Giving a Voice to the Machines of Horizon Zero Dawn
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GIVING A VOICE TO THE MACHINES OF HORIZON ZERO DAWN P I N A R TEMIZ | S O U N D DESIGNER GUERRILLA GAMES WHAT’S THAT SOUND? W H I C H O N E ? Glinthawk Trampler Watcher AWESOME! B U T F I R S T … WHERE IT ALL STARTED MEET THE OWL FROM KILLZONE TO… Horizon Killzone GIVING A VOICE TO THE MACHINES WHAT ARE THESE MACHINES? WHAT DO THEY SOUND LIKE? HOW DO YOU START DESIGNING SOUND FOR A WORLD THAT DOESN’T EXIST YET? LET ALONE ITS CHARACTERS … YOU GOTTA START SOMEWHERE! Finding New Ingredients M AT E R I A L RESEARC H Thinking Outside The Box Where To Look And Listen Work It Like A Chef MEANWHILE … What Could We Expect? • Different sizes and functions in the world • Complex AI behaviors • 10+ attacks each • 250+ unique animations each • Extensive VFX work Perspective... Killzone Horizon Just a few sounds.. So maaannnnyyy!!! WORKFLOW E N A B L I N G Tools & Engine S O U N D DESIGNER Sound Design FUNCTIONAL EVOCATIVE Ultimate Goal M E M O R A B L E & CONVINCING LOWER THE NUMBER OF SOUNDS PER ROBOT. MAKE TH E SOUNDS & THEIR LOGIC COMPLEX. The Robot SETUP ENTITY AUDIO GAME DESTRUCTIBILITY SOUND SOUND ROBOT PARTICLE EFFECTS SOUND TEMPLATE WEAPONS SOUND MAIN HEAR THE S O U N D M A I N DEBUG Input parameters & R E S U LT I N THE SETUP SOUNDS ITERATE GAME Audio files Audio A N I M AT I O N - MORPHEME A I - THEIR CODE BASE V F X – COMPONENTS OTHER DATA STREAMS DAW The Robot SETUP MAIN Robot Sounds HEAD FOOT STEPS WING BONUS BODY NECK TAIL W h a t ’s I N S I D E a s o u n d ? I.E. Head Sound: VOCALIZATIONS I COOL Vocalizations N LOGIC I EVEN STUFFIdle P N MORE Head Attacks UCOOL P Suspicious TLOGIC U Head Hit SSTUFF T AlertedResponses S HurtSweeteners GesturesOther Head Sounds Attacks WHERE DO YOU PLAY THESE SOUNDS IN THE WORLD? SPATIAL DISTRIBUTION OF SOUNDS ON A ROBOT SPATIAL DISTRIBUTION OF SOUNDS ON A ROBOT STORMBIRD (Thunderhawk) WATCHER (Scout) TALLNECK (Comms Giraffe) THUNDERJAW (Raptor) WORKFLOW E N A B L I N G Tools & Engine S O U N D DESIGNER Sound Design FUNCTIONAL EVOCATIVE Ultimate Goal M E M O R A B L E & CONVINCING EXAMPLES FOR Sound “Behavior ” Design IDLE CHATTER Communicating Sentience “A LIFE OF THEIR OWN” INSERT VIDEO - WATCHER OR GRAZERS IDLING DATA - D R I V E N SOUND TRIGGER S Being Lazy The Smart Way “BYE BYE ANIMATION EVENTS” “ B Y E BYE ANIMATION EVENTS” EMBRACE THE FLOW INSERT VIDEO - STORMBIRD HOVERING CYCLE INSERT VIDEO - WATCHER OR GRAZERS IDLING TACKLING A DESIGN PROBLEM Finding The Middle Ground “I DID NOT SEE THAT COMING” “Can I get a beep for this?” - A GAME DESIGNER ANTON SOUND ALERT ! ITERATE BACK TO COOKING… M AT E R I A L RESEARC H ITERATE EXAMPLES OF FINAL SOUNDS INSERT VIDEO - FAST CUT VARIOUS ROBOTS ATTACKING WORKFLOW E N A B L I N G Tools & Engine S O U N D DESIGNER Sound Design FUNCTIONAL EVOCATIVE Ultimate Goal M E M O R A B L E & CONVINCING WHAT MADE THEM WORK? Character Sound Design WHAT HAVE WE LEARNED? Character Sound Design HANNAH HOEKSTRA HAIR MODEL The Likeness The Hair AMANDA FAIREY ASHLY BURCH The Moves The Voice INTERACTIONS VISUAL EFFECTS The Feel The Look ANIMATION SOUND DESIGN The Moves The Voice Emotional Spectrum What is beyond anger or fear? Anthropomorphize Just-Noticeable Difference Finding what makes it recognizable. Use Human Voice Sketch and perform. Let Go… …of the need to control everything. Make Up Some Rules… …and (tentatively) break them. Whatever Works It’s subjective. Tasting Future Metals Owning it. In the Ear Of The Beholder Do your thing. Enjoy the process. Hope for the best. Thanks For Listening! Extra thanks to Anton, Lucas, Bastian, Andreas and Angie for their support, patience and trust!.