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Practice Tips for Open Source Licensing Adam Kubelka
Santa Clara High Technology Law Journal Volume 22 | Issue 4 Article 4 2006 No Free Beer - Practice Tips for Open Source Licensing Adam Kubelka Matthew aF wcett Follow this and additional works at: http://digitalcommons.law.scu.edu/chtlj Part of the Law Commons Recommended Citation Adam Kubelka and Matthew Fawcett, No Free Beer - Practice Tips for Open Source Licensing, 22 Santa Clara High Tech. L.J. 797 (2005). Available at: http://digitalcommons.law.scu.edu/chtlj/vol22/iss4/4 This Article is brought to you for free and open access by the Journals at Santa Clara Law Digital Commons. It has been accepted for inclusion in Santa Clara High Technology Law Journal by an authorized administrator of Santa Clara Law Digital Commons. For more information, please contact [email protected]. ARTICLE NO FREE BEER - PRACTICE TIPS FOR OPEN SOURCE LICENSING Adam Kubelkat Matthew Fawcetttt I. INTRODUCTION Open source software is big business. According to research conducted by Optaros, Inc., and InformationWeek magazine, 87 percent of the 512 companies surveyed use open source software, with companies earning over $1 billion in annual revenue saving an average of $3.3 million by using open source software in 2004.1 Open source is not just staying in computer rooms either-it is increasingly grabbing intellectual property headlines and entering mainstream news on issues like the following: i. A $5 billion dollar legal dispute between SCO Group Inc. (SCO) and International Business Machines Corp. t Adam Kubelka is Corporate Counsel at JDS Uniphase Corporation, where he advises the company on matters related to the commercialization of its products. -
The Game's the Thing: Properties, Priorities and Perceptions in the Video Games Industries
The game's the thing: properties, priorities and perceptions in the video games industries Mac Sithigh, D. (2017). The game's the thing: properties, priorities and perceptions in the video games industries. In M. Richardson, & S. Ricketson (Eds.), Research Handbook on Intellectual Property in Media and Entertainment (pp. 344-366). Edward Elgar Publishing. https://doi.org/10.4337/9781784710798 Published in: Research Handbook on Intellectual Property in Media and Entertainment Document Version: Peer reviewed version Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights Copyright 2017, the Author. This work is made available online in accordance with the publisher’s policies. Please refer to any applicable terms of use of the publisher. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:25. Sep. 2021 The Game’s the Thing: Property, Priorities and Perceptions in the Video Games Industries Daithí Mac Síthigh* Published in Richardson and Ricketson (eds), Research Handbook on Intellectual Property in Media and Entertainment (Edward Elgar 2017) I. -
Also Includes Slides and Contents From
The Compilation Toolchain Cross-Compilation for Embedded Systems Prof. Andrea Marongiu ([email protected]) Toolchain The toolchain is a set of development tools used in association with source code or binaries generated from the source code • Enables development in a programming language (e.g., C/C++) • It is used for a lot of operations such as a) Compilation b) Preparing Libraries Most common toolchain is the c) Reading a binary file (or part of it) GNU toolchain which is part of d) Debugging the GNU project • Normally it contains a) Compiler : Generate object files from source code files b) Linker: Link object files together to build a binary file c) Library Archiver: To group a set of object files into a library file d) Debugger: To debug the binary file while running e) And other tools The GNU Toolchain GNU (GNU’s Not Unix) The GNU toolchain has played a vital role in the development of the Linux kernel, BSD, and software for embedded systems. The GNU project produced a set of programming tools. Parts of the toolchain we will use are: -gcc: (GNU Compiler Collection): suite of compilers for many programming languages -binutils: Suite of tools including linker (ld), assembler (gas) -gdb: Code debugging tool -libc: Subset of standard C library (assuming a C compiler). -bash: free Unix shell (Bourne-again shell). Default shell on GNU/Linux systems and Mac OSX. Also ported to Microsoft Windows. -make: automation tool for compilation and build Program development tools The process of converting source code to an executable binary image requires several steps, each with its own tool. -
Online Software Copyright Infringement and Criminal Enforcement
Online Software Copyright Infringement and Criminal Enforcement Submitted: May 14, 2005 Randy K. Baldwin American University Washington College of Law What are Warez and Who Trades Them? This paper will discuss infringement of software copyrights with a focus on criminal ‘warez trading‘ of copyrighted software on the Internet. Warez are infringing electronic, digital copies of copyrighted works whose copy protection measures have been removed.1 Warez are most often ‘cracked’ software programs whose digital rights management (DRM) and copy control measures have been circumvented. Once DRM controls have been disabled, warez are subsequently distributed and traded on the Internet, usually without any direct financial gain to the distributors and traders.2 Distribution of warez usually starts as small-scale deployments from password- protected file transfer protocol (FTP) servers and encrypted and/or password-protected web sites run by warez groups. Warez are then traded on the Internet among broader groups via direct peer-to-peer (P2P) connections, and encrypted emails with warez attachments. Trading and downloading of warez is coordinated via closed, invite-only Internet Relay Chat (IRC) channels, Pretty Good Privacy (PGP) encrypted email, Instant Messaging (IM), private chat rooms, direct connect P2P networks, and messages posted to Usenet groups under pseudonyms.3 Servers and sites hosting warez and communications means used by warez traders are designed to avoid detection and identification by law enforcement.4 File and directory names are intentionally 1 Goldman, Eric, A Road to No Warez: The No Electronic Theft Act and Criminal Copyright Infringement. 82 Or. L. Rev. 369, 370-371 (2003). [hereinafter Road to No Warez], available at http://ssrn.com/abstract=520122 (last visited May 9, 2005) (on file with author) (Defines warez and warez trading. -
An Introduction to Software Licensing
An Introduction to Software Licensing James Willenbring Software Engineering and Research Department Center for Computing Research Sandia National Laboratories David Bernholdt Oak Ridge National Laboratory Please open the Q&A Google Doc so that I can ask you Michael Heroux some questions! Sandia National Laboratories http://bit.ly/IDEAS-licensing ATPESC 2019 Q Center, St. Charles, IL (USA) (And you’re welcome to ask See slide 2 for 8 August 2019 license details me questions too) exascaleproject.org Disclaimers, license, citation, and acknowledgements Disclaimers • This is not legal advice (TINLA). Consult with true experts before making any consequential decisions • Copyright laws differ by country. Some info may be US-centric License and Citation • This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). • Requested citation: James Willenbring, David Bernholdt and Michael Heroux, An Introduction to Software Licensing, tutorial, in Argonne Training Program on Extreme-Scale Computing (ATPESC) 2019. • An earlier presentation is archived at https://ideas-productivity.org/events/hpc-best-practices-webinars/#webinar024 Acknowledgements • This work was supported by the U.S. Department of Energy Office of Science, Office of Advanced Scientific Computing Research (ASCR), and by the Exascale Computing Project (17-SC-20-SC), a collaborative effort of the U.S. Department of Energy Office of Science and the National Nuclear Security Administration. • This work was performed in part at the Oak Ridge National Laboratory, which is managed by UT-Battelle, LLC for the U.S. Department of Energy under Contract No. DE-AC05-00OR22725. • This work was performed in part at Sandia National Laboratories. -
Copyleft, -Right and the Case Law on Apis on Both Sides of the Atlantic 5
Less may be more: copyleft, -right and the case law on APIs on both sides of the Atlantic 5 Less may be more: copyleft, -right and the case law on APIs on both sides of the Atlantic Walter H. van Holst Senior IT-legal consultant at Mitopics, The Netherlands (with thanks to the whole of the FTF-legal mailinglist for contributing information and cases that were essential for this article) DOI: 10.5033/ifosslr.v5i1.72 Abstract Like any relatively young area of law, copyright on software is surrounded by some legal uncertainty. Even more so in the context of copyleft open source licenses, since these licenses in some respects aim for goals that are the opposite of 'regular' software copyright law. This article provides an analysis of the reciprocal effect of the GPL- family of copyleft software licenses (the GPL, LGPL and the AGPL) from a mostly copyright perspective as well as an analysis of the extent to which the SAS/WPL case affects this family of copyleft software licenses. In this article the extent to which the GPL and AGPL reciprocity clauses have a wider effect than those of the LGPL is questioned, while both the SAS/WPL jurisprudence and the Oracle vs Google case seem to affirm the LGPL's “dynamic linking” criterium. The net result is that the GPL may not be able to be more copyleft than the LGPL. Keywords Law; information technology; Free and Open Source Software; case law; copyleft, copyright; reciprocity effect; exhaustion; derivation; compilation International Free and Open Source Software Law Review Vol. -
Linux and Free Software: What and Why?
Linux and Free Software: What and Why? (Qué son Linux y el Software libre y cómo beneficia su uso a las empresas para lograr productividad económica y ventajas técnicas?) JugoJugo CreativoCreativo Michael Kerrisk UniversidadUniversidad dede SantanderSantander UDESUDES © 2012 Bucaramanga,Bucaramanga, ColombiaColombia [email protected] 77 JuneJune 20122012 http://man7.org/ man7.org 1 Who am I? ● Programmer, educator, and writer ● UNIX since 1987; Linux since late 1990s ● Linux man-pages maintainer since 2004 ● Author of a book on Linux programming man7.org 2 Overview ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 3 ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 4 What is Linux? ● An operating system (sistema operativo) ● (Operating System = OS) ● Examples of other operating systems: ● Windows ● Mac OS X Penguins are the Linux mascot man7.org 5 But, what's an operating system? ● Two definitions: ● Kernel ● Kernel + package of common programs man7.org 6 OS Definition 1: Kernel ● Computer scientists' definition: ● Operating System = Kernel (núcleo) ● Kernel = fundamental program on which all other programs depend man7.org 7 Programs can live -
Riscv-Software-Stack-Tutorial-Hpca2015
Software Tools Bootcamp RISC-V ISA Tutorial — HPCA-21 08 February 2015 Albert Ou UC Berkeley [email protected] Preliminaries To follow along, download these slides at http://riscv.org/tutorial-hpca2015.html 2 Preliminaries . Shell commands are prefixed by a “$” prompt. Due to time constraints, we will not be building everything from source in real-time. - Binaries have been prepared for you in the VM image. - Detailed build steps are documented here for completeness but are not necessary if using the VM. Interactive portions of this tutorial are denoted with: $ echo 'Hello world' . Also as a reminder, these slides are marked with an icon in the upper-right corner: 3 Software Stack . Many possible combinations (and growing) . But here we will focus on the most common workflows for RISC-V software development 4 Agenda 1. riscv-tools infrastructure 2. First Steps 3. Spike + Proxy Kernel 4. QEMU + Linux 5. Advanced Cross-Compiling 6. Yocto/OpenEmbedded 5 riscv-tools — Overview “Meta-repository” with Git submodules for every stable component of the RISC-V software toolchain Submodule Contents riscv-fesvr RISC-V Frontend Server riscv-isa-sim Functional ISA simulator (“Spike”) riscv-qemu Higher-performance ISA simulator riscv-gnu-toolchain binutils, gcc, newlib, glibc, Linux UAPI headers riscv-llvm LLVM, riscv-clang submodule riscv-pk RISC-V Proxy Kernel (riscv-linux) Linux/RISC-V kernel port riscv-tests ISA assembly tests, benchmark suite All listed submodules are hosted under the riscv GitHub organization: https://github.com/riscv 6 riscv-tools — Installation . Build riscv-gnu-toolchain (riscv*-*-elf / newlib target), riscv-fesvr, riscv-isa-sim, and riscv-pk: (pre-installed in VM) $ git clone https://github.com/riscv/riscv-tools $ cd riscv-tools $ git submodule update --init --recursive $ export RISCV=<installation path> $ export PATH=${PATH}:${RISCV}/bin $ ./build.sh . -
Operating Systems and Applications for Embedded Systems >>> Toolchains
>>> Operating Systems And Applications For Embedded Systems >>> Toolchains Name: Mariusz Naumowicz Date: 31 sierpnia 2018 [~]$ _ [1/19] >>> Plan 1. Toolchain Toolchain Main component of GNU toolchain C library Finding a toolchain 2. crosstool-NG crosstool-NG Installing Anatomy of a toolchain Information about cross-compiler Configruation Most interesting features Sysroot Other tools POSIX functions AP [~]$ _ [2/19] >>> Toolchain A toolchain is the set of tools that compiles source code into executables that can run on your target device, and includes a compiler, a linker, and run-time libraries. [1. Toolchain]$ _ [3/19] >>> Main component of GNU toolchain * Binutils: A set of binary utilities including the assembler, and the linker, ld. It is available at http://www.gnu.org/software/binutils/. * GNU Compiler Collection (GCC): These are the compilers for C and other languages which, depending on the version of GCC, include C++, Objective-C, Objective-C++, Java, Fortran, Ada, and Go. They all use a common back-end which produces assembler code which is fed to the GNU assembler. It is available at http://gcc.gnu.org/. * C library: A standardized API based on the POSIX specification which is the principle interface to the operating system kernel from applications. There are several C libraries to consider, see the following section. [1. Toolchain]$ _ [4/19] >>> C library * glibc: Available at http://www.gnu.org/software/libc. It is the standard GNU C library. It is big and, until recently, not very configurable, but it is the most complete implementation of the POSIX API. * eglibc: Available at http://www.eglibc.org/home. -
** OPEN SOURCE LIBRARIES USED in Tv.Verizon.Com/Watch
** OPEN SOURCE LIBRARIES USED IN tv.verizon.com/watch ------------------------------------------------------------ 02/27/2019 tv.verizon.com/watch uses Node.js 6.4 on the server side and React.js on the client- side. Both are Javascript frameworks. Below are the licenses and a list of the JS libraries being used. ** NODE.JS 6.4 ------------------------------------------------------------ https://github.com/nodejs/node/blob/master/LICENSE Node.js is licensed for use as follows: """ Copyright Node.js contributors. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ This license applies to parts of Node.js originating from the https://github.com/joyent/node repository: """ Copyright Joyent, Inc. and other Node contributors. -
Dell Wyse Management Suite Version 2.1 Third Party Licenses
Dell Wyse Management Suite Version 2.1 Third Party Licenses October 2020 Rev. A01 Notes, cautions, and warnings NOTE: A NOTE indicates important information that helps you make better use of your product. CAUTION: A CAUTION indicates either potential damage to hardware or loss of data and tells you how to avoid the problem. WARNING: A WARNING indicates a potential for property damage, personal injury, or death. © 2020 Dell Inc. or its subsidiaries. All rights reserved. Dell, EMC, and other trademarks are trademarks of Dell Inc. or its subsidiaries. Other trademarks may be trademarks of their respective owners. Contents Chapter 1: Third party licenses...................................................................................................... 4 Contents 3 1 Third party licenses The table provides the details about third party licenses for Wyse Management Suite 2.1. Table 1. Third party licenses Component name License type jdk1.8.0_112 Oracle Binary Code License jre11.0.5 Oracle Binary Code License bootstrap-2.3.2 Apache License, Version 2.0 backbone-1.3.3 MIT MIT aopalliance-1.0.jar Public Domain aspectjweaver-1.7.2.jar Eclipse Public licenses- v 1.0 bcprov-jdk16-1.46.jar MIT commons-codec-1.9.jar Apache License, Version 2.0 commons-logging-1.1.1.jar Apache License, Version 2.0 hamcrest-core-1.3.jar BSD-3 Clause jackson-annotations.2.10.2.jar Apache License, Version 2.0 The Apache Software License, Version 2.0 jackson-core.2.10.2.jar Apache License, Version 2.0 The Apache Software License, Version 2.0 jackson-databind.2.10.2.jar Apache License, Version 2.0 The Apache Software License, Version 2.0 log4j-1.2.17.jar Apache License, Version 2.0 mosquitto-3.1 Eclipse Public licenses- v 1.0 Gradle Wrapper 2.14 Apache 2.0 License Gradle Wrapper 3.3 Apache 2.0 License HockeySDK-Ios3.7.0 MIT Relayrides / pushy - v0.9.3 MIT zlib-1.2.8 zlib license yaml-cpp-0.5.1 MIT libssl.dll (1.1.1c) Open SSL License 4 Third party licenses Table 1. -
2012 Winners List
® 2012 Winners List Category 1: American-Style Wheat Beer, 23 Entries Category 29: Baltic-Style Porter, 28 Entries Gold: Wagon Box Wheat, Black Tooth Brewing Co., Sheridan, WY Gold: Baltic Gnome Porter, Rock Bottom Denver, Denver, CO Silver: 1919 choc beer, choc Beer Co., Krebs, OK Silver: Battle Axe Baltic Porter, Fat Heads Brewery, North Olmsted, OH Bronze: DD Blonde, Hop Valley Brewing Co., Springfield, OR Bronze: Dan - My Turn Series, Lakefront Brewery, Milwaukee, WI Category 2: American-Style Wheat Beer With Yeast, 28 Entries Category 30: European-Style Low-Alcohol Lager/German-Style, 18 Entries Gold: Whitetail Wheat, Montana Brewing Co., Billings, MT Silver: Beck’s Premier Light, Brauerei Beck & Co., Bremen, Germany Silver: Miners Gold, Lewis & Clark Brewing Co., Helena, MT Bronze: Hochdorfer Hopfen-Leicht, Hochdorfer Kronenbrauerei Otto Haizmann, Nagold-Hochdorf, Germany Bronze: Leavenworth Boulder Bend Dunkelweizen, Fish Brewing Co., Olympia, WA Category 31: German-Style Pilsener, 74 Entries Category 3: Fruit Beer, 41 Entries Gold: Brio, Olgerdin Egill Skallagrimsson, Reykjavik, Iceland Gold: Eat A Peach, Rocky Mountain Brewery, Colorado Springs, CO Silver: Schönramer Pils, Private Landbrauerei Schönram, Schönram, Germany Silver: Da Yoopers, Rocky Mountain Brewery, Colorado Springs, CO Bronze: Baumgartner Pils, Brauerei Jos. Baumgartner, Schaerding, Austria Bronze: Blushing Monk, Founders Brewing Co., Grand Rapids, MI Category 32: Bohemian-Style Pilsener, 62 Entries Category 4: Fruit Wheat Beer, 28 Entries Gold: Starobrno Ležák,