A Novel Gesture Driven Fuzzy Interface System for Car Racing Game

Total Page:16

File Type:pdf, Size:1020Kb

A Novel Gesture Driven Fuzzy Interface System for Car Racing Game A Novel Gesture Driven Fuzzy Interface System For Car Racing Game Chiranjib Saha∗, Debdipta Goswami∗, Sriparna Saha∗, Amit Konar∗, Anna Lekovay and Atulya K. Nagarz ∗Department of of Electronics and Telecommunication Engineering, Jadavpur University, Kolkata-700050, India Email: [email protected], [email protected], [email protected] and [email protected] yInstitute of System Engineering and Robotics, Bulgarian Academy of Sciences, Sofia, Bulgaria Email: [email protected] zDepartment of Mathematics and Computer Science, Liverpool Hope University, United Kingdom Email: [email protected] Abstract—The recently developed Kinect sensor has opened a HCI devices, have experienced a paradigm shift in developing new horizon to Human-Computer Interface (HCI) and its native advanced control by adding more degrees of freedom into the connection with Microsoft’s product line of Xbox 360 and Xbox gaming environment. Considering the driving based games, One video game consoles makes completely hands-free control in next generation of gaming. Games that requires a lot of degree gesture tracking can lead to a new level of experience beyond of freedoms, especially the driving control of a car in racing classical joystick control, enabling the player to move his/her games is best suitable to be driven by gestures, as the use of limbs seemingly controlling an imaginary steering wheel or simple buttons does not scale to the increased number of assistive, joystick to move through the game. Also the tracking of comfort, and infotainment functions. In this paper, we propose feet movements would yield speed controls. Keeping in mind a Mamdani type-I fuzzy inference system based data processing module which effectively takes into account the dependence of the simulation of virtual reality by head-mounted holographic actual steering angle with the distance of two palm positions displays of by Oculus Rift or Microsoft HoloLens, gesture and angle generated with respect to the sagittal plane. The FIS controlled steering seems an indispensible part of driving, output variable controls the duration of a virtual “key-pressed” eleminating joystick or steering wheel and pedals. However the event which mocks the users pressing of actual keys assigned to challenge lies in the fact that gesture-inputs would be ridden control car direction in the original game. The acceleration and brake(deceleration) of the vehicle is controlled using the relative with more inaccuracy, redundancy and noise than that occur in displacement of left and right feet. The proposed experimental a classical contact-based input device, and must be processed setup, interfacing Kinect and a desktop based racing game, has with intelligent data-processing and recognition algorithms. shown that the virtual driving environment can be easily applied The gesture recognition algorithms and applications have to any games belonging to this particular genre. been taken the centre field of HCI in the recent decade. The development of an SDK by Microsoft for Kinect sensors I. INTRODUCTION has made it an unparalleled motion sensing device used in The rapid growth of computer applications for normal users research and development. Bonanni [2] developed a gesture in the second half of 20th century called for a robust and driven interaction with a mobile robot using Kinect sensors reliable system to interact with the machine, thus initiating a where he employed hidden Markov model [3]. Using of Kinect new subject area: Human Computer Interaction, also known as sensor in Hand Gesture recognition is carried out by Li [4]. HCI. The evolution in input devices to achieve more intricate Oszust et al. [5] have proposed a method for recognition man-machine interaction with physical feedback has been of signed expressions observed by the Kinect sensor. Here made possible by the recent advancement in sensors, display skeletons of human body with shape and position of hands and rendering technology. The principle used to recognize the are taken into account for polish sign language recognition. gestures may be based on the mimicry of human vision system: The recognition is implemented using k-nearest neighbour the reception of photons on the retina and the processing of (kNN) classifier. Burba et al [6] have used Microsoft Kinect to the signal by visual cortex [1]. A line of motion sensing monitor respiratory rate is estimated by measuring the visual devices have been developed by different corporations that expansion and contraction of the users chest cavity. This work can track the human motion and basic gestures using infrared also lightens the area of measuring fidgeting behavior. This is sensing. The most popular motion sensing devices are Mi- also done by Kinect sensor focusing on vertical oscillations of crosoft Kinect, Nintendo Wii, Sony PlayStation Eye and Sega the users´ knees. Dreameye. The Microsoft Kinect gives a skeleton of a human The feedback-actuator system for steering wheel driving has standing in its field of view with the coordinate of 20 joints that been improved and modified with different interfaces in the can be used for gesture recognition algorithms. Equipped with past years to provide more stability and robustness. Zhang et such revolutionary improvement of input devices, computer al [7] experimented on driving control of electric vehicles and games, which have been an integral part of computer based proposed a new H1 robust control stratgy. Wada and Kimura entertainment and solely depends of the features offered by [8] analysed the stability of a joystick interface for driving where a steering wheel and gas/brake pedals are actuated more precise and comfortable control of the car movement by electric motors which rotations are controlled by micro- and the incorporation of acceleration and brake under gesture- computers based on 2DOF joystick commands. control. Inspired from the driving system presented in the Recent works have been focussing on integrating gesture Forza Motorsport 4 [11] where a Kinect driven mode is in racing video games, specially in the form of touch-screen also included, we have chosen the normal steering wheel gesture or dummy steering wheel. Pfleging et al [9] has com- control for our model. However, in the said game the player’s bined both the speech and gesture on a multi-touch steering gesture is constrained by the fact that he has to keep the wheel. Using gestures for manipulation, they provided a fine- hands in right angle with the body-axis for movement, which grained control with immediate feedback. Siversten [10] used may be tiresome as referred by the critics [11]. Moreover, a steering wheel input device with pointer event detection the acceleration and brake control is automatic, cutting short and angle compensation technology that can serve as input the degrees of freedom. We have eliminated that need by signals for vehicular control. However, due to the extremely considering only the line joining both hand joint coordinates high degree of freedom required by a driving control system, so that the hands can be placed comfortable at any angle with free-air gesture is best suited for it. folded elbow-joint. Another major improvement is that in the The proposed model of driving control for a racing game proposed model acceleration and brake can also be controlled mimics the natural driving of an auto-transmission car with using gesture which were not available for Forza Motorsport two hands kept in such a position that they seem holding 4. The most important of all is that in our model, even the an imaginary steering wheel. The player sits in a chair and wild-turning of the imaginary steering wheel will not cause moves his/her right and left feet forward to actuate acceleration disastrous effect as it does in Forza Motorsport 4 since the and brake. The steering angle is determined by the angle steering angle is processed by a Fuzzy Inference System (FIS) between axis created by joining both hand-coordinates and the along with the steering diameter. Another improvement is the transverse plane. As in the free-air gesture, the player may get additional feature of speed control with feet movements which the perception of linear displacement as the governing quantity simulates real-time driving experience. and may turn the imaginary wheel in a greater angle when The rest of the paper is organised as follows. Section II steering radius is small and vice-versa, the latter quantity is gives a brief overview of Kinect for Xbox 360 sensor and also taken into account while generating the control signal. the description of its skeleton tracking activity. Section III The control signal is generated as the keyboard interrupts gives a vivid analysis of proposed driving model and the for “keydown” and “keyup” events with the duration between insight of the Fuzzy Inference System. We have described them as the “Keypress duration”. The duration is controlled the experimental setup in Section IV. The relevant simulation by the steering angle and radius using a type-I Mamdani results and discussion on them constitutes Section V. Section Fuzzy Inference System to make it precise and robust. The VI discusses the future work and concludes the paper. acceleration and brake is controlled by the detection of relative feet position from the skeleton tracked by Kinect. II. KINECT SENSOR AND ITS SPECIFICATIONS J Head Kinect is a line of motion sensing input devices originally 4 developed for Xbox and Xbox 360 video game consoles J Shoulder Center 3 and later extended for non-gaming uses in Windows-PC. The J Shoulder right J Shoulder 9 5 Kinect sensor for Xbox 360 [12]- [14] consists of an RGB left J camera, an IR camera, an IR projector and a microphone array. 6 J spine J Elbow right Elbow left 2 10 It basically looks like a webcam (8-bit VGA resolution of J hip left J hip center 13 1 J Wrist right 640×480 pixels with a Bayer color filter).
Recommended publications
  • Jeu-Xbox-360-Microsoft--Forza-Motorsport-4-Goty-Xbox-360--930138.Pdf
    - Tout simplement magnifique, "Wow". - Gamekult, Juil 2011 Déjà considéré comme la référence en matière de simulation sur cette génération de console grâce à Forza 3, Microsoft livre un véritable chef d’œuvre à la Xbox 360 avec Forza Motorsport 4 ! Forza Motorsport 4 est le plus gros titre de la série à ce jour. Des centaines de voitures sensationnelles conçues par plus de quatre-vingts constructeurs automobiles différents. Les meilleurs circuits au monde. Une nouvelle façon révolutionnaire d'appréhender la conduite. Des fonctionnalités en ligne qui redéfinissent la communauté de Forza Motorsport. C'est l'endroit rêvé pour les passionnés de voitures. Caractéristiques et points forts La licence phares des jeux de courses sur Xbox 360 : Avec plus de 210 000 jeux Sortie : 14 octobre 2011 vendus sur FM3 en France (source GFK juillet 2011), Forza est la marque incontournable pour les fans de voitures. Forza 4 a déjà gagné de nombreuses Nbre Joueurs : 1-16 récompenses à l’E3 2001. Genre : course La référence pour tous : Que vous soyez un pilote expérimenté ou que vous débutiez, défis et divertissements sont au rendez-vous dans Forza Motorsport 4. Développeur : Turn10 Un large choix d'aides permet aux nouveaux pilotes de se faire rapidement la main et grâce au nouveau modèle physique et au nouveau mode carrière, les Éditeur : Microsoft pilotes invétérés peuvent paramétrer chaque voiture dans leur garage pour remporter la victoire. PEGI : 3+ Les fonctionnalités Kinect : 3 modes Kinect pour plaire au plus grand nombre : Gencode : - L’Autovista pour les passionnés d’automobiles : un véritable showroom pour Strd > 885370309959 découvrir au plus pres les plus belles voitures du monde Lmtd > 885370310160 - La conduite Kinect : au fond du canapé, placez vos mains à 10h10 et jouez en course arcade pour toute la famille, sans manette - Le headtracking : pour les puristes de la conduite, Kinect suivra vos Ref Sku : mouvements de têtes pour adapter la caméra du jeu.
    [Show full text]
  • Videogames, Distinction and Subject-English: New Paradigms for Pedagogy
    Videogames, distinction and subject-English: new paradigms for pedagogy Alexander Victor Bacalja ORCID identifier: 0000-0002-2440-148 Submitted in total fulfilment of the requirements of the degree of Doctor of Philosophy May, 2017 Melbourne Graduate School of Education The University of Melbourne 1 Abstract At a time when the proliferation of videogame ownership and practice has led to greater attention on the consequences of increased engagement with these texts, schools and educators are engaged in active debate regarding their potential value and use. The distinctive nature of these texts, especially in contrast to those texts which have traditionally dominated school environments, has raised questions about their possible affordances, as well as the pedagogies most appropriate for supporting teaching with and through these texts in the classroom. While much has been written about the learning benefits of videogames, especially in terms of opportunities for the negotiation of self (Gee, 2003), there has been less research addressing the impact of applying existing English subject-specific pedagogies to their study. In particular, there are few case-study investigations into the suitability of subject-English classrooms for the play and study of videogames. The project utilised a naturalistic case-study intervention involving eight 15-year-old students at a co-educational school in the outer-Northern suburbs of Melbourne. Data was collected during a five- week intervention in an English classroom context at the participants’ home-school. This involved the teacher-researcher leading a series of learning and teaching activities informed by dominant models of subject-English (Cox, 1989), Cultural Heritage, Skills, Personal Growth, and Critical Literacy, that focussed on several popular videogames.
    [Show full text]
  • Off with Their Assists
    Off With Their Assists: An Empirical Study of Driving Skill in Forza Motorsport 4 Thomas Debeauvais Thomas Zimmermann Kevin Carter, Ryan Cooper, Department of Informatics Nachiappan Nagappan Dan Greenawalt, Tyson Solberg University of California, Irvine Microsoft Research, WA Turn 10 Studios, WA [email protected] {tzimmer, nachin}@microsoft.com {v-kecart, ryanc, dangre, tysonsol}@microsoft.com ABSTRACT improve game design, and also towards recommender and This paper describes patterns of skill progression in Forza AI systems assisting players to challenge themselves and Motorsport 4, an Xbox 360 racing game. Using in-game have more fun. telemetry data from more than 200,000 players and 24 million races, we characterize how players use and More specifically, we study in this paper how players of customize driving assists such as the trajectory line, Forza Motorsport 4 (FM4) improve in skill and change the automatic gear shifting, or assisted braking over time. We game’s difficulty. FM4 lets players customize the game’s find that some of the assists are never disabled by difficulty by providing several assists. Assists are game significant player segments. Some “yoyo” players mechanisms such as the trajectory line or automatic gear repeatedly enable and disable assists. We also present a shifting that help a player race. Not all players have the model to predict when a player is ready to successfully same skill, so players can enable or disable assists to fit disable an assist with a precision ranging from 60 to 90 their needs with some level of granularity. While disabling percent. some assists may not always increase the game’s difficulty, disabling others can make it impossible to drive at all for a Author Keywords player.
    [Show full text]
  • “Forza Horizon” Fact Sheet May 2012
    “Forza Horizon” Fact Sheet May 2012 Title: “Forza Horizon” Availability: Oct. 23, 2012, in North America, South America and Asia Oct. 26, 2012, in Europe Publisher: Turn 10 Studios-Microsoft Studios Developer: Playground Games Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE- enabled*; better with Kinect PEGI Rating: Pending Pricing: Standard Edition: 69.99 euros estimated retail price** Product Overview: “Forza Horizon” combines legendary “Forza Motorsport” authenticity with a festival atmosphere and the freedom of the open road. Launching this October on Xbox 360, “Forza Horizon” offers an immersive pick-up-and-play open-road racing experience and features the unrivaled realism, diversity and innovation that are hallmarks of the “Forza Motorsport” franchise. Features: Top features include the following: Expansive open road. Take your dream car off the track and onto the open road to race and explore the epic driving landscape of Colorado. Experience a 24-hour dynamic lighting cycle that includes night racing, a first for the “Forza Motorsport” franchise on Xbox 360. “Forza Horizon” brings another first to “Forza Motorsport” with the debut of mixed surface and dirt racing. From stunning mountain highways to dusty back roads, the world of “Forza Motorsport” is bigger and more diverse than ever. This is action racing. “Forza Horizon” combines the legendary “Forza Motorsport” authenticity you know and love with new action-based driving gameplay, rewarding you for your speed, skill and style behind the wheel. Drive the world’s most iconic cars as you compete in festival events, race for pink slips in white-knuckle street races, or just show off your skills to increase your popularity rank.
    [Show full text]
  • Forza Motorsport 4 Pc Download Free Full Version Forza Motorsport 4 for Windows
    forza motorsport 4 pc download free full version Forza Motorsport 4 for Windows. Forza 4 was released in 2011 and provided a strong rival to the genre-leading Gran Turismo series. Building in the same satisfying racing gameplay and an all-new career mode, the fourth full entry into the Forza world was met with many positive reviews from gaming sites and fans. Familiar but Refined. Forza 4 copies much of the familiar gameplay and design choices from the third installment of the franchise, yet brings about a number of refinements that include improved visuals, an all-new lighting model and much improved car models. Audio is also vastly improved and cars sound more realistic than before, as do atmospheric effects. What’s more, the game is supplemented by a bigger roster of recognizable car brands and models. The only significant downside to speak of is that the gameplay is a touch too familiar at times, meaning that it can become repetitive when played at length. Final Thoughts. If you’re a fan of the Forza series and racing games in general, then you’ll find a lot to like about the combination of returning popular gameplay elements and new touches to this sequel. However, if you’re easily bored, the gameplay could get repetitive fast. Forza Horizon 4 Skidrow Install - Forza Motorsport 7 Ultimate Edition Free Download Elamigosedition Com. Forza horizon 4 ultimate edition: Dynamic seasons change everything at the world's greatest automotive festival. Posted 30 oca 2019 in pc games. Dynamic seasons change everything at the world's greatest automotive festival.
    [Show full text]
  • Forza Motorsport 4 Iso Psp
    Forza Motorsport 4 Iso Psp 1 / 5 Forza Motorsport 4 Iso Psp 2 / 5 3 / 5 Race through the ultimate street racing scene at dizzying speed! Have fun winning the racing car collection of your dreams. Pick an event, choose a lineup of .... When it Skate 2 ISO prompts for installation install Skate 2 on Xbox 360. ... last games for pc iso xbox 360 xbox one ps2 ps3 ps4 pkg psp ps vita android mac ... Free Xbox 360 ISO middot Download Forza Motorsport 3 Ultimate Collection PAL .... Download Forza Motorsport ROM for Microsoft Xbox(Xbox ISOs) and Play Forza Motorsport Video Game on your PC, Mac, Android or iOS device! 1. forza motorsport 7 2. forza motorsport 8 3. forza motorsport 6 Описание: Очередная часть главной Xbox-гонки порадует нас не только еще более богатым автопарком, но и рядом интересных ... forza motorsport 7 forza motorsport 7, forza motorsport 8, forza motorsport 8 release date, forza motorsport, forza motorsport 4, forza motorsport 6, forza motorsport 6 apex, forza motorsport 5, forza motorsport 7 car list, forza motorsport 7 cheats, forza motorsport 7 gameplay, forza motorsport 7 pc Forza Motorsport 4 (2011) 5. ... Forza Motorsport Apex (2016) 10. ... 3 iso, playstation emulator, Psx .... Forza 4 FULL ISO Xbox 360 Region Free Filesonic 15 Parts. customize ... Ocean of games Forza Motorsport 4 igg games com is an awesome game free to play. ... Alternate history WW2 action/strategy game released for the Sony PSP and .... Make sure you either have ANY umd in the psp, or your UMD/iso driver is the M33 ... [Xbox360] Forza Motorsport 4 [フォルツァ モータースポーツ 4] (JPN) ISO ..
    [Show full text]
  • Voice Games: the History of Voice Interaction in Digital Games
    Teemu Kiiski Voice Games: The History of Voice Interaction in Digital Games Bachelor of Business Administration Game Development Studies Spring 2020 Abstract Author(s): Kiiski Teemu Title of the Publication: Voice Games: The History of Voice Interaction in Digital Games Degree Title: Bachelor of Business Administration, Game Development Studies Keywords: voice games, digital games, video games, speech recognition, voice commands, voice interac- tion This thesis was commissioned by Doppio Games, a Lisbon-based game studio that makes con- versational voice games for Amazon Alexa and Google Assistant. Doppio has released games such as The Vortex (2018) and The 3% Challenge (2019). In recent years, voice interaction with computers has become part of everyday life. However, despite the fact that voice interaction mechanics have been used in games for several decades, the category of voice interaction games, or voice games in short, has remained relatively ob- scure. The purpose of the study was to research the history of voice interaction in digital games. The objective of this thesis is to describe a chronological history for voice games through a plat- form-focused approach while highlighting different design approaches to voice interaction. Research findings point out that voice interaction has been experimented with in commercially published games and game systems starting from the 1980s. Games featuring voice interaction have appeared in waves, typically as a reaction to features made possible by new hardware. During the past decade, the field has become more fragmented. Voice games are now available on platforms such as mobile devices and virtual assistants. Similarly, traditional platforms such as consoles are keeping up by integrating more voice interaction features.
    [Show full text]
  • Forza Motorsport 4 Young James Bond
    MEET THE PRESS GANG Forza Motorsport 4 GAME We provide content for the Update newsletter every Reviewed by Alex Egan quarter, by writing about interesting stories, blogging, and providing film ,book and music reviews. We are, Forza Motorsport 4 opens up an Alex Egan, Anna Gray, Katie Miller, Dominic Davies, entirely new world of driving and Lucy Allen, Simon Wright, Melissa Nissan, Katie racing experiences. It gives home Palmer‑Howells and Chris Woods. For more information to over 100,000 cars. What’s more, contact [email protected] all the cars included in the game are made by companies like Ford and Ferrari, meaning you get the opportunity to race in vehicles that you know and love. All of the auto vista content is narrated by Top Gear host Jeremy Clarkson, putting a familiar and knowledgeable voice in the game. Career mode allows you to rank up through the world of skilled drivers FILM and race against them all around the globe. It The Hobbit: The Battle allows changing engine sizes and specifications of the Five Armies and also lets you put your own unique touch Reviewed by Dominic Davies to the vehicle with fully customisable colours and patterns. If you enjoy racing games, Forza You might wonder why one slim Motorsport 4 is a great one to get. It puts all the novel was turned into three epic fun of driving and collecting cars into one place. movies, but this final instalment It gets a five star rating from me. speaks for the trilogy: in the space of nearly three hours, Hobbit fans can revel in a variety of Middle Earth beings engaging in one brutal battle, all BOOK for the sake of one power hungry dwarf, a small Young James Bond town and a massive pile of gold! For those of series by Charlie Higson you who are not avid fans, the story is about a Reviewed by by Anna Gray small Hobbit (Bilbo Baggins) who inadvertently gets caught up in an adventure, to slay a What would you do if things dragon and reclaim the Dwarves homeland.
    [Show full text]
  • Forza4 MNL EN-PEGI.Pdf
    ® MAXIMISE YOUR RACING EXPERIENCE Forza Motorsport 4 includes two discs: • Disc 1 contains the game, Autovista experiences, over 250 career cars, and all standard tracks and environments. • Disc 2 contains additional Autovista experiences and nearly 250 extra career cars. FORZAMOTORSPORT.NET While not required, it’s recommended that you have a hard disk drive (HDD) for your Welcome Visit ForzaMotorsport.net to become part of the thriving and Xbox 360® console. This enables you to install Disc 2 and gain access to the entire ® diverse online community of Forza Motorsport fans from around catalogue of Forza Motorsport game content. You can install all of the content from the world. Whatever your interests—painting, tuning, buying Disc 2 onto your HDD or a USB storage device. and selling customised cars, viewing and sharing photos or videos, participating in community forums, or following the To install Disc 2: latest automotive news and behind-the-scenes features— 1. Insert Disc 1, and on the Main menu, choose “Install Disc 2.” Forzamotorsport.net connects you with fellow fans and Forza 2. When prompted, eject the Xbox 360 tray. Motorsport experts who share your enthusiasm. “Like” us on 3. Remove Disc 1 and insert Disc 2. Facebook and follow us on Twitter to share your passion for cars 4. Close the tray and wait for the disc to load. with even more friends! If you choose not to install the contents of Disc 2 right away, you can always do so ThE FORZA MOTORSPORT 4 IN-GAME MARKETPLACE later by visiting the Main menu or the in-game marketplace.
    [Show full text]
  • Forza Motorsport 4 Iso Psp
    Forza Motorsport 4 Iso Psp 1 / 4 2 / 4 Forza Motorsport 4 Iso Psp 3 / 4 Forza Motorsport 4 (Xbox New Never Used racing car game Kinect Best Xbox ... PES 2019 V7 ISO PSP English Transfer Terbaru 2019 Download Fifa Games, .... One of Forza's attractive racing game sets must mention the "Forza Motorsport 4" arcade game right away. These are races conducted on closed-circuit.. Forza motorsport 7 free pc download install game 2 version for gamesknit 4 gametrex 6 visual analysis: weather comparison with driveclub graphical details and .... Race through the ultimate street racing scene at dizzying speed! Have fun winning the racing car collection of your dreams. Pick an event, choose a lineup of .... Amfmods xbox 360 forza motosports 4 project underground 3 iso mods - youtube. ... One romance dawn psp (english patched) iso download - favorites games .... Forza Motorsport 4 стремительно вырывается вперед в жанре гонок, отличаясь ... Если вы скачали игру для вашего ПК в формате iso, mds и т.д., то вам .... Make sure you either have ANY umd in the psp, or your UMD/iso driver is the M33 ... [Xbox360] Forza Motorsport 4 [フォルツァ モータースポーツ 4] (JPN) ISO .... Get Forza 26 Jan 2018 Forza Motorsport 4 Iso Psp -- DOWNLOAD. Play the game. Dynamic seasons change everything at the world's greatest automotive .... GTA 5 psp iso game has been tested on all android operating 'OS' versions and it ... Forza Motorsport 4 innovates the racing genre with controller-based racing, .... Forza Motorsport 4 Game of the Year Edition xbox iso free, xbox jtag rgh, xbox xbla arcade, Hack game xbox ...
    [Show full text]
  • The Convergence of Gaming and Gambling the Loot Box Conundrum
    The Convergence of Gaming and Gambling The Loot Box Conundrum Frank de Leeuw First supervisor: Fabiano Dalpiaz Second supervisor: Sergio España Department of Information and Computing Sciences Faculty of Science Utrecht University August 2019 Table of Contents Introduction .......................................................................................................................................... 5 1. How did we get to Loot Boxes? ................................................................................................. 7 1.1. The introduction of Internet to gaming ............................................................................ 7 1.2. The beginning of microtransactions on consoles: The infamous Horse Armor .......... 8 1.3. EA’s take on microtransactions: From “Project Ten Dollar” to “Online Passes”. ....... 9 1.4. From online passes to season pass ................................................................................... 10 1.5. From season passes to loot boxes..................................................................................... 11 2. Literature review ........................................................................................................................ 13 2.1 The psychological perspective ......................................................................................... 13 2.1.1 Loot boxes: gambling or gaming? ............................................................................ 13 2.1.2. Defining behavioural addiction and recovery ......................................................
    [Show full text]
  • Xbox Esittelee Joulun Lahjahitit Digiexpossa
    Lehdistötiedote 4.11.2011 Xbox esittelee Joulun lahjahitit DigiExpossa Viihdettä ja toimintaa luvassa koko perheelle - liikuntapelit kasvattavat suosiotaan naisten keskuudessa HELSINKI 4.11.2011 - Xbox 360 ja Kinect -osasto DigiExpo-messuilla tarjoaa kävijöille toinen toistaan vauhdikkaampia pelielämyksiä. Kinect-suosikkipelien jatko-osat Dance Central 2, Kinect Sports: Season Two ja täysin uudenlainen autokokemus Forza Motorsport 4 ovat takuuvarmoja lahjahittejä jouluna, ja näiden lisäksi toimintapelejä riittää niin aikuisille kuin perheen pienimmille. Tuoreen tutkimuksen mukaan tanssi- ja liikuntapelien hauskuus ja vaivattomuus houkuttelee mukaan myös entistä enemmän naispelaajia. Tänään käynnistynyt DigiExpo Helsingin Messukeskuksessa kerää yhteen viihde- elektroniikan uusimmat tuulet. Xbox 360 esittelee messuilla laajan pelivalikoiman, josta riittää viihdykettä iästä ja sukupuolesta riippumatta. Forza Motorsport 4, Kinect Sports: Season Two ja Dance Central 2 ovat uutuuksia, jotka pelimaailman vuosi sitten mullistanut ohjaimeton Kinect nostaa aivan uudelle tasolle. Perheen pienimmille Kinect tuo jatko-osan Kinectimals –eläinpelistä ja hauskan Rabbids: Alive & Kicking –pupuseikkailun. Kotimaisella pelirintamalla ollaan kovassa nousussa, ja messuilla päästään testaamaan ensimmäistä kertaa suomalaisten pelivalmistajien uusimpia helmiä, kuten RedLynxin kehittämä Trials HD:n jatko-osa Trials Evolution, Bugbearin Ridge Racer: Unbounded, Frozenbyten kehittämä Trine 2 sekä ensimmäinen suomalainen Kinect-peli Kung Fu High Impact, joka on Virtual
    [Show full text]