CHI 2019 Paper CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements Katja Rogers Jana Funke Julian Frommel Institute of Media Informatics Institute of Media Infor| matics Institute of Media Informatics Ulm University Ulm University Ulm University Ulm, Germany Ulm, Germany Ulm, Germany
[email protected] [email protected] [email protected] Sven Stamm Michael Weber Institute of Media Informatics Institute of Media Informatics Ulm University Ulm University Ulm, Germany Ulm, Germany
[email protected] [email protected] a) b) c) Figure 1: In two user studies, we explored player experiences with varying degrees of interaction fidelity in VR. One study explored object manipulation (a & b), while the other focused on whole-body movements (c). ABSTRACT and łdanglež along monkey bars. Our findings show that high High degrees of interaction fidelity (IF) in virtual reality IF is preferred for object manipulation, but for whole-body (VR) are said to improve user experience and immersion, movements, moderate IF can suffice, as there is a trade-off but there is also evidence of low IF providing comparable with usability and social factors. We provide guidelines for experiences. VR games are now increasingly prevalent, yet the development of VR games based on our results. we still do not fully understand the trade-off between realism and abstraction in this context. We conducted a lab study CCS CONCEPTS comparing high and low IF for object manipulation tasks in a VR game.