Und Peter Molyneux
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Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Peder Larson
Command and Conquer by Peder Larson Professor Henry Lowood STS 145 March 18, 2002 Introduction It was impossible to be a computer gamer in the mid-1990s and not be aware of Command and Conquer. During 1995 and the following couple years, Command and Conquer mania was at its peak, and the game spawned a whole series that sold over 15 million copies worldwide, making it "The best selling Computer Strategy Game Series of All Time" (Westwood Studios). Sales reached $450 million before Command and Conquer: Tiberian Sun, the third major title in the series, was released in 1999 (Romaine). The game introduced many to the genre of real-time strategy (RTS) games, in which Starcraft, Warcraft, Age of Empires, and Total Annihilation all fall. Command and Conquer, however, was extremely similar to Dune 2, a 1992 release by Westwood Studios. The interface, controls, and "harvest, build, and destroy" style were all borrowed, with some minor improvements. Yet Command and Conquer was much more successful. The graphics were better and the plot was new, but the most important improvement was the integration of network play. This greatly increased the time spent playing the game and built up a community surrounding the game. These multiplayer capabilities made Command and Conquer different and more successful than previous RTS games. History In 1983, there was only one store in Las Vegas that sold Apple hardware and software in Las Vegas: Century 23. Louis Castle had just finished up majoring in fine arts and computer science at University of Nevada - Las Vegas and was working there as a salesman. -
Battle Realms Download Free Full Version Battle Realms: Zen Edition Free Download
battle realms download free full version Battle Realms: Zen Edition Free Download. How to Download & Install Battle Realms: Zen Edition. Click the Download button below and you should be redirected to UploadHaven. Wait 5 seconds and click on the blue ‘download now’ button. Now let the download begin and wait for it to finish. Once Battle Realms: Zen Edition is done downloading, right click the .zip file and click on “Extract to Battle.Realms.Complete.zip” (To do this you must have 7-Zip, which you can get here). Double click inside the Battle Realms: Zen Edition folder and run the exe application. Have fun and play! Make sure to run the game as administrator and if you get any missing dll errors, look for a Redist or _CommonRedist folder and install all the programs in the folder. Battle Realms: Zen Edition Free Download. Click the download button below to start Battle Realms: Zen Edition Free Download with direct link. It is the full version of the game. Don’t forget to run the game as administrator. NOTICE : This game is already pre-installed for you, meaning you don’t have to install it. If you get any missing dll errors, make sure to look for a _Redist or _CommonRedist folder and install directx, vcredist and all other programs in that folder. You need these programs for the game to run. Look for a ‘HOW TO RUN GAME. txt’ file for more help. Also, be sure to right click the exe and always select “Run as administrator” if you’re having problems saving the game. -
Magazin Für Spiele-Entwicklung Und Business-Development
JEDE AUSGABE MIT FIRMENREGISTER UND PRAKTIKUMSBÖRSE 03/2008 € 6,90 MAGAZIN FÜR SPIELE-ENTWICKLUNG UND BUSINESS-DEVELOPMENT MAKING GAMES MAGAZIN HIESS BISHER: magazin QUALITY ASSURANCE DIE THEORIE: TIPPS ZUR DURCHFÜHRUNG UND ANALYSE DIE PRAXIS: CASE STUDY ÜBER DIE QA VON DRAKENSANG MOTIVATION DURCH EMOTION DISASTER RECOVERY PROGRAMMIERUNG MIT DIESEN TRICKS SORGT DECK13 WIE SIE SICH AUF EINEN SUPER- SO OPTIMIEREN SIE DIE LEISTUNG FÜR DIE GANZ GROSSEN GEFÜHLE GAU VORBEREITEN SOLLTEN IHRER POST-PROCESSING-EFFEKTE MG_Cover_03_2008.indd 1 11.08.2008 14:55:53 Uhr gs05_Devolo.indd 1 05.03.2008 10:31:40 Uhr Editorial Neuer Name, alte Stärken Making Games kinggames.de) – wir freuen uns über Lob, Heiko Klinge Anregungen und in gewissem Maße sogar über eloquente Beschimpfungen. Nun ja. Andere Sache II V ielleicht haben Sie sich gewundert. ist Projektleiter von Vielleicht ist es Ihnen gar nicht aufge- Wir möchten uns kurz bei Gyuhwan Oh ent- Making Games Magazin. fallen. Vielleicht stört es Sie gar. Wie auch im- schuldigen. Der Herr war Co-Autor des Artikels mer, /GameStar/dev heißt ab dieser Ausgabe über Online-Microtransactions in der letzten Making Games Magazine. Einfach so. Wir ha- Ausgabe und wir schlechten Menschen haben ben lange drüber nachgedacht – denn eigent- vergessen, ihn dafür gebührend zu erwähnen. lich finden wir den alten Namen ganz passend Sei hiermit kurz nachgeholt: Dr. Gyuhwan Oh – aber unsere geschäftlichen Aktivitäten für hat 1998 promoviert und war fünf Jahre bei Spiele-Entwickler ruhen derzeit auf den Säulen Nexon, zuletzt als Game Director und Producer Making Games Conferences, makinggames.de für Titel wie Asgard oder Legends of Darkness.