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The Craft of the Adventure
The Craft of the Adventure Five articles on the design of adventure games Second edition 1 Intro duction :: ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: :::: ::2 2 In The Beginning ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: ::: 3 3 Bill of Player's Rights : ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: :7 4 A Narrative... ::: ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: :: 12 5 ...AtWar With a Crossword : : :::: ::: :::: :::: ::: :::: ::: :::: :::: :: 21 6 Varnish and Veneer : ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: :::: ::32 1 1 Intro duction 1 Intro duction Skill without imagination is craftsmanship and gives us many useful ob jects such as wickerwork picnic baskets. Imagination without skill gives us mo dern art. {Tom Stoppard, Artist Descending A Staircase Making b o oks is a skilled trade, like making clo cks. { Jean de la Bruy ere 1645-1696 If you're going to have a complicated story you must work to a map; otherwise you'll never make a map of it afterwards. {J.R.R.Tolkien 1892-1973 Designing an adventure game is b oth an art and a craft. Whereas art cannot be taught, only commented up on, craft at least can be handed down: but the tricks of the trade do not make an elegant narrative, only a catalogue. This small collection of essays is just such a string of grits of wisdom and half-baked critical opinions, whichmaywell leave the reader feeling unsatis ed. One can only say to such a reader that any book claiming to reveal the secret of how to paint, or to write novels, should be recycled at once into something more genuinely artistic, say a papier-mach e sculpture. If there is any theme here, it is that standards count: not just of comp etent co ding, but of writing. -
THE MYSTERIOUS LARA CROFT: Digibimbo Vs. Digiheroine
THE MYSTERIOUS LARA CROFT: Digibimbo vs. Digiheroine 1 Rachelle Fernandez February 12th, 2001 STS145: Case History Prospectus Every once in a while, a game comes along whose influence extends beyond the gaming world and into contemporary society. One interesting and hotly debated aspect of this is the role certain video games play in gender politics. Consider the following. Scene One. A helicopter, its propellers whipping the air, zooms into the scene and drops down an agile figure onto the ground. It’s a woman, dressed in hiking shorts with pistols holstered to both thighs. The woman has landed in a dark cave and, after a cautious look around, begins to explore it, sometimes walking cautiously, other times running ahead, leaping boulders. She comes across a flare lying mysteriously on the wet cavern floor. With a happy sigh, she picks the item up. Suddenly the woman hears low grumble behind her and somersaults backwards to face an angry tiger. She whips out two automatic pistols and blasts the tiger to its death, her face contorted in a snarl. Scene Two. An exotic dancer is performing in a strip club. The camera zooms away from her to reveal an empty audience. The slogan “Where The Boys Are” is flashed across the screen while a crowd of lusty men rapidly exit the strip club in pursuit of the same woman we just saw exploring eerie caverns. 2 This “woman” isn’t even really a woman at all. She’s Lara Croft, the star in the hit video game series Tomb Raider. Lara Croft is something of a cultural icon. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
The Brain That Changes Itself
The Brain That Changes Itself Stories of Personal Triumph from the Frontiers of Brain Science NORMAN DOIDGE, M.D. For Eugene L. Goldberg, M.D., because you said you might like to read it Contents 1 A Woman Perpetually Falling . Rescued by the Man Who Discovered the Plasticity of Our Senses 2 Building Herself a Better Brain A Woman Labeled "Retarded" Discovers How to Heal Herself 3 Redesigning the Brain A Scientist Changes Brains to Sharpen Perception and Memory, Increase Speed of Thought, and Heal Learning Problems 4 Acquiring Tastes and Loves What Neuroplasticity Teaches Us About Sexual Attraction and Love 5 Midnight Resurrections Stroke Victims Learn to Move and Speak Again 6 Brain Lock Unlocked Using Plasticity to Stop Worries, OPsessions, Compulsions, and Bad Habits 7 Pain The Dark Side of Plasticity 8 Imagination How Thinking Makes It So 9 Turning Our Ghosts into Ancestors Psychoanalysis as a Neuroplastic Therapy 10 Rejuvenation The Discovery of the Neuronal Stem Cell and Lessons for Preserving Our Brains 11 More than the Sum of Her Parts A Woman Shows Us How Radically Plastic the Brain Can Be Appendix 1 The Culturally Modified Brain Appendix 2 Plasticity and the Idea of Progress Note to the Reader All the names of people who have undergone neuroplastic transformations are real, except in the few places indicated, and in the cases of children and their families. The Notes and References section at the end of the book includes comments on both the chapters and the appendices. Preface This book is about the revolutionary discovery that the human brain can change itself, as told through the stories of the scientists, doctors, and patients who have together brought about these astonishing transformations. -
Writing and Modernity: Colette's Feminist Fiction. Lezlie Hart Stivale Louisiana State University and Agricultural & Mechanical College
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1991 Writing and Modernity: Colette's Feminist Fiction. Lezlie Hart Stivale Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Stivale, Lezlie Hart, "Writing and Modernity: Colette's Feminist Fiction." (1991). LSU Historical Dissertations and Theses. 5211. https://digitalcommons.lsu.edu/gradschool_disstheses/5211 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. -
Horizontal Pole Moves Climbing Fixed Ropes, Poles
how to play e D HOW TO PLAY CLIMB UP Hold and simultaneously move up or down for OR DOWN Lara to change her position on a rope. Use this feature whenever you want to reach a platform or ledge that is WALKTHROUGH (HOLD) e above or below Lara. Don’t forget that the lower you EXTRAS + D are on a rope, the greater the swinging radius will be, and vice versa. CLIMBING FIXED ROPES, POLES AND LADDERS GAME BASICS WINNING TACTICS CLIMB UP While holding a fixed vertical element, such as a ladder, EQUIPMENT OR DOWN pole, vine or stationary rope, move D up or down to LET GO While holding a swinging rope, press r to D +e climb or descend. Pressing e repeatedly will enable you r instruct Lara to let go. to ascend at a faster rate. (OPTIONAL) FIRST STEPS BUTTON CONFIGURATION THE MAIN MENU JUMP While holding a fixed vertical element, move Lara ONSCREEN DISPLAY D (HOLD), to the required position, press D in the desired q THEN q direction, then press to make her jump. CONTROLLING HORIZONTAL POLE MOVES LARA SUPER ACTIONS USING THE CAMERA While hanging from a horizontal pole, use D to make Press r if you want Lara to let go of the pole, rope or ladder she MOVE THE PAUSE MENU LET GO Lara move along it. This enables you to make positional is climbing. Again, it’s just common sense to check that a safe SIDEWAYS adjustments that are sometimes necessary to reach r landing awaits her before you do so… D THE PDA MENU certain ledges. -
Racing Flow-TM FLOW + BIAS REPORT: 2009
Racing Flow-TM FLOW + BIAS REPORT: 2009 CIRCUIT=1-NYRA date=12/31/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 5.50 Hollywood Hills 0.0 -19 13 2 DIRT 6.00 Successful friend 5.0 -19 -19 3 DIRT 6.00 Brilliant Son 5.2 -19 47 4 DIRT 6.00 Raynick's Jet 10.6 -19 -61 5 DIRT 6.00 Yes It's the Truth 2.7 -19 65 6 DIRT 8.00 Keep Thinking 0.0 -19 -112 7 DIRT 8.32 Storm's Majesty 4.0 -19 6 8 DIRT 13.00 Tiger's Rock 9.4 -19 6 9 DIRT 8.50 Mel's Gold 2.5 -19 69 CIRCUIT=1-NYRA date=12/30/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 8.00 Spring Elusion 4.4 71 -68 2 DIRT 8.32 Sharp Instinct 0.0 71 -74 3 DIRT 6.00 O'Sotopretty 4.0 71 -61 4 DIRT 6.00 Indy's Forum 4.7 71 -46 5 DIRT 6.00 Ten Carrot Nikki 0.0 71 -18 6 DIRT 8.00 Sawtooth Moutain 12.1 71 9 7 DIRT 6.00 Cleric 0.6 71 -73 8 DIRT 6.00 Mt. Glittermore 4.0 71 -119 9 DIRT 6.00 Of All Times 0.0 71 0 CIRCUIT=1-NYRA date=12/27/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 8.50 Quip 4.5 -38 49 2 DIRT 6.00 E Z Passer 4.2 -38 255 3 DIRT 8.32 Dancing Daisy 7.9 -38 14 4 DIRT 6.00 Risky Rachel 0.0 -38 8 5 DIRT 6.00 Kaffiend 0.0 -38 150 6 DIRT 6.00 Capridge 6.2 -38 187 7 DIRT 8.50 Stargleam 14.5 -38 76 8 DIRT 8.50 Wishful Tomcat 0.0 -38 -203 9 DIRT 8.50 Midwatch 0.0 -38 -59 CIRCUIT=1-NYRA date=12/26/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 6.00 Papaleo 7.0 108 129 2 DIRT 6.00 Overcommunication 1.0 108 -72 3 DIRT 6.00 Digger 0.0 108 -211 4 DIRT 6.00 Bryan Kicks 0.0 108 136 5 DIRT 6.00 We Get It 16.8 108 129 6 DIRT 6.00 Yawanna Trust 4.5 108 -21 7 DIRT 6.00 Smarty Karakorum 6.5 108 83 8 DIRT 8.32 Almighty Silver 18.7 108 133 9 DIRT 8.32 Offlee Cool 0.0 108 -60 CIRCUIT=1-NYRA date=12/13/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 8.32 Crafty Bear 3.0 -158 -139 2 DIRT 6.00 Cheers Darling 0.5 -158 61 3 DIRT 6.00 Iberian Gate 3.0 -158 154 4 DIRT 6.00 Pewter 0.5 -158 8 5 DIRT 6.00 Wolfson 6.2 -158 86 6 DIRT 6.00 Mr. -
Trigger Happy: Videogames and the Entertainment Revolution
Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85 -
Adventuring with Books: a Booklist for Pre-K-Grade 6. the NCTE Booklist
DOCUMENT RESUME ED 311 453 CS 212 097 AUTHOR Jett-Simpson, Mary, Ed. TITLE Adventuring with Books: A Booklist for Pre-K-Grade 6. Ninth Edition. The NCTE Booklist Series. INSTITUTION National Council of Teachers of English, Urbana, Ill. REPORT NO ISBN-0-8141-0078-3 PUB DATE 89 NOTE 570p.; Prepared by the Committee on the Elementary School Booklist of the National Council of Teachers of English. For earlier edition, see ED 264 588. AVAILABLE FROMNational Council of Teachers of English, 1111 Kenyon Rd., Urbana, IL 61801 (Stock No. 00783-3020; $12.95 member, $16.50 nonmember). PUB TYPE Books (010) -- Reference Materials - Bibliographies (131) EDRS PRICE MF02/PC23 Plus Postage. DESCRIPTORS Annotated Bibliographies; Art; Athletics; Biographies; *Books; *Childress Literature; Elementary Education; Fantasy; Fiction; Nonfiction; Poetry; Preschool Education; *Reading Materials; Recreational Reading; Sciences; Social Studies IDENTIFIERS Historical Fiction; *Trade Books ABSTRACT Intended to provide teachers with a list of recently published books recommended for children, this annotated booklist cites titles of children's trade books selected for their literary and artistic quality. The annotations in the booklist include a critical statement about each book as well as a brief description of the content, and--where appropriate--information about quality and composition of illustrations. Some 1,800 titles are included in this publication; they were selected from approximately 8,000 children's books published in the United States between 1985 and 1989 and are divided into the following categories: (1) books for babies and toddlers, (2) basic concept books, (3) wordless picture books, (4) language and reading, (5) poetry. (6) classics, (7) traditional literature, (8) fantasy,(9) science fiction, (10) contemporary realistic fiction, (11) historical fiction, (12) biography, (13) social studies, (14) science and mathematics, (15) fine arts, (16) crafts and hobbies, (17) sports and games, and (18) holidays. -
THE COLLECTED POEMS of HENRIK IBSEN Translated by John Northam
1 THE COLLECTED POEMS OF HENRIK IBSEN Translated by John Northam 2 PREFACE With the exception of a relatively small number of pieces, Ibsen’s copious output as a poet has been little regarded, even in Norway. The English-reading public has been denied access to the whole corpus. That is regrettable, because in it can be traced interesting developments, in style, material and ideas related to the later prose works, and there are several poems, witty, moving, thought provoking, that are attractive in their own right. The earliest poems, written in Grimstad, where Ibsen worked as an assistant to the local apothecary, are what one would expect of a novice. Resignation, Doubt and Hope, Moonlight Voyage on the Sea are, as their titles suggest, exercises in the conventional, introverted melancholy of the unrecognised young poet. Moonlight Mood, To the Star express a yearning for the typically ethereal, unattainable beloved. In The Giant Oak and To Hungary Ibsen exhorts Norway and Hungary to resist the actual and immediate threat of Prussian aggression, but does so in the entirely conventional imagery of the heroic Viking past. From early on, however, signs begin to appear of a more personal and immediate engagement with real life. There is, for instance, a telling juxtaposition of two poems, each of them inspired by a female visitation. It is Over is undeviatingly an exercise in romantic glamour: the poet, wandering by moonlight mid the ruins of a great palace, is visited by the wraith of the noble lady once its occupant; whereupon the ruins are restored to their old splendour. -
Insects in the World of Fiction
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Dissertations and Student Research in Entomology Entomology, Department of 6-2013 Insectography: Insects in the World of Fiction Erin Bauer University of Nebraska-Lincoln Follow this and additional works at: https://digitalcommons.unl.edu/entomologydiss Bauer, Erin, "Insectography: Insects in the World of Fiction" (2013). Dissertations and Student Research in Entomology. 24. https://digitalcommons.unl.edu/entomologydiss/24 This Article is brought to you for free and open access by the Entomology, Department of at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Dissertations and Student Research in Entomology by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. Master’s Project Proposal Insectography: Insects in the World of Fiction By Erin Bauer My proposed Master’s Project is to develop a comprehensive list of fictional works (films/TV episodes, video games, children’s books, and novels) originally published or produced in the United States between 1950 and 2012 about or including insects, spiders, related arthropods (many times anthropomorphized or mutated) and/or entomologists as main characters and playing a major role in the plot. Although the list will encompass both entertaining and educational works, it will not include textbooks or other non-fictional works. It will also not include “fictionalized” accounts of real processes. For example, a book such as Hope for the Flowers, where the story is told from the perspective of the main character, a caterpillar discovering its true nature through metamorphosis, or a book where an insect character learns the importance of friendship, would be included in this list. -
001 300 500 002 40 60 003 150 200 004 120 150 005 200
001 Magnavox Odyssey - USA, 1972 Edition assemblée au Mexique, complète en très bon état avec les deux manettes, les layers, les 6 cartes de jeux et notices. Très bel état. Pour rappel, la Magnavox Odyssey est la première console de jeu. 300 500 002 Magnavox Odyssey 4000 - USA, 1977 En boite avec ses câbles 40 60 003 NINTENDO Color TV-GAME 6 - JAPON, 1977 Model CTG-6V #9800 Première console PONG de Nintendo n°4158465 Fourni en boite (bon état) avec câble, switch box et documentation. Bel ensemble des débuts de Nintendo. 150 200 004 NINTENDO Color TV-GAME 15 - JAPON, 1977 Model CTG-15S #15000 Seconde console PONG de Nintendo, sorti peu de temps après la CTG-6V, elle contient 15 jeux. n°2156926 Fourni en boite (abimé sur le dessous) avec câble, switch box et documentation. Trois modèles de couleur sont sortis : Jaune, Orange et Blanc. Cet exemplaire est un modèle jaune. 120 150 005 NINTENDO Color TV-GAME "Racing 112" - JAPON, 1978 En boite et notice, complet, proche du neuf, superbe pièce. Model CTG-CR112 # 5000 n°1021935 200 300 006 PONG SHG "Black Point" Type FS 1003 (1981) Console PONG Allemande programmable à cartouches, livrée en boite avec câbles et deux controllers. 20 40 007 PONG MONTEVERDI "E&P model EP500" TV Sports 825 (1976) Livré en boite, ce PONG très rare licencié par Magnavox est complet avec ses câbles, notice US et Française model n°E825A Series n° 255B Serial n°129956 60 80 008 PONG "SONESTA hide-away TV Game" (1977) En boite avec cale et câble 20 40 009 PONG International LLOYD'S TV Sports 812 (1976) En boite avec fusil, câbles et notice US + française (RARE) Belle chance d'acquérir une pièce historique.