COMMENT OF THE MUSEUM OF ART AND DIGITAL ENTERTAINMENT Item A. Commenter Information Museum of Art and Digital Entertainment Represented by Alex Handy Samuelson Law, Technology & Public Policy Clinic 3400 Broadway Univ. of California Berkeley School of Law Oakland, CA 94611 Rob Walker (510) 282-4840 334 Boalt Hall, North Addition
[email protected] Berkeley, CA 94720 (510) 664-4875
[email protected] The Museum of Art and Digital Entertainment (the “MADE”) is a 501(c)(3) non-profit organiza- tion in Oakland, California dedicated to the preservation of video game history. The MADE sup- ports the technical preservation of video games, presents exhibitions concerning historically- significant games, and hosts lectures, tournaments, and community events. The MADE has per- sonal knowledge and experience regarding this exemption through past participation in the sixth triennial rulemaking relating to access controls on video games. The MADE is represented by the Samuelson Law, Technology & Public Policy Clinic at the Uni- versity of California, Berkeley, School of Law (“Samuelson Clinic”). The Samuelson Clinic is the leading clinical program in technology and public interest law, dedicated to training law and graduate students in public interest work on emerging technologies, privacy, intellectual prop- erty, free speech, and other information policy issues. ITEM B. PROPOSED CLASS ADDRESSED Proposed Class 8: Computer Programs—Video Game Preservation ITEM C. OVERVIEW 1. Introduction For future historians, video games like Minecraft and Second Life will say as much about 21st century America as Dicken’s Oliver Twist does about 19th-century Britain.1 That is, if these games actually survive into the future.