2011 Annual Report

Total Page:16

File Type:pdf, Size:1020Kb

2011 Annual Report TAKE-TWO INTERACTIVE SOFTWARE, INC. ANNUAL REPORT 2011 DEAR SHAREHOLDERS, Fiscal year 2011 was truly an outstanding year for Take-Two. Our Company generated substantial revenue growth and profi ts, while at the same time strengthening its foundation for even greater success over the long-term. Both of our labels – Rockstar Games and 2K – are contributing to our success and continuing to deliver the highest quality interactive entertainment experiences that set new standards for creative excellence and innovation. This year, we grew net revenue by 49% to $1.14 billion • Entered into a new partnership with XLGAMES, Inc. and delivered substantial earnings per share. Our strong to develop a massively multiplayer online game earnings converted into even healthier cash fl ow and, as for the Asian market based on one of 2K’s top- a result, we ended the fi scal year with $280 million in selling franchises. cash (nearly double the level of the prior fi scal year-end). We are particularly pleased to achieve profi tability in a • Extended the long-term employment agreements year without a major new release of Grand Theft Auto – with Rockstar Games’ key creative talent. a key objective for our management team since joining Take-Two in 2007. • Entered into a new management agreement with ZelnickMedia, which is subject to stockholder KEY ACCOMPLISHMENTS approval at the Company’s 2011 Annual Meeting. Throughout the past year, we accomplished many key objectives, including: OUR CORE STRATEGY FOR GROWTH Our core strategy is to produce and distribute a select • Launched Red Dead Redemption, one of 2010’s number of triple-A titles, build franchises, and support most celebrated and successful video game titles. them with add-on content, delivered both on disc and This break-out hit has sold-in more than 8.5 million digitally. Since 2007, we have launched 7 new successful units worldwide since its launch in May 2010, and franchises and released 31 titles that have each sold-in established a new franchise for the Company. more than two million units worldwide. This strategy has proven to be highly successful and • Released NBA 2K11, which has sold-in over 5 million enabled us to generate substantial organic growth. To units since its launch in October 2010. The title is illustrate, in fi scal 2009, our non-core Jack of All Games the most successful in both the history of 2K Sports distribution business, which we divested in February and the basketball franchise. 2010, accounted for nearly 30% of our almost $1 billion in revenue. Today, we are generating over $1 billion in annual • Extended 2K Sports’ long-term partnership with revenue without that business, having replaced all of its the National Basketball Association to develop revenue by organically growing our core business. and publish our NBA 2K franchise for an additional We believe that an integral component to our multi-year period. success has been, and will continue to be, our creative team’s ability to produce triple-A titles that set new • Achieved continued profi tability in our standards for innovation and quality; and we have proven sports business. that our more than 1,500 development personnel are the best in the business. • Expanded our Carnival Games franchise, which This year, Take-Two was recognized by Metacritic, has sold-in more than 7 million units worldwide, an infl uential rater of interactive entertainment, as with Carnival Games®: Monkey See, Monkey Do™ – publishing the highest quality games in the industry, our fi rst title for Kinect for Xbox 360®. based on the ratings of our titles released in calendar 2010. Red Dead Redemption received over 160 Game of • Entered into a new partnership with Nexon the Year Awards and is among the top-fi ve highest-rated Corporation to develop and publish an online titles of all time for the Xbox 360® and PlayStation®3, with baseball simulation game for the South an average Metacritic rating of 95. 2K Sports’ stellar NBA Korean market. 2K11 received numerous “sports game of the year” awards TAKE-TWO INTERACTIVE SOFTWARE, INC. ANNUAL REPORT 2011 and was voted “sports game of the decade” by IGN. from the press and consumers, and has sold-in approxi- Our original BioShock title was selected for inclusion mately 4 million units worldwide as of June 2011. in the Smithsonian American Art Museum’s “The Art In June, Duke Nukem made his eagerly anticipated re- of Video Games” exhibit that will be on display in turn as gaming’s most irreverent hero after a decade-long Washington, D.C. in 2012. absence. Throughout the balance of the year, we’ll launch While our ability to consistently garner high scores The Darkness II, which is inspired by the supernatural and accolades is a competitive advantage that helps to comic book series and promises to break from the sea of drive sales and profi ts, we are equally committed to conventional fi rst-person shooters, and XCOM, an intense giving our titles the optimal conditions for success in the sci-fi thriller set in mid-20th century America. We’ll also market. Today, creating a blockbuster hit requires highly release Let’s Cheer!, MLB 2K12, NBA 2K12, Nicktoons MLB, strategic global marketing coordination that leverages and a slate of new Nickelodeon-themed offerings. every form of media. Our marketing teams support our Looking ahead to fi scal 2013, we have a very strong titles with integrated promotions with our key retail pipeline of titles in development, including BioShock partners that turn our launches into tent pole events for Infi nite, the next title in our 8-million unit-selling franchise, their stores and consumers. In addition, our disciplined which is currently in development with the series’ creator, worldwide distribution ensures that our products are on Irrational Games. BioShock Infi nite blew-away E3 shelves and ready to delight consumers when promised. attendees and judges alike this year with an incred- ible demo that won 75 editorial awards, including 39 for INVESTING IN EMERGING OPPORTUNITIES “Game of Show”. In addition, 2K Games is preparing their While packaged goods for the console and PC markets provocative, narrative-driven military shooter, Spec Ops: remain our core business, online gaming and digitally The Line, and Borderlands 2, the next installment in delivered offerings are rapidly expanding and provide the franchise that has sold-in nearly four million exciting opportunities to enhance our growth and units worldwide. profi tability. Our approach to managing our online We believe that many of our upcoming titles are initiatives employs the same focus and dedication to unique and have the potential to become hits for quality as we do with our core console business. Take-Two. To date, Take-Two’s online gaming initiatives have followed one of two paths: partnering with “best-in-class” OUR FUTURE online publishers or prudently investing in internal Four years ago, our management team joined Take-Two development projects. We believe this approach will and shared a singular vision with our colleagues and create signifi cant economic opportunity for our shareholders for what our Company could become: Company while mitigating our risk. In July 2011, 2K • The most creative; Games launched our fi rst social game, Sid Meier’s • The most innovative; and Civilization World, for Facebook. • The most effi cient company in the interactive In Asia, we have announced partnerships with three entertainment industry. of the world’s most successful and highly-acclaimed online developers and publishers. These partnerships are We have been, and remain, sharply focused on that exciting not only because they provide Take-Two with vision. As a result, we have transformed the Company access to a large and growing online market, which is now into a “new” Take-Two – one that is in a better position approaching $9 billion, but also because each represents creatively, fi nancially and geographically than at any a unique collaboration of development teams that are other time in our history. recognized leaders in their respective fi elds. From a product standpoint, we believe that we have These projects are examples of how we are the best creative team and intellectual property in our pursuing emerging growth opportunities by leading industry. From a business standpoint, our solid balance with our content. We will pursue these and other sheet gives us the fl exibility and strength to take the right online initiatives while we continue to execute our core strategic steps to generate growing profi ts and returns strategy of delivering triple-A games for consoles. for our shareholders over the long-term. We’d like to thank our colleagues for their hard EXCITING PIPELINE OF TITLES work and commitment to excellence. We also thank We are incredibly excited about our lineup of titles for our shareholders for their continued support and look fi scal year 2012, which has already gotten off to a promis- forward to reporting our progress in the year ahead. ing start. In May, Rockstar Games launched their highly anticipated L.A. Noire, which has transcended the tradi- Sincerely, tional boundaries of video games by creating an entirely new genre of interactive entertainment. Set in post-World War Two Los Angeles, L.A. Noire is a dark and captivating crime thriller that artistically blends action and detective work within a cinematic fi lm Noire backdrop. The fi rst video game ever to appear at the renowned Tribeca Film Strauss Zelnick Festival, L.A. Noire has generated a fantastic response Chairman and Chief Executive Offi cer TAKE-TWO INTERACTIVE SOFTWARE, INC. ANNUAL REPORT 2011 UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-K _ Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the fiscal year ended March 31, 2011 OR Transition Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the transition period from to Commission file number 0-29230 TAKE-TWO INTERACTIVE SOFTWARE, INC.
Recommended publications
  • 2K Sports Announces NBA 2K10: Draft Combine, a Totally New Downloadable Game Experience
    2K Sports Announces NBA 2K10: Draft Combine, a Totally New Downloadable Game Experience July 28, 2009 11:01 AM ET Get a taste of NBA 2K10's all-new gameplay and My Player career mode while living the life of an NBA hopeful going through the real NBA Draft Combine NEW YORK--(BUSINESS WIRE)--Jul. 28, 2009-- 2K Sports today announced NBA® 2K10: Draft Combine, a download-only title that will provide pre-season fun for basketball fans leading up to the fall launch of NBA 2K10. Planned for release this September on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®Network for PLAYSTATION®3 computer entertainment system,, NBA 2K10: Draft Combine will allow fans to create their own custom player with the utmost detail and, for the first time in the NBA 2K series, begin their career by experiencing the on-court life of an NBA hopeful going through the NBA Draft Combine at the world-renowned, ATTACK Athletics gym in Chicago. “We’re giving our dedicated NBA 2K fans an incredible opportunity with NBA 2K10: Draft Combine,” said Greg Thomas, senior vice president of sports development for 2K. “Gamers will have exclusive access to online content and get to test drive NBA 2K10’s new gameplay features, advanced player progression system and the all-new My Player career mode before the game launches this fall.” Features of NBA 2K10: Draft Combine include: Building custom players by working with a mentor, the 2K Insider, and increasing their NBA stock through a variety of challenging basketball drills and 5-on-5 games.
    [Show full text]
  • United States Securities and Exchange Commission Form
    UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934 Date of Report (Date of earliest event reported): March 26, 2008 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 0-29230 51-0350842 (State or other jurisdiction (Commission (IRS Employer of incorporation) File Number) Identification No.) 622 Broadway, New York, New York 10012 (Address of principal executive offices) (Zip Code) Registrant’s telephone number, including area code (646) 536-2842 (Former name or former address, if changed since last report.) Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below): o Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) o Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) o Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) o Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) Item 7.01. Regulation FD Disclosure On and after March 26, 2008, senior management of the Company will participate in various investor presentations. In addition, the Company has prepared a question and answer script for use in response to questions at such presentations and otherwise, which script is posted on www.taketwovalue.com.
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Take-Two Interactive Software, Inc. Annual Report 2009 DEAR SHAREHOLDERS
    Take-Two Interactive Software, Inc. Annual Report 2009 DEAR SHAREHOLDERS, Fiscal year 2009 proved to be a difficult time for • Expanded our presence in Asia, including the our industry and a challenging one for our company. planned release of NBA 2K Online; The economic environment influenced every facet of our sector. Unfavorable market conditions, as well • Completed a $138 million convertible note offering; as several changes in our product release schedule, • Resolved several significant historical legal matters; resulted in a net loss for fiscal year 2009 on net revenue of $968.5 million. • Signed a definitive asset purchase agreement to We remain confident in and committed to sell the Company’s non-core Jack of All Games our strategy of delivering a select portfolio of distribution business; and triple-A, top-rated titles across all key genres and expanding the reach and economic impact of our • Initiated a targeted restructuring of our corporate franchises through new distribution channels and departments to reduce costs and align our territories. Our industry-leading creative talent and resources with our goals. owned intellectual property, coupled with our sound financial position, provides us with the strength and OUR STRATEGY flexibility to build long-term value. Our strategy is to deliver efficiently a limited number of the most creative and innovative titles OUR ACCOMPLISHMENTS in our industry that capture mindshare and market We accomplished a great deal in the past year of share alike. Take-Two’s portfolio encompasses all of which we are very proud, including: today’s key genres, and we’re continually exploring new areas where we can leverage our development • Diversified our industry-leading product portfolio, expertise to expand our audiences across new which will be reflected in our products planned for territories, channels and distribution models.
    [Show full text]
  • 2K Sports Announces NBA(R) 2K11 Now Available #NBA2K11
    2K Sports Announces NBA(R) 2K11 Now Available #NBA2K11 October 5, 2010 8:05 AM ET Relive Michael Jordan's greatest moments with the all-new Jordan Challenge and more in NBA 2K11 NEW YORK, Oct 05, 2010 (BUSINESS WIRE) -- 2K Sports announced today that NBA(R) 2K11, the top-selling and top- rated NBA video game simulation franchise*, is available now on Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, system, PlayStation(R)2 computer entertainment system, PSP(R) (PlayStation(R)Portable) system and Windows PC. The game will be available for the Wii(TM) system from Nintendo in mid- October. This season, play as Michael Jordan for the first time and relive his greatest moments with the Jordan Challenge in NBA 2K11. With realistic physics, lifelike player models, broadcast-quality presentations and feature-rich simulation, NBA 2K11 is the most dynamic and complete experience ever available in the NBA 2K franchise. "Michael Jordan is much more than a cover athlete for NBA 2K11," said Greg Thomas, president of product development for 2K Sports. "Building a game mode specifically for the greatest player of all time takes the NBA 2K series to the next level. This is something that has never been done in a video game and we're happy to be the ones to bring this to the fans." In the Jordan Challenge, gamers can step onto the court in 10 legendary games from Michael Jordan's career and replicate his amazing plays in NBA 2K11. Successfully complete the Jordan Challenge and unlock the MJ: Creating a Legend mode, which lets players take control of a rookie Michael Jordan and place him on any current NBA team to start his career.
    [Show full text]
  • Not of Woman Born: Monstrous Interfaces and Monstrosity in Video Games
    NOT OF WOMAN BORN: MONSTROUS INTERFACES AND MONSTROSITY IN VIDEO GAMES By LAURIE N. TAYLOR A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2006 Copyright 2006 by Laurie N. Taylor To Pete. ACKNOWLEDGMENTS I have many people to thank for this dissertation: my friends, family, and teachers. I would also like to thank the University of Florida for encouraging the study of popular media, with a high level of critical theory and competence. This dissertation also would not have been possible without the diligent help and guidance from my committee members, Donald Ault and Jane Douglas, as well as numerous other faculty members and graduate students both at the University of Florida and at other institutions. Thanks go to friends and loved ones (and cats): Colin, Jeremiah, Nix, Galahad, and Mila. And, thanks go always to Pete, for helping with research, discussion, giving me love and support, and for being wonderful. iv TABLE OF CONTENTS Page ACKNOWLEDGMENTS ..............................................................................................iv ABSTRACT.................................................................................................................viii CHAPTER 1 INTRODUCTION....................................................................................................1 Introduction..............................................................................................................1
    [Show full text]
  • Animal Crossing
    Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream
    [Show full text]
  • 007 Quantum of Solace 007 Blood Stone 007 Legends 50 Cent: Blood
    007 Quantum Of Solace 007 Blood Stone 007 Legends 50 Cent: Blood on the Sand 2010 FIFA World Cup South Africa 2014 FIFA World Cup Brazil: Dublado PTBR AC/DC Live: Rock Band Track Pack Ace Combat 6: Fires of Liberation Ace Combat: Assault Horizon Adventure Time Explore The Dungeon Because I DONT KNOW Adventure Time The Secret Of The Nameless Kingdom Adventure Time: Finn and Jake Investigations – Legendado PTBR Adrenalin Misfits Afro Samurai Air Conflicts: Secret Wars Air Conflicts: Vietnam Akai Katana Alan Wake – Legendado PTBR Aliens Vs Predator Aliens: Colonial Marines Alien: Isolation – Dublado PTBR Alice Madness Returns All-Pro Football 2K Alone in the Dark Alpha Protocol America’s Army: True Soldiers Amped 3 Angry Birds Star Wars Angry Birds: Trilogy Anarchy Reigns Apache Air Assault Arcania: Gothic 4 Arcania: The Complete Tale Armored Core: Verdict Day Army of Two Army of Two: The 40th Day Army of Two: The Devil’s Cartel Asterix at the Olympic Games Asura’s Wrath Assassin’s Creed Assassin’s Creed 2 – Legendado PTBR Assassin’s Creed 3 – Legendado PTBR Assassin’s Creed IV: Black Flag – Dublado PTBR Assassin’s Creed: Brotherhood – Legendado PT Assassin´s Creed: Revelations – Legendado PTBR Assassin’s Creed: Rogue – Dublado PTBR Assassin’s Creed: Ezio Trilogy Avatar: The Last Airbender – The Burning Earth Back to the Future: The Game – 30th Anniversary Banjo-Kazooie: Nuts & Bolts Bakugan: Defenders of the Core Bakugan: Battle Brawlers Barbie and Her Sisters: Puppy Rescue Batman: Arkham Asylum – Goty Edition Batman Arkham City – Legendado
    [Show full text]
  • H1 FY12 Earnings Presentation
    H1 FY12 Earnings Presentation November 08, 2011 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, Head of Investor Relations Disclaimer This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 28, 2011 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 Summary H1 : Better than expected topline and operating income performance with strong growth margin improvement H1 : Across the board performance : Online − Casual − High Definition H2 : High potential H2 line-up for casual and passionate players, targeting Thriving HD, online platforms and casual segments H2 : Quality improves significantly Online : Continue to strenghten our offering and expertise FY12 : Confirming guidance for FY12 FY13 : Improvement in operating income and back to positive cash-flows 3 Agenda H1 FY12 performance H2 FY12 line-up and guidance 4 H1 FY12 : Sales Q2 Sales higher than guidance (146 M€ vs 99 M€) Across the board performance : Online − Casual − HD Benefits
    [Show full text]
  • Conference Booklet
    30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic
    [Show full text]
  • Take Two Interactive Software Inc(Ttwo) 10-K
    TAKE TWO INTERACTIVE SOFTWARE INC (TTWO) 10-K Annual report pursuant to section 13 and 15(d) Filed on 05/25/2011 Filed Period 03/31/2011 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-K ý Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the fiscal year ended March 31, 2011 OR o Transition Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934 For the transition period from to Commission file number 0-29230 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 51-0350842 (State or Other Jurisdiction of (I.R.S. Employer Incorporation or Organization) Identification No.) 622 Broadway 10012 New York, New York (Zip Code) (Address of principal executive offices) Registrant's Telephone Number, Including Area Code: (646) 536-2842 Securities registered pursuant to Section 12(b) of the Act: Title of each class Name of each exchange on which registered Common Stock, $.01 par value NASDAQ Global Select Market Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes o No ý Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No ý Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.
    [Show full text]
  • The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism
    The Shape of Games to Come: Critical Digital Storytelling in the Era of Communicative Capitalism by Sarah E. Thorne A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Cultural Mediations Carleton University Ottawa, Ontario © 2018, Sarah E. Thorne Abstract The past decade has seen an increase in the availability of user-friendly game development software, the result of which has been the emergence of a genre of reflexive and experimental games. Pippin Barr, La Molleindustria’s Paolo Pedercini, and Davey Wreden are exemplary in their thoughtful engagement with an ever-expanding list of subjects, including analyses and critiques of game development, popular culture, and capitalism. These works demonstrate the power of games as a site for critical media theory. This potential, however, is hindered by the player-centric trends in the game industry that limit the creative freedom of developers whose work is their livelihood. In the era of communicative capitalism, Jodi Dean argues that the commodification of communication has suspended narrative in favour of the circulation of fragmented and digestible opinions, which not only facilitates the distribution and consumption of communication, but also safeguards communicative capitalism against critique. Ultimately, the very same impulse that drives communicative capitalism is responsible for the player-centric trends that some developers view as an obstacle to their art. Critical game studies has traditionally fallen into two categories: those that emphasize the player as the locus of critique, such as McKenzie Wark’s trifler or Mary Flanagan’s critical play, and those that emphasize design, as in Alexander Galloway’s countergaming, Ian Bogost’s procedural rhetoric, and Gonzalo Frasca’s theory of simulation.
    [Show full text]