Navigating Polynesia

Total Page:16

File Type:pdf, Size:1020Kb

Navigating Polynesia Navigating Polynesia ©2016 Disney TO DEPICT MOANA’S STUNNING SOUTH PACIFIC ISLANDS, OCEANS, AND CULTURE, DISNEY ARTISTS DOUBLE THE VISUAL EFFECTS WORK IN PREVIOUS ANIMATED FEATURES BY BARBARA ROBERTSON ith a nod to Disney’s legacy “We had our third internal screening while 2,000 years ago, it started up again. No one and a high dive into the the movie was still evolving,” Driskill says. “We knows why. So, we came up with a theory, future, the legendary were still a year and three months from being which is the basis for our movie. What if animation studio releases done, still early in preproduction and plan- one young girl was responsible for bringing its latest CGI feature to mounting critical ning. After the screening John said, ‘Moana navigation back?” acclaim. Set in the lush South Pacific islands makes Big Hero 6 look like a one-man show.’ Moana is 16 years old, the daughter of a and immersed in Polynesian culture, the “It was the biggest, most ambitious thing chief who had one rule: No one goes beyond musical adventure sends Disney’s most we’ve ever done on every front,” Driskill con- the reef. But her grandmother, a storyteller, unusual, daring, and vibrant princess on a tinues. “But, we felt like we owed it to this connects her to the legacy of voyaging. heroic journey. As Moana sets sail in the movie. People were so excited that we were Hawaiian singer/actor Auli’i Cravalho, also warm Pacific waters on her village-saving tackling this mythology and this culture, so a teenager, voices Moana; Rachel House voyage, she leaves behind her family, a we pushed hard. A lot of the challenges were voices Gramma Tala. mysteriously landlocked population, and an ones we put on ourselves.” “Moana has inner conflict,” Clements island under threat. Directors Ron Clements and John Musker, says. “She doesn’t know who she is. Her On her journey, Moana meets the demi- who had co-directed Aladdin, The Princess grandmother leads her to a secret cave god Maui, whose actions have led to the and the Frog, and Treasure Planet, and Produc- where she will understand why she has been island’s condition, the ridiculous yet dan- er Osnat Shurer (Arthur Christmas, “Lifted,” drawn to the ocean all her life. So, Moana gerous coconut-coated Kakamora pirates, “One Man Band”) emphasize the impact of and what may be the dumbest character the lobster-like Tamatoa, and a demonic the location and the people on the develop- ever, this stupid chicken HeiHei, take off on volcano named Te Kā. Her companion is a ment of Moana. a voyage.” dumb chicken, HeiHei. Moana’s puppy-like “Our visits to Polynesia changed the HeiHei provides comic relief for what small pig named Pua waits at home. vision of what this movie could be,” Shurer becomes a quirky and dangerous journey. Most of the second act takes place on the says. “We came back with beautiful Moana’s goal is to return the “Heart of Te water, with the characters in and out of the images – we all know how beautiful it is. Fiti,” a powerful ancient jade-like stone, water, which is one reason why Technical But, we couldn’t imagine the beauty of the stolen and then lost by the demigod Maui, Supervisor Hank Driskill states that this film people. When we listened to the people, to its origin. has the most effects of any Disney animation. that’s when we touched the beauty of the “So Moana convinces this reluctant demi- “The average movie we do has effects in Pacific Islands. It changed the story, and god Maui [Dwayne Johnson] to join her on 40 to 50 percent of the shots,” Driskill says, it changed us. We met archaeologists, the quest,” Clements says. “Others are after noting that action-packed Big Hero 6 had weavers…many people. We learned that this Heart of Te Fiti, so they encounter many effects in just shy of half the shots. Moana“ the ocean unites the islands; it doesn’t obstacles. We let our imagination run free had effects in over 80 percent of the movie.” divide them. We created an Oceanic story without realizing how difficult that could be.” Driskill and Visual Effects Supervisor Kyle tribe that we checked in with on story and Adds Musker, “We had to make a ship Odermatt had held identical roles as tech- design choices.” move convincingly at sea and make an nical supervisor and visual effects super- During those research trips, the team ocean have character. We didn’t know how visor on Big Hero 6, and had barely caught learned the importance of navigation to the to do that in a production-friendly way. But their breath when they started supervising Pacific Islanders, and uncovered a mystery, a the team didn’t ask us to inhibit.” effects forMoana . Driskill’s favorite anecdote mystery that led to Moana’s story. Odermatt gives an example of the kinds from those early days centers on a reaction “About 3,000 years ago, everything of effects demanded by a shot that in any by Chief Creative Officer John Lasseter after stopped,” Musker says. “All voyaging other film would be considered undemand- a screening. stopped, and everyone stayed put. About ing for the effects team. NOVEMBER. DECEMBER 2016 CGW 9 COMPLEX VEGETATION, WATER, LONG HAIR, AND MULTI-LAYERED COSTUMES REQUIRED MASSIVE AMOUNTS OF PROCESSING TIME. “It’s a two-character shot of Moana and To develop the characters’ hairstyles, look with forces to get ‘Disney hair,’” Thyng says. Maui on the boat, seemingly an acting shot,” development artists (rather than model- “Generally, the hair wants to pull back to its he says. “But we talked about how we could ers) using Tonic would place tubes on a rest shape. Before, we had constraints that execute the effects in that shot for a half character’s head and specify parameters. held the hair in place. That was good for art an hour. Because of where they are, it was Based on those parameters, XGen, a geome- direction, but the hair pulled back in an un- complex. We start with them dry, and then try instancer developed at Disney and now natural way. Now, the hair can move freely. they get wet. They’re on a boat. They’re next available as a plug-in to Autodesk’s Maya, If there is a lot of action, it doesn’t always to water. They interact with the water.” would populate the border of each tube, a come back to the initial groom. It can be In addition to various forms of water, shell of curves, with thousands of primitives. held in a messy kind of look in a pretty good Driskill lists hair, cloth, feathers, vegeta- “The tubes give us a quick visualization way. That was a big deal.” tion, environmental effects like footsteps and were good for authoring,” says Simula- For example, when Moana bends down, in sand, smoke effects, fire, and lava as tion Supervisor Marc Thyng. “But they have her hair falls forward. Then when she stands, the main challenges. Head of Effects drawbacks. We had so much volume, we it comes back to a pleasing new shape and Marlon West adds magical elements to started using a new object type in Maya to stays in that shape. the list. handle lots of curves.” Also providing challenges for the simu- “Everything we would have asked them to As for the simulation engine that drives lation artists was that Auli’i Cravalho, the avoid was added to the story, and we had to the movement of the hair, the team devel- teenage actor who voiced Moana, fiddles tackle it,” Odermatt says. oped a new system based on what they call with her hair, and the animators wanted “Disney elastic rods.” Moana to do that, as well. HAIR Thyng explains: “It was important for the For example, “We wanted Moana to be curls to hold their twist and have springi- able to take the hair from one side of her Both hero characters have long, curly hair ness. For Rapunzel, we had used a mass head, pull it over to the other side, and have that’s often wet, underwater, or blown about spring model. For this film, we started with a it land in position,” Thyng says. “We needed by the wind. And, the teenager Moana plays discrete elastic rod model to do twists. Our constraints to control the strength of the with her hair. Artists used an evolution of the smart guys here found ways to speed up the forces through timing and distance. So, we proprietary software Tonic, developed for simulations so we could do fast iterations.” revamped our collision model and came up Tangled, to specify an initial groom, and the With simulations taking as little as 10 with new dynamic constraints.” simulation team developed a new system seconds per frame, the artists could show And now Moana can even slide her hair for controlling the hair. the supervisors and directors results quickly through her fingers. “We needed more control,” Driskill says. and use notes in the form of “draw-overs” to To make it easier for others in the pipeline “So we started on a big project and took it make changes. to control the characters’ hair, the simula- further than we thought we would.” “We’re using real physics, but we cheat tion department provided a general setting 10 CGW NOVEMBER. DECEMBER 2016 for collisions with the hair in various condi- “We broke the hawk’s feathers into types react to wind speed as the artists dialed in tions – wind, underwater, wet, and so forth.
Recommended publications
  • Digital Surrealism: Visualizing Walt Disney Animation Studios
    City University of New York (CUNY) CUNY Academic Works Publications and Research Queens College 2017 Digital Surrealism: Visualizing Walt Disney Animation Studios Kevin L. Ferguson CUNY Queens College How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/qc_pubs/205 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] 1 Digital Surrealism: Visualizing Walt Disney Animation Studios Abstract There are a number of fruitful digital humanities approaches to cinema and media studies, but most of them only pursue traditional forms of scholarship by extracting a single variable from the audiovisual text that is already legible to scholars. Instead, cinema and media studies should pursue a mostly-ignored “digital-surrealism” that uses computer-based methods to transform film texts in radical ways not previously possible. This article describes one such method using the z-projection function of the scientific image analysis software ImageJ to sum film frames in order to create new composite images. Working with the fifty-four feature-length films from Walt Disney Animation Studios, I describe how this method allows for a unique understanding of a film corpus not otherwise available to cinema and media studies scholars. “Technique is the very being of all creation” — Roland Barthes “We dig up diamonds by the score, a thousand rubies, sometimes more, but we don't know what we dig them for” — The Seven Dwarfs There are quite a number of fruitful digital humanities approaches to cinema and media studies, which vary widely from aesthetic techniques of visualizing color and form in shots to data-driven metrics approaches analyzing editing patterns.
    [Show full text]
  • Spatial Design Principles in Digital Animation
    Copyright by Laura Beth Albright 2009 ABSTRACT The visual design phase in computer-animated film production includes all decisions that affect the visual look and emotional tone of the film. Within this domain is a set of choices that must be made by the designer which influence the viewer's perception of the film’s space, defined in this paper as “spatial design.” The concept of spatial design is particularly relevant in digital animation (also known as 3D or CG animation), as its production process relies on a virtual 3D environment during the generative phase but renders 2D images as a final product. Reference for spatial design decisions is found in principles of various visual arts disciplines, and this thesis seeks to organize and apply these principles specifically to digital animation production. This paper establishes a context for this study by first analyzing several short animated films that draw attention to spatial design principles by presenting the film space non-traditionally. A literature search of graphic design and cinematography principles yields a proposed toolbox of spatial design principles. Two short animated films are produced in which the story and style objectives of each film are examined, and a custom subset of tools is selected and applied based on those objectives. Finally, the use of these principles is evaluated within the context of the films produced. The two films produced have opposite stylistic objectives, and thus show two different viewpoints of applying the toolbox. Taken ii together, the two films demonstrate application and analysis of the toolbox principles, approached from opposing sides of the same system.
    [Show full text]
  • A Totally Awesome Study of Animated Disney Films and the Development of American Values
    California State University, Monterey Bay Digital Commons @ CSUMB Capstone Projects and Master's Theses 2012 Almost there : a totally awesome study of animated Disney films and the development of American values Allyson Scott California State University, Monterey Bay Follow this and additional works at: https://digitalcommons.csumb.edu/caps_thes Recommended Citation Scott, Allyson, "Almost there : a totally awesome study of animated Disney films and the development of American values" (2012). Capstone Projects and Master's Theses. 391. https://digitalcommons.csumb.edu/caps_thes/391 This Capstone Project is brought to you for free and open access by Digital Commons @ CSUMB. It has been accepted for inclusion in Capstone Projects and Master's Theses by an authorized administrator of Digital Commons @ CSUMB. Unless otherwise indicated, this project was conducted as practicum not subject to IRB review but conducted in keeping with applicable regulatory guidance for training purposes. For more information, please contact [email protected]. Social and Behavioral Sciences Department Senior Capstone California State University, Monterey Bay Almost There: A Totally Awesome Study of Animated Disney Films and the Development of American Values Dr. Rebecca Bales, Capstone Advisor Dr. Gerald Shenk, Capstone Instructor Allyson Scott Spring 2012 Acknowledgments This senior capstone has been a year of research, writing, and rewriting. I would first like to thank Dr. Gerald Shenk for agreeing that my topic could be more than an excuse to watch movies for homework. Dr. Rebecca Bales has been a source of guidance and reassurance since I declared myself an SBS major. Both have been instrumental to the completion of this project, and I truly appreciate their humor, support, and advice.
    [Show full text]
  • Suggestions for Top 100 Family Films
    SUGGESTIONS FOR TOP 100 FAMILY FILMS Title Cert Released Director 101 Dalmatians U 1961 Wolfgang Reitherman; Hamilton Luske; Clyde Geronimi Bee Movie U 2008 Steve Hickner, Simon J. Smith A Bug’s Life U 1998 John Lasseter A Christmas Carol PG 2009 Robert Zemeckis Aladdin U 1993 Ron Clements, John Musker Alice in Wonderland PG 2010 Tim Burton Annie U 1981 John Huston The Aristocats U 1970 Wolfgang Reitherman Babe U 1995 Chris Noonan Baby’s Day Out PG 1994 Patrick Read Johnson Back to the Future PG 1985 Robert Zemeckis Bambi U 1942 James Algar, Samuel Armstrong Beauty and the Beast U 1991 Gary Trousdale, Kirk Wise Bedknobs and Broomsticks U 1971 Robert Stevenson Beethoven U 1992 Brian Levant Black Beauty U 1994 Caroline Thompson Bolt PG 2008 Byron Howard, Chris Williams The Borrowers U 1997 Peter Hewitt Cars PG 2006 John Lasseter, Joe Ranft Charlie and The Chocolate Factory PG 2005 Tim Burton Charlotte’s Web U 2006 Gary Winick Chicken Little U 2005 Mark Dindal Chicken Run U 2000 Peter Lord, Nick Park Chitty Chitty Bang Bang U 1968 Ken Hughes Chronicles of Narnia: The Lion, PG 2005 Adam Adamson the Witch and the Wardrobe Cinderella U 1950 Clyde Geronimi, Wilfred Jackson Despicable Me U 2010 Pierre Coffin, Chris Renaud Doctor Dolittle PG 1998 Betty Thomas Dumbo U 1941 Wilfred Jackson, Ben Sharpsteen, Norman Ferguson Edward Scissorhands PG 1990 Tim Burton Escape to Witch Mountain U 1974 John Hough ET: The Extra-Terrestrial U 1982 Steven Spielberg Activity Link: Handling Data/Collecting Data 1 ©2011 Film Education SUGGESTIONS FOR TOP 100 FAMILY FILMS CONT..
    [Show full text]
  • Animated Stereotypes –
    Animated Stereotypes – An Analysis of Disney’s Contemporary Portrayals of Race and Ethnicity Alexander Lindgren, 36761 Pro gradu-avhandling i engelska språket och litteraturen Handledare: Jason Finch Fakulteten för humaniora, psykologi och teologi Åbo Akademi 2020 ÅBO AKADEMI – FACULTY OF ARTS, PSYCHOLOGY AND THEOLOGY Abstract for Master’s Thesis Subject: English Language and Literature Author: Alexander Lindgren Title: Animated Stereotypes – An Analysis of Disney’s Contemporary Portrayals of Race and Ethnicity Supervisor: Jason Finch Abstract: Walt Disney Animation Studios is currently one of the world’s largest producers of animated content aimed at children. However, while Disney often has been associated with themes such as childhood, magic, and innocence, many of the company’s animated films have simultaneously been criticized for their offensive and quite problematic take on race and ethnicity, as well their heavy reliance on cultural stereotypes. This study aims to evaluate Disney’s portrayals of racial and ethnic minorities, as well as determine whether or not the nature of the company’s portrayals have become more culturally sensitive with time. To accomplish this, seven animated feature films produced by Disney were analyzed. These analyses are of a qualitative nature, with a focus on imagology and postcolonial literary theory, and the results have simultaneously been compared to corresponding criticism and analyses by other authors and scholars. Based on the overall results of the analyses, it does seem as if Disney is becoming more progressive and culturally sensitive with time. However, while most of the recent films are free from the clearly racist elements found in the company’s earlier productions, it is quite evident that Disney still tends to rely heavily on certain cultural stereotypes.
    [Show full text]
  • Theaters 3 & 4 the Grand Lodge on Peak 7
    The Grand Lodge on Peak 7 Theaters 3 & 4 NOTE: 3D option is only available in theater 3 Note: Theater reservations are for 2 hours 45 minutes. Movie durations highlighted in Orange are 2 hours 20 minutes or more. Note: Movies with durations highlighted in red are only viewable during the 9PM start time, due to their excess length Title: Genre: Rating: Lead Actor: Director: Year: Type: Duration: (Mins.) The Avengers: Age of Ultron 3D Action PG-13 Robert Downey Jr. Joss Whedon 2015 3D 141 Born to be Wild 3D Family G Morgan Freeman David Lickley 2011 3D 40 Captain America : The Winter Soldier 3D Action PG-13 Chris Evans Anthony Russo/ Jay Russo 2014 3D 136 The Chronicles of Narnia: The Voyage of the Dawn Treader 3D Adventure PG Georgie Henley Michael Apted 2010 3D 113 Cirque Du Soleil: Worlds Away 3D Fantasy PG Erica Linz Andrew Adamson 2012 3D 91 Cloudy with a Chance of Meatballs 2 3D Animation PG Ana Faris Cody Cameron 2013 3D 95 Despicable Me 3D Animation PG Steve Carell Pierre Coffin 2010 3D 95 Despicable Me 2 3D Animation PG Steve Carell Pierre Coffin 2013 3D 98 Finding Nemo 3D Animation G Ellen DeGeneres Andrew Stanton 2003 3D 100 Gravity 3D Drama PG-13 Sandra Bullock Alfonso Cuaron 2013 3D 91 Hercules 3D Action PG-13 Dwayne Johnson Brett Ratner 2014 3D 97 Hotel Transylvania Animation PG Adam Sandler Genndy Tartakovsky 2012 3D 91 Ice Age: Continetal Drift 3D Animation PG Ray Romano Steve Martino 2012 3D 88 I, Frankenstein 3D Action PG-13 Aaron Eckhart Stuart Beattie 2014 3D 92 Imax Under the Sea 3D Documentary G Jim Carrey Howard Hall
    [Show full text]
  • From Snow White to Frozen
    From Snow White to Frozen An evaluation of popular gender representation indicators applied to Disney’s princess films __________________________________________________ En utvärdering av populära könsrepresentations-indikatorer tillämpade på Disneys prinsessfilmer __________________________________________________ Johan Nyh __________________________________________________ Faculty: The Institution for Geography, Media and Communication __________________________________________________ Subject: Film studies __________________________________________________ Points: 15hp Master thesis __________________________________________________ Supervisor: Patrik Sjöberg __________________________________________________ Examiner: John Sundholm __________________________________________________ Date: June 25th, 2015 __________________________________________________ Serial number: __________________________________________________ Abstract Simple content analysis methods, such as the Bechdel test and measuring percentage of female talk time or characters, have seen a surge of attention from mainstream media and in social media the last couple of years. Underlying assumptions are generally shared with the gender role socialization model and consequently, an importance is stated, due to a high degree to which impressions from media shape in particular young children’s identification processes. For young girls, the Disney Princesses franchise (with Frozen included) stands out as the number one player commercially as well as in customer awareness.
    [Show full text]
  • Directed by Henry Selick; Based on the Novel by Neil Gaiman
    Directed by Henry Selick; Based on the novel by Neil Gaiman Production Notes 2 Table of Contents I. Synopsis page 3 II. The Genesis of Coraline page 4 III. Screen Vision page 6 IV. Stop Starts page 7 V. With the Voice Talents of… page 9 VI. Two Worlds, One Studio page 14 VII. On the Set page 23 VIII. Two Worlds, Three Dimensions page 24 IX. Fast Facts page 27 X. Trivia Tips page 28 XI. About the Cast page 29 XII. About the Moviemakers page 33 3 Synopsis Combining the visionary imaginations of two premier fantasists, director Henry Selick (The Nightmare Before Christmas) and author Neil Gaiman (Sandman), Coraline is a wondrous and thrilling, fun and suspenseful adventure that honors and redefines two moviemaking traditions. It is a stop-motion animated feature – and, as the first one to be conceived and photographed in stereoscopic 3-D, unlike anything moviegoers have ever experienced before. Coraline Jones (voiced by Dakota Fanning) is a girl of 11 who is feisty, curious, and adventurous beyond her years. She and her parents (Teri Hatcher, John Hodgman) have just relocated from Michigan to Oregon. Missing her friends and finding her parents to be distracted by their work, Coraline tries to find some excitement in her new environment. She is befriended – or, as she sees it, is annoyed – by a local boy close to her age, Wybie Lovat (Robert Bailey Jr.); and visits her older neighbors, eccentric British actresses Miss Spink and Forcible (Jennifer Saunders and Dawn French) as well as the arguably even more eccentric Russian Mr.
    [Show full text]
  • The Little Mermaid (1989) and Tangled (2010)
    P a g e | 129 Princess Bodies, Commodities for the Wicked. A Marxist Reading of Disney's Animated Films The Little Mermaid (1989) and Tangled (2010) Ana-Maria NICULESCU-MIZIL Doctoral School in Communication Sciences, University of Bucharest [email protected] Abstract: Theoretical effervescence regarding on the one hand the social phenomena of body commodification as discussed in the context of organ transplant and commercial surrogacy industries and on the other hand Disney's princess culture and its making of the female body image entitle a Marxist reading of Disney's animated films The Little Mermaid (1989) and Tangled (2010). The present research relies on Marx's (1867; 2010) understanding of commodity as presented in 'Section 4: The Fetishism of Commodities and the Secret Thereof' of his famous work 'Capital. A Critique of Political Economy', van Niekerk, Anton and Liezl van Zyl's (1995) on the ethics of commercial surrogacy, Scheper-Hughes's (2002) work on commodity fetishism and organ traffic to determine whether one can talk about commodification of the body or of body features in the case of the two Disney princesses, Ariel and Rapunzel. Due to the exploratory nature of the inquiry connecting the theoretical dots between Disney's princesses and body commodification, it cannot hope for closure, but only for leaving an alluring trail of breadcrumbs, as in Hansel and Gretel's story, to be picked up by the next research(er). Keywords: commodification; Disney princess; sociology of the body; gender roles; young femininity versus elderly femininity. This work is licensed under a Creative Commons Attribution 4.0 International License Analize – Journal of Gender and Feminist Studies • New Series • Issue No.
    [Show full text]
  • A Greener Disney Cidalia Pina
    Undergraduate Review Volume 9 Article 35 2013 A Greener Disney Cidalia Pina Follow this and additional works at: http://vc.bridgew.edu/undergrad_rev Part of the Environmental Sciences Commons Recommended Citation Pina, Cidalia (2013). A Greener Disney. Undergraduate Review, 9, 177-181. Available at: http://vc.bridgew.edu/undergrad_rev/vol9/iss1/35 This item is available as part of Virtual Commons, the open-access institutional repository of Bridgewater State University, Bridgewater, Massachusetts. Copyright © 2013 Cidalia Pina A Greener Disney CIDALIA PINA Cidalia Pina is a isney brings nature and environmental issues to the forefront with its Geography major non-confrontational approach to programming meant for children. This opportunity raises awareness and is relevant to growing with a minor in environmental concerns. However this awareness is just a cursory Earth Sciences with Dstart, there is an imbalance in their message and effort with that of their carbon an Environmental footprint. The important eco-messages that Disney presents are buried in fantasy and unrealistic plots. As an entertainment giant with the world held magically concentration. This essay was captive, Disney can do more, both in filmmaking and as a corporation, to facilitate completed as the final paper for Dr. a greener planet. James Bohn’s seminar course: The “Disney is a market driven company whose animated films have dealt with nature Walt Disney Company and Music. in a variety of ways, but often reflect contemporary concerns, representations, and Cidalia learned an invaluable amount shifting consciousness about the environment and nature.” - Wynn Yarbrough, about the writing and research University of the District of Columbia process from Dr.
    [Show full text]
  • How Disney's Hercules Fails to Go the Distance
    Article Balancing Gender and Power: How Disney’s Hercules Fails to Go the Distance Cassandra Primo Departments of Business and Sociology, McDaniel College, Westminster, MD 21157, USA; [email protected] Received: 26 September 2018; Accepted: 14 November; Published: 16 November 2018 Abstract: Disney’s Hercules (1997) includes multiple examples of gender tropes throughout the film that provide a hodgepodge of portrayals of traditional conceptions of masculinity and femininity. Hercules’ phenomenal strength and idealized masculine body, coupled with his decision to relinquish power at the end of the film, may have resulted in a character lacking resonance because of a hybridization of stereotypically male and female traits. The film pivots from hypermasculinity to a noncohesive male identity that valorizes the traditionally-feminine trait of selflessness. This incongruous mixture of traits that comprise masculinity and femininity conflicts with stereotypical gender traits that characterize most Disney princes and princesses. As a result of the mixed messages pertaining to gender, Hercules does not appear to have spurred more progressive portrayals of masculinity in subsequent Disney movies, showing the complexity underlying gender stereotypes. Keywords: gender stereotypes; sexuality; heroism; hypermasculinity; selflessness; Hercules; Zeus; Megara 1. Introduction Disney’s influence in children’s entertainment has resulted in the scrutiny of gender stereotypes in its films (Do Rozario 2004; Dundes et al. 2018; England et al. 2011; Giroux and Pollock 2010). Disney’s Hercules (1997), however, has been largely overlooked in academic literature exploring the evolution of gender portrayals by the media giant. The animated film is a modernization of the classic myth in which the eponymous hero is a physically intimidating protagonist that epitomizes manhood.
    [Show full text]
  • 9781474410571 Contemporary
    CONTEMPORARY HOLLYWOOD ANIMATION 66543_Brown.indd543_Brown.indd i 330/09/200/09/20 66:43:43 PPMM Traditions in American Cinema Series Editors Linda Badley and R. Barton Palmer Titles in the series include: The ‘War on Terror’ and American Film: 9/11 Frames Per Second Terence McSweeney American Postfeminist Cinema: Women, Romance and Contemporary Culture Michele Schreiber In Secrecy’s Shadow: The OSS and CIA in Hollywood Cinema 1941–1979 Simon Willmetts Indie Reframed: Women’s Filmmaking and Contemporary American Independent Cinema Linda Badley, Claire Perkins and Michele Schreiber (eds) Vampires, Race and Transnational Hollywoods Dale Hudson Who’s in the Money? The Great Depression Musicals and Hollywood’s New Deal Harvey G. Cohen Engaging Dialogue: Cinematic Verbalism in American Independent Cinema Jennifer O’Meara Cold War Film Genres Homer B. Pettey (ed.) The Style of Sleaze: The American Exploitation Film, 1959–1977 Calum Waddell The Franchise Era: Managing Media in the Digital Economy James Fleury, Bryan Hikari Hartzheim, and Stephen Mamber (eds) The Stillness of Solitude: Romanticism and Contemporary American Independent Film Michelle Devereaux The Other Hollywood Renaissance Dominic Lennard, R. Barton Palmer and Murray Pomerance (eds) Contemporary Hollywood Animation: Style, Storytelling, Culture and Ideology Since the 1990s Noel Brown www.edinburghuniversitypress.com/series/tiac 66543_Brown.indd543_Brown.indd iiii 330/09/200/09/20 66:43:43 PPMM CONTEMPORARY HOLLYWOOD ANIMATION Style, Storytelling, Culture and Ideology Since the 1990s Noel Brown 66543_Brown.indd543_Brown.indd iiiiii 330/09/200/09/20 66:43:43 PPMM Edinburgh University Press is one of the leading university presses in the UK. We publish academic books and journals in our selected subject areas across the humanities and social sciences, combining cutting-edge scholarship with high editorial and production values to produce academic works of lasting importance.
    [Show full text]