Dragon Quest 2 Strategy Guide
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Dragon quest 2 strategy guide Continue Role-playing video game Dragon quest II: Luminaries of the legendary Art LineBox original North American release NES, then called Dragon Warrior IIDeveloper (s)ChunsoftPublisher (s)EnixDirector (s)Koichi NakamuraProducer (s)Yukinobu ChidaDesigner (s)Yuji HoriiProgrammer (s) NakamuraArtist (s)Akira ToriyamaWriter (s)Yuji HoriiComposer (s)Koichi SugiyamaSeriesDragon questPlbapform (s) Nintendo Entertainment System MSXMSXX2Super Nintendo Entertainment SystemGame Boy ColorMobile phoneWiiAndroidiOSNintendo 3DSPlayStation 4Nintendo Switch release January 26 , 1987 Nintendo Entertainment SystemJP : January 26, 1987NA: September 1990MSXJP: February 1988MSX2JP: May 1988Super FamicomJP: December 18, 1993Game Boy ColorJP: September 23, 1999: September 2000Mobile phonesJP: 2005 (DoCoMo)JP: 2006 (BREW)JP: 2006 (SoftBank)WiiJP: September 15, 2011Android, iOSJP: June 26, 2014WW: October 9, 2014Nintendo 3DS, PlayStation 4JP: August 10, 2017Nintendo SwitchW: September 27, 2019 Genre (s)Role-playingMode (s)One-game Dragon quest II : The luminaries of the legendary line called Dragon Warrior II, when originally localized in North America, is a role-playing video game developed by Chunsoft and published by Enix in 1987 for the Nintendo Entertainment System as part of the Dragon quest series. The American subsidiary of Enix published the American release of Dragon Warrior II for Nintendo Entertainment System in 1990. Dragon quest II is set a hundred years after the events of the first game. The game's story focuses on Prince Midenhall, who is ordered to stop an evil wizard named Hargon after Hargon destroys Moonbrook Castle. In his adventures he is accompanied by two of his cousins, Prince Kannock and Princess Moonbrook. Dragon quest II expands on the first game, having a larger batch, more areas to explore, several heroes and enemies in battle, and a sailing ship. The game's successor, Dragon quest III, follows the ancestor of the main characters, the legendary hero Erdrick; and three games collectively called the Erdrick Saga Trilogy. Planning began a month before the original Dragon quest was released. One of the main goals was to develop a more exciting combat system, which was inspired by similar multifunctional party systems, such as the system found in the Wizard. The artwork, which was used as the basis for characters and monsters, was drawn by Akira Toriyama and then translated into pixel art. The game was hit with delays due to the balance of the game, which were only completely corrected in the early sections of the game. This, combined with staff that included students unfamiliar with the coding and debugging process, pushed the issue back by a month. The developers also had many ideas that had to be abandoned due to the technical limitations of the Famicom system, although some they were later included in subsequent remakes and and Sequel, Dragon quest III. Dragon quest II was a success in Japan; The original version of Famicom has sold 2.4 million copies. Later, the game was remade for Super Famicom and Game Boy Color and in conjunction with the original Dragon quest game in a release entitled Dragon quest I and II. The version of the game for Android and iOS was released in Japan on June 26, 2014 and worldwide on October 9, 2014 under dragon quest II: Luminaries of the Legendary Line. The game has been praised for improving on almost every aspect of the original, including having better graphics, having a bigger world to explore, and more characters to participate in a more dynamic combat system. Dragon quest II is known as one of the most challenging Dragon quest games, especially in its later game, and has maintained this reputation even in later ports on other platforms that have made the game somewhat more forgiving. Gameplay Party wanders in the castle. Dragon quest II is a role-playing video game. This allows the player to control more than one character, each of which has its own characteristics, and this is the first game in the Dragon quest series to do so. The game introduced a party system in which, instead of starting the game with the entire game, as was common in the previous computer RPG, the player starts the game with only one character and gradually gains more party members during the game. The player controls his characters as they move in the game world. They can search for treasure chests, talk and trade with the villagers, be equipped with weapons and armor, as well as spells. While wandering fields, towers, caves, seas and dungeons, the player accidentally encounters monsters, after which the game goes into combat mode. Combat mode of the game introduces a group of monsters that is an update from the one-on-one battles of the Dragon quest. In combat mode, the player gives orders to the characters on how to fight monsters. Once the player defeats all the monsters, the characters get experience points and gold. Experience points increase the level of experience of the characters. This improves character attributes, and they can also learn new spells. To win, the player must fight the monsters to improve the level of character experience and get gold to buy the best weapons and armor. Eventually, the player's characters become strong enough to make it to the next city or dungeon. This is repeated until the player reaches the final boss and defeats him. However, the gameplay is not necessarily linear, especially after the player gets the boat. Intelligence is a key component of the game. The game offers several places to save the game. In most cities, talking to a king or minister saves the game. The American version, which included a battery for saved games rather than the original password system, talking to the king also allows and moving saved games. Dragon quest II is washed out by a significant extension of the gameplay of the previous game, Dragon quest. The game is the first in a series with several heroes and enemies in battle, as well as a sailboat. It also allowed the player to land the ship anywhere, allowing him to explore the entire game world in an open manner. It included other new gameplay features, such as weapons that spells when used in combat. Compared to its predecessor, Dragon Warrior II offers a wider range of spells and objects and a much larger world. The game also expanded the system of management of the reserves of its predecessor, giving each character individual inventory, which contains up to eight items, putting more emphasis on conservative management of objects between characters. Dragon quest II: The Legendary Line Luminaries was also the first Dragon quest game to include a random game (played with lottery tickets that the player finds) and was also the first Dragon quest game to use several key types and include a travel door (warp gate). The plot of dragon quest II is set a hundred years after the Dragon's quest. The story begins with an attack on Moonbrook Castle by the wizard Hargon, who seeks to summon the demon Mulroth to destroy the world. The wounded soldier escaped the battle and fled to the kingdom of Midenhall, where he informs the king of the attack before he dies. The king commands his son, who is a descendant of Erdrak (known as Lotto in Japanese translations and some later localizations), to defeat Hargon. The Prince begins his quest alone, but is later joined by two cousins, Prince Cannock and Princess Moonbrook. After finding Prince Cannock, who began a similar journey at the same time as Prince Midenhall, they restored Princess Moonbrook in her human form, being transformed into a dog during Hargon's attack on Moonbrook Castle, which was reduced to rubble. As a trio to find and defeat Hargon, they provide a ship that allows them to travel across the oceans to reach new continents, including Alefgard, which is where the Dragon quest took place. There they meet the grandson of Dragonlord, a villain from a previous game who gives the party valuable information. He tells them that by collecting five crests hidden around the world, the party can create a Rubis charm, allowing them to defeat Hargon and his illusion. Receiving the charm of Rumiss, the party goes to The Castle of Hargon on the ice-covered Rhone plateau and confronts Hargon in his throne room. Hargon is defeated, but he offers himself to Mulrota and appears demon to destroy the heroes. Together, the three heroes killed Mulroth and returned to Midenhall, where the prince is named the new king. Development The other major games in the Dragon quest series, Yuji Horii wrote a story for Dragon quest II, Akira Toriyama did the job, and Koichi Sugiyama composed the music. Co-creator Koichi Nakamura, president of Chunsoft, oversaw the game and did half the programming. Planning for the Dragon II quest began in April 1986, a month before the release of the original dragon quest. With the system and memory card decided, they began development in early July. At the beginning of the development, the producer Yukinobu Chida asked the director and programmer Koichi Nakamura for a specific release date, and he disapproved of one of them. The development team was then divided into two groups, one of which projected a story as well as monsters, and one was programming. The original deadline was set in early November, but the game eventually suffered a slight delay. The development team had finished programming almost everything by the time the release was released, and believed that the game could be released by the end of the year. In the Japanese magazine Weekly Sh'nen Jump, published on November 11, 1986, it was announced that the game would be released in late December.