nhl 08 pc download NHL 12 PC Download. NHL 12 PC Download Game is a direct link for windows and torren t GOG. Ocean of games NHL 12 igg games com is an awesome game free to play.Play this awesome game for free and share this website with your friends. Overview of NHL 12 PC Game 2017. Are you a game lover? If yes the you will love this awesome game.This game is also available for Android , iPhone , XBOX , PS4 .We will provide you a highly compressed link for this game so you can download easily .It’s a virus free game feel free to download.You can download this game from Mega,Google Drive or Torrent.If you don’t know how to download this awesome game from Mega,Don’t worry we have made a tutorial for you .If you If you don’t know how to download From Mega Click here. NHL 12 makers, more than 300 sections of the gameplay have been changed. All elements from the forerunner, NHL 11, are incorporated. Remarkable new components are recorded underneath. Stanley Cup Finals patches show up on the pullovers of the two groups when playing for the Stanley Cup. Players can hit the goalies and the other way around. Goalies are, surprisingly with the present amusement motor that was presented in NHL 07, ready to battle players and each other. The Be a Pro mode is more bona fide. New increments incorporate the capacity to begin in the CHL and play there for up to four seasons, play through 18 vocation levels, be drafted in the NHL 12 Entry Draft, get errands from the mentor, reenact recreations to the player’s next movement, and break memorable records. Enhanced material science consider more practical hits with caps falling off, players being hit into the bench,knucklepuck shots, smashed glass, and enhanced puck developments. Players don’t as effectively lose all out parity on the off chance that they’re hit as with the past recreations. For instance, a player may utilize their hands or bumble to his knees to recapture equalization if hit. How To install NHL 12 Pc Download. We have made a video tutorial for you because sometimes you don’t know how to install games from Ocean of games .Game installation video is same for all games if you want us to make a video on Special game then comment below we will make a video for you. Download NHL 2004 (Windows) Consider this a new beginning for the NHL hockey series. The venerable EA Sports franchise has practically been reborn after more than a decade of wowing shinny fans each autumn, with an all-new development team and a sharpened focus that brings realism to the fore. All the graphical glitz and "in the game" glam is still present in NHL 2004, although there is also a refreshing dedication to providing more than good- looking, rock-em-sock-em sound and fury. Of course, EA Sports has made those promises before. Almost every September, a new edition of NHL arrives along with lip service about how the developers toned down the arcade emphasis to give us a game that Bobby Orr would recognize. This year, however, the company has followed through. Most of the improvements are, no doubt, due to the new development team at Black Box. The recently purchased design house has done yeoman work revamping the series, using the lessons learned while making the highly acclaimed NHL 2K for the late, great Sega Dreamcast to fashion the most authentic version of hockey to ever bear the EA label. As you probably expect, enhanced artificial intelligence is the biggest factor in the dramatic improvement between NHL 2003 and NHL 2004. You see this in every corner of the ice. For starters, the computer now gives you more to think about offensively. Last year, the offensive AI was simply atrocious, seemingly limited to just one or two attack strategies. Limits like this have been removed for 2004; now the computer presents different offenses, depending on the team and coaching style, and will throw the puck around with abandon in an attempt to generate scoring opportunities. But don't mistake this for the usual pell-mell arcade action that makes no real sense to hockey fans - there is method in this madness. Positional play is much stronger this time around. Centers get down and dirty behind the net, wingers fly down their sides and let shots fly from any and all angles, and offensive-minded defensemen have no qualms about moving in off the points if the situation is right. Computer players will both dump the puck in and rag it across the lines. Because of all this, you've got to have a good idea of where you are at all times. Get into a run-and-gun affair and you'll almost certainly be gunned down. unless you're playing with a goal-scoring powerhouse like the 2003-4 Colorado Avalanche. And the computer's defensive game has been beefed up as well. While opponents in the NHL series have always gotten in your face, now they play smart. They'll cover the open man, take away passing lanes, go after loose pucks, and of course deliver some really bone-crushing checks if you cross the blueline with your head down or get too cute along the boards. Pressure like this even helps to keep the statistics and shot clock close to reality, as long as you don't go over 10-minute periods. The other major change to NHL 2004 is its revamped control system. One of the biggest complaints about the series has always been the helter skelter play. Players seemed to slide a little too much and pucks were often hard to corral. Much of this has been improved this year. Skates now seem to really dig into the ice and the puck has more than a passing acquaintance with friction. Also, just as with Madden NFL 2004, EA Sports is taking advantage of the right analog sticks on all console and some PC gamepads. Other aspects of play are also more precise. Passing is reminiscent of recent editions of the sister EA Sports FIFA soccer series, in that you can't play tic-tac-toe with the puck any longer. Now you have to be cautious about the amount of power you put into each pass, and gauge whether or not you need to saucer-float the puck to get it past enemy sticks. On the whole, though, passing is a lot less accurate than it has been in previous years. It presents a fairly steep learning curve to series veterans used to the one-touch pinball passing. And saucer passes can turn into a real adventure, as they're very hard to properly direct. Perhaps the best change with the control scheme comes with fighting. Previously, if one of your heavyweights wanted to go, there was no way of avoiding the scrap. That annoyance has been removed now, with the addition of an option to ignore an opportunity to fight. Of course, there are times when you'll want to let 'er rip. And this year you really can, thanks to an all-new fighting engine that emphasizes grappling and blocking. EA Sports has also loaded up NHL 2004 with lots of game options. League and dynasty play have been greatly improved. Around 40 teams have been added representing the European elite leagues in Sweden, Finland, and Germany, freshening things up for those a little tired of the NHL game. Dynasty mode has received a total facelift on par with that given the franchise mode in Madden NFL 2004, so running an NHL franchise has never been depicted so completely. It isn't perfect, largely due to players demanding absurdly high salaries at times, a preponderance of goofy trade offers from the computer, and a 20-year cap per career. But it's a lot better than anything that this series has presented before. EA Sports never lets you forget that this is a big-budget production. Graphics are phenomenal in every way, though particular attention has to be paid to the outstanding animations. Skaters now look like they're actually pumping their legs, not whirring on an invisible treadmill. Hits are powerful and impressive without going over the top into wrestling land. Goalies are acrobatic and turtle-like by turns. The only somewhat sore point is the interface, which remains a little too console for the PC edition and a little too PC for the console editions. Audio quality has been boosted with a lot of new lines for play-by-play man Jim Hughson and a greater sense of situational awareness. His new color commentator, former Oilers sniper Craig Simpson, also does a good job of weighing in with some key observations, and is a huge improvement over the stand-up comedy stylings of his predecessor, Don Taylor. Last but not least, multiplayer modes haven't been forgotten - unless you're stuck on Xbox or GameCube, that is. PC and PS2 owners are pretty well set up with a variety of options that run the gamut from quick single-game matchups to fullblown tournaments. EA is running the same subscription angle with the EA Sports Online service for PC as it did last year, although you receive a card worth an entire season of free online play in each box. So online play with the official EA servers is essentially free of charge. You can still, of course, dodge the servers altogether on PC and link up directly with your friends and enemies. Few new beginnings in games go as right as this one for NHL 2004. EA Sports made a brilliant decision to shake up the franchise last year and turn it over to a new design team with no vested interest in the mistakes of the past few seasons. This is almost certainly the best release in the history of the NHL series and one of the most authentic action-oriented sports games currently on the market. NHL 08. NHL 08 is the next edition of an extensive hockey simulator, treating the most professional league of this sport, i.e. North American NHL. NHL 08 Release Date. Games similar to NHL 08. Use every skill in your arsenal to experience the explosive power of hockey with NHL 08. Combine the elements of power, speed, and finesse like never before as you develop from an up and coming player into an electrifying NHL superstar. Use the enhanced Skill Stick to shoot anywhere on net, deke past opponents, or check rivals into the boards as you become the league�s most dominate player. With the integration of all 29 AHL teams, an improved deking system and analog checking, and innovative gameplay features, no game is ever the same with NHL 08. Skill Stick Moments. Shoot, deke, and pass your way from one end of the ice to the other on offense, and throw crushing bodychecks and knock players off the puck on defense with a simple flick of the right analog stick. Choose your favorite AHL team and see if you have what it takes to skate away with the Calder Cup. New Goalie AI will have netminders anticipating one-timers and poke checking offensive scoring opportunities, while new CPU logic improves player puck control and gliding changes. Skill Stick Moments. Shoot, deke, and pass your way from one end of the ice to the other on offense, and throw crushing bodychecks and knock players off the puck on defense with a simple flick of the right analog stick. Choose your favorite AHL team and see if you have what it takes to skate away with the Calder Cup. All-New Player Communication. Use the controller rumble feature to communicate with a teammate in multiplayer games-call for the puck by tapping the ice with your stick just like the pros. New Goalie AI will have netminders anticipating one-timers and poke checking offensive scoring opportunities, while new CPU logic improves player puck control and gliding changes. PlayStation�3 & Xbox 360� Features. Skill Stick Moments. The Skill Stick gave you the power to deke the goalie in NHL 07, now you can own the 1-on-1 matchup and undress opposing defensemen with complete control of the puck. Tap the puck into space and between a defender�s legs to walk around him. Once you�re all alone in front, improved stick handling and shooting accuracy gives you the toolset to beat your goaltender for that decisive goal. Dynamic AI adjusts to your every move on offense and defense, challenging even the most skilled hockey players. The intelligent CPU scouts your tendencies like a coach and makes the necessary adjustments to shut down your money plays, forcing you to adjust your style of play. Create Custom Plays. Take any team into Practice mode and train them to run custom rush and in-zone plays in-game. Do you want your team to run cycle plays down low or feed the point for a one-timer? Record the exact movements of each player and watch as the AI executes them during gameplay. All-New Skating Engine. New analog speed control gives you the variance needed to glide into the zone with control or get a burst of speed to step up on a defender. With new skating animations and responsiveness, you have the control to perform crossovers to maintain speed or carve tight turns for an immediate change in direction. Download NHL 98. Pundits may say that hockey is now a "world game", but Canadians know that it's still their game at heart. EA Sports knows that too, and has developed the NHL series of games exclusively at EA Canada since its inception oh so many years ago. Unfortunately, for both Canadian hockey fans and PC sports game fans, the homegrown product has been more than a little disappointing of late. On the ice last fall, Team Canada lost the inaugural World Cup (didn't the soccer people have some kind of claim on that one, Mr. Bettman? ). At the same time, on the screen, EA Canada released NHL 97 , an eye-candy showpiece that was all style, no substance, and jam-packed with just about every sort of bug known to man. Coincidence? I think not. But now it's one year later. Team Canada's the early favourite to take the gold medal at the Nagano Olympics, and EA 's released the supposedly "smarter" and more "realistic" NHL 98 . The jury will be out on Team Canada until February, but NHL 98 's been on the shelves in North America for a few weeks now, so we won't have to wait on that one. We know the call now, and there's no need to go upstairs, Ref. It's a goal! In short, NHL 98 has single-handedly resurrected the EA Sports name for me. It's exciting, action-packed, graphically gorgeous, and, most- importantly, intelligent. They weren't lying when they bragged about all the time that was spent upgrading the pathetic AI of NHL 97 . And even when they were doing this, they still managed to raise the bar for all sports games when it comes to graphics and sound. To their credit, the producers managed to give the game the feel of both playing in the various NHL rinks and watching a game on TV. It's very immersive and entertaining. Right after the killer video intro - great new title theme and compilation of clips from last season contests - you get the new interface screen. It's kind of a command central, where everything from the available modes of play to changing lines and detail settings can be activated with a minimum of effort. No guesswork is involved here; you know where you are and what you're doing at all times. Take that, Front Page Sports ! And as for the aforementioned modes of play, there are five of them, all pretty self-explanatory: Exhibition, Season, Tournament, Stanley Cup Playoff, and Shootout. Three levels of difficulty are present: Rookie, Pro, and All-Star. Speed and the skill of your netminders seems to be the big difference between these levels. At Rookie, the pace is slowed down, and even the likes of Dominek Hasek and Martin Brodeur will see their GAAs leap above 4.00. Everything is stepped up at Pro, while at All-Star the computer AI is very aggressive and the stoppers well-nigh unbeatable. Almost everything about this game can be customized. Virtually all of the gameplay options can be changed. Offsides, two-line passes, etc. can be toggled on and off with ease, and the number of penalties called can be toggled from zero to 100%. The detail settings can also be turned down (or off), a necessity for many since NHL 98 demands a top-flight system to achieve the best performance. The only exception to this is the 3Dfx mode, which does not permit the detail settings to be changed. Of course, anyone running a Voodoo wouldn't consider turning anything off, so consider the question moot. The configuration options even extend to the creation of players. Like in NHLs past, you can add hot new rookies or even yourself and your friends to the roster of any team in the game. A nifty addition to this feature is the ability to put a face on your creation. Choices are limited, but varied enough for most. There are also two customizable teams as well, which can be added to tournament modes. Style. Once configured to your wishes, this game runs like a dream. My Orchid Righteous 3D was picked up immediately on installation, the game activating the 3D option on the Options menu without any prompting from me. The card then clicked in as soon as NHL 98 began loading my first actual game (as the menu screens are done in 2D, like in most games). No fuss, no muss. And that first game was an amazing experience - although I have to admit that I still find my jaw dropping at some of the graphical touches weeks into playing NHL 98 regularly. The rinks are incredible, incorporating many features from the real-life 'barns' around the league. Visit historic Maple Leaf Gardens, or the showy new Molson Centre and you're overwhelmed by the Stanley Cup banners and retired jersey numbers that hang from the rafters. The centre video scoreboards also vary from arena to arena, with the extremely accurate touch of McNichols Sports Arena in Denver not having one at all. What's more, these scoreboards aren't just eye candy, they actually display the actual game clock, score, and penalty times. They also occasionally flash messages to people in the virtual crowd. It's just basic stuff like "Dr. Thayer, please come to the courtesy phone", but it's a neat touch. Mini-scoreboards also surround the ice surface mid-way up, just below the glow of the TVs in the luxury boxes. The on-ice and dasher board ads are also subject to this heightened realism, EA giving us ads for Powerade and Dodge instead of the fake ones of NHLs past. Each rink also has its own music, although there seems to be a lot of overlapping here. A lot of the time you'll hear the same familiar quasi-disco tune whether you've just scored in Anaheim or Ottawa. There are also six different anthem singers included, providing some variety here as well (we even get "O Canada" in French before games in Montreal - nice touch, although it might have been even more realistic to hear it in English with the usual boos). As you might expect, these frills extend to the on-ice action as well. Wimps, er, I mean "gentlemanly players" who sport visors (face shields) in real life now wear them in the game as well. After whistles, players skate with a more relaxed style that is very natural and true to life. They'll also take advantage of these breaks in the action to inspect their stick blades, tap their shin pads, and even lean forward to catch their breath. About the only thing that EA missed was the now traditional post-whistle scrum. All of this is presented in TV format, complete with Jim Hughson's play-by-play and Daryl Reaugh's colour commentary. Hughson is serviceable, and keeps up with the play very well, but Reaugh becomes annoying by the second faceoff. The entire script EA provided is just a succession of clichés, so he's limited to such gems as "You've got to think team first" and "Coaches can live with initiating penalties, not retaliating." The TV effect is heightened with graphical blurbs and factoids about the players and teams involved in the current game. We might be told, for example, Doug Weight's career points in one break, and the Oilers' record on Saturday nights last year in another. The above features are available in both 3D and unaccelerated modes, although there is a certain (understandable) flatness to the 2D. The 2D version of the game also seems slower and definitely has a different pace to it than the 3Dfx one. Although having a Voodoo card is not an NHL 98 requirement, you'd have to be a fool to believe that EA Canada didn't intend for the game to be played this way. Substance. Of course, all of these touches would amount to nothing if NHL 98 played like, well, NHL 97 . Thankfully, it doesn't. The feel of playing hockey is back. And actually, it may not just be back, it may be the best ever. It blows the doors off NHL s 97 and 96 , Virgin 's Powerplay 96 , and lesser lights such as Solid Ice . I would even rate NHL 98 higher than the venerable Wayne Gretzky Hockey , simply because it gives you the rush of stepping on to the ice better than WGH 's press-box view ever could. First of all, the NHL series finally supports gamepads with more than two buttons. All together now: IT'S ABOUT TIME! Four buttons are the minimum now, and those blessed with Sidewinder pads or Gravis Grips can configure their 'extra' buttons. The added features take some getting used to at first, but very soon become old hat. Secondly, the gameplay problems with NHL 97 have pretty much all been fixed. No more 60% passing success rate. No more defenseman positioning themselves outside the line on power plays. No more auto-goalies only. No more lack of a save game feature. And most importantly, no more 'deke' move that allowed you to light the lamp 15 or 20 times a game. All of these rather embarrassing problems have been rectified with NHL 98 . Now, you can not only set up a proper power play or penalty kill, you can specify what type you want. In fact, you can change all of your offensive and defensive plays thanks to the new Strategies feature. Want an all-out aggressive forecheck? Slide the Offensive Pressure toggle to 100% and get into the zone! Prefer caution? Knock it back to 20% or 40% and watch your forwards clog up the neutral zone. You can also change your positioning to reflect the type of offensive and defensive pressure you want to use. Combine 'Funnel' with an 80% or 100% Offensive Pressure rating and your forwards will start crashing the slot. Same goes for defense, where you can have your blue-liners pressure your opponents and play 'Man-to-Man', or sit back a little and shift into zone coverage. The neatest thing about all of these features is that they really work. The computer AI has improved a great deal, and changing your coaching strategies has a major affect on gameplay. EA has also made sure that each team's default strategies reflect the real NHL. So when you go into New Jersey to play Jacques Lemaire's Devils, expect a very conservative offense and tough 'D'. In the same way, the speedy Edmonton Oilers play the exact opposite, relying on a quick forecheck to generate offense and a gambling defensive corps. This also works with powerplay setup and kill strategies, with teams like Detroit playing an aggressive large box, while Pittsburgh and other clubs play the passive small box or diamond. Players are generally a lot smarter in reacting to situations as well. Defensive coverage is a lot more aggressive than before. Breakaways, both yours and the computer's, are few and far between now. Forwards will also come back and cover if a defenseman gets caught deep. Goalies now come out and play the puck in very smart fashion. In a recent game against the Oilers, Curtis Joseph even left the crease to freeze the puck against the back of the net during a scramble! One problem with gameplay that must be mentioned is the number of shots per game. If you want to, you can run your total up to around 100 or more in 20-minute period games. In a recent game as New Jersey, with all the strategy options toggled to full, I shot as often as possible and managed to outshoot Edmonton 83-29. The goalies are awfully good, though, and the game ended in a 3-3 tie. Major problem? For some, sure. People have been complaining about this little 'feature' in the NHL series since 1994. But it doesn't really bother me, because I found that you really have to push it to crank the shots up so high. By 'pushing it', I mean shooting from everywhere, all the time. And if you've ever watched an NHL game - or any hockey game for that matter - players don't do that in real life. They work the puck into the offensive zone and generally don't shoot until they're in good position for a scoring attempt. So instead of collecting 60-plus low-percentage shots a game, teams average around 30 higher-percentage ones. In NHL 98 , if you want to play this way you can. Thinking strategically, only shooting when I got into good shooting position, I average anywhere from 30-45 shots a game, with the computer hovering around the same. I've even been outshot a few times by the faster teams like the Oilers and Avs. This is very acceptable to me in terms of realism. It's also interesting to note that scores don't change with fewer shots on goal. Whether I'd shoot 80 times or 30, only the 'good' chances touched the twine. Aside from this, there are two fairly major flaws. The biggest involves the just praised computer goalie, which often comes out and plays the puck on icings. It keeps the play moving, but cheats the PC of 200-feet of ice and chances to score. The other is a large number of double-minors, usually for cross-checking. You'll see four or five of these every game at times, when the NHL average would be one every game and a half or so. Fortunately, this problem doesn't come up in every game, or even most games. With me, it seems to occur about every six games, so it's not a big deal. I do think that both of these problems should be addressed in a patch, though. Still, with all of the garbage in NHL 97 , such minor problems are actually almost good to see. The bug epidemic of last year has been almost completely stamped out. Two weeks of solid play so far and no crashes. I didn't get through two days of NHL 97 last year without a data- destroying crash that caused the corruption of my league files and necessitated a complete re-install. Around the NHL. Extended play features have also been touched up for NHL 98 . Where the inclusion of national teams in NHL 97 was really just a last-minute thing to compete with PowerPlay 96 , this year some thought has been put into the whole idea. With the Olympics in mind, EA included 18 of these clubs in addition to a round-robin tournament mode so you can guide your country to the gold medal. Season play is pretty much the same as always, with the limited option of playing a 25 or 82-game schedule. There is no customizing of the sked allowed, although EA 's finally put in the upcoming league schedule (1997-98) rather than last year's. The same goes for team rosters, which are complete right up to the Jozef Stumpel for Dimitri Kristich trade made around the start of September. Unfortunately, in the rush to be so current, a number of teams have lines with defensemen playing forward positions and vice versa. Furthermore, and this one really boggles my mind, they took out the minor league roster spots each team had in NHL 97 . Now, we're back to the 25-man roster limit for each club and a limited free agent list, meaning that a lot of players didn't make the final cut. This inevitably leads to problems for those trying to stay current with the NHL rosters. With any luck, EA will start providing up-to-date rosters for downloading. One interesting addition to the season features is the 'NHL This Week' section. It allows you to check up on all the recent happenings, including injuries, scores, and standings. It's not quite highlights in-between periods, but at least now you don't feel like you're in a vacuum when playing a full season. Stat results for season play are also quite realistic. I simmed two seasons, allowing the computer to handle everything, and found the results surprisingly accurate. In season one, New Jersey downed the Phoenix Coyotes 4-1 in the Stanley Cup final, ruining excellent seasons from Keith Tkachuk (103 pts., including 62 goals) and Jeremy Roenick (93 pts.). Petr Sykora won the Conn Smythe, oddly enough. There were no real surprises among the playoff contenders aside from the Coyotes, who edged out the Colorado Avalanche 4-3 in the Western final - although you could consider the first-round-losing Calgary Flames a shock, qualifying with a sixth place finish. No real surprises during the regular season, either, with the Philadelphia Flyers winning the President's Trophy for first overall. Paul Kariya dominated on the ice, winning the Hart, Ross (58-55-113 and an incredible +69!), Byng, Masterton, Pearson, and EA Sports Trophies. Christian Dube of the New York Rangers won the Calder, while his teammate Bryan Leetch was awarded the Norris, and Florida's John Vanbiesbrouck took home the Vezina. Scoring stats were also plausible, with Kariya heading a top ten list that included Eric Lindros, Teemu Selanne, and Jaromir Jagr. The only real aberration here was Steve Rucchin's 98 points, pretty much impossible in the real world even though he is Kariya's centre. In season two, the favourites stole the show. Colorado edged Philly 4-3 to take the Cup. Joe Sakic won the Conn Smythe. Chicago was the real surprise here, though, making it all the way to the Western final before the Avs dropped them 4-2. The Devils were handled easily by the Flyers in the Eastern final, Jacques Lemaire's crew being swept 4-0. Kariya again cruised during the regular season (65-60-126 and a +79 this time), winning all the major awards. The Avs Patrick Roy won the Vezina, and Doug Weight of the Edmonton Oilers captured the Lady Byng. The Buffalo Sabres' Richard Smehlik won the Norris as top defenceman, kind of a Bizarro World choice, but hey, he's supposed to be an up-and-comer so who knows. Steve Sullivan's winning of the Calder as top rookie is completely impossible, though, as he played too many games in 96-7 to qualify. A forgivable mistake, in my view. Wait a minute, they're going upstairs. I can't really hesitate at recommending this game, but I know that it will disappoint some people who want perfection after the disaster that was NHL 97 . Still, though, I'm as big a hockey fan as anyone (says so right on that Canadian birth certificate), and I'm hooked. NHL 98 is exciting, fast-moving, and a lot of fun. Players generally perform as they should, as do teams, in individual games. Stats addicts may want to stay clear, although for me, the hockey feel is there, and that's more than enough to make this a must-buy. It may not be the ultimate hockey sim , but it is one hell of a hockey game. NHL 08. NHL 08 is a video game that was released on September 11, September 12, and September 13, 2007 in North America. NHL 08 features the Skill Stick System which EA says will allow gamers to more easily control the puck. [1] There is also a way to release the puck and control your player around the defender then retrieve the puck to perform 1-on-1 dekes. Contents. Features [ edit | edit source ] Gameplay features [ edit | edit source ] NHL 08 also includes "Goalie Mode", where users can control their goalie with a new 3rd person camera. Another new feature is the ability to create custom plays, where you can take a team into practice mode and work on creating a custom play. New communication occurs through the controller rumble feature allowing users to communicate with a teammate in multiplayer games. Users can call for the puck by tapping the ice with their stick just like the pros. With the NHL going to the Rbk Edge jerseys with new color patterns and even new logos for some teams, for the 2007/08 NHL season, EA Sports has reported that all 30 teams' new jerseys will be in the game. A code to unlock the new Rbk Edge jerseys was posted on the RBK Hockey website. This code can be entered in the "Rbk Edge" tab under the "My NHL 08" menu. It was released before all the jerseys were released and then taken off the Reebok site leading someTemplate:Who to believe that Reebok intentionally leaked the code to give everyone a look. Gameplay modes [ edit | edit source ] A Dynasty Mode allows users to create a dream team and play through to the Stanley Cup, however there is no fantasy draft on the current generation version of the game (Xbox 360, PlayStation 3), only on the PC and PlayStation 2 versions. The game's customization features have been revamped, especially the Create-A-Team feature. The Create-A-Team feature has a color picker similar to the one used in 2K Sports's All- Pro Football 2K8 . For the first time ever, the game features the 29 teams of the American Hockey League. [2] Players will be able to develop talent through the AHL, and then call up their prospects to play in the NHL. Every AHL team is fully playable. [3] Sweden's Elitserien and Finland's SM-liiga are also included on the Xbox 360 and PlayStation 3, whereas NHL 07 didn't have any European leagues. However, the DEL and Extraliga are only to be found on the PC and PlayStation 2 versions. Next generation features include the creation of custom plays, on the fly AI, a new skating engine, goalie mode and 3 on 3 (a normal 5 on 5 game, but up to 3 people on each team can control the players) online team play. Commentary is once again provided by Gary Thorne and Bill Clement for the Xbox 360 and PlayStation 3 versions of the game, however, Jim Hughson and Craig Simpson return for the sixth generation versions. A more advanced shootout mode allows you to pull out very advanced moves on the new and improved skill stick. For example, you could fake a slap and then pull a backhand. The shootout mode allows you to pull off moves with your favorite players offline and online as well. Information [ edit | edit source ] The demo of NHL 08 was released on August 30, 2007. It should be known that the demo does not include the Ottawa Senators' or Anaheim Ducks' new jerseys, as it uses their jerseys from the 2006-2007 season. The demo features the 3rd period of a 5 on 5 game between the Anaheim Ducks against the Ottawa Senators; if tied, it will go straight to a shootout.