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DESIGNART DIRECTORS DAWN MURIN, ROBERT RAPER ADDITIONAL DESIGN COVER ARTIST RICHARD BAKER, , GWENDOLYN KESTREL, DAVID NOONAN, PENNY WILLIAMS, INTERIOR ARTISTS JAMES WYATT TOM BAXA, STEVE BELLEDIN, DENNIS DEVELOPMENT TEAM CRABAPPLE MCCLAIN, , MATT ANDY COLLINS, DAVID NOONAN, FAULKNER, , JEREMY ANDREW J. FINCH JARVIS, CHUCK LUCAKS, LARRY MACDOUGAL, , SAM WOOD, EDITORS GRAPHIC DESIGNER JOHN D. RATELIFF, GARY SARLI DEE BARNETT MANAGING EDITOR CARTOGRAPHER DESIGN MANAGER GRAPHIC PRODUCTION SPECIALIST CHRISTOPHER PERKINS ERIN DORRIES SENIOR ART DIRECTOR RPG IMAGE TECHNICIAN BOB JORDAN DIRECTOR OF RPG R&D PRODUCTION MANAGERS JOSH FISCHER, RANDALL CREWS

Based on the original DUNGEONS & ® rules created by and and the new DUNGEONS & DRAGONS game designed by , , Skip Williams, Richard Baker, and .

This ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20.

U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 620–17928–001–EN +322-467-3360 9 8 7 6 5 4 3 2 1 First Printing: February 2005

DUNGEONS & DRAGONS, D&D, , d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Manual, , and all other Wizards of the Coast game titles and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2005 Wizards of the Coast, Inc. SampleVisit our website at www.wizards.com/dnd file Example Flock: The Rifi nti ...... 82 Halfl ing Druid ...... 157 Important Rifi nti Members ...... 82 Halfl ing Monk ...... 158 Contents Rifi nti Cliff Dwelling ...... 88 Halfl ing Rogue ...... 159 Introduction ...... 4 Creating Raptoran Characters ...... 90 Raptoran Cleric ...... 160 What Is a Race of the Wild? ...... 4 Raptorans as Characters ...... 90 Raptoran Fighter ...... 161 Raptoran Sorcerer ...... 162 Inside This Book ...... 4 Chapter 4: Other Races ...... 91 What You Need to Play ...... 4 Using This Chapter ...... 91 Chapter 7: Equipment and Magic ...... 163 Chapter 1: ...... 5 Monster Classes ...... 92 Weapons ...... 163 A Day in the Life ...... 5 Catfolk ...... 92 Weapon Modifi cations ...... 166 Description ...... 7 ...... 95 Armor ...... 167 Psychology ...... 8 Gnoll ...... 99 Armor Modifi cations ...... 167 Killoren ...... 102 Special Armor Materials ...... 168 CONTENTS Elven Life ...... 10 OF TABLE Society and Culture ...... 15 Vital Statistics ...... 106 Gear ...... 169 Magic Items ...... 170 Elves and Other Races ...... 18 Chapter 5: Prestige Classes ...... 107 Weapon Special Abilities ...... 170 Religion ...... 19 Arcane Hierophant ...... 108 Specifi c Weapons ...... 171 Alobal Lorfi ril ...... 20 Champion of ...... 113 Armor Special Ability ...... 171 Corellon Larethian ...... 20 Luckstealer ...... 118 Specifi c Armors ...... 172 Deep Sashelas ...... 21 Ruathar ...... 122 Wondrous Items ...... 173 Elebrin Liothiel ...... 21 Skypledged ...... 126 New Spells ...... 173 Hanali Celanil ...... 22 Stormtalon ...... 131 Aerial Alacrity ...... 174 Lolth ...... 22 Whisperknife ...... 135 Dust to Dust ...... 174 Sehanine Moonbow ...... 23 Wildrunner ...... 139 Vandria Gilmadrith ...... 23 Enduring Flight ...... 175 Elf History and Folklore ...... 25 Chapter 6: Character Options ...... 145 Mastery of the Sky ...... 175 Language ...... 29 Skills ...... 145 Raptor’s Sight ...... 175 Elf Cities and Settlements ...... 32 Balance ...... 145 Returning Weapon ...... 175 The Elven Economy ...... 32 Climb ...... 146 Summon Devoted Roc ...... 175 Example Settlement: Windingwater . . . .32 Handle Animal ...... 146 Summon Dire Hawk ...... 175 Creating Elf Characters ...... 34 Survival ...... 147 Woodland Veil ...... 176 Elves as Characters ...... 36 Feats ...... 148 New Psionic Powers ...... 176 Able Sniper ...... 148 Contrarian Urge ...... 176 Chapter 2: Halfl ings ...... 37 Aerial Refl exes ...... 148 Living Arrow ...... 176 A Day in the Life ...... 37 Aerial Superiority ...... 148 Telekinetic Boomerang ...... 176 Description ...... 39 Agile Athlete ...... 148 Chapter 8: Campaigns in the Wild ...... 177 Psychology ...... 40 Battle Casting ...... 148 Assembling the Group ...... 177 Halfl ing Life ...... 43 Born Flyer ...... 148 The Setting ...... 178 Halfl ing Society and Culture ...... 46 Catfolk Pounce ...... 148 Demographics ...... 178 Halfl ings and Other Races ...... 50 Centaur Trample ...... 148 Elf Communities ...... 178 Religion ...... 51 Coordinated Strike ...... 149 Halfl ing Communities ...... 178 Yondalla ...... 52 Dallah Thaun’s Luck ...... 149 Raptoran Communities ...... 179 Dallah Thaun ...... 52 Defensive Archery ...... 150 Adventuring in Elf Communities ...... 179 Arvoreen ...... 53 Diving Charge ...... 150 Adventuring in Halfl ing Communities . . 180 Brandobaris ...... 53 Elf Dilettante ...... 150 Sample NPCs ...... 181 Cyrollalee ...... 53 Expeditious Dodge ...... 150 Sample Elf NPCs ...... 181 Sheela Peryroyl ...... 53 Flick of the Wrist ...... 150 Elf Groups ...... 182 Urogalan ...... 53 Focused Mind ...... 151 Sample Halfl ing NPCs ...... 182 Halfl ing History and Folklore ...... 53 Gnoll Ferocity ...... 151 Halfl ing Groups ...... 183 Language ...... 59 Improved Flight ...... 151 Sample Raptoran NPCs ...... 183 Halfl ing and Towns ...... 61 Killoren Ancient ...... 151 Raptoran Groups ...... 184 Halfl ing Economy ...... 61 Killoren Destroyer ...... 151 Holidays ...... 184 Example Settlement: Fanta’s Meadow . . .61 Killoren Hunter ...... 151 Elf Holidays ...... 185 Creating Halfl ing Characters ...... 63 Lightfeet ...... 151 Halfl ing Holidays ...... 185 Halfl ings as Characters ...... 63 Magic of the Land ...... 152 Raptoran Holidays ...... 185 Plunging Shot ...... 152 Chapter 3: Raptorans ...... 65 Other Holidays ...... 186 Shared Fury ...... 152 A Day in the Life ...... 65 Friends of the Wild ...... 186 Underfoot Combat ...... 152 Description ...... 66 Brixashulty ...... 186 Yondalla’s Sense ...... 152 Overview ...... 66 Chordevoc ...... 188 Tactical Feats ...... 152 Raptoran Racial Traits ...... 68 Dire Hawk ...... 189 Confound the Big Folk ...... 153 Psychology ...... 69 Elven Hound ...... 189 Raptoran Life ...... 70 Winged Warrior ...... 153 Raptoran Society and Culture ...... 72 Wolfpack ...... 153 Appendix 1: Religion ...... 76 Woodland Archer ...... 154 One Hundred Adventure Ideas ...... 191 NatureSample Worship ...... 76 Racial Substitution Levels ...... 154 file Appendix 2: NPCs by CR ...... 192 The Raptoran Pantheon ...... 77 Elf Paladin ...... 155 Raptoran History and Folklore ...... 80 Elf Ranger ...... 155 Language ...... 81 Elf Wizard ...... 157 3 playground. Pragmatic, winsome, curious, and adaptable, Introduction halfl ings are arguably the most free-spirited of the common Races of the Wild is a rules supplement for the DUNGEONS & races, slow to anger yet canny in their dealings. To them, home DRAGONS® roleplaying game. It is primarily a player resource is wherever they happen to be. What is it like to belong to focusing on new options and expanded rules for D&D players such a nomadic culture? Races of the Wild helps players with whose characters are elves or halfl ings, as well as players inter- halfl ing characters explore the nuances of halfl ing society ested in new races such as the winged raptorans. Dungeon and understand their unique views on gypsy life and their Masters can use this book as a resource for adventures that approach to religion and worship. take place in elf tree-cities, among halfl ing caravans, or in Perhaps the most mysterious of the wild races, raptorans the cliff-side dwellings of the raptorans. are avian known for their wisdom, devotion, caution, and ferocity in battle. They value freedom, follow the teachings of their beloved gods, and honor ancient pacts

WHAT IS A with lords who grant them the power of fl ight. RACE OF THE WILD? Races of the Wild offers our fi rst glimpse of this new race, The wilderness regions of most D&D worlds are inhabited revealing all the information a player needs to generate a INTRODUCTION not only by wild animals and rampaging but also by raptoran character and play a member of their unique and a potentially bewildering variety of sentient races. This book complex culture at the gaming table. focuses on three of those races: the elves of the great forests, Races of the Wild touches briefl y on several other races who build their civilizations in harmony with the natural common to the wilderness, including and rhythms of the wilderness; the halfl ings, whose nomadic gnolls. It reintroduces the catfolk, who fi rst appeared lifestyles carry them across the wild lands; and the raptorans, in the Miniatures Handbook, and sheds some light on the who inhabit cliff-side dwellings far from civilized lands. killoren—an all-new fey race, living embodiments of the While its primary emphasis lies on these three races, the of the wild. Each race in this chapter includes full book also discusses other races that dwell in the wilds. These game statistics with an emphasis on player characters, include fey (killoren), wild humanoids (catfolk and gnolls), including monster classes and level adjustments for the and monstrous humanoids (centaurs). Animals that serve more powerful races. as traditional companions to these wild races also appear in Races of the Wild also includes new options for characters this book. whose heritage lies in the wild places of the world. New feats and prestige classes can enhance a current character or help inspire a concept for a new character. The cultural informa- WHAT’S IN THIS BOOK tion presented about each race is designed to stimulate Look beyond the walls of the great human cities we call roleplaying at the table. It can also help a Dungeon Master home. What do you see? A vast wilderness stretches out design interesting encounters, adventures, and whole cam- to meet the horizon, and within its trackless depths elves paigns among the races of the wild. The book closes with hone their ancient magic, halfl ings revel in the discovery advice for the DM on how to assemble an adventuring group of what lies beyond the next hill, and raptorans forge pacts from the various races of the wild and create adventures in with air to reach the sky. Grab your tent and or near the places that they call home. bedroll—it’s time to meet the people who call this great wilderness their home. WHAT YOU NEED TO PLAY Races of the Wild opens with a deep look at the culture, Races of the Wild makes use of the information in all three traditions, and beliefs of elves, the race in the Player’s Handbook D&D core rulebooks—the Player’s Handbook, Dungeon Master’s that seems to inspire the most fascination. Creative, contem- Guide, and . However, players creating char- plative, aloof, and strong-minded, elves display a predilection acters using the options presented in this book can get by for arcane magic that surpasses all of the common races, yet with just the Player’s Handbook. they also make fi erce warriors. Players of elf characters will Races of the Wild periodically refers to other D&D supple- fi nd abundant roleplaying suggestions, from common sayings ments, including , , Complete and proverbs to inspirational elven legends. Arcane, Complete Adventurer, , and Miniatures Hand- Whereas elves tend to settle in their ancient forests, half- book. These references are not required to use this book, and Samplelings often live on the road. The wilderness, after all, is their readers should treat them as optional.file 4 Illus. Lukacs Lukacs by by C. C.

mong the races of the wild in the DUNGEONS & how she found so many fl owers; they thought they had DRAGONS® game, the most widely known is the elf. been very careful in hiding them. Elegant, slim, and lithe, elves are beings of unearthly Tharivol stretched languorously, rolled out of bed, and beauty who are almost universally committed to reached for his clothes. His great-aunt, Caewenan Meli- life in harmony with nature. Few outsiders can amne, her consort, and his cousins would soon be awake, appreciate the depth and richness of a culture thousands of and he wanted to surprise them with breakfast. After years older than their own or the complexity of people who dressing quickly in his tunic and trousers, he threw on live for hundreds upon hundreds of years. his blue cloak and slipped silently from his room in the Though elves are highly independent creatures who value family’s tree house. Dropping soundlessly to the lower individual achievement, their cities are the very pinnacle of platform, he opened the door and breathed in the fresh civilization. This chapter provides a window into the elven air of the morning. Ah, the scent of lilies on the air—his world and offers a framework upon which players and DMs great-aunt grew the fi nest lilies in the realm! Across the may expand for their own campaigns. rope-and-plank bridge he moved, past his neighbors’ house, waving cheerily to his friend Jyllia, who was peering from her window. Quickly descending the A DAY IN THE LIFE ladder by their tree, he dropped to the ground and As the rosy glow of the dawn illuminated his bedchamber, headed for the orchards. Tharivol Siannodel roused slowly from his trance. Smiling The fruit trees in the community orchard were as the morning sunshine bathed his face, he recalled his not separated by kind. Instead, as was the elven way, musings during his reverie. He had been meditating on they were interspersed with one another and with his childhood, remembering a game he once played with hardwood trees in a semblance of nature’s random- his youngerSample sister in which the two of them hid starfl owers ness. Stopping only to greet the village’sfile Guardian of around their village and watched to see who found them. Nature, Tharivol headed into the orchard to pick fruits Drusilia Amakiir, the village’s Guardian of Nature, found for breakfast. Apples, pears, pomegranates, and plums so many of the fl owers that she made a chain of them and went into his bag, followed by brambleberries from the presented it to the two children. They never did fi gure out vines that climbed the older trees. On his way home, he 5 gathered a bit of grain and a few sweet herbs from the family that drew a small crowd of their friends. Some of them pitched garden plot. Throwing the sack over his shoulder, he nimbly in with their own tricks, and the spontaneous show soon climbed up the ladder and made his way back home. attracted quite a few adults, some of whom produced a few In the kitchen, he ground the grain and chopped the fruit, illusions to liven up the party. then added water and the sweet herbs to make a thin batter. After the magic show broke up, the three friends went their He dropped portions of the mixture onto a hot griddle, and separate ways. Tharivol found his great-aunt in her laboratory soon had morning cakes piled on a plate and ready to eat. writing scrolls. Taking pen and parchment, Tharivol worked “Mmmm, breakfast!” said Tharivol’s cousin Heiven, rub- at scribing some of his onto scrolls. After an hour bing his hands as he came into the room. Soon the whole of this activity, Caewenan began teaching him the words to family was gathered around the table. a sleep spell. “Reach out with your mind for the power,” she “Your skill with cooking is improving,” said his great-aunt said, encouraging him as he tried to learn the arcane words as she helped him clear the table. “As is your aptitude with the from her book. bow. I was watching you on the practice range yesterday.” Tharivol tried, and he could feel an energy somewhere ELVES Warmed by Caewenan’s praise, Tharivol grabbed the long- out there, an energy that was almost palpable, but which

CHAPTER 1 bow and longsword that Caewenan’s consort had lent him somehow eluded his grasp. The words didn’t seem to go with and headed off to weapons practice. the motions; and when should he toss the sand? Again he Jyllia and her cousin Quarion joined him, and the three tried, and again. Just as he was about to give up, it happened! friends arrived at the archery range together. Today’s Understanding fl ooded his mind as he seized the energy of lesson would be hard—hitting a disk thrown into the air the spell and wrapped his mind around it. Searching about by the instructor. for a target, he spied the caged songbird his aunt kept in the “You must fi rst see your target,” said the young cleric of laboratory, spoke the spell, and the creature promptly stuck Vandria Gilmadrith gently. “Do not fi re blindly unless you can its head under its wing and went to sleep. pinpoint the location of the disk some other way. Ammunition Bursting with pride, Tharivol wrote the spell in his spell- is too precious to waste in wartime.” Still, Tharivol grinned book and put it away for tomorrow. He couldn’t wait to show and closed his eyes the next time the disk rose into the air. Jyllia what he could do! Listening intently, he tracked the motion of the target by the Now, however, evening was fast approaching, and a dance sound it made as it spun through the air. Releasing the taut was scheduled in the common area under the full moon. bowstring at just the right moment, he heard the satisfying Wylmara would be there . . . and maybe this time she would sound of the disk shattering. dance with him. “I am impressed,” said the Master of Arms, who had been Tharivol went downstairs and helped himself to several watching the exercise. “Not all have honed their hearing to slices of the roasted pheasant his cousin had prepared, fi lling such an extent. I believe it’s time you served in the watch.” the rest of his plate with fresh vegetables picked from the Tharivol was delighted, and he promised to report the next family’s garden. For dessert, he made himself a fruit pudding morning for assignment. with the rest of the berries he had picked at lunchtime. Then “The watch!” exclaimed Jyllia. “I wish I could join.” The he retired to his room to paint. three fi nished their target practice and headed for the armory Tharivol had learned to paint at his grandfather’s house, to practice with their swords. After warming up, they paired where he had last fostered, and he found it a pleasant and off for sparring. Jyllia excelled in close combat, and she bested relaxing activity. A sense of pleasure fi lled him as he picked Tharivol in three out of four practice bouts. The instructor up his brush and applied himself to the landscape he was shook his head, adjusted Tharivol’s stance, and checked the working on—a view of the setting sun across the meadow balance of his weapon. It was no use; Jyllia continued to shine, outside the village. He could see the scene from his own and Tharivol drew extra practices. window, and tonight the sky seemed fi lled with unusually Jyllia and Quarion waited for Tharivol to fi nish; then the brilliant shades of orange, pink, and mauve. three wandered off to fi nd some lunch. Munching on berries When he heard the musicians tuning up outside, he hur- from the bushes around the settlement, fresh peas from riedly changed into his leather breeches and embroidered Jyllia’s garden, and some bread that Caewenan had baked the shirt and headed outside for the dance. Wylmara was already previous day, they chatted about their other projects. Jyllia there, and she accepted his invitation to dance. After one was studying jewelry making with Quarion’s grandfather, dance, she swirled away into a dance of her own, and even and she was nearly fi nished making a silver bracelet set with the elders were applauding when it was over. Then Tharivol aventurine. Quarion intended to build his own house as soon danced with Jyllia, and later joined a complex line dance with as he came of age, so he was studying architecture under the the other young men. On into the night the elves danced, SampleMaster Builder. As for Tharivol, he was studying magic with until the full moon hung highfile in the sky overhead. his great-aunt. So far, he had mastered several cantrips, and At last, the dancers began to slip away to their homes, one he was well on his way to learning real magic. by one. Tired but satisfi ed, Tharivol went up to his own room After the three fi nished eating, Jyllia begged Tharivol for and lay down to rest. He knew what he wanted to remember 6 a magic show, and he complied with a bit of prestidigitation tonight—the thrill of memorizing his fi rst real spell. Still,