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Sample file CREDITS DESIGNART DIRECTORS SKIP WILLIAMS DAWN MURIN, ROBERT RAPER ADDITIONAL DESIGN COVER ARTIST RICHARD BAKER, JESSE DECKER, GWENDOLYN ADAM REX KESTREL, DAVID NOONAN, PENNY WILLIAMS, INTERIOR ARTISTS JAMES WYATT TOM BAXA, STEVE BELLEDIN, DENNIS DEVELOPMENT TEAM CRABAPPLE MCCLAIN, WAYNE ENGLAND, MATT ANDY COLLINS, DAVID NOONAN, FAULKNER, EMILY FIEGENSCHUH, JEREMY ANDREW J. FINCH JARVIS, CHUCK LUCAKS, LARRY MACDOUGAL, VINOD RAMS, SAM WOOD, JAMES ZHANG EDITORS GRAPHIC DESIGNER JOHN D. RATELIFF, GARY SARLI DEE BARNETT MANAGING EDITOR CARTOGRAPHER KIM MOHAN ROB LAZZARETTI DESIGN MANAGER GRAPHIC PRODUCTION SPECIALIST CHRISTOPHER PERKINS ERIN DORRIES SENIOR ART DIRECTOR RPG IMAGE TECHNICIAN STACY LONGSTREET BOB JORDAN DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 620–17928–001–EN +322-467-3360 9 8 7 6 5 4 3 2 1 First Printing: February 2005 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Races of the Wild, and all other Wizards of the Coast game titles and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2005 Wizards of the Coast, Inc. SampleVisit our website at www.wizards.com/dnd file Example Flock: The Rifi nti . .82 Halfl ing Druid . 157 Important Rifi nti Members . .82 Halfl ing Monk . 158 Contents Rifi nti Cliff Dwelling . .88 Halfl ing Rogue . 159 Introduction . .4 Creating Raptoran Characters . .90 Raptoran Cleric . 160 What Is a Race of the Wild? . .4 Raptorans as Characters . .90 Raptoran Fighter . .161 Raptoran Sorcerer . .162 Inside This Book . .4 Chapter 4: Other Races . .91 What You Need to Play . .4 Using This Chapter . .91 Chapter 7: Equipment and Magic . 163 Chapter 1: Elves . .5 Monster Classes . .92 Weapons . .163 A Day in the Life . .5 Catfolk . .92 Weapon Modifi cations . 166 Description . .7 Centaur . .95 Armor . .167 Psychology . .8 Gnoll . .99 Armor Modifi cations . .167 Killoren . 102 Special Armor Materials . 168 CONTENTS Elven Life . .10 TABLE OF Elf Society and Culture . .15 Vital Statistics . 106 Gear . .169 Magic Items . 170 Elves and Other Races . .18 Chapter 5: Prestige Classes . 107 Weapon Special Abilities . 170 Religion . .19 Arcane Hierophant . 108 Specifi c Weapons . 171 Alobal Lorfi ril . .20 Champion of Corellon Larethian . 113 Armor Special Ability . 171 Corellon Larethian . .20 Luckstealer . .118 Specifi c Armors . 172 Deep Sashelas . .21 Ruathar . 122 Wondrous Items . 173 Elebrin Liothiel . .21 Skypledged . 126 New Spells . 173 Hanali Celanil . .22 Stormtalon . 131 Aerial Alacrity . .174 Lolth . .22 Whisperknife . 135 Dust to Dust . .174 Sehanine Moonbow . .23 Wildrunner . 139 Vandria Gilmadrith . .23 Enduring Flight . .175 Elf History and Folklore . .25 Chapter 6: Character Options . .145 Mastery of the Sky . .175 Language . .29 Skills . .145 Raptor’s Sight . .175 Elf Cities and Settlements . .32 Balance . .145 Returning Weapon . .175 The Elven Economy . .32 Climb . 146 Summon Devoted Roc . .175 Example Settlement: Windingwater . .32 Handle Animal . 146 Summon Dire Hawk . .175 Creating Elf Characters . .34 Survival . .147 Woodland Veil . .176 Elves as Characters . .36 Feats . .148 New Psionic Powers . .176 Able Sniper . .148 Contrarian Urge . .176 Chapter 2: Halfl ings . .37 Aerial Refl exes . .148 Living Arrow . .176 A Day in the Life . .37 Aerial Superiority . .148 Telekinetic Boomerang . .176 Description . .39 Agile Athlete . .148 Chapter 8: Campaigns in the Wild . 177 Psychology . .40 Battle Casting . .148 Assembling the Group . 177 Halfl ing Life . .43 Born Flyer . .148 The Setting . 178 Halfl ing Society and Culture . .46 Catfolk Pounce . .148 Demographics . 178 Halfl ings and Other Races . .50 Centaur Trample . .148 Elf Communities . 178 Religion . .51 Coordinated Strike . .149 Halfl ing Communities . 178 Yondalla . .52 Dallah Thaun’s Luck . .149 Raptoran Communities . 179 Dallah Thaun . .52 Defensive Archery . 150 Adventuring in Elf Communities . 179 Arvoreen . .53 Diving Charge . 150 Adventuring in Halfl ing Communities . 180 Brandobaris . ..