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Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
Nummer B Ez Eichn Un G Altersg Ruppe Hersteller V Erleihg Ebüh R
Nummer Bezeichnung Altersgruppe Hersteller Verleihgebühr 5616 Drunter & Drüber ab 9 Jahre Hans im Glück 0,50 5713 Scotland Yard Kartenspiel ab 9 Jahre Ravensburger 1,00 5751 Burgenland ab 9 Jahren Ravensburger 1,00 5783 Imhotep ab 10 Jahren Kosmos 2,00 56025 Kuhle Kühe ab 9 Jahren Game Factory 1,00 5800 Mercado ab 10 Jahren Kosmos 2,00 5801 Activity ab 12 Jahren Piatnik 0,50 5802 Auf Achse 12-99 Jahre Schmid 0,50 5803 Das Labyrinth der Meister ab 10 Jahren Ravensburger 0,50 5804 Second Rules ab 12 Jahren moses 0,50 5805 New Found Land ab 10 Jahren Hans im Glück 2,00 5806 Indian Summer ab 10 Jahren Pegasus Spiele 2,00 5807 Concept ab 10 Jahren Repos 1,00 5808 Atlantis ab 10 Jahren Amigo Spiele 1,00 5809 Kamisado ab 10 Jahren Huch & Friends 1,00 5810 Party & Co. ab 14 Jahren Jumbo Spiele 0,50 5811 Splendor ab 10 Jahren Space Cowboys 1,00 5812 Love Letters ab 10 Jahren Pegasus Spiele 0,50 5813 Europareise 10-99 Jahre Ravensburger 0,50 5814 Deutschland/Weltreise 10-99 Jahre Interplay 0,50 5815 Dampfross ab 10 Jahren Schmidt Spiele 0,50 5816 Zaubertrank ab 10 Jahren Steffen Spiele 1,00 5817 Siedler von Catan ab 10 Jahren Kosmos 0,50 5818 Ergänzung zu Siedler von Catan "Historische Szenarien I"ab 10 Jahren Kosmos 0,50 5819 Die Quacksalber von Quedlinburg ab 10 Jahren Schmidt Spiele 2,00 Trivial Pursuit 5820 "Wetten & Gewinnen" ab 14 Jahren Hasbro 1,00 5821 Trivial Pursuit "Steal" ab 14 Jahren Hasbro 1,00 5822 Die verbotene Insel ab 10 Jahren Schmidt Spiele 1,00 5823 Risiko ab 12 Jahren Hasbro 1,00 5824 Sternenschiff Catan ab 12 Jahren Kosmos -
Digitising Boardgames: Issues and Tensions
Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium. -
Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches
Rochester Institute of Technology RIT Scholar Works Articles Faculty & Staff Scholarship Summer 9-2020 Designing Analog Learning Games: Genre Affordances, Limitations and Multi-Game Approaches Owen Gottlieb Rochester Institute of Technology Ian Schreiber Rochester Institute of Technology Follow this and additional works at: https://scholarworks.rit.edu/article Part of the African History Commons, Ancient, Medieval, Renaissance and Baroque Art and Architecture Commons, Architectural History and Criticism Commons, Civil Law Commons, Cultural History Commons, Curriculum and Instruction Commons, Digital Humanities Commons, Educational Assessment, Evaluation, and Research Commons, Educational Methods Commons, Educational Technology Commons, Ethics in Religion Commons, Game Design Commons, History of Religion Commons, Instructional Media Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Islamic World and Near East History Commons, Jewish Studies Commons, Jurisprudence Commons, Legal Commons, Legal History Commons, Legal Studies Commons, Medieval History Commons, Medieval Studies Commons, Religion Law Commons, Religious Education Commons, Scholarship of Teaching and Learning Commons, Teacher Education and Professional Development Commons, and the Torts Commons Recommended Citation Gottlieb, Owen and Schreiber, Ian. (2020). Designing Analog Learning Games: Genre Affordances, Limitations, and Multi-Game Approaches. In Douglas Brown and Esther MacCallum Stewart (editors), Rerolling Boardgames: Essays on Themes, Systems, Experiences, and Ideologies (pp. 195-211). McFarland & Company, Inc. This Book Chapter is brought to you for free and open access by the Faculty & Staff Scholarship at RIT Scholar Works. It has been accepted for inclusion in Articles by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Appears in: Gottlieb, Owen and Schreiber, Ian. (2020). Designing Analog Learning Games: Genre Affordances, Limitations, and Multi-Game Approaches. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Monte Carlo Methods for the Game Kingdomino
Monte Carlo Methods for the Game Kingdomino Magnus Gedda, Mikael Z. Lagerkvist, and Martin Butler Tomologic AB Stockholm, Sweden Email: fi[email protected] Abstract—Kingdomino is introduced as an interesting game for enhancements have been presented for MCTS, both general studying game playing: the game is multiplayer (4 independent and domain-dependent, increasing its performance even further players per game); it has a limited game depth (13 moves per for various games [14], [15], [16], [17], [18]. For shallow game player); and it has limited but not insignificant interaction among players. trees it is still unclear which Monte Carlo method performs Several strategies based on locally greedy players, Monte Carlo best since available recommendations only concern games Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are with deep trees. presented with variants. We examine a variation of UCT called Kingdomino [19] is a new board game which won the progressive win bias and a playout policy (Player-greedy) focused prestigious Spiel des Jahres award 2017. Like many other on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose eurogames it has a high branching factor but differs from parameters given specific time constraints. The evaluation shows the general eurogame with its shallow game tree (only 13 that surprisingly MCE is stronger than MCTS for a game like rounds). It has frequent elements of nondeterminism and Kingdomino. differs from zero sum games in that the choices a player makes All experiments use a cloud-native design, with a game server generally have limited effect on its opponents. -
A Tactical Power Struggle for 2 to 5 Players, 10 Years and Up
A tactical power struggle for 2 to 5 players, 10 years and up It is approximately 2200 years ago. China is in the middle of a period of political Instability and on the brink of a change of power. The imperial government has been severely weakened by the peasant uprisings – its demise is sealed. Who will manage to reunite the provinces and initiate the beginning of a new dynasty? GAME MATERIALS 57 province cards in 5 colors 1 gameboard with 2 playing maps (10 in violet, 11 in yellow, 11 in orange, 12 in green, 13 in red) Border Disputes (China, consisting of 9 provinces) 100 houses in 5 colors (20 each in blue, green, violet, red and yellow) 45 emissaries in 5 colors (9 each in blue, green, violet, red and yellow) Ways of Diplomacy (the capital, consisting of 9 districts) 1 Emperor 9 scoring disks 5 markers for the variants 5 point cards OBJECT OF THE GAME By playing cards, players erect their governing houses and get emissaries to the courts of the provinces. In doing so, they obtain power points for skillful house placement and for successful alliances among their emissaries. At the end of the game, the player with the most power points wins. 1 SET-UP OF THE GAME The front side of the gameboard shows the Border Disputes playing map, which is suited for 3 to 5 players. The back side contains the Ways of Diplomacy playing map, for 2 to 4 players. Depending on the number of participants, you play on the appropriate side; if you are 3 or 4 players, you can choose either of the two maps. -
Mayday Games Email Updates to [email protected] # Of
Mayday Games email updates to [email protected] Millimeters # of Game Title # Cards Width Length Type of Sleeve Packs 1313 Dead End Drive 48 53 73 None 1812: The Invasion of Canada 60 56 87 Std USA (Purple) 1 1853 Train Game 110 45 68 Mini Euro (Blue) 2 1955: The War of Espionage 63 88 Card Game (Green) 0 1960: Making of the President 109 63.5 88 Card Game (Green) 2 2 de Mayo 63 88 Card Game (Green) 51st State 126 63 88 Card Game (Green) 2 51st State New Era Expansion 7 63 88 Card Game (Green) 1 6 Nimmt (Category 5) 104 56 87 Std USA (Purple) 2 7 Ages: 6000 Years of Human History 110 110 89 Chimera Sized 2 7 Wonder Leaders 42 65 100 Magnum Copper 1 7 Wonders 157 65 100 Magnum Copper 2 7 Wonders Promos (Stevie Wonder, Catan Island & Mannekin3 Pis) 65 100 Magnum Copper 1 7 Wonders Cities 38 65 100 Magnum Copper 1 A Game of Thrones -Board Game 100 57 89 Chimera Sized 1 A Game of Thrones Clash Of Kings 100 57 89 Chimera Sized 1 A Game of Thrones LCG -Chapter Pack 50 63.5 88 Card Game (Green) 1 A Game of Thrones LCG -Core 250 63.5 88 Card Game (Green) 3 A Game of Thrones Storm Of Swords 200 57 89 Chimera Sized 2 Abetto (2010) 45 68 Mini Euro (Blue) Acquire (1976 version) 180 57 88 Chimera Sized 2 Acquire (2008 version) 175 63.5 88 Card Game (Green) 2 Ad Astra 216 45 68 Mini Euro (Blue) 3 Adel Verpflichtet 45 70 Mini Euro (Blue) -Almost Adventurer Card Game Portal Expansion 45 64 89 Card Game (Green) 1 Adventurer: Card Game 80 64 89 Card Game (Green) 1 Adventurers, The 12 57 89 Chimera Sized 1 Adventurers, The 83 42 64 Mini Chimera (Red) -
Spielabende Seite 1
Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 04.03.20 Jörg Dynasties 3 5 4 2 1 5 27.02.20 Jochim Porta Nigra 1 2 4 3 4 06.02.20 Bernd Royals 1 5 3 4 2 5 30.01.20 Kim Prohis 2 4 3 1 4 30.01.20 Kim Magister Navis 5 3 1 2 4 5 09.01.20 Thomas Half-Pint Heros 3 2 4 1 5 6 6 09.01.20 Thomas Gambler 1 5 2 3 4 6 6 19.12.19 Kim Hadara 4 5 3 1 2 5 12.12.19 Jochim Key Flow 2 3 5 4 1 5 14.11.19 Jörg Noch Mal! 3 1 4 2 4 14.11.19 Jörg Zwischen zwei Schlössern 5 2 4 1 3 5 10.10.19 Kim Hadara 2 3 4 1 4 02.10.19 Jochim Hamburgum 5 4 1 3 2 5 08.08.19 Bernd Riverboat 2 4 1 3 4 11.04.19 Jochim El Grande 4 2 3 1 4 14.03.19 Jörg Avenue 1 3 2 3 14.03.19 Jörg Carpe Diem 3 1 2 3 07.03.19 Mario Belfort 2 4 3 1 5 5 28.02.19 Jörg Railroad Revolution 4 3 1 2 4 21.02.19 Jochim Porta Nigra 1 2 3 3 31.01.19 Jörg Die Fürsten von Florenz 2 5 4 1 3 5 24.01.19 Kim Ulm 4 1 3 2 4 17.01.19 Jochim Nicht die Bohne 3 5 1 2 4 6 6 17.01.19 Jochim Dice Town 5 2 1 3 4 6 6 10.01.19 Thomas Rage 4 5 1 6 2 3 6 10.01.19 Thomas Take it or leave it 4 3 1 2 5 5 06.12.18 Jörg Die Säulen der Erde 2 3 1 3 29.11.18 Jörg Cuba 1 5 4 3 2 5 22.11.18 Sönke Lancaster 3 1 4 2 4 15.11.18 Jochim Java 3 1 2 3 08.11.18 Kim Magister Navis 2 4 1 5 3 5 Seite 1 Spielabende Datum Spielort Spiel – Onlinebericht Bernd Berthel Jochim Jörg Kim Mario Sönke Thomas Spieler 25.10.18 Jörg Rajas of the Ganges 1 2 3 3 18.10.18 Mario Soyrium 3 1 4 4 2 5 11.10.18 Bernd Da Yunhe 4 1 2 3 5 5 04.10.18 Thomas Woodlands 2 3 4 1 4 04.10.18 Thomas Im Zeichen des Kreuzes -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces. -
AVJ R2066 1,2,3 Now You See Me AVJ R1812 1,2,3, Comptez AVJ R1843
NOM Numéro Editeurs Inventeur 1, 2, 3 Hop là! AVJ R2066 1,2,3 now you see me AVJ R1812 1,2,3, comptez AVJ R1843 1000 bornes AVJ R0302 Dujardin Edmond Dujardin 1000 bornes AVJ R0057 Dujardin Edmond Dujardin 1000 bornes AVJ R0297 Dujardin Edmond Dujardin 18 soldats du feu AVJ R2060 20è siècle AVJ R1542 Iello Vladimír Suchý 22 pommes AVJ R1219 Cocktail games Juan Carlos Pérez Pulido 3 petits cochons (les) AVJ R1951 4 jeux en 1 AVJ R0395 - - 4 jeux en 1 AVJ R0394 - - 6 nimmt junior AVJ R1155 Amigo Wolfgang Kramer 6 qui prend AVJ R0236 Amigo Wofgang Kramer 6 qui prend AVJ R0235 Amigo Wolfgang Kramer 7 familles civilisations anciennes AVJ R1739 7 Wonders AVJ R1352 Repos production Antoine Bauza A dos de chameau AVJ R1342 HABA Hajo Bucken A dos de chameau AVJ R1402 HABA Gabriela Silveira A la carte AVJ R1254 Heidelberger Spieleverlag Karl-Heinz Schmiel A l'abordage AVJ R0715 HABA Guido Hoffmann A l'abordage - le duel AVJ R0757 HABA Guido Hoffmann A l'abordage - le duel AVJ R0756 HABA Guido Hoffmann A l'école des fantômes AVJ R0224 HABA Kai Haferkamp & Markus Nikisch A l'école des fantômes AVJ R1023 HABA Kai Haferkamp & Markus Nikisch Kai Haferkamp A l'école des fantômes - le jeu de cartes AVJ R1392 HABA Markus Nikisch Kai Haferkamp A l'école des fantômes - le jeu de cartes AVJ R1393 HABA Markus Nikisch Inka Brand A l'ombre des murailles AVJ R1088 Filosofia Markus Brand A table les animaux AVJ R1696 Selecta A toute vapeur AVJ R1340 HABA Thilo Hutzler A toute vapeur AVJ R1341 HABA Thilo Hutzler A Toute Vitesse AVJ R0512 HABA Dominique Ehrhard A toute vitesse AVJ R0704 HABA Dominique Ehrhard A Vos Carottes AVJ R0578 HABA Jürgen Elias Laurent Levi Abalone AVJ R0197 Hasbro Michel Lalet Michel Lalet Abalone AVJ R0491 Hasbro Laurent Lévi Michel Lalet Laurent Lévi Michel Lalet Abalone AVJ R0390 Hasbro Laurent Lévi Michel Lalet Abalone (disney) AVJ R0017 - Laurent Lévi Aber bitte mit Sahne AVJ R1156 Winning moves Jeffrey D. -
To Win Just Once (Incorporating Les Petites Bêtes Soyeuses) This Has Been Issue 133 of to Win Just Once, Published 4Th April 2013
ISSN 1470-0247 April 2013 TWJO 133 That would be enough To Win Just Once (incorporating Les Petites Bêtes Soyeuses) This has been issue 133 of To Win Just Once, published 4th April 2013. It incorporates Les Petites Bêtes Soyeuses, a game of En Garde!. Issues are published ten times a year, roughly every five weeks. © Paul Evans 2013 Deadlines Orders for Railway Rivals and Star Trader to Mike Dommett by 12th April 2013. Orders for LPBS and the Bonking Game and any other contributions to Pevans by Friday 22nd April 2013. (Next deadlines: 17th/24th May, 21st/28th June, 26th July/2nd August) Subscriptions Pevans discusses TWJO is published on paper and online at www.pevans.co.uk/TWJO (as a PDF). his favourite You can buy or subscribe online or as below. game designers If you want to play in any (or all) of the games in TWJO, you have two options. You can subscribe to the paper edition, which includes the games. Or you can take the PDF edition and pay the “games only” subscription. This table shows the costs for the Paper edition UK Europe World paper edition, including postage (& Single issue £2.85 £4.25 £5.30 VAT), depending on where you live. 1-year subscription £28.50 £42.50 £53.00 The table on the right shows the games only Games only subscription (including VAT ). Per game turn £0.65 And more 1-year subscription £6.50 2012 To subscribe, send your name, address and payment favourites to Margam Evans Ltd, 180 Aylsham Drive, Uxbridge UB10 8UF, UK or [email protected].