Dele-Ajayi, Opeyemi (2018) How Can Digital Educational Games Be Used to Improve Engagement with Mathematics in the Classroom? Doctoral Thesis, Northumbria University

Total Page:16

File Type:pdf, Size:1020Kb

Dele-Ajayi, Opeyemi (2018) How Can Digital Educational Games Be Used to Improve Engagement with Mathematics in the Classroom? Doctoral Thesis, Northumbria University Citation: Dele-Ajayi, Opeyemi (2018) How Can Digital Educational Games Be Used to Improve Engagement with Mathematics in the Classroom? Doctoral thesis, Northumbria University. This version was downloaded from Northumbria Research Link: http://nrl.northumbria.ac.uk/39459/ Northumbria University has developed Northumbria Research Link (NRL) to enable users to access the University’s research output. Copyright © and moral rights for items on NRL are retained by the individual author(s) and/or other copyright owners. Single copies of full items can be reproduced, displayed or performed, and given to third parties in any format or medium for personal research or study, educational, or not-for-profit purposes without prior permission or charge, provided the authors, title and full bibliographic details are given, as well as a hyperlink and/or URL to the original metadata page. The content must not be changed in any way. Full items must not be sold commercially in any format or medium without formal permission of the copyright holder. The full policy is available online: http://nrl.northumbria.ac.uk/policies.html How Can Digital Educational Games Be Used to Improve Engagement with Mathematics in the Classroom? Opeyemi I. Dele-Ajayi PhD 2018 1 How Can Digital Educational Games Be Used to Improve Engagement with Mathematics in the Classroom? A thesis submitted in partial fulfilment of the requirements of the University of Northumbria at Newcastle for the degree of Doctor of Philosophy Research undertaken in the Faculty of Engineering and Environment. January 2018 2 ABSTRACT Digital games are part of everyday childhood and adolescence. The debate has moved from whether young people should play digital games, to how they might best benefit from gameplay, including through education. Mathematics is under threat in Nigerian primary education: pupils report it to be boring and difficult, and teachers say pupils are not engaged. Research shows that even when pupils are achieving academically in mathematics, engagement with the subject is low. Previous research suggests digital games can help engage reluctant learners, but most of the studies have been carried out in developed countries where technology is widely used and classroom practices are different. The overall aim of this study is to see how games can be used to provide an engaging experience for pupils in the Nigerian mathematics classroom. Using mixed methods approaches, two background studies on an engagement framework and a modified Technology Acceptance Model (TAM) was used to inform the development of a prototype digital educational game SpeedyRocket. This was used over two weeks with 60 pupils and 9 teachers in Ado-Ekiti, Nigeria. Pupils were randomly assigned to treatment and control groups. Evaluation was carried out through a combination of a questionnaire, classroom observation and teachers’ focus groups. The quantitative results demonstrate significant improvements in the reported engagement of pupils with mathematics in the classroom after two weeks of using SpeedyRocket. In addition to this, the use of the game changed the dynamics of the classroom – learners played more active roles in the learning process, communicating and collaborating unlike before. Teachers as well saw the usefulness of the game although remained concerned about the inadequacy of resources, training, support, and availability of time. Overall this research demonstrates that if carefully designed and implemented, digital educational games can improve engagement with subjects that pupils may find boring and uninteresting as well as breakdown barriers to interaction and engagement in the traditional classroom. 3 ABSTRACT ............................................................................................................................................................ 3 List of figures ....................................................................................................................................................... 6 List of tables ......................................................................................................................................................... 7 Dedication ............................................................................................................................................................. 8 Acknowledgements .......................................................................................................................................... 9 Declaration ......................................................................................................................................................... 11 1 CHAPTER ONE - INTRODUCTION ..................................................................................................... 12 1.1 Overview of research and problem statement ................................................................... 12 1.2 Research Questions and Objectives ........................................................................................ 14 1.3 The Position of the Researcher in the Current Study ...................................................... 14 1.4 Scope of This Research ................................................................................................................. 16 1.5 Curriculum and its Role in Education ..................................................................................... 17 1.6 Research Design and Activities ................................................................................................. 22 1.7 Significance of Study ...................................................................................................................... 23 1.8 Structure of Thesis .......................................................................................................................... 25 2 CHAPTER TWO: Literature Review ................................................................................................. 28 2.1 Mathematics in Primary Education ......................................................................................... 28 2.2 Benefits of Technology .................................................................................................................. 35 2.3 Learning in Game-based environments ................................................................................ 37 2.4 EXamples of Game-based environments ............................................................................... 38 2.5 Learning effectiveness and player engagement in serious games ............................. 46 2.6 Technology acceptance in the classroom ............................................................................. 48 2.7 Adoption And Integration of Technology In The Classroom ........................................ 49 2.8 Technology Acceptance Model .................................................................................................. 51 2.9 Application of TAM in Education .............................................................................................. 53 3 CHAPTER THREE: METHODS ............................................................................................................. 55 3.1 Introduction ....................................................................................................................................... 55 3.2 Research questions ......................................................................................................................... 55 3.3 Research techniques ...................................................................................................................... 56 3.4 Critique of Sampling and Research Methods ...................................................................... 65 3.5 Ethical Considerations .................................................................................................................. 67 4 Chapter 4: Engagement in Digital Games ...................................................................................... 69 4.1 Chapter Introduction ..................................................................................................................... 69 4.2 Methods ............................................................................................................................................... 70 4.3 Game Preference and Motivation Questionnaire .............................................................. 71 4.4 Interviews and Analysis ............................................................................................................... 75 4.5 Findings and discussions ............................................................................................................. 76 4.6 Game engagement framework .................................................................................................. 85 4.7 Conclusion .......................................................................................................................................... 90 5 Chapter 5: Technology Acceptance In The Classroom ............................................................ 91 5.1 Chapter introduction ..................................................................................................................... 91 5.2 Research Approach ........................................................................................................................ 92 5.3 Results and analysis ......................................................................................................................
Recommended publications
  • •Da Etamettez
    :f-liEer all is said and done, more is said than done. igdom al MISSIONARY PREMILLENNIAL BIBLICAL BAPTISTIC ind thee "I Should Like To Know" shall cad fire: thee 1. Is it Scriptural to send out abound." He wrote Timothy to lashing 01, women missionaries? come by Bro. Carpus' and bring Etamettez his old coat he had left there. •da Personally, I don't think much urnace of the practice. However, such the gnash' 3. Does the "new heart" spoken could be done Scripturally. Of of in Ezek. 11:19 have reference .ed moatO Paid Girculalien 7n Rii stales and 7n Many Foreign Gouniries course their work should be con- iosts that to the divine nature implanted in testimony; if they speak not according to this word fined to the limits set by the Holy man at the new birth? , beloved, "To the law and to the Spirit in the New Testament. But I says, it is because there is no light in them."-Isaiah 8:29. Paul mentions by name as his Yes. II Pet. 1:4. In repentance .1 into the helpers on various mission fields, we die to sin and the old life; in Phoebe, Priscilla, Euodias, Synty- faith we receive Christ who is our Is us of 1 VOL. 23, NO. 51 RUSSELL, KENTUCKY, JANUARY 22, 1955 WHOLE NUMBER 868 che and others. In Romans 16 he new life. Col. 3:3-4. John 1:12-13. this world mentions a number of women, I John 5:10-13. Our headship fullest Who evidently were workers on passes from self to Christ.
    [Show full text]
  • Blast Off Broken Sword
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like.
    [Show full text]
  • Greatest Generation
    Note: This show periodically replaces their ad breaks with new promotional clips. Because of this, both the transcription for the clips and the timestamps after them may be inaccurate at the time of viewing this transcript. 00:00:00 Music Transition Dark Materia’s “The Picard Song,” record-scratching into a Sisko- centric remix by Adam Ragusea. Picard: Here’s to the finest crew in Starfleet! Engage. [Music begins. A fast-paced techno beat.] Picard: Captain Jean-Luc Picard, the USS Enterprise! [Music slows, record scratch, and then music speeds back up.] Sisko: Commander Benjamin Sisko, the Federation starbase... Deep Space 9. [Music ends.] 00:00:14 Music Music Record scratch back into "The Picard Song," which plays quietly in the background. 00:00:15 Ben Harrison Host Welcome to The Greatest Generation... [dramatically] Deep Space Nine! It's a Star Trek podcast from a couple of guys who are a little bit embarrassed to have a Star Trek podcast. And a little bit embarrassed to open their podcast the way I just did. [Stifles laughter.] I'm Ben Harrison. 00:00:29 Adam Host I'm Adam Pranica. There's nothing I can do about it. Pranica [Ben laughs.] When you open a show this way. Except just— 00:00:34 Ben Host You can't help me! 00:00:35 Adam Host —just sit back and watch. [Music fades out.] 00:00:37 Ben Host I hoisted myself on my own petard. That's what happened today. 00:00:41 Adam Host You're a voice acting professional! [Ben chuckles.] I mean, you take those kind of risks.
    [Show full text]
  • 2010 Aicp Show Shortlist
    2010 AICP SHOW SHORTLIST Category: Visual Style Title Production Company Agency ABSOLUT Vodka Anthem MJZ TBWAChiatDay ABSOLUT Vodka I'm Here Trailer MJZ TBWAChiatDay Activision Captivity MJZ Toy New York Barclays Fake MJZ Venables, Bell & Partners ITV Brighter Side MJZ BBH Jameson Irish Whiskey Lost Barrel Biscuit Filmworks TBWA\Chiat\Day, New York Levis America Anonymous Content Wieden + Kennedy Nike Human Chain Smuggler Wieden+Kennedy, Portland Sony Jessica Sanders Innocuous Media 180LA U.S. Cellular Shadow Puppets Anonymous Content Publcis & Hal Riney X BOX Halo 3:ODST The Life MJZ T.A.G. San Francisco. Category: Performance Dialogue or Monologue Title Production Company Agency Bud Light Clothing Drive Tool DDB FedEx Presentation Guy O Positive BBDO New York Old Spice The Man Your Man Can Smell Like MJZ Wieden + Kennedy Skittles Plant Smuggler TBWA\Chiat\Day, New York Skittles Transplant Smuggler TBWA\Chiat\Day, New York Snickers Game MJZ BBDO New York Snickers Road Trip MJZ BBDO New York Starburst Kilt MJZ TBWA Chiat Day Tribeca Film Festival Flasher Station Film Ogilvy & Mather Virgin Atlantic Becoming O Positive Y&R New York Category: Humor Title Production Company Agency Brand Jordan Get Your Basketball On MJZ Wieden + Kennedy NY Bud Light Clothing Drive Tool DDB Comcast Infomercial Biscuit Filmworks Goodby Silverstein & Partners ESPN - Monday Night Football Brady's Back Epoch Films Wieden+Kennedy New York Fruit by the Foot Replacements MJZ Saatchi & Saatchi NY Hardee's A vs. B Station Film Mendelsohn Zien MTV Slaughter Shack Backyard
    [Show full text]
  • Broken-Sword-El-Ange
    GuiaMania.com El Paraíso de los Videojuegos Todos los trucos, todas las guías Sony Playstation - PS 2 - PS 3 - PSP - Nintendo Game Cube - DS - Wii Xbox - Xbox 360 - PC - NGage - Dreamcast - Nintendo 64 - Game Boy Broken Sword: el ángel de la muerte Autor: MoRtAdElO ____________________________________________________________________________________ Solución Broken Sword: el ángel de la muerte Autor: MoRtAdElO Agencia de fianzas de Nueva York Los gángsters están tratando de derribar la puerta y la cerradura no resistirá mu- cho. Al otro lado de la habitación hay una salida que da al almacén, pero la puerta está cerrada con un candado. Cogemos el palo de golf de George del paragüero junto a la puerta principal y luego lo usamos sobre el candado para apalancarlo y romperlo. Una vez dentro del almacén, empujamos el armario para bloquear la puerta. La única salida de la habitación está arriba, así que hay que trepar por el armario y una vez arriba pasar través del agujero en el techo agarrándose al borde. Después que Anna María se reúne con George, el ascensor de enfrente empieza a descender. Mientras Anna María sujeta la puerta, utilizamos el palo de golf para bloquearla. Como por la puerta de debajo de las escaleras no se puede salir, nos dirigimos a la derecha del ascensor y con la ayuda de Anna María arrancamos la reja de metal de la pared. Tiramos del aire acondicionado y lo llevamos arrastrando hasta el ascen- sor. Lo colocamos de forma que sujete la puerta para así poder recuperar el palo de golf. Hecho esto, salimos por el agujero de la pared.
    [Show full text]
  • Game Narrative Review
    Game Narrative Review ==================== Your Name: Dylan Valev Your School: Worcester Polytechnic Institute Your email: [email protected] Month/Year you submitted this review: December 2019 ==================== Game: Minit Platforms: PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Linux, Android, iOS, Macintosh operating systems Genre: Adventure Release Date: April 3rd, 2018 Developer: Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann Publisher: Devolver Digital Game Writer/Creative Director/Narrative Designer: Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann Overview The following sixty seconds are one of many days lived by the player character. In Minit, you control a protagonist who is bound by a curse that makes days last only a mere minute. In this action-adventure game, you are stuck in an endless loop for an unknown amount of time and must find a way to break the curse, making the most of every moment in each day. There’s no time to waste. 1. The player dashes out of their home. 2. Outside, they hesitate. Left, or right? 3. Stupid. Of course it’s the left. 4. They rush past their mailbox. They have no time to read mail, they’ve already wasted a second thinking. 5. The player reaches their garden. The two wide rows are all empty except for one neglected plant. No time to tend to that now. 6. A row of ferns blocks their path- these have got to go, and fast. 7. Sword readily in hand, the player hacks the obstacle away. 8. Resheathing the weapon, they resume their hurried stride. 9.
    [Show full text]
  • Reading an Italian Immigrant's Memoir in the Early 20Th-Century South
    University of New Orleans ScholarWorks@UNO University of New Orleans Theses and Dissertations Dissertations and Theses 5-20-2011 "Against My Destiny": Reading an Italian Immigrant's Memoir in the Early 20th-century South Bethany Santucci University of New Orleans Follow this and additional works at: https://scholarworks.uno.edu/td Recommended Citation Santucci, Bethany, ""Against My Destiny": Reading an Italian Immigrant's Memoir in the Early 20th-century South" (2011). University of New Orleans Theses and Dissertations. 1344. https://scholarworks.uno.edu/td/1344 This Thesis is protected by copyright and/or related rights. It has been brought to you by ScholarWorks@UNO with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights- holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/or on the work itself. This Thesis has been accepted for inclusion in University of New Orleans Theses and Dissertations by an authorized administrator of ScholarWorks@UNO. For more information, please contact [email protected]. “Against My Destiny”: Reading an Italian Immigrant‟s Memoir in the Early 20th-century South A Thesis Submitted to the Graduate Faculty of the University of New Orleans in partial fulfillment of the requirements for the degree of Master of Arts in English by Bethany Santucci B.A. Millsaps College, 2006 May, 2011 Copyright 2011, Bethany Santucci ii Table of Contents Abstract .............................................................................................................................
    [Show full text]
  • “Lessons Learned, from Games Preserved”
    “Lessons Learned, from Games Preserved” James “Ender” Brown Former Project Lead – http://www.scummvm.org/ [email protected] WhoWho AmAm II ● Grew up gaming and learning to code with the BBC Micro/Archimedes, Commodore 16(!) and Amiga – learnt Unix & VMS by doing naughty things to the Tassie VAX cluster (any locals remember davros and typhoon? :) ● Retro-Gaming Enthusiast by night, Systems Admin for a Perth-based Data Centre and Hosting Company by day ● Became Project Lead of ScummVM in Feb 2002, retiring as co-lead (from a team of 3) in Dec 2008 ● 10th linux.conf.au, first talk submission :) WhatWhat isis ScummVM?ScummVM? ● ScummVM is a collection of interpreter implementations for classic adventure games ● Founded by Ludwig ‘ludde’ Strivegus (uTorrent, OpenTTD, now at Spotify) in 2001, along with Vincent ‘yaz0r’ Hamm (now at Oculus), with the goal of building an interpreter for SCUMM-based games by LucasArts/LucasFilm games. ● Designed to be highly portable ● … evolved to become something much much more PortabilityPortability ● ScummVM architecture evolved early on to maximise portability by abstracting backend and common functions (‘Osystem’), with each port supplying a Osystem backend class (with platform specific overrides and subclassing where necessary) Osystem Backend Osystem Common Engine (Platform Specific) ● Carefully developed coding standards to encompass ‘lowest-common- denominator’ C++ implementations. No STL, Exceptions, etc http://wiki.scummvm.org/index.php/Coding_Conventions ● Ssennaidne ● Endianness ● Segment size limits on various platforms ReimplementingReimplementing EnginesEngines ● Most game studios developed their own engines, often used across a family of games. Examples: SCUMM (LucasArts), AGI/SCI (Sierra), Virtual Theatre (Revolution), AGOS (Adventure Soft) ● Reverse engineer: – Container files – Graphics formats (background, actors, sprites) – Audio formats (voice, sfx, music) – Scripting engine (where scripted..
    [Show full text]
  • 2006 Promax/Bda Conference Celebrates
    2006 PROMAX/BDA CONFERENCE ENRICHES LINEUP WITH FOUR NEW INFLUENTIAL SPEAKERS “Hardball” Host Chris Matthews, “60 Minutes” and CBS News Correspondent Mike Wallace, “Ice Age: The Meltdown” Director Carlos Saldanha and Multi-Dimensional Creative Artist Peter Max Los Angeles, CA – May 9, 2006 – Promax/BDA has announced the addition of four new fascinating industry icons as speakers for its annual New York conference (June 20-22, 2006). Joining the 2006 roster will be host of MSNBC’s “Hardball with Chris Matthews,” Chris Matthews; “60 Minutes” and CBS News correspondent Mike Wallace; director of the current box-office hit “Ice Age: The Meltdown,” Carlos Saldanha, and famed multi- dimensional artist Peter Max. Each of these exceptional individuals will play a special role in furthering the associations’ charge to motivate, inspire and invigorate the creative juices of members. The four newly added speakers join the Promax/BDA’s previously announced keynotes, including author and social activist Dr. Maya Angelou; AOL Broadband's Executive Vice President and Chief Operating Officer Kevin Conroy; Fox Television Stations' President of Station Operations Dennis Swanson; and CNN anchor Anderson Cooper. For a complete list of participants, as well as the 2006 Promax/BDA Conference agenda, visit www.promaxbda.tv. “At every Promax/BDA Conference, we look to secure speakers who are uniquely qualified to enlighten our members with their valuable insights," said Jim Chabin, Promax/BDA President and Chief Executive Officer, in making the announcement. “These four individuals—with their diverse, yet powerful credentials—will undoubtedly shed some invaluable wisdom at the podium.” This year’s Promax/BDA Conference will be held June 20-22 at the New York Marriott Marquis in Times Square and will include a profusion of stimulating seminars, workshops and hands-on demonstrations all designed to enlighten, empower and elevate the professional standings of its members.
    [Show full text]
  • 085765096700 Hd Movies / Game / Software / Operating System
    085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Harap di isi dan kirim ke [email protected] Isi data : NAMA : ALAMAT : NO HP : HARDISK : TOTAL KESELURUHAN PENGISIAN HARDISK : Untuk pengisian hardisk: 1. Tinggal titipkan hardisk internal/eksternal kerumah saya dari jam 07:00-23:00 WIB untuk alamat akan saya sms.. 2. List pemesanannya di kirim ke email [email protected]/saat pengantar hardisknya jg boleh, bebas pilih yang ada di list.. 3. Pembayaran dilakukan saat penjemputan hardisk.. 4. Terima pengiriman hardisk, bagi yang mengirimkan hardisknya internal dan external harap memperhatikan packingnya.. Untuk pengisian beserta hardisknya: 1. Transfer rekening mandiri, setelah mendapat konfirmasi transfer, pesanan baru di proses.. 2. Hardisk yang telah di order tidak bisa di batalkan.. 3. Pengiriman menggunakan jasa Jne.. 4. No resi pengiriman akan di sms.. Lama pengerjaan 1 - 4 hari tergantung besarnya isian dan antrian tapi saya usahakan secepatnya.. Harga Pengisian Hardisk : Dibawah Hdd320 gb = 50.000 Hdd 500 gb = 70.000 Hdd 1 TB =100.000 Hdd 1,5 TB = 135.000 Hdd 2 TB = 170.000 Yang memakai hdd eksternal usb 2.0 kena biaya tambahan Check ongkos kirim http://www.jne.co.id/ BATAM GAME 085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Movies 0 GB Game Pc 0 GB Software 0 GB EbookS 0 GB Anime dan Concert 0 GB 3D / TV SERIES / HD DOKUMENTER 0 GB TOTAL KESELURUHAN 0 GB 1.
    [Show full text]
  • Cheapskate Tech
    Cheapskate Tech Glen Maxson Osher Lifelong Learning Institute at Temple University Fall 2020 – Session 1 of 6 seniortechadvisor.com Who Am I? Glen Maxson [email protected], 267-866-7827 http://www.seniortechadvisor.com https://www.linkedin.com/in/glen-maxson-ba66142/ Why Are We Here? • Assumptions: • You’re interesting in how technology can benefit you • Maybe you’re thinking about ‘investing’ in some new devices • And who doesn’t like to save a little $$ in the process? My motto: Save a little today so you can buy another gadget (on sale) tomorrow My most recent ‘investment’ $50 + tax And the one before that $25 + tax & shipping What We’ll Cover in 6 Weeks • Overview, plus Shopping tips • Devices and Apps • Internet of Things • Chromebooks • Linux… Who is Rick Broida? • Rick Broida IS The Cheapskate • And another noteworthy title by Rick 2013 [email protected] Don’t Believe Everything You See Then an hour later Nope, no deal here And I’m Still Not Happy About This One Last year WalMart advertised this deal Not only was there no watch available at this price, but each time I checked (from 1 minute after the sale started) the price kept increasing. Bait and switch! Amazon Prime Day – starts* tomorrow (Oct. 13) • About two-thirds of consumers indicate they plan to shop on Amazon Prime Day, more than either Black Friday or Cyber Monday. • Experts predict that Amazon Prime Day — not Black Friday — will serve as the early kickoff for the 2020 holiday shopping season this year, generating as much as $10 billion in total sales during the October event.
    [Show full text]
  • Interview with Matthew Amsden, CEO of Proofpilot
    Clinical Trials as Revenue Drivers: Interview with Matthew Amsden, CEO of ProofPilot Matthew Amsden is the founder and CEO of ProofPilot, a platform to design, launch, and participate in clinical trials. Nearly everyone accepts the fact that technology has democratized journalism at transportation and retail. Now ProofPilot is trying to democratize clinical trials by making it as easy to design and launch a clinical study as it is to write an email and at the same time turn clinical trial participation into a universally accessible experience leading to a journey of self-discovery. ProofPilot medical device customers include a combination of consumer and medical brands like Joovv, Asus or Fisher Wallace, Amber and ChiliPAD, and various others. In this interview with Matthew, here are a few of the topics we discussed. • Why clinical trials are not only feasible but critically important for all health care companies. • The origin story of ProofPilot and how the company has evolved over time. • The importance of letting your early customers drive product iterations. • How clinical trials can become a revenue driver instead of a cost center. • Various types of remote and hybrid clinical studies that can be conducted on the ProofPilot platform. • The risky and costly approach to traditional clinical trials and how those can be significantly resolved through a virtual hybrid model. • Matthew's favorite business book. • The mentor he most admires and • The advice he'd give to his 30-year-old self. All right. Without further ado, let's get to the interview. Scott Nelson: All right. Matthew Amsden, Founder, and CEO of ProofPilot welcome to the program.
    [Show full text]