ff6 save file download Final Fantasy VI Save State Editor. Final Fantasy VI Save State Editor is an editor for Final Fantasy VI characters. Final Fantasy VI Save State Editor project is an editor for Final Fantasy VI characters. Final Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI. This program does not edit battery based saved games, but complete game save states generated by Snes9x and zsnes. Final Fantasy VI Saved Games. To use these with your PlayStation Final Fantasy VI, you'll need a DexDrive unit. Alternatively, you may play them on the PC using a PlayStation emulator; however, we do not provide information or support on doing so. It is also likely that these will only work on the North American version of FF6, due to regional variations. Savegame 1 by Starchaser. This game is saved at Kefka's Tower, with two statues down and only Doom remaining. The levels of the characters range from about 40 to 60. Nine of the twelve characters selected for the tower have all magic. All skills are mastered, plus Strago has 20 lores and Gau has 120+ rages. Savegame 2 by Neal. This game is saved at Kefka's Tower. The levels of the characters range from 37 to 73, and has one highly powerful party with Locke, Celes, Sabin, and Shadow. Many of the characters have minimal magic, but all skills are mastered (except Rage and Lore). Also includes end-of game "System File." Savegame 3 by R51. This game is saved in the Caves of Narshe, 15 minutes into the game. Terra is the only character earned right now, as the game is prior to the Moogle battle. Terra, however, does have 9999 HP and 999 MP, thanks to GameShark. It will definitely make a good starter game. Savegame 4 by R51. An hour and a half in, this game is an extension of Gamesave #3. Terra still has 9999/999, and now she has collected Locke, Edgar, and Sabin and has cleared Mt. Kolts. As a new twist, the GameShark was used to give everyone Force Shields and Genji Armor, as well as the Illumina, Atma, Valiant Knife, and Aura Lance. Everyone has equipped the most powerful of the available items. Levels are around nine and ten. All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix. Ff6 save file download. Anyone has any perfect or near perfect save files that are willing to share? I'm willing to take any files that are between the "Floating Continents" and right after picking up Cyan. *MUST SAVE SHADOW IN PLAY-THROUGH* I do, but make sure and backtrack to the Narshe cave and get all the monsters from the trap with light before finishing the Floating Continent (there are several places to jump back to the airship). DO NOT rely on the bestiary, they do not all appear there and this save is before I realized I missed them, and they ARE required for Gau's complete Rage list. Remember Death, Break, or Stop work on many of the more dangerous enemies on the continent, such as the Ninjas (actually that's true for the entire game, even Malboros). I'm probably over-leveled anyway though since I ran from nothing. BE WARNED THIS MAY TRIGGER ACHIEVEMENTS even if you don't load the other files. If it doesn't automatically do it, avoid the other saves from later in the game. I believe slot 3 is the floating continent. Make sure to go back and get those trap enemies if you want a complete file though. Virtually everything else aside from some redundant enemy formations are unlocked. (There is no way to check the formations other than looking at the RAM values and comparing to the posted data about the pack formations, a tedious task indeed since each of the 64 packs is a byte and each formation is toggled on and off with a single bit.) All *enemies* other than some of the trap ones are unlocked though. I believe the Floating Continent ones too but I am not 100% sure on that, since it's an older file. I do, but make sure and backtrack to the Narshe cave and get all the monsters from the trap with light before finishing the Floating Continent (there are several places to jump back to the airship). DO NOT rely on the bestiary, they do not all appear there and this save is before I realized I missed them, and they ARE required for Gau's complete Rage list. Remember Death, Break, or Stop work on many of the more dangerous enemies on the continent, such as the Ninjas (actually that's true for the entire game, even Malboros). I'm probably over-leveled anyway though since I ran from nothing. BE WARNED THIS MAY TRIGGER ACHIEVEMENTS even if you don't load the other files. If it doesn't automatically do it, avoid the other saves from later in the game. I believe slot 3 is the floating continent. Make sure to go back and get those trap enemies if you want a complete file though. Virtually everything else aside from some redundant enemy formations are unlocked. (There is no way to check the formations other than looking at the RAM values and comparing to the posted data about the pack formations, a tedious task indeed since each of the 64 packs is a byte and each formation is toggled on and off with a single bit.) All *enemies* other than some of the trap ones are unlocked though. I believe the Floating Continent ones too but I am not 100% sure on that, since it's an older file. Ff6 save file download. If you've never heard of it before, there's a program called Cheat Engine that serves as sort of an all-purpose Game Genie for PC games, this one included. Basically you load the game, Alt-Tab out and load Cheat Engine, then you can load a "cheat table" specific to the game you're playing. A cheat table is basically a bunch of pre-programmed codes unique to each game, and they allow you to tweak your game on the fly as it's running. You can download Cheat Engine itself at www.cheatengine.org, and the forums there include cheat tables for all sorts of different games. It includes a character editor that allows you to juke your character's stats to your heart's content, auto-sprint without Sprint Shoes equipped, turn off random encounters, learn all spells instantly, whatever you're into. If you've never heard of it before, there's a program called Cheat Engine that serves as sort of an all-purpose Game Genie for PC games, this one included. Basically you load the game, Alt-Tab out and load Cheat Engine, then you can load a "cheat table" specific to the game you're playing. A cheat table is basically a bunch of pre-programmed codes unique to each game, and they allow you to tweak your game on the fly as it's running. You can download Cheat Engine itself at www.cheatengine.org, and the forums there include cheat tables for all sorts of different games. It includes a character editor that allows you to juke your character's stats to your heart's content, auto-sprint without Sprint Shoes equipped, turn off random encounters, learn all spells instantly, whatever you're into. Thank you this is EXACTLY what I was looking for. Its to complicated. If you've never heard of it before, there's a program called Cheat Engine that serves as sort of an all-purpose Game Genie for PC games, this one included. Basically you load the game, Alt-Tab out and load Cheat Engine, then you can load a "cheat table" specific to the game you're playing. A cheat table is basically a bunch of pre-programmed codes unique to each game, and they allow you to tweak your game on the fly as it's running. You can download Cheat Engine itself at www.cheatengine.org, and the forums there include cheat tables for all sorts of different games. It includes a character editor that allows you to juke your character's stats to your heart's content, auto-sprint without Sprint Shoes equipped, turn off random encounters, learn all spells instantly, whatever you're into. Thank you this is EXACTLY what I was looking for. Its to complicated seriously? i am noob, but after watching the tutorial i can managed to hack some offline games. put some more efforts dude. If you've never heard of it before, there's a program called Cheat Engine that serves as sort of an all-purpose Game Genie for PC games, this one included. Basically you load the game, Alt-Tab out and load Cheat Engine, then you can load a "cheat table" specific to the game you're playing. A cheat table is basically a bunch of pre-programmed codes unique to each game, and they allow you to tweak your game on the fly as it's running. You can download Cheat Engine itself at www.cheatengine.org, and the forums there include cheat tables for all sorts of different games. It includes a character editor that allows you to juke your character's stats to your heart's content, auto-sprint without Sprint Shoes equipped, turn off random encounters, learn all spells instantly, whatever you're into. I don't know why really, but for some reason it's impossible to actually open the Cheat Engine forum page link - I just get the following text. The topic or post you requested does not exist" This is not the only page which seems to have ceased to exist. Also had trouble accessing pages for some of the other games I have on Steam. Final Fantasy 6. This is my Final Fantasy 6 page. FF6 is a classic; arguably the best RPG ever made and certainly my favorite. SRM: My Save File For FF6J RPGOne Translation 1.2 (make sure to right click and save as. ) Slot 1, all characters available and at level 99, all magic learned on all characters, all specialty character skills maxed (sans Gau's rages), all Phantom Beasts, excellent equipment for all, all the best items available. Savegame is positioned just before the final battle with Cefca. Slot 2, only the three required characters necessary for facing Cefca have been acquired. They are as uber as they can possibly get and ready to fight Cefca. Play through this save to see a special ending. Slot 3, just before you go to the floating island. Most characters are high level. Bonus character Mog already available. OST - The original soundtrack has been dumped into SPC files, which you can legally download here among other places. (Wikipedia Entry) Grand Finale - A full orchestra version of selected OST songs composed by Nobuo Uematsu - Wikipedia Entry Piano Collection - A piano version of selected OST songs performed by Reiko Nomura - Wikipedia Entry Orchestral Game Concert 4 - A full orchestra CD with songs from various video games. Track 11 titled "The Dream Oath. There are 4 versions of FF6. FF6J: The original FF6 was never released outside of Japan. This is, however, the only real version of FF6. Until recently, you either played one of the poor English knockoffs, or learned Japanese to play FF6. In the beginning there was nothing but ambition. When Render realized ROM hacking was harder than he had anticipated, the project was placed on the backburner, much to my disappointment. Sky Render eventually enlisted the help of RPGOne and specifically ChrisRPG. With ChrisRPG as the ROM hacker and Sky Render as the translator, the project took off once again. To download the patch for the FF6J ROM, go here. No, I don't offer the ROM on this site, sorry. Versions 1.0 and 1.1 of their translation both bore severe issues and while more complete than their 0.x brethren, the "final" nature of their releases brought severe criticism, particularly from the likes of these guys. In all fairness, Derrick Sobodash's review has plenty of merit. Especially when taken in the context that he was reviewing version 1.0 of the translation. I'm not sure how nicely I would have reviewed it either. The the bottom line is though, the translation has improved and Sobodash's review was simply too harsh. I bring before you a review of version 1.2. First the good things. Overall, I found the translation to be very polished compared to the earlier versions I'd used. The good clearly outweighed the bad. But with FF6 being my favorite game, I've decided to make a list of every single little nitpick I had with the translation, along with an accompanying screenshot, which you can find below. That said, one thing that shine in this translation is the attention to detail. All the original Japanese terminology is directly translated instead of "interpreted" for us English speakers like Woolsey did. I'm particularly fond of the character names, the lack of censorship, and the inflections that some of the characters like Relm and Stragus use. The opening screen is stunningly beautiful. It was taken from the 3d movies that came with FF6A. Ah, the real title screen. Correctly spelled Phoenix Downs! Granted they fixed this in FF6A too, this was my biggest pet peeve in Woolsey's translation. The new translation is tactfully profane. This was in Woolsey's version too, but it's one of the better dialogs in the game, so I screenshotted them. Characters tend to have more quirky, funny, and interesting speech. Gotta screenshot uncursing the Bloodstained Shield. Screenshots from Gau's sidequest. The final showdown. All instances of " alright " should be changed to " all right ". This issue occurs multiple times. " Alright " is a usage error and is not an actual word in the English language. Grammar problem in this line: " With this on, the wearer can no longer control their thoughts, and are forced to follow orders. " "Wearer" is singular but "their" and "are" are plural. The line should read instead, " With this on, you no longer had control of your thoughts and were forced to unwillingly follow orders. " Logical problem in this line: " Despite the Empire's rise in power, the city's not about to join the Returners, the underground resistance movement. " This isn't actually Sky Render's fault here, the original text had this problem too. The problem is, Jun shouldn't have to explain what the Returners are to Lock seeing as how Lock's a member. The added clarification in this sentence was added by the original authors to let the player of the game know what the Returners were, but it was a poor decision. They're defined well enough when Lock and Edgar introduce the Returners to Tina. I recommend removing that unnecessary clarification. The line should read instead, " Despite the Empire's rise in power, the city's not about to join the Returners. " Awkwardness in this line: " Second, you're my favorite type to think of. " There's nothing technically wrong with that line, but it would convey better meaning if it read, " Second, you're just my type. " This is one case in which localization for English speakers is a good idea. Even though this is how the original dialog reads in Japanese, there's redundancy in this line: " That's not true. On the contrary, there may be many people who see you as important to them. " To fix this, remove "That's not true." or "On the contrary," - This is another case in which localization for English speakers is a good idea. Clarity problem / Awkwardness in this line: " I am Cayene, Samurai of the Doma kingdom!! If compelled, I shall fight normally! " Anyone reading this besides huge fans of Japanese history know what "normally" refers to here? It's Samurai jargon that the vast majority of FF6's audience won't understand. (It has to do with a Samurai fighting against the code of honor for the purpose of survival.) The line should be reworded. This is another case in which localization for English speakers is a good idea. Spelling problem in this line: " A message from Emperor Ghastra, brough via courier pigeon. " " brough " should be " brought ". Glitch in this line which reads as: " I was going to have to fight at Doma, but I got s red and ran away. The Imperial troops found me later, though, " To fix this, move the s and the invisible c down to the next line. Phrase association problem in this line: " Cefca is carrying out a plan to massacre the eastern land of Doma using poison, aren't you. " Since Celes wasn't talking to Cefca in that line, the " aren't you. " is inappropriate. It should read " isn't he. " Glitch in this line which reads as: " Even if it cost me my life, I refuse to let her go. Th we shalt duel! " The cut off line should be fixed and should read something like " Then we shalt duel! " I disagree with the translation of the gravestones in Darryl's tomb, " RENIRAMBUS A FO NOS " or " SON OF A SUBMARINER ". This is one example where Ted Woolsey's localization is actually better. I recommend changing it back to " THE WORLD IS SQUARE " or using something similar, but more appropriate such as " soulstornasunder (Souls Torn Asunder), asoultornasunder (A Soul Torn Asunder), worldofdeadsouls (World Of Dead Souls), or fourbrokenpieces (Four Broken Pieces) ." I disagree with the translation of Stragus' name. Render excuses himself by saying that all official documents call him "Stragos." The ending says "Stragus," yet Render names him "Strago." Why? Use "Stragus" at least for consistency with the ending, or use "Stragos" and change the ending credits. Sky Render made a complete list for us. I will quote the parts I feel are relevant: Black and white splash screen was added Title graphics were changed from Final Fantasy VI to Final Fantasy III Background image behind title was removed Square logo was replaced with plain text that reads "Square Co., Ltd" "Licensed by " was added to title screen Weimin Li and Aiko Ito were added under Remake Planner, Ted Woolsey under Translator for opening credits Both large and small fonts were changed from Japanese to English Controller customization was removed Sword Skill renaming screen was removed Character class titles were removed Item count removed from Equip and Accessory menus Items were given a type listing (shown after their total number) Silence spell's graphic was changed from Kanji to English text (MUTE) Siren and Lakshmi summons were censored (clothing was added) Pub sign graphics were changed to say Cafe MP growth curve was modified to result in lower MP values overall A bug was integrated accidentally, which causes the game to lock up if you try to use Sketch on an invisible monster; version 1.1 repaired this Bug involving an enemy encounter in the Opera House was fixed Bug involving equipping the last item on the item list as a helmet when no helmets are owned was fixed Player receives only 1 Valiant Knife after completing the Phoenix Cave (instead of 2, which was presumably a bug) Weimin Li and Aiko Ito were added under Remake Planner, Ted Woolsey under Translator for ending credits Location Names were changed Stats names were changed Status Ailment Names were changed Magic Spell Names were changed Summoned Monster (Esper) Names were changed Summoned Monster Attack (Esper Attack) Names were changed Battle Command Names were changed Desperation Attack (Limit Brekas) Names were changed Magic-Based (Magitech Armor) Attack Names were changed Slot Attack Names were changed Sword Skill (SwrdTech) Names were changed Deathblow (Blitz) Names were changed Memorized Technique (Lores) Names were changed Dance Names were changed Item Names were changed Rare Item Names were changed Monster Names were changed Monster Attack Names were changed. The original copy of the document with more detailed lists of the changes that I did not find relevant enough to list here can be found at the original author's site. No, not really. For all its glory, FF6 is an absurdly easy game. Get a walkthrough if you feel you need one. Sky Render's is a pretty good one.