2021 Flag Football Rules
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LCIRSA Flag Football Rules
LCIRSA Flag Football Rules Certain risks of injury are inherent to participation in sports and recreational activities. These types of injuries may be minor or serious and may result from one’s own actions, the actions of others, or a combination of both. In Intramural Sports, injuries to ankles, knees, and shoulders, and the head are common. Serious injuries, (including death, broken bones, broken ankle, back & neck injuries, head injuries, and paralysis) can occur from, but not limited to, contact with other participants (such as colliding), contact with the ground while sliding and/or tripping, severe injuries due to running on an uneven field. LCIRSA playing rules and interpretations are governed directly by those established by NIRSA. Below are modifications deemed necessary. Rules/interpretations not addressed here will be governed by the NIRSA NATIONAL TOUCH AND FLAG FOOTBALL RULE BOOK. GAME PLAY Equipment o No protective equipment may be worn; i.e. helmets, shoulder or hip pads. The game official must approve all protective materials (tape, pads, etc.) Casts are illegal equipment. Mouth and teeth mouthpiece are strongly recommended. o Shoes must be worn at all times. Shoes with metal or screw-in cleats are not allowed. Shoes must be one piece molded plastic/rubber or regular tennis shoes. o Jewelry of any type is considered illegal equipment. o Shirts must be worn with the tails tucked inside pants. No cut off shirts will be allowed. Shirts may not be altered in any manner that produces a knot-like protrusion or creates a tear-away jersey. o Shorts or pants with belt loops drawstrings or pockets are NOT ALLOWED. -
Football Officiating Manual
FOOTBALL OFFICIATING MANUAL 2020 HIGH SCHOOL SEASON TABLE OF CONTENTS PART ONE: OFFICIATING OVERVIEW .............................................................................. 1 INTRODUCTION ........................................................................................................................ 2 NATIONAL FEDERATION OFFICIALS CODE OF ETHICS ........................................... 3 PREREQUISITES AND PRINCIPLES OF GOOD OFFICIATING ................................. 4 PART TWO: OFFICIATING PHILOSOPHY ......................................................................... 6 WHEN IN QUESTION ............................................................................................................... 7 PHILOSOPHIES AND GUIDANCE ........................................................................................ 8 BLOCKING .................................................................................................................................... 8 A. Holding (OH / DH) ............................................................................................................. 8 B. Blocking Below the Waist (BBW) ..................................................................................... 8 CATCH / RECOVERY ................................................................................................................... 9 CLOCK MANAGEMENT ............................................................................................................. 9 A. Heat and Humidity Timeout ............................................................................................ -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Updated 4.9.2021
Updated 4.9.2021 My7on7 League Rules Players will wear My7on7 issued team uniforms, and are permitted to wear the following; 1. Standard football cleats with plastic or rubber spikes (no metal spikes) 2. Mouth guard – Unless facility requires a facemask then all players must wear a facemask and mouthguards are optional. 3. Soft shell helmets –The only exception, quarterback position is not required to wear a soft shell helmet during play. 4. Hats, or jewelry are not allowed on the field during game play. COACHES • Max 2 coaches allowed on the sideline during game • One offensive coach is allowed on the field and in the huddle with players, but must be a minimum of 5 yards behind quarterback before ball is snapped so there is no interference with game play or Referee. • Defensive coaches are not allowed on the field at any time. With the exception of K – 2nd. However, coaches must move out of the way prior to the snap of the ball. • Coaches are responsible for knowing all rules and educating their players on the rules and conduct. OFFICALS • Each game will have up to two officials. In addition, a Site Manager will be on the field to answer questions and resolve any on the field issues. • Referees will keep the 4-second clock, and score. • A Site Coordinator will be on-site to assist parents in the stands, while the Site Manager will assist with player, coach and referees on the field. • Officials and the Site Managers will ensure the games start on time and rules are being enforced. -
ACFL Flag Football 8-ON-8 TWO-COUNT League Rules
ACFL Flag Football 8-ON-8 Immediate Rush League Rules (Revised February 12 ,2019) 2 Referees per game = $55 per team, per game. 1. HEAD COACH: The head coach is responsible for making every player aware of every rule prior to any participation in any game or any portion of a game or activity. The Head coach and Assistant Coach are responsible to pay the league fee prior to the start of the season. If the league fee is not paid prior to the start of the season, the league can charge a late fee that will be determined by the League Office. If arrangements are made with the League Office to pay the league fee after the start of the season, it must be satisfied by week 3. After week 3, the team will not be included in the schedule and the team will forfeit all games until the entire league fee has been satisfied. 2. PLAYER: Every player must sign both the pre-season insurance waivers/registration forms and the on-field insurance waiver/game registration form prior to participating or receiving a forfeit win in any ACFL game or activity. The pre-season waiver must be presented to the league at the league address (ACFL, 48 Bi-State Plaza, #136, Old Tappan, NJ 07675) or in person to a league official prior to the start of season. The league provides no medical, liability nor disability insurance of any form. If you do not have personal medical insurance, the league recommends that you do not play or participate. -
2015 NFHS Football Rule Change Power Point
National Federation of State High School Associations Spearing Rule 2-20-1c 2015 NFHS Football Rules Changes Spearing is an act by any player who initiates contact against an opponent at the shoulders or below with the crown (top portion) of their helmet. The shaded area is the crown. Take Part. Get Set For Life.™ Spearing Correcting A Down Rule 2-20-1c Rule 5-1-1b (NEW) In PlayPic A, the down should be second, but the down marker Number 61 is guilty of spearing because the crown indicator shows third during the down. After the ball is dead, the (top portion) of their helmet was used to initiate contact down marker indicator shows fourth and the other game officials point out the error to the referee (PlayPic B). The referee has the against an opponent at the shoulders or below. authority to correct the number of the next down prior to the ball becoming live after a new series of downs is awarded (PlayPic C). 1 Free-Kick Formation Free-Kick Formation Rules 6-1-3; 6-1-4 (NEW); Rule 6-1-4 (NEW) 6-1 PENALTY At the time the ball is kicked, at least four K In MechaniGram A, K has only three players on one side of the kicker. If K4 shifts to the other side of the kicker by players must be on each side of the kicker. In the going more than five yards from the free kick line after MechaniGram, K is guilty of encroachment, a the ready-for-play signal (MechaniGram B), it is a dead- dead-ball foul. -
American University Intramurals
University of California, Merced - Intramurals Flag Football Rules Intramural flag football games will be conducted under the rules of the NIRSA – National Intramural/Recreational Sports Association – with the following modifications. GENERAL INFORMATION 1. All participants must have their current valid UCM ID with them to participate. No player will be allowed to play without their own valid UCM ID. Players must have also completed the registration process and joined the team on IMLeagues. 2. The players must check-in with the supervisor on duty, which will check their UCM ID and verify completion on IMLeagues. 3. A player may play for ONE men’s or women’s team. Any intercollegiate football player that participated in the 2017 football season at any collegiate institution is ineligible to participate in intramural football. 4. Teams may add players under the following circumstances: a. The player must not have played for another team in their respective division. b. The player must have a joined the team for that sport. c. The player must show his/her valid UCM ID to the supervisor to check-in prior to the game. 5. All men’s and women’s divisions play 7 on 7 flag football. 6. See the attached diagram for field layout and dimensions. Protests: Protests are not allowed on judgment calls. Team managers may protest a misapplication of the rule before the snap of the next play to staff on duty. The supervisor and officials will decide before the next play. The team manager may protest the game at that point if they believe that the decision is still incorrect. -
UPRISING 7On7 TOURNAMENT RULES
Field Dimensions: Field Length will be 50 yards. 40 yard playing field with a 10 yard end zone. Starting Each Game: 1. Coin Toss. The toss of coin will take place within two minutes of scheduled start time of game. The toss will be called by the team captain (Ref's Discretion) before the coin is flipped. Winning team will begin possession of the ball on the +40 yard line in middle of field. 2. A whistle will begin each game. 3. Each game last 25 minutes with running clock (Overtime in Playoff Elimination Mode only). 4. Official will declare when the clock is under 2 minutes 5. The clock never stops. 6. A Horn will end each game. 7. The referees will keep the official score and time on the field for each game. 8. Mouth pieces and team jerseys must be worn at all times by all players except the QB. If a player does not have a mouth piece they cannot participate until they do. A 15 yard penalty can be assessed to a team who has a player not wearing proper mouthguard. 9. Each team must have a minimum of 8 players. Moving the Ball: 1. Offense always starts on +40 yard line in center of field. After any change of possession. Teams must lineup in legal football formation. 2. All snaps at the +40 yard line must be completed by center in SHOT GUN formation with Center kneeling on one leg snapping ball to QB. Once ball has been snapped, official begins 4 count… 3. -
Official Rule Book Middle School Division Table of Contents
OFFICIAL RULE BOOK MIDDLE SCHOOL DIVISION TABLE OF CONTENTS FORMAT 1 PLAYER ATTIRE 1 EQUIPMENT 2 COACHES 2 POSSESSIONS 3 FIELD SET UP 4 GENERAL OFFENSE 5 RECEIVING GAME 6 PASSING GAME 7 RUNNING GAME 7 GENERAL DEFENSE 8 FLAG PULLING/GUARDING 8 INTERCEPTIONS 9 NO RUN ZONES 9 RUSHING OF THE QUARTERBACK 10 REPLAY OF DOWN/INADVERTENT WHISTLE 10 DEAD BALLS 11 SCORING 11 EXTRA POINTS 11 SAFETIES 11 TIME SITUATIONS 12 OVERTIME 12 FORFEITS 13 PROTEST RULE 13 PENALTIES 14-16 UNSPORTSMANLIKE CONDUCT 17 DIVISIONS OFFERED The MIDDLE SCHOOL division: 5th/6th grade and 7th/8th grade teams FORMAT The game is played with seven (7) players. However, a minimum of six (6) players must be on the field at all times. A player may only appear on one roster per division. If a player is found playing on a team illegally, the coach and illegal player may be re- moved from the league. PLAYER ATTIRE All teams must have both a home and away or reversible jerseys. If you need uniforms NFL FLAG jerseys can be provided for an extra fee. Players are designated as home or away based on the schedule. The away team will wear the white side of the jersey and the home team will wear the colored side. Players are required to wear protective mouthpieces at all times during both games and practices. Jerseys must be tucked in at all times. If a jersey is hanging out, flag guarding may be called. All players must start with their mouth pieces in, jerseys tucked in, flag belts on, and flags properly secured at the hips of each player with the flags pointing outward. -
Flag Football Rules
Flag Football Rules Flag football rules will be conducted under the NIRSA laws of the game with the following additions, exceptions, and clarifications. NUMBER OF PLAYERS: Each team should start the game with 7 players, and a minimum of 5 is needed to avoid a forfeit. A player may play on only one team per sport. Please check the Rules of Eligibility for all other rules concerning Intramural Sports. LENGTH OF GAME: The game will consist of two halves of 24 minutes. The clock will run continuously during the first half and the first 22 minutes of the second half, except when a time-out is called, or at the referee's discretion. During the last two minutes the clock will stop for an incomplete pass, when a player goes out of bounds, on penalties, on a change of possession, on any score, and on first downs. OVERTIME (TIE GAME): If the games score is tied after regulation time, then a coin toss will determine who will get the ball & side. Each team will have the chance to score in series of four downs from the 10 yard line. If the score is still tied after each team has had a try, a second series is played, and so on until a winner is determined. FREE KICK: There will be no free kicks (kickoffs), only punting. PUNTING: Quick kicks are illegal. On fourth down the referee must ask the offensive team if they want a protected scrimmage punt. Once the offense has declared their choice, the referee will inform the defense of the offense's choice. -
Elementary School Sports Flag Football Rules
Elementary School Sports Flag Football Rules Overview Elementary School Flag Football is a five-on-five game filled with fun and action. In this game, the offensive team plays for a first down at midfield and a touchdown in the end zone. Running and passing plays are allowed, although there are “no-running zones” at midfield and near each goal line. The defensive team covers receivers, rushes the passer and grabs flags to make “tackles.” The Basics - A coin toss determines first possession. - The offensive team takes possession of the ball at its 5-yard line and has three plays to cross midfield. Once a team crosses midfield, it has three plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line. - If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5-yard line. - All possession changes, except interceptions, start on the offense’s 5-yard line. - Teams will change sides after the first half (20 minutes of game play). Possession changes to loser of coin toss and the clock does not stop. Players/Scoring Teams must field a minimum of five players at all times. Timing/Overtime Games are played in (2) 20 minute halves with running time. If the score is tied at the end of 40 minutes, teams move directly into overtime. Overtime is sudden death meaning the first team to score wins. Possession will be determined by a coin toss. -
Goalball Rules Intramural Sports
GOALBALL RULES INTRAMURAL SPORTS All players MUST check-in with the supervisor prior to participation. Each player should verify his/her eligibility in one of the following ways: 1) Present his/her own, valid Gator 1 Card before each contest to be eligible to participate OR 2) Have a registered IMLeagues.com profile and be part of the team’s roster. The participant must verify his/her UF Gator 1 status OR show a government-issued photo ID to be eligible to participate. NO EXCEPTIONS! All Intramural Sports participants are responsible for their own medical expenses. Any student unsure of their physical condition should check with their family physician or the Student Infirmary before participating in Intramural Sports. GAME TIME IS FORFEIT TIME A team forfeits when they fail to have any players legally signed in and properly attired to play at the scheduled game time. If a team has less than the minimum number of players, but at least one person legally signed in and properly attired to play, a team will be given ten minutes from scheduled game time to reach the minimum number of players needed to begin a contest. Participants will not be given warm-up time for showing up after scheduled game time. Please refer to the Participants Guide for more information. The officiating will be done by RecSports staff who are in absolute control of the match. Teams are responsible for keeping their spectators under control. Spectators must remain in the designated seating area. Misconduct of spectators, players or coaches can result in an ejection or forfeiture of the match.