas and stuns Consequently, Cloak is dependent upon young people from being harmed by opponents for 1 round who fail an Dagger, who generates an abundance of drug dealers and other criminals. Cloak Endurance FEAT. It also gives attackers lifeforce "light." By feeding off is very protective of Dagger, especially a -2CS to hit her glowing form. now that she has become blind.

3 The intense light of Dagger's lifeforce Overloading his senses reduces was a boxer past his ) agreed to fix protects her and anyone touching her Daredevil's Enhanced Senses to a fight. But because Matt watched the from the effects of Cloak's darkness Incredible rank. This occurs when bout, his father could not humiliate dimension. Daredevil experiences excessive noise himself in front of his son and decided or numerous rapidly moving objects, for not to throw the . Jack was later Weakness: Because of the philoso- example. gunned down in retaliation. phical and metaphysical nature of her Daredevil can use his enhanced The grief-stricken Matt Murdock powers, Dagger has limited effect over hearing in a Power Stunt to determine if finished his studies at Columbia those who do not consider themselves a person is lying (he listens for an University, then opened a law office evil (Dr. Doom or Fu Manchu, for erratic heartbeat) with Amazing ability. with his partner, Franklin "Foggy" instance). She cannot harm their bodies Radar Sense: Daredevil has developed Nelson. directly, although she can still use her an omnidirectional sense that operates Murdock was determined to bring his powers against mechanical systems. as primitive radar. He can "see" three- father's killers to justice, but he could Tandy is currently blind, hence her dimensional images up to 3 areas away, see no legal way of doing so. Hence, he low Fighting and Agility. Normally, regardless of light conditions. Rapid decided to adopt the guise of a costumed both have Excellent ranks. movements and chaotic conditions vigilante and called himself Daredevil. reduce this Power and his Intuition to He was successful in avenging his Talents: Tandy is a skilled dancer Incredible rank. Daredevil cannot be father. whose internal lifeforce gives her blindsided. Daredevil has had numerous violent enhanced agility. The combination of Billy Club: Daredevil carries a billy club encounters with , who robbed dancing and heightened agility grant her made of Incredible strength material. He Murdock of the woman he loved, his a unique fighting style that blends Acro- may wield it or throw it for Excellent fortune, and his legal standing. batics, Martial Arts C, and Tumbling. Blunt damage. Daredevil can throw it up to 1 area away and ricochet it off Background: (see Cloak) Dagger often multiple targets or hard surfaces with a tries to restrain Cloak from giving in to Power Stunt. By firing a line from the Real Name: Daniel Rand the hunger that drives him to absorb club to any adjacent area, Daredevil can people into the darkness dimension. By use it to swing up to 3 areas per turn. F IN 40 Health: 100 feeding him with light daggers, she uses Blindness: Because he is blind, A RM 30 the excess light of her lifeforce to help Daredevil is unaffected by any light- S GD 10 Karma: 90 satiate Cloak's hunger. Dagger is based attacks, illusions, or hypnosis. E EX 20 convinced that Cloak is the only person R GD 10 Resources: PR (4) who loves her, and will not leave him Talents: Daredevil is a master of I RM 30 even though she dislikes her life as a Acrobatics and possesses Martial Arts P AM 50 Popularity: 20 vigilante. A, B and E. He is a Weapons Specialist with his billy club, receiving a +2CS to KNOWN POWERS: Daredevil hit. Although he has been disbarred, Chi: By focusing his spiritual energy, Murdock retains his legal training. Iron Fist can temporarily (for 10 turns) Real Name: Matthew Murdock increase his Fighting, Agility, Strength Background: One day, young Matt or Endurance by +1CS. A Psyche FEAT F IN 40 Health: 110 Murdock saw a truck about to hit a blind and 1 turn are required. Afterward, his A IN 40 man. Hurling himself in front of the Health temporarily drops 25 points. S GD 10 Karma: 91 vehicle, Murdock was able to keep the Iron Fist: Once per day he can use his E EX 20 man from being struck. However, a Chi to deliver a devastating blow. A R TY 6 Resources: PR (4) canister of radioactive waste the truck Psyche FEAT determines the damage I MN 75 was carrying burst open, and Murdock (green = Incredible, yellow = Amazing, P GD 10 Popularity: 6 was bombarded with radiation which red = Monstrous). Afterward, an Incre- blinded him but also heightened his dible or Amazing blow causes him to KNOWN POWERS: other senses. temporarily lose 50 Health points, while Enhanced Senses: Daredevil's senses of Matt Murdock later met a blind a Monstrous blow drains Iron Fist of 50 touch, taste, hearing and smell have martial arts master known as Stick, who points and knocks him unconscious for been enhanced to Monstrous rank. He taught him how to use his augmented 1-10 turns as well. can identify substances by taste, read senses and trained him as a fighter. print on a page by touch, or track by In order to finance his son's college Talents: Rand's aptitude with Martial scent. education, Murdock's father Jack (who Arts allows him to Slam or Stun opponents who have greater Strength

4 than his Endurance. Real Name: Marc Spector save his life. They took him before the statue of Khonshu, the Egyptian god of Background: When he was only nine, F RM 30 Health: 80 the moon. Miraculously, Specter's heart Daniel Rand traveled to Tibet with his A EX 20 began beating again. In a delirium, he father, mother, and his father's business S GD 10 Karma: 60 attributed his revival to Khonshu, and partner, Harold Meachum. They were in E EX 20 declared himself the moon's knight of search of the fabled city of K'un-Lun. R GD 10 Resources: RM (30) vengeance. Along the way, disaster struck. Daniel I EX 20 Spector destroyed 's organi- slipped and fell off a treacherous moun- P RM 30 Popularity: 10 zation in that part of the world, then tain pass, dragging his mother and father returned to America. He decided to over with him. While he and his mother KNOWN POWERS: adopt the costumed identity of the Moon landed on an ice shelf, his father dangl- Nunchakus: carries a pair Knight in order to use his acquired ed over the sheer precipice and called to of steel nunchakus in a holster strapped wealth and resources to wage war his partner for help. Hoping to take over to his right calf. He inflicts Remarkable against criminals. Rand's share of their business, Meach- Blunt damage with them. Moon Knight joined the West Coast um instead caused him to lose his grip, Scarab Darts: With a range of 3 areas, Avengers for a time, but has recently and the elder Rand fell to his death. these weapons cause Good Edged quit the team and returned to New York Spurning Meachum's offer of assist- Throwing damage. They are shaped like City. While with the Avengers, he lost ance, Daniel and his mother attempted crescent moons. As a called shot, Moon the supernatural powers granted to him to make it back to camp on their own. Knight can use them to pin a target to a by Khonshu. As they approached a long suspension wall. bridge, they were attacked by a pack of Power Man wolves. Daniel's mother held off the Talents: Moon Knight has acquired the fierce predators long enough for Daniel skills of a Soldier, Driver and Financial Real Name: to escape, but she was killed. specialist. He also has the weapon skills Daniel wandered alone in the frozen of Guns, Thrown Weapons, and Bows. F RM 30 Health: 130 wilderness and was soon discovered by A GD 10 denizens of K'un-Lun, who took the boy Background: After rejecting his father's S IN 40 Karma: 36 to their city. He was brought before the scholarly way of life, Marc Spector E AM 50 ruler, Yu-Ti the August Personage of pursued a very materialistic existence. R GD 10 Resources: PR (4) Jade. Yu-Ti sensed Daniel's desire for He became a liaison to the CIA, but I EX 20 vengeance and apprenticed him to soon resigned to become a mercenary P TY 6 Popularity: 18 martial arts master Lei Kung and the soldier. Thunderer. As a soldier of fortune, Marc Spector KNOWN POWERS: At age 19 Daniel Rand opposed the worked as second-in-command to Ron- Invulnerability: Power Man has Incre- fire-breathing serpent called Shou-Lao ald Bushman, a terrorist for hire whose dible resistance to physical and energy the Undying. When he grabbed the face was tattooed as a death mask. attacks. serpent's body, Daniel received mystic While Bushman's forces were fighting Regeneration: Luke has the Poor ability emanations from the 's dragon- rebels in the Sudan, Spector learned that to heal, allowing him to gain his Endur- shaped scar, marking where its heart had Bushman planned to loot a nearby ance rank number in Health three times been ripped out years before. During the archeological dig. This was all Spector per day. struggle, the scar imprinted itself on needed to finally realize that he was Rand's chest. fighting on the wrong side. He decided Talents: Luke is skilled in Martial Arts After killing the serpent, Rand to leave Bushman that night. A and E, Law Enforcement, and plunged his hands into a brazier Unfortunately, Dr. Peter Alraune, an Criminology. containing Shou-Lao's molten heart, American archeologist working to which the creature had been guarding. preserve the treasures at the site, tried to Background: Luke Cage grew up on Daniel's fists shone with a quasi- stab Bushman. Spector instinctively the mean streets of Harlem, often mystical force, and he earned the title stopped him, and Bushman killed the committing petty crimes with his friend, "Iron Fist." archeologist. Spector warned the Willis Stryker. As the two matured, Returning to America, Daniel Rand archeologist's daughter, Marlene, to get Cage found legitimate odd jobs, while became a crimefighter. He joined forces to safety and then challenged Bushman. Stryker became a professional criminal. with Power Man (Luke Cage) in the Spector lost and was left in the desert to Cage and Stryker became rivals for Hero for Hire business. die. the affections of Reva Connors. Unfort- Adherents of an Egyptian religion unately, Stryker's illicit wealth made Moon Knight found Spector, but it was too late to him a more eligible suitor than Cage.

5 One night Stryker was badly beaten in with Amazing ability. Sense. He can track them with Amazing a mob hit. Cage arrived on the scene, Spider-Sense: Spider-Man possesses a accuracy up to 1 mile away. and saved Stryker's life. Combat Sense of Amazing at all times. Cage and Reva Connors saw a lot of This sense warns him of potentially Talents: Peter Parker is a graduate each other while visiting Stryker at the dangerous situations, alerting him by a student in chemistry with a background hospital. They developed a strong mental "buzzing." in physics. He works as a photographer friendship. The higher the rank of the danger, the at the . Stryker believed Cage was trying to greater is the intensity of the buzzing. steal Reva away from him, and became Spider-Man cannot be blindsided while Background: One evening Peter Parker insanely jealous. Stryker planted heroin his Spider-Sense is in effect, and may attended a public demonstration on the in Cage's apartment. He tipped off the perform defensive actions if he succeeds safe handling of nuclear waste police, and Cage was arrested on drug at an Intuition FEAT roll. If this sense is materials. During the exhibition, a charges. denied him, his Intuition is as listed, and common house spider wandered into the A few days later, Reva Connors was all Agility FEATs are at -1CS. path of a particle beam accelerator. The killed in a mob hit intended for Stryker. Web-Shooters: From devices on his spider fell on Parker's hand, and bit him. From prison, Cage swore vengeance wrists, Spider-Man can fire a web-like On the way home, Peter was attacked against his former friend for framing chemical formula. The webbing has by a gang of thugs, and found that he him and getting Reva killed. Incredible material strength the round it could toss them around like rag dolls. While Cage was in prison, Dr. Noah is fired, and hardens to Monstrous Dazed and confused, he ran into the Berstein, a research physiologist, came strength in the following turn. The path of a car, and jumped to safety by to Seagate Prison to perform an experi- webbing dissolves in one hour. clinging to a wall. Parker quickly ment on volunteer prisoners. He wanted Spider-Man employs his webbing to associated these superhuman powers to test a chemical method of promoting restrain foes, to make swing lines with the bite from the radioactive spider. human cell regeneration as an aid agai- (traveling 3 areas/turn), to create After his was slain by a nst disease and aging. Cage volunteered, missiles that inflict Excellent Blunt that Peter could have and the doctor promised to help get him damage (range: 3 areas), and to create apprehended on a previous occasion, he paroled at the end of the experiment. shields of Monstrous material strength. realized that with power comes The experiment was sabotaged by a Spider-Tracer: Spider-Man carries responsibility. In the costumed identity guard, allowing it to advance to a point several small homing devices shaped of Spider-Man, Peter Parker began to beyond its design. Cage's body was like spiders that are tuned to his Spider- use his abilities to fight crime. mutagenically enhanced, giving him superhuman strength. He used his new powers to escape from prison. While in New York, he discovered that using his superhuman strength to thwart crime could be quite profitable. He defeated Stryker, and with the help of Iron Fist was able to clear his name. He and Iron Fist formed an organization called .

Spider-Man

Real Name: Peter Parker

F RM 30 Health: 160 A AM 50 S IN 40 Karma: 70 E IN 40 R EX 20 Resources: TY (6) I GD 10 P IN 40 Popularity: 30/6

KNOWN POWERS: Wall-Crawling: Spider-Man can adhere to vertical and upside-down surfaces

6 NON-PLAYER CHARACTER FACTIONS

The super heroes encounter many In Part 1, Mister Fear was next in the The Maggia non-player characters (NPCs) during the hierarchy of the gang. Because he was adventure. For ease of reference, they captured by the heroes, Mentallo and the This criminal organization is the most have been divided into five factions (or Fixer were forced to find another powerful in the world. Besides having groups): powerful individual to act as a liaison an iron grip upon most drug traffic, between the mysterious Big Boss illicit gambling, and other prohibited — the Dragonlords (Mentallo and the Fixer) and the low- activities, it also influences political — the Faces of Fear life members of the Faces of Fear. To officials and labor unions. — the Maggia this end, they built a replica of the The Maggia is broken down into a — the Si Fan cyborg called . The Deathlok hierarchy of independent groups called — the Tiger's Claw Simulacrum is a pawn of the Fixer and "families." Each family controls a These groups and their typical Mentallo. specific territory. Each is forbidden to members are described below. Statistics Finally, at the lowest level of the operate in another family's territory for individual NPCs may be found in the organization are the former members of without permission. Non-Player Character Roster at the end a street gang called the Batboys. They The Hammerhead family claims most of this module. serve as a vital connection between the of Lower Manhattan, Greenwich Faces of Fear and the streets, gathering Village, and the Lower East Side as its The Dragonlords information and breaking legs. territory. The Faces of Fear have At one time, the Batboys operated on infringed upon Hammerhead's turf, This street gang has been operating in the Lower East Side of Manhattan near which causes a terrible gang war unless Chinatown for several years. They sell Yancy Street. They profited mainly by the heroes can intervene. drugs and run a protection racket on the selling drugs. However, they were also In order to utterly defeat the Faces of shop owners in the area. They wear an involved in a number of crimes, from Fear (and the heroes), Hammerhead has S-shaped serpent on the back of their muggings to auto theft. hired several super-powered criminals. leather jackets. Currently, they have been incor- They are detailed in the Non-Player The leader of the Dragonlords is the porated into the Faces of Fear; they are Character Roster, and include Beetle, notorious . He has looking forward to much bigger crimes. Blizzard, Constrictor and . recently given the full support of his To disguise themselves, they wear Hammerhead has also used his gang to Hammerhead and the Maggia in cheap Halloween masks, like those resources to pay for the construction of their war against the Faces of Fear. found in any novelty store. three Dreadnought robots.

Typical Dragonlord Typical Batboy Typical Maggia Thug F GD 10 Health: 36 F TY 6 Health: 32 F GD 10 Health: 32 A GD 10 A GD 10 A TY 6 S TY 6 Karma: 16 S TY 6 Karma: 14 S TY 6 Karma: 16 E GD 10 E GD 10 E GD 10 R PR 4 Resources: PR (4) R PR 4 Resources: TY (6) R TY 6 Resources: GD (10) I TY 6 I TY 6 I PR 4 P TY 6 Popularity: 0 P PR 4 Popularity: 0 P TY 6 Popularity: 0 Talents: Dragonlords are trained in Talents: None. Talents: They are trained in Martial Martial Arts B and E. Arts B. Weaponry: The Big Boss has armed Weaponry: They like to carry easily them with handguns. As the Batboys, Weaponry: Wearing pin-striped suits, concealed weapons, such as switchblade they used to carry baseball bats. Hammerhead's thugs carry revolvers knives and nunchakus. and brass knuckles. Since opening shop on the streets of The Faces of Fear New York, the Faces of Fear have Typical Maggia Technician begun to terrorize merchants by forcing This gang of villains was secretly them to pay "protection" money. By F TY 6 Health: 24 brought together by the Fixer and Men- selling drugs, they destroy families and A TY 6 tallo. Should the fledgling organization lives as well. S TY 6 Karma: 36 crumble, Mentallo and the Fixer are Operating mainly on the Lower East E TY 6 relying on their anonymity to avoid Side of Manhattan and in Chinatown, R EX 20 Resources: GD (10) retribution. Not even the members of the the Faces of Fear are in direct conflict I GD 10 Faces of Fear have any idea who the Big with the Maggia. P TY 6 Popularity: 0 Boss is.

7 Talents: Technicians are specialized Mental Barrier: Every Si Fan assassin Claw is devoted to peacefully protecting members of the Maggia who operate has had a Monstrous Intensity barrier the area. drug laboratories, design weapons, and placed in his mind by Lee Min. If the The leader of the Tiger's Claw is build gadgets. They are trained in mental block is breached, the tong named Wu Fong. He has outsmarted the Chemistry, Computers, Electronics, immediately dies from an embolism White Dragon on numerous occasions, Engineering, and Repair/Tinkering. (blood clot). and is the villain's most hated rival. Anyone using Mental Powers to Weaponry: Technicians are seldom extract information from a tong's mind Typical Tiger's Claw armed. However, they may sometimes realizes that a strong barrier is present. have a newly designed weapon (such as F GD 10 Health: 36 The character also knows that if he tries a laser or stun pistol) in their possession A GD 10 to penetrate the mental block and fails, which they are testing. S TY 6 Karma: 18 the assassin will die. E GD 10 Only Mental Powers of Amazing rank R TY 6 Resources: TY (6) The Si Fan or better have a chance to break the I TY 6 barrier. Even if the mentalist is Several years ago, the nefarious Fu P TY 6 Popularity: 0 Manchu built a secret criminal empire successful, the tong may attempt a that spanned the globe. The organization Psyche FEAT roll to resist the probing. Talents: Members of the Tiger's Claw is called the Si Fan. With their leader's are trained in Martial Arts A and C. demise, members of the Si Fan went The Tiger's Claw Weaponry: They prefer to use blunt into seclusion. They await what they In order to resist the Dragonlords, weapons, such as baseball bats and call the Imperial Dawn — the day when some of the angry citizens of Chinatown nunchakus. Fu Manchu will arise from the grave. formed their own gang. The Tiger's That day may not be far off. The current leader of the Si Fan, who resides in Chinatown and is named Lee Min, has acquired the arcane book from the Faces of Fear. With it he hopes to resurrect Fu Manchu. In return for the book, Lee Min promised to aid Mentallo and the Fixer in their war with the Maggia. The highly skilled members of the Si Fan, who are also known as the Warriors of the Imperial Dawn, have joined forces with the Faces of Fear.

Typical Si Fan Assassin F EX 20 Health: 60 A EX 20 S GD 10 Karma: 32 E GD 10 R TY 6 Resources: PR (4) I TY 6 P EX 20 Popularity: 0 Talents: The assassins are trained to use Oriental Weapons and Martial Arts A and E. Weaponry: They carry six shuriken (throwing stars) and a dagger concealed in their dark green tong costumes.

8 CHAPTER 1: MUSEUM PIECE STOLEN!

SUMMARY: This chapter is for heroes Because specific details of the However, should they be reluctant, who did not play through Part 1, After crime are being withheld by the have each of the player characters Midnight. They learn about the theft of authorities, the museum's curator, receive a message from the curator the artifact and are drawn into the Mr. Maximilian Pride, refused to through contacts they had established adventure. comment to reporters." prior to the adventure. If a hero has no contacts, the curator simply places an ad STARTING: Read the following boxed in all of the major newspapers in the text to the players: AFTERMATH: The theft of anything United States (he is a very determined from the Met is a major media event. man!). Assume the ads are seen by the Not only is the crime detailed on the characters. While flipping through your local front page of every newspaper in the Monday morning paper, you notice The notes (or ads) implore the super country, but it is also on national heroes to meet with Mr. Pride at the an interesting article on the front television all day Monday. page. museum five minutes prior to closing During the day, the heroes (4:55 p..) on Tuesday (the Met is "PRICELESS MUSEUM PIECE television interviews with celebrities of closed on Mondays; this gives the STOLEN! the art community, all of whom are characters one full day to travel to appalled that the security of the museum Manhattan, if they are in another city). Sometime after midnight last night, has been breached. If one artifact has a priceless book was stolen from the A night watchman will be waiting for been taken, what is to keep the thieves them at the door. Metropolitan Museum of Art in New from stealing other art treasures? York City. Police have no suspects When the heroes decide to visit the Be sure the players realize the theft is Met, proceed with Chapter 2. and are continuing their investi- receiving a lot of public attention. A gation. robbery at the Met should be enough to KARMA: The book, oddly titled A Madman's entice the heroes. By solving this Mutterings, is several hundred years Deciding to investigate without important crime, the costumed chara- requiring a note from the curator: +5 old and deals with topics pertaining cters can expect some good publicity to the supernatural. (and possibly a monetary reward).

9 CHAPTER 2: THE CURATOR TELLS A TALE

SUMMARY: The heroes visit the 2. Was anything else stolen? Several Arriving on the scene, police found Metropolitan Museum of Art to look for other valuable texts on display with the no sign of the ravenous spirit and clues, either on their own initiative or at book in question were left untouched. consider the incident to be a hoax. the request of the curator. The police found no other clues. The owner, Mr. Eddie , was unavailable for comment." STARTING: When you are ready to 3. What is the name of the book? The begin, read the following text to the book is titled A Madman's Mutterings. It players: was written in 1690 by a man named Mr. Pride explains that he believes the Bartholomew Jacobs, who was burned book has been deciphered and that more as a witch in 1692. supernatural manifestations are immi- It's nearly five o'clock — closing nent. He told the police of his fears, but time at the Met. An elderly Because of the fragile nature of the book, Mr. Pride has never endeavored to they laughed at him. He begs the heroes watchman named Harry meets you at to recover the book, "before the spirits the entrance to the museum, just as read it, nor has he allowed anyone else to handle it. However, he knows the decide to eat more than just food!" the last visitors are leaving. If your players are heavily motivated Unfortunately, your guided tour is writing consists of a hodgepodge of myths and speculations about the by money, Mr. Pride is willing to offer short, for your destination is nearby. up to $50,000 for the return of the book. Harry leads you through the Great supernatural. The book is thought to be Hall, which is currently decorated confusing and tedious to read. The curator is aware of a legend Digging for More Clues. The heroes with medieval tapestries and may wish to further research the history weaponry, and into the library. concerning the book (which is often told during tours of the museum). According of Bartholomew Jacobs and A Sitting in a comfortable chair is an Madman's Mutterings. It is unnecessary elderly man wearing a fine suit. He is to the tale, A Madman's Mutterings was written in a secret code, which when for them to do so, however, because Mr. reading today's issue of the Daily Pride offers to do the research himself. Bugle. deciphered, reveals how to create an assortment of gruesome monsters. If he finds anything interesting, he "Hello, I'm Maximilian Pride, the promises to get in touch with the heroes curator." Apparently, Bartholomew Jacobs was burned because he summoned such immediately. creatures from the spirit world. The curator asks the characters to ENCOUNTER: Mr. Pride asks the Originally, Mr. Pride put little leave a telephone number or an address heroes to be seated at an old oak table in credence in the legend, considering it an where they can be reached. If they do the library. Although he has been asked amusing anecdote. He has recently not (because of secret IDs or whatever), by the police to remain silent, recent changed his opinion, however. Mr. Pride states that he will take out ads events have caused Mr. Pride to believe in the Daily Bugle in order to contact the police are going to need all of the them. help they can get. He is prepared to Recent Weird Happenings. Read the answer the heroes' questions, and he is following boxed text to the players: AFTERMATH: Unless the heroes willing to reveal some useful informa- think of it themselves, Mr. Pride tion. Some of the most important suggests that they visit Eddie Wong at questions and answers are the following Mr. Pride opens today's Daily Bugle, the China Star Restaurant. When the ones: lays it on the table, and points to one heroes decide to go, turn to Chapter 4. of the headlines: 1. How was the book stolen? The theft took place in the library — the same " COMES TO DINNER AT room the heroes are sitting in. The book CHINATOWN RESTAURANT was kept in a locked case, which was smashed to bits. There were no signs of A bizarre incident occurred late last forced entry into the museum. During night at the China Star Restaurant in the robbery, alarms mysteriously Chinatown. According to the malfunctioned and security cameras frightened patrons, the ghost of a recorded only static. Chinese man floated down through (The truth of the matter is that the the ceiling. The screaming customers Fixer used his gadgets to scramble the fled into the street, while the museum's security systems. Then, he phantom hungrily devoured the smashed the case with a nearby chair, meals they left behind. took the book, and made a clean getaway.)

10 CHAPTER 3: DO GHOSTS GET HUNGRY?

SUMMARY: This chapter is for heroes While flipping through today's Daily Arriving on the scene, police found who played After Midnight and are Bugle, one of the articles grabs your no sign of the ravenous spirit and continuing the Gang Wars Trilogy. attention: consider the incident to be a hoax. They learn that weird things are going The owner, Mr. Eddie Wong, was on in Chinatown. "GHOST COMES TO DINNER AT unavailable for comment. CHINATOWN RESTAURANT Is this truly a prank? Or is it the STARTING: In Part 1, the heroes prelude to more incidents like the defeated Mister Fear and several other A bizarre incident occurred late last Monster Murders that have rocked costumed villains. They also discovered night at the China Star Restaurant in New York over the last few weeks?" the bizarre hypnoporter machine. Chinatown. According to the However, they did not recover the stolen frightened patrons, the ghost of a AFTERMATH: When the heroes book, nor did they find out that Chinese man floated down through Mentallo and the Fixer are really the decide to pay Eddie Wong a visit, turn the ceiling. The screaming customers to Chapter 4. mysterious Boss. fled into the street, while the After the characters have tied up any phantom hungrily devoured the loose ends (and recovered lost Health), meals they left behind. it is time to begin Part 2. Read the following to the players:

CHAPTER 4: THE CHINA STAR

SUMMARY: The heroes receive clues the beauty of her face. leaves with a frightened look on his from Eddie Wong and encounter some The young woman struggles to face. Eddie whispers, "Please! We must thugs working for the White Dragon. carry a large tray covered with bowls talk about this in private. Follow me." and plates of steaming food. The He leads the heroes into the kitchen. STARTING: When their characters meal smells wonderful. Pick a character at random and allow approach the China Star Restaurant, While busily passing out the food, him or her to attempt a Typical Intensity read the following boxed text to the she notices you and says, "You sit. Intuition FEAT. If successful, the hero players: Me get menu. Sit! Eat! Eat!" With notices that Mr. and Mrs. Wong are the that said, she scampers back into the only employees, and this must be why Chinatown always seems to be in an kitchen. they appear overworked and depressed. uproar of activity. The narrow streets Standing over boiling pots and are clogged with honking cars and clattering cutlery, Eddie Wong proceeds ENCOUNTER: The heroes should take to answer the heroes' questions. Some of scuttling pedestrians. Flashing neon this opportunity to have an excellent reflects off the peoples' impassive the most important questions and meal and to patronize the Wongs with answers are listed below. faces. One of the signs catches your their business. By the look of the place, attention. In bright red letters it says the restaurant has obviously fallen upon 1. What did the ghost look like? He "China Star Restaurant." hard times. When you go inside, you notice was an ancient Chinese wearing green At some point during dinner, the and gold robes. His mustache hung there are only three customers sitting heroes ask to speak with Eddie Wong. quietly by themselves. The place below his chin and he wore a black Mei Li, the haggard waitress, hurries goatee. The spirit's finger nails were seems to be falling apart. The into the kitchen to get her husband. wallpaper is peeling, the carpet is very long and frightening. Shortly thereafter, Eddie bustles out of (The truth is that the apparition is the torn, and several light bulbs have the back room, wiping his hands on a burnt out and never been replaced. ghost of Fu Manchu, which is haunting stained apron. Looking forlorn, he bows the streets of Chinatown. The Wongs Suddenly, a haggard Chinese quickly and speaks in a sad voice, "How woman bursts through swinging have never seen Fu Manchu and do not may I serve you?" know the spirit's true identity.) doors at the back of the dining room. When the heroes mention the ghost, Though she appears worn to a Eddie looks about nervously. The 2. Where did the ghost come frazzle, you cannot help but notice nearest customer gets up and hastily

11 from? He floated down through the Rushing through the swinging hoods a good thrashing without tearing ceiling and sat at one of the tables. The doors, you find that trouble is up the restaurant. customers panicked and stampeded out cooking at the China Star Restaurant. When the thugs are incapacitated, the the door. Eddie and Mei Li watched Six Oriental thugs have surrounded heroes may wish to call the police. from the kitchen as the spirit hungrily Mrs. Wong in the doorway at the However, Eddie interjects, "Please! No devoured the food on the tables. While entrance. One of them has her up police! No police!... Let them go." he ate, the ghost kept babbling against the wall. Blood is streaming Eddie is afraid the Dragonlords will something about the "Imperial Dawn." down her face. The thug's arm is retaliate by burning down his place or cocked as if he is about to strike her worse. If the characters comply, the 3. What else did the spirit say? He again. Through clenched teeth the gangsters drag themselves off the floor mumbled something like, "At Pier 36 bully says, "Where's our payment, and shuffle out the door. Looking over comes the China." China Doll?" his shoulder, one of them curses the (Although the Wongs are unaware of It seems that all of the customers heroes and says, "It's the Year of the it, the truth is that the Celestial China is have fled. Dragon! You shall pay a high price for a Chinese cargo ship anchored at Pier what you've done!" 36. It carried the body of Fu Manchu in If the heroes have the thugs arrested, a large crate.) The thugs are members of the one of them yells the curse given above Dragonlords gang, and wear an S- as he is loaded into a police van. Eddie shaped serpent on the back of their and Mei Li are obviously very At some point during the questioning, leather jackets. They have been extort- frightened. the heroes are interrupted. Read the ing protection money from the Wongs following aloud: for the last several weeks. Not only do AFTERMATH: Visibly shaken, Eddie the gangsters take money, but they also Wong continues to answer the heroes scare away customers and employees. Eddie Wong is cut off in mid- questions. From the clues he has given This is why the couple is having them, the characters should decide to sentence by the sound of breaking financial problems. glass. From the dining room you hear visit Pier 36 along the East River. When When the Dragonlords see the heroes, they do, turn to Chapter 5. Mrs. Wong , "Help!. . they back out the door, dragging Mei Li .Eddie!" with them. The heroes should take the KARMA: fight outside, where they can give the Defeating the thugs: +15 CHAPTER 5: WHAT’S IN THE BOX?

SUMMARY: The heroes arrive at the the dock catches your attention. On is nothing to be found on the boat, waterfront to discover that a mysterious the side of it is written "CELESTIAL however. Because they are heroes, they crate has been stolen. They must battle CHINA" in huge block letters. should allow the ship to leave and several Si Fan assassins. respond to the cries for help. Anyone who boards the cargo vessel loses 5 STARTING: The action takes place on If the heroes want to catch the boat, Karma. the street outside of a warehouse. Use they must use a movement Power any of the city maps included with the (Flight, Leaping, and so on). It is simply ENCOUNTER: Two security guards Advanced Set or the Basic Set. Simply too tall, too fast, and too far away for a and a customs official were in the pick an appropriate building to be the normal person to board it. warehouse inspecting cargo unloaded warehouse. No matter what the characters decide from the Celestial China, when they When the heroes approach Pier 36, to do, read the following: were attacked by members of the read aloud the following boxed text: Dragonlords gang. All three of them As the ship moves farther away, your were beaten senseless. The crate holding Boats of all sizes ply up and down attention is drawn to other matters. Fu Manchu's corpse was stolen. the gray water of the East River. The From a nearby warehouse someone is Oliver Crumb, the customs official, place smells like dead fish and yelling, "Help!...Police!" stumbled out of the warehouse and cried exhaust fumes. for the police. When the heroes come to Ahead of you is Pier 36. A large Some of the player characters may his aid, read the following: cargo ship that is pulling away from still want to pursue the cargo ship, and the team may decide to split up. There

12 A man wearing a blood-stained suit 3. Where did the thieves go? Through he is a horrible shot, the Judge should is kneeling outside the warehouse. a haze of blood and pain, Oliver allow Oliver to miraculously hit one or He appears to have been badly watched the punks load the crate into a two assassins, in order to turn the odds beaten. When he sees you, he stands black van and speed off. He didn't get in the heroes' favor. the license plate number. and says, "A gang of street punks AFTERMATH: In 20 turns, two police At some point during their jumped us!" squad cars arrive. The heroes should conversation with Oliver, the heroes are hang around to make an official attacked by seven Si Fan assassins. The security guards remain uncons- statement. Oliver backs up their story. Read the following to the players: cious and appear to be in need of If any tongs are captured, they merely immediate medical attention. Oliver is While you are talking with Oliver, stare directly ahead, totally refusing to less seriously hurt. The heroes may ask communicate with the heroes. Because him a few questions before the police several stealthy shapes suddenly emerge from hiding all around you. of the Mental Barriers erected in the arrive. The most important questions tongs' minds, using Mental Powers to and answers are the following: There are seven of them. All are wearing dark green tong costumes. extract information from them is 1. What was stolen? Oliver looks virtually impossible. See the description down at his hand and realizes that he is They are brandishing an assortment of nasty-looking knives and swords. of a "Typical Si Fan Assassin" in the still clutching his clipboard. After Non-Player Character Factions section flipping through a couple of blood- As one of them leaps into the air to execute a flying kick, he shouts, of this module for details. stained pages, he tells the heroes that the The characters should follow Oliver's missing item is a crate marked "WHAT HAS BECOME OF THE CELESTIAL ONE?!" tip and investigate the shop of Oriental "RELIGIOUS STATUETTES." It was Antiques and Curiosities. If the heroes supposed to be shipped to Mr. Lee Min The Si Fan tongs believe the heroes are injured, they may choose to take the at a shop in Chinatown called Oriental have something to do with the night off before going. When they Antiques and Curiosities. "Why would disappearance of the crate. They are finally decide to visit the shop, turn to anyone want to steal clay statues?" asks willing to die to find the remains of Fu Chapter 6. Harry. Manchu, who is also known as the If for some reason the heroes miss 2. Who stole the crate? A group of Celestial One. The assassins relentlessly Oliver's clue and don't think to go to the Oriental street toughs jumped out of the attack the super heroes. shop, proceed immediately with Chapter shadows and attacked Oliver and the During the battle, Oliver Crumb flees 7. guards. Everything happened so fast that into the warehouse. If the heroes are KARMA: Oliver did not get a good look at them. losing the fight (which is unlikely), Defeating the assassins: +15 However, he does remember that they Oliver returns with a guard's pistol and Deciding not to go to Lee wore an S-shaped serpent on their opens fire on the tongs. Even though jackets. Min's shop: -5

13 CHAPTER 6: ORIENTAL CURIOSITIES

SUMMARY: The heroes visit Lee Min cushions. He informs the heroes that the Chapter 5. "Perhaps they are a rival at his shop in Chinatown called Oriental cards told him they were coming to gang of the White Dragon," he says. Antiques and Curiosities. Here, the bring him evil tidings. When they tell (Actually, the green tongs are Si Fan characters gather more clues and make a him the crate was stolen, Min looks sad assassins under Lee Min's command.) new contact. and says, "Alas! My worst fears are 5. Who is the Celestial One? When the true." tongs battled the heroes in Chapter 5, STARTING: A map is not required. Although he appears to be a wise and they demanded to know, "What has When the heroes approach the shop, humble old man, Lee Min is really the become of the Celestial One?" Lee Min read the following aloud: evil mastermind behind the Si Fan's plot once again claims ignorance stating, At the back of a deserted alley, a to raise Fu Manchu from the dead. Min "Perhaps the name refers to the wise metal sign swings slowly in the wind. hopes to use the heroes as unwitting Buddha." Its rusty hinges squeak noisily. On pawns. He wants them to find the (In fact, Fu Manchu is commonly cal- the sign is written, "Oriental missing crate so he can send his tongs to led the Celestial One by his followers.) Antiques and Curiosities." recover it. Remember that it is virtually impos- The store's one small window is Lee Min answers the heroes' questions sible to detect Lee Min's lies because of cluttered with an assortment of as follows: his Mental Powers. Someone playing knick-knacks — garish fake jewelry 1. What is in the crate? Though Min is Daredevil may try to listen to Lee's heart overflows from ornate boxes, a fully aware that the shriveled corpse of in order to determine if he is lying. This stuffed watches impassively, and Fu Manchu is in the box, he lies and automatically fails because the old man two stuffed otters are frozen in play. tells the heroes that it contains has totally mastered his bodily functions Hanging above the strange menagerie inexpensive clay figurines of Buddha. and can control his heartbeat. is a brightly colored paper dragon. Lee also tells them that he believes After the heroes have finished Also in the window is a smudged opium or some other drug was hidden in speaking with Lee Min and are leaving sign which says, "OPEN." the hollow statuettes. He claims that the shop, read the following aloud: When you enter, a bell on the door smugglers quickly stole the crate when As you pass through the bead curtain chimes merrily. A young Chinese it arrived in the United States. "Why on your way out of the shop, Lee man is leaning over the counter else would anyone go to such trouble to Min calls after you, "Find the White watching a dilapidated television. In steal cheap statues?" he asks. Dragon, for he is your true enemy." one hand he clutches a broom. When 2. Who are the smugglers? Lee Walking toward the door, you he sees you, he tries to stand up adeptly shuffles the cards and spreads notice that Hsih Feng is very excited straight, but his back is horribly them on the table. He holds up a card about something on his television. disfigured. Painfully, he motions at showing a white Chinese dragon shim- Bending his crooked back, he looks you, "Please, you come in. We mering with flames. Cryptically he says, up at you, "He's gonna jump! It's open!...We open!" Embarrassed, you "You must seek out one called the only a few blocks from here, too!" can't help but stare at the poor man's White Dragon, for if you do not, he will While you move closer to get a grotesquely humped back. His scrag- poison this city's youth with his evil look, Hsih Feng turns up the volume. gly hair hangs down over his face, drugs!" You hear the shrill voice of an partially concealing his ugly visage. (From his spies, Lee already knows excited newswoman, "It seems the From behind a bead curtain, an that the White Dragon has the crate, but man is grieving over the loss of his elderly voice calls out, "Hsih Feng! he doesn't know where it is. He is trying wife. Police specialists are on the Shut up you fool and get to work." to trick the heroes into locating the scene, but — Oh my God!" ("Hsih Feng" is pronounced "shee White Dragon's hideout.) Looking at the television, you can't fung.") Hunched over his broom, the 3. What do you know about a book believe your eyes. Eddie Wong, the young man begins to sweep, but called A Madman's Mutterings? Once owner of the China Star Restaurant, keeps his eye on the television again Lee Min shuffles the deck, and is dangling from the ledge of a tall program. once again he turns up a card depicting building. The mysterious voice calls to you, a white serpent wreathed in flames. As you rush out the door, you hear "I have been expecting you. Though "The White Dragon is also at the root of Hsih Feng shout, "That's only a few you bring evil news, please come in." this evil!" he exclaims. (Of course, Lee is lying again. The blocks east of here!" ENCOUNTER: Behind the bead truth is that he has the stolen book. It AFTERMATH: The heroes should be curtain, Lee Min sits on a cushion. was given to him by the Fixer and hurrying to save Eddie Wong. Turn to Spread upon a low table before him is a Mentallo as part of their deal.) Chapter 7. deck of fortune-telling cards. With his 4. Who are the green tongs? Lee Min KARMA: blind eyes staring into nothingness, Min claims to know nothing about the Promising to stop the White asks the heroes to be seated on similar assassins who attacked the heroes in Dragon: +5

14 CHAPTER 7: EDDIE TAKES A DIVE

SUMMARY: The heroes rescue Eddie Arriving on the scene, you see that a $10,000 to the old Chiang warehouse on Wong and learn about the fate of his large crowd has formed on the street. Canal Street at midnight. No Cops! Or wife, Mei Li. Policemen are trying to move the she gets it!' people back so a fire truck can The note is from the White Dragon, STARTING: Using the city map approach the building. There are who has received orders from Hammer- included with either the Advanced Set several news crews filming the event. head to eliminate the heroes. By taking or the Basic Set, pick any building that Eddie Wong is struggling to hold Eddie Wong's wife, the White Dragon is between five and 10 stories tall. onto a flagpole near the top of the believes that Eddie will seek the heroes' If you came here directly from structure. Suddenly, he loses his grip help. The White Dragon has set a trap Chapter 5, read the following to the ... and plummets toward the rock- for the characters with Mei Li as bait. players: hard sidewalk! Unfortunately, Eddie believes Mei Li is dead and is so overcome with grief that he tried to kill himself. If the heroes While traveling through Chinatown, ENCOUNTER: Allow the heroes a you see a large crowd on the street manage to speak with Eddie, he tells chance to save Eddie. They should be them that he has no way of getting the ahead of you. Everyone is straining able to devise a way of stopping his fall, their necks to look at something near money. He blames them saying, "You either by catching him or using a Power beat up the Dragonlords in my the top of a nearby building. (Spider-Man makes a net with his Policemen are trying to move the restaurant. They took my wife because webbing, Cloak engulfs Eddie in the of you!" people back so a fire truck can darkness dimension, and so on). approach. If the heroes succeed, Eddie gives AFTERMATH: The heroes go to the Looking closer, you are amazed to them a note. The authorities take Eddie see that Eddie Wong, the owner of Chiang warehouse to save Mei Li. Turn to the local hospital for questioning and to Chapter 8. the China Star Restaurant, is a routine checkup. dangling from a flagpole at the top of If the heroes fail and Eddie hits the KARMA: the building. Suddenly, he loses his pavement, he is critically injured. He is grip ... and plummets toward the Rescuing Eddie Wong: +20 too badly hurt to speak, but is able to Failing to rescue Eddie: -20 rock-hard sidewalk! pass one of the characters a crumpled note. With sirens blaring, an ambulance POPULARITY: Because TV newsmen If you arrived at this chapter after takes Eddie to the nearest hospital. He are reporting the entire episode, the playing through Chapter 6, read the does not die from his wounds. heroes' Popularity is at stake. following boxed text aloud: In either case the note says, 'If you Rescuing Eddie: +2 want to see your wife alive, bring Failing to rescue him: -5

CHAPTER 8: ZOOM! BANG! – FIREWORKS!

SUMMARY: The heroes fall into a trap Ahead of you is the old warehouse Looking in the window, you see that at the Chiang warehouse. mentioned in the ransom note. The the light comes from a single bulb place appears deserted. The windows hanging from the ceiling by a long STARTING: Using the city map and doors are covered with sheets of black cord. Tied to a chair beneath included with either the Advanced Set plywood. Two big signs nailed to the the light is a woman who appears to or the Basic Set, pick any factory or building say, "KEEP OUT" and be unconscious. Because she is warehouse to represent the abandoned "FOR SALE." slumped over, her hair hangs in her Chiang warehouse. An interior map is face making it difficult to identify her included with this adventure. If the heroes scout around the — she might be Mei Li, and she When the heroes approach the might not. building, read the following aloud: building, they discover that the boards covering the back door have been pried In the shadows at the fringe of the off. The door is unlocked. light, you can vaguely see several A shaft of light shines through a small large crates. You see nothing else of window in the back door. If any interest. characters peer into the window, read he following:

15 ENCOUNTER: When the heroes enter Each burning crate emits fireworks for Typical damage, and anyone 2 or more the warehouse, anyone who succeeds at 10 turns. For each of those turns there is areas away sustains no damage. an Incredible Intensity Intuition FEAT a 50% chance that a rocket from a senses that he or she is being watched. burning crate strikes and ignites the Putting out the Blaze. The sprinkler Three Dragonlords are hiding behind fireworks in a non-burning crate. Thus, system in the warehouse is not each crate marked with a "D" on the it is likely that a vicious chain reaction functional. Fire extinguishers are interior map. Killer Shrike lurks in the of exploding crates will ensue. marked on the interior map with an "E." second-story office, which overlooks the They operate with Excellent Intensity, entire floor of the warehouse. Smoke. Anyone in the same area as an and can extinguish a burning crate on a Allow each hero who enters the area exploding crate finds himself choking yellow FEAT roll or 1 area of the illuminated by the light bulb to attempt within a cloud of Excellent Intensity burning warehouse on a red FEAT a Typical Intensity Intuition FEAT. smoke. The smoke billows into adjacent result. Those who succeed notice that faded areas on the following turn, and fills the On the same block as the warehouse is labels on some of the crates say entire warehouse on the third turn. a water tower (Incredible weight). A "FIREWORKS." Crates containing Each round a character is in the hero can save the building by dumping fireworks are marked with an "F" on the smoke, he or she must attempt an the tower's contents on the blaze. interior map. Excellent Intensity Endurance FEAT. Although this quenches the flames, it If a hero disturbs the girl in the chair Those who fail suffer from smoke also delivers Good damage to anyone in (by untying her, pulling back her hair to inhalation, reducing all FEAT rolls by - the warehouse. look at her face, or whatever), her head 4CS. Even those who succeed suffer a - Responding to the fireworks falls off! The girl is actually a very 2CS to all FEATs while in the smoke- extravaganza, the fire department lifelike manikin. At this moment, the filled area. arrives on the scene within 5 minutes thugs emerge from the shadows to battle If a character does not leave the (50 turns). They immediately douse the heroes. building by the second round after burning areas of the warehouse with After a few rounds of combat, Killer failing an Endurance FEAT, he or she their high-powered hoses, and pull Shrike bursts through the office loses all Health and falls unconscious. unconscious victims of smoke window. Hovering above the melee, he The character is dying from breathing inhalation to safety. fires energy bolts at the heroes. As he the smoke. Use either the Advanced Set fights, Killer Shrike taunts the or Basic Set rules for dying heroes. A Little Information. If the heroes characters by saying, "Ha! You fools are interrogate any captured thugs, they too late! At this moment the China Doll Rockets. For each of the 10 turns that a gain no useful information. The is taking a plunge off Pier 38!" crate burns, everyone in the warehouse Dragonlords are frightened of their Killer Shrike is aware of which crates must attempt a Good Intensity Agility leader and refuse to talk. hold fireworks. If he gets in trouble, he FEAT. Those who fail are struck by Killer Shrike says only that he is being blasts one of them in order to cause a whizzing rockets, which explode for well paid to help the Dragonlords. He distraction and escape. He does not care Remarkable Energy damage and flash does not reveal that his employer is about what happens to the Dragonlords. with Amazing Intensity. The target of a Hammerhead. rocket is blinded by the flash for 1-10 The Big Bang. If a crate marked with turns, unless the hero has sufficient eye AFTERMATH: After helping the fire an "F" is hit by a bolt of energy (or protection (a special helmet or Protected department get the under similar attack), the fireworks inside Senses, for example). Blinded control, the heroes should rush to Pier ignite. The crate explodes, sending characters perform all FEATs at -4CS 38 in order to rescue Mei Li. screaming rockets and flaring smoke for the duration of the blindness. bombs throughout the warehouse for 10 KARMA: turns. Fire. Every turn that fireworks are Capturing Killer Shrike: +30 These are not small-time fireworks, exploding, there is a 50% chance the Capturing the Dragonlords: +15 but are those used for Fourth-of-July warehouse catches fire. If so, the fire Putting out the fire: +30 displays and similar events. Think of burns with Remarkable Intensity. For each area of the thundering BOOMS followed by Characters in the same area as the warehouse destroyed: -5 dazzling spheres of sparkling lights. Get flames suffer Remarkable Energy the picture? damage, those up to 1 area away take

16 CHAPTER 9: MEI LI TAKES A PLUNGE

SUMMARY: The heroes rescue Mei Li hesitate to open fire on the heroes. where members of the Tiger's Claw Wong from a watery grave. Mei Li is in the sack. The heroes have train for combat. STARTING: A map of Pier 38 is not 8 rounds to retrieve her before she Eddie and Mei Li. After patiently required for this encounter. If you desire drowns. Finding Mei Li in the murky answering the heroes' questions, Mei Li one, simply draw a rectangle and mark water requires a successful Remarkable asks to be taken to her husband. it off into four equal sections. Place a Intensity Intuition FEAT. Each hero Whether or not he was injured during marker representing a car at one end. who searches may make one Intuition his suicide attempt, Eddie is at the local The pier is 500' long (4 areas) and is roll per round. hospital. When the characters arrive 20' wide. It is constructed with wood Some Answers. Though interrogating there, Eddie and Mei Li are reunited. planks of Good strength. the three thugs results in no useful They graciously thank the heroes for When the heroes approach the pier, information, Mei Li is more than willing their help. read the following aloud: to answer the heroes' questions. A few If the heroes ask, Eddie and Mei Li of the most important questions are the plan to return home until they can get Ahead of you, Pier 38 extends over following ones. enough money for plane tickets to San the East River. A black sedan is 1. Who are the creeps in the sedan? Francisco, where they have relatives. parked at the end of the dock. The She heard them talking about a boss Their fear of the White Dragon has trunk of the car is open, and three named Hammerhead, and believes they driven them from their home. ominous looking men wearing gray are his men. She also overheard that suits are struggling with something Hammerhead plans to assassinate Wu AFTERMATH: If the heroes decide to there. Fong tomorrow night as a favor to the go to the Oriental Garden and warn Wu Moving closer, you see that the notorious White Dragon. Fong, turn to Chapter 11. If they want to object is a person covered in a burlap 2. Who is Wu Fong? He is the head of recuperate for a day first, go to Chapter sack and wrapped with chains. As a warrior society called the Tiger's 10. you watch helplessly, the thugs hurl Claw. They are a group of citizens KARMA: the wriggling body into the river, trained to fight off the evil gangs that Rescuing Mei Li: +20 where it lands with a loud KA- terrorize the streets of Chinatown. The Defeating thugs: +15 SWOOSH! White Dragon is their greatest foe. Giving Eddie and Mei Li ENCOUNTER: The goons are mem- 3. Where can we find Wu Fong? He money for plane tickets: +10 bers of Hammerhead's organization. resides at a place in Chinatown called Failing to rescue Mei Li: -ALL They are armed with pistols and do not the Oriental Garden. It is also the place CHAPTER 10: A DAY OFF

SUMMARY: The heroes decide to owner of the China Star Restaurant, Police report that the fire was the either spend the day resting, searching tried to kill himself by leaping from result of gang violence. for clues, or performing the daily the top of the Snyder Building in routines of their civilian identities. ENCOUNTER: During the time bet- Chinatown. Thanks to the daring ween encounters, the heroes may wish STARTING: Heroes with secret IDs efforts of [insert names of heroes], often have day-to-day responsibilities in to dig for clues or consult contacts they Mr. Wong was unsuccessful. had established prior to beginning the their civilian lives (families, jobs, and so Apparently, Mr. Wong was griev- on). Because this adventure takes place adventure. Any such clues or contacts ing over the kidnapping of his wife, are left to the creativity of the Judge. over several days, such heroes must see Mei Li. Once again [insert names] to their obligations between encounters. came to the rescue and freed Mrs. AFTERMATH: When the heroes Karma awards for making and breaking Wong from her captures. Next time commitments can be found on page 23 decide to go to the Oriental Garden, turn you see these super heroes, give them to Chapter 11. of the Basic Set Campaign Book, and a smile and a wave. They deserve it!" page 37 of the Advanced Set Players' The second article reads: POPULARITY: The heroes may be Book. FIREWORKS IN CHINATOWN Read the following boxed text aloud: made to look good or bad, depending on Last night, a fire at the Chiang their actions. Either the Basic Set rules Opening the morning issue of the warehouse caused the sky over or the Advanced Set rules may be used Daily Bugle, you notice two very Chinatown to be illuminated by a to determine awards and reductions of interesting articles. The first says: spectacular fireworks display. With Popularity. As a general guide: Chinatown Suicide Attempt the help of [insert names], fire figh- Positive media coverage: +1 Yesterday evening Eddie Wong, ters were able to control the blaze. Negative media coverage: -3

17 CHAPTER 11: THE ORIENTAL GARDEN

SUMMARY: The heroes warn Wu If the heroes don't do something to middle of the electrician's nightmare is a Fong that he is in danger, only to find protect her, Linda is severely wounded black box with a flashing red light. Two themselves caught in a struggle between as bullets crash through the window and wires are connected to the box — a blue the Tiger's Claw and Hammerhead's ricochet crazily around the shop. No one and a green one. To deactivate the forces. matter what the characters do, the limo bomb, the blue wire must be discon- disappears into the twisting streets and nected. If the green wire is cut before STARTING: A map of the Oriental alleys of Chinatown — Hammerhead the blue one, the bomb explodes. If both Garden is included with the adventure. escapes. wires are removed at the same time, the Read the following to the players when The heroes are distracted from device has a 50% chance of detonating the heroes approach the shop: pursuing Hammerhead by a black van (roll randomly). The black box cannot that was speeding right behind the be taken out of the robot without first You are standing on a busy China- limousine. It squeals to a stop in front of cutting the wires. town street outside a small shop the shop. The doors open and four of Allow anyone with the Electronics called the Oriental Garden. It is Hammerhead's goons tile out. They are Talent or the Repair/Tinkering Talent an obviously a place where gardening armed with sub-machine guns. The attempt at a Good Intensity Reason supplies may be purchased. BLAM! BLAM! BLAM! of gunfire FEAT. The Judge should make the roll Beautifully sculptured bonsai trees echoes through the streets as the thugs in secret. If successful, the hero realizes are arranged in a large window at the spray the shop with bullets. the blue wire must be cut first. If the roll front of the store. is missed, the character has come to a Dreadnought! While the characters A pretty Oriental woman is wrong conclusion and thinks the green fight the armed thugs on the street, watering the dwarf trees in the wire should be pulled or that both wires allow each hero to attempt an Excellent window. She notices you and should be cut simultaneously. It is Intensity Intuition FEAT. Those who motions for you to come inside. possible for the heroes to come to succeed hear a CRASH! Coming from When you enter, the young woman different conclusions, and they won't behind the shop. They should now continues her work in the window know who is correct! realize that the goons are merely a and says, "Hello. My name is Linda If the heroes are unable to disconnect distraction. Fong. How may I help you?" or dispose of the bomb, it detonates and A Dreadnought robot has broken Flashing neon signs on the street hurls jagged fragments of the Dread- through the rear wall of the garden. It is outside reflect prettily off her nought like deadly missiles. Anyone in battling Wu Fong and nine other delicate face. the same area sustains Amazing Edged members of the Tiger's Claw. Wu and Attack damage. Characters in adjacent his allies are virtually helpless against ENCOUNTER: The girl is Wu Fong's areas suffer Excellent Edged Attack the killer robot. For each round the daughter. If the heroes ask to see Wu, damage, and anyone two or more areas heroes delay helping them, one member Linda says, "I'm sorry, but father is away takes no damage. If the robot was of the Tiger's Claw (but not Wu Fong) is meditating in the garden and cannot be inside the shop, the building collapses killed. If Wu is the only survivor, he disturbed." If the heroes tell Linda that and inflicts Good Blunt Attack damage flees into the shop. The Dreadnought Wu is in grave danger, she says, "Father to those inside, in addition to any pursues him and begins to trash the knows of the threat. He is meditating damage from the explosion. store. upon the best course of action to take in When the robot is reduced to zero Wu Fong. He is nearly hysterical, order to avoid a confrontation with the Health, it crashes to the ground and especially if Linda was shot or members White Dragon." begins to twitch and spark. With its of the Tiger's Claw were killed. After a At this point, their conversation is head slumped to one side, it says in a few moments to calm down, he answers rudely interrupted. Read the following booming voice, "SIXTY SECONDS TO the heroes' questions as follows: aloud: SELF-DESTRUCT ... 59 ... 58 ..." 1. Why is Hammerhead trying to kill Screeching tires and screams of The Dreadnought is a walking bomb. you? Hammerhead has allied himself fright from outside bring your The heroes must either quickly dispose with the White Dragon and the conversation to an abrupt halt. Linda of the robot (dump it in the East River, Dragonlords. Wu believes (and is turns to stare out the window in hurl it into outer space, or whatever) or correct) that Hammerhead has promised terror. A long black limousine is try to defuse the explosive device inside to have Wu killed as part of a bargain hurtling down the street. Hammer- it. between the two villains. head is leaning out the car window. Because the Dreadnought has been 2. Why does the White Dragon want In his hands he cradles a wicked- severely damaged in the battle, the you dead? Because Wu is the leader of looking sub-machine gun ... which is characters can easily open a control the Tiger's Claw, an organization that pointed right at Linda! panel in the thing's lower back. Inside, tries to keep peace in Chinatown by the heroes see a confusing knot of wires openly opposing gangs. and electrical circuitry. Nestled in the

18 The White Dragon's gang, the 5. Have you heard anything about a escalates into a full-fledged war. He Dragonlords, is the largest and most crate of statuettes stolen from the gives each of them a walkie-talkie with cruel street gang in the area. The Tiger's waterfront or an arcane book taken a 2-mile range, and says that these will Claw has thwarted them many times. from the Met? Wu knows nothing about allow the Tiger's Claw to get in touch But now the tables have turned. either one. with the heroes. 3. Why have Hammerhead and the After the heroes have finished White Dragon joined forces? Wu is not questioning him, Wu pleads with them AFTERMATH: When the characters certain, but believes it has something to for help saying, "We in Chinatown do begin patrolling the streets, turn to do with a conflict between not normally seek the aid of outsiders, Chapter 12. Hammerhead's Maggia family and a but the White Dragon has already done new gang called the Faces of Fear. so. Therefore, there is no dishonor if I KARMA: Apparently, Hammerhead has sought ask you for assistance. Will you help Protecting Linda Fong: +20 the White Dragon's help in eliminating us?" Allowing Linda to be injured: -20 the Maggia's rival. All Wu knows about Because they are supposed to be Defeating thugs: +15 the Faces of Fear is that their leader is heroes, the characters should not refuse. Defeating the Dreadnought: +75 mysteriously called the Boss. If they do, remind the players that their Allowing the Dreadnought to 4. Where is the White Dragon's or characters will suffer serious Karma kill: -ALL Hammerhead's hideout? Wu doesn't losses for doing so. Deactivating the bomb: +20 know where either one is located. When the heroes accept, Wu asks Failing to dispose of the bomb: -20 them to patrol the streets at night in Promising to help the Tiger's order to stop gang violence before it Claw: +10

19 CHAPTER 12: NIGHT MOVES

SUMMARY: Chapters 12 through 17 running toward you. From the fear in of the Snake House. Tears stream down describe events that take place at night their eyes, you know something is his face. He rants and raves. "My while the heroes are patrolling the wrong. "Phantom tongs!" they cry. children!" he cries. "My beautiful streets of Chinatown. Whether more "Phantom tongs at the Snake House!" children were stolen by the samurai!" than one chapter unfolds on the same Up the street you see a shop with a After he has calmed down, the heroes night is up to the Judge. It is suggested huge snake-shaped sign on the roof. can get some answers from the that each chapter occur on a separate It says, "THE SNAKE HOUSE" and shopkeeper. A few important questions night, allowing the heroes to recover "MONSTERS OF THE ORIENT" in and answers are the following ones: valuable Health points between twisting snake-like letters. A smaller 1. How many children were abducted? encounters. sign hanging above the door says, The characters learn that the shop- During the day, the heroes may tend to "Five Dollars for Adults, Three keeper's "children" are actually snakes. the day-to-day responsibilities of their Dollars for Children Under 12." 2. Why did the Silver Samurai steal civilian lives. They may also dig for Several figures wearing green tong snakes? The saddened Chinese has no clues or consult contacts they had costumes emerge from the door with idea why his pets were stolen. "The established prior to beginning the glistening blades and shining fearsome samurai seemed to know adventure. Any such clues or contacts shuriken. People scream and run in exactly which of my loved ones he are left to the creativity of the Judge. all directions. The tongs are followed wanted," says the old man as he bursts out the door by an immense man into fresh tears. STARTING: This chapter takes place carrying a wriggling sack over his 3. Did the Silver Samurai say on a Chinatown street. Use any city map broad shoulder. With sparkling steel anything? Yes. As he pulled the snakes from either the Advanced Set or the armor and a glittering samurai sword, from their cages, he said something like, Basic Set. Choose any small shop to be he can be only one person ... the "These shall warm the dead heart of the the Snake House. When you are ready Silver Samurai! Celestial One!" to begin, read the following to the 4. Who is the Celestial One? The players: shopkeeper is not sure. "Isn't he ENCOUNTER: The Silver Samurai Buddha?" mutters the old man. has stolen an assortment of serpents On your walkie-talkie you hear the 5. Where did the Silver Samurai and from the shop. The snakes are in the the tongs come from? The samurai excited voice of Wu Fong, "Come in bag, and are going to be used in a ritual [enter names of heroes]! One of the appeared suddenly in the middle of the to raise Fu Manchu from the dead. room in a blinding flash of light. The Tiger's Claw reports that a shop- Because of the importance of his keeper in the amusement near tongs seemed to crawl from the shadows mission, the Silver Samurai cannot take all around. They frightened away the the Chinatown Museum is being the time to battle the heroes. He says, "I robbed. Please respond immed- tourists with their flashing blades and must delay killing you now. But for my glaring eyes. iately!" honor's sake, we shall meet again!" He then teleports in a flash of light to the Si AFTERMATH: When you are ready to When the heroes arrive on the scene, Fan hideout, leaving the tongs to deal proceed with the next nighttime read the following aloud: with the heroes. encounter, turn to Chapter 13. The six Si Fan assassins move to You are on a narrow Chinatown attack. When they begin to lose the KARMA: street that forms a sleazy amusement fight, the tongs try to escape. If any are Defeating the Si Fan assassins: +15 arcade. Standing before their garish captured, they do not even speak to the shops, jabbering vendors try to lure heroes, let alone answer the characters' you inside for a look at the "dancing questions. chicken" or the "salamander-with- three-tongues." You ignore their The Shopkeeper. When the danger has calls, for several citizens are passed, the shopkeeper runs out

20 CHAPTER 13: COILS OF THE CONSTRICTOR

SUMMARY: The heroes get involved ENCOUNTER: The long sign weighs ering between the rows of seats. By the in a gang fight between the Dragonlords 800 pounds (Excellent Intensity) and time the characters arrive, the Constri- and the Faces of Fear. says "EGG ROLL EMPEROR" in flash- ctor has already killed one thug with his ing red lights. It is swinging 5 stories deadly tentacles (no Karma loss for the STARTING: Use any street map for (areas) above a crowd of 10 looters. heroes). this encounter, and simply pick an Before the heroes take their first On the big screen, Enter the Dragon (a appropriate building to be the movie actions, have them roll initiative. The famous Bruce Lee martial arts movie) is theater and one to be the jewelry store. Judge rolls for the sign (its Intuition is playing. As Bruce Lee yells triumphan- An interior map of the Imperial Theater Shift 0). If the heroes win, they may tly and defeats his foes with flying kicks is included with the adventure. make an action before the sign falls. If and bone-crushing elbow smashes, the This chapter unfolds at night while the they lose, the sparking sign breaks from heroes must battle their own enemies. heroes are on patrol in Chinatown. the wall, pulling frayed electrical cords After the fight, none of the When you feel the time is right, read the with it, and plummets toward the throng Dragonlords or the Faces of Fear will following to the players: of looters. The heroes may still act answer any of the heroes questions. before it hits the ground by succeeding They are too afraid of their bosses. The Screams of terror through the at an Excellent Intensity Agility FEAT. Faces of Fear consider the player cool night air. Down the street, If the heroes fail to stop the sign or characters to be their enemies, even something has caused people to the crowd, the flickering though the heroes may have saved them out of a movie theater. billboard crashes into the looters. Those from the Constrictor. A taxicab screeches its brakes to who are not crushed to death are The Constrictor only admits that he is avoid hitting the panicked citizens electrocuted as thousands of volts arc being paid to help the Dragonlords and swerves off the road! It plows through the cascade of water. Any eliminate the Faces of Fear. He will not over a fire hydrant and rams into the heroes hit by the sign suffer Excellent reveal who his employer is, however. front of a jewelry store. Standing in Edged Attack damage and sustain the spray of water, greedy Remarkable Energy damage from being AFTERMATH: Turn to Chapter 14. pedestrians begin to loot items from in the charged water. the display window. They are totally KARMA: unaware that a huge electric sign is The Constrictor Lashes Out! He and Rescuing the looters: +100 swinging precariously high over their six Dragonlords have pursued four Failing to rescue them: -ALL heads. It was dislodged by the taxi's members of the Faces of Fear into the Stopping them from looting: +10 impact. If it falls into the growing movie theater, where they are all Defeating the Constrictor: +75 pool of water... engaged in a fierce battle. Several Defeating the Dragonlords: +15 frightened citizens are still inside, cow- Defeating the Faces of Fear: +15

21 CHAPTER 14: A CITY’S POISON

SUMMARY: The heroes stop a drug terrible operation. On the street adjacent to the alley, a deal and discover that a new, horrible The three Dragonlords are selling crowd has gathered in front of the drug has been introduced to the streets crack to an addict named Harry Yoram. window of a shop called Tong's of Chinatown by the Dragonlords. When they see the heroes, the thugs try Electronics. Pushing through the to flee rather than fight. If they are spectators, you see that a young man STARTING: Use any city map from captured, they refuse to answer the is lying on the sidewalk. His body either the Advanced Set or the Basic characters' questions. writhes in agony as he suffers severe Set. Choose a store to be Tong's Although he is sick and afraid, Harry convulsions. Electronics. An interior map of the shop Yoram speaks to the heroes if they When Harry Yoram sees the is not necessary. succeed at a yellow Popularity FEAT. teenager, he screams, "Luke! What's When you are ready to proceed, read While the characters talk with him, wrong with you!" Harry cradles his the following to the players: Harry shakes uncontrollably and looks younger brother in his arms. Luke about nervously. Crack has nearly killed stops thrashing about and becomes It's after midnight and the narrow, him several times and has permanently very calm ... too calm. twisting streets of Chinatown are still damaged his brain. The next time he Above the two brothers in the awake with a hubbub of activity. The uses the drug might be the last. The window of the electronics store, a restaurants and food stores are doing following are answers to the most row of televisions blare into the a brisk nighttime trade. Squids, crabs important questions: night. Ominously, a newswoman and clattering bucketfulls of lobster 1. Where do the Dragonlords get the says, "Drug related deaths in the glisten under the neon lights. drugs? The rumor on the street is that Chinatown area are on the increase. Through the throng of pedestrians they are working with the Maggia. Rehabilitation clinics are nearly filled you see the familiar emblem of the Harry doesn't know where the Maggia to capacity. Authorities report that a Dragonlords, an S-shaped serpent, on gets the drugs, but he thinks they have a new, more potent, form of crack is the jackets of three street punks. successful smuggling operation showing up on the streets. God help They quickly disappear into a dark somewhere around Manhattan. us all." alley. 2. Where is the gang's hideout? Harry With tears streaking his grimy face, doesn't know where to find the Maggia Harry clutches his dead brother in his or the Dragonlords. He has heard a When the heroes pursue the thugs, arms and cries, "This crack is killin' rumor that they operate a crack house read the following to the players: us, man! You gotta do something! near the waterfront, but he doesn't know You gotta help us!" exactly where it is. (The heroes will find Looking down the alley, you see the out in Chapter 17, and they may Dragonlords speaking with a haggard investigate it in Chapter 18.) Unless the heroes have the ability to young man. Money and packets of 3. Why don't you stop using the drug, raise the dead, there is nothing they can white powder are exchanged under a Harry? He tells the heroes that he and do for Luke. The characters lose no flickering street lamp — a drug deal his brother, Luke, have tried to quit. Karma for his death. is going down! They know that crack is killing them, The heroes may decide to take Harry but they can't stop smoking it. Once you to a rehabilitation clinic. Harry refuses ENCOUNTER: In the try it, you're hooked until you die. to go, claiming that he wants to stay as in the Real World, "crack" is poison. with his brother. Forcing him to check- It is an extremely addictive and often Harry and Luke. While the heroes are in to the hospital is futile because he can lethal derivative of another deadly drug speaking with Harry Yoram, they are leave whenever he wants. Convincing called cocaine. Both are responsible for interrupted by cries for "Help!" and him to go of his own free will requires a the useless deaths of thousands of good "Somebody call an ambulance!" When successful yellow Popularity FEAT. people each year — people who have the characters go to investigate, read the loved ones and friends that they will following to the players: AFTERMATH: When the characters never see again. are ready for the next encounter, turn to As if things aren't bad enough, the Chapter 15. Maggia has paid a scientist (known mysteriously as "the Chemist") KARMA: to develop a cheaper, yet more potent, Capturing the Dragonlords: +15 form of crack. It is being distributed by Convincing Harry to check-in the Dragonlords. Chinatown is the to a rehabilitation clinic: +20 "testing ground" for the new drug. Only Failing to convince him: -20 the super heroes can put an end to this

22 CHAPTER 15: BITE OF THE BEETLE

SUMMARY: The heroes must battle A small crowd has gathered outside The two Dragonlords were using the the Beetle and several Dragonlords. the restaurant. They are watching an phone to setup a fake drug deal with elderly man who is waving a broom members of the Faces of Fear, when STARTING: Use any of the city maps at two rough-looking youths. From they were interrupted by the owner. The included with either the Advanced Set the S-shaped serpents on their Dragonlords wanted to lure the Faces of or the Basic Set. Pick any small building jackets, you realize they are Fear into a trap. Five more Dragonlords to be a Chinese restaurant. Because the Dragonlords. are waiting in a convertible sedan action occurs on the street, an interior The old man says, "Get out! I have parked in a nearby alley. The Beetle is map of the eatery is not required. had enough of your kind!" You hear lurking on the roof of a building across This scene takes place while the a loud CRACK! as he swats one of the street. heroes are patrolling Chinatown. At a the punks across the knees with the When the heroes move to help the old suitable moment, read the following broom handle. man, the Dragonlords in the car come to aloud: Someone in the crowd screams, the aide of their comrades, and the while others move quickly away. Beetle tries to blindside one of the The walkie-talkie Wu Fong gave you You see the glint of reflected neon characters. If things are going badly for comes to life, "Come in [enter names light off metal — one of the thugs them, the Dragonlords flee on foot or in of heroes]! Do you read me?" has drawn a knife! the car, leaving the Beetle to hold off When you answer, the familiar the heroes. voice continues, "This is Wu Fong. ENCOUNTER: The crowd begins to If they are captured, the Dragonlords There is a disturbance at the Misha disperse in fear, as the restaurant owner answer none of the heroes' questions. Restaurant on Canal Street. The prepares to defend himself with his They are simply too afraid of the White owner reports that street punks are broom against the knife-wielding Dragon. The Beetle is only willing to using his pay phone to make drug Dragonlords. Roll for initiative. If the admit that he is being employed to help deals. They are threatening custom- heroes win, they may react before the the Dragonlords. He will not reveal the ers. Please respond immediately!" old man is attacked. If they lose, the identity of his employer. consequences are up to the Judge. AFTERMATH: Turn to Chapter 16. When the heroes arrive on the scene, The old man's statistics are as follows: KARMA: read the following: F PR 4 Health: 22 Defeating the Beetle: +30 A TY 6 Defeating the Dragonlords: +15 S TY 6 Karma: 22 Allowing bystanders to be E TY 6 injured: -20 R TY 6 Allowing the old man to be I GD 10 killed: -ALL P TY 6

23 CHAPTER 16: RUNAWAY GARBAGE

SUMMARY: The heroes must stop the down the crowded street. paging sanitation truck comes to a stop. Dragonlords from terrorizing a When the truck suddenly begins It has covered a total of 11 areas. shopkeeper, while at the same time moving, everyone on top of it must Exactly why the vehicle stops is up to preventing a runaway garbage truck succeed at a Good Intensity Agility the imagination of the Judge. Perhaps it from injuring innocent bystanders. FEAT or fall off. No damage is taken by rams into a bigger truck and stops. those who fall. Maybe the unconscious driver moved STARTING: Use any city map from During the first round of its again — this time hitting the brake the Advanced Set or the Basic Set. movement, the vehicle moves 2 areas instead of the accelerator. Or maybe it Choose any small building to be a down the street. Luckily, a trash can is simply ran out of gas. It's up to you! souvenir shop, preferably one close to the only victim — it smashes under the an edge of the map — you're gonna Stopping the Truck. The vehicle's truck's huge tires with a loud CRUNCH! need a lot of map space for this attributes are as follows: Screaming pedestrians and other auto- encounter! Place a token representing Control Speed Body Protection mobiles are able to get out of the way. the garbage truck in front of the store. PR TY EX GD During the second round, the truck When you are ready to begin, read the For those of you unfamiliar with the accelerates and covers 3 more areas. following aloud: Advanced Rules, Protection is a new Allow the heroes to act before the truck attribute for vehicles that represents the completes its movement. Place a marker While patrolling Chinatown, you equivalent amount of Body Armor the representing a small car 1 area ahead of come upon a disturbing scene. Sev- vehicle provides those within. Thus, the the truck's marker. Read the following eral Dragonlords are standing atop a garbage truck protects the driver and to the players: reeking mound of garbage in the any passengers as if they were wearing back of a city sanitation truck. They A stalled car is directly in the truck's Good Body Armor. are hurling globs of muck and entire path! As the panicked mother After it has moved for 1 turn, the bags of trash through the broken frantically tries to start the auto, the heroes can try to stop the truck. They windows of a souvenir shop. The screams of her terrified baby echo have several options: owner is screaming for help as the from the back seat. They need help . . 1. The heroes attack the vehicle. thugs pelt him with an assortment of . now! Either the Advanced Set rules or the refuse. Basic Set rules may be used to resolve A crowd watches in dismay as one Unless the heroes stop the truck (see this situation. of the Dragonlords yells triumph- below) or rescue the people in the auto, 2. The heroes use brute force. The antly, "See what happens to those the garbage truck slams into the characters might try to halt the truck by who refuse to pay the White Dragon compact car, flipping it into the window grabbing onto the side and holding it in for protection! This could happen to of a restaurant with a screeching place, standing in front and pushing you!" With that said, the thug hurls SCRASSSSH! The mother and child are against it, or lifting the rear axle (or the an old tire which lands on the seriously injured. The runaway truck whole truck!) off the ground. In all shopkeeper's head and shoulders like continues on its deadly course. cases the same roll is required — a a toy in a child's toss-the-ring game. During the third turn of its movement, successful Amazing Intensity Strength The old Chinese stumbles to the the garbage truck covers 3 more areas. FEAT. ground. Laughing hysterically, the Place a marker representing a newsstand 3. The heroes take the wheel. If the Dragonlords begin to cover him with 1 area ahead of the truck's marker. Read hero is not already on the truck, he or armloads of stinking garbage. the following aloud: she must run or fly to catch up with it and jump on. The vehicle is moving at 3 ENCOUNTER: Four Dragonlords are The truck is half on the sidewalk and areas per round. By succeeding at an on top of the truck. They already beat up half off. Snapping off street signs Excellent Intensity Agility FEAT, a the driver of the garbage truck, who is like saplings, it rumbles toward a hero can open the door and climb inside slumped over the wheel unconscious. wooden newsstand. With eyes wide the truck's cab while it is moving. When the heroes arrive, the thugs pelt open, the vendor inside the stand is Because of the driver's unconscious the characters with bottles and junked frozen in terror. He'll be smashed! body and the general mayhem of the furniture (Poor Blunt Throwing situation, safely steering or stopping the damage). They then draw more lethal Unless the heroes stop it, the truck truck requires a successful Control weapons — switchblades and rolls through the newsstand — SNAP! FEAT against the character's Agility or nunchakus. CRACK! CRUNCH! If the heroes did the vehicle's Control, whichever is less. When the heroes board the truck to not rescue him, the poor vendor's legs If the roll is failed, the truck continues battle the Dragonlords, the vehicle are smashed. He is critically injured, but on its way for 1 turn, after which ano- lurches into motion! The unconscious an ambulance arrives in time to save his ther Control FEAT may be attempted. driver has fallen onto the gear shift life. lever. His foot is jammed down on the After traveling 3 areas in its fourth The Dragonlords. If any of the thugs accelerator. The massive truck rampages and final turn of movement, the ram- are on the rampaging garbage truck,

24 they fight to keep the heroes from AFTERMATH: When you are ready to Failing to stop the truck before ending the ride. They're having a blast! proceed with the next encounter, turn to it stops of its own accord: -50 When the police show up, the Chapter 17. Capturing the Dragonlords: +10 Dragonlords flee the area. If any are KARMA: Rescuing the mother and baby: +20 captured, they refuse to reveal any Stopping the truck before it Failing to rescue them: -20 information about their gang or the causes major damage: +50 Rescuing the newsstand vendor: +20 White Dragon. Failing to rescue him: -20 CHAPTER 17: ICE OF THE BLIZZARD

SUMMARY: The heroes must battle F TY 6 Health: 28 with the Faces of Fear in order to the Blizzard and the Dragonlords. They A GD 10 eliminate the Dragonlords. also gain a new contact. S TY 6 Karma: 14 3. Where do the Faces of Fear E TY 6 hideout? He does not know (and STARTING: Use any city map R PR 4 wouldn't tell if he did). included with either the Advanced Set I TY 6 4. Where is the Dragonlords' hideout? or the Basic Set. Choose any narrow P PR 4 He doesn't know for certain where their side street or alley as the location of this hideout is, but he thinks they operate a encounter. The Blizzard is not alone. Four crack house near the waterfront. Tak It is late at night and the heroes are Dragonlords are standing in the shadows tells the heroes that the place is under patrolling Chinatown. Read the behind him. Unless the heroes have the South Street Elevated Highway near following to the players: made themselves obvious, the Blizzard the Brooklyn Bridge. and his thugs are unaware of them. They Beneath a flickering street lamp in an move forward to finish off the boy. Tak's Friends. As the heroes finish otherwise dark alley, you see a lonely They plan to kill him as an example to speaking with Tak, a car pulls up at the figure meticulously spray painting the rest of Chinatown's street gangs that end of the alley. Inside are three more the wall of a restaurant. Though he is the White Dragon cannot be resisted. Kongers. One of them says, "Tak! obviously a gang member, you do However, the Judge must ensure that We've been looking all over for you. not recognize the markings on his Tak survives the encounter. He is an Come on!" jacket. important contact in later chapters. Looking very nervous Tak whispers to As you move to stop the vandal, an The heroes can interfere at any time. If the heroes, "Please don't let them know I insane voice from the other end of they hesitate, the Dragonlords begin spoke to you." He hurries off and joins the alley causes you to pause. "HA! beating the helpless boy, while the his comrades in the car. HA! HEE! HEE! You've painted Blizzard laughs hysterically. If the heroes keep Tak from leaving, your last wall, bomber!" cackles the the gangsters in the car takeoff. If the voice. Questions and Answers. If they are heroes stop the car, the Kongers do not From out of the darkness, a stream captured, the Dragonlords do not answer fight. They do not answer any of the of ice entangles the boy's legs. His any of the heroes questions. They are heroes questions and threaten to have spray can drops to the ground and too scared of retribution from the White the characters arrested for harassment. rolls noisily into the shadows ... Dragon. The Blizzard only states that he Unless the heroes arrest Tak for writing stopping at the frigid feet of the is being paid to help the Dragonlords. on the wall, he leaves with his "friends." notorious Blizzard! He does not reveal who his employer is. Because the Kongers saw Tak with the Tak is grateful to the heroes, but is heroes, the young bomber is in big trouble. The player characters come to ENCOUNTER: The young bomber reluctant to speak with them and only his rescue later, in Chapter 23. ("bomber" is street slang meaning wants to flee the area. If the heroes graffiti artist) is totally immobilized by promise to let him go, Tak hastily AFTERMATH: When the heroes the Blizzard's ensnarement attack. He answers their questions. The most impo- decide to wipe out the Dragonlords' curses and beats his fists on the ice, but rtant questions are the following ones: crack house, go to Chapter 18. cannot break free. 1. What gang do you belong to? He is KARMA: The graffiti artist is named Tak. He is a member of a gang of Hong Kong Defeating the Blizzard: +50 armed with a knife. His statistics are as immigrants called the Kongers. Defeating the Dragonlords: +15 follows: 2. Why are the Dragonlords after you? Because he and the rest of the Rescuing Tak: +20 Kongers have recently joined forces Allowing Tak to be beaten: -10

25 CHAPTER 18: A CRACK HOUSE CRUMBLES

SUMMARY: The heroes do the city a Dragonlord is not seriously injured and When they see the heroes, the great service by eliminating a crack does not require immediate medical teenagers cry in fear, "Help us, please! house. They also encounter the Silver attention. Lucky for him, the mound of Before they come back!" After they are Samurai. garbage cushioned his fall. During the freed, the kids answer the characters' confusion, he slinks away. questions as follows: STARTING: Use any city map and When the assassins begin to lose the 1. What are you doing here? They pick a small building to be the crack struggle, the Silver Samurai teleports were kidnapped by the Dragonlords and house. An interior map should not be back to the Si Fan hideout. He must brought here. (Actually, they came to necessary and has not been included. escape to be encountered in a later the house to buy drugs, and were then You can improvise one if need be. chapter. kidnapped.) When you and the players are ready to 2. Why were you kidnapped? They begin, read the following aloud: The Thunder God. If the heroes are heard the Dragonlords talking about losing the fight, a hammer flies through somebody called "the Chemist" and Ahead of you is the house Tak told the air and smacks into the Silver about strange experiments. "They were you about. The titanic Brooklyn Samurai. Dazed and confused, the gonna use us like lab rats, man!" cries Bridge looms overhead and spans the samurai staggers back, then teleports one of them. East River. You can hear the motors away. The Mighty has arrived on 3. Who is the Chemist? They heard and horns of traffic moving across the scene! rumors that he is the guy who designed the immense structure. After the battle, Thor explains that he the new kind of crack that is being sold There appears to be no one around, is searching for and Captain in Chinatown. except a mangy dog that tips over a America. He and the rest of the 4. Where are the Dragonlords and the trash can and rummages through its Avengers have been away on business. Chemist? There was a ruckus upstairs putrid contents. Upon returning to , and the Dragonlords came running Startled by the sudden noise of they found Iron Man and Captain down into the basement. They took off breaking glass, the dog yelps and America mysteriously absent. On a down the hole in another digging runs in terror as a screaming figure hunch, Thor flee south along the East machine. "There was kids like us in the crashes through a second story River to look for them. He saw that the back of that truck, too!" says one of window of the house. Tumbling end- player characters could use some help them. They have never seen the over-end, the man lands with a and stopped to give them a hand. Chemist. THUD! on the remains of the dog's The Thunder God is very curious The teenagers know very little else. meal. From the serpent on his torn about the Silver Samurai and the tongs. When the heroes are finished with them, jacket, you know the hapless thug is After the heroes explain the situation, the kids flee from the house. If Thor a Dragonlord. Thor heads off toward the crack house entered the house with the player An ominous voice echoes from the and says, "Perhaps the hoodlums in characters, he remains with them and shadows of the shattered window, yonder house wouldst care for a taste of encourages them to proceed down the "What have you done with the the Mighty Thor's wrath! Come, my hole. Celestial One?!" Framed by jagged friends ... TO BATTLE!" shards of glass, an imposing figure Although it is not necessary, the emerges into the light. It's the Silver Inside the House. The old building is in characters may decide to drive the mole Samurai! a state of utter disrepair. Refuse litters machine. They could just as easily climb the floors and clings to the walls. into the hole and walk through the Surprisingly, there are no drugs to be tunnel. However, they may drive if they ENCOUNTER: The Silver Samurai found anywhere. wish. Figuring out how to use the mole and 10 Si Fan assassins were sent to the All of the Dragonlords have already machine is fairly difficult. A successful crack house to determine if the corpse of escaped. However, the heroes hear a cry Excellent Intensity Reason FEAT is Fu Manchu is being kept here. (It is for help coming from the basement. required. Statistics for the vehicle can be not.) After "questioning" several Arriving on the scene, the characters found in the next chapter. Dragonlords, the Silver Samurai has discover a strange situation. Three learned nothing and is very frustrated. AFTERMATH: When the characters haggard teenagers are tied with ropes, From his position in the window, he (possibly including Thor) decide to and are lying in the cargo hold of a immediately teleports in front of the explore the tunnel, turn to Chapter 19. bizarre vehicle. The thing looks nearest hero and initiates a fierce battle. something like a van with treads instead KARMA: Jumping and tumbling, the 10 tongs of wheels. It has a large screw-like Capturing the tongs: +15 emerge from windows and doors in the device attached to the front. The Forcing the Silver Samurai to house to fight the player characters. vehicle's function is evident from the teleport away without Thor's The thug who landed on the sidewalk large hole bored into the basement floor help: +50 is unconscious. If a hero checks on him, — it is obviously some sort of borer Thor must come to the rescue: -20 the character finds that the machine.

26 CHAPTER 19: SMUGGLERS’ BLUES

SUMMARY: The heroes discover a This place is obviously some sort of strength). Because the tunnel rests on shuttle transport system that was transport system, for two shuttles are the ocean floor and could possibly bend abandoned by the Avengers. They also parked in a transparent tube on a due to seismic activity, the plastic rescue more teenagers from the bowels platform in the middle of the tunnel. shuttle tubes are designed to be flexible. of a savage borer machine. The tube forms a loop and runs (A crimp in the tube while you're southeast along each side of the traveling at over 200 mph can be a nasty STARTING: Either in the borer passage. Apparently, one tube is for surprise!) machine or on foot, the heroes travel outgoing traffic and the other is for Metal rings spaced along the through the tunnel beneath the crack incoming shuttles. transparent tubes produce an oscillating house. They eventually emerge into a Another borer vehicle is parked electromagnetic field, which causes the much larger tunnel. (A map of it is under the platform. There seems to shuttles to float on a magnetic cushion. included with this module.) Ironically, be no one inside. As a result of this power , the cars this large tunnel was built by the At one time, it appears that the can move at Remarkable airspeed (225 Avengers. In the past, it connected shuttle tubes continued northwest, mph). Each shuttle can transport up to Avengers Mansion with Hydro-Base, toward Manhattan. However, a metal eight passengers. which was located nine miles southeast blockade has been erected across the The shuttles' statistics are as follows: of Manhattan. Not too long ago, Hydro- passage. Looking closer, you see Control Speed Body Protection Base was moved to New York Bay and globs of smoldering iron littering the EX RM GD TY anchored only a half mile from the ground — a man-sized hole has Battling in the Tunnel. Because of the Statue of Liberty. The uncharted recently been melted through the numerous protrusions, pipes and cables underwater tunnel was abandoned ... for barrier! lining the walls of the tunnel, damaging a while. the walls has unpredictable (and often Recently, the Maggia infiltrated the If the heroes are accompanied by disastrous) results. Any time a character passage, right under the Avengers' Thor, read the following boxed text, in fires a stray missile attack, or Slams an noses. Because the lengthy tunnel addition to that above: opponent into the wall, check to see if extends beyond United States Coast there is a special occurrence. Roll a Guard jurisdiction, the Maggia has been Looking about the immense tunnel D100 and consult the following table. able to conduct a very successful with eyes wide, the Mighty Thor smuggling operation. They have even exclaims, "Od's blood! I know this Tunnel Combat Table constructed a laboratory in the tunnel, place! Tis the shuttle system that D100 Roll Result where the Chemist conducts horrid once connected Avengers Mansion 01-60 Nothing Special experiments to develop even more with the Hydro-Base. But the Hydro- 61-70 Electrical Wiring deadly drugs. Base was moved to New York Bay, 71-80 Magnetic Anomaly By docking their boats at a floating and this underwater passage 81-90 Steam Pipe platform where the tunnel rises from the abandoned. It seems that something 91-00 Water Pipe ocean, the smugglers are able to safely sinister is afoot! And by the look of unload their illicit cargo. They then the hole melted in yonder barrier, Result Descriptions simply transport the drugs in shuttles to Iron Man hast surely been here! Nothing Special. There is no special the dirt tunnel made by the borer Hurry, my friends! I fear that my result. Normal damage is caused to machine. From there, the contraband is fellow Avengers have stumbled upon characters slammed into the walls, taken by borer to the crack house, a nest of serpents!" which are made of immense plates of located beneath the Brooklyn Bridge. Moving with great strides, Thor tempered steel (Shift Z material The Maggia's evil endeavors are about jumps upon the shuttle platform. "Let strength). to come to an abrupt end, however. us ride within this airbus, and Electrical Wiring. Inside the walls When you and the players are ready, discover what evil lurks at yonder are large cables that are insulated with read the boxed text aloud: end of the tunnel!" rubber, and conduct high voltage ENCOUNTER: electricity. One of the cables has been The dank tunnel made by the borer The Shuttle System. The long tunnel is partially severed, causing dangerous machine has led you beneath the East known to the Avengers as the UGABS sparks of lightning to arc crazily from River. Without warning, you emerge (UnderGround AirBase Shuttle). The the walls, floor and ceiling. into a much larger passage. Steel massive tunnel casing is constructed of Any characters within the same area walls gleam in the dim light cast by tempered steel (Shift Z material as the broken are attacked by arcs glowing panels spaced along the strength). The transparent tubes running of Incredible Intensity electricity. If the ceiling. Looking southeast, away along the inside walls of the passage are tunnel has previously been flooded by from Manhattan, you get the feeling constructed of high strength plastic water, this can be a particu- that this new tunnel goes on forever. (Good material

27 larly dangerous event. In this case, the Because the water flows from multiple the same area as the borer, the drill on electricity flows through the water, directions and swirls about the walls, the front suddenly begins turning with a attacking everyone within 7 areas. every character within 2 areas of the loud SCREEEEE! The driver throws it In either situation, the electrical breach must attempt an Incredible in gear and tries to cut the heroes to attacks halt after 1-10 turns, when the Intensity Agility FEAT. Success indi- ribbons. cable has finally short-circuited. The cates the individual avoided the flood. The borer machine's stats are as loss of power renders the entire shuttle All those who fail the Agility FEAT follows: system useless. are attacked by the water as if it were Control Speed Body Protection Magnetic Anomaly. The - making a Charging Attack with PR TY RM RM magnetic rings set in the shuttle tubes Incredible Endurance. Any characters The borer is a subterranean vehicle are damaged. As a result, a very strong sustaining a Hit, Slam, or Stun result are that allows speedy travel through the and unique magnetic field springs into caught in the flood, and are quickly underground. If moving at Poor speed, existence for 1-10 turns. During this swept 5 areas down the passage. its passage leaves a tunnel that others time, all metallic objects (whether iron, At this point (5 areas away), the may follow; otherwise, it leaves churned tin, or whatever) within 3 areas are stream expands across the floor of the earth. The forward screw of the borer attracted to the damaged area with tunnel, losing much of its force. can be used to make an Edged Attack Incredible Intensity. Because it is now only one or two feet for Incredible damage. If the heroes In order to resist the pull, characters deep, characters in the water are in do attack the borer, either the Advanced Set wearing or holding metallic objects danger of drowning (unless they are rules or the Basic Set rules for vehicle (Iron Man or Dreadnought robots, for unconscious) and can easily regain combat may be used to resolve the example) must succeed at an Incredible control of their movement. situation. Intensity Strength FEAT each turn the The water ceases to spew from the If the borer is rendered useless, the effect persists. If a Strength FEAT is breach after 2-20 turns, at which point Dragonlords throw open the cargo doors failed, the character flies through the air emergency valves shut off the flow. and come out fighting. They are too and crashes into the wall. Treat this Nevertheless, the cooling system does stupid to think of using the teenagers as event as if the character scored a Hit in a not function properly. Each time the hostages. However, the Maggia Charging Attack. The wall's material shuttles are used, there is a 50% chance technician is a bit more sly. When the strength is Shift Z, which is equivalent that the generators overheat. If this Dragonlords are defeated, he holds a to Body Armor of the same rank. You occurs, the shuttles immediately stop pistol to a terrified young girl's head, may roll again on the Tunnel Combat and passengers are trapped in the shuttle and demands to be allowed to board a Table to determine if the Charge results tubes for 1-100 turns before emergency shuttle. If the heroes comply, the in another disastrous event. power kicks in. technician climbs into the shuttle and Steam Pipe. Running along the walls Rupturing the Tunnel. Because the quickly pulls the girl in after him. He and ceiling of the tunnel are numerous walls are Shift Z material strength, the slams the hatch and they hurtle down steam pipes, which are part of the player characters should not be able to the tube with a WHOOOSH! Of course, system designed to cool the huge produce attacks powerful enough to the characters may pursue them in the generators that supply electricity to the penetrate the tunnel wall, which would other shuttle. electromagnetic coils in the shuttle allow the ocean to flood the entire If the heroes attack the technician, he tubes. One or more of them have broken shuttle system. If they can, the heroes will try to shoot the girl. Whether or not and are emitting blasts of superheated are way out of the league of the villains he is successful is up to the Judge. air. in this adventure, and should be facing The steam blows in many directions. The Mighty Thor. If the Thunder God more formidable foes — like ! Everyone within 2 areas of the breach did not help the heroes in the last The borer machines are not able to cut must attempt an Excellent Intensity chapter, he dramatically arrives on the through the steel casing. The Maggia Agility FEAT. All those who fail the scene now by ripping and enlarging the made a hole in the tunnel floor with a Agility FEAT are attacked by the steam hole in the metal barrier so that he may very powerful laser (which is no longer as if it were making an Energy Attack of more easily walk through. If the player here), and then used the borers to dig a Excellent Intensity. Characters may characters are having trouble with the passage to the basement of the crack easily avoid the blasts of whistling air borer and its crew, Thor gives them a house. on the following turn. hand; otherwise, he arrives after the Water Pipe. Thousands of gallons of Attack of the Borer Machine. Before battle. cold water are part of the system the heroes board a shuttle, they are Thor explains that he is searching for designed to cool the generators that rudely interrupted. The borer parked Iron Man and . While power the shuttle tubes. One of the under the platform is not empty. A performing a routine check, the two pipes has ruptured, allowing a flood to Maggia technician (who is at the wheel), Avengers discovered an unexplainable spew into the tunnel with Incredible four Dragonlords, and three captive power drain associated with the Intensity. teenagers are inside. When a hero enters abandoned shuttle system. Cap

28 and Iron Man went to investigate, and When the battle is finished, the AFTERMATH: When the heroes failed to report in as scheduled. Thor teenagers ask to be allowed to go back (including Thor) take a shuttle ride to has gone after them to see if they are in to the surface. The dirt tunnel is very the southeast end of the tunnel, proceed trouble. dark and the kids are afraid to go alone. with Chapter 20. The Thunder God informs the heroes None of them can operate a borer that the platform where they are now vehicle. KARMA: standing was not built by the Avengers. The heroes either have to drive them, Defeating the thugs: +15 The shuttles are not supposed to be walk with them, abandon them, or bring Freeing the teenagers: +30 operational. Obviously, someone is the kids with them in a shuttle tube Allowing the teenagers to be using the tunnel for evil deeds. Thor (which is likely to get them killed in the injured: -30 urges the player characters to take a next chapter). The heroes gain no Allowing the female hostage shuttle with him to the southeast end of Karma for helping the kids leave, but to be taken in the shuttle: -15 the tunnel. they should be penalized for abandoning Allowing the female hostage the teenagers or forcing them to walk up to be killed: -ALL The Teenagers. The kids in the borer the dark tunnel alone. The exact penalty have no new information to give the is up to the Judge. player characters. For their answers to the heroes' questions, see Chapter 18.

29 CHAPTER 20: AVENGERS ASSEMBLE!

SUMMARY: Accompanied by the RIPPING ASUNDER!" the hero using Mental Powers that the Mighty Thor, the heroes zoom down the The smiling Chemist turns his invisible force attacking them is coming Avengers' old shuttle system, eventually reflective gaze toward you. "I was from behind the large metal door (which coming to the secret laboratory of the expecting the Avengers, but I had not leads to the Chemist's lab). nefarious Chemist. Here, they find Iron anticipated your interference. Whether or not the Avengers are Man and Captain America — dead! Nevertheless, you can be dealt with really in danger of dying is up to the ... with a little more effort. Judge. No matter what the case, be sure STARTING: A map of the secret lab is DREADNOUGHTS ATTACK!" the players think that the mighty included with this adventure. The fierce robots drop the lifeless avengers are near death. In the following boxed text, it is bodies of Captain America and Iron A simple way to resolve the situation assumed that the heroes took the shuttle. Man, and turn their steely eyes upon is to attempt an Endurance FEAT for However, it is possible they traveled on you. Writhing in anguish, Thor cries each Avenger every turn. If the result foot, in which case they have had a long to you, "By the gods! Only thou rolled is green or better, nothing walk — about nine miles! If they didn't canst save the Avengers!" happens that round. If a roll is failed, the ride the shuttle, simply alter the text to NPC loses an Endurance rank. If an suit the situation. Read the boxed text ENCOUNTER: The Dreadnoughts use Avenger drops below Shift 0 aloud when you are ready to begin: every weapon at their disposal to try and Endurance, he is dead. eliminate the player characters. Unlike Although they don't know it, this gives After hurtling along at over 200 the Dreadnought encountered at the the player characters plenty of time to miles per hour for only a few short Oriental Garden (in Chapter 11), the two turnoff the Avenger-Killer Ray. Also, minutes, the shuttle slows to a stop robots here do not contain a self- watching the Judge make rolls every and the hatch opens. You are destruct mechanism. turn should make the players very standing on a platform similar to the If the heroes are about to lose the nervous! one you departed from. battle, allow Thor to get in a few good In Pursuit of the Chemist. It is The scene before you must surely licks with his hammer before he falls to possible that the player characters did be the fragmented memories of some the ground and "dies." not successfully check the "corpses," forgotten nightmare. Clutched in the Battling in the Tunnel. Refer to and still believe the Avengers are dead. metallic arms of two fearsome robots Chapter 19 for the effects of damage to They should realize the truth, however, are the limp bodies of Iron Man and the tunnel walls. from what the Chemist says next. Captain America ... Can it be? The Chemist thinks the heroes know Suddenly, the horribly scarred face Can a God Die? During the battle, Thor that the Avengers are not truly dead. of a laughing man appears on a huge finally loses the struggle with the forces Read the boxed text aloud: monitor above a door at the end of that are attacking his mind. He slumps the tunnel. He wears mirrored against the tunnel wall and stares into The Chemist curses you before sunglasses and is totally bald. With a space with glassy eyes. To the player switching off the huge monitor, toothy grin he mocks you, "HA! HA! characters, it looks as if he has died. "Fools, before you can penetrate the You're too late, Thor. Too late, too In truth, however, the Thunder God outer door, my Avenger-Killer Ray late . .. TOO LATE! IRON MAN and the two other Avengers have been will have done its work once-and- AND CAPTAIN AMERICA ARE subjected to a mental attack that slowed for-all, and I'll be long gone! There is DEAD!" their bodily functions to the point where nothing you can do to save the "Who art thou," rumbles the they appear to be dead. Avengers!" Thunder God, "that wouldst dare Anyone who inspects their bodies and assault the Avengers?!" succeeds at a Good Intensity Intuition The walls and outer door of the lab are "I am called the Chemist," smirks FEAT realizes they are in some form of made of a steel alloy (Amazing material the huge face, "and I have been trance, and are not dead ... yet. The strength). Ripping open the door waiting for the Avengers to meddle character who succeeds at the Intuition requires a successful Amazing Intensity in my affairs. Thus, I am prepared for FEAT also knows that the Avengers are Strength FEAT. our meeting. And now, Thor, it is steadily weakening, and will die if what- Next to the door is an electronic your time to DIE!" ever is affecting them is not switched control panel, which opens and closes The Chemist flicks a switch, and off. the portal. The door can be opened by the Mighty Thor drops to his knees in Mental Powers (such as Telepathy or short-circuiting the control panel. This agony. With his powerful hands Mental Probe) can be used by the player requires a successful Remarkable clawing at his ears, the God of characters to communicate with the Intensity Reason FEAT. Allow any Thunder screams, "MY MIND IS dying Avengers. In this case, the heroes heroes with the Computers, Electronics, learn firsthand that the Avengers are not or Repair/Tinkering Talent a +1CS on dead, but are dying an excruciating the roll. death. The Avengers tell

30 When the heroes open the door to the foil. They jump aboard and a bald can affect the following Avengers if lab, read the boxed text aloud: man pulls back the throttle. With a they approach within a 3-area radius — shrieking laugh that rises above the Captain America, Iron Man, , Before you is the Chemist's personal , Thor, and the Vision. of Horrors. Strange, exotic- howling wind, the Chemist heads off into the pouring rain. The player characters must be careful. colored gases and liquids bubble in If they simply smash the machine or glass beakers and tubes. On a The heroes must act fast to stop the turnoff the power, the Avengers no worktable lies the corpse of a young boat. Allow each character who longer continue to die, but they remain girl. Her face is a frozen mask of succeeds at an Excellent Intensity trapped in a coma. To fully revive the terror. Agility FEAT to react before the boat Avengers, the player characters must Thin and sickly, two of the disappears into the . use the device to gradually restore them. Chemist's living test subjects call out The hydrofoil's statistics are as This means the heroes must try to to you from their cell, "Help us! For follows: understand how the Avenger-Killer Ray God's sake, help us!" Control Speed Body Protection works, and doing so requires a TY IN TY TY successful Remarkable Intensity Reason The Chemist is not in the laboratory. FEAT. Once they figure out how to use By freeing the captives, the heroes gain After the first turn, the hydrofoil has the machine, the heroes can revive the some useful information. The answers moved 2 areas away from the platform, Avengers in 1-10 turns. to the most important questions are the and is concealed in the rain and fog. following ones: Attempts to locate the boat by sight, A Call for Help. If the heroes can't use 1. Where is the Chemist? He left in the hearing, or a Power should be rolled the device, they may decide to find elevator with several technicians. against the Incredible Intensity storm. someone who can. They have two 2. Where does the elevator go? They If the heroes capture the boat (by obvious choices — other Avengers or have learned that it leads to a floating disabling it or whatever), the Chemist the Chemist. platform on the ocean's surface. and the three Maggia technicians do not Thor, Iron Man and Captain America 3. Where is the device that attacked surrender without a fight. The thugs are are each wearing wrist communicators, the Avengers? The frightened captives armed with handguns, while the which look like wristwatch-sized point to a computer console on the far Chemist has an assortment of deadly radio/televisions. They have an effective wall. items (see the Non-Player Character range of 20 miles for broadcasting, but At this point, it is likely that the Roster). can receive at up to 250,000 miles (from heroes will split up. Some will ride the the Earth to the Moon) if the transmitter elevator to chase the Chemist, while The Avenger-Killer Ray. Read the is powerful enough. others will try to turnoff the Avenger- boxed text to those heroes who attempt If the player characters use the Killer Ray. to turnoff the Avenger-Killer Ray: communicators to contact Avengers Mansion, they discover three other On the Platform. If you require a map A bizarre computer console takes up Avengers on active duty Sersi, Starfox, of the platform, simply draw a large an entire wall of the lab. Blinking and the Vision. When advised of the circle on a sheet of paper, divide it into lights and flashing monitors attest emergency, the Avengers quickly take 4 areas, and draw a small octagon in the that it is still functioning. flight in a Quinjet. Even though there is center to represent the elevator. Place a Looking closer, you notice that a vicious storm brewing on the surface, marker at the edge of the platform to each of the monitors displays a small the Avengers risk landing the Quinjet on indicate the position of the boat. portrait and technical information the floating platform. Upon arriving, Read the following to those characters about six different Avengers. You assume they successfully utilize the who ride the elevator: see data concerning Captain machine to revive the "dead" Avengers. America, Iron Man, Sersi, Starfox, Thor, and the Vision. The status Remember: Unless the power is The elevator doors open with a switched off, any Avengers who show WHOOSH, and you find yourselves reports concerning Thor, Captain America, and Iron Man are overlaid up immediately succumb to the in the middle of a thunderstorm. Avenger-Killer Ray. Lightning flashes and the whipping with flashing red letters that say, "SYSTEM ACTIVATED." If the Chemist and his technicians wind drives cold rain into your face. were captured, they laugh in the heroes' The platform rises and falls crazily faces when asked to save the Avengers. with the lashing waves. The Maggia attained the brain wave The only way to get them to help (other Looking through the chaos of the patterns of the Avengers (not an easy than by using a Power, such as Mind storm, you vaguely see the outlines task!), and used this information to Control) is by threatening to kill them, of three men who are loading the last design a Monstrous Intensity mind- which is certainly not very heroic. of several crates onto a hydro- shredding weapon. By emitting an If the player characters have failed invisible, telepathic signal, the device

31 miserably on all counts and it appears By asking the Chemist's former discussion with the legendary super that the Avengers are doomed to die, or prisoners, and by simply looking heroes, turn to Chapter 21. if the heroes are about to smash the around, the heroes discover that illegal machine, one of the Chemist's prisoners drugs were being produced in the lab. KARMA: steps forward. She was a technician who The captives were forced to take the Defeating the Dreadnoughts: +150 embezzled money from the Maggia. drugs as part of the Chemist's evil Capturing the Chemist: +50 After being caught, she was forced to be experiments. Capturing the technicians: +15 a test subject in the Chemist's brutal Surprisingly, there is only a small Using the machine to revive the experiments. Out of gratitude for being quantity of drugs here. The technicians Avengers without the need of freed, she helps the heroes use the loaded most of it onto the hydrofoil outside help: +60 Avenger-Killer Ray. before the heroes arrived. If the player Using the machine with the characters captured the boat, they help of other Avengers or a What's Going On Here? When the discover nearly 1,000 pounds of crack technician: +20 Avengers are revived, they graciously on board. By confiscating the drugs and Confiscating (or destroying) the thank the player characters. The heroes putting a stop to the smuggling drugs: +100 are invited to come to Avengers Man- operation, the heroes have saved Allowing the Chemist to escape sion in order to fully discuss the events hundreds of lives. with the drugs: -100 that occurred here. For the moment, Allowing an Avenger (or however, the Avengers want to know AFTERMATH: When the player anyone else) to die: -ALL what the secret lab was being used for. characters go to Avengers Mansion for a Threatening to kill the Chemist or the technicians if they won't save the Avengers: -30

32 CHAPTER 21: REST AND RELAXATION?

SUMMARY: The player characters are press the red button on the wall over events that unfolded in the Avengers' escorted into Avengers Mansion. Here, there and Jarvis will come to you. underwater shuttle system. they discuss the events that unfolded in Thanks, folks, for everything you've At some point during the questioning, Chapter 20, and gather some useful done. I'll be seeing you again, soon. read the following boxed text aloud: information concerning the growing The Vision will greet you in just a gang war. Unfortunately, their stay is moment." There is a knock at the door. Sersi interrupted by Iron Man and Captain Captain America exits the room, and Starfox enter. Both of them are America — who try to kill the other leaving you by yourselves. The only smiling broadly. Avengers! thing of interest in here is a copy of "We came to meet you and to listen the Daily Bugle, which is laying on to your story," says Sersi. STARTING: A map of Avengers the table. Starfox laughs aloud, "It's not Mansion is not included with this everyday that someone pulls Thor's adventure because it is not necessary. butt from the fire!" The building is located on Fifth Avenue, ENCOUNTER: The players should get which is a street bordering Central Park. the hint and have their characters take a When the player characters have If you desire more information about the look at the paper. When they do, read finished telling their tale, they may wish Avengers' HQ, consult MA2, Avengers the following aloud: to ask the Avengers some questions. A Coast-To-Coast. While looking over the personals few of the subjects they might want to If the characters wish, they may spend section of today's issue of the Daily know about are listed below. a night at the mansion in order to Bugle, you notice an interesting ad in Of course, the player characters will recuperate from their battle with the large type. It says, "The Bomber of likely have countless other questions for Dreadnoughts. They are assigned guest C-Town has words for the dudes who the Avengers. The information they rooms by , the butler. broke him from the chill of the receive is up to the Judge. If you don't If any player characters are gravely blizzard. Same place. Tomorrow at have an answer for them, simply tell the injured, they will need to find medical midnight." players that the information is classified attention at the local hospital. The butler and cannot be revealed. either calls an ambulance or drives them When the heroes begin asking himself. The message is from Tak, the young questions, the Vision presses a button If the Chemist and Maggia technicians graffiti artist whom the heroes saved and a panel slides open in the table, were captured, the Avengers turn them from the Blizzard in Chapter 17. He has revealing a computer terminal. The over to the police. The drugs are an important clue and wants to talk with Vision accesses the Avengers' files and presented to the authorities as evidence. the characters in the place where they is willing to relate the following On the other hand, the Avengers first met him (an alley in Chinatown). information: promise to alert the Coast Guard and 1. A Madman's Mutterings. The only begin a search for the Chemist, if he The Interrogation. After the heroes data the Avengers have concerning the escaped in Chapter 20. Their endeavors have had a chance to look at the paper, book is that it was recently stolen from are futile, however. The deadly drugs read the following text aloud: the Metropolitan Museum of Art. eventually show up on the streets of Without warning, a ghostly figure 2. The Celestial One. The Avengers Chinatown. floats down through the ceiling. You have no information concerning anyone When all of these details are resolved, recognize the white Avenger known as the Celestial One. read the boxed text aloud: immediately — he's the Vision! 3. The Chemist. He is a villain who In a perfectly monotone voice, the has never before been encountered by Captain America leads you into a android says, "I am sorry if my the Avengers. They have no information debriefing room and says, "Please be sudden appearance has startled you. about him. seated. I'm ordering Thor, Iron Man, Please be seated, and we shall 4.The Faces of Fear. They are a new and myself to undergo complete begin." gang operating on the streets of physicals immediately, just to be sure "Now, start at the beginning, and Manhattan. While committing crimes, there are no side effects from that tell me everything that has led to including robbery, extortion, and selling madman's weapon. your involvement with the Aven- narcotics, they wear Halloween masks. "In the meantime, I would like for gers." Rumors persist that a mysterious figure, you to make a complete statement known only as the Boss, is the leader of about what has happened. The Vision The player characters have no reason the Faces of Fear. will record everything in his android not to comply with the Vision's request. 5. The Maggia. In his emotionless brain. They should describe their encounters in voice, the Vision reveals that the "If you desire refreshments, just Chinatown, and conclude with the Maggia is a powerful, international crime cartel composed of many small-

33 er "families." Of importance in the the Advanced Set rules. Both maps sion, read the boxed text aloud: Manhattan area are the contain a small park, which you may family, headed by Silvio Manfredi, the consider to be a portion of Central Park. Across the street in Central Park, you Hammerhead family, headed by the While the player characters are ending see Thor defending himself from the super-criminal Hammerhead, and the their discussion with the three fierce attacks of both Captain Nefaria family, headed by Whitney Avengers, read the text that follows America and Iron Man. Thor refuses Frost. aloud: to attack back. Obviously, he is 6. The Silver Samurai. He is a afraid of hurting his friends. dangerous mercenary who has been Your conversation is suddenly inter- Terrified and confused, citizens associated with the , a villainess rupted by a tremendous CRASH! that were enjoying the park are now who was formerly the leader of the New The noise came from another room fleeing from it in a screaming mob. York faction of and later of the mansion. Security alarms Unfortunately, many of them run into became the leader of the original begin to blare. the busy street. Swerving to miss Serpent Squad. The Silver Samurai and The Vision calmly presses a button them, cars plow into one another. A Viper's current activities and on the table. A panel slides open on truck jumps onto the sidewalk and whereabouts are unknown. the wall, revealing a huge monitor. rams into scaffolding that stands in 7. The White Dragon. He is a master On the screen you witness an front of a nearby building. Three men of the fighting skills of the Orient. The unnerving spectacle — the Mighty who were working on the structure White Dragon can breathe fire by means Thor has just been thrown through now dangle fifty feet above the of a projector in the mouthpiece of his the front wall of the mansion! sidewalk. The scaffolding is mask. As you stare in shock, Thor flies crumbling around them. They'll fall In the past, the White Dragon was like a comet over Fifth Avenue and any moment! supported by the Kingpin of Crime in an lands in a heap in Central Park. He attempt to consolidate and control the stands up just in time to deflect a The Vision orders the player gangs of Chinatown, which is an area deadly missile with his arcane mallet. characters to help the endangered that the Kingpin has not yet developed You recognize the projectile imme- citizens, while he and the other to its fullest. diately — it's Captain America's Avengers hurry to put a stop to the The White Dragon is currently the shield! rampages of Iron Man and Captain leader of a gang called the Dragonlords, Sersi, Starfox, and the Vision rush America. The heroes have little time for who run a protection racket among the from the conference room. As you debate. A workman falls from the local shop owners. The Dragonlords hurry to follow them, Thor's cries scaffolding each round for 3 rounds, have been thwarted on numerous echo over the security monitors, "By unless the heroes save them. If allowed occasions by the Tiger's Claw, a gang the gods! What has come over thee?! to fall, the workmen are seriously devoted to peacefully protecting the I am beset by my fellow Avengers!" injured, but do not die. Chinatown area. Numerous traffic accidents clog Fifth When the player characters are In the last chapter, the Chemist used Avenue. If they take the time to make a finished questioning him, the Vision his Avenger-Killer Ray to knockout Cap quick inspection, the player characters gives each of them a wrist and Iron Man. In the time before Thor discover that no one is severely hurt communicator. (These devices are and the player characters arrived on the (New Yorkers are a tough lot!). described in Chapter 20.) He explains scene, the Chemist placed a hypnotic When the player characters have that the Avengers want the heroes to suggestion in the minds of the "dead" rescued the citizens, allow them the continue their investigation into the Avengers. opportunity to go up against Cap and mounting gang war. Unfortunately, the The Chemist is no fool. He realized Iron Man. While continuing to defend Avengers are currently involved in a that the Avengers could possibly be themselves, the other Avengers warn the top-secret matter (which they cannot rescued before his ray had a chance to player characters not to harm Iron Man discuss with the player characters), and finish them off. Thus, he implanted a or Captain America. are unable to directly help the heroes. hypnotic suggestion in order to ensure Following are a few ideas you can use The communicators will allow them to his ultimate victory. to enliven the battle. You are free to keep in touch, but should only be used While Iron Man and Captain America ignore them if you wish. in dire emergencies. were receiving their physical 1. Do you have insurance? Iron Man examinations, the Chemist's delayed fires a tremendous Plasma Bolt at Thor, Mayhem at the Mansion. For this Monstrous Intensity Mind Control was who blocks it by whirling his hammer to battle, use the map of Central Park activated. At the present time, they have form a shield. However, the bolt is included with the Deluxe City no will of their own and are trying to deflected into a nearby car (no Campaign Set. If you don't own the kill any super heroes they encounter. passengers inside) which explodes in a campaign set, you can use the city map When the characters exit the man- fiery blast. The Excellent Intensity that came with either the Basic Set or

34 fire threatens to ignite other vehicles. Finishing the Fight. Allow the player midnight meeting with Tak in China- The player characters must quickly do characters a chance to end the battle. town, turn to Chapter 22. something to put out the blaze. The best way of doing so is to capture 2. Shocking! Captain America Iron Man and Captain America by KARMA: bounces his shield off a lamppost and Grappling or Ensnaring them. If the For each of the workmen strikes both Sersi and Starfox. The post player characters fail, Thor and the rescued: +20 bends and falls onto a car. The two Vision eventually get a firm hold on the For each of them allowed to passengers are unhurt, but are in great two insane Avengers. fall: -20 danger — electrical wires in the Once Cap and Iron Man are held, Extinguishing the burning car lamppost dance and spark across the Sersi (and possibly a player character) before it ignites other cars: +20 of the car. Because of the vehicle's comes forward and uses her Psionic Allowing the burning car to rubber tires, the passengers are in no Powers to remove the Monstrous ignite other vehicles: -20 danger of electrocution as long as they Intensity Mind Control. The two Rescuing the two passengers stay inside ... but they want out. Can the Avengers have no memory of what from the electrified car: +40 player characters rescue them without happened. Allowing them to be seriously taking a of Excellent Intensity injured: -40 electricity? AFTERMATH: The Avengers are very Allowing them to be killed: -ALL 3. Take that! Still under the effects of upset about all that has occurred. They Defeating Captain America the Chemist's Mind Control, Captain urge the player characters to put a stop without injuring him: +50 America suddenly turns on Iron Man, to whomever was backing the Chemist. Attacking Captain America and nails the shellhead with his shield. After the heroes help the Avengers and causing him injury: -60 The two crazed Avengers begin a duel cleanup the mess at the mansion, they Defeating Iron Man without to the death. The heroes must act fast to can recuperate for the rest of the day. injuring him: +100 keep them from killing one another. When they decide to leave for their Attacking Iron Man and causing him injury: -60

35 CHAPTER 22: BREAKOUT!

SUMMARY: En route to their meeting designed for superhuman criminals). As KNOWN POWERS: with Tak, the player characters foil part of their deal, Hammerhead Air Supply: Their armor contains a 1- Hammerhead's plan to free several super promised to free the super-powered hour supply of oxygen. villains from an armored police car. mercenaries if they were captured while Body Armor: Incredible protection performing evil deeds for the Maggia. against physical attacks, and Excellent STARTING: Use any city map for this Thus, the Maggia midget was sent to versus energy attacks. encounter. Simply choose a street at provide the villains with an opportunity Flight: They can travel at Excellent random, and place a marker on it to escape. airspeed (10 areas per round). representing the armored car. When you Because they were captured by the Pistol: Their armor has no repulsors. and the players are ready to begin, read player characters (in Chapters 13, 15, Instead, these men carry plasma beam the boxed text aloud: and 17), the three super creeps hold pistols which inflict Excellent damage grudges against the heroes. The up to a range of 20 areas. While on your way to a meeting with Constrictor, Beetle, and Blizzard con- Protected Senses: The helmets grant Tak, you are delayed by a strange tinue to attack the player characters until Excellent protection to the Guardsmens' event. one side or the other is utterly defeated. sight and hearing. An armored car is moving down If any of the three villains were not Resistance: Their armor provides them the street. Suddenly, a young boy captured by the heroes, assume the ones with Amazing resistance to radiation. bounces his big, red ball off the who escaped the player characters were sidewalk and into the street. The later brought to justice by Shang-Chi. Questioning the Creeps. After the armored car squeals its brakes, but He is secretly operating in Chinatown, battle, the heroes might want to ask the can't avoid rolling over the ball. and he should remain a mystery to the super-powered goons a few questions. There is a thundering BOOM! And player characters. Other than possibly revealing the the truck flips over onto its side. If they didn't do it themselves, the information about Shang-Chi (described To your utter amazement, the little heroes might wonder who arrested the above), the villains refuse to speak with boy who lost the ball pulls a huge villains. They can ask the bad guys the player characters. automatic pistol from beneath his during or after the current battle. By While jumping up and down, the grimy sweatshirt and begins blasting doing so, the player characters learn midget (named Bruno) curses the the front windshield of the armored only that a mysterious Chinese hero heroes. "Hammerhead'll kill youse mugs car! defeated the super-powered crooks in a fer this!" he squeals. "Yer as good as recent fight in Chinatown (which dead!" occurred while the player characters ENCOUNTER: The "little boy" is were busy rescuing the Avengers from AFTERMATH: After re-capturing the really a middle-aged midget wearing a the Chemist). villains and helping the Guardsmen child's clothing. The "big, red ball" was stand their armored car back on its actually a high explosive, which the The Cavalry Arrives. If the player wheels, the heroes should be on their midget used to flip the truck on its side. characters are about to lose the fight, way to meet with Tak. Turn to Chapter The midget (who prefers to be called a allow the three Guardsmen to pull 23. Little Person) is a Maggia operative. For themselves from the wreckage of the his statistics use those given for a armored car and help the heroes. The KARMA: "Typical Maggia Thug" in the Non- security officers from the wear Defeating the Beetle: +30 Player Character Factions section of this armor produced by Stane International. Defeating the Blizzard: +50 module. They are highly trained professionals. Defeating the Constrictor: +75 By the time the player characters The Guardsmen must rescue subdue the "little boy," the villains in Guardsmen the heroes: -20 the back of the armored car have broken For each (or their restraints. The Beetle, Blizzard, F EX 20 Health: 70 bystander) who is seriously and Constrictor throw open the rear A EX 20 injured: -20 doors of the truck and emerge to battle S RM 30 Karma: 16 the heroes. E RM 30 Prior to this incident, the three villains R TY 6 were in the process of being transferred I TY 6 to the Vault (a prison P TY 6

36 CHAPTER 23: TAK’S IN TROUBLE

SUMMARY: The heroes meet Tak, the detonator. the heroes, Tak is willing to answer only to discover that he is a walking The ways in which the heroes might their questions. Even if he was injured, bomb. Tak has been ordered to kill the react are too numerous to list. They he speaks with the characters before player characters. If he doesn't, his might try to knock the detonator out of lapsing into unconsciousness. The most parents will be murdered by the Faces of his hand, for example, or attempt to talk important questions and answers are Fear. him out of killing himself. Convincing given below. him to give up requires a red Popularity 1. Why were you trying to blow us up? STARTING: Use the same city map FEAT roll. The Faces of Fear found out that Tak that you used in Chapter 17. Refer to the If the heroes fail to stop Tak, read the spoke with the heroes (in Chapter 17). same alley or side street where the boxed text aloud: In retaliation, they beat up Tak and player characters first encountered Tak kidnapped his parents. The Faces of and the Blizzard. To your utter dismay and horror, Tak Fear swore that if Tak didn't kill the When you and the players are ready, presses the button on the detonator. player characters, they would murder read the boxed text aloud: Sparks fly from his chest and his his folks. shirt begins to smolder, but there is The Faces of Fear made Tak wear a Even at midnight, Chinatown is a no explosion. harness filled with dynamite, and told busy place. People crowd the Looking down at the smoking him it was the only way he could get sidewalks on mysterious errands, dynamite, Tak cries to you, "Oh close enough to the heroes to kill them while delivery boys weave through God! It didn't blow. Help me, man! all. "I would've committed suicide to the throngs on rickety bicycles, Get this thing off me!" save Mom and Pop!" he cries. "But I hurrying to bring delicious Chinese failed ... and now their gonna be killed." 2. Where are your parents being held? meals to late-night diners. Although the dynamite didn't Tak has learned that the Faces of Fear Up ahead is your destination — the detonate, it will unless the heroes act have a hideout at a place called the dark alley where you first met Tak fast. The explosives are worn in a House of Madness. It is located in the and battled the Blizzard. leather harness, which the characters amusement arcade near the Chinatown As you approach, you are startled can quickly rip off Tak. What they do Museum on Oliver Street, and features by the sound of a trash can falling on with it next is up to them. exhibits depicting famous movie its side. The can spills its contents, The only way to diffuse the dynamite monsters. "Mom and Pop are being kept which clatter noisily along the is to pull out the wires from each stick. there," he says. "I'm sure of it." ground. There are 10 sticks in the harness. 3. Who is the leader of the Faces of Someone stumbles into the light Successfully pulling out all the wires Fear? Tak does not know who the Boss from behind the trash cans. Because before the dynamite explodes requires is. However, he did encounter the Boss's his face is badly swollen, you don't an Excellent Intensity Agility FEAT. enforcer — a cyborg known as the recognize him at first. Its Tak, and he Only one hero may make the attempt. Deathlok Simulacrum. "He's the one has been badly beaten! The player characters might try to who strapped the harness on me," Tak stops in his tracks when he dispose of the dynamite by sending it mumbles Tak. sees you. "Stay back!" he yells. "I'm high into the air, teleporting it to a wired, man!" He opens his jacket and distant locale, or whatever. The exact AFTERMATH: The heroes should be you see several sticks of dynamite moment it explodes is up to the Judge. hurrying to rescue Tak's parents. Turn to strapped to his chest! Pick a time that seems dramatically Chapter 24. "I don't wanna die!" he cries. "But I appropriate. gotta. And you're comin' with me!" If the bomb detonates, everyone (and KARMA: everything) in the same area suffers Convincing Tak not to ENCOUNTER: Tak's statistics can be Amazing Blunt Attack damage. People detonate the bomb: +20 found in Chapter 17. However, because and things in adjacent areas sustain Deactivating the bomb: +20 he was beaten up by the Faces of Fear, Excellent Blunt Attack damage. Failing to safely dispose of he now has only 14 Health instead of his If Tak is close enough to the explosion the bomb: -20 normal 28. to take damage, he is seriously injured. Allowing Tak to be gravely Tak is holding the detonator in his left His Health is zero, and he is dying. Use injured: -20 hand. Roll for initiative. If the player either the Advanced Set or Basic Set Promising to rescue his folks: +5 characters win, they have 1 turn to act rules to resolve this. before he presses the button. If Tak wins, he closes his eyes and activates Some Answers. After being saved by

37 CHAPTER 24: THE FACE OF FEAR

SUMMARY: The heroes encounter a tickets and enter... but first say a The hanging curtains conceal buckets number of weird (and deadly) exhibits prayer, for few ever leave the of dry ice (the source of the fog) and 10- at the House of Madness. They must HOUSE OF MADNESS! HA! HA! foot tall walls of plywood (Poor battle the Faces of Fear, including the HEE! HEE!" material strength). The heroes can easily Deathlok Simulacrum, in order to free With an annoying SCREEECH, the smash through the walls if they wish, Tak's parents. tape rewinds and a ticket for you but wanton destruction of the place pops out of a slot in front of the brings a -15 Karma penalty. If a player STARTING: Use any city map and window. The "closed for renovation" states that his character is going to break pick a large shop or warehouse to be the sign swings to one side, and the through a wall, inform him that there is House of Madness. An interior map of brightly painted doors whisper open. a Karma penalty (but not how much), the place is included with this module. and allow him to change his mind. When the heroes approach the Each hero's name is printed on his or Other than the glowing tiles, the only building, read the following to the her ticket. Don't reveal this to the illumination in the place is from lights players: players, however, unless they shining on the various exhibits. There is specifically tell you that their characters no combat penalty for the bad light You are on a narrow Chinatown are reading the tickets. If they do, the conditions — the gloomy light is here street which forms a sleezy amuse- heroes also notice the small print. It simply to give the House of Madness an ment arcade. Up ahead is the Snake says, "Not responsible for personal eerie quality. House — the place where you first injury or death." The characters may decide to split up and take different paths. This is encountered the Silver Samurai. ENCOUNTER: The Faces of Fear Ironically, the House of Madness acceptable, and you should drop a hint know the heroes are coming and have to persuade them to do it. "What? You stands very close to the Snake House. prepared numerous traps for them. The Looking closer, you see that a sign mean you're all going down the same robotic exhibits inside the arcade have path? Okay, if you're sure that's what has been nailed across the doors of been modified to attack the player the House of Madness. It says, you want to do." That gets them every characters, in order to weaken them and time. "CLOSED FOR RENOVATION" in impede their progress toward Tak's big red letters. Although the place If the characters separate, they each parents. When the heroes finally encounter a different exhibit at virtually appears closed, you notice that there discover the hideout, the villains believe is someone in the ticket booth. the same time. Thus, they should not be the player characters will be weakened allowed to help each other until they to the point where the Deathlok have first dealt with their own exhibit. When the player characters advance to Simulacrum can easily defeat them. Because of the thick curtains and the ticket booth, read the boxed text The numbers below correspond to the blaring music (see below), it is difficult aloud: numbers on the interior map of the for an individual or group of heroes to House of Madness. know what is happening to other Peering in the ticket window, you see 1. Entrance. As the heroes receive characters at other exhibits. When that the figure inside is actually a their tickets, the doors automatically running the encounters, you may choose mechanical Chinese. His black hair is swing open for them. When the to separate the players. If a player's tied back in a long braid, and he characters approach the entrance, read character is not involved in the action, wears a long mustache which hangs the following aloud: send the player into another room or below his chin. His eyes are painted Standing in the doorway and looking anywhere out of earshot. with garish pigments, and his black When the heroes finally step onto a fingernails are several inches long. in, it is very difficult to see anything. The place is extremely dark. The path, bizarre music echoes noisily Without warning, the mechanical throughout the place. The exotic melody Chinese suddenly comes to life. His only illumination comes from dimly glowing tiles set in the floor, which blasts from hidden speakers on the hinged mouth mimics speech, while ceiling (20' above). The music is here his hands make beckoning gestures are partially obscured by swirling tendrils of fog. only to add more atmosphere and to with jerky motions. A recorded voice make verbal communication between blares from a speaker above the Black curtains hang from the ceiling to the floor, forming six separated heroes impossible. ticket window, "HEE! HEE! HEE! 2. Frankenstein's Monster. When a Welcome one-and-all to the House of different hallways. The glowing tiles branch out to form six paths, and hero approaches this exhibit, read the Madness! For those who enter, only boxed text out loud: screaming insanity and hideous death each path heads off into a different await! Take your curtained hallway. Which glowing path do you choose?

38 As you turn a corner in the curtained KNOWN POWERS: right at you! The werewolf hunches passage, you find yourself Body Armor: The robot is made of Good down in preparation to spring at you, transported back in time. Before you strength materials, granting it the while the old man screams, "Beware is the gruesome laboratory of the equivalent of Good Body Armor. the curse!" infamous Dr. Frankenstein. You Huge Size: Standing over 8' tall, the notice that the curtained hallway monster is +1 CS to be hit. The werewolf jumps to attack the continues past this exhibit. Dr. Frankenstein does not move. He is hero. Its statistics are as follows: not programmed to attack, but merely Lining the old, stone walls of the F EX 20 Health: 90 lab are wooden shelves. On them rest screams over-and-over, "It's alive! It's alive! It's alive!" A GD 10 jars filled with grotesque body parts S EX 20 Karma: 0 floating in strange, multi-colored If a hero encounters this exhibit alone, and is rendered unconscious, he E IN 40 liquids. Above flickering bunsen R PR 4 burners, putrid gases rise from awakens to find himself strapped to the operating table. Dr. Frankenstein is busy I S0 0 beakers filled with boiling chemical P S0 0 solutions. sharpening a rusty, jagged-toothed saw A very lifelike figure of Dr. nearby, in preparation for a brain KNOWN POWERS: Frankenstein is standing next to the transplant. Body Armor: The robot is made of Good monster, who is strapped to an The restraints are made of tempered strength materials, granting it the operating table. The doctor and the steel, requiring a successful Amazing equivalent of Good Body Armor. monster repeat the same mechanical Intensity Strength FEAT for the Claws: The werewolf robot is equipped motions over-and-over. The doctor character to break free. If the hero with razor-sharp claws and teeth which raises and lowers a jar containing a cannot get loose, allow ample time for can inflict up to Excellent Edged Attack human brain floating in a yellow his friends to come to the rescue, but damage. The claws are of Good material fluid, while the monster lies on the make the player sweat a little. Play up strength. table and turns its ugly head from the situation. "Dr. Frankenstein While the wolfman battles the hero, side-to-side. carefully places the rusty saw against the old man continues to stand in the After watching them repeat their your forehead, when suddenly ..." same . He is not programmed to movements a couple of times, you In either case, Frankenstein's monster attack, but merely screams over-and- are surprised to see that the good attacks once again, stopping only after it over, "Beware the curse! Beware the doctor has stopped moving and is has been demolished. curse! Beware the curse!" staring right at you! 3. Howl of the Wolf. When a hero If you want to be especially nasty, "Welcome to my grisly workshop," approaches this exhibit, read the boxed read the following text when the hero he says in a metallic voice. "You are text aloud: has demolished the werewolf robot: just in time, for you see, this brain is After defeating the werewolf, you are no good ... AND I THINK I'LL As you turn a corner in the curtained dismayed to see the old man TAKE YOURS!" passage, you find yourself standing stumbling through the trees toward The monster snaps its restraints and within a moonlit forest. Through the you. He has grown fangs and claws, sits up on the table. To your horror, trees you see that the curtained and his hair sure looks longer than it you realize that its cranium is hallway continues past this exhibit. did a moment ago! missing. Where there should be a Between you and the exit, two brain, there is only a throbbing, pink figures are locked in mortal combat. Use the first werewolf's statistics for cavity! One of them is a slavering werewolf, the old man, unless the hero was not while the other is an elderly man challenged the first time. If this is the The mechanical monster stumbles armed only with a silver-tipped cane. case, increase the elderly wolfman's forward to attack the hero. Its statistics As you watch their awkward stats a column shift or two, in order to are as follows: movements, the werewolf slashes the make things more interesting. old man across the face, who 4. Clowning Around. When a hero F GD 10 Health: 104 retaliates by beating the wolfman encounters this exhibit, read the boxed A PR 4 with his cane. The werewolf slumps text aloud: S IN 40 Karma: 0 to the ground. Moments later, the two resume their original positions to E AM 50 After turning a sharp corner in the R PR 4 repeat the process. After watching this display a curtained passage, you find yourself I S0 0 in the middle of a birthday party. P S0 0 couple of times, you are surprised to see that both figures are staring Streamers and balloons hang out of

39 the darkness above you. Two — The blue ball is a Remarkable As you round a corner in the children wearing party hats are Ensnaring missile which explodes on curtained passage, you find yourself sitting around a tiny table. A huge contact and entwines the target's body standing in an ancient crypt. Two cake, which is alight with a multitude with layers of rainbow-colored men are hunched over a casket. One of sparklers and candles, sits on the streamers. of them holds a wooden stake, and table. A smiling clown stands nearby. — The green ball explodes, releasing the other has a large mallet. Looking Looking behind them, you see that a corrosive that inflicts Remarkable past them, you notice that the the curtained hallway continues past damage the first turn, Good damage the curtained hallway continues beyond this exhibit. second, and Poor damage the third this exhibit. Suddenly, the mechanical clown round. Damage may be halted by While you watch, one man holds sings a song while juggling several washing off the corrosive. the stake, while the other smacks it gaily painted balls, "HI! HO! I'm — Upon contact, the yellow ball with the hammer. They fall back, Hemlock the Clooooowwwwwn, and bursts and releases a putrid yellow gas shielding their eyes, and a beautiful I've brought a treat, soooooo wipe off which acts as an Incredible paralysis woman sits up in the coffin. The those froooooowwwwwns." attack. The target must succeed at an stake is protruding from her chest. The robot children eat the cake, and Incredible Intensity Endurance FEAT or With a hideous scream that rises quickly slump over onto the table. be knocked out for 1-10 turns. above the music echoing throughout You now see that their faces are — The red ball explodes in a fiery the House of Madness, the scantily painted as death masks. blast that inflicts Excellent Energy dressed lady falls back into the The clown finishes his song, "HI! damage to the target. coffin. With jerky motions, the two HO! I'm Hemlock the Bowling Pins: The clown has three men move forward and the entire Clooooowwwwwn, and you ate my wooden pins tucked into his belt. He is episode repeats. treat, soooooo you're dead without a adept at juggling them, and he can After watching this a couple of soooooouuund!" throw or clobber opponents with them times, you are shocked to see that the The children suddenly sit up for Good Blunt damage. two vampire hunters are staring right straight once again, and the whole While the clown hurls his colorful at you. Speaking in unison, they say, process repeats. After watching this projectiles, the mechanical children "Beware the eyes! Beware the eyes!" display a couple of times, however, forward to attack. Chanting "Eat With her silk gown fluttering you notice that the kids have turned the cake! Eat the cake!" they throw and around her pale body, the vampire to stare right at you! They begin smear globs of gooey birthday cake on steps out of the coffin! chanting, "Eat the cake! Eat the cake! the hero. Eat the cake!" The mechanical clown The two robot children have the The vampire beckons to the hero says, "HI! HO! YOU! WHOOOOO! following statistics: before attacking with her eye beams. I'm Hemlock the Clown, and I've got The robots statistics are as follows: a treat for yoooouuuu!" F TY 6 Health: 52 A EX 20 F GD 10 Health: 90 A EX 20 Using an assortment of deadly tricks, S TY 6 Karma: 0 S EX 20 Karma: 0 the clown attacks the hero. Its statistics E EX 20 E IN 40 are as follows: R PR 4 I S0 0 R PR 4 F GD 10 Health: 80 P S0 0 I S0 0 A RM 30 P S0 0 S GD 10 Karma: 0 KNOWN POWERS: KNOWN POWERS: E EX 20 Body Armor: The robots are made of Body Armor: The robot is made of Good R TY 6 Good strength materials, granting them strength materials, granting it the I S0 0 the equivalent of Good Body Armor. equivalent of Good Body Armor. P S0 0 Corrosive Cake: The sticky icing on the Eye Beams: The vampire is equipped KNOWN POWERS: birthday cake is exactly like the with twin lasers in its head, which may Body Armor: The robot is made of Good corrosive found in the clown's green be fired through its glassy eyes. They strength materials, granting it the ball, and has the same effect (see inflict Incredible Energy damage up to a equivalent of Good Body Armor. above). However, range is limited to 1 range of 3 areas. Juggling Balls: The clown has four balls area. Claws: The vampire's blackened which he can throw at a rate of 1 per 5. The Vampire's Embrace. When a fingernails are razor-sharp and inflict turn up to a range of 3 areas. Each ball player character discovers this exhibit, Excellent Edged damage. They are is a different color and has a different read the boxed text aloud: Good material strength. effect:

40 The two vampire hunters do not move. razor-sharp, inflicting Good Edged episode repeats. They are not programmed to attack. damage. They are Good material Suddenly, you are shocked to see 6. Graveyard . Read the strength. that the explorer has changed his following boxed text when a hero Knockout Gas: Two of the skeletons are routine. He turns to stare right at you. approaches this exhibit: equipped with a canister of knockout In a shrill voice he screams above the gas. Each of them may exhale the fumes blaring music that fills the House of Turning a sharp corner in the 1 time. Range is limited to the same area Madness, "The mummy's curse is curtained passage, you find yourself the skeleton is in, and the gas fills that upon you!" standing in a graveyard. Among the entire area. Individuals in the gas must succeed at an Incredible Intensity old tombstones, two men are up to The mechanical mummy moves with their waists in a freshly dug grave. Endurance FEAT or be rendered unconscious for 1-10 turns. surprising speed and leaps to pummel Looking past them, you see that the the hero. It has the following stats: curtained hallway continues beyond During the battle, the grave robbers do not move. They are not programmed to this exhibit. F RM 30 Health: 110 As you watch, the men begin fight. If a hero encounters this exhibit alone, A GD 10 digging with a pick and shovel. S IN 40 Karma: 0 Suddenly, one of them shrieks and and is knocked unconscious, he awakens to find himself inside a metal E RM 30 they step back. A skeleton wearing a R PR 4 tattered shroud floats out of the coffin. The only sound is that of dirt falling on the lid — the grave robbers I S0 0 grave. You notice that it is suspended P S0 0 by a length of glittering fishing line. are burying him alive! After a moment, the skeleton returns The casket is made of tempered steel, requiring a successful Amazing KNOWN POWERS: to the hole and the men resume their Body Armor: The robot is made of Good original positions. The entire episode Intensity Strength FEAT to break out. If the hero cannot get free, allow ample strength materials, granting it the repeats. equivalent of Good Body Armor. After watching this a couple of time for his friends to come to the rescue. However, make the player During the battle, the English explorer times, you are surprised to see that does not move. He is not programmed the two grave robbers have stopped believe his character is about to meet an untimely end. "The air is too thin to to fight. digging and are staring right at you! If a player character encounters this Speaking in unison, they say, “The breathe anymore. The thumping of dirt on the coffin lid echoes the thumping of exhibit alone, and is knocked dead shall walk! Beware! The dead unconscious, he awakens to find himself shall walk!" your heart. As you begin to blackout for the last time ..." You get the idea. lying on his back inside a stone From all around, bony fingers and sarcophagus. Hundreds of snakes (non- arms claw out of the soil. Wearing In either case, the remaining skeletons lurk behind tombstones, waiting to poisonous) slither over his body, while their funeral clothes, a horde of the stone coffin slowly fills with water. skeletons shambles toward you! attack whoever comes near. 7. Wrappin' with the Mummy. When a Removing the heavy lid or smashing out hero finds this exhibit, read the boxed of the sarcophagus requires a successful Ten mechanical skeletons descend text aloud: Incredible Intensity Strength FEAT. upon the hero. Their statistics are the If the hero cannot free himself, allow following: time for his friends to come to the When you turn a sharp corner in the rescue. Try to make the player believe F GD 10 Health: 34 curtained passage, you find yourself that his character is about to die. "In A PR 4 in an Egyptian tomb. Hieroglyphics total darkness, the velvet touch of the S GD 10 Karma: 0 decorate the stone walls. In front of wriggling snakes is about to drive you E GD 10 you, an English explorer peers into mad. The water is rising over your face. R PR 4 an open sarcophagus. Lurking behind The air is too thin to breathe anyway. As I S0 0 him with arms out stretched is the you take your last desperate breath and P S0 0 mummy. Looking beyond them, you sink below the water...” see that the curtained hallway In either case, the mechanical mummy KNOWN POWERS: continues past this exhibit. lurks in the shadows, waiting to attack Body Armor: The skeletons are more The mummy lumbers forward and anyone who comes near. fragile than the robots in other exhibits. grabs the Englishman in a strangle 8. The Dancing Serpents. All six of Though they are made of Good strength hold. After the explorer is killed, the the curtained hallways exit into this last materials, they only have the equivalent two figures return to their original exhibit. Even if their characters of Typical Body Armor. positions, and the entire Claws: The skeletons' fingernails are

41 took different paths, all of the players The dragons have no bodies. They are F S0 0 Health: 30 should be present for this encounter. merely long necks and heads. Thus, they A S0 0 Assume that heroes following cannot leave the pit. S S0 0 Karma: 0 different hallways arrive here at roughly After a few moments, the mechanical E RM 30 the same time (within one or two turns dragons suddenly stop moving. As if R GD 10 of each other). However, it is possible responding to some unseen signal, they I S0 0 that characters who encountered lunge and attack the player characters. P S0 0 exhibits 2, 6, or 7 became trapped. If The dragons' stats are as follows: this is the case, the players will quickly KNOWN POWERS: realize that something is wrong when F RM 30 Health: 100 Body Armor: It is protected by a metal the missing hero does not show up at the A EX 20 shell, granting the machine the last exhibit. They will probably go to S EX 20 Karma: 0 equivalent of Excellent Body Armor. see what has happened, and should E RM 30 When the heroes have demolished the arrive just in time to rescue the trapped R PR 4 mechanical dragons, read the boxed text character. I S0 0 aloud: When the heroes have finally re- P S0 0 grouped and all are present, read the The scratchy voice blares over the boxed text aloud: KNOWN POWERS: speakers, "And that's the end of our Body Armor: The robots are made of show, folks. Please proceed in an As you exit the curtained passage, Excellent strength materials, granting orderly fashion through the Tunnel of the music which has been blaring them the equivalent of Excellent Body Madness and out the exit. Thank you, throughout the arcade suddenly Armor. and come again!" stops. You are in a large room. Bite: By extending their necks, the dragons can chomp opponents up to 2 Empty stands of wooden bleachers 9. The Tunnel of Madness. At this loom to either side. In the floor areas away for Excellent Edged damage. Their teeth are Excellent material point, the heroes have two choices: they between them is a circular pit. can go back the way they came and Protruding from the wall to your strength. Breath Weapons: Each of the dragons leave through the entrance, or they can right is a huge, leering face. It walk down the tunnel to the exit. When resembles the mechanical Chinese has a different breath attack: — One of the dragons opens its mouth they proceed through the tunnel, read you saw in the ticket booth. Its open the boxed text aloud: mouth forms a tunnel. Above its head wide and fires a powerful laser built into is a garish sign that says, "The its head. The intense beam inflicts Tunnel of Madness," and above that Incredible Energy damage to a single The Tunnel of Madness is aptly is a small, flashing sign which says, target up to 3 areas away. named. Looking down it, you see that "EXIT." — Another can emit a sonic blast up the walls, floor and ceiling have all From speakers on the ceiling, you to a range of 3 areas which affects all been painted to distort your hear the screech of an audio tape targets in a single area. Treat this as an perspective. It appears to go on rewinding. A scratchy voice says, Amazing Force attack upon everyone in forever. "Welcome one-and-all to the final the target area. Doors and mirrors of all shapes and exhibit! Please have a seat. The next — The last dragon belches globs of sizes line the sloping walls. Some of show is about to begin!" sticky goo which act as Incredible the mirrors make you look very fat, After a brief moment, the voice Ensnarement attacks. Range is limited while in others you appear continues, "From the mysterious to 3 areas, and each glob affects only 1 grotesquely tall and thin. mountains of the Far East, we present target. for your pleasure ... THE DANCING At the bottom of the pit (10(FM) As the heroes walk down the tunnel, SERPENTS!" down) is an immobile device that multi-colored doors pop open at Weaving and twisting, the heads of controls the dragon heads. The twisting random. Behind each door is a three Oriental dragons rise from the necks of the dragons are attached toil mechanical clown. The clowns jump out pit. They are supported by long, If a hero looks down the pit, he may and spray the characters with brilliant slender necks covered with brilliant wisely decide to attack the device. This streamers before the doors snap shut and scales. Their serpentine dance is is the quickest way to defeat the dragon confine the robots to their little fascinating to behold, but the way heads. Should the controlling compartments once again. The clowns their glassy eyes stare at you is mechanism be destroyed, the dragons and their streamers are totally harmless. unnerving. immediately crash to the ground. Choose one of the heroes at random The device's stats are as follows: and tell him that he has the feeling he

42 is being watched. Although the heroes ents lying side-by-side on a MEMORANDUM don't know it, the Deathlok Simulacrum worktable. They appear to be TO: Deathlok Simulacrum FIX- is observing them from behind one of unconscious. An industrial laser MEN-01 the large mirrors. hangs down from the ceiling above RE: Project Big Bang The heroes may decide to find them, and is tracing a red line across Tak failed to blowup those whomever is watching them. Allow the table. In a moment, the searing meddling fools. They will come to them to attempt an Excellent Intensity laser with cut right across their you. Be certain to activate the Intuition FEAT roll. If anyone succeeds, necks! exhibits. If our toys don't kill them, they discover that one of the trick be sure to do so yourself. We have mirrors is hinged. Looking through the The heroes have 2 turns before the faith in you. Do not fail us. We glass, they can vaguely see glittering created you. We are your masters. eyes on the other side. laser kills Tak's parents. The industrial laser can be destroyed by hitting it with Signed, Before they can react, however, the Boss F. Deathlok Simulacrum attacks by an attack that inflicts Excellent or better pressing a button in the wall next to damage. The characters can also try to him. Green gas spews into the Tunnel of get the parents off the table before the Asking Questions. Mom and Pop have Madness from hidden nozzles. laser slices them. They are not strapped no clues for the heroes. They were kept Everyone in the entire passage must down. unconscious the entire time of their attempt an Incredible Intensity The Deathlok Simulacrum and the captivity. Endurance FEAT. Those who fail suffer goons attack the heroes. They try to The Faces of Fear refuse to answer the a penalty of -3CS to Fighting, Agility, keep the characters from rescuing Tak's heroes' questions. They have little Strength, and Endurance for the next 2- folks. None of the mechanical monsters information anyway. They do not know 20 turns. If any of these attributes are in the shop are activated. who the Boss is, nor where to find him. reduced to Shift-0 or less, the character After the heroes have defeated the The Deathlok Simulacrum gives them is also unconscious for the duration of villains and pulled Mom and Pop from no information. If it was reduced to zero the gas's effects. When the gas wears the jaws of death, they can search the Health or otherwise captured, its off, the heroes' attributes are workshop for clues. There are an circuitry automatically fuses together. immediately returned to normal. assortment of things for them to find: The heroes cannot extract data from the The Deathlok Simulacrum and six of — On a table sits a pile of stolen cyborg's computer brain. the Faces of Fear wait in their hideout money and jewelry. Total value of the on the other side of the mirror. The goods is just over $50,000. All of it was AFTERMATH: Because the heroes heroes will probably make a dramatic taken by the Faces of Fear in a recent have no specific leads, they'll probably entrance by crashing through the mirror. jewelry store robbery. By returning it, want to take a breather for the rest of the When they do, proceed with number 10 the heroes may claim a $5,000 reward. night. Turn to Chapter 25. below. — A locker contains enough assault If the characters decide to wait for the rifles, ammunition, and grenades to KARMA: Awards for demolishing the gas to wear off before opening the outfit 20 or 30 men. These weapons robots are only half what they would be mirror, a voice mocks them, "HA! were also stolen, but no reward has been for defeating super villains of similar While you fools stand there, Tak's offered for their return. power. This is because the mechanical parents are dying a slow death!" This — Spare parts and gadgets litter the monsters are simply mindless machines. should get them moving. worktables. From the large number of 10. The Hideout. When the player mechanical monsters, it is obvious that Defeating Frankenstein's characters enter the hideout, read the the Boss is building a small army of "tin monster: +25 boxed text aloud: soldiers." Defeating the werewolf: +20 — A partially finished duplicate of the Defeating the clown: +20 Deathlok Simulacrum lies on a Defeating the birthday children: +10 You have entered a large workshop. worktable. Blueprints of the cyborg are Defeating the vampire: +20 Mechanical monsters in various taped on the wall nearby. Defeating the mummy: +20 states of repair stand solemnly along By taking the plans and studying Defeating the skeleton horde: +20 the walls. them, the heroes discover clues that will Defeating the dragon heads Toward the middle of the room, a be very valuable in the third module of without destroying the device powerful-looking cyborg stares the Gang Wars Trilogy, Night Life. For controlling them: +30 menacingly at you. He is flanked by purposes of successfully completing this Destroying the device six thugs wearing Halloween masks. module, the blueprints have no value. controlling the dragon heads "We have been expecting you," he — On one of the tables, a character and quickly ending the battle: +60 says. finds a memo. It says: Behind them you see Tak's par-

43 Defeating the Deathlok Returning the stolen weapons: +10 Wanton destruction of the Simulacrum: +50 Keeping any of the stolen building: -15 Defeating the Faces of Fear: +15 items: -20 Allowing Tak's parents (or Rescuing Tak's parents: +40 Requiring help to escape from anyone) to be killed: -ALL Returning the stolen money and any of the traps: -30 jewelry: +10

CHAPTER 25: THE INFORMANT

SUMMARY: While taking a day off, ENCOUNTER: The mysterious If the heroes approach the building, the heroes learn that a meeting has been informant is Shang-Chi, the rebellious they find it closed. No one is inside. planned between the White Dragon and son of the late Fu Manchu. Disguised as Breaking in is not a good idea. If they the Silver Samurai. the humpback named Hsih Feng, he has try, the characters are interrupted by a infiltrated his father's criminal passing police officer who warns them STARTING: After the heroes have had organization, the Si Fan, in order to that even super heroes can go to jail. a day or two to recuperate, one of them rescue his sister, whom they kidnapped. They should get the hint and leave. (whose identity is publicly known) Shang-Chi does not yet know that his receives a strange phone call. If all of father's corpse is in the crate, or that the AFTERMATH: During the time prior the player characters have secret IDs, Si Fan plans to raise Fu Manchu from to the secret meeting at the waterfront, choose one of them at random to get the the dead. the heroes may wish to dig for clues or call. This makes it even more The hero receiving the call might consult contacts they had established mysterious because the caller obviously decide to listen for background noise, in before beginning the adventure. Any knows the hero's true identity. order to get a clue as to where the call is such clues or contacts are left to the Read the boxed text to the players: coming from. If he does, the character creativity of the Judge. Your telephone wakes you in the hears only street traffic — automobile middle of the night. When you engines, honking horns, and cries for KARMA: answer it, a voice with a slight "Taxi!" or "Hey! Watch it, pal." Tracing the phone call: +5 British accent speaks quickly to you. If the heroes somehow trace the call, it Trying to break into the shop: -20 "Listen carefully," he says. leads them to a pay phone on a street in "The Silver Samurai is going to meet Chinatown. The only interesting place with the White Dragon tomorrow nearby is Lee Min's shop called Oriental night at midnight in a warehouse near Antiques and Curiosities. The player Pier 35 on the East River. If you characters were probably here in want to stop them before it is too Chapter 6. late, you'd better be there." Before you can say anything, the caller hangs up.

44 CHAPTER 26: MIDNIGHT MEETINGS

SUMMARY: The heroes interrupt a Did you see what he did to the crack one side is the Silver Samurai and six meeting between the White Dragon and house?" tongs wearing dark green outfits. the Silver Samurai. The White Dragon Thug #1: "Yeah. I heard them Across from them are the White and most of the Dragonlords are super dudes were there, too. I hope Dragon and 12 Dragonlords. captured, but the Silver Samurai the samurai cut them real good with Sitting on the floor between the escapes. that shiny sword of his. If he doesn't two groups is a long wooden crate. STARTING: Use one of the city maps get 'em, the Dragonlords will!" You can see part of a sticker taped to that came with either the Advanced Set Thug #2: "You know it, homeboy. I the top of the crate. The only words or Basic Set rules, and pick any wish those super creeps would show you can make out are "CHINA" and warehouse to be the location for this up tonight. I'd show 'em a thing or "RELIGIOUS." encounter. An interior map of the two!" As you watch, the samurai opens a building is included with this adventure. The Dragonlord pulls a set of briefcase and sits it upon the crate. When you and the players are ready to nunchakus from his back pocket and The black briefcase is filled with begin, read the following boxed text twirls them menacingly. money! aloud: Thug #1: "Put those away! We're supposed to look casual. Be cool, The skylight is 30(FM) above the It's almost midnight and the streets man." floor of the warehouse. It has hinges and near the waterfront are practically a latch, and can easily be opened by the deserted. In the distance you can see As long as the heroes keep listening, heroes. Pier 35. Moonlight causes the waters the two Dragonlords keep talking. If the player characters open the of the East River to glisten like a However, they reveal no useful skylight and cut the ropes, the dragon silvery ribbon. information. The player characters have falls on the villains. It is made of paper Nearby is the warehouse the a couple of obvious choices — jump the and light wood, and causes no damage mysterious informant was talking thugs and enter through the front door, when it crashes onto the thugs. about. On the roof of the building, or climb to the roof and take a look in The Silver Samurai uses this bright light shines out into the night the skylight. opportunity to teleport away with the from a skylight. The only other clue The Dragonlords are armed with crate and the briefcase. There is nothing that something is happening inside knives and nunchakus. If the heroes can the heroes can do to stop him. He must the warehouse is the presence of two defeat them in 1 turn, the thugs don't get escape with the crate, which contains rough-looking thugs, who are leaning a chance to alert the villains inside the the corpse of Fu Manchu in a very against the wall by the front door. warehouse. If the battle takes longer ornate casket. While smoking cigarettes and than 1 turn, the Dragonlords cry for The rest of the bad guys each take 1-4 talking, they occasionally glance up help, which arrives on the following turns to break out of the paper dragon. and down the street. Apparently, they turn in the form of the White Dragon The heroes should attack now, while the have not seen you. and 12 Dragonlords. The Silver Samurai odds are in their favor. uses this distraction to teleport away Even though they have been betrayed, ENCOUNTER: The two thugs are with the crate and the money (see the Dragonlords and the White Dragon Dragonlords. When the heroes get below). join forces with the Si Fan assassins to closer, they can see the S-shaped If the heroes decide to look in the fight the heroes. The White Dragon is serpents on the goons' jackets. skylight (there are no other windows in not a total idiot, and realizes that he can By succeeding at a Typical Intensity the entire building), read the boxed text worry about recovering the million Agility FEAT, a player character can aloud: dollars from the double-crossing Silver sneak close enough to hear the Samurai after the player characters are Dragonlords' conversation. If a hero Looking into the warehouse from the defeated. does so, read the boxed text to the skylight, you see that the place is players: obviously used to store floats for The Silver Samurai Escapes. The parades. The most notable of the player characters might decide to watch The thugs are doing more talking decorations is a fabulous Oriental from the skylight and delay attacking than guarding. You have gotten close dragon. It hangs from ropes that are the bad guys. If they wait more than 3 enough to hear their conversation. attached to the ceiling. If you opened turns, the heroes see the Silver Samurai Thug #1: "Yeah! You sure are right the skylight, you could reach out and and his tongs drop smoke grenades. there, man. Who'd believe that touch the ropes. Dense smoke conceals all of the villains. samurai dude would pay a million Although your view is partially When it clears, the samurai, the bucks for a corpse?" blocked by the hanging dragon, you assassins, the crate, and the money have Thug #2: "He's a real jerk all right. can see two groups of villains all vanished. The White Dragon and the But I wouldn't wanna mess with him. standing about 15 feet below it. On Dragonlords stand in the wisps of smoke looking

45 surprised and angry. Set or Basic Set rules for dying heroes. from the Maggia. Having lost both the The Silver Samurai has teleported The sprinkler system in the warehouse crate and the million dollars, they are away with the crate and the briefcase. is functional. It kicks on 3 turns after a going to be in big trouble with The tongs ran through the smoke and fire is started, and extinguishes all of the Hammerhead. escaped out the front door. flames after 3 more turns. The only question they will freely From their vantage point on the roof, Fire extinguishers are marked on the answer is the following one: the heroes might see the running tongs. interior map with an "E." They operate 1. Where is the stolen book? "Huh?" If a player specifically tells you that his with Excellent Intensity and can says the White Dragon. "You guys are character is watching for the villains to extinguish a burning float on a yellow nuts. I don't know what you're talkin' run from the warehouse, allow him to FEAT roll. about." He's not lying. The White attempt a Good Intensity Intuition The fire department arrives on the Dragon and the Dragonlords have never FEAT. If the roll is successful, the hero scene within 5 minutes (50 turns). They heard of an arcane book called A sees several dark shapes disappearing immediately douse burning areas of the Madman's Mutterings. into the shadows. Pursuing the Si Fan warehouse with their high-powered If a hero successfully uses a Mental assassins is futile; they escape in the hoses, and pull unconscious victims of Probe (or whatever) to extract sewers. smoke inhalation to safety. information from the creeps, he learns The White Dragon is angry enough to If a fire is started, the Si Fan assassins that the crate contains a coffin holding burn down the warehouse (with the use the distraction to escape (if they the corpse of a shriveled old Chinese. heroes on the roof!). Whether he does so have not already escaped). The White The Dragonlords don't realize the body or not is up to the Judge. No matter Dragon, on the other hand, is so enraged is that of Fu Manchu, nor do they know what, he is not going to hang around. If that he orders his cronies to keep why the Silver Samurai is willing to pay the heroes want to capture him and the fighting. The Dragonlords and the a million dollars for it. They don't even Dragonlords, they had better act fast. White Dragon battle the heroes until one know who the samurai and the tongs are side or the other wins. working for. Paper and Fire. If he is losing the If any of the Si Fan assassins were The Tiger's Claw. At a dramatic battle, the White Dragon may decide to captured, they refuse to utter even a moment during the battle (chosen by the burn the parade floats as a final act of single word. Because of the Mental Judge), Wu Fong and six members of desperation. If he breathes on one, it Barriers erected in the tongs' minds, the Tiger's Claw arrive on the scene. bursts into flames and burns with using Mental Powers to extract They help the heroes defeat the villains. Excellent Intensity. Individuals in the information from them is virtually The White Dragon and the Dragonlords same area as the fire sustain Excellent impossible. See the description of a fight until captured, but the Si Fan Intensity damage, while those in "Typical Si Fan Assassin" in the Non- assassins try to escape (if they have not adjacent areas suffer Poor damage. Player Character Factions section of this already done so). Anyone 2 or more areas away takes no module for details. damage. The fire spreads at a rate of 1 Answers Revealed. Before the police Wu Fong and the members of the area per round, igniting all floats in that arrive and arrest the White Dragon (he's Tiger's Claw gladly try to answer the area. wanted for numerous crimes), the heroes' questions: Anyone in the same area as a burning heroes might want to ask him a few 1. What are you doing here? Wu float finds himself choking within a questions. received an anonymous phone call a cloud of Good Intensity smoke. The Allow the characters to attempt short while ago, and was told that the smoke billows into adjacent areas on the Popularity FEAT rolls. No matter what heroes might need some help. "I following turn, and fills the entire the result, however, the White Dragon gathered those of the Tiger's Claw who warehouse on the third turn. curses them. "You fools," he says. were available, and we came as quickly Each round a character is in the "Don't you realize what's goin' down? as possible," Wu says. smoke, he or she must attempt a Good The Silver Samurai's treachery means 2. What did the caller sound like? The Intensity Endurance FEAT. Those who war. Until they have retribution against caller spoke in Chinese, but with a slight fail suffer from smoke inhalation, the samurai's boss, the streets will British accent. He refused to give his reducing all FEAT rolls by -4CS. Even continue to erupt with violence. I've said name. those who succeed suffer a -2CS to all too much. If I say any more, they'll kill 3. What is in the crate? Wu has heard FEATs while in the smoke-filled area. me as a traitor." rumors that the box contains hollow If a character does not leave the Eyeing the White Dragon nervously, clay statuettes filled with illegal drugs. building by the second round after the Dragonlords also refuse to help the 4. What do the Silver Samurai and the failing an Endurance FEAT, he or she heroes. They just want to go to jail, green tongs have to do with all of this? loses all Health and falls unconscious. where it's safe. All Wu knows about the samurai is that The character is dying from breathing The White Dragon and his thugs are he has a history of being a highly paid the smoke. Use either the Advanced upset because they fear retribution mercenary. Now,

46 he has either started his own gang with AFTERMATH: The heroes have a day Capturing the Si Fan assassins: +15 the tongs, or is working for someone to rest and pursue the day-to-day Promising to be at the else. Wu doesn't know which. responsibilities of their secret identities celebration: +5 After answering their questions, Wu (if they have any) before the celebration. Putting out the fire: +30 Fong praises the heroes for capturing When they arrive at Wu Fong's shop, For each area of the warehouse the White Dragon and putting an end to turn to Chapter 27. destroyed: -5 the Dragonlords' reign of terror. Wu announces that there will be a KARMA: celebration in the heroes' honor Capturing the White Dragon: +50 tomorrow night. "The festival will be in Capturing the Dragonlords: +15 my own garden behind my shop," he says. "You will come, won't you?"

47 CHAPTER 27: A CELEBRATION

SUMMARY: The heroes are honored — With the capture of the White The Ghost of Fu Manchu. After by the thankful citizens of Chinatown. Dragon, Eddie and Mei Li Wong have everyone has eaten, Wu Fong proceeds The celebration goes without a hitch ... come out of hiding. They are planning to honor the heroes with a short speech. until the ghost of Fu Manchu comes to to reopen their restaurant. The Judge should make something up, crash the party. — The owner of the Snake House, describing the characters' triumphant named Douglas Chin, is still upset over acts of bravery and daring-do. STARTING: The festival takes place at the loss of his children (i.e. snakes). At the culmination of the speech, Wu the Oriental Garden. A map of Wu "Now that you've caught the White unveils a large bronze plaque. It depicts Fong's shop is included with this Dragon," he says, "when are you going a silhouette of each of the heroes module (and you should have used it to do something about the Silver followed by their names. All of the before in Chapter 11). Samurai? He's the one who stole my gracious guests chipped in to buy the When the heroes arrive, read the babies!" small monument, which will be attached boxed text to the players: — In Chapter 16 the heroes rescued to a building in Chinatown at a later the owner of a gift shop, named Henry date. Once again you find yourselves at Ting, who was being harassed by After presenting the plaque, Wu asks Wu Fong's gardening supply store garbage-throwing Dragonlords. Mr. the heroes to stand. The citizens applaud called the Oriental Garden. Damage Ting presents each of the heroes with a them vigorously, saying "Speech! wrought by the attack of special gift — a silver-plated statuette of Speech!" Hammerhead's goons and the an Oriental dragon. "May the spirits of Allow the characters a chance to make Dreadnought robot is still apparent, these serpents bring you strength and a statement. When they have finished although repair work has begun. harmony of thought when danger is and the crowd is applauding them, read Wu greets you at the door and leads upon you," he says. the boxed text aloud: you into the garden behind the shop. — Tak and his parents once again It is hard to believe that a deadly thank the heroes for rescuing them. Tak The applause is suddenly cut short by battle took place here. The lawn and has quite the gang and has enrolled in a terrifying scream. With frightened flowers are perfectly manicured. the army in order to finance a college looks, everyone stumbles away from Beautiful trees are alight from the education. the center of the garden, where gray glow of paper lanterns hanging in — Mr. Maximilian Pride, the curator mists and sparkling lights are their bows. A fountain bubbles of the Metropolitan Museum of Art, is swirling into the air. merrily to one side. On a pedestal in attending the celebration. "I am pleased Rising through the growing cloud the middle of the fountain stands the that you have done so much good for of glittering fog is the ghost of an statue of a fierce tigress protecting the people of Chinatown," he says, "but evil-looking Chinese. His hair is her cubs. I am still concerned about the missing pulled back in a single braid, and his Sitting on a table nearby are bowls book. It is not the artifacts monetary or mustache hangs far below his chin. and plates overflowing with food. historical value that concerns me, but His fingernails are long and wicked. Combined with the aroma of the the fact that its powers may yet be put to With a mocking laugh the ghost flowers and trees, the Chinese cuisine evil deeds. I fear that something more says, "Ha! Fools, rejoice while you smells fabulous. sinister than a gang war is brewing in may, for the rising of the Imperial Milling around the garden are Chinatown." Dawn draws near, and I shall live about 30 people, who turn to watch — Hsih Feng, the humpback from the again! Let this be a taste of what your approach. You recognize shop called Oriental Antiques and awaits you." several familiar faces. Curiosities, bows and offers the heroes a The apparition opens its mouth Wu Fong speaks, "Everyone! May plate of fortune cookies. Before they can wide, so wide that it is ghastly to I have you attention, please. Our open them, he slips away into the crowd behold. Out pours a horde of guests of honor have arrived!" and leaves the celebration. One of the gibbering entities from the spirit characters (chosen at random) receives world. the following fortune: ENCOUNTER: Most of the citizens Screaming and crying, people are applaud the heroes, while others bow running everywhere. The laughing respectfully. The characters are shown ghost sinks back into the ground, to seats at a nearby table, where they are "Rejoicing is premature, for things leaving its horrid minions to rend and served an incredible assortment of are worse than they seem. Be at my slay. Oriental dishes that were prepared by master's shop, which is called gracious restaurant owners. Oriental Antiques and Curiosities, There are ten entities resembling The heroes recognize the following after the celebration. Important news. bizarre skeletal ghosts. They each have guests (if the people weren't killed in "Hsih Feng" the following statistics: earlier chapters):

48 F EX 20 Health: 60 the celebrants. The heroes have a tough has any idea. They have never heard of A GD 10 job of keeping the panicked crowd from it before. S EX 20 Karma: 0 being injured by the deadly apparitions. E GD 10 If a spirit is reduced to zero Health, it AFTERMATH: After the heroes help R TY 6 vanishes with a loud POP, leaving only cleanup the mess at the Oriental Garden, I GD 10 a putrid cloud of smoke to mark its they should go to their meeting with P TY 6 passage. After 10 turns all of the ghosts Hsih Feng at Lee Min's shop. When depart in the manner described above. they do, turn to Chapter 28. KNOWN POWERS: Body Armor: Except for their skeletal What's Going On? During the battle KARMA: frames, the ghosts are mostly most of the guests run away. Those who Role-playing an acceptance insubstantial. The parts of them that are remain try to answer the heroes' speech well: +5 solid have the equivalent of Good Body questions. They have very little For each of the skeletal ghosts Armor. information, however. destroyed: +10 Claws: Their claws are long and hook- 1. Did anyone recognize the old For each citizen who is shaped, and can inflict Excellent Edged Chinese? No one knows that the ghost is seriously injured: -20 Attack damage. Fu Manchu. Eddie and Mei Li recognize For each area of the garden that Flight: The spirits can float through the him, however, by saying, "He's the same is damaged: -5 air at Poor airspeed (4 areas per round). ghost who was in our restaurant!" The skeletal ghosts swoop down upon 2. What is the Imperial Dawn? No one

49 CHAPTER 28: LEE MIN’S TREACHERY

SUMMARY: While meeting with Hsih Lee Min spreads out the cards of his weightless characters and tie them Feng, the heroes are captured by Lee deck of fortune. "I must confess," he together with a length of kite string. Min. says, "your appearance at my Hsih Feng watches nearby with a look doorstep has caught me by surprise. of surprise on his malformed face. STARTING: When you and the players For, you see, tonight is a very special are ready to begin, read the boxed text night." Escape Attempts. After he has rounded aloud: Lee turns up a card. On it is a them up, Lee heads into the basement, brilliant sun rising above a land of towing the heroes behind him like giant As you walk down the alley toward utter devastation. Cities lay in ruins, balloons. At this point, the heroes have Lee Min's shop, a grotesque figure melting before the sun's rays. two possible means of escape (described steps out of the shadows. "It's me. Speaking in a rasping whisper, Lee below). Hsih Feng," he says. He did not have says, "This is the eve of the Imperial If a battle should occur in the to say his name. From his misshapen Dawn." basement, use the map of the Waterfront back, it is obvious who he is. A loud CRASH! behind you causes Warehouse (which you used in Chapter "I must take you into my you to turn about. Hsih Feng is lying 26) to represent Lee Min's huge cellar. confidence," says Hsih Feng. "I need in a pool of tea and broken crockery. Consider the place to be empty — there your help. I — " He is cut off in mid- He looks up and reaches out to you are no floats or boxes as shown on the sentence as the door to the shop shouting, "No, master!" map. bangs open. Standing in the doorway You turn around sharply to stare at Lee cannot use the Stasis Gun to re- is the blind Chinese known to you as Lee Min. He is pointing a strange capture a hero who has escaped without Lee Min. In his arms he cradles a gadget at you that looks something first freeing everyone else. This is Siamese cat, which he gently lowers like a hand-held calculator. Before because the device cannot maintain to the ground. It hurries off into the you can react, Lee presses a button. Force Fields on current victims while darkness with a loud meow. Sparks dance across your skin trying to capture new targets. At the Lee Min scolds his servant. "Hsih causing your hair to stand on end. Judge's option, Lee either releases all Feng! You did not tell me that we But that's not all — you can't move a heroes for 1 turn before using the device have guests. Where are your muscle! to trap them again, or he battles any manners?" Lee's glazed eyes peer in escaped heroes himself. 1. Brute Force. A muscular hero your direction and he says, "Please. I The heroes are victims of Lee's Stasis insist that you come in for tea. I might try to break the invisible bonds Gun. At this moment, there is nothing that bind him. Doing so requires a would speak to you about your quest they can do to avoid being captured. for the statuettes of Buddha." successful Unearthly Intensity Strength Even powers like Spider-Man's danger FEAT (good luck!). If the roll is made, With his head bowed, Hsih Feng sense do not warn them in time to react. hurries inside. Lee Min holds the the force field momentarily becomes Each of the player characters is visible as a shimmering exoskeleton door open and motions for you to surrounded by an invisible Unearthly follow. surrounding the triumphant hero. It Intensity Force Field that causes their shatters, releasing fragments of skin to tingle. Although they can see glittering energy that quickly melt into ENCOUNTER: Once inside, Hsih and hear, the heroes have very limited nothingness. Feng quietly sweeps the floor and control over their bodies. 2. The Silver Serpents. Remember the totally ignores the heroes. Lee escorts The heroes are in a form of suspended statuettes given to the heroes at the them through a bead curtain to a low animation, having no need of air, food, celebration? If the players think of it, table in the back room. He motions for or water. They cannot breathe; thus, their characters can try to short-circuit the characters to sit upon silk cushions they cannot speak. the force fields. To do so they must first near the table. Lee sits on the bare floor. The force fields also nullify the succeed at Remarkable Intensity When everyone is seated, Lee Min heroes' inborn or technological Powers. Strength FEATs in order to take the calls out, "A good servant knows his Each turn a character wants to use his figurines out of their pockets, belts, or master's wish before it is spoken, Hsih Powers or equipment, he must first whatever other part of their costumes Feng. Bring tea, you fool!" He turns to succeed at an Unearthly Intensity they put them in. Once the heroes have the heroes and says, "I'm sorry. My Psyche FEAT (for inborn Powers) or them in their hands, they must try to servant is not only a cripple, but an Reason FEAT (for hi-tech Powers). If touch the silver dragons together. imbecile as well." the roll is failed, the Power or gadget Because the characters have virtually no When the characters begin asking cannot be used that turn. control over their movement, this is questions, read the boxed text aloud: The heroes are not affected by gravity, more a matter of luck than anything and begin floating around the shop. Lee else. If two or more heroes succeed at struggles with his blindness in attempts Incredible Intensity Intuition FEATs, to catch the bobbing, they have somehow

50 bumped together in such a way as to Chinese walks quickly and confidently Mutterings and his sister, who was bring their dragons into contact with one through the twisting pipes and recently kidnapped. Hsih Feng does not another. In that brief instant, the force passageways. With the super heroes reveal his true identity as Shang-Chi fields disrupt with a blinding flash — floating helplessly above him, Lee until the dramatic final chapter. they're free! emerges into a huge chamber. At this Because of their unique molecular point, it is time to proceed with the final AFTERMATH: When the heroes construction, only the silver-plated chapter. Turn to Chapter 29. finally arrive at the Si Fan's hideout, statuettes can disrupt the force fields. If the characters somehow escaped turn to Chapter 29. from the Stasis Gun and defeated Lee Into the Sewers. If the heroes are still Min, Hsih Feng leads them through the KARMA: captives (which is very likely), Lee tows sewers. He explains that foul deeds are Breaking out of the force them through a secret door in the being done in a secret hideout below fields: +30 basement and into a wide sewer tunnel. Manhattan. Defeating Lee Min: +50 Hsih Feng follows behind. All he knows is that the evil plot Being captured: -10 Counting his steps aloud, the blind involves a book called A Madman's

51 CHAPTER 29: FU MANCHU LIVES!

SUMMARY: Due to Lee Min's glad you could come to our show, but With a surprised look Fu Manchu treachery, the heroes are (probably) I'm afraid you're too late. The ancient speaks, "Shang-Chi, my son, can you helpless and can only watch as the evil spells have been cast, and my not feel my power? You can never masterminds behind the gang war raise machinery has functioned perfectly. stop me now. I am the Celestial Fu Manchu from the dead. As his first The Celestial One shall be reborn!" One!" declaration, the nefarious Chinese Mentallo steps forward and says, Shaking with rage, Fu Manchu orders the execution of the super heroes! "Yes! And with his resurrection, the commands his followers. "Warriors Celestial One's vast criminal empire of the Imperial Dawn," he says, STARTING: A map of the hideout of will rise again. The warriors you see "arise and kill them all!" the Si Fan criminal organization is on these video screens are scattered included with this adventure. When the throughout the world. They have ENCOUNTER: Eighteen Si Fan heroes arrive at the hideout, read the waited in hiding for many years, and assassins move menacingly toward the boxed text to the players: now the time has come. When the heroes. They are accompanied by the Celestial One is reborn, the Fixer and Silver Samurai. If he was not defeated The sewer tunnel you are following I will rule at his side. The Maggia in the last chapter, Lee Min also battles emerges into a huge chamber. The will shudder at our power!" the player characters. cathedral-like ceiling arches up to a As if lending credence to If the super heroes are still held within height of about 50 feet. Shiny, metal Mentallo's words, water erupts from force fields, Shang-Chi jumps through lights hanging from the walls and the pool. Serpents slither through the the air and kicks the Stasis Gun out of ceiling contrast starkly with the machinery, causing sparks and Lee Min's hand. It crunches against the grimy stone. Numerous tunnels smoke to fill the air. Amidst the wall, and the player characters are freed. branch out from this central chamber. chaos, a figure rises to stand in the If you are playing this adventure as On the floor in the middle of the shallow pool. His menacing eyes are the second part of the Gang Wars room, about 20 tongs wearing dark filled with light. He looks very much Trilogy, the Fixer, Mentallo, and Fu green costumes kneel on straw mats. like the ghost of the ancient Chinese Manchu all escape during the battle. Standing among them is the Silver you saw at the celebration earlier. Taking A Madman's Mutterings with Samurai. However, he appears younger and them, they exit through a side passage All of them are facing away from more powerful. into the sewers. Once in the maze of you, toward the opposite end of the Accompanied by their brothers on twisting pipes and tunnels, the villains chamber. There, flashing machinery the video monitors, the tongs stand escape easily. Locating them is has been erected around a pool of up and shout in unison, "The impossible. glowing water. The water churns Celestial One has risen! Fu Manchu with the movement of scores of lives!.. . Fu Manchu lives!" If you are playing this adventure writhing snakes. Laying on a pedestal separately from the trilogy, the Fixer, Mentallo, and Fu Manchu join in the in front of the pool is a huge book. Even if the heroes are not held by the fight. They do not try to escape, but Turning knobs and pulling levers, Stasis Gun, read the following text continue fighting until one side or the two shadowy figures move among before they get a chance to react. Shang- other is victorious. the machinery at the edge of the pool. Chi has chosen this moment to reveal One of them flips a switch and four himself. A Helping Hand. If the heroes are huge video monitors descend from losing the fight (which is a definite the ceiling. The monitors crackle to possibility), you have several options life. On each you see a different As the tongs continue their chant, you are surprised to see Hsih Feng that can help them out. group of warriors. Some wear 1. Shang-Chi. From the onset of the leopard costumes, while others wear step forward. Clawing at his own face, Hsih Feng removes a wig and battle, he helps the heroes fight the red or gold robes. All of them are tongs. However, as Judge, you can kneeling like the tongs you see on the fake scars. From beneath his shirt he pulls out a false hump. He's not a fudge his rolls. Simply make his rolls in ground before you. secret, and describe to the players how When the two figures by the pool cripple at all, but a very powerful looking young Chinese. Shang-Chi pummels assassins right and step into the light to get a better look left with flying kicks, acrobatic moves, at you, you recognize them Hsih Feng screams above the noise, "Silence!" Except for the occasional and tremendous elbow smashes. He can immediately. You have seen both of also grab blades out of the air and hurl the villains on TV before. They are hiss of steam, the immense chamber is deathly quiet. them back at his attackers. the Fixer and Mentallo. 2. Avengers Assemble! While the The Fixer speaks to you, "I'm so Hsih Feng says, "I have killed you before, father, and it seems I must do heroes are held in force fields, their so again!" wrist communicators are useless. When they are freed, however, they

52 can summon the Avengers. look around the hideout. They discover help from the Judge, if needed). If the players have forgotten about the the following: 1. If Night Moves has been played as wrist communicators, simply assume — The snakes slithering around the the second part of the trilogy, Fu that a strange signal was picked up at pool are harmless. They were stolen Manchu, Menta.llo, and the Fixer have Avengers Mansion when the from the Snake House (in Chapter 12). escaped with A Madman's Mutterings. communicators were nullified by the — Water from the pool has short- They will be encountered in the force fields. The Avengers come to circuited all of the machinery used in dramatic final module of the Gang Wars investigate. the resurrection process. There is no Trilogy. Exactly when the Avengers arrive on information to be found in the 2. If played as a separate adventure, the scene is up to the Judge. Pick a wreckage. the heroes capture all of the villains. dramatic moment, or a time when the — The transmitter for the video They also recover the arcane book. With players are beginning to think that all monitors is among the junked the defeat of the leaders of both the hope is lost. machinery. The heroes might try to trace Faces of Fear and the Si Fan, the war Depending upon how much help you the broadcast in order to locate the between them and the Maggia comes to think the player characters need, as hidden sects of warriors. All attempts an abrupt halt. many as six Avengers come to the fail. rescue. Those who might answer the call — In a side chamber lies the corpse of KARMA: include: Captain America, Iron Man, Shang-Chi's sister. All of the blood has Capturing the Fixer: +40 Sersi, Starfox, Thor, and Vision. been drained from her body. It was used Capturing Fu Manchu: +50 3. The Tiger's Claw. While the heroes to make the vitae which Fu Capturing Lee Min: +50 were speaking with Lee Min in the last Manchu requires to remain young. Capturing Mentallo: +50 chapter, Hsih Feng ( Shang-Chi) — In another room is a broken crate Capturing the Silver Samurai: +100 sent a message to Wu Fong. As many as marked "RELIGIOUS STATUETTES." Capturing the Si Fan assassins: +30 10 members of the Tiger's Claw emerge Inside is an ornate coffin. The lid is The Avengers must come to from the tunnels to help the heroes open and the casket is empty. the rescue: -30 defeat the villains. The Tiger's Claw must come AFTERMATH: There are two possible to the rescue: -30 Searching the Hideout. After the outcomes to this encounter. In both battle, the heroes may decide to take a cases the heroes succeed (with a little

53 NON-PLAYER CHARACTER ROSTER

Beetle the Beetle, Jenkins works as a Currently, Gill is employed by Real Name: mercenary for anyone willing to use his Hammerhead, who has paid the Blizzard services. His major goal is to impress to aid the White Dragon and the F GD 10 Health: 70 employers. Beetle has a minor grudge Dragonlords in their nefarious A GD 10 against Spider-Man, but would rather endeavors. S RM 30 Karma: 56 make money than pursue it. E EX 20 Currently, Jenkins is employed by Captain America (Original) R EX 20 Resources: EX (20) Hammerhead, who has paid Beetle to Real Name: Steve Rogers I RM 30 aid the White Dragon and the P TY 6 Popularity: -10 Dragonlords in their nefarious F AM 50 Health: 140 endeavors. A IN 40 KNOWN POWERS: S EX 20 Karma: 100 Body Armor: Jenkins' superhuman Blizzard E RM 30 powers derive from his microwave pow- Real Name: Donny Gill R GD 10 Resources: TY (6) ered armor. His normal statistics are: I IN 40 FASERI P F GD 10 Health: 50 P AM 50 Popularity: 100/6 GD GD TY TY EX RM TY A GD 10 S GD 10 Karma: 22 KNOWN POWERS: The original The armor provides Excellent E EX 20 Captain America was transformed by protection from physical attacks and R TY 6 Resources: TY (6) the super soldier formula into a perfect Remarkable protection from energy I GD 10 genetic specimen of homo sapiens. His attacks. Because it is powered by P TY 6 Popularity: 0 powers are not superhuman; he relies on microwaves, Beetle jams microwaves his perfectly honed skills, and his within 3 areas with Incredible Intensity. KNOWN POWERS: equipment. Battle Computer: Mounted in the Battlesuit: The Blizzard armor contains Shield: Cap's chief weapon is a replica chestplate of the battlesuit, Beetle's a cryogenic backpack that allows of his original shield, which is made of Battle Computer can be programmed Blizzard to focus cold powers through steel and lined with . It has with the fighting styles of particular his armor. Its powers are as follows: Unearthly material strength. Captain foes, so that Beetle can anticipate their — The suit provides Good protection America uses this weapon as a shield, movements and attack accordingly. against physical attacks and Amazing though he is still subject to the effects of Against programmed foes, Beetle is protection against cold attacks. Stuns and Slams while using it. Captain +2CS on Fighting, +1CS on Agility, and — The battlesuit allows Blizzard to America can throw the shield up to 3 +2CS on Intuition FEATs, including create Remarkable ice missiles (3-area areas away, inflicting Remarkable initiative. The fighting style must be range), erect Remarkable ice walls, and damage. One of Cap's Power Stunts is to filmed and analyzed by computer before entangle foes with an Amazing bounce the shield off a number of hard Beetle gains these bonuses. Programs ensnarement attack. surfaces and have it return the following exist for Spider-Man, Daredevil, Iron — The Blizzard armor is powered by round. Man, and Captain America. a backpack that can sustain Remarkable Armor: Captain America's chain mail Electro-Bite: By placing the second and damage before becoming inoperative. vest grants him Good protection versus third fingers of a gauntlet together, Talents: Unknown. Edged attacks. Beetle can fire an Excellent electrical Background: Following the death of Talents: Cap is a Weapons Specialist (Energy) attack up to 10 areas away. the original Blizzard (Dr. Gregor with his shield, receiving a +2CS in Flight: Beetle normally flies at Poor Shapanka), obtained the FEATs using it. He is skilled in all the Speed (4 areas per turn). If the power is Blizzard armor and gave it to one of his Martial Arts available, as well as having shunted from all other systems, he can underlings, Donny Gill. The new leadership, artist, and military skills. fly at Good Speed (8 areas per turn). Blizzard is a young, very inexperienced Background: Steve Rogers was born The wings are made of mylar (Good super villain. While he knows how to during the Depression and grew up a material strength). operate the Blizzard armor, he has few frail youth in a poor family. Both of his Wall-Crawling: Suction cups on his ideas about strategy, and has proven parents died before he was twenty years gloves and feet allow Beetle to wall- more of a liability than an asset. old. crawl with Excellent ability. Nevertheless, he was sent to capture the Horrified by newsreel footage of Talents: Beetle has Electronics and super villain Force, who had deserted Nazis in Europe, Rogers enthusiastically Repair/Tinkering skill. Hammer. Blizzard was nearly enlisted in the army. However, because Background: Jenkins was a master electrocuted while in single combat with of his frailty, he was rejected. mechanic who turned to crime in order Force. Gill was sent to prison, and has Overhearing the boy's earnest plea to be to alleviate the boredom in his life. As recently been paroled. accepted, General Chester Phillips of the U.S. Army offered Rogers the 54 chance to be included in a special must be carried out when a specified this pellet must attempt an Incredible experiment called Operation: Rebirth. event triggers the delayed Mind Control Intensity Psyche FEAT. If the roll is Rogers agreed and was taken to a secret (such as hearing someone say the word missed, the victim believes even the laboratory where he met Dr. Abraham "hello"). most serious events to be extremely Erskine, the creator of the Super-Soldier When the suggestion is first funny. The character cannot do anything formula. implanted, the target is allowed a chance but sit and laugh hysterically for 1-10 After taking the serum and being to resist by attempting a Psyche FEAT turns. The gas affects only one target. It zapped by "vita-rays," a special against the Monstrous Intensity Mind does not have to be breathed; simply combination of exotic wavelengths of Control. When the suggestion is later touching the skin is enough. radiation, Rogers emerged from the triggered, the victim is allowed another — Paralysis Gas: The pellet bursts on experimental chamber with a body as Psyche FEAT. If the target succumbs, the target, surrounding him with a cloud perfect as a body can be and still be the Mind Control persists until the of paralysis gas. If the victim fails a human. A Nazi spy observed the specified task is completed. Remarkable Intensity Endurance FEAT, experiment and murdered Dr. Erskine Force Field: He can mentally generate a he is paralyzed for 1-10 turns. Like only minutes after its conclusion. The personal Force Field of Remarkable laughing gas, it affects one target and doctor died without fully committing the Intensity. does not have to be breathed. Super-Soldier formula to paper, leaving Mirrored Sunglasses: The Chemist's Talents: At one time he was a medical Steve Rogers the sole beneficiary of his glasses grant his eyes Remarkable doctor and acquired the Medicine skill. genius. protection from blinding light, and give He is a master of Chemistry and is Rogers was put through an intensive him Excellent Infravision. talented in Biology and Computers. The physical and tactical training program. Ultimate Skill: He is considered to have Chemist is a Weapons Specialist with All during World War II, he served as Unearthly ability in the field of his unique air pistol. both a symbol of freedom and America's Chemistry. Using his knowledge for evil Background: Ulysses Greitzerwas an most effective special operative. Then, purposes, the Chemist has created a aspiring medical researcher who took a during the final days of the war, he was number of dangerous solutions and job with a powerful pharmaceutical trying to stop a bomb-loaded drone- gases. With a specially designed air company. While working alone in his plane when the aircraft exploded, killing pistol, he shoots pellets containing the lab late one night, he became a victim of his partner . The blast threw Cap deadly chemicals. He fires the gun with industrial sabotage. A bomb exploded, into the icy Arctic waters. Excellent Agility up to a range of 2 spraying Ulysses with a conglomeration The Super-Soldier formula prevented areas. Rotating chambers on the gun of dangerous chemicals. Dazed and crystallization of Captain America's allow him to select the type of pellet confused, he stumbled out of the bodily fluids, allowing him to enter a that is fired. He has several to choose wreckage, never to be seen again by his state of suspended animation. Decades from: friends or family. later, he was rescued by the newly- — Explosive: These pellets contain a Ulysses' face was horribly scarred. As formed Avengers and became a liquid that explodes when exposed to he staggered through the night, his hair cornerstone of the team. His might air. Everyone in the target area sustains fell out in clumps. Later, he would undiminished, Captain America remains Incredible Blunt damage. discover that his eyes were as white as a symbol of liberty and justice. — Gravity Enhancer: The chemical in snow and very sensitive to light. these pellets increases a single target's Eventually, he was found by a group Chemist weight to 800 pounds. It does not lower of homeless people living in the sewers Real Name: Ulysses Greitzer the weight of heavier targets. In order to beneath the city. They tended his move, the victim must first succeed at wounds and accepted him as one of their F TY 6 Health: 22 an Excellent Intensity Strength FEAT. own. Seeing the living conditions of his A TY 6 This effect persists for 2-20 turns, at saviors, Ulysses became more and more S PR 4 Karma: 70 which time the target's weight is bitter toward the uncaring people E TY 6 returned to normal. walking the city streets above. His R RM 30 Resources: EX (20) — Gravity Nullifier: The target of this mangled face mirrored his hatred. I EX 20 pellet is splattered with a solution that As Ulysses healed, he discovered that P EX 20 Popularity: 0 negates gravity. Unless the victim can he had acquired marvelous mental grab onto something, he begins falling abilities as a result of the chemical KNOWN POWERS: upward at a rate of 1 area per turn. This explosion. He also found that he Delayed Mind Control: This ability can effect persists for 5-50 turns, at which possessed an almost supernatural only be used as a sort of hypnotic time gravity once again grips the understanding of chemistry. suggestion. The Chemist cannot directly character or object. One pellet affects a Ulysses dubbed himself the Chemist, control the actions of his target, but can single target weighing up to 800 pounds. and left the sewers in search of an implant a single command that — Laughing Gas: A target hit by employer who could supply him with a laboratory. He discovered the Maggia,

55 and is currently working for them as a The cybernetic circuitry controlling Manning awoke in a cybernetic body highly paid designer of new, more the functions of the cables is located in that was partially his own and partially addictive drugs. the forehead area of his cowl. The controlled by a mini-computer in his circuitry housing is bulletproof and cranium. He was given the code-name Constrictor insulated against most forms of Deathlok and became the unwilling Real Name: Frank Schlichting jamming radiations. agent of Ryker. Talents: None. Later, Deathlok met the enigmatic F GD 10 Health: 50 Background: The Constrictor is a Godwulf, a vigilante who had access to A GD 10 small-time thug interested in gaining some time travel machinery. Godwulf S GD 10 Karma: 24 wealth by doing strong-arm work for displaced Deathlok in time, where the E EX 20 other people. He is also after personal cyborg was snatched by a time machine R PR 4 Resources: GD (10) fame, but mainly as a means of used by the Fixer and Mentallo and I GD 10 commanding higher fees. brought to the present. The Fixer's gen- P GD 10 Popularity: -3 Currently, Frank is employed by ius allowed him to override Deathlok's Hammerhead, who has paid the computer-brain, enabling the criminals KNOWN POWERS: All of the Constrictor to aid the White Dragon and to use Deathlok as their puppet. The Constrictor's abilities are due to the the Dragonlords in their nefarious confiscated Deathlok's equipment he employs. endeavors. inert body from the Fixer and turned the Body Armor: The Constrictor wears an cyborg over to a cyberneticist in electrically-insulated, partially bullet- Deathlok Simulacrum London. proof battlesuit which provides him with Real Name: The original Deathlok was Agents of the Roxxon Oil Company Good protection from physical attacks. named Luther Manning. stole Deathlok's body. They placed him It is a Remarkable insulator versus in custody of a Roxxon-employed electrical attacks. F RM 30 Health: 140 surgeon named Harlan Ryker, ironically Tentacles: His battlesuit is equipped A EX 20 the man who (in an alternate reality) with twin lengths of cybernetically S AM 50 Karma: 22 created the Deathlok cyborg in the first controlled, electrically-powered cables. E IN 40 place. These cables, which eject and retract R GD 10 Resources: FB (2) Ryker created a robotic duplicate of from special appliances running from I GD 10 Deathlok, which was turned over to shoulder to wrist, are made of an P FB 2 Popularity: 0 Roxxon's Nth Command for testing. It Unearthly Adamantium alloy was sent to infiltrate and destroy Project (Adamantium is the strongest metal KNOWN POWERS: Pegasus, the government energy resear- forged by man). Body Armor: The Deathlok robot is ch facility. The Deathlok robot was Able to extend a maximum length of constructed of Remarkable strength destroyed before it could carry out its 30 feet, the Adamantium cables can be steel that provides it with Remarkable mission. used as whips which inflict Incredible protection from physical attacks and Eventually, Ryker got the original damage and are capable of rending steel Excellent protection against Energy Deathlok functional. By this time, and lesser metals. They may also be attacks. Luther Manning's clone had been dispat- used as bonds, in which case they are Enhanced Senses: The simulacrum ched by Godwulf to find Deathlok. The capable of entwining an object or person possesses infrared/ultraviolet vision, clone succeeded with the help of and constricting with Remarkable force. telescopic enhancement, and audio Captain America, and gave its life to Once securely around a target, the amplification, all at Remarkable Rank. free Deathlok from Roxxon mental cables are unbreakable. They can kill an Talents: None. domination. Deathlok returned to his average human being by constriction in Background: In an alternate reality that own reality where he joined forces with a matter of seconds. is not part of the mainstream timeline, Godwulf and defeated Harlan Ryker's Electrical Generation: The Constrictor Luther Manning was a colonel in the plans for a nuclear holocaust. Deathlok wears a power pack in the bullet-proof army who suffered a critical injury from remains in his near-future alternate chest area of his suit that can generate a a concussion mine. Manning's superior, reality, searching for a purpose in life. Monstrous electrical charge, which he Major Simon Ryker, salvaged his body Unknown to the rest of the world, the can direct through the length of the for use in Project: Alpha-Mech, a covert Fixer and Mentallo made a detailed cables. He can generate a maximum operation designed to create cyborg template of Deathlok's body while they charge of 35,000 volts for up to 3 super-soldiers. Manning's brain, nervous had him in their possession. Using the minutes before he depletes his power system, and still-living tissue were computerized template, they constructed pack. The Constrictor can cybernetically transplanted into a synthetic body in an the Deathlok Simulacrum. The robot is control the amount of voltage channeled operation performed by Major Ryker's programmed to act as their enforcer, and through each cable. brother, Harlan Ryker. is the current leader of the Faces of Fear.

56 Dreadnoughts robot originally designed by technicians hits, the target is surrounded by a in the subversive organization called gravity field that Grapples with F RM 30 Health: 165 HYDRA. A Maggia crime family stole Incredible Intensity. A EX 20 the blueprints for the Dreadnought and Pistol: With a range of 7 areas, his laser S IN 40 Karma: None constructed several for their own use. pistol inflicts Excellent Energy damage. E MN 75 Hammerhead has acquired three of the Flight: The Fixer can fly at Shift X R FB 2 Resources: None deadly machines. speed for up to 20 hours. He can hover I EX 20 By following their programmed orders and Blindside unsuspecting opponents. P FB 2 Popularity: -10 to perfection, Dreadnought robots are Helmet: His helmet provides superb cannon fodder. They are totally Remarkable protection to his senses KNOWN POWERS: unimaginative and have no personality, (sight and hearing). It has a 3-hour air Body Armor: The Dreadnought robots creativity, or interests. supply. are constructed of Amazing material Psi-Screen Device: This handy gadget strength titanium steel, which provides Fixer grants the Fixer an Incredible Intensity Amazing protection from physical Real Name: Norbert Ebersol psi-screen. attacks and Remarkable protection from Talents: The Fixer is a genius at Energy attacks. F GD 10 Health: 32 Electronics, Engineering, and Resistances: Dreadnoughts have A GD 10 Computers. He also has the Monstrous Resistance to Heat, Cold and S TY 6 Karma: 70 Repair/Tinkering skill. Radiation attacks. Their limited E TY 6 Background: Norbert Ebersol's programming causes mental attacks and R IN 40 Resources: RM (30) mechanical aptitude was apparent even illusions to fail. I EX 20 when he was a child. At the age of three, Weapon Systems: Dreadnoughts are P GD 10 Popularity: -10 he took apart and repaired an alarm equipped with a variety of weapons: clock. By the age of thirteen, he had — Flame-throwers in their gauntlets KNOWN POWERS: constructed a small electric automobile inflict Incredible fire damage up to a Body-Suit: The Fixer wears a uniform and a relatively complex robot arm. range of 1 area and have sufficient fuel that grants him Typical protection Both were made from readily available for 6 attacks. against physical attacks, Excellent spare parts. Norbert dropped out of high — Sharpened spikes may be fired protection versus fire and heat, and school due to a lack of interest. from their knuckles to deal out Typical Incredible protection against electricity. Because of his air of superiority and Shooting damage up to a range of 4 Battle-Vest: His metal vest is fashioned unorthodox approach to simple tasks, areas. A maximum of 9 such attacks from Remarkable strength material. It Norbert was fired from several jobs, may be made. supports many of his weapon systems. including auto mechanic, television — A Dreadnought can generate an Sonic Blaster: This weapon emits a repairman, and electronics laboratory electrical field around itself. Anyone Remarkable Intensity beam, affecting assistant. touching the robot suffers Amazing everyone in the target area. It has a Calling himself the Fixer, Norbert Energy damage. range of 4 areas. found that planning and executing — A Dreadnought can project gamma Electrification: The vest can be elaborate crimes stimulated him; it also rays of Incredible Intensity from its electrified, inflicting Incredible provided him with the materials needed eyes. Range is limited to 3 areas. electrical damage to opponents who to create advanced technological — From its mouth, a Dreadnought can touch it. devices. He was contacted by Mentallo, spray Amazing Intensity freon gas up to Launchers: The Fixer's battle-vest is and the pair forged a partnership that a range of 2 areas. The robot can emit equipped with grenade launchers that nearly took over SHIELD'S New York the frigid gas twice before reloading is have a range of 5 areas. The two headquarters. necessary. primaries hold Incredible Rank Recently, he and Mentallo have Weaknesses: Dreadnoughts are ammunition. Below the primaries are teamed up once again. They formed a equipped with simulated human senses six single-shot launchers that hold criminal organization called the Faces of of hearing, sight and smell. Thus, they Remarkable Rank ammo. Both Fear, and are attempting to eliminate are vulnerable to attacks which affect primaries or three secondaries can be their rival — a Maggia family run by the senses. fired per turn. Hammerhead. Talents: Because they are near- Ammunition: All standard grenade types mindless machines, Dreadnoughts have may be used in his launchers (tear gas, no talents. However, their programming fragmentary, smoke, knockout gas, is designed to simulate Martial Arts B flash, concussion, and sonic). that of an American boxer. Gravity Clamp: This steel clamp can be Background: The Dreadnought is a fired up to a range of 2 areas. If it

57 Hammerhead Iron Man (Mark VIII Armor) armor can generate "torpedoes" of high- Real Name: Unrevealed Real Name: Anthony Stark energy plasma. These have a range of 10 areas, and inflict 10 points of damage F EX 20 Health: 60 F IN 40 Health: 255 per area traveled. For example, they do A GD 10 A IN 40 only Good damage to a target in an S GD 10 Karma: 50 S MN 75 Karma: 66 adjacent area, but Unearthly damage to E EX 20 E UN 100 a target 10 areas away. However, the R GD 10 Resources: EX (20) R IN 40 Resources: EX (20) plasma travels more slowly than Iron I GD 10 I EX 20 Man's beam weapons. Characters wish- P RM 30 Popularity: -3 P TY 6 Popularity: 25 ing to Dodge the plasma have a +1CS for every 2 areas the plasma travels. KNOWN POWERS: KNOWN POWERS: All of Iron Man's Repulsors: The armor is equipped with Marksman: Hammerhead is a natural Powers derive from his state-of-the-art repulsors in the palms of its gauntlets marksman with Incredible Agility with armor. Tony Stark's normal stats are: which cause Amazing damage up to a guns of all types. He prefers the 10-area range. Thompson sub-machine gun. F TY 6 Health: 22 Unibeam: The chest beam on the armor Metal-Plated Skull: Hammerhead's A TY 6 can be used as a Remarkable Intensity cranium has been replaced with steel S PR 4 Karma: 66 floodlight or as an Amazing Intensity (Amazing material strength) that E TY 6 laser. Both functions have a 3-area provides him with Incredible body R IN 40 range. armor against all physical damage I EX 20 Heat Beam: The armor can generate a directed at his head. When ramming an P TY 6 narrow beam of heat, inflicting opponent, Hammerhead gains a +2CS to Incredible damage at a range of 3 areas. hit and inflicts Remarkable damage, in Body Armor: When the armor is The beam can be used to heat the armor, addition to any other bonuses for activated (which is usually the case, in which case on character can lay hands Charging. unless its electrical systems are down), on the exterior without suffering Exoskeleton: When Hammerhead is its Remarkable material strength is Incredible damage. Iron Man is expecting trouble, he wears a strength- increased to Amazing. It offers protected against this effect. boosting exoskeleton. It raises his Remarkable protection against acid, Magnetism: Iron Man's armor can Strength and Agility to Incredible, and it Amazing protection versus physical, generate Magnetic Manipulation at provides him with Incredible protection heat or cold attacks, Monstrous Incredible Intensity. He is limited to against physical, electrical and fire protection from most energy attacks, simply moving metallic objects around, attacks. His Health increases to 120 and Unearthly protection against as opposed to subtle manipulation. while the device is worn. radiation and electricity. Absorption: The armor can absorb up to Talents: He is skilled in Force Field: For a maximum of 5 turns 300 points of energy, either for Business/Finance, Maggia Organization, per hour, Iron Man can surround himself recharging or to be harmlessly and Criminology. with a Monstrous rank Force Field. dissipated. With an Incredible Intensity Background: At one time Hammerhead While this Power is operational, Iron Reason FEAT, Iron Man can use this was an ordinary thug. He was severely Man's armor can be engaged in no other energy to increase his Strength, Flight, beaten and left to die in New York's activity. or Repulsors to Unearthly Intensity for a Bowery district. Jonas Harrow, a failed Rocket: Iron Man's boot jets allow him maximum of 3 turns. Each turn he surgeon, found him and saved his life by to fly at Excellent airspeed (10 areas per overloads his system in this way, Iron replacing his ruined skull with an round) and still maneuver. If he wishes Man must obtain a Red result on the unbendable steel plate. to do so, Iron Man can move at Amazing Intensity column, or the armor The beating Hammerhead suffered Monstrous airspeed (30 areas per short-circuits and is drained of power induced amnesia. The only thing he can round), but can perform only the until repaired. The Absorption Power remember prior to the attack is a movie simplest actions while doing so. (He operates at Unearthly rank, but poster advertising a 1920s gangster film, could use his armor's radio, for example, absorbing an incoming attack is a which he chose to base his personality but not fire his repulsors or perform a Yellow-level Power Stunt. on. charging attack.) The boot jets operate Self-Sustenance: The Iron Man armor After recovering, he won the in vacuum for only 10-100 minutes, but provides its wearer with about one leadership of his own Maggia "family." during that time, Iron Man can travel at hour's worth of recycled air. Although his underlings use advanced Shift X speeds (50 areas per turn or 750 Protected Senses: The armor contains technology, he instills them with old mph). If Iron Man uses his thrusters as ear- to dampen incoming gangland traditions. weapons, they inflict Incredible damage noise of greater than 70 decibels. and have a 2-area range. Similarly, blinding lights automatically Plasma Bolt Generators: Iron Man's 58 trigger polarized lenses in Iron Man's of 15. When he was 21, he inherited his Flight: Killer Shrike's anti-gravity units eye-slots, which offer Remarkable father's business, , and allow him to fly with Typical speed (6 protection. Nevertheless, a blinding turned it into a multi-million dollar areas per round). attack can possibly affect Iron Man industrial complex whose chief Talents: Simon has acquired Martial before his armor's computers react. The contracts were weaponry and munitions Arts A and Military skill. armor must succeed at a Remarkable for the U.S. government. Background: Little has been revealed FEAT against the Agility of the As Iron Man, Stark became a about Simon's . As Killer Shrike, opponent in order to protect Iron Man's founding member of the Avengers, and he is a mercenary in the truest sense, eyes. Iron Man can manually trigger the donated his Manhattan mansion for their and takes pride in his ability to perform lenses if he expects to be attacked with exclusive use. Over the years, Iron Man well in difficult situations. Killer Shrike bright light, but doing so penalizes him - was a major fighting force for the has worked for the Conspiracy and the 1CS for Intuition rolls requiring sight. Avengers. However, his greatest foe Brand Corporation as a super-powered Sensors: Iron Man has the following turned out to be alcoholism. Due to his agent. He has battled Spider-Man and sensors built into his helmet: drinking problem and the evil Moon Knight, and holds grudges against — Infravision: 3-area range. machinations of Obadiah Stane (alias both of them. — Radar: A successful Intuition roll the Iron Monger), Stark lost his fortune. gives him details about the rough shape Eventually, Iron Man defeated the Manchu, Fu of his surroundings for 3 areas. Iron Monger. Stark decided that Real Name: Fu Manchu (alias the — Sonar: Same as Radar, but usable although he could never escape the Celestial One) underwater with a -1CS to the Intuition specter of alcoholism, he could also not roll and a range of 6 areas. deny the responsibilities of being Iron F EX 20 Health: 46 — Life Detectors: Measure heat and Man. As Iron Man, he joined the West A GD 10 pinpoint heat sources in a 3-area range. Coast Avengers, and as Tony Stark, he S TY 6 Karma: 140 — Electrical Power Detectors: started a new design and manufacturing E GD 10 Capable of showing him power-lines in company, specializing in space R AM 50 Resources: IN (40) a building's walls, for example, with technology. I IN 40 Amazing ability and a range of 5 areas. Recently, Tony Stark was paralyzed P AM 50 Popularity: -20 ECM: Iron Man's armor has Remarkable from the waist down. He was the victim invisibility to Radar and Sonar. of Kathy Dare, an insanely jealous old KNOWN POWERS: Electromagnetic Pulse: Iron Man's girlfriend. However, Stark's damaged Techno-Wizardry: With Amazing newest major armor module is an EMP spinal nerves were repaired with organic ability, Fu Manchu is adept at generator, which shuts down all computer chips in an experimental combining technology and sorcery. In electrical devices in a 1-mile radius for surgery. the past, he has used his talents to create 6 minutes, including most of Iron Man's "monsters" by altering the genes of own systems (life support and sensors Killer Shrike humans and animals. He has also utiliz- remain online). Real Name: Simon Maddicks ed Mind Control devices and spacecraft. Anti-theft Device: Should anyone Precognition: By holding his hands in attempt to analyze or duplicate any of F RM 30 Health: 120 the shape of a pyramid and placing them the circuitry in the armor, he must A RM 30 over his right eye, Fu Manchu is able to succeed at a Monstrous Intensity Reason S RM 30 Karma: 22 see into the future with Incredible FEAT or trigger the security circuits. E RM 30 ability. Apparently, he has no control Once activated, these circuits R TY 6 Resources: TY (6) over what his "visions" reveal to him. immediately melt the interior of the I GD 10 Magical Spells: In the past, Fu Manchu armor to slag, and trigger Incredibly P TY 6 Popularity: 0 has manifested only very limited powerful explosive devices to destroy magical Powers. However, his recent the armor 2 turns thereafter. KNOWN POWERS: journey through the realms of Death has Talents: Tony Stark has Monstrous Body Armor: Killer Shrike wears an granted him much arcane knowledge. Reason in the fields of bionics, battle insulated steel-mesh body suit that Fu Manchu's abilities were further armor, and weapons design. provides Excellent protection from increased by his resurrection in the Background: Anthony Stark, son of physical and electrical attacks. magical pool created by the use of the industrialist Howard Stark, demon- Bracelets: He wears a talon-shaped book A Madman's Mutterings. The strated his mechanical aptitude and power blaster on each wrist, which following spells are always available to inventive genius at a very early age. He inflict Incredible damage up to a 2-area him: enrolled in a college electrical engineer- range. The talons are made of steel — Claws (U): Fu Manchu can cause ing program at the Massachusetts (Amazing material strength) and slash his fingernails to thicken and elongate. Institute of Technology at the age for Remarkable Edged Attack damage. They have Incredible materi-

59 al strength and inflict Excellent Edged arcane book called A Madman's ceived the idea of secretly taking control Attack damage. Mutterings to raise Fu Manchu from the of SHIELD and using its resources to  Eldritch Bolt (U): An Energy dead. Fu Manchu's newest earth gain political power. His plan was attack with Remarkable power and shattering plot unfolds in Part III of the discovered, and he was forced to flee. range. Gang Wars Trilogy, Night Life. He allied himself with the Fixer, and  Eldritch Shield (U): A personal staged a raid on SHIELD'S Manhattan Force Field of Remarkable strength. Mentallo headquarters, which nearly succeeded.  Summon Fog (U): An Incredible Real Name: Marvin Flumm At the present time, he has once again Intensity cloud of fog rises from the joined forces with the Fixer. ground around Fu Manchu and fills up F TY 6 Health: 52 to 5 areas. A GD 10 Min, Lee Weakness: Fu Manchu is a very old S TY 6 Karma: 90 Real Name: Lee Min man. He lives and remains in his E RM 30 physical prime, however, by consuming R GD 10 Resources: TY (6) F EX 20 Health: 66 the "elixir vitae." Without a daily dose I RM 30 A EX 20 of the potion, the years catch up with P AM 50 Popularity: 5 S TY 6 Karma: 86 him — he rapidly ages and dies in a E EX 20 matter of moments. KNOWN POWERS: R TY 6 Resources: RM (30) Talents: Fu Manchu is a genius in the Telepathy: At a maximum range of 5 I AM 50 fields of Biology, Chemistry, miles, Mentallo has the Amazing power P RM 30 Popularity: 0 Computers, Electronics, Genetics, and to psionically communicate with three Physics. He is also a student of Occult people at once. KNOWN POWERS: Lore, and is skilled in Mesmerism and Hallucination: With this Amazing Blindness: Lee Min is blind, and is Hypnosis. Fu Manchu is trained in power, Mentallo can generate images therefore unaffected by any light- Martial Arts A and D. directly into the minds of up to three based/visual attacks, illusions, and Background: Little has been revealed people. Each target is allowed to attempt hypnosis. Lee is accustomed to relying about the origin of Fu Manchu. It is a Psyche FEAT to sense the illusion. on his other senses and suffers no certain that he gained great wealth and Those who fail believe the images to be combat penalties due to blindness. power in China. There, in his Honan real. Combat Sense: Lee's Amazing Combat retreat, he developed the formula for the Radar Sense: Using his psionic Sense is used instead of Fighting for elixir vitae, which allows him to live in energies, he has the Feeble ability to blocking, instead of Agility for dodging, his physical prime well beyond the detect the presence and shape of and instead of Strength for escaping. years of normal humans. intangible or out-of-reach objects. Psi-Screen: Lee has strengthened his Fu Manchu is a nefarious mastermind Anti-Psionic Helmet: His helmet mind to the point where he can resist whose criminal empire (called the Si enables him to use the following Mental Powers with an Incredible Fan) nearly succeeded in bringing about powers: Intensity Psi-Screen. the cataclysmic end of the world on — Excellent resistance to psionic Stasis Gun: Lee Min possesses one of numerous occasions. Ironically, Fu attacks. Fu Manchu's more powerful gadgets. Manchu's evil plans were invariably — Excellent mental invisibility. The Stasis Gun is a small device similar thwarted by his own son, Shang-Chi, Weaknesses: He suffers a -1CS to in appearance to a hand-held calculator. who is known to work in association attack moving targets. If his helmet is When activated, it surrounds up to 10 with Fu Manchu's archrival, Sir Denis disabled or missing, he sustains twice targets in individual, skin-tight Force Nayland Smith. Both Shang-Chi and the normal damage from psionic attacks. Fields of Unearthly Intensity. Range is Smith were members of MI-6, a British Talents: Because of his mechanical limited to 1 area, and the effects persist intelligence agency. aptitude, Mentallo is considered to have only for as long as the victims remain Ultimately, Fu Manchu was killed by Remarkable Reason when dealing with within 1 area of the Stasis Gun. Targets his son (see Shang-Chi). His corpse was Electronics or Firearms. are immobilized and placed in recovered by the Si Fan and taken to a Background: Marvin Flumm's suspended animation — they have no sanctuary in China. During the course of telepathic powers began to manifest need of air, food or water. Victims are this adventure, the body is smuggled to themselves during his adolescence. not affected by gravity, and float away Manhattan, where the Dragonlords steal Ignoring his powers, Marvin was at the mercy of the wind if not anchored it from the Si Fan. In a state of unrest, content to work as a shoe salesman. to the ground by a length of rope, etc. Fu Manchu's spirit haunts the streets of His abilities were detected by Niles Breaking free of the Force Field Chinatown. Nordstrom, the director of SHIELD'S requires a successful Unearthly Intensity Eventually, the Si Fan acquires the ESP Division, and Martin was asked to Strength FEAT. corpse once again. Lee Min (the join. His powers quickly developed, temporary leader of the Si Fan) uses the along with his ambitions. He con- 60 Talents: Lee Min is a master of Oriental — She has Telekinesis at Incredible Talents: Shang-Chi is skilled in all Weapons and Martial Arts A, C, and D. rank. forms of Martial Arts. He also gains a He is also a student of Occult Lore. — Sersi can also psionically teleport +1CS with all thrown weapons. He has Background: Lee Min is the result of herself at Shift Z rank, but must make a an Excellent reason regarding Oriental one of Fu Manchu's more successful Red Psyche FEAT roll to do so. If she Philosophy and Fishing. bio-engineering experiments. He was succeeds she must make a Red Background: Shang-Chi is a calm, "born" over 50 years ago in a vat at Fu Endurance FEAT roll or be paralyzed stoic individual, who dislikes the life of Manchu's Honan retreat. Lee is a devout with pain for 1-10 turns. No Karma can an adventurer. He speaks with a slight follower of Fu Manchu, whom he refers be spent on either of these rolls. British accent. to as the Celestial One. He is currently Uni-Mind: Sersi, like all , can Shang-Chi is the son of the the leader of the Si Fan, Fu Manchu's form the Uni-Mind — an energy internationally powerful criminal criminal organization. creation that resembles a huge brain mastermind named Fu Manchu. Until he Although his eyes are totally white, with Class 1000 abilities. More than 100 was nineteen, Shang-Chi was trained by sightless orbs, Lee's finely tuned body Eternals in one location are required to his father and other instructors to and mind more than makeup for his form the Uni-Mind at its full strength. become a master of the mental and impairment. He is a master of the Less than 100 can create a Uni-Mind of martial arts. ancient ways of mysticism and martial a power equal to their percentage (80 Fu Manchu had raised his son to arts. Eternals create a Uni-Mind of 80% believe his father was a great power). humanitarian. When Shang-Chi learned Sersi Talents: Sersi is an accomplished the truth about his father's evil nature, Real Name: Sersi dancer and connoisseur. the young warrior declared himself his Background: Sersi is a member of the father's mortal enemy. F GD 10 Health: 140 Eternals, an evolutionary offshoot of Shang-Chi ultimately contributed to A RM 30 humanity living on Earth who possess his father's death. Fu Manchu's elixir S AM 50 Karma: 90 greater power and longer lifespans than vitae was no longer sufficient to E AM 50 normal humans. The Eternals first came maintain his youth. Rapidly aging, Fu R EX 20 Resources: RM (30) into being about a million years ago Manchu needed his son's blood to I RM 30 when the extraterrestrial Celestials restore his physical vitality. Shang-Chi P IN 40 Popularity: 25 arrived on Earth to perform genetic wrested away the blood-filled test tube experiments. and spilled it on the ground. A frantic KNOWN POWERS: Sersi has many social contacts around Fu Manchu was licking it up when an Invulnerability: Sersi is invulnerable to the world. She is currently developing a explosion rocked the building. Shang- heat, cold, energy, electricity, radiation, relationship with Captain America, and Chi escaped, but Fu Manchu was killed. toxins, and disease. However, she can accepted his invitation to join the Torn by guilt, Shang-Chi retired to a still be affected by Stun, Slam, and Kill Avengers. passive life as a fisherman in a small results. She is only affected by a Kill village in China. result that scatters her atoms over a wide Shang-Chi Currently, Shang-Chi is investigating area of space. Sersi does not age. Real Name: Shang-Chi the disappearance of his sister, Fah Lo Cosmic Energy Manipulation: Sersi can Suee. His search has lead him to New manipulate Cosmic Energy at Amazing F AM 50 Health: 130 York City's Chinatown, where he has rank. She can project this energy as A RM 30 infiltrated the Si Fan. Shang-Chi, Force Bolts up to a range of 20 areas for S EX 20 Karma: 80 disguised as a humpback named Hsih Amazing damage. She has developed no E RM 30 Feng, has acquired a job as the servant power stunts. R GD 10 Resources: TY (6) of Lee Min, the leader of the Si Fan. Flight: Sersi can fly at Shift X speed (50 I RM 30 areas per round). P IN 40 Popularity: 20 Silver Samurai Psionic Abilities: Sersi has a number of Real Name: Kenuichio Harada Powers associated with her vast mental KNOWN POWERS: capabilities: Ki-Powers: Shang-Chi can utilize his Ki F RM 30 Health: 110 — She can transmute living and non- (or life force), and has developed at A RM 30 living matter with Unearthly ability. least one power stunt; he is able to grab S EX 20 Karma: 70 — She can also generate illusions, blades (such as knives) out of the air E RM 30 affecting all five senses at Unearthly and throw them back. This requires a R GD 10 Resources: EX (20) rank. successful Psyche FEAT roll for I RM 30 — Sersi can read and control minds at concentration and an Agility FEAT for P RM 30 Popularity: -10 Excellent rank. the maneuver.

61 KNOWN POWERS: KNOWN POWERS: +1CS to Intuition when confronting an Tachyon Field: The Silver Samurai is a Emotion Control: Starfox has the illusion. who can summon an extremely Amazing ability to instill pleasurable, : Thor's hammer is made of CL powerful energy field. The focus for this friendly, cooperative attitudes in targets 3000 material. His Fighting increases to energy is his katana, a samurai sword. for 10-100 turns. Victims may avoid the Shift Y when using the hammer. Thor As a result, this sword inflicts Unearthly effect by an Intuition FEAT. Orders that can throw Mjolnir 10 areas. Mjolnir has damage and cuts through materials of would require them to lose Karma also these Power Stunts: less than Unearthly strength in a single enable them to break free by a Psyche — Alter Ego: Striking Mjolnir to the round. FEAT. ground transforms Thor into his mortal Body Armor: He wears a light steel Invulnerability: He possesses Shift-X self. If he is kept from Mjolnir for over alloy suit of plate in the Oriental style resistance to aging, disease, heat, cold, 60 seconds, he automatically reverts to that provides Excellent protection from electricity, radiation, and toxins. mortal form. all physical and Energy attacks. Body Resistance: Starfox has Good The statistics for Thor in his mortal Teleportation: The Silver Samurai has a resistance to all other physical and form as Eric Masterson are as follows: ring that gives him the power to teleport energy attacks. without error up to three miles away. Regeneration: Amazing rank. F TY 6 Health: 28 Talents: Kenuichio is trained in all True Flight: Shift-X speed (50 areas per A TY 6 forms of Martial Arts, and can fight round). S TY 6 Karma: 46 with katana and shuriken. He can Slam Talents: He has familiarity with Eternal E GD 10 and Stun opponents of greater strength and Titanian technology. R GD 10 Resources: RM (30) in unarmed combat. Background: Eros is the youngest son I TY 6 Background: Kenuichio Harada is the of two Titanian Eternals, Alars and Sui- P RM 30 Popularity: 0 mutant son of former Japanese crime San. Eros grew up to be a fun-loving, lord Shingen Harada, ruler of the carefree womanizer, in contrast to his — Automatic Return: After striking or Japanese underworld and head of house brother , a power-hungry missing a target, Mjolnir flies back to its Yashida. Shingen never recognized schemer. Only when Thanos launched wielder. Kenuichio as his son, and mastery of the his first major attack against Titan, an — Dimension Travel: Unearthly clan passed to Mariko. Kenuichio attack that left their mother dead, did ability to travel between Earth and studied martial arts and, once he Eros begin to take life more seriously. . mastered the disciplines, hired himself Eros joined the alien Captain Mar-Vell — Flight: Amazing air speed. out as a modern-day samurai. and the Avengers in the first major — Shield: Remarkable protection Kenuichio lives by the Japanese defeat of Thanos. against physical, energy, and magical samurai warrior's code of honor. He Later, the Avengers admitted him to attacks. believes in duty and personal honor their training program and gave him the — Weather Control: Unearthly above all else. The Silver Samurai name Starfox. As Starfox, he has served control, including Monstrous Intensity respects bravery and fighting skill, and the Avengers faithfully. lightning. does not murder innocents or prey upon — Worthiness: Only a pure, noble the weak. Thor person may hold the hammer. Such an Recently, the Silver Samurai was Real Name: Thor; Dr. Donald Blake; individual must have Remarkable hired by the Si Fan and the Faces of Sigurd Jarlson; Eric Masterson Strength and expend 1000 Karma points Fear to aid them in their endeavor to in order to use Mjolnir. Someone using bring Fu Manchu back from the dead. F UN 100 Health: 320 a machine may lift, but not use, Mjolnir A EX 20 if they have Remarkable Strength. Starfox S UN 100 Karma: 76 — Unfettered Might: A special attack Real Name: Eros E UN 100 increases damage to Shift Y and R TY 6 Resources: EX (20) surrounds Mjolnir with a blazing aura. If F GD 10 Health: 130 I EX 20 he is wearing the Belt of Strength, A EX 20 P AM 50 Popularity: 50 damage increases to Shift Z. Thor S AM 50 Karma: 56 suffers Incredible damage if not wearing E AM 50 KNOWN POWERS: his gauntlets. Thor loses one-half his R EX 20 Resources: EX (20) Invulnerability: Thor possesses Karma when using this attack. I TY 6 Excellent resistance to physical attacks, Armor: CL 1000 metal provides Thor P RM 30 Popularity: 75 heat, cold, radiation, toxins, aging, and with Shift Y protection against physical disease. He has Typical resistance to and energy attacks. other Energy Attacks. Gauntlets: CL 1000 metal covers Thor's Illusion Detection: Thor is granted a hands and arms. It provides

62 Shift Y protection against contact unmarried architect struggling to raise a Solar Regeneration: He can regenerate powers. young son. As he did with his Blake at Amazing rank. Indoors, he can still Belt of Strength: It increases his identity, Thor switches between himself heal at the accelerated rate if solar or Strength by +1CS. Removal temporarily and his Masterson identity by striking laser energy is directed at the jewel in lowers his Endurance by -2CS. Mjolnir upon the ground. his forehead. Talents: Thor is skilled in medicine, Talents: The Vision has Asgardian lore, and combat with either Vision Repair/Tinkering talent. He has a swords (+1CS) or Mjolnir (+ 2CS). Real Name: Vision photographic memory and has Background: Thor is the bloodson of memorized thousands of books, , lord of the gods of Asgard, and F RM 30 Health: 140 particularly fiction and history. Jord, who is also known as Gaea, the A EX 20 Background: For quite some time, it eldest goddess of the Earth. As he grew S AM 50 Karma: 60 was believed that the artificial being to adulthood, Thor led an adventurous E IN 40 who would one day be called the Vision life in Asgard, doing battle with Frost R EX 20 Resources: PR (4) was in reality the modified "corpse" of Giants and other enemies of the realm. I GD 10 the , an android created in But Odin grew increasingly dissatisfied P RM 30 Popularity: 30 1939. However, recent events revealed with Thor's headstrong behavior and that the Vision was really made from the excessive pride. Odin decided it was KNOWN POWERS: molds used to create the original Human time Thor learned humility, and sent Density Manipulation-Self: The Vision Torch — the two are totally different him to Earth in the mortal guise of a can control his density with Unearthly individuals who share similar bodies. crippled young medical student named ability. His normal density rank is The Vision has been an Avenger for Donald Blake. Thor was stripped of his Good. At densities above Good, the many years, and is married to a fellow precious hammer and had no memory of Vision gains Body Armor equal to the Avenger, the . Currently, his past life as a god. density rank. If the Vision employs his the pair are separated due to the After Thor had spend ten years in the Density Increase at Incredible rank or intervention of , the Scarlet role of Blake, and been greatly higher, he suffers a -1CS to his Fighting Witch's father. At the time of this humbled, Odin planted within Blake's and Ability abilities. At densities above writing, the Vision is on active duty mind the idea of taking a vacation in Amazing, the Vision uses his Density with the East Coast Avengers. Norway. There, Odin had left Thor's rank instead of his Strength in charging hammer in the enchanted form of a combat. At Unearthly Density, he White Dragon wooden cane. Trapped in a cavern by a cannot move. Real Name: Unrevealed great boulder, Blake struck the rock The Vision has developed the with the cane in frustration, and was following power stunts: F EX 20 Health: 70 transformed back into his true godly — While at Shift-0 Density, he can A EX 20 form of Thor. Phase through solid objects. Unlike S GD 10 Karma: 30 At first, Thor had no memory of his normal Phasing, this does not usually E EX 20 past life as an Asgardian god. As cause malfunctions in electronics, R GD 10 Resources: GD (10) months passed, more of is memories although the Vision may cause such I GD 10 returned. Finally, a year later, Odin disruptions if he wishes. P GD 10 Popularity: -10 revealed to him the false nature of the — While at Shift-0 Density, he can fly Blake identity and the reason for it. at Poor airspeed (4 areas per turn). The KNOWN POWERS: Thor remained in his Blake identity on Vision cannot carry anything while Body Armor: White Dragon's full-body Earth and continued his medical flying. suit provides Excellent protection from practice. He came to divide his time — By solidifying inside them, the physical attacks and fire. between Earth and Asgard, and does so Vision can disrupt living or non-living Claws: His suit is equipped with to this day. material. Damage inflicted is equal to Excellent material strength claws that After several years, Thor gave up the the Vision's chosen Density rank. The inflict Good Edged Attack damage. identity of Don Blake in favor of a new target's Body Armor is ignored. Flaming Breath: White Dragon breathes "secret identity" as Sigurd Jarlson, a Life Support: The Vision has Incredible fire by means of a projector in the construction worker. Thor does not Life Support powers and can survive in mouthpiece of his mask. The flames actually become a mortal in his Jarlson space for up to 40 rounds. He does not inflict Excellent damage up to 2 areas identity; he simply dresses as a normal need to eat or breathe. away. human and wears glasses. Solar Beams: The Vision can fire beams Gas: White Dragon also has gas Most recently, however, Thor of solar heat from his eyes or from the projectors in his mask. These contain an mystically merged with Eric Masterson, jewel in his forehead, doing Remarkable Amazing potency knockout gas that is an Energy damage up to a range of 8 areas. usable only against targets in the

63 same area as White Dragon. Those who trained in Martial Arts A, C, D and E. Moon Knight, and by the Tiger's Claw, fail an Amazing Intensity Endurance Background: White Dragon was a gang devoted to peacefully protecting FEAT lose consciousness for 1-10 supported by the Kingpin of Crime in an the Chinatown area. rounds. White Dragon is not affected by attempt to consolidate and control the Recently, White Dragon became the his own gas, as he has a breathing gangs of Chinatown. With his gang, the ally of Hammerhead after severing his apparatus that allows him to survive Dragonlords, White Dragon runs a ties with Kingpin. Hammerhead has without external air for 10 rounds. protection racket among the local shop hired several super villains to aid the Talents: White Dragon is a master of owners. His plans have been foiled on Dragonlords in their endeavors. the fighting skills of the Orient. He is several occasions by Spider-Man and

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