An Overview of Skyrim Mod Users
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Vergütungsinteressen in Fan-Gemeinschaften. Eine Analyse Der Bethesda-Modding-Szene 2020
Repositorium für die Medienwissenschaft Finja Walsdorff Vergütungsinteressen in Fan-Gemeinschaften. Eine Analyse der Bethesda-Modding-Szene 2020 https://doi.org/10.25969/mediarep/14339 Veröffentlichungsversion / published version Zeitschriftenartikel / journal article Empfohlene Zitierung / Suggested Citation: Walsdorff, Finja: Vergütungsinteressen in Fan-Gemeinschaften. Eine Analyse der Bethesda-Modding-Szene. In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften. SPIEL|MATERIAL, Jg. 20 (2020), Nr. 1, S. 133– 146. DOI: https://doi.org/10.25969/mediarep/14339. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Weitergabe unter gleichen Bedingungen 4.0/ Attribution - Share Alike 4.0/ License. For more information see: Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz http://creativecommons.org/licenses/by-sa/4.0/ finden Sie hier: http://creativecommons.org/licenses/by-sa/4.0/ SPIEL|MATERIAL VERGÜTUNGSINTERESSEN IN FAN-GEMEIN- SCHAFTEN Eine Analyse der Bethesda-Modding-Szene VON FINJA WALSDORFF ABSTRACT In Zeiten digitaler Vernetzung werden fankulturelle Aktivitäten sichtbarer, sind leichter zugänglich und avancieren so zum Massenphänomen. In Online-Communi- ties tauschen Fans sich über Medientexte aus und produzieren daran angelehnte, derivative Werke. Diese inoffizielle kulturelle Produktion findet auch im Kontext des Computerspiels statt. So werden Spiele beispielsweise im Rahmen des Mod- dings durch kreative Nutzer/innen ergänzt oder verändert. Es handelt sich dabei um eine Medienpraktik, die – wie auch viele andere fankulturelle Aktivitäten – größ- tenteils als Freizeitbeschäftigung ausgeübt wird. Die daraus resultierenden Modifi- kationen (Mods) werden in aller Regel kostenlos im Internet zur Verfügung gestellt. Unter Modderinnen und Moddern lassen sich aber auch zunehmende Professiona- lisierungstendenzen und kommerzielle Bestrebungen beobachten. -
Skyrim Se Step Guide
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MODS DE PAGAMENT I REPERCUSSIÓ EN LA COMUNITAT Jordi Alba Franco Empreses: Estudi De Casos Grau En Disseny I Producció De Vide
MODS DE PAGAMENT I REPERCUSSIÓ EN LA COMUNITAT Jordi Alba Franco Empreses: Estudi de Casos Grau en Disseny i Producció de Videojocs Curs 2020-2021 1 ÍNDEX ABSTRACTE 3 INTRODUCCIÓ 4 BETHESDA, SKYRIM I ELS MODDERS COM A DEVELOPERS 4 CONCLUSIONS 7 WEBGRAFIA 8 BIBLIOGRAFIA 9 2 ABSTRACTE Els mods constitueixen gran part de la comunitat de jocs com Skyrim o Minecraft, on els jugadors poden alterar el comportament del joc, canviar l'aspecte d'una ciutat o millorar gràficament totes les textures del joc. Des del moment que van aparèixer els primers mods, les comunitats al voltant d'elles els han considerat com a contingut dels fans pels fans, i per tant, són gratuïts per voluntat dels creadors. Al llarg del temps, diverses empreses han volgut capitalitzar aquestes comunitats amb diferents estratègies. Algunes han succeït i d'altres han causat controvèrsies que han danyat la reputació de l'empresa. De moment, sembla que els mods es consideren contingut de fans que es fan per voluntat i passió més que pels diners. 3 INTRODUCCIÓ L'empresa que més polèmica ha donat al llarg dels anys i té les comunitats més grans de modders és Bethesda. Bethesda va liderar les proves de mods de pagament l'any 2015 juntament amb Steam, fent servir l'aclamat The Elder Scrolls V: Skyrim. Actualment, Bethesda disposa de 7 entregues que permeten a la comunitat afegir mods. Skyrim, Fallout 4, Skyrim Special Edition, Fallout New Vegas, Oblivion, Fallout 3 i Morrowind ordenats de major quantitat de descàrregues a menor segons el hub de modders Nexus Mods. -
Zarealdill's Modlist. Modlist Will Be Updated When Dillan Downloads
Downloaded from: justpaste.it/1bsw8 ZaRealDill's Modlist. Modlist will be updated when Dillan downloads new mods, which is everyday. Seriously..he's addicted. -----Ammo----- Loads of Ammo - Switchable Ammunition Types - Loads of Ammo New Calibers - New Calibers - v3.07.1 -----Animation----- Angel Animations - Angel 1.0 Knife Animation Pack - ZKnife Spin 180 Knife Animation Pack - UPDATE Attack A and B Together Laser Weapons 1st Person reposition - Institute and Standard Lasers Lowered Weapons - Lowered Weapons 1.1 mcgFemaleWalk One Handed Revolver Pistol Reanimation Pack Power Armor Fast Exit and Enter Swinging Animated Meat Bags -----Armour----- Armorsmith Extended BodySlide the Mercenary - Pack(Bountiful Bouncing Boobies Edition) Eli's Armour Compendium v1.5 HN66s SIRIUS 12 Assault Suit NCR Patrolman and Trooper Armors NCR Ranger Veteran Armor Newermind43's Female Tactical Armor CBBE bodyslide conversion - Tac_Bodyslide_v1.2_with customized slider Survivalist Go-Bags v1.4 The Mercenary Pack - The Mercenary - Pack v0.9c - plugin only update The Mercenary - Pack The Mercenary - Pack c0.9b -loose files West Tek Tactical Optics - Night Vision Thermal Vision Goggles and More v2.0.1 Concealed Armors Nova Catsuit II for FO4 - CBBE - Bodyslide K-9 Harness - Tactical Body Armor and Backpack for Dogmeat Pugmeat - K9 Vest - ESP -----Audio - Music----- Ambient Overture Overhaul - Fallout -----Audio - SFX----- Better Vertibird Sound v1.1 Clickerfied Ghouls - The last of Us - Clicker sounds for Ghouls Quieter Settlements Reverb and Ambience Overhaul -
Romance Never Changes…Or Does It?: Fallout, Queerness, and Mods
Romance Never Changes…Or Does It?: Fallout, Queerness, and Mods Kenton Taylor Howard University of Central Florida UCF Center for Emerging Media 500 W Livingston St. Orlando, FL 32801 [email protected] ABSTRACT Romance options are common in mainstream games, but since games have been criticized for their heteronormativity, such options are worth examining for their contribution to problematic elements within gaming culture. The Fallout series suffers from many of these issues; however, recent games in the can be modded, offering fans a way to address these problems. In this paper, I examine heteronormative elements of the Fallout series’ portrayal of queerness to demonstrate how these issues impacted the series over time. I also look more specifically at heteronormative mechanics and visuals from Fallout 4, the most recent single-player game in the series. Finally, I discuss three fan-created mods for Fallout 4 that represent diverse approaches to adding queer elements to the game. I argue that one effective response to problematic portrayals of queerness in games is providing modding tools to the fans so that they can address issues in the games directly. Keywords Mods, Modding, Queer Game Studies, Representation, Romance, Fallout INTRODUCTION Romance options are common in videogames: players can interact with non-player characters in flirtatious ways and have sex, form relationships, or even get married to those characters. Since mainstream games have been criticized for their heteronormativity by including elements that suggest “queerness is just a different twist on non-queer heterosexuality” (Lauteria 2012, 2), such options are worth examining for their contribution to problematic elements within gaming culture. -
DISTRIBUTING PRODUCTIVE PLAY: a MATERIALIST ANALYSIS of STEAM Daniel Joseph Doctor of Philosophy Ryerson University, 2017
DISTRIBUTING PRODUCTIVE PLAY: A MATERIALIST ANALYSIS OF STEAM by Daniel Joseph Master of Arts, Ryerson University and York University, Toronto, Ontario 2011 Bachelor of Arts, Wilfrid Laurier University, Waterloo, Ontario, 2009 A dissertation presented to Ryerson University and York University in partial fulfillment for the degree of Doctor of Philosophy in the program of Communication and Culture Toronto, Ontario, Canada, 2017 © Daniel Joseph, 2017 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A DISSERTATION I hereby declare that I am the sole author of this dissertation. This is a true copy of the dissertation, including any required final revisions, as accepted by my examiners. I authorize Ryerson University to lend this dissertation to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this dissertation by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my dissertation may be made electronically available to the public. ii Abstract DISTRIBUTING PRODUCTIVE PLAY: A MATERIALIST ANALYSIS OF STEAM Daniel Joseph Doctor of Philosophy Ryerson University, 2017 Valve Corporation’s digital game distribution platform, Steam, is the largest distributor of games on personal computers, analyzed here as a site where control over the production, design and use of digital games is established. Steam creates and exercises processes and techniques such as monopolization and enclosure over creative products, online labour, and exchange among game designers. Stuart Hall’s encoding/decoding framework places communication at the centre of the political economy, here of digital commodities distributed and produced by online platforms like Steam. -
Better Makeup for Skse Recommended Mod
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Skyrim Judgment Armor Mod
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Studying the Distribution Platforms for Game Mods
STUDYING THE DISTRIBUTION PLATFORMS FOR GAME MODS TO CREATE ACTIVE MODDING COMMUNITIES. by DANIEL LEE A thesis submitted to the School of Computing in conformity with the requirements for the degree of Master of Science Queen’s University Kingston, Ontario, Canada September 2019 Copyright © Daniel Lee, 2019 Abstract AMER loyalty is important for the sales of a game. However, the gaming in- dustry and the needs of gamers are rapidly increasing, making it difficult G for game developers to address these needs. Game mods are modifications of an original game, which can help game developers save cost and time. Hence, it is crucial for game developers to build and maintain an active modding community. In this thesis, we study mods to provide insights to game and mod developers on building an active modding community. An active modding community consists of two dimensions: (1) continuous growth of mods from mod developers, and (2) contin- uous adoption of mods from gamers. We investigated these two dimensions respec- tively: To help game developers understand how to help mod developers continuously deliver high quality mods, we investigate the release schedule and post-release sup- port of highly endorsed mods from the top 20 games on the Nexus Mods distribution platform. We observe that supporting the same modding tool within a game franchise i is associated with faster release of mods. We also observe that bug reports (i.e., post- release support) of mods is poor in quality, making it difficult to address many of them. However, solved bug reports are often resolved within one day. -
Understanding Women Modders Using the Serious Leisure Perspective
This may be the author’s version of a work that was submitted/accepted for publication in the following source: Tancred, Nicoletta, Turkay, Selen, Vickery, Nicole, Wyeth, Peta,& Mc- Coombe, Anna (2020) Understanding Women Modders using the Serious Leisure Perspective. In CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), United States of America. This file was downloaded from: https://eprints.qut.edu.au/211848/ c 2020 ACM This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] License: Creative Commons: Attribution-Noncommercial 4.0 Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. https://doi.org/10.1145/3313831.3376351 -
Fallout 4 Creation Kit Crack
Fallout 4 creation kit crack Continue Date change: 22-09-2020, 16:46 Reason: Updated to version 1.10.163 (04.12.2019) Fallout 4 Complete (2015), 31.69GB ElAmigos release, game is already cracked after installation (crack by Codex). Updated to version 1.10.163 (04.12.2019); Bonus content included: Soundtrack (mp3), Creation Kit v1.10.15. Installation time with 4 CPU threads and normal hard drive - 13 minutes (16 threads - 6 minutes). Credits to Razor12911. 1. Extract the files. 2. Burn or mount the image. 3. Install the game. 4. ElAmigos release, game is already cracked after installation. 5. Play the game. If you like this game, BUY! DLC included: Creation Club, Nuka-World, Vault-Tec Workshop, Contraptions Workshop, Far Harbor, Wasteland Workshop, Automatron.Fallout 4 - High Resolution Texture Pack, 37.53GB (58.30GB after installation) Updated until 14.03.2017 (Update 1). Requires graphics card with at least 3-4GB of VRAM (6-8GB recommended, 4K monitor recommended too). Fallout 4 - High-Resolution Texture Pack Download Free Telecharger jeux Free Telecatte Spiele Kostenlose Herunterladen Descargar Juegos Free processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHzGraphics: 2 GB GeForce GTX 550 Ti/Radeon 7870Memory: 8 GB of RAMDisk space: 35GB HDDOperating system: Windows 7/8/10 64-bit Processor: Intel Core ﻣﻢ ﺑﺘﻨﻨﻴﻞ اﻟﻠﻌﺒﺔ lt;a0>T:System.Windows.Forms& Processor i7 4790 3.6 GHz/AMD FX-9590 4.7 GHzGraphics: 3GB Ge 780/4GB Radeon R9 290XMemory GTX: 8GB RAMDisk space: 35GB HDDOperating system: Windows 7/8/10 64-bit Information Users of Guest are not allowed to comment on this publication. -
Exploring Player Roles and Role Affordance in Video Games1 In
1 “Select the Type of Experience You Would Like to Have”: Exploring Player Roles and Role Affordance in Video Games1 In the conclusion to Play Between Worlds, T.L. Taylor tells game designers and critics, “[r]ather than simply being frustrated about players who do not play a game ‘right’ or who ‘mess up’ otherwise perfect systems . we need to take seriously the range of interventions that occur and why” they occur when players engage with video games (158-59). In other words, it would be a mistake to focus our attention on game systems and possibility spaces while ignoring or disparaging player agency. Even just within the genre of role-playing games (RPGs, referring in this essay only to the video game variety, though the genre sprang from and still thrives in other media), the wide variety of available experiences has spawned communities of players who fiercely advocate for their favorite games and playstyles.2 To date, analysis of these diverse game experiences has primarily focused on genres, player types, or possibility spaces, approaches that have all demonstrated their value to game criticism and design. In this essay, however, I argue that these approaches should be supplemented with an analysis of the roles players assume in relation to games (and to their communities and storyworlds). Analysis of player roles—and of the dynamics of role affordance involving designers as well as players—helps bridge the gap between existing analyses of player types and possibility spaces. Player types analysis has tended to focus on player identities