UNITY® 128 Version Tour Guide
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UNITY® 128 Version Tour Guide (with Unity 32 for Pathfinder Addendum) ® The first Minspeak Application Program within the Unity®series Arlene Luberoff Badman Bruce R. Baker Meher Banajee Russell Cross Janet S. Lehr Julie Maro Mark Zucco Unity 128 Version Tour Guide (12790L1.03) Unity 128 Version Tour Guide (12790L1.03) “AltaVista®” and the AltaVista logo are trademarks of AltaVista Company. Amazon™ logo is a trademark of Amazon.com, Inc. Apple® and the Apple logo® are registered marks of Apple Computer, Inc. “Ask Jeeves™” is a trademark of Ask Jeeves, Inc. BUILLD: Bringing Unity Into Language and Learning Development, Communic-Ease (CE), Interaction, Education and Play (IEP), Interaction, Education and Play+ (IEP+), Language, Learning and Living (LLL), Power and Play (PIP), and Words Strategy (WS) are trademarks for products manufactured by the Prentke Romich Company. CNBC®, CNBC.com® and the NBC Peacock® are registered trademarks of National Broadcasting Company, Inc. Closing the Gap logo is Copyright © 1983-2001 by Closing The Gap, Inc. Clue® is a registered trademark of Waddingtons Games Ltd. Excite is a service mark or registered service mark of At Home Corporation in the United States and other countries. Google™ logo is a trademark of Google, Inc. Hotbot® logo is a trademark of Lycos, Inc. All Rights Reserved. IBM® and IBM(logo)® are registered trademarks of IBM in the United States. IntroTalker, DeltaTalker, Liberator and Pathfinder are trademarks for products manufactured by the Prentke Romich Company. Jeep® is a registered trademark of DaimlerChrysler. Lycos® is a registered trademark of Carnegie Mellon University. Mac® is a registered trademark of Apple Computer, Inc. Minspeak is a registered trademark of Semantic Compaction Systems. Minspeak Application Programs (MAPs) are trademarks for products manufactured by the Prentke Romich Company. Monopoly®, the distinctive design of the gameboard, the four corner squares, the Mr. Monopoly name and character, and each of the distinctive elements of the board, are trademarks of Hasbro, Inc. for its property trading game and game equipment. © 1999 Hasbro, Inc. All Rights Reserved. Netscape® and the Netscape N and Ship's Wheel logos are registered trademarks of Netscape Communications Corporation in the U.S. and other countries. Northern Light™ and the Northern Light logo are trademarks of Northern Light Technology Inc. PalmPilot™ and the PalmPilot™ logo are trademarks of Palm, Inc. Scrabble® is a registered trademark. All intellectual property rights in and to the game are owned in the U.S.A. by Hasbro Inc., in Canada by Hasbro Canada Inc. and throughout the rest of the world by J.W. Spear & Sons, PLC of Enfield, Middlesex, England, a subsidiary of Mattel Inc. Unity is a registered trademark in the USA of Semantic Compaction Systems. Windows® and the Windows® flag logo are registered trademarks of Microsoft Corporation, One Microsoft Way, Redmond, Washington 98052-6399 U.S.A. All rights reserved. Yahoo! and other Yahoo! logos and product and service names are trademarks of Yahoo! Inc. (the “Yahoo Marks”). August, 1995 Revised June, 1997 Revised February, 1998 Revised March 3, 2000 Unity 32 Addendum May, 2001 Unity 128 Version Tour Guide with Unity 32 Addendum © 1995, 1997 (previously titled Unity/128 Tour Guide) Semantic Compaction Systems 1000 Killarney Drive Pittsburgh, PA 15234 1-412-885-8541 Acknowledgments We would like to personally acknowledge and thank all the people who have assisted and shared their expertise in making Unity a reality for those with communicative disabilities. These people include in alphabetical order: All the beta testers including the students, families, and support staff from Australia, the United Kingdom, and the United States of America; Snoopi Botten; Sarah Burger; Charlene Hartzler; Dave Hershberger; Cliff Kushler; Regional Consultants from Liberator, Ltd.; Regional Consultants from Prentke Romich Company; Deb Tate; Linda Valot; Gail Van Tatenhove; Cherie Weaver; Connie Winkler; Diane Zimmerly; and many others unnamed. We also would like to acknowledge that this project has been funded in part by the United States Department of Education through a Small Business Innovative Research grant. The Unity 32 Version for Pathfinder was developed by Janet S. Lehr, with support from Russell T. Cross and Mark Zucco. Feedback and suggestions from the Prentke Romich Consultant Network was of significant help in bringing the project to a conclusion. From the authors . Welcome to Unity 128 Version with the Unity 32 for Pathfinder. This Tour Guide was designed for professionals, parents, and other facilitators who may be teaching Unity 128 Version to a child or adult, and written to provide you an introduction to Unity 128 Version, its icons, architecture, and vocabulary contents. The Tour Guide: • begins with an overview of Unity 128 Version’s history, purpose and components; • follows with activities that provide practice with the vocabulary of Unity 128 Version; and • concludes with instructional guidelines to assist you in teaching Unity 128 Version to others. • includes a special addendum for Pathfinder owners using the 32-location version of Unity. Before you start: • load the vocabulary for Icon Overlay 3/4 into your device referring to the instruction in Appendix D (DeltaTalker), Appendix E (Liberator), or Appendix J (Pathfinder); • place either Icon Overlay 3 or 4 on your device if you have DeltaTalker or Liberator, or the Sequenced-Hit overlay for Pathfinder; and • get the Vocabulary sort. We hope this introductory Tour Guide helps you become familiar with Unity as a concept or approach and determine where to begin when introducing Unity 128 Version to others. Designing Unity 128 Version was an enormously fun project for us and we hope you find it fun and motivating to teach. The task of teaching a vocabulary program within an augmentative communication device is a challenging one and we believe Unity will provide your client with the foundation to become an effective and independent communicator. All the best in your endeavor! Sincerely, The Unity Team Arlene Luberoff Badman Bruce R. Baker Meher Banajee Russell Cross Janet S. Lehr Julie Maro Mark Zucco Prentke Romich Company • 1022 Heyl Road • Wooster, OH 44691 Table of Contents Information About Unity 128 Version Introduction ...........................................................................................2 MAP History .........................................................................................4 Purpose of Unity....................................................................................6 Unity 128 Version..................................................................................7 Method of Access..................................................................................9 Assessment ............................................................................................9 Icon Overlays.........................................................................................9 Vocabulary...........................................................................................10 Vocabulary Sorts .................................................................................12 Modules ...............................................................................................13 Beginning to Use Unity 128 Version Lesson 1 Icon Selection and Assigned Associations ...........................................14 Lesson 2 Icon Overlays and Overlay Arrangement .............................................25 Lesson 3 Architecture - The Big Picture..............................................................31 Single Word Paradigms........................................................................31 —Single Activations ............................................................................32 —Closed-class Paradigms....................................................................33 —Open-class Paradigms ......................................................................37 Phrase Paradigms..................................................................................40 Sentence Paradigms..............................................................................42 Special Features....................................................................................44 —Menus ...............................................................................................45 —Songs ................................................................................................45 Special Liberator Features ....................................................................46 —Calculator .........................................................................................46 —Macros ..............................................................................................46 —Music Synthesizer ............................................................................47 —Notebooks ........................................................................................47 —Notebooks for Reading.....................................................................48 —Notebooks for Writing......................................................................49 —Scratchpad ........................................................................................50 —Special Pathfinder Features ..............................................................51 Lesson 4 MAP Content........................................................................................53