Post-Apocalyptic Religion in Games
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A Very Short History of Cyberpunk
A Very Short History of Cyberpunk Marcus Janni Pivato Many people seem to think that William Gibson invented The cyberpunk genre in 1984, but in fact the cyberpunk aesthetic was alive well before Neuromancer (1984). For example, in my opinion, Ridley Scott's 1982 movie, Blade Runner, captures the quintessence of the cyberpunk aesthetic: a juxtaposition of high technology with social decay as a troubling allegory of the relationship between humanity and machines ---in particular, artificially intelligent machines. I believe the aesthetic of the movie originates from Scott's own vision, because I didn't really find it in the Philip K. Dick's novel, Do Androids Dream of Electric Sheep (1968), upon which the movie is (very loosely) based. Neuromancer made a big splash not because it was the "first" cyberpunk novel, but rather, because it perfectly captured the Zeitgeist of anxiety and wonder that prevailed at the dawning of the present era of globalized economics, digital telecommunications, and exponential technological progress --things which we now take for granted but which, in the early 1980s were still new and frightening. For example, Gibson's novels exhibit a fascination with the "Japanification" of Western culture --then a major concern, but now a forgotten and laughable anxiety. This is also visible in the futuristic Los Angeles of Scott’s Blade Runner. Another early cyberpunk author is K.W. Jeter, whose imaginative and disturbing novels Dr. Adder (1984) and The Glass Hammer (1985) exemplify the dark underside of the genre. Some people also identify Rudy Rucker and Bruce Sterling as progenitors of cyberpunk. -
International Journal of Applied Arts Studies Aesthetic and Symbolic
Available online at www.ijapas.org International Journal of Applied Arts Studies IJAPAS 2(2) (2017) 69–78 Aesthetic and Symbolic Analysis of the Manuscript Illustration Alexander the Great (Sikandar) in Conversation with WakWak Tree (Talking Tree) in Shahnameh Demot Seyed Hasan Soltania*, Armita Saadatmandb aProfessor, Department of Art, Tehran University, Tehran, Iran bM.Sc. Student, Department of Art and Architecture, Yazd Branch, Islamic Azad University, Yazd, Iran Received 19 April 2017; revised 9 May 2017; accepted 24 May 2017 Abstract Combining Persian miniature and literature together has been influential in the recent decades. Illustrated Shahnameh Demot (Book of Kings, Great Persian Epic), which is known as the most valuable illustrated artwork in the first Tabrīz school, is considered to be the special style of Persian Illustration or Miniature during Mughal Ilkhanid era, taking advantage of interaction between literature and painting. This article attempts to examine artistic and visual qualities of the illustration “Alexander the Great (Sikandar) in conversation with WakWak tree” in Ilkhanid era. A descriptive-analytic approach is used to investigate the interaction between literature and illustration. The research results indicated that the tree is a concept existing beyond human mind, and that it is embodied through symbolism. In Shahnameh, WakWak tree or Talking tree is a symbolic tree where Alexander is in conversation with WakWak tree and the tree foresees his future. As the art is always influenced by the ideology underscoring the era, it could be alleged that mythological thought has been influential in the artistic structure of illustration, and it has been turned into an aesthetic language that has led to the reflection of the evolution of poetry in the illustration. -
Jedi Perspectives W. Changes.Pages
PRISM - Jedi Perspectives The many colours of the Jedi perspective Edited by Edan June 2016 Introduction .........................................................1 From the Editor ...................................................2 Peace ....................................................................3 Wisdom ................................................................6 Guardianship .......................................................9 Fear ....................................................................12 Jediism ...............................................................15 Justice ................................................................19 Teaching ............................................................22 The Force ...........................................................26 Service ................................................................32 Love ....................................................................36 Focus.................................................................. 40 Courage ..............................................................44 Training .............................................................48 Practice ..............................................................52 Patience ..............................................................55 Notes and references .........................................58 Introduction This book is a collection of views contributed by members from The Temple of the Jedi Order. In order that you, the reader, may absorb and reflect -
Modern Mythopoeia &The Construction of Fictional Futures In
Modern Mythopoeia & The Construction of Fictional Futures in Design Figure 1. Cassandra. Anthony Fredrick Augustus Sandys. 1904 2 Modern Mythopoeia & the Construction of Fictional Futures in Design Diana Simpson Hernandez MA Design Products Royal College of Art October 2012 Word Count: 10,459 3 INTRODUCTION: ON MYTH 10 SLEEPWALKERS 22 A PRECOG DREAM? 34 CONCLUSION: THE SLEEPER HAS AWAKEN 45 APPENDIX 77 BIBLIOGRAPHY 90 4 Figure 1. Cassandra. Anthony Fredrick Augustus Sandys. 1904. Available from: <http://culturepotion.blogspot.co.uk/2010/08/witches- and-witchcraft-in-art-history.html> [accessed 30 July 2012] Figure 2. Evidence Dolls. Dunne and Raby. 2005. Available from: <http://www.dunneandraby.co.uk/content/projects/69/0> [accessed 30 July 2012] Figure 3. Slave City-cradle to cradle. Atelier Van Lieshout. 2009. Available from: <http://www.designboom.com/weblog/cat/8/view/7862/atelier-van- lieshout-slave-city-cradle-to-cradle.html> [accessed 30 July 2012] Figure 4. Der Jude. 1943. Hans Schweitzer. Available from: <http://www.calvin.edu/academic/cas/gpa/posters2.htm> [accessed 15 September 2012] Figure 5. Lascaux cave painting depicting the Seven Sisters constellation. Available from: <http://madamepickwickartblog.com/2011/05/lascaux- and-intimate-with-the-godsbackstage-pass-only/> [accessed 05 July 2012] Figure 6. Map Presbiteri Johannis, Sive, Abissinorum Imperii Descriptio by Ortelius. Antwerp, 1573. Available from: <http://www.raremaps.com/gallery/detail/9021?view=print > [accessed 30 May 2012] 5 Figure 7. Mercator projection of the world between 82°S and 82°N. Available from: <http://en.wikipedia.org/wiki/Mercator_projection> [accessed 05 July 2012] Figure 8. The Gall-Peters projection of the world map Available from: <http://en.wikipedia.org/wiki/Gall–Peters_projection> [accessed 05 July 2012] Figure 9. -
Astrosociology and Science Fiction: a Synergy
Astrosociology and Science Fiction: a Synergy Simone Caroti Purdue University 500 Oval Drive West Lafayette, IN 765-426-4380; [email protected] Abstract. Both astrosociology and science fiction have claimed outer space as their preferred turf. Astrosociology did so in order to study the impact of space on human societies, and to develop a set of protocols that earthbound governments can utilize to prepare us for the next phase of humanity’s adventure outside our home planet. Science fiction, on the other hand, found in outer space a fitting environment for dramatizing in a work of fiction the potential outcomes attending the kind of decision astrosociology is trying to foster in actuality. This paper explores the relationship between the two fields, and examines ways in which science fiction can contribute to the creation of an astrosociological consciousness. Particular attention will be given to the most relevant commonality that the two fields share: both astrosociology and science fiction are earthbound disciplines, areas of inquiry created by those who never left earth for those who never left earth. They can potentially function as partners in the endeavor of educating the bulk of humanity on the subject of space flight and space colonization. Keywords: Astrosociology, Science Fiction, Astrosocial Phenomena, Astrosocial Triggers, Definitions. PACS: 87.23.Ge; 89.65.s; 89.65.Ef INTRODUCTION My purpose in this paper is twofold: on the one hand, I will attempt to give a functional working definition of both astrosociology (AS) and science fiction (SF), with a view to identifying their respective areas of competence. On the other hand, I will try to develop a series of protocols through whose agency science fiction can either become an astrosociological discipline or open itself up to an astrosociological perspective. -
Jediism in Second Life Helen Farley Under a Pink Sky
Virtual Knights and Synthetic Worlds: Jediism in Second Life Helen Farley Under a pink sky dominated by the giant red planet Yavin, a seeker, head bowed, climbs the steep stairs to the great stone temple. He walks to the front, falling to one knee before the Jedi Master. No words are exchanged but in those moments the seeker pledges to begin the long journey from Padawan to Jedi Knight (see Lukas 2015). This is not a scene from one of the Star Wars movies, this is a ritual enacted many times over, on the small moon of Yavin IV recreated in the Second Life universe. Seekers from far and wide are drawn here to begin their spiritual quest or to dip a toe into another way of being. The experience is direct, and the seeker forges the path. Introduction Almost every manifestation of religion finds expression in the virtual world of Second Life. Established religions have a presence; for example, Epiphany Cathedral is home to Anglicans in the virtual world (Hutchings 2011). Geographically dispersed adherents gather for communion, Bible study and regular services. Those manifestations of the numinous bordering on religion, depending on the definition employed, can be found in every corner. Masonic temples abound and all the paraphernalia required for the mysterious rituals of Freemasonry can be bought from the Second Life Marketplace (Farley 2010). There are some religions that only find expression in this virtual space. There are all manner of temples, churches, sacred grottoes, simulated stone circles and the opportunity for religious pilgrimage. Some of these expressions can be seen as virtual missionary activity, taking religion to a new frontier. -
New Errands: the Undergraduate Journal of American Studies
New Errands: The Undergraduate Journal of American Studies Volume 5, Issue 2 June 2018 Welcome to New Errands! Te Eastern American Studies Association and the American Studies Program at Penn State Harrisburg are pleased to present the Spring 2018 issue of New Errands, an online journal that publishes exemplary American Studies work by undergraduate students. Seeking to develop the next generation of Americanists, New Errands’ mission is both to provide a venue for the publication of important original scholarship by emerging young scholars and to provide a teaching resource for instructors of American Studies looking for exemplary work to use in the classroom. New Errands is published semi-annually, afer the end of each academic semester. Te goal of this timetable will be to collect and publish essays produced during the previous term, so that they can be made available as quickly as possible for use in the following term. We encourage both selfsubmission by undergraduate students and nominated submissions by instructional faculty. Tey must have an American focus, but can employ a variety of disciplinary methods. Submissions can be emailed as Word documents to: [email protected]. Essays can be of any length, but they must have a research focus. Any visual images should be placed at the end of the manuscript, and tags should be placed in the text to indicate the intended placement of each image. Manuscripts should conform to MLA guidelines. New Errands Staf: Supervising Editor– Anthony Bak Buccitelli Co-managing Editors– Brittany Clark and Caitlin Black For further information about the Eastern American Studies Association, including the annual undergraduate roundtable and the EASA undergraduate honors society, please visit: http://harrisburg.psu.edu/ eastern-american-studies-association. -
Mirrorshade Women: Feminism and Cyberpunk
Mirrorshade Women: Feminism and Cyberpunk at the Turn of the Twenty-first Century Carlen Lavigne McGill University, Montréal Department of Art History and Communication Studies February 2008 A thesis submitted to McGill University in partial fulfilment of the requirements of the degree of Doctor of Philosophy in Communication Studies © Carlen Lavigne 2008 2 Abstract This study analyzes works of cyberpunk literature written between 1981 and 2005, and positions women’s cyberpunk as part of a larger cultural discussion of feminist issues. It traces the origins of the genre, reviews critical reactions, and subsequently outlines the ways in which women’s cyberpunk altered genre conventions in order to advance specifically feminist points of view. Novels are examined within their historical contexts; their content is compared to broader trends and controversies within contemporary feminism, and their themes are revealed to be visible reflections of feminist discourse at the end of the twentieth century. The study will ultimately make a case for the treatment of feminist cyberpunk as a unique vehicle for the examination of contemporary women’s issues, and for the analysis of feminist science fiction as a complex source of political ideas. Cette étude fait l’analyse d’ouvrages de littérature cyberpunk écrits entre 1981 et 2005, et situe la littérature féminine cyberpunk dans le contexte d’une discussion culturelle plus vaste des questions féministes. Elle établit les origines du genre, analyse les réactions culturelles et, par la suite, donne un aperçu des différentes manières dont la littérature féminine cyberpunk a transformé les usages du genre afin de promouvoir en particulier le point de vue féministe. -
The Virtual Worlds of Japanese Cyberpunk
arts Article New Spaces for Old Motifs? The Virtual Worlds of Japanese Cyberpunk Denis Taillandier College of International Relations, Ritsumeikan University, Kyoto 603-8577, Japan; aelfi[email protected] Received: 3 July 2018; Accepted: 2 October 2018; Published: 5 October 2018 Abstract: North-American cyberpunk’s recurrent use of high-tech Japan as “the default setting for the future,” has generated a Japonism reframed in technological terms. While the renewed representations of techno-Orientalism have received scholarly attention, little has been said about literary Japanese science fiction. This paper attempts to discuss the transnational construction of Japanese cyberpunk through Masaki Goro’s¯ Venus City (V¯ınasu Shiti, 1992) and Tobi Hirotaka’s Angels of the Forsaken Garden series (Haien no tenshi, 2002–). Elaborating on Tatsumi’s concept of synchronicity, it focuses on the intertextual dynamics that underlie the shaping of those texts to shed light on Japanese cyberpunk’s (dis)connections to techno-Orientalism as well as on the relationships between literary works, virtual worlds and reality. Keywords: Japanese science fiction; cyberpunk; techno-Orientalism; Masaki Goro;¯ Tobi Hirotaka; virtual worlds; intertextuality 1. Introduction: Cyberpunk and Techno-Orientalism While the inversion is not a very original one, looking into Japanese cyberpunk in a transnational context first calls for a brief dive into cyberpunk Japan. Anglo-American pioneers of the genre, quite evidently William Gibson, but also Pat Cadigan or Bruce Sterling, have extensively used high-tech, hyper-consumerist Japan as a motif or a setting for their works, so that Japan became in the mid 1980s the very exemplification of the future, or to borrow Gibson’s (2001, p. -
BEFORE the PHILOSOPHY There Are Several Ways That We Might Explain the Location of the Matrix
ONE BEFORE THE 7 PHILOSOPHY UNDERSTANDING THE FILMS BEFORE THE PHILOSOPHY I’m really struggling here. I’m trying to keep up, but I’m losing the plot. There is way too much weird shit going on around here and nothing is going the way it is supposed to go. I mean, doors that go nowhere and everywhere, programs acting like humans, multiplying agents . Oh when, when will it end? – SparksE The Matrix films often left audiences more confused than they had bargained for. Some say that their confusion began with the very first film, and was compounded with each sequel. Others understood the big picture, but found themselves a bit perplexed concerning the details. It’s safe to say that no one understands the films completely – there are always deeper levels to consider. So before we explore the more philosophical aspects of the films, I hope to clarify some of the common points of confusion. But first, I strongly encourage you to watch all three films. There are spoilers ahead. The Matrix Dreamworld You mean this isn’t real? – Neo† The Matrix is essentially a computer-generated dreamworld. It is the illusion of a world that no longer exists – a world of human technology and culture as it was at the end of the twentieth century. This illusion is pumped into the brains of millions of people who, in reality, are lying fast asleep in slime-filled cocoons. To them this virtual world seems like real life. They go to work, watch their televisions, and pay their taxes, fully believing that they are physically doing these things, when in fact they are doing them “virtually” – within their own minds. -
Digital Religion – Blessed Are the Heretics!
Digital Religion – Blessed are the heretics! ISSN: 1705-6411 Volume 16, Number 1 (January 2020) Author: Jon Baldwin The best thing about religion is that it spawns heretics. Ernst Bloch1 (2009: 122) The consideration of religion, especially when entwined with technology, has as Bloch suggests, spawned much heresy, and this paper considers the constructive heresies of Jean Baudrillard, as well as Ernst Bloch, Byung-Chul Han, and Peter Sloterdijk. Whether it be it be oral, notches on bone, clay engraving, handwritten scrolls, codices, illuminated manuscripts, print books, audio recordings, or more recently, software and mobile applications, religion has been continually mediated by technologies to various degrees. The recent coupling of the terms digital and religion, brought about by the merging of the digital, internet, and forms of religiosity, attests to this. Indeed, religion itself might often be regarded as mediation between god(s) and man, the heaven and earth, the sacred and the profane, and so forth. This paper discusses the notion of digital religion and attendant theoretical approaches. It indicates how Baudrillard’s work might contribute to this configuration and methodology with a consideration of the academic field of ‘digital religion’ and ideas from Marshall McLuhan. Against a somewhat utopian vision and drive, the poverty of a networked digital religion is advanced. The possibility that a form of religion somewhat influenced the advancement of the internet is outlined with focus on Unitarianism and Tim Berners-Lee. Attention turns to Baudrillardian motifs and notions of potlatch, defiance, and challenge as they might inform the developments of certain elements of religion. -
The Matrix Trilogy's Postmodern Movie Messiah
Journal of Religion & Film Volume 9 Issue 2 October 2005 Article 7 October 2005 He is the One: The Matrix Trilogy's Postmodern Movie Messiah Mark D. Stucky [email protected] Follow this and additional works at: https://digitalcommons.unomaha.edu/jrf Recommended Citation Stucky, Mark D. (2005) "He is the One: The Matrix Trilogy's Postmodern Movie Messiah," Journal of Religion & Film: Vol. 9 : Iss. 2 , Article 7. Available at: https://digitalcommons.unomaha.edu/jrf/vol9/iss2/7 This Article is brought to you for free and open access by DigitalCommons@UNO. It has been accepted for inclusion in Journal of Religion & Film by an authorized editor of DigitalCommons@UNO. For more information, please contact [email protected]. He is the One: The Matrix Trilogy's Postmodern Movie Messiah Abstract Many films have used Christ figures to enrich their stories. In The Matrix trilogy, however, the Christ figure motif goes beyond superficial plot enhancements and forms the fundamental core of the three-part story. Neo's messianic growth (in self-awareness and power) and his eventual bringing of peace and salvation to humanity form the essential plot of the trilogy. Without the messianic imagery, there could still be a story about the human struggle in the Matrix, of course, but it would be a radically different story than that presented on the screen. This article is available in Journal of Religion & Film: https://digitalcommons.unomaha.edu/jrf/vol9/iss2/7 Stucky: He is the One Introduction The Matrix1 was a firepower-fueled film that spin-kicked filmmaking and popular culture.