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Beyond Westworld
“We Don’t Know Exactly How They Work”: Making Sense of Technophobia in 1973 Westworld, Futureworld, and Beyond Westworld Stefano Bigliardi Al Akhawayn University in Ifrane - Morocco Abstract This article scrutinizes Michael Crichton’s movie Westworld (1973), its sequel Futureworld (1976), and the spin-off series Beyond Westworld (1980), as well as the critical literature that deals with them. I examine whether Crichton’s movie, its sequel, and the 1980s series contain and convey a consistent technophobic message according to the definition of “technophobia” advanced in Daniel Dinello’s 2005 monograph. I advance a proposal to develop further the concept of technophobia in order to offer a more satisfactory and unified interpretation of the narratives at stake. I connect technophobia and what I call de-theologized, epistemic hubris: the conclusion is that fearing technology is philosophically meaningful if one realizes that the limitations of technology are the consequence of its creation and usage on behalf of epistemically limited humanity (or artificial minds). Keywords: Westworld, Futureworld, Beyond Westworld, Michael Crichton, androids, technology, technophobia, Daniel Dinello, hubris. 1. Introduction The 2016 and 2018 HBO series Westworld by Jonathan Nolan and Lisa Joy has spawned renewed interest in the 1973 movie with the same title by Michael Crichton (1942-2008), its 1976 sequel Futureworld by Richard T. Heffron (1930-2007), and the short-lived 1980 MGM TV series Beyond Westworld. The movies and the series deal with androids used for recreational purposes and raise questions about technology and its risks. I aim at an as-yet unattempted comparative analysis taking the narratives at stake as technophobic tales: each one conveys a feeling of threat and fear related to technological beings and environments. -
There Is More Than 3TG the Need for the Inclusion of All Minerals in EU Regulation for Conflict Due Diligence
There is more than 3TG The need for the inclusion of all minerals in EU regulation for conflict due diligence SOMO Paper | January 2015 Companies that use minerals in their products risk International standards and regulation contributing to conflict financing or human rights abuses via their mineral supply chains, especially if upstream Normative standards suppliers are located in conflict zones. This problem is Under the European Convention on Human Rights and being addressed by the European Commission (EC), international human rights law, European member states which has proposed a new regulation with a voluntary have an obligation to ensure that business enterprises due diligence framework to address the risk of financing operating within their jurisdiction do not cause or armed groups and security forces, and mitigate other contribute to human rights violations. The United Nations adverse impacts associated with the extraction, transport Guiding Principles on Business and Human Rights (UNGP) and trade of four particular minerals: tin, tantalum, and the Organisation for Economic Development and tungsten and gold (3TG). Cooperation’s Guidelines for Multinational Enterprises (OECD Guidelines) set clear standards for business enter- This briefing paper discusses one specific issue in the prises to respect human rights, conduct human rights due proposed EC regulation – the limited number of conflict diligence and implement measures to prevent, address and minerals it includes. It puts the case that the decision to redress any human rights violations.1 The UNGP prescribe focus on the import of minerals and metals containing or that states need to “ensure that their current policies, consisting of 3TG is arbitrary and far too limited to achieve legislation, regulations and enforcement measures are the proposal’s objective of reducing the financing of armed effective in addressing the risks of business involvement groups and security forces through mineral proceeds in in gross human rights abuses”.2 The UNGP have special conflict-affected and high-risk areas. -
THIS IS CONGO a Film by Daniel Mccabe
PRESENTS THIS IS CONGO A film by Daniel McCabe Running Time: 91 minutes Language: English, French, Swahili and Lingala with English subtitles The Democratic Republic of the Congo / United States / Canada PRESS CONTACT: SALES CONTACT: Dogwoof. Dogwoof Yung Kha +44(0)20 7253 6244 Ana Vicente +44 7977 051577 CONFIDENTIAL: The information contained in this document may contain confidential information and is intended only for the individual(s) or entity(ies) to whom it is addressed. The information contained in this document may also be protected by legal privilege, federal law or other applicable law. Any distribution, dissemination or duplication of this docu- ment is strictly prohibited. SYNOPSIS Why is it that some countries seem to be continually mired in cyclical wars, political instability and economic crises? The Democratic Republic of the Congo is one such a place, a mineral-rich Central African country that, over the last two decades, has seen more than five million conflict-related deaths, multiple regime changes and the wholesale impoverishment of its people. Yet though this ongoing conflict is the world’s bloodiest since WWII, little is known in the West about the players or stakes involved. THIS IS CONGO provides an immersive and unfiltered look into the Africa’s longest continuing conflict and those who are surviving within it. By following four compelling characters — a whistleblower, a patriotic military commander, a mineral dealer and a displaced tailor — the film offers viewers a truly Congolese perspective on the problems that plague this lushly beautiful nation. Colonel ‘Kasongo’, Mamadou Ndala, Mama Romance and Hakiza Nyantaba exemplify the unique resilience of a people who have lived and died through the generations due to the cycle of brutality generated by this conflict. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Remixing Generalized Symbolic Media in the New Scientific Novel Søren Brier
Ficta: remixing generalized symbolic media in the new scientific novel Søren Brier To cite this version: Søren Brier. Ficta: remixing generalized symbolic media in the new scientific novel. Public Un- derstanding of Science, SAGE Publications, 2006, 15 (2), pp.153-174. 10.1177/0963662506059441. hal-00571086 HAL Id: hal-00571086 https://hal.archives-ouvertes.fr/hal-00571086 Submitted on 1 Mar 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. SAGE PUBLICATIONS (www.sagepublications.com) PUBLIC UNDERSTANDING OF SCIENCE Public Understand. Sci. 15 (2006) 153–174 Ficta: remixing generalized symbolic media in the new scientific novel1 Søren Brier This article analyzes the use of fictionalization in popular science commu- nication as an answer to changing demands for science communication in the mass media. It concludes that a new genre—Ficta—arose especially with the work of Michael Crichton. The Ficta novel is a fiction novel based on a real scientific problem, often one that can have or already does have serious consequences for our culture or civilization. The Ficta novel is a new way for the entertainment society to reflect on scientific theories, their consequences and meaning. -
The Story of Maeve in Westworld
The Story of Maeve in Westworld How Science Fiction can inform the Discourse on Personhood Mario Verdicchio – University of Bergamo “Westworld” • “Westworld” is a 1973 movie directed by Michael Crichton (1942-2008), the American novelist author of “Congo”, “Jurassic Park”, “Sphere” among others • In 2014, the American cable TV network HBO began production of a “Westworld” TV series, consisting of 10 episodes, which aired from October 2nd to December 4th 2016 • The movie and the TV series share the same premise but have different stories and different characters • This discussion is based on the TV series Westworld • Westworld is a futuristic theme park • The theme of Westworld is the Wild West in 19th century America • Westworld is populated by human-like robots (called “hosts” by the park’s management) that look and act like people in the Wild West, including cowboys, sheriffs, outlaws, saloon managers and prostitutes • Visitors of Westworld can enjoy a day in the Wild West • The hosts are programmed to interact with the visitors according to storylines written and coded into them by Westworld’s technicians Hosts vs Visitors • The slogan of the Westworld park is “Live without limits” • Indeed, the visitors are allowed to do whatever they want to the hosts • Often, this freedom leads to acts of violence (i.e. brawls, shootings, rape, killings) • Hosts can be killed: their bodies are built in a way that they react to blows, cuts, gunshots etc. just like a human body would, including bruises, wounds and possibly death • Every night, once the park is closed, Westworld’s technicians repair the physical damages of the hosts and wipe out their memories of the past day, so that the hosts can start afresh the following day, repeating their storyline for new visitors Hosts vs Visitors • Hosts cannot harm visitors, not even those hosts which are programmed to play the part of a criminal or an assassin • Something called “Good Samaritan reflex” is programmed into each host, so that a host not only cannot harm visitors, but it will help visitors in trouble (i.e. -
The Price of Prime—Consumer Privacy in the Age of Amazon
Mitchell Hamline Law Journal of Public Policy and Practice Volume 42 Issue 1 Article 4 2021 The Price of Prime—Consumer Privacy in the Age of Amazon Ariana Aboulafia Greg Fritzius Tessa Mears Macy Nix Follow this and additional works at: https://open.mitchellhamline.edu/policypractice Part of the Antitrust and Trade Regulation Commons, Consumer Protection Law Commons, and the Privacy Law Commons Recommended Citation Aboulafia, Ariana; ritzius,F Greg; Mears, Tessa; and Nix, Macy (2021) "The Price of Prime—Consumer Privacy in the Age of Amazon," Mitchell Hamline Law Journal of Public Policy and Practice: Vol. 42 : Iss. 1 , Article 4. Available at: https://open.mitchellhamline.edu/policypractice/vol42/iss1/4 This Article is brought to you for free and open access by the Law Reviews and Journals at Mitchell Hamline Open Access. It has been accepted for inclusion in Mitchell Hamline Law Journal of Public Policy and Practice by an authorized administrator of Mitchell Hamline Open Access. For more information, please contact [email protected]. © Mitchell Hamline School of Law Aboulafia et al.: The Price of Prime THE PRICE OF PRIME—CONSUMER PRIVACY IN THE AGE OF AMAZON Ariana Aboulafia, Greg Fritzius, Tessa Mears & Macy Nix TABLE OF CONTENTS I. INTRODUCTION ................................................................................................................ 139 II. THE TROUBLESOME TRIFECTA ......................................................................................... 141 A. Amazon Alexa............................................................................................................. -
The Epidemiology of Herpes Simplex Virus Type 2 in Sub-Saharan
medRxiv preprint doi: https://doi.org/10.1101/2021.01.25.21250443; this version posted January 26, 2021. The copyright holder for this preprint (which was not certified by peer review) is the author/funder, who has granted medRxiv a license to display the preprint in perpetuity. All rights reserved. No reuse allowed without permission. The epidemiology of herpes simplex virus type 2 in sub-Saharan Africa: systematic review, meta-analyses, and meta-regressions Manale Harfouche MPH,a,b* Farah M. Abu-Hijleh MD,c* Charlotte James PhD,d Katharine J. Looker PhD,d and Laith J. Abu-Raddad PhDa,b,e a Infectious Disease Epidemiology Group, Weill Cornell Medicine-Qatar, Cornell University, Qatar Foundation - Education City, Doha, Qatar b World Health Organization Collaborating Centre for Disease Epidemiology Analytics on HIV/AIDS, Sexually Transmitted Infections, and Viral Hepatitis, Weill Cornell Medicine–Qatar, Cornell University, Qatar Foundation – Education City, Doha, Qatar c Department of Public Health, College of Health Sciences, Academic Quality Affairs Office, QU Health, Qatar University, Doha, Qatar d Population Health Sciences, Bristol Medical School, University of Bristol, Bristol, United Kingdom e Department of Population Health Sciences, Weill Cornell Medicine, Cornell University, New York, New York, USA * These authors contributed equally to the work. Word count: Abstract: 252 words, Text: 3,433 words Number of tables: 5 Number of figures: 1 Running head: HSV-2 epidemiology in Africa Keywords: Seroprevalence; Genital ulcer disease; Genital herpes; Synthesis; Region. Reprints or correspondence: Professor Laith J. Abu-Raddad, Infectious Disease Epidemiology Group, World Health Organization Collaborating Centre for Disease Epidemiology Analytics on HIV/AIDS, Sexually Transmitted Infections, and Viral Hepatitis, Weill Cornell Medicine - Qatar, Qatar Foundation - Education City, P.O. -
Status of Grauer's Gorilla and Chimpanzees in Eastern
Status of Grauer’s gorilla and chimpanzees in eastern Democratic Republic of Congo 1 STATUS OF GRAUER’S GORILLA AND CHIMPANZEES IN EASTERN DEMOCRATIC REPUBLIC OF CONGO Historical and Current Distribution and Abundance Andrew J. Plumptre, Stuart Nixon, Robert Critchlow, Ghislain Vieilledent, Radar Nishuli, Andrew Kirkby, Elizabeth A. Williamson, Jefferson S. Hall and Deo Kujirakwinja STATUS OF GRAUER’S GORILLA AND CHIMPANZEES IN EASTERN DEMOCRATIC REPUBLIC OF CONGO Historical and Current Distribution and Abundance Andrew J. Plumptre1 Stuart Nixon2* Robert Critchlow3 Ghislain Vieilledent4 Radar Nishuli5 Andrew Kirkby1 Elizabeth A. Williamson6 Jefferson S. Hall7 Deo Kujirakwinja1 1. Wildlife Conservation Society, 2300 Southern Boulevard, Bronx, New York 10460, USA 2. North of England Zoological Society, Chester Zoo, Upton by Chester,CH2 1LH, UK 3. Department of Biology, University of York, York, UK 4. CIRAD, UPR BSEF, F-34398 Montpellier, France 5. Institut Congolais pour la Conservation de la Nature (ICCN),Bukavu, Democratic Republic of Congo 6. School of Natural Sciences, University of Stirling, Scotland, UK 7. Smithsonian Tropical Research Institute, Av. Roosevelt 401, Balboa, Ancon, Panama *Formerly Fauna & Flora International, David Attenborough Building, Pembroke Street, Cambridge, CB2 3QZ ISBN 10: 0-9792418-5-5 Front and back cover photos: A.Plumptre/WCS ISBN 13: 978-0-9792418-5-7 Status of Grauer’s gorilla and chimpanzees in eastern Democratic Republic of Congo 5 TABLE OF CONTENTS The Wildlife Conservation Society (WCS) saves wildlife and wild EXECUTIVE SUMMARY places worldwide through science, conservation action, education, and inspiring people to value nature. WCS envisions a world where wildlife thrives in healthy lands and seas, valued by societies that This report summarises the current state of knowledge on the Executive Summary ......................................................................................................... -
Conscious Capitalism Vs. Rapacious Capitalism: Lessons from King Leopold II
The image above is based on a 1906 Punch cartoon of a Congo rubber worker in the coils of a snake with the head of King Leopold II of Belgium. Conscious Capitalism vs. Rapacious Capitalism: Lessons from King Leopold II By Hershey H. Friedman, Linda W. Friedman, and Sarah Edris Peer Reviewed Hershey H. Friedman, Ph.D. Professor of Business Business Management Department Murray Koppelman School of Business Brooklyn College of the City University of New York email: [email protected] Linda W. Friedman, Ph.D. Professor of Statistics & Computer Information Systems Zicklin School of Business Baruch College of the City University of New York email:[email protected] Sarah Edris Pursuing a Ph.D. in international business at Rutgers University. email:[email protected] 1 Abstract In this paper it is argued that two kinds of capitalism are engaged in a great struggle in the United States. Both approaches are derived from the opinions of Adam Smith, the father of capitalism, who posited in The Wealth of Nations that universal self-interest and the “invisible hand” of the marketplace allocate scarce resources more efficiently and promotes social welfare better than any other economic system. One type of capitalism could be called “moral capitalism” or “conscious capitalism”; the other kind of capitalism takes a “greed is good” approach this paper condemns. This paper’s authors argue that the only kind of capitalism that is good for a country is based on values and morals. In fact, they say, this is exactly what Adam Smith had in mind, as he was a strong believer in empathy and benevolence. -
Airframe Michael Crichton Reviewed By: Ryan Eng, 15 Star Teen Book Reviewer of Be the Star You Are! Charity
Airframe Michael Crichton Reviewed by: Ryan Eng, 15 Star Teen Book Reviewer of Be the Star You Are! Charity www.bethestaryouare.org “Airframe” by Michael Crichton is a realistic fiction novel written about the company Norton Aircraft and their internal investigation into an incident involving one of their planes that resulted in three deaths and fifty-six injuries. The story mainly follows one of Norton’s executives that is extremely involved in the investigation: Casey Singelton. Singelton’s task is to find out what caused the accident, and arguably even more importantly, to save Norton Aircraft from the potential wrath of the press latching onto an issue with the aircraft to take down the company as a whole. Casey’s investigation involves many hiccups, such as violence on the plant floor that even endangers her. Other bumps include things like dead-end leads at every turn and lack of necessary data that could solve the whole investigation. All of these bumps added into the story along the way allow Crichton to keep the suspense level up throughout nearly the whole story, with the only relatively slow parts being when the reader is presented with background knowledge and information in order to enable the reader to understand what is being discussed in the novel. For example, plane systems are explained at certain points so that the reader has context and insight into the conversations and processes happening throughout the invesitigation. Overall, the novel is very engrossing and was therefore an enjoyable read for me (which is evidenced even more clearly in the fact that I have read the novel multiple times now). -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power.