Compiling and Installing the Music Player Daemon
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Winamp "Classic" 2.81: * Updated to PP's Latest Input and Output Plugins * in Mp3 Now Doesnt Continue to Play on Output Plugin Error
Winamp "Classic" 2.81: * updated to PP's latest input and output plugins * in_mp3 now doesnt continue to play on output plugin error. * smaller installers because we use msvcrt.dll now * fixed bugs relating to files with ~ in their names. * doublerightclick in credits makes for fullscreen credits * more bugfixes (including a fix in the version update notification checking) * updated installer to have nicer error messages. * made systray icon update if explorer restarts * and more (muahaha)! Winamp 2.80: * fixed drag&drop from open file dialog related bugs * made CDDB support better handle notfound CDs/lack of CDDB installed. * update to CDDB ui (bugfix) * new splash screen * minibrowser security fix * updated winamp agent to support both winamp 2.x and 3.x * included PP's hacks for slightly better unicode filename support * in_wave support for floating point .WAV files fixed * better win9x compatibility for DirectSound * waveOut made skip less * some in_mod perfile fixes * OGG Vorbis support for Standard and Full installs. * CD support back in lite installer. Winamp 2.79: * upgraded unzip/decompress support to zlib 1.1.4, for big security fix * improved multiple instance detection code/opening many files from explorer iss ues * winamp agent tooltip improvement * fix to id3v2+unicode support Winamp 2.78: * minibrowser fixes * cddb2 support * updates to mod, midi, and wav support (from the wonderful PP) Winamp 2.77: * mb.ini skin support (Winamp/MBOpen) * added page and slider for 'shuffle morph rate' to Preferences so you can control how much the playlist morphs (mutates) each time it cycles through. * PP's ACM disk writer output plugin instead of the classic one * PP's WAV/VOC reader (Which is apparently so much better, but we will see) * included new in_midi and in_mod (yay) * made playlist editor automatically size down when necessary (on startup) * made drag&drop playlist URLs work * made alt+delete work again in playlist editor * made winamp.exe and winampa.exe both much less likely to fudge HKCR/. -
Archphile Manual V.0.13.7 (2020-05-13) – – [email protected] 2
Archphile Manual V.0.13.7 (minimum requirements – Archphile 1.19 beta – codename Corona) [email protected] Last edited: 2020-05-13 1 Table Of Contents Introduction. 4 Finding The IP Address For The First Time . 4 Connect Via SSH . 4 File Editing with nano. 5 Systemd Services. 5 1.0 System Configuration. 5 1.1 Root Password . 5 1.2 Timezone And NTP Server Configuration . 5 2.0 Network Configuration . 6 3.0 NAS Configuration . 7 3.1 Samba Shares. 7 3.2 NFS Shares. 7 3.3 USB Disk Sharing. 8 3.4 Spinning Down USB Disks . 8 4.0 MPD . 9 4.1 Packages. 9 4.2 Additional File Extensions Support. 9 4.3 Software/Hardware Mixer . 10 4.4 Resampling. 11 4.5 MPD and DSD . 12 4.5 Library Auto-Update . 12 4.6 Backup/Restore Of Music Library Database. 13 5.0 UPNP/DLNA Support . 14 5.1 General Use . 14 5.2 Upmpdcli and Tidal. 14 6.0 Airplay Support . 15 7.0 Spotify Support . 16 8.0 Roon Support. 17 9.0 Squeezelite . 18 10.0 Android Remote Control . 19 11.0 Archphile And I2S DACs For The Raspberry Pi. 20 12.0 Archphile Optimizations. 20 12.1 Odroid C2 Optimizations. 20 12.2 Raspberry Pi 2/3 Optimizations . 22 12.3 Raspberry Pi 4 Optimizations . 22 12.3 Generic Optimizations. 28 13.0 Real Life Examples . 29 Archphile Manual V.0.13.7 (2020-05-13) – https://archphile.org – [email protected] 2 13.1 Simple Use With A USB Disk Or Stick. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
How to Play Your Digital Album
How to Play Your Digital Album Step 1 – *Best if executed on a desktop or laptop computer. ▪ Download the file via the link in either your purchase receipt or in the email you receive post purchase. Example: Richard+S.+Grossman+-+Faded+Photograhs%282%29.zip Step 2 – *If Step 2 doesn’t apply to you, skip ahead to Step 3. ▪ Make sure you have iTunes, Windows Media Player or one of the other player apps in the list on page 2 of these instructions installed on your device (Virtually all Mac and Windows computers will already have at least one of these installed). If not, go to your appropriate App Store in your web browser to download the app you need. ▪ https://apps.apple.com/us/genre/ios/id36 ▪ https://www.microsoft.com/en-us/download/details.aspx?id=20426 ▪ https://www.videolan.org/vlc/index.html Step 3 – ▪ On a Mac device, go to your ‘Downloads’ folder and double-click on the link that has the name of the file you downloaded. This will extract the compressed .zip file to show a folder icon with the same name (minus the .zip). Open that folder and double click on the file with the ‘.m3u’ extension at the of its name. This should automatically launch your default media player, load the album into your player’s library and begin playing the first track (check your volume or mute button if you don’t hear anything). If this doesn’t work, you may need to manually launch your media player. ▪ On a Windows device, right-click on the downloaded file and then select ‘Extract’ from the contextual menu options. -
Release 0.11 Todd Gamblin
Spack Documentation Release 0.11 Todd Gamblin Feb 07, 2018 Basics 1 Feature Overview 3 1.1 Simple package installation.......................................3 1.2 Custom versions & configurations....................................3 1.3 Customize dependencies.........................................4 1.4 Non-destructive installs.........................................4 1.5 Packages can peacefully coexist.....................................4 1.6 Creating packages is easy........................................4 2 Getting Started 7 2.1 Prerequisites...............................................7 2.2 Installation................................................7 2.3 Compiler configuration..........................................9 2.4 Vendor-Specific Compiler Configuration................................ 13 2.5 System Packages............................................. 16 2.6 Utilities Configuration.......................................... 18 2.7 GPG Signing............................................... 20 2.8 Spack on Cray.............................................. 21 3 Basic Usage 25 3.1 Listing available packages........................................ 25 3.2 Installing and uninstalling........................................ 42 3.3 Seeing installed packages........................................ 44 3.4 Specs & dependencies.......................................... 46 3.5 Virtual dependencies........................................... 50 3.6 Extensions & Python support...................................... 53 3.7 Filesystem requirements........................................ -
Nextkast User Manual
User Manual v 2.2 Broadcast/Pro/Standard Index ?Quick Start Overview................................................................ 4 ?Quick Start Create Categories................................................. 5 ?Quick Start Create Rotation..................................................... 6 ?Downloading.............................................................................. 7 ?Installation................................................................................. 7 ?Software Overview.................................................................... 8 ?Installation Considerations...................................................... 9 ?A Word About Audio Files........................................................ 10 ?Main User Interface Buttons Described.................................. 11 ?Settings Window........................................................................ 12 ?Library Location / Software Updates....................................... 13 ?Library Location........................................................................ 14 ?Screen Modes............................................................................ 15 ?Getting Started.......................................................................... 16 ?Adding Music Files to The Categories.................................... 17 ?MarkingTrackSweepers/Intro/Outro Next Start/URL Embed. 18 ?Adding Additional Track Info.................................................... 19 ?Cue Editor Window................................................................... -
The Central Control Room Man-Machine Interface at the Clinton P
© 1973 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. THE CENTRAL CONTROL ROOM MAN-MACHINE INTERFACE AT THE CLINTON P. ANDERSON MESON PHYSICS FACILITY (LAMPF)* B. L. Hartway, J. Bergstein, C. M. Plopper University of California Los Alamos Scientific Laboratory Los Alamos, New Mexico Summary tial that the data be organized and displayed for the operator in a format which quickly conveyed the status The control system for the Clinton P. Anderson of the whole accelerator or any subsystems under study. Meson Physics Facility (LAMPF) is organized around an Similarly, there had to be a simple but flexible scheme on-line digital computer. Accelerator operations are for the operator to manipulate the various controls. conducted from the Central Control Room (CCR) where two The experience gained from the prototype console identical but independent operator consoles provide the was incorporated in the design for the LAMPF operator's This paper traces the evolution man-machine interface. console. A mockup of the console was built and evalu- of the man-machine interface from the initial concepts ated from many points of view. Several human-factor Special emphasis is given of a computer control system. studies were performed to determine the optimum shape of to the human factors which influenced the development. the console and the location for various controls. -
Release 0.23~Git Max Kellermann
Music Player Daemon Release 0.23~git Max Kellermann Sep 24, 2021 CONTENTS: 1 User’s Manual 1 1.1 Introduction...............................................1 1.2 Installation................................................1 1.3 Configuration...............................................4 1.4 Advanced configuration......................................... 12 1.5 Using MPD................................................ 14 1.6 Advanced usage............................................. 16 1.7 Client Hacks............................................... 18 1.8 Troubleshooting............................................. 18 2 Plugin reference 23 2.1 Database plugins............................................. 23 2.2 Storage plugins.............................................. 24 2.3 Neighbor plugins............................................. 25 2.4 Input plugins............................................... 25 2.5 Decoder plugins............................................. 27 2.6 Encoder plugins............................................. 32 2.7 Resampler plugins............................................ 33 2.8 Output plugins.............................................. 35 2.9 Filter plugins............................................... 42 2.10 Playlist plugins.............................................. 43 2.11 Archive plugins.............................................. 44 3 Developer’s Manual 45 3.1 Introduction............................................... 45 3.2 Code Style............................................... -
BULMA: MPD: Un Esquema Diferente Para Un Reproductor De Música
BULMA: MPD: un esquema diferente para un reproductor de música Bisoños Usuarios de GNU/Linux de Mallorca y Alrededores | Bergantells Usuaris de GNU/Linux de Mallorca i Afegitons MPD: un esquema diferente para un reproductor de música (18956 lectures) Per Joan Ginard, lumen (http://www.bulma.net) Creado el 07/08/2006 14:47 modificado el 07/08/2006 14:47 El proyecto MPD plantea e implementa un reproductor de múscia con el paradigma cliente servidor. Se explica en este artículo su idea básica y las posibilidades que ofrece. Muchos de nosotros, al pensar en una aplicación de reproducción de música, pensamos en una aplicación normalmente sobre X, del que esperamos que pueda leer la música de nuestro equipo y reproducirla. Esperamos también que nos ofrezca algunas intrucciones de control sobre la reproducción (next, previous, fast foward... ) y operaciones sobre listas de reproducción. Así se comportan básicamente Xmms, Beep-media-player, Kboogle, Xine etc. Algunos reproductores, como Amarok o Juk, van un poco más allá y se esfuerzan en conseguir la gestión de la propia música que tenemos guardada en el equipo, permitiendo ordenarla, realizar búsquedas o transferirla a otros equipos. Ese planteamiento tiene varios problemas ♦ Los equipos sin un sistema de ventanas no pueden utilizar el programa. Es decir, si no tienes arrancado un escritorio o windowmanager (gnome, kde, xfce ...) jamás podrás usar el Amarok, Juk o xmms. ♦ Derivada de la anterior, cada vez que el equipo necesita reiniciar el sistema de ventanas, la aplicación de música debe terminar también y por tanto debe suspenderse también la reproducción. Fijaos en el problema: a pesar de no haber ningún problema con alsa, la tarjeta de sonido o la aplicación de reproducción, la reproducción debe suspenderse debido a cualquier problema en el sistema gráfico. -
Q1 Where Do You Use C++? (Select All That Apply)
2021 Annual C++ Developer Survey "Lite" Q1 Where do you use C++? (select all that apply) Answered: 1,870 Skipped: 3 At work At school In personal time, for ho... 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES At work 88.29% 1,651 At school 9.79% 183 In personal time, for hobby projects or to try new things 73.74% 1,379 Total Respondents: 1,870 1 / 35 2021 Annual C++ Developer Survey "Lite" Q2 How many years of programming experience do you have in C++ specifically? Answered: 1,869 Skipped: 4 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 7.60% 142 3-5 years 20.60% 385 6-10 years 20.71% 387 10-20 years 30.02% 561 >20 years 21.08% 394 TOTAL 1,869 2 / 35 2021 Annual C++ Developer Survey "Lite" Q3 How many years of programming experience do you have overall (all languages)? Answered: 1,865 Skipped: 8 1-2 years 3-5 years 6-10 years 10-20 years >20 years 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ANSWER CHOICES RESPONSES 1-2 years 1.02% 19 3-5 years 12.17% 227 6-10 years 22.68% 423 10-20 years 29.71% 554 >20 years 34.42% 642 TOTAL 1,865 3 / 35 2021 Annual C++ Developer Survey "Lite" Q4 What types of projects do you work on? (select all that apply) Answered: 1,861 Skipped: 12 Gaming (e.g., console and.. -
Mopidy Documentation Release 3.2.0-17-G2cc7d953
Mopidy Documentation Release 3.2.0-17-g2cc7d953 Stein Magnus Jodal and contributors 2021 USAGE 1 Installation 3 1.1 Debian/Ubuntu..............................................3 1.2 Arch Linux................................................4 1.3 Fedora..................................................5 1.4 macOS..................................................6 1.5 Install from PyPI.............................................7 1.6 Raspberry Pi...............................................9 2 Running 11 2.1 Running in a terminal.......................................... 11 2.2 Running as a service........................................... 12 3 Configuration 17 3.1 Configuration file location........................................ 17 3.2 Editing the configuration......................................... 17 3.3 View effective configuration....................................... 17 3.4 Core configuration............................................ 18 3.5 Extension configuration......................................... 21 3.6 Adding new configuration values.................................... 21 4 Clients 23 4.1 Web clients................................................ 23 4.2 MPD clients............................................... 24 4.3 MPRIS clients.............................................. 24 5 Troubleshooting 25 5.1 Getting help............................................... 25 5.2 Show effective configuration....................................... 25 5.3 Show installed dependencies....................................... 25 -
Meson Manual Sample.Pdf
Chapter 2 How compilation works Compiling source code into executables looks fairly simple on the surface but gets more and more complicated the lower down the stack you go. It is a testament to the design and hard work of toolchain developers that most developers don’t need to worry about those issues during day to day coding. There are (at least) two reasons for learning how the system works behind the scenes. The first one is that learning new things is fun and interesting an sich. The second one is that having a grasp of the underlying system and its mechanics makes it easier to debug the issues that inevitably crop up as your projects get larger and more complex. This chapter aims outline how the compilation process works starting from a single source file and ending with running the resulting executable. The information in this chapter is not necessary to be able to use Meson. Beginners may skip it if they so choose, but they are advised to come back and read it once they have more experience with the software build process. The treatise in this book is written from the perspective of a build system. Details of the process that are not relevant for this use have been simplified or omitted. Entire books could (and have been) written about subcomponents of the build process. Readers interested in going deeper are advised to look up more detailed reference works such as chapters 41 and 42 of [10]. 2.1 Basic term definitions compile time All operations that are done before the final executable or library is generated are said to happen during compile time.