University of Southern Denmark Embodied Involvement in Virtual Worlds The Case of eSports Practitioners Ekdahl, David; Ravn, Susanne Published in: Sport, Ethics and Philosophy DOI: 10.1080/17511321.2018.1475418 Publication date: 2019 Document version Accepted manuscript Citation for pulished version (APA): Ekdahl, D., & Ravn, S. (2019). Embodied Involvement in Virtual Worlds: The Case of eSports Practitioners. Sport, Ethics and Philosophy, 13(2), 132-144. https://doi.org/10.1080/17511321.2018.1475418 Terms of use This work is brought to you by the University of Southern Denmark through the SDU Research Portal. Unless otherwise specified it has been shared according to the terms for self-archiving. If no other license is stated, these terms apply: • You may download this work for personal use only. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying this open access version If you believe that this document breaches copyright please contact us providing details and we will investigate your claim. Please direct all enquiries to
[email protected] Download date: 11. Jun. 2020 EMBODIED INVOLVEMENT IN VIRTUAL WORLDS: THE CASE OF ESPORTS PRACTITIONERS (6142 words) eSports practice designates a unique set of activities tethered to competitive, virtual environments or worlds. This correlation between eSports practitioner and virtual world, we argue, is inadequately accounted for solely in terms of something physical or intellectual. Instead, we favor a perspective on eSports practice to be analyzed as a perceptual and embodied phenomenon. In this article, we present the phenomenological approach and focus on the embodied sensations of eSports practitioners as they cope with and perceive within their virtual worlds.