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Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics
Indoor Fireworks: the Pleasures of Digital Game Pyrotechnics Simon Niedenthal Malmö University, School of Arts and Communication Malmö, Sweden [email protected] Abstract: Fireworks in games translate the sensory power of a real-world aesthetic form to the realm of digital simulation and gameplay. Understanding the role of fireworks in games can best be pursued through through a threefold aesthetic perspective that focuses on the senses, on art, and on the aesthetic experience that gives pleasure through the player’s participation in the simulation, gameplay and narrative potentials of fireworks. In games ranging from Wii Sports and Fantavision, to Okami and Assassin’s Creed II, digital fireworks are employed as a light effect, and are also the site for gameplay pleasures that include design and performance, timing and rhythm, and power and awe. Fireworks also gain narrative significance in game forms through association with specific sequences and characters. Ultimately, understanding the role of fireworks in games provokes us to reverse the scrutiny, and to consider games as fireworks, through which we experience ludic festivity and voluptuous panic. Keywords: Fireworks, Pyrotechnics, Digital Games, Game Aesthetics 1. Introduction: On March 9th, 2000, Sony released the fireworks-themed Fantavision (Sony Computer Entertainment 2000) in Japan as one of the very first titles for its then new Playstation 2. Fantavision exhibits many of the desirable qualities for good launch title: simulation properties that show off new graphic capabilities, established gameplay that is quick to grasp, a broad appeal. Though the critical reception for the game was ultimately lukewarm (a 72 rating from Metacritic.com), it is notable that Sony launched its new console with a fireworks game. -
A Record Set of Results
FINANCIAL REVIEW ALEX BEVIS, CFO AND COMPANY SECRETARY A RECORD SET OF RESULTS The ongoing performance of all three titles reflects Frontier’s approach to supporting and nurturing each of its franchises. The launch of Jurassic World Evolution in June 2018, combined with the the percentage of gross research and ongoing performance of all three titles, Jurassic World Evolution, Planet development costs which were capitalised reduced to 70% compared to 85% for the last Coaster and Elite Dangerous, propelled the Company to a record financial financial year. This reduction resulted mainly performance for the year ended 31 May 2019. Revenue increased by over from the interaction of two factors. Firstly, the 160% to £89.7 million (FY18: £34.2 million) and operating profit grew by Company refined the application of its capitalisation nearly 600% to £19.4 million (FY18: £2.8 million). Cash balances increased accounting policy with effect from 1 June 2018, such that only development activity associated by £11.2 million during the year to £35.3 million (FY18: £24.1 million) with new chargeable products would be capitalised reflecting the strong trading performance. (subject to the usual criteria set out under accounting standard IAS 38). Secondly, during the first six months of the financial year a substantial TRADING Gross profit was £54.6 million in the year number of Frontier’s development team were Jurassic World Evolution accounted for a (FY18: £24.1 million) with gross margin at 61% engaged on the Beyond series of free updates large proportion of the total annual revenue (FY18: 70.5%). -
Frontier Developments Plc Annual Report and Accounts 2020
STRATEGIC REPORT CHIEF EXECUTIVE’S STATEMENT AN EXCITING FUTURE Our vision is to be the most respected entertainment company in the world. DAVID BRABEN FOUNDER AND CEO Reflecting on our progress since writing my In addition to new game developments and PDLC packs, last report in the summer of 2019, I am delighted our teams have been working hard to deliver three major new releases for our existing game portfolio during FY21. with the achievements of our teams across all Jurassic World Evolution: Complete Edition will be launching areas of our business, particularly through the on the Nintendo Switch, Planet Coaster: Console Edition is challenges of Covid-19. coming to PlayStation and Xbox, and players will soon be able to get out of their ships and SRVs (Surface Reconnaissance Regarding our internally developed game Vehicles) with Elite Dangerous: Odyssey. These major portfolio, we have further expanded our offering achievements are made possible by the talent, experience with another successful major game release, and hard work of our teams, combined with our technology leadership through the continued investment in our own Planet Zoo, which has become our best-selling COBRA game engine. PC game, crossing 1 million base game units in In spring 2020 we signed two major new IP licences less than six months. As usual we have supported to further strengthen our future roadmap. In March 2020 all of our games with free and paid content, we confirmed a deal with Formula 1® with exclusive rights together with active community management, to an annual PC and console management game, with the which has in turn delivered strong ongoing first game planned for the 2022 F1 season. -
RCTW Digital Manual V2.Pdf
Table of Contents Game Introduction...........................................................................................................................................4 How to Get Started...........................................................................................................................................5 Saving and Loading.........................................................................................................................................6 Main Menu......................................................................................................................................................6 Game Controls.................................................................................................................................................7 Story Mode.....................................................................................................................................................10 Fame Events...................................................................................................................................................10 Building your Park.........................................................................................................................................11 Scenery.......................................................................................................................................11 Shop Systems.............................................................................................................................11 -
Design of Roller Coasters
Aalto University School of Engineering Master’s Programme in Building Technology Design of Roller Coasters Master’s Thesis 24.7.2018 Antti Väisänen Aalto University, P.O. BOX 11000, 00076 AALTO www.aalto.fi Abstract of master's thesis Author Antti Väisänen Title of thesis Design of Roller Coasters Master programme Building Technology Code ENG27 Thesis supervisor Vishal Singh Thesis advisor Anssi Tamminen Date 24/07/2018 Number of pages 75 Language English Abstract This thesis combines several years of work experience in amusement industry and a litera- ture review to present general guidelines and principles of what is included in the design and engineering of roller coasters and other guest functions attached to them. Roller coasters are iconic structures that provide safe thrills for riders. Safety is achieved using multiple safety mechanisms: for example, bogies have multiple wheels that hold trains on track, a block system prevents trains from colliding and riders are held in place with safety restraints. Regular maintenance checks are also performed to prevent accidents caused by failed parts. Roller coasters are designed using a heartline spline and calculating accelerations in all possible scenarios to prevent rollbacks and too high values of accelerations, which could cause damage to riders’ bodies. A reach envelope is applied to the spline to prevent riders from hitting nearby objects. The speed and curvature of the track combined create acceler- ations that need to be countered with adequate track and support structures. A track cross- section usually consists of rails, cross-ties and a spine, while support structures can vary depending on height and loads. -
RCT2PC MANUAL FRONT COVER RCT2PC Manint-New 8/23/02 9:59 AM Page 2
RCT2PC_ManInt-new 8/23/02 9:59 AM Page 1 RCT2PC MANUAL FRONT COVER RCT2PC_ManInt-new 8/23/02 9:59 AM Page 2 ROLLER COASTER HISTORY coal-hauling. Eventually a restaurant and hotel were built at the top, and the ride attracted more than 35,000 passengers a year. It continued to operate, with It’s difficult to trace the origins of the thrill ride — for all we know, Stonehenge an amazing safety record, until it was closed in 1933. is just the ruined supports for an early roller coaster. But we do know one thing: that mind-clearing adrenaline buzz you only get from being scared out of your wits is a timeless human endeavor. Upside Down Side Way back in 1846, an Englishman apparently sold a loop-the-loop coaster ride The Ice Age to the French.This Paris attraction, called the Centrifuge Railway (Chemin du Centrifuge), featured a 43-foot high hill leading into a 13-foot wide loop.The Most coaster historians consider Russian ice slides the forerunners of roller rider would sit in a wheeled cart, pray to the physics gods, and hang on as the coasters.These large wooden structures, up to 70-feet tall, were popular car whipped down the hill and through the loop with only centrifugal force throughout Russia in the 16th and 17th centuries. Riders would use a wooden keeping the cart and rider on course. sled or block of ice to slide at up to 50 miles-per-hour (mph) down giant ice- covered wooden hills and crash-land into a sand pile at the bottom. -
Elite Dangerous Recommended System Requirements
Elite Dangerous Recommended System Requirements propheticallyAusten reimplant and jumpilyadoringly. if observed Tailing and Stern sneezy renegade Witold or precedes catcalls. hereaboutAllotropic Tabor and thirl scudding: his flamethrower he revaccinates pickaback his trickleand steady. Some players being able to purchase through which demand you can i hastily scan and system requirements recommended our network: give you choose it Just a few steps away from Cashback! The lights, shadows, and special effects in particular are bound to make any average GPUs suffer. Posts must not contain spoilers in the title. Classy but will elite dangerous odyssey! For progressive loading case this metric is logged as part of skeleton. You will also need to know what specifications your gaming computer has, to find this, please refer to our system spec guide here. THIS GAME IS IT! In this period, humans were creating their first settlements and leaving the nomadic lifestyle for a sedentary existence. It is a game of spaceships in which you can go throughout the galaxy if you have the space you can land on some. RAM for those games. Do it for Shacknews! There will be countless unique planets and untouched land to discover, each powered by stunning new tech. Mars rank in the list of the most demanding games? Explore the vastness of cosmos, upgrade your ship, expand your horizon, and prepare to fulfil your destiny! Despite being an amazing game on console, it was fairly poorly transferred to PC where it continues to be plagued by stuttering and FPS drops despite even the most powerful PCs running the game. -
Coaster/Site Selection Six Flags St. Louis Has Not Had a Major Roller
Coaster/Site Selection Six Flags St. Louis has not had a major roller coaster installation in years. Although a Vekoma boomerang was installed in 2013 the park lacks a new well-received roller coaster necessary for bringing more popularity to the park. The park primarily does not have a large modern steel roller coaster necessary to put the park on the map of coaster enthusiasts. The current largest steel coaster in the park is Mr. Freeze and although it is a unique ride in itself it is a rather dated installation. For these reasons, I have decided to build an Intamin launched roller coaster that emphasizes unique inversions and high speed turns. These features will exemplify the best qualities of modern steel coasters and hopefully provide the needed publicity the park is looking for. Three things I liked about existing coasters that will be implemented when designing this coaster are emphasis on high speed turns, curving drops, and unique inversion elements such as those found on Fahrenheit (Hershey Park). I will be avoiding a top-hat element due to its commonplace in the launched roller coaster world. I will also focus on banked curves and airtime hills as I feel many steel coasters do not successfully combine these two elements as they focus more on speed and/or height and this often detracts from overall ride experience. The ride is designed specifically to incorporate these pros and cons of existing roller coasters. The roller coaster will be built near Tidal Wave in the Illinois section of the park. This park does not contain a large population of roller coasters and there is plenty of land to the east that is undeveloped. -
Rollercoaster Tycoon 3 Free Download Full Version Windows 10 Rollercoaster Tycoon®: Deluxe
rollercoaster tycoon 3 free download full version windows 10 RollerCoaster Tycoon®: Deluxe. Rollercoaster Tycoon Deluxe is an enjoyable amusement park management game. With all of the available game scenarios from the original Rollercoaster Tycoon game as well as both the Corkscrew Follies and Loopy Landscapes expansion packs, this game is highly addictive and offers players an opportunity to create and manage theme parks. Corkscrew Follies, known in Europe as Added Attractions, gives players more game scenarios and an even bigger range of rollercoasters, rides and shops. Loopy Landscapes, again giving players more game scenarios to enjoy, also features some really exciting scenery and landscaping options. The main aim of Rollercoaster Tycoon is to make the ultimate theme park and meet the objective set at the start. Ranging from achieving a certain park rating and having a certain amount of guests in the park to meeting a particular profit goal, some of these objectives can be as challenging as they are fun to complete. The greatest thing about this game is the fact that players can not only choose from a wide selection of pre-built rollercoasters and rides, but can also design and construct their own. This massively contributes to the main attraction of the game which is to be able to create the biggest, scariest and most crowd-attracting rollercoasters possible. However, Rollercoaster Tycoon is not just about making an exciting theme park for guests to enjoy. Players will need to cover construction costs, invest in marketing research for new rollercoasters and in-park attractions, employ staff and pay for advertising campaigns to draw in more guests. -
Frontier Developments Plc Annual Report and Accounts 2020
CREATING AUTHENTIC WORLDS Frontier is a leading independent developer and publisher of videogames founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge with a growing team of over 560 talented people, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles. As well as self-publishing internally developed games, Frontier also publishes games developed by carefully selected partner studios under its Frontier Foundry games label. FINANCIAL HIGHLIGHTS • Our major new game release in FY20 was a 100% own-IP title, Planet Zoo, • All four games, Elite Dangerous, Planet Coaster, Jurassic World Evolution which released exclusively on PC almost halfway through FY20, in and Planet Zoo, benefitted from Frontier’s ‘launch and nurture’ strategy in November 2019, and is Frontier’s biggest selling game to date on FY20, with each providing significant revenue contributions through both PC during an equivalent time period base game sales and paid-downloadable content (“PDLC”) • In comparison our major new game release in FY19 and our biggest • Strong trading performance delivered operating profit, as reported under selling game to date, Jurassic World Evolution, benefitted from a major IFRS, of £16.6 million for FY20 (FY19: £19.4 million), with operating profit existing global IP franchise and launched simultaneously on multiple margin maintained at 22% despite the lower level of revenue platforms, releasing on PC, PlayStation 4 and Xbox One at the start of • Cash balances increased by £10.4 million during the year to £45.8 million FY19 alongside the Jurassic World: Fallen Kingdom film in June 2018 (FY19: £35.3 million) • Total revenue in FY20 was £76.1 million (FY19: £89.7 million). -
Notice of Results and Trading Update
Notice of Results and Trading update Released : 15 January 2020 07:00 RNS Number : 7923Z Frontier Developments PLC 15 January 2020 Frontier Developments plc Notice of Results and Trading update Frontier Developments plc (AIM: FDEV, "Frontier", the "Company"), a leading developer and publisher of video games based in Cambridge, will report its interim financial results for the six months ended 30 November 2019 on Wednesday 5 February 2020. There will be a presentation to analysts at 9:30am on 5 February 2020 at the offices of Liberum at Ropemaker Place, 25 Ropemaker Street, London, EC2Y 9LY. Financial performance For the six months to 30 November 2019 (H1 FY20) Frontier recorded total revenue of £32.0 million, compared to £25.0 million recorded for the preceding half‐year period (H2 FY19, the six months ended 31 May 2019) and £64.7 million for H1 FY19 (the six months ended 30 November 2018). Revenue in H1 FY20 included just 26 days of sales from Planet Zoo, which launched on 5 November 2019, plus pre‐order sales recognised at launch. All four of Frontier's game franchises performed well, as expected, over the Christmas period. The Board continues to expect sales for the full financial year (ending 31 May 2020) to be within the range of analyst projections of £65 million to £73 million. Planet Zoo launches successfully In November 2019 Frontier added a fourth franchise to its portfolio with the successful launch of Planet Zoo, which benefitted from a highly successful pre‐launch marketing strategy. The base game and the deluxe product achieved the global number one and number two bestseller spots on Steam both prior to, and after, release on 5 November 2019. -
Behind Every Great Game, There's Game Tech
Behind every great game, there’s game tech 2 GAME TECH Issue 02 ILLUSTRATIONS NOT ACTUAL GAME FOOTAGE FLAREGAMES MILESTONE FRONTIER Thorsten Grösch started his career as a high-school teacher, but is now Head of DevOps and IT at Flaregames. Gonçalo Antunes is Product Lead at Flaregames subsidiary Kopla Games, while Mikko Airaksinen is the Main Backend Developer and Programmer. Bringing the essence of action role-playing games to made-for-mobile, Nonstop Knight 2 sees players hacking and slashing their way through a series of dungeons, on a quest to win gold, armor, and weapons, as they take down hordes of formidable enemies. Players mix and match loot with skill sets and talents such as dancing flame and frostbite, join a guild, choose GAME TECH an AI-driven companion, and battle their way to the top of the leaderboards in weekly tournaments. Issue 02 3 FLAREGAMES MILESTONE FRONTIER Now part of mobile games publisher core mission. At that point, it was a case Flaregames, Kopla Games is the studio of: ‘Let’s go back to making approachable behind Nonstop Knight 2. It builds on the ARPGs, and see what we’ve learned.’ popularity of the first game in the series, which achieved more than two million Gonçalo: “It’s all about the loot” installs within three days of release in 2015, and went on to notch-up 15 million Nonstop Knight (NSK1) was very player downloads. approachable and had a really simple, It took one-and-a-half years and more incremental meta attached to it. NSK2 than 10 prototypes to develop Nonstop was the next step, so we wanted Knight 2.