Advanced Game Rules
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Living Advanced Rules (Aug. 2017) ADVANCED GAME RULES GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 www.GMTGames.com This is the “Living Rules” document for the game. It includes errata and clarifications to the original rules. To aid readability, errata is indicated in blue text. 2 MBT Advanced Game Rules Advanced Game Table of Contents Introduction To The Advanced Game (Ag) .............................. 6 5.16.2.5 Aircraft Ammo Limits ...................................... 12 5.0 Advanced Game General Procedures & Rules ................... 6 5.16.2.6 ATGM Ammo Limits ....................................... 12 5.1 Leg Units ............................................................................. 6 5.16.2.7 SAM Ammo Limits .......................................... 12 5.1.1 Squads & Half-Squads ................................................ 6 6.0 Advanced Game Sequence Of Play ................................... 13 5.1.2 Sections ........................................................................ 6 6.1 Advanced Game Spotting Phase ....................................... 13 5.1.3 Attached Crew-Served Weapons ................................. 6 6.1.1 Who may Spot? ......................................................... 13 5.1.3.1 Mortars ................................................................. 6 6.1.2 Spotting Orientation .................................................. 13 5.1.3.2 HMGs ................................................................... 6 6.1.3 Determining Spotting Ranges .................................... 13 5.1.3.3 Anti-Tank Guided Missiles (ATGM) .................... 6 6.1.3.1 Suppressed Units ................................................ 13 5.1.3.3.1 ATGM Factors ................................................... 7 6.1.3.2 Full Cover Units ................................................. 13 5.1.3.3.2 ATGM AP Range Factor .................................... 7 6.1.3.3 Recon Units ........................................................ 13 5.1.3.3.3 ATGM Short Halt .............................................. 7 6.1.4 Line-of-Sight ............................................................. 13 5.1.3.3.4 ATGM Dodge .................................................... 7 6.1.4.1 Hull Down & Partial Hull Down ........................ 13 5.1.3.3.5 ATGM Overwatch Response ............................. 8 6.1.4.1.1 Hull Down ................................................... 13 5.1.3.3.6 ATGM Under Fire ............................................. 8 6.1.4.1.2 Partial Hull Down ....................................... 13 5.1.3.4 Hand-Held Anti-Tank Weapons ........................... 8 6.1.4.1.3 Automatic Partial Hull Down ...................... 13 5.1.3.5 Grenade Launchers (GrnLnchr) ........................... 9 6.1.4.2 Full Cover ........................................................... 13 5.1.3.6 Man-Portable Air-Def. Systems (MANPADS) .... 9 6.1.4.3 Terrain Features .................................................. 14 5.1.3.7 Flamethrowers ...................................................... 9 6.1.4.3.1 Building Hexes ............................................ 14 5.2 Towed Units ........................................................................ 9 6.1.4.3.2 Wall Hexsides .............................................. 14 5.3 Artillery Units...................................................................... 9 6.1.4.3.3 Block ........................................................... 14 5.4 Aircraft Units & SAMs ....................................................... 9 6.1.4.3.4 Ditch ............................................................ 14 5.4.1 Fixed-Wing Aircraft..................................................... 9 6.1.4.3.5 On Fire ........................................................ 14 5.4.2 Helicopters ................................................................... 9 6.1.4.3.6 Hasty Entrenchment .................................... 15 5.4.3 SAMs ........................................................................... 9 6.1.4.3.7 Improved Position ....................................... 15 5.5 Advanced Game Unit Facing ............................................ 10 6.1.4.3.8 Mines ........................................................... 15 5.6 Minimum Range................................................................ 10 6.1.4.3.9 Rubble ......................................................... 15 5.7 Small Arms ........................................................................ 10 6.1.4.3.10 Smoke and Barrages .................................. 15 5.8 Grade ................................................................................. 10 6.1.4.3.11 Wire ........................................................... 15 5.8.1 Force Grade ............................................................... 10 6.1.4.3.12 Bridge, AVLB ............................................ 16 5.8.2 Formation Grade ........................................................ 10 6.1.4.3.13 Railroad Track Hexes ................................ 16 5.8.3 Unit Grade ................................................................. 10 6.2 Advanced Game Command Phase .................................... 16 5.9 Command, Recon, Engineer, and FO Units ...................... 10 6.2.1 Determine Available Commands Step ....................... 16 5.9.1 Command Units ......................................................... 10 6.2.1.1 Determining Available Commands .................... 16 5.9.2 Recon Units ............................................................... 10 6.2.1.1.1 Available Commands Procedure ................. 16 5.9.3 Engineer Units ........................................................... 10 6.2.1.1.2 Command Range ......................................... 16 5.9.4 FO Units .................................................................... 10 6.2.1.1.3 Sharing Available Commands ..................... 17 5.10 Suppression ..................................................................... 10 6.2.1.1.4 Executing Shared Commands ..................... 17 5.11 Coexisting Fire, Smoke & Barrages ................................ 11 6.3 Advanced Game Initiative Phase ...................................... 18 5.12 Modifiers & Adjustments ................................................ 11 6.3.1 Determining Initiative ............................................... 18 5.13 Stacking ........................................................................... 11 6.3.2 Force Grade Initiative Modifiers ............................... 18 5.14 Dual Fire.......................................................................... 11 6.4 Advanced Game 1st Air Phase .......................................... 18 5.15 Bailing Out ...................................................................... 11 6.5 Advanced Game Combat Phase ........................................ 18 5.16 Ammo Limits .................................................................. 12 6.5.1 Indirect Fire Step ....................................................... 18 5.16.1 Special Ammo Availability ...................................... 12 6.5.1.1 Announcing Indirect GP Fire.............................. 18 5.16.2 Determining Ammo Limits ...................................... 12 6.5.1.1.1 FOs – Forward Observers ........................... 18 5.16.2.1 AP and GP Ammo Limits ................................. 12 6.5.1.1.2 Command Observers ................................... 19 5.16.2.2 On-Map Smoke & Illumination Ammo Limits ... 12 6.5.1.1.3 Recon Observers ......................................... 19 5.16.2.3 Leg & Towed Ammo Limits ............................ 12 6.5.1.1.4 On-Map Units ............................................. 19 5.16.2.4 Off Map Artillery Ammo Limits ...................... 12 6.5.1.2 Types of Indirect Fire Units ................................ 19 © 2016, 2017 GMT Games, LLC MBT Advanced Game Rules 3 6.5.1.3 Level of Attachment ........................................... 19 6.5.4.2 The GP Defense Factor ...................................... 30 6.5.1.3.1 Attached ...................................................... 19 6.5.4.2.1 Vehicle GP Defense Factors ........................ 30 6.5.1.3.2 Organic ........................................................ 19 6.5.4.2.2 Leg and Towed GP Defense Factors ........... 30 6.5.1.3.3 Unattached .................................................. 19 6.5.4.2.3 Transported GP Defense Factors ................. 30 6.5.1.3.4 Soviet Attached Artillery ............................. 19 6.5.4.2.4 Fixed-Wing Aircraft & Helicopter 6.5.1.4 Pre-Registered Points ......................................... 19 GP Defense Factors .............................................. 31 6.5.1.5 Indirect Fire SHEAF .......................................... 20 6.5.4.2.5 Terrain GP Defense Factors ........................ 31 6.5.1.6 Indirect Fire Types .............................................. 20 6.5.4.3 GP Fire Modifiers ............................................... 31 6.5.1.6.1 GP and Smoke Types .................................. 20 6.5.4.4 GP Fire Determination ....................................... 33 6.5.1.6.2 Illumination and FASCAM Type ................ 20 6.5.4.4.1 No Effect Result – All Units........................ 33 6.5.1.6.3 CLGP Type .................................................. 20 6.5.4.4.2 Vehicle Suppression & Effective Results .... 33 6.5.1.6.4 ICM Type .................................................... 20