Autodesk 3ds Max Design Advanced Training

Introduction: Design Advanced Training is designed to provide experienced users of Autodesk 3Ds Max Design with more complex elements for advance productivity through the use some of extra 3Ds Max Design advanced features. This 3 day practical hands on course explore more advanced use of , rendering and functions.

Course Details Autodesk 3ds Max Design Advanced Training Objective  To be able to use Advanced Autodesk 3ds Max Design commands for professional 3D model, design and rendering.  Utilize the 3D modeling technique using 3ds Max Design advanced featured in modifier list.  To understand primary functions that you will use in the process of modeling, texturing, lighting, and animating projects.  To utilize and manipulate tools and also rendering technique.  To produce professional-level presentations of your ideas, from conceptual designs to finished renderings and animations. Prerequisite As an accelerated introductory training guide, Autodesk 3ds Max Design Advanced for Experienced 3D CAD Users assumes prior knowledge of 3D modeling and other 3D CAD software Manual Autodesk 3ds Max Design Advanced User Guide 1 & 2 Duration 3 days ( 21 hours) Venue Lot B3-1, Block B, Jalan Selaman 1, Dataran Palma, Off Jalan Ampang, 68000 Ampang, Selangor. Support Trainees are entitled to get 3 months e-mail & phone support from Acad Systems Sdn Bhd to help with any post-training issues.

Training Curiculum DAY 1 Chapter 1: Introduction – Getting to Chapter 2: Introducing Objects Know Autodesk 3ds Max  Understanding The Standard Primitives  Introducing The New 3ds Max Features  Modeling Standard Primitives With  Getting Started With Autodesk 3ds Modifier Max  How 3ds Max Sees Objects  Touring The Interface  Making Clone That Shares Properties  Working With The Objects  Introducing Extended Primitives  Getting The View That You Want  Working With Groups  Working With The Custom UI And Default Switcher

Chapter 3: Creating Shapes With Chapter 4: Editing Meshes And Splines Creating Complex Objects

 Drawing With Splines  Creating Openings In A Wall With  Modifying A Shape Using Sub-Object Boolean Operations Levels  Tracing A Sketch  Outlining And Extruding Splines  Editing Meshes  Combining And Extruding Primitives  Using Instanced Clones To Create Splines Symmetrical Forms  Joining Closed Splines With Boolean  Smoothing Meshes Tools  Creating and Modifying Objects Using Box Modeling  Creating Clones With Array and Snapshots

DAY 2

Chapter 5: Working With External Chapter 6: Organizing And Editing Design Data Objects

 Creating Topography With Splines  (Re)Naming Objects

 Importing AutoCAD Plans Into 3ds  Organizing Objects by Layers Max Design  Lofting An Objects  Exploring The manage Links Dialog  Using the Noise Modifier Box

 Linking Revit Files into 3ds Max Design

Chapter 7: Light and Shadow Chapter 8: Enhancing Models with Materials  Lighting Your Model  Ambient Light  Understanding Bitmap Texture Maps  Adding Shadow Effect  Adding Materials to Objects  Playing In The Shadow  Editing Materials  Understanding Mapping Coordinates  Map Scalar Modifiers  Adding Entourage  Assigning Materials To Parts Of An Objects  Exploring the Autodesk Materials  Modeling With Displacement Maps

Chapter 9: Using The Camera Chapter 10: Organizing Objects And Scene Management  Understanding the 3ds Max Camera

 Creating The Environment  Gaining Access To Materials And

 Using Immersive Environments For Objects From Other Files Animations  Replacing Objects With Objects

 Matching Your Scene To Background External File Image  Using The Rendered Frame Window

DAY 3

Chapter 11: Understanding Animations Chapter 12: Creating Animations, Particles, and Dynamics  Understanding The World Of Video Time  Rendering The Animation  Creating A Quick-Study Animation  Automating The Output Of Multiple  Understanding The Key Frames Still Images  Accelerating And Decelerating The  Rendering A Shadow Study Camera Motion Smoothly  Creating A Walkthrough  Adding More Frames For Additional  The Animation File Output Options Camera Motion  Using MassFX To Animate Objects  Using Particle Systems

Chapter 13: Rigging For Animation Chapter 14: Advanced Rendering Using Mental Ray  Creating Parent-Child  Using The Morpher Modifier  Understanding Mental Ray  Assembling An Articulated Luminaire  Using Photon Maps  Final Gathering  Skylight  Using IES File

Chapter 15: Finishing It Off: Atmosphere Effects, And Compositing

 Adding Atmospheric Effects  Using Hair And Fur  Using Glare  Using Autodesk Composite