Human Centered Design Charrette Toolkit
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PRUEBA DE ACCESO Y ADMISIÓN a LA UNIVERSIDAD LENGUA EXTRANJERA ANDALUCÍA, CEUTA, MELILLA Y CENTROS En MARRUECOS (INGLÉS) CURSO 2019-2020
PRUEBA DE ACCESO Y ADMISIÓN A LA UNIVERSIDAD LENGUA EXTRANJERA ANDALUCÍA, CEUTA, MELILLA y CENTROS en MARRUECOS (INGLÉS) CURSO 2019-2020 Instrucciones: a) Duración: 1 hora y 30 minutos. b) Este examen consta de varios bloques. Debe responder a las preguntas que se indican en cada uno. c) La puntuación está indicada en cada uno de los apartados. d) No se permite el uso de diccionario. El examen consta de 3 Bloques (A, B y C) En cada bloque (Comprehension, Use of English y Writing) se plantean varias preguntas, de las que se deberá responder al número que se indica en cada uno. En caso de responder más cuestiones de las requeridas, serán tenidas en cuenta las respondidas en primer lugar hasta alcanzar dicho número. Las preguntas han de ser respondidas en su totalidad: si la pregunta tiene dos secciones, hay que responder ambas. BLOQUE A (Comprensión lectora) Puntuación máxima: 4 puntos Debe responderse a las 8 preguntas de uno de los 2 textos propuestos. I * COMPREHENSION (4 points). CHOOSE TEXT 1 OR TEXT 2 AND ANSWER ALL THE QUESTIONS FROM THAT TEXT ONLY. TEXT 1: FASHION AND WASTE 1 In 2018, beauty vlogger Samantha Ravndahl announced to her legion of subscribers that she would no longer accept 2 promotional samples because she was concerned about the waste in the packaging of beauty and fashion items. She was trying 3 to combat not just her own waste, but that of all her followers. 4 It’s really a game of chicken or the egg to decide who is to blame for the culture of waste: social media or fashion itself? The 5 answer is a toxic combination of both. -
The Issues and Benefits of an Intelligent Design Observatory
INTERNATIONAL DESIGN CONFERENCE - DESIGN 2008 Dubrovnik - Croatia, May 19 - 22, 2008. THE ISSUES AND BENEFITS OF AN INTELLIGENT DESIGN OBSERVATORY B.J. Hicks, H.C. McAlpine, P. Törlind, M. Štorga, A. Dong and E. Blanco Keywords: design process, design teams, design performance, observational studies, experimental data, experimental methodology 1. Introduction Central to improving and sustaining high levels of innovative design is the fundamental requirement to maximise and effectively manage design performance. Within the context of 21st century design - where the process is largely digital, knowledge-driven and highly distributed - this involves the creation of tailored design processes, the use of best-performing tool sets, technology mixes and complementary team structures. In order to investigate these aspects, there is a need to evaluate the practices and needs of industry; advance understanding and design science; create new tools, methods and processes; and assess the state-of-the-art technology and research output. However, effective investigation of these four areas can only be achieved through a fundamental understanding of today’s complex, dynamic design environments. Such detailed understanding is presently unavailable or at least very difficult to obtain. This is largely because of a lack of capability for holistic investigation of the design process and an inability to perform controlled experiments, using reliable and meaningful metrics that generate complete high quality data. The consequences of this are that many tools, methods or technologies that could benefit industry are not adopted, some are adopted without rigorous assessment and do not perform as anticipated, and many are developed on the basis of incomplete or limited data. -
Effective New Product Ideation: IDEATRIZ Methodology
Effective New Product Ideation: IDEATRIZ Methodology Marco A. de Carvalho Universidade Tecnológica Federal do Paraná, Mechanical Engineering Department, Av. Sete de Setembro 3165, 80230-901 Curitiba PR, Brazil [email protected] Abstract. It is widely recognized that innovation is an activity of strategic im- portance. However, organizations seeking to be innovative face many dilem- mas. Perhaps the main one is that, though it is necessary to innovate, innovation is a highly risky activity. In this paper, we explore the origin of product innova- tion, which is new product ideation. We discuss new product ideation ap- proaches and their effectiveness and provide a description of an effective new product ideation methodology. Keywords: Product Development Management, New Product Ideation, TRIZ. 1 Introduction Introducing new products is one of the most important activities of companies. There is a significant correlation between innovative firms and leadership status [1]. On the other hand, evidence shows that most of the new products introduced fail [2]. There are many reasons for market failures of new products. This paper deals with one of the main potential sources for success or failure in new products: the quality of new product ideation. Ideation is at the start of product innovation, as recognized by eminent authors in the field such as Cooper [1], Otto & Wood [3], Crawford & Di Benedetto [4], and Pahl, Beitz et al. [5]. According to the 2005 Arthur D. Little innovation study [6], idea management has a strong impact on the increase in sales associated to new products. This impact is measured as an extra 7.2 percent of sales from new products and makes the case for giving more attention to new product ideation. -
Design Charrette
CHARDON TOMORROWUPTOWN Design Charrette i Prepared for: Chardon Tomorrow P.O. Box 1068 Chardon, OH 44024 Ph: 440.273.3077 Email: [email protected] By: Kent State University’s Cleveland Urban Design Collaborative 1309 Euclid Avenue, Suite 200 Cleveland,OH 44106 Ph: 216.357.3434 Email: [email protected] CHARDON TOMORROWUPTOWN Design Charrette TABLE OF CONTENTS EXECUTIVE SUMMARY 01 INTRODUCTION 03 Chardon Tomorrow Previous Initiatives UPTOWN DESIGN CHARRETTE 07 Goals Breakout Session # 1 - Development Breakout Session # 2 - Town Square Breakout Session # 3 - Access & Connectivity IDEAS 15 Small Business Incubator Institutional Anchor Design Guidelines Mixed Use Development Pedestrian-ize Short Court Street Enhance Streetscape Create Child Friendly Park Enhance Courthouse Create Shared Parking Create Safe, Pedestrian Circulators Divert Truck Traffic Bike-friendly Signage and Amenities CASE STUDIES 27 Culpeper, Virginia Kentwood, Michigan Bath, Maine NEXT STEPS 31 EXECUTIVE SUMMARY For the past few years, Chardon Tomorrow has been There were concurrent ideas for these topics developed Development: engaged in visioning and planning exercises to help in each of the three groups. For instance, each group Small Business Incubator create a road map for Chardon’s future. These initiatives suggested that Short Court Street be converted to a Institutional Anchor are aimed at preserving and fostering Chardon’s unique pedestrian and bike-friendly walkway. Another idea with sense of place while achieving economic prosperity broad support is the creation of shared parking spaces Design Guidelines and quality of life. As a next step in their efforts to build on each side of the Square so that patrons can park once Mixed Use Development momentum and engage key stakeholders in this process, and walk easily to various businesses on the Square. -
Reverse Metadesign: Pedagogy and Learning Tools for Teaching the Fashion Collection Design Process Online
7th International Conference on Higher Education Advances (HEAd’21) Universitat Politecnica` de Valencia,` Valencia,` 2021 DOI: http://dx.doi.org/10.4995/HEAd21.2021.13181 Reverse Metadesign: Pedagogy and Learning Tools for Teaching The Fashion Collection Design Process Online Daria Casciani, Chiara Colombi, Federica Vacca Design Department, Politecnico di Milano, Italy. Abstract The present article discusses the experience of redesigning the pedagogy and learning tools of a pillar course at the School of Design of Politecnico di Milano, the Metadesign studio course. Metadesign is a design methodology that leads to the concept definition of a new product or service through a research process that synthesizes design goals, technological and productive constraints, market context, and consumption trends for a consumers’ group of reference. It represents a unique methodological approach characterizing a design education as it provides a consolidated research practice able to support the design process. The course structure foresees the reconstruction in phases and the development of all the contextual elements—product, space, service, communication artifact, etc.—that come into relation with the to-be- designed object and influence its characteristics. This process enables creating the "abacus" of components to use in a design activity. Considering the ever- increasing need to reshape the whole education system because of the paradigmatic change pushed by digital transformation and the urgency for on- distance courses posed by the COVID-19 emergency, the article presents a renewed "reversed" course structure. It highlights strengths and opportunities for further improvements representing a solid base for innovating a fashion design education. Keywords: Metadesign; fashion design; learning-by-doing; reflection-in- action; deductive reflection; virtual learning environments. -
Designing Your Life How to Build a Well- Lived, Joyful Life Bill Burnett and Dave Evans
Designing Your Life How to Build a Well- Lived, Joyful Life Bill Burnett and Dave Evans ALFREDSUPPLEMENTAL A. KNOPF GRAPHICSNEW YORK 2016 COPYRIGHT © 2016 BY WILLIAM BURNETT AND DAVID J. EVAN Burn_9781101875322_3p_all_r1.j.indd 3 6/14/16 2:20 PM Contents 1. Try Stuff: Health/Work/Play/Love Dashboard 1 2. Try Stuff: Workview and Lifeview 6 3. Try Stuff: Good Time Journal 9 4. Try Stuff: Mind Mapping 13 5. Try Stuff: Odyssey Plan 20 6. Try Stuff: Prototyping 29 7. Try Stuff: Reframing Failure 37 8. Try Stuff: Building a Team 41 Try Stuff Health/Work/Play/Love Dashboard 1. Write a few sentences about how it’s going in each of the four areas. 2. Mark where you Tryare (0Stuff to Full) on each gauge. 3. Ask yourself if there’s a design problem you’d Health/Work/Play/LoveTry Stuff Dashboard like to tackle in any of these areas. Health/Work/Play/Love Dashboard 4. Now ask yourself if your “problem” is a gravity 1. Write a few sentences about how it’s going in problem. 1. Weachrite ofa fewthe foursentences areas. about how it’s going in 2. eachMark ofwher thee four you areas.are (0 to Full) on each gauge. 2.3. MarkAsk yourself where youif ther aree’s (0 a to design Full) on problem each gauge. you’d 3. Asklike toyourself tackle ifin ther anye’s of athese design areas. problem you’d 4. likeNow to ask tackle yourself in any if yourof these “problem” areas. is a gravity 4. Nowproblem. -
Brainstagram: Presenting Diverse Visually Inspiring Stimuli for Creative Design
Brainstagram: Presenting Diverse Visually Inspiring Stimuli For Creative Design Grace Yu-Chun Yen Wei-Tze Tsai Abstract Computer Science Computer Science This paper presents Brainstagram, a web-based tool University of Illinois University of Illinois leveraging the structure of social networks to assist 201 N. Goodwin Avenue 201 N. Goodwin Avenue designers in finding inspiration. One challenge Urbana, IL 61801 Urbana, IL 61801 designers face when brainstorming is knowing how to [email protected] [email protected] search for unlikely sources of inspiration. In our study we present designers with Brainstagram, which Jessica L. Mullins Ranjitha Kumar organizes visual stimuli through tag co-occurrence to Computer Science Computer Science display related concepts. This allows users to easily University of Illinois University of Illinois navigate from relevant to unexpected images. In this 201 N. Goodwin Avenue 201 N. Goodwin Avenue pilot study, 6 participants generated 29 different Urbana, IL 61801 Urbana, IL 61801 designs which were evaluated on creativity and [email protected] [email protected] diversity. Our study demonstrates Brainstagram as a potentially effective tool in the brainstorming process. Author Keywords Copyright is held by the author/owner(s). Creativity; Inspiration; Brainstorming; Design; Social CHI 2015, April 18 – 23, 2015, Seoul, Korea. Media ACM ACM Classification Keywords H.3.3 [Information Storage and Retrieval]: Information Search and Retrieval --- Search process, Selection process; H.5.2 [User Interfaces]: Information and Presentation --- User-centered design. Introduction related to the user’s specific design task. These stimuli Ideation is one of the crucial stages in design process. are intended to help the designer discover new sources Previous work has shown that the originality of a design of inspiration. -
Effective Brainstorming for Designers Overview
EFFECTIVE BRAINSTORMING FOR DESIGNERS OVERVIEW FOCUS THE METHOD + TIMEBOXES x PEOPLE = SYNTHESIZE PROBLEM VOLUME OF IDEAS IDEAS PREPARE BRAINSTORM DISTILL 1. Agree on the business 1. Determine how many people will be in your brainstorm, 1. Post all of your ideas problem you’re trying to solve and the space you’ll be able to hold your meeting. for the team to see— (ideally in a design brief). even those that weren’t 2. Select the design methods that you feel will yield in the meeting. 2. Work with your team to the most appropriate ideas, based on the required final focus your approach to output for the project and the different personalities 2. With your team or in a the problem by creating that will be involved. future meeting, cluster your ideation questions from your design ideas into concept agreed-upon area of focus. 3. Plan out a clear agenda that sets out how the time will maps as a timeboxed be used—down to the minute, with stated idea generation exercise. Move from an goals for everyone involved (a.k.a. timeboxing). overwhelming number of ideas to systematic 4. Reserve the final minutes of your meeting to establish solutions. criteria for evaluating your ideas and outline next steps. ©2012 DAVID SHERWIN | [email protected] | CHANGEORDERBLOG.COM | @CHANGEORDER | ALL RIGHTS RESERVED PREPARING FOR A BRAINSTORM: IDEATION QUESTIONS Let’s start coming up with all sorts of amazing ideas! Wait—where do we even start? First, jot down some ideation questions. They are restatements of issues that form the basis of a design problem. -
Using Creativity Techniques in the Product-Innovation Process
61-03-83 USING CREATIVITY TECHNIQUES IN THE PRODUCT-INNOVATION PROCESS Horst Geschka uring the process of product innovation, numerous problems that require creative solutions are encountered. These problems include D recognizing of customer needs, generating ideas for new products or product applications, developing new product concepts, finding solutions for technical problems, adjusting the production process, and developing a marketing concept for the market launch. A number of solutions may be developed for each of these problems. Through screening and evaluation, the best solutions serve as a point of departure for the next step in the product-innovation process (see Exhibit 1). Solutions can be found by means of technical know-how and experience. However, solutions can also be developed systematically by applying creativity techniques. New product ideas often result from the efforts of a few highly creative individuals whose brilliant ideas are turned into new products. Although this method of developing new product ideas is often successful, an organization cannot merely depend on a few highly creative individuals. The reasons for this are: Only a limited number of people within an organization can be labelled “highly creative.” Experience shows that within certain professions less than 10% of the people can be indicated as highly creative. This means that when these people are the only ones that an organization can depend on, the production of useful ideas is rather limited. New products are now being developed systematically. Because the process of product development has a fixed sequence, creative input is required at certain fixed moments in the process. Therefore, a company must be able HORST GESCHKA is the founder of Geschka & Partner Management Consultants and professor at the Technical University of Darmstadt, Germany. -
Whole-Building Design
Chapter 2: Whole-Building Design Whole-Building Design – the What and How Articulating and Communicating a Vision Creating an Integrated Project Team Developing Project Goals Design and Execution Phases Decision-Making Process Writing Sustainable F&OR Documents Specific Sustainable Elements of F&OR Documents Fitting into the LANL Design Process LANL | Chapter 2 Whole-Building Design – the What and How Sustainable design can most easily be achieved through Sustainable design is most effective when applied at the Whole-Building Design a whole-building design process. earliest stages of a design. This philosophy of creating a good building must be maintained throughout design The whole-building design process is a multi-disciplinary and construction. strategy that effectively integrates all aspects of site development, building design, construction, and opera The first steps for a sustainable and high-performance tions and maintenance to minimize resource consump building design include: tion and environmental impacts. Think of all the pieces Creating a vision for the project and setting design of a building design as a single system, from the onset performance goals. of the conceptual design through completion of the commissioning process. An integrated design can save Forming a strong, all-inclusive project team. money in energy and operating costs, cut down on Outlining important first steps to take in achieving expensive repairs over the lifetime of the building, and Creating a Sustainable Building a sustainable design. reduce the building’s total environmental impact. requires a well-thought-out, Realizing sustainable design within the LANL Process is key. Ensuring that a LANL building will be established design process. -
A Handbook for Planning and Conducting Charrettes for High-Performance Projects
August 2003 • NREL/BK-710-33425 A Handbook for Planning and Conducting Charrettes for High-Performance Projects Gail Lindsey, FAIA Design Harmony, Inc. Joel Ann Todd Environmental Consultant Sheila J. Hayter National Renewable Energy Laboratory National Renewable Energy Laboratory 1617 Cole Boulevard Golden, Colorado 80401-3393 NREL is a U.S. Department of Energy Laboratory Operated by Midwest Research Institute • Battelle • Bechtel Contract No. DE-AC36-99-GO10337 August 2003 • NREL/BK-710-33425 A Handbook for Planning and Conducting Charrettes for High-Performance Projects Gail Lindsey, FAIA Design Harmony, Inc. Joel Ann Todd Environmental Consultant Sheila J. Hayter National Renewable Energy Laboratory National Renewable Energy Laboratory 1617 Cole Boulevard Golden, Colorado 80401-3393 NREL is a U.S. Department of Energy Laboratory Operated by Midwest Research Institute • Battelle • Bechtel Contract No. DE-AC36-99-GO10337 NOTICE This report was prepared as an account of work sponsored by an agency of the United States government. Neither the United States government nor any agency thereof, nor any of their employees, makes any warranty, express or implied, or assumes any legal liability or responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed, or represents that its use would not infringe privately owned rights. Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States government or any agency thereof. The views and opinions of authors expressed herein do not necessarily state or reflect those of the United States government or any agency thereof. -
The Creativity Exploration, Through the Use Of
THE CREATIVITY EXPLORATION, THROUGH THE USE OF BRAINSTORMING TECHNIQUE, ADAPTED TO THE PROCESS OF CREATION IN FASHION KARLA MAZZOTTI1, ANA CRISTINA BROEGA2, LUIZ VIDAL NEGREIROS GOMES3 1Universidade do Minho, Mestranda em Comunicação de Moda, [email protected] 2Universidade do Minho, Professora Doutora, [email protected] 3Universidade Estadual de Feira de Santana, Professor Doutor, [email protected] Abstract: This article describes a practical work experience in a classroom, which deals with aggregating techniques that facilitate the development of creativity, in a process of fashion creation. The method used was adapted to the fashion design, through the use of the concept of "brainstorming" and his approach to generating multiple ideas. The aim of this study is to analyze the creative performance of the students, and the creative possibilities resulting from the use and adaptation of this creative technique. Keywords: creativity; creative process; brainstorming; lateral thinking. 1. Introduction The present study was developed from a work in the curricular unit of Fashion Design Collections in the course of Fashion Design and Marketing, from the University of Minho, in the second semester of 2012. The objectify of the project was to develop a mini-collection of Tops11, from the use of brainstorming techniques, such as the influential variable in the creative process. The focus of this work is the exploration of creativity as a factor essential for innovation and idea generation, in both the academic and professional level. Historically, the creator potential of man began to have importance at the time of the Renaissance, when appear the individualism and, in a sense of value, individuality was seeking of override the social (Ostrower, 2010).