BPAR Adult Flag Football Rules
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LCIRSA Flag Football Rules
LCIRSA Flag Football Rules Certain risks of injury are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from one’s own actions, the actions of others, or a combination of both. In Intramural Sports, injuries to ankles, knees, and shoulders, and the head are common. Serious injuries, (including death, broken bones, broken ankle, back & neck injuries, head injuries, and paralysis) can occur from, but not limited to, contact with other participants (such as colliding), contact with the ground while sliding and/or tripping, severe injuries due to running on an uneven field. LCIRSA playing rules and interpretations are governed directly by those established by NIRSA. Below are modifications deemed necessary. Rules/interpretations not addressed here will be governed by the NIRSA NATIONAL TOUCH AND FLAG FOOTBALL RULE BOOK. GAME PLAY Equipment o No protective equipment may be worn; i.e. helmets, shoulder or hip pads. The game official must approve all protective materials (tape, pads, etc.) Casts are illegal equipment. Mouth and teeth mouthpiece are strongly recommended. o Shoes must be worn at all times. Shoes with metal or screw-in cleats are not allowed. Shoes must be one piece molded plastic/rubber or regular tennis shoes. o Jewelry of any type is considered illegal equipment. o Shirts must be worn with the tails tucked inside pants. No cut off shirts will be allowed. Shirts may not be altered in any manner that produces a knot-like protrusion or creates a tear-away jersey. o Shorts or pants with belt loops drawstrings or pockets are NOT ALLOWED. -
Men's & Coed Flag Football Rules
Men's & Coed Flag Football Rules & Regulations REVISED 3-8-16 Pro Bowl: April 2nd, 2016 Format: TBD MEN’S: There will be a 3 man line with full contact immediate rush. Modified USFFA rules. COED: Non-Contact. 3 count rush by official. 1. TEAM SIZE: MEN’S: Teams shall play a maximum of 8 players. COED: Teams shall play a maximum of 7 players (5 men, 2 women). MENS: A seven-player team will be allowed if one or both teams are short a player. Teams with eight players will not be penalized and can use their full team. COED: A six-player team will be allowed if one or both teams are short a player (2 women min). Teams with seven players will not be penalized and can use their full team. A team’s roster may consist of a maximum of 16 players. Players may not play in a game until they have submitted their Yorkville Sports Association waiver. 2. PLAYER EIGIBILITY a. WAIVERS Each player must sign individual waiver by the first game. Failure to comply will result in that player being ruled ineligible. b. ROSTERS Limit 16 players on the Final Roster. Final Roster is due by Thursday January 7th, 2016. If final roster is not received on time, team registration form will become your final roster and players not appearing on original registration form will not be eligible to play. 3. EQUIPMENT A. A standard size official football with or without stripes must be used at all times. a. Rubber molded cleats or Astro-Turf shoes are legal b. -
College Football Officiating, Llc
COLLEGE FOOTBALL OFFICIATING, LLC 2016 CFO BI-WEEKLY RULES QUIZ 7--SOLUTIONS For each of the following select the correct answer. There is only ONE correct choice for each question. For any fouls that are not offset, unless you are otherwise instructed, assume that the penalty is accepted unless it is declined by rule. ************************************************************************ 1. Fourth and goal at the B-10. The field goal attempt is blocked and hits the ground at the B-7. It then rebounds to the B-13 where B44 muffs it. A44 recovers at the B-11. a. Team A’s ball at the B-11. b. Team B’s ball at the B-20. c. Team B’s ball at the B-10. d. Team B’s ball at the B-11. REFERENCES: 6-3-3, 8-4-2-b COMMENTS: Because Team B has touched the ball after it has crossed the neutral zone, Team A has legally recovered the ball and will put it in play at the dead-ball spot. 2. Fourth and eight at the A-30. Team A is in a scrimmage kick formation with A22 fifteen yards deep in position to punt. Immediately after the snap, B76 charges into the snapper A50. A22 fakes a kick and carries the ball to the A-40 where he is tackled inbounds. a. Personal foul by B76. b. Legal play. c. Unsportsmanlike conduct foul by B76. d. Game clock starts on the snap. REFERENCES: 9-1-14 COMMENTS: When the offense is in a scrimmage kick formation, the snapper may not be contacted until after one second. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Updated 4.9.2021
Updated 4.9.2021 My7on7 League Rules Players will wear My7on7 issued team uniforms, and are permitted to wear the following; 1. Standard football cleats with plastic or rubber spikes (no metal spikes) 2. Mouth guard – Unless facility requires a facemask then all players must wear a facemask and mouthguards are optional. 3. Soft shell helmets –The only exception, quarterback position is not required to wear a soft shell helmet during play. 4. Hats, or jewelry are not allowed on the field during game play. COACHES • Max 2 coaches allowed on the sideline during game • One offensive coach is allowed on the field and in the huddle with players, but must be a minimum of 5 yards behind quarterback before ball is snapped so there is no interference with game play or Referee. • Defensive coaches are not allowed on the field at any time. With the exception of K – 2nd. However, coaches must move out of the way prior to the snap of the ball. • Coaches are responsible for knowing all rules and educating their players on the rules and conduct. OFFICALS • Each game will have up to two officials. In addition, a Site Manager will be on the field to answer questions and resolve any on the field issues. • Referees will keep the 4-second clock, and score. • A Site Coordinator will be on-site to assist parents in the stands, while the Site Manager will assist with player, coach and referees on the field. • Officials and the Site Managers will ensure the games start on time and rules are being enforced. -
Correspondent, Twinsburg Bulletin with a 40-0 Win Over Parma
Tigers rout Normandy on first road trip by Steve Batko - Correspondent, Twinsburg Bulletin With a 40-0 win over Parma Normandy, the Twinsburg football juggernaut avoided looking ahead, but head coach Mark Solis still wants to get his new-look offense to hit on all cylinders. Meanwhile, the Tigers defense has helped Twinsburg to move to 4-0 overall and a ranking of 19th in Ohio in Division I. Twinsburg's defense is allowing seven points a game to go with less than 175 total yards a contest. The shutout featured Normandy being held to just four first downs and 47 total yards at Byers Field. "Our defense was tremendous and they continue to play well," pointed out Solis. The host Invaders moved to 0-4. While Twinsburg amassed 330 yards rushing on only 38 attempts and finished with 397 total yards, Solis is still searching for more consistency from his offense. "We did generate some yards on offense, but there's still a lot of work to do," Solis said. "We're just not clicking and it's like a car when the timing belt is off. I'm still looking for that complete game on offense with ball control." The Tigers only had 12 first downs and had two turnovers -- one coming on a punt return. Junior London Carter exploded for a special teams score on a thrilling 67-yard punt return, which was the team's lone tally in the first quarter. Jake Russell booted the first of four PATs. "It was great to get that special teams score, but we also fumbled one away again," said the coach. -
ACFL Flag Football 8-ON-8 TWO-COUNT League Rules
ACFL Flag Football 8-ON-8 Immediate Rush League Rules (Revised February 12 ,2019) 2 Referees per game = $55 per team, per game. 1. HEAD COACH: The head coach is responsible for making every player aware of every rule prior to any participation in any game or any portion of a game or activity. The Head coach and Assistant Coach are responsible to pay the league fee prior to the start of the season. If the league fee is not paid prior to the start of the season, the league can charge a late fee that will be determined by the League Office. If arrangements are made with the League Office to pay the league fee after the start of the season, it must be satisfied by week 3. After week 3, the team will not be included in the schedule and the team will forfeit all games until the entire league fee has been satisfied. 2. PLAYER: Every player must sign both the pre-season insurance waivers/registration forms and the on-field insurance waiver/game registration form prior to participating or receiving a forfeit win in any ACFL game or activity. The pre-season waiver must be presented to the league at the league address (ACFL, 48 Bi-State Plaza, #136, Old Tappan, NJ 07675) or in person to a league official prior to the start of season. The league provides no medical, liability nor disability insurance of any form. If you do not have personal medical insurance, the league recommends that you do not play or participate. -
House Rules for Soccer Mania
House Rules for Soccer Mania * All matches will be two 25 minute halves with no overtime and a 2 minute halftime * Free substitution, a player must be off before a new one can enter * Shin Guards are required in all leagues but the adult league, NO CLEATS, you must wear tennis shoes, turf shoes, or indoor shoes *All free kicks will be direct other than a ball that hits the ceiling, including the kickoff. * Leverage: You may not put both hands on the wall while attempting to make a play for the ball or shield a player from the ball. A free kick will be awarded to the other team. * Sliding: You may not slide to reach for the ball, block a ball, or knock the ball in the goal or keep from giving up a goal by having to go to one knee or down on one hand. The referee will use their best judgement to determine if it is a slide or lunge. * All penalty kicks will dribble shootouts * Free Kicks: You may not stop the opposing team from taking a quick kick by standing in front of the ball. Opposing players shall quickly yield the 5 yard distance from the ball. Dissent upon a request from the official shall result in a blue card being issued and the violating player being assessed a two-minute penalty. * No children other than those playing the present game are allowed in the boxes or on the field before or after the game or during half time. Soccer Mania,LLC and referees will strictly enforce this rule. -
American University Intramurals
University of California, Merced - Intramurals Flag Football Rules Intramural flag football games will be conducted under the rules of the NIRSA – National Intramural/Recreational Sports Association – with the following modifications. GENERAL INFORMATION 1. All participants must have their current valid UCM ID with them to participate. No player will be allowed to play without their own valid UCM ID. Players must have also completed the registration process and joined the team on IMLeagues. 2. The players must check-in with the supervisor on duty, which will check their UCM ID and verify completion on IMLeagues. 3. A player may play for ONE men’s or women’s team. Any intercollegiate football player that participated in the 2017 football season at any collegiate institution is ineligible to participate in intramural football. 4. Teams may add players under the following circumstances: a. The player must not have played for another team in their respective division. b. The player must have a joined the team for that sport. c. The player must show his/her valid UCM ID to the supervisor to check-in prior to the game. 5. All men’s and women’s divisions play 7 on 7 flag football. 6. See the attached diagram for field layout and dimensions. Protests: Protests are not allowed on judgment calls. Team managers may protest a misapplication of the rule before the snap of the next play to staff on duty. The supervisor and officials will decide before the next play. The team manager may protest the game at that point if they believe that the decision is still incorrect. -
UPRISING 7On7 TOURNAMENT RULES
Field Dimensions: Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone. Starting Each Game: 1. Coin Toss. The toss of coin will take place within two minutes of scheduled start time of game. The toss will be called by the team captain (Ref's Discretion) before the coin is flipped. Winning team will begin possession of the ball on the +40 yard line in middle of field. 2. A whistle will begin each game. 3. Each game last 25 minutes with running clock (Overtime in Playoff Elimination Mode only). 4. Official will declare when the clock is under 2 minutes 5. The clock never stops. 6. A Horn will end each game. 7. The referees will keep the official score and time on the field for each game. 8. Mouth pieces and team jerseys must be worn at all times by all players except the QB. If a player does not have a mouth piece they cannot participate until they do. A 15 yard penalty can be assessed to a team who has a player not wearing proper mouthguard. 9. Each team must have a minimum of 8 players. Moving the Ball: 1. Offense always starts on +40 yard line in center of field. After any change of possession. Teams must lineup in legal football formation. 2. All snaps at the +40 yard line must be completed by center in SHOT GUN formation with Center kneeling on one leg snapping ball to QB. Once ball has been snapped, official begins 4 count… 3. -
Official Rule Book Middle School Division Table of Contents
OFFICIAL RULE BOOK MIDDLE SCHOOL DIVISION TABLE OF CONTENTS FORMAT 1 PLAYER ATTIRE 1 EQUIPMENT 2 COACHES 2 POSSESSIONS 3 FIELD SET UP 4 GENERAL OFFENSE 5 RECEIVING GAME 6 PASSING GAME 7 RUNNING GAME 7 GENERAL DEFENSE 8 FLAG PULLING/GUARDING 8 INTERCEPTIONS 9 NO RUN ZONES 9 RUSHING OF THE QUARTERBACK 10 REPLAY OF DOWN/INADVERTENT WHISTLE 10 DEAD BALLS 11 SCORING 11 EXTRA POINTS 11 SAFETIES 11 TIME SITUATIONS 12 OVERTIME 12 FORFEITS 13 PROTEST RULE 13 PENALTIES 14-16 UNSPORTSMANLIKE CONDUCT 17 DIVISIONS OFFERED The MIDDLE SCHOOL division: 5th/6th grade and 7th/8th grade teams FORMAT The game is played with seven (7) players. However, a minimum of six (6) players must be on the field at all times. A player may only appear on one roster per division. If a player is found playing on a team illegally, the coach and illegal player may be re- moved from the league. PLAYER ATTIRE All teams must have both a home and away or reversible jerseys. If you need uniforms NFL FLAG jerseys can be provided for an extra fee. Players are designated as home or away based on the schedule. The away team will wear the white side of the jersey and the home team will wear the colored side. Players are required to wear protective mouthpieces at all times during both games and practices. Jerseys must be tucked in at all times. If a jersey is hanging out, flag guarding may be called. All players must start with their mouth pieces in, jerseys tucked in, flag belts on, and flags properly secured at the hips of each player with the flags pointing outward. -
O-D SPECIAL TEAMS COACHES MANUAL 2015 Stacking System
O-D SPECIAL TEAMS COACHES MANUAL 2015 Stacking System The Stacking System is a teaching method where core offensive and defensive concepts are used to keep Special Teams SIMPLE (NOT NEW learning – stacking of the BEST). *This is modeled and researched from Auburn University – HC Gus Malzhan + The University of Oregon – HC Mark Helfrich + The University of Michigan – HC Fielding Yost + HC Dick Wuest @ Decorah, Iowa High (4 time State Champion – Class 3A). It will look complex – but by using proven learning and memorization techniques while combining core offensive and defensive concepts with consistent transition methods – Special Teams become Super Teams (Efficient – Effective - Electric) OFFENSIVE SPECIAL TEAMS – use BEST 3 plays (O Triangle) We use offensive personnel and plays to attack defenses using Numbers, Angles and Field + keep teams simple-sound (every player in the program will know and can participate on special teams by using O-D positions). *THEME – Super Hero’s (Super Good Teams) (1-2-3-5-0) SWINGING GATE PAT (Point After Touchdown) *Auburn University 2013 and University of Oregon 2014 - Swinging Gate By using our no huddle – supersonic speed – spread offense along with multiple shifts (Swinging Gate) for all PAT’s we can gain 2 advantages without doing extra teaching. #1 – create mismatches for high percentage 2 point plays (extra point = extra possession) #2 – create tentative defensive play – eliminating block attempts = increase kick success (4-9) SHORT PUNT (Align in offensive set THEN shift-sub to Spread Punt) *University of Michigan Short Punt – HC Fielding Yost 1901-1926 (6x national champ) Like the swing gate / short punt gives us 3 options – (1) go for it on 4th down with live play (2) quick kick (3) substitute-shift into Spread Punt formation – punt or fake with a live play.