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Tramte @ BGSU Blogs

Tramte @ BGSU Blogs

Dan Tramte 3-branes for three percussionists and fixed electroacoustics Dan Tramte Performance notes CD includes three audio files: -Even though there are only ever two percussionists playing at one time, three percussionists are required if all three branes are performed. These three percussionists are Percussion 1, Percussion 2, and Mallets. Each player should only play their respective parts. It takes about -M-brane 2:15 ten minutes for all three movements to be played. -D-brane 4:05 -If only two branes are performed, two percussionists are required. In this case, the percussionists should pick either M-brane or D-brane to be played as the "first movement." The "second movement" must be NS-brane. The two performers can play any part in each movement. -NS-brane 3:30 M-brane and NS-brane played together last about five minutes and fifty seconds. D-brane and NS-brane played together last about seven minutes and forty seconds. 3-branes -If only one brane is performed, NS-brane must be played. NS-brane is about three minutes and thirty seconds long. for three percussionists Three different notational methods are used throughout 3-branes for the EA part: and fixed electroacoustics -Traditional notation This is found in all three movements.

-Graphic illustrations The graphic illustrations are visual subjective impressions of the sounds. This is KEY found in M-brane and D-brane. *This list does not need to be memorized. Most of it is also notated in the score

-Wave form representation Common instruments The wave form representation is found in D-brane. It is only used to emulate Percussion 1 the /membranaphone sounds. low bongo high bongo Hi-hat crash splash edge of with shaft of stick cross stick shot on snare of crash ghost/air drum Common instruments

Percussion 2 low tom med tom high tom ride Hi-hat china three graduated triangles dead strokes on toms wind chimes bell of ride ghost/air drum

sus. cym. crash Mallets vibes Items needed M-brane D-brane NS-brane

Percussion 1 Snare drum Snare drum Bongos Bongos Hi-hat Hi-hat Crash Splash cymbal Sticks Sticks Setup Mallets Bow Percussion 2 Windchimes Bass drum stand sus cym Percussion 2 3 triangles 3 toms crash Hi-hat music stand Hi-hat Ride cymbal music stand Percussion 1 China cymbal Bass drum Sticks ride vibes china marimba music stand Sticks Soft mallets Bass mallet tom tom bon gos crash Triangle beaters splash bass drum tom snare Coins (optional) HH drum stand 3 triangles HH Mallets Vibraphone Marimba Marimba windchimes stand Vibe mallets Marimba mallets Marimba mallets Bow Bow M-brane Dan Tramte 0:00 0:06 0:10 0:36

-/chimes sneak in n f EA

wind chimes to triangle three graduated triangles -strike randomly to wind chimes Percussion 2 p h q. q e x ff

-ad lib. octave displacement and quantity of notes vibes -boxed is a suggested interpretation

-yarn mallet in right hand mf mf mf mf f f f f ff ff Mallets -bow and repeat these pitches in this order to marimba -gradually increase tempo

-bow in left hand p h. h q. q e ff

0:37 0:54 0:56 1:03

n f EA

-low marimba tones sneak in

wind chimes to HH -stick in one hand Perc. 2 -bass mallet in other hand

marimba

p mf p mf p f p f p mf n Mlts. independent roll

mp mp mf mf f 2 1:10 1:16 1:22 1:28 1:31

Tape

low marimba tones continued

HH to bass drum bass drum Perc. 2

p mf mp f mf ff ffff sus cym crash to vibes

mf ffff Mlts. mf f mp ff mf

ff f

1:36 1:58 2:11

Tape

cymbals ad lib. scraping various cymbals until tape finishes

to cymbals Perc. 2 Perc. 2 -triangle beaters or coins (for scraping) f p vibes -large, legato upstrokes strike repeatedly until tape finishes -keep pedal depressed throughout Mlts.

ff p mf mp D-brane 0:00 0:06 0:20 3

waveform of drum sounds only

EA wobbly marimba tones

wobbly marimba tones

short press (one hand) center edge Percussion 1

n f ff sfz n 3 p

marimba -continue pattern

mf n Mallets mf n mf n mf n

0:30 0:51

EA -high, floppy marimba tones sneak in -new tones added to the texture drippy sounds remain

strike edge of cymbals with shaft of stick double stroke roll

Perc. 1 Perc. 1

f p mp n p play all but choose boxes randomly direct change in pattern to vibes with bow Mlts. p f pp ff mf n 4 1:04 1:37

EA

spooky howling tones

bow get bow short/tight press buzz Perc. 1

f f mp

bow vibes Mlts. f f

1:59 2:21

EA

drippy marimba tones

bow in any order back to marimba Mlts.

mp cresc. ff 5 2:31 snare roll in tape

EA

marimba tones sneak in

pop out random rim shots while rolling

Perc. 1 n f sfz sfz sfz sfz sfz sfz sfz sfz sfz sfz sfz sfz f n

3:08 3:33 3:42

EA

roll wildly on cymbals until tape dies down

Perc. 1 Perc. 1

fff fff

strike pitches randomly and roll wildly on cymbals marimba in any order until tape dies down

Mlts. sfz sfz sfz sfz fff

mp NS-brane 0:00 0:17 6 q = 120

EA

3

12 0:22

EA

Perc. 1 3 f 3 6 6 ff f mf 3 3 bell of ride 3 dead stroke Perc. 2

f 3 mp ff mp f mf 3 3

21 0:39 .= 0:55

EA

Perc. 1

mp 4 4 ff mp mf f 4 Perc. 2

4

31 = 1:04 .=

EA

Perc. 1 mf mf f ff mp cresc.

Perc. 2

f ff mp cresc. 7 1:20 1:32 40 = q = 90 = = EA

5 5 5 5 5 5

Perc. 1

cresc. fff p 5 5 5 5 5 f mf f

5 5 5 5 5

Perc. 2 f mf cresc. fff mf p f

1:36 53 =

EA

phase/morph from jiiq to jjjq

Perc. 1 4 4 p phase/morph from iijq to jjjq

Perc. 2 4 4 p

61 1:44

EA

Perc. 1 3 f ffff ff

Perc. 2 3 f ffff ff 8

70

EA

Perc. 1

3 3 3 f mf mp

Perc. 2

3 f 3 3 mf

75 2:10

EA

Perc. 1

p pp

Perc. 2 mp p pp

2:16 2:33 = 90 = 81 q HH out of time (don't listen) 6

still in time out of time EA listen here etc.

still in time out of time snares off on bell snares on Perc. 1 ff still in time out of time p f p n n f mf

soft mallets Perc. 2 get sticks ff mf p ff n n n mf n n ff n mp 9 2:53 97 q = 120 =

EA 3 3 3 3 3 3 3 3 3 3 3 3 3 3

= Perc. 1 = p f p ff cresc.3 3 3 3 3 3 ff dead stroke Perc. 2 mp cresc. ff

106 3:09

EA

3 3

Perc. 1

ffff ff 3 3 fff 3 mf ff mf ff mf ff ff

3 Perc. 2

ff ffff fff p ff

112 3:21 5

5 EA 5 5

5 ghost (air drum) 3 Perc. 1 3 5 5 5 mp ff mf fff dim. 5 5 p 3 3 5 5 5 ghost (air drum) Perc. 2

mp f dim. 5 5 p ff