Predictions on the Future of Wearables and Iot in the Enterprise

Total Page:16

File Type:pdf, Size:1020Kb

Predictions on the Future of Wearables and Iot in the Enterprise IBM Market Development & Insights Leveraging wearables and the Internet of Things to disrupt, transform, and unlock value Predictions on the future of wearables and IoT in the enterprise Albert Opher, Hila Mehr, Andrew Onda, Brendan Cooper © 2017 IBM Corporation Synopsis Across industries, wearable technologies are transforming enterprise performance and enabling innovative business models. As part of the Cognitive Internet of Things (IoT) ecosystem, and augmented by other Industry 4.0 technologies, these body-worn technologies provide up to four core applications to businesses: real-time monitoring, remote collaboration, personalized perspective, and enhanced ability. Wearables transform enterprises by increasing efficiency, safety, quality, and collaboration; improving productivity; and reducing costs. As the technology and its adoption evolve, head- mounted displays, body-worn sensors, and exoskeletons will improve employee safety and productivity; and retinal devices and adjustable clothing will enhance employee and user experience. Combined with the power of IoT, wearables will disrupt traditional business models, help drive the data economy, and offer new value and insights to enterprises. Changes in differentiated services and revenue models will include shifting from B2B to B2B2C and as- a-service, while offering dynamic demand distribution opportunities. As wearables integrate into control centers in IoT enterprises, they will guide new, efficient business processes, and revenue generating and cost saving monetization opportunities. Wearable technology is already on the agenda of business leaders for its transformational potential—and it’s imperative that your business invests in wearables to stay competitive in the market. As you begin your wearables journey, IBM’s cross-industry experts can partner with you to develop and maximize your IoT strategies and operations with wearables. IBM MD&I 2 © 2017 IBM Corporation Summary of Predictions Adjustable clothing Bridges B2B relationships via sensors with consumers Exoskeletons used Retinal devices used to augment strength Transformative to control objects Head-mounted displays used for productivity, information sharing, and automation WithinEnterprises Tracking of worker movement for health and safety Limited Change Limited Low Adoption Across Industries Mass Adoption Present Day Within 3 yrs 5+ yrs IBM MD&I 3 © 2017 IBM Corporation Table of Contents How wearables disrupt industries New enterprise models with wearables Industry use cases Barriers to implementation IBM’s role in the enterprise wearables market Sources IBM MD&I 4 © 2017 IBM Corporation How wearables disrupt industries IBM MD&I 5 © 2017 IBM Corporation As part of the dynamic Internet of Things ecosystem, leaders are adopting wearable technologies—devices worn on or in the body in support of enterprise activities—to transform operations and performance. The market for global enterprise wearables will increase to 63.9 million unit shipments in 2020, up from 6.9 million in 2015.1 Performance Revenue Cost Enhancement Generation Reduction Wearables across industries Wearables enable innovative Wearables reduce costs improve enterprise and and differentiated services through operational customer experience. and revenue models. improvements. 76% of enterprise adopters 51% of technology and Smart glasses will save $1 report improvements in business leaders identify billion per year through field business performance since wearables as a priority for service deployments.4 deploying wearables.2 their organization.3 IBM MD&I 6 © 2017 IBM Corporation Enterprise wearables fall into seven broad categories. Head-worn Enhances navigation, information sharing, audio visual, and text viewing Examples: Vuzix M100 Daqri, Microsoft HoloLens, Atheer AiR Chest and Neck-worn Monitors fitness and healthcare metrics such as heart rate and blood Hearables pressure; enhances gaming Provides health, fitness, navigation, and experience notification feedback Examples: Fineck, Cattle Watch, Examples: Bragi Dash, Samsung Gear Toyota BLAID IconX, LifeBeamVi Arm and Wrist-worn Smart Clothing Watches function as extension of smart Tracks vitals through conductive phone functionality; wrist and arm bands or optical sensors woven into offer health and security applications shirts, shorts and underwear; Examples: Apple Watch, Fitbit, Provides haptic feedback Samsung Gear Examples: Hexoskin, Heddoko, Mimo Embedded and Ingested Allows large amounts of medical data to Leg and Ankle-worn be analyzed and carried within the body Tracks location, and health metrics such Examples: Given Imaging PillCam, as calories burned, heart rate, Proteus Discover, Lumee Oxygen and blood pressure Sensing System Examples: ExoSOLS, Wiiv, Fly Fit IBM MD&I 7 © 2017 IBM Corporation Wearables that utilize cognitive learn from real-time, contextual data, and augment other technologies. Cognitive Internet of Things (IoT) is… Instrumented and Intelligent In Real-time In Context Data Interconnected Applying adaptable machine Responding dynamically to Creating a personal and Marrying structured data with learning techniques to chronic, multi-dimensional consumable experience by unstructured data (e.g. social interconnected physical and/or time sensitive understanding the human media, text, email, voice) device data patterns and problems element in the context of trends both structured and unstructured data Wearables are part of the Cognitive IoT ecosystem Wearables utilizing cognitive connect to other devices to expedite processes and interactions. Other devices augment the wearable experience. Adaptive 3D Printing Autonomous Drones Robotics Vehicles IBM MD&I 8 © 2017 IBM Corporation Workforce, market, technology, and product factors are business drivers for the growing enterprise wearable market. Workforce Industry/Market Wearables enable training and safety measures Companies are required to adopt wearables to for workers requiring greater supervision. compete in the marketplace. Workforce safety is a concern, with more than Search for new revenue streams is a priority, with 2.3m work-related deaths per year.5 65% of CEOs preferring IT projects that make money rather than save money.6 Technology Products Wearables are an economically and Wearables are more rapidly designed for user technologically viable option. needs and customized experiences. Cognitive technology is increasingly used for data Continually changing consumer preferences and analytics and automation, with 80 of the top 100 desire for personalization are part of living in the largest software enterprises integrating cognitive.7 ”age of the customer.”8 IBM MD&I 9 © 2017 IBM Corporation Wearables impact enterprises by increasing efficiency, safety, quality, and collaboration; improving productivity; and reducing costs. ‣ Reduce the need for multiple devices through hands-free operations ‣ Re-engineer existing business processes, improving productivity ‣ Increase efficiency, and reduce operational errors and costs Improve Operations, Efficiency & Convenience ‣ Monitor and coach on the wellness and safety of the user ‣ Prevent and detect hazards, and notify employees and supervisors Increase Safety ‣ Provide rich data points for operational and customer understanding ‣ Measure final product size and shape, and verify specifications ‣ Predict defects to optimize machines ‣ Create new personalized customer service interactions Increase Quality ‣ Provide remote training and real-time feedback ‣ Enable faster decision-making and responsiveness Improve Collaboration & Tr a ining IBM MD&I 10 © 2017 IBM Corporation Wearables provide up to four core applications: real-time monitoring, remote collaboration, personalized perspective, and enhanced ability. Remotely monitor Monitor vitals and safety, Facilitate real-time machinery and identify hazards predictive analytics Real-time Monitoring Diagnose problems Send safety alerts Off-site access to and guide repair and prompts experts Remote Collaboration Real-time view of Hands-free access to Live view overlaid factory floor information with relevant data Personalized Perspective Operate and move Speed-up rehabilitation Integrate sensors with heavy objects attire for data Enhanced ability IBM MD&I 11 © 2017 IBM Corporation Enterprise wearables are found today across industries, with industrial and manufacturing primed for mass adoption. Training Corporate Wellness Security Employee Safety Stock Management & Repair Maintenance Customer Experience Payments Collaboration Industrial Logistics Insurance Travel Manufacturing Sports Government Retail Healthcare Media Banking No or light Mild Medium adoption adoption adoption Source: MD&I analysis of over two dozen IT industry analyst and media reports IBM MD&I 12 © 2017 IBM Corporation Initial enterprise wearable pilots are delivering value in customer experience, employee training, and operational efficiency. Customer Experience Employee Training Operational Efficiency Their Magic Band wrist- This HVAC, electrical, and Their “vision picking” pilot worn device unlocked plumbing contractor used used the AR capabilities of doors, fast-tracked lines, smart glasses to audibly smart glasses to view product and ordered food. Magic and visually connect location, replacing handheld Kingdom accommodated employees with senior scanners and paper. 20,000 3,000 additional daily technicians for hands-free items fulfilling 9,000 orders guests and reduced the technical support. The were picked, increasing park entry time by 25% device improved
Recommended publications
  • Wearable Devices for Physical Activity and Healthcare Monitoring in Elderly People: a Critical Review
    geriatrics Review Wearable Devices for Physical Activity and Healthcare Monitoring in Elderly People: A Critical Review Eduardo Teixeira 1,2,3,4,* ,Hélder Fonseca 1,4 , Florêncio Diniz-Sousa 1,4 , Lucas Veras 1,4 , Giorjines Boppre 1,4 , José Oliveira 1,4 , Diogo Pinto 5, Alberto Jorge Alves 5, Ana Barbosa 4,6 , Romeu Mendes 4,6,7 and Inês Marques-Aleixo 1,2,4 1 Research Centre in Physical Activity, Health, and Leisure (CIAFEL), Faculty of Sport, University of Porto, 4200-450 Porto, Portugal; [email protected] (H.F.); josefl[email protected] (F.D.-S.); [email protected] (L.V.); [email protected] (G.B.); [email protected] (J.O.); [email protected] (I.M.-A.) 2 Faculty of Psychology, Education and Sports, Lusófona University of Porto, 4000-098 Porto, Portugal 3 Escola Superior Desporto e Lazer, Instituto Politécnico de Viana do Castelo, 4900-347 Viana do Castelo, Portugal 4 Laboratory for Integrative and Translational Research in Population Health (ITR), 4050-600 Porto, Portugal; [email protected] (A.B.); [email protected] (R.M.) 5 Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD), University Institute of Maia, 4475-690 Maia, Portugal; [email protected] (D.P.); [email protected] (A.J.A.) 6 EPIUnit—Instituto de Saúde Pública, Universidade do Porto, 4050-091 Porto, Portugal 7 Northern Region Health Administration, 4000-477 Porto, Portugal * Correspondence: [email protected] Abstract: The availability of wearable devices (WDs) to collect biometric information and their use Citation: Teixeira, E.; Fonseca, H.; during activities of daily living is significantly increasing in the general population.
    [Show full text]
  • Vuzix Corporation Annual Report 2021
    Vuzix Corporation Annual Report 2021 Form 10-K (NASDAQ:VUZI) Published: March 15th, 2021 PDF generated by stocklight.com UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K ☑ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2020 ☐ TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Commission file number: 001-35955 Vuzix Corporation ( Exact name of registrant as specified in its charter ) Delaware 04-3392453 (State of incorporation) (I.R.S. employer identification no.) 25 Hendrix Road West Henrietta, New York 14586 (Address of principal executive office) (Zip code) (585) 359-5900 (Registrant’s telephone number including area code) Securities registered pursuant to Section 12(b) of the Act: Title of each class: Trading Symbol(s) Name of each exchange on which registered Common Stock, par value $0.001 VUZI Nasdaq Capital Market Securities registered pursuant to Section 12(g) of the Act: None. Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ◻ No þ Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Exchange Act. Yes ◻ No þ Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.
    [Show full text]
  • View the Future® Vuzix Developer Newsletter
    Game Developer Conference - Special Edition - March, 2010 View the Future® Vuzix Developer Newsletter Stereoscopic 3D Eyewear – Goes From Geek to Chic Royalty Free SDK Update Stereoscopic 3D is the latest trend in movies and games – which format(s) do I support? Beta Release SDK Supports Side- by-Side Stereoscopic 3D Video and 6-DoF Tracker. Vuzix has been providing a roy- alty free SDK for its PC compat- ible video eyewear since 2006. A new release of the Vuzix SDK (beta release) will be available for download from the Vuzix website (www.vuzix.com) in late March, 2010. This new release expands the depth of supported stereoscop- ic formats and adds support for the soon to be released Wrap 6-DoF (Degree of Freedom) Tracker. This is a question many game developers are asking themselves, as there is no single clear winner in the format The Side-by-Side stereoscopic wars. Until recently, Frame Sequential appeared to be the leading format for PC games, but recently Side-by-Side 3D format has become popular of has made great strides. Vuzix offers end-users two options, Frame Sequential through the iWear® VR920 video late and is expected to show up in eyewear or Side-by-Side through the Wrap line of video eyewear. other titles moving forward. This format is supported in this new The sunglass style Wrap™ eyewear line is the latest addition to the Vuzix eyewear line. When equipped with an SDK release and Vuzix encour- optional Wrap VGA Adapter, it can be connected to any Windows based PC running XP, Vista or 7 - 32 or 64-bit ages software developers to sup- versions.
    [Show full text]
  • Google Glass - Dazzling Yet Brittle Technology
    INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 5, ISSUE 05, MAY 2016 ISSN 2277-8616 Google Glass - Dazzling Yet Brittle Technology Saideep Koppaka Abstract: In today’s digital world, everyone’s carrying a mobile phone, a laptop and a tablet. All the devices mentioned above need to be carried by an individual in his bag or in his pocket. Google tried to bring up a wearable revolution with the introduction of “Google glass”. It is a wearable computer with an optical head mounted display that is worn like a pair of glasses. This paper will discuss the technology, working, benefits and concerns over the first wearable computer. Index words: Augmented reality, Cloud computing, Gadget, Google glass, Invention, Marketing, Wearable technology, Wireless ———————————————————— 1. Introduction: 3. Technologies Used: Google glass is a piece of technology that performs the For the development of Google glass, multiple technologies tasks which can be performed by your smart phone through such as Wearable computing, Ambient Intelligence, Smart voice commands. In brief, the screen present in front of Clothing, Eye tap technology, Smart Grid technology, 4G your eye is operated with your voice. Project glass (other technology and Android operating system were brought into name for Google glass) is a development program by play. Google to develop an augmented reality head mounted In wearable computing, there will be a consistent display. Augmented reality is a direct or indirect view of real interaction between the man and the machine. In world which is live. It is further related to mediate reality this case, the computer acts as an extension to which deals with the view of reality that is modified by a the human mind [2].
    [Show full text]
  • Safety Concerns Associated with Wearable Technology Products
    Safety Concerns Associated with Wearable Technology Products April 1, 2020 For additional information, please contact: Dr. Treye Thomas, Office of Hazard Identification and Reduction; [email protected]; 301-987-2560 The views expressed in this report are those of the CPSC staff, and they have not been reviewed or approved by, and may not necessarily reflect the views of, the Commission. THIS DOCUMENT HAS NOT BEEN REVIEWED CLEARED FOR PUBLIC RELEASE OR ACCEPTED BY THE COMMISSION UNDER CPSA 6(b)(1) 2 Acknowledgments This report was written by the Risk Management Group, Office of Hazard Identification and Reduction. We would like to acknowledge and thank the Wearables Team for their significant contributions to the report. Wearables Team: Jacqueline Campbell, Directorate for Engineering Sciences Stephen Harsanyi, Directorate for Engineering Sciences Eric Hooker, Directorate for Health Sciences Mary House, Office of the General Counsel Stephen Lee, Office of Compliance and Field Operations Stefanie Marques, Directorate for Health Sciences Joanna Matheson, Ph.D., Directorate for Health Sciences Stephanee Synnott, Ph.D., Office of Compliance and Field Operations Treye Thomas, Ph.D., Risk Management Group Risk Management Group: Patricia Adair, Director Scott Ayers, Voluntary Standards Specialist Susan Bathalon, Program Area Risk Manager, Children’s Patricia Edwards, Voluntary Standards Coordinator Douglas Lee, Program Area Risk Manager, Electrical Dean LaRue, PSA and FOIA Coordinator Richard McCallion, Program Area Risk Manager, Mechanical, Recreational, Sports and Seniors Rohit Khanna, Program Area Risk Manager, Fire and Combustion Treye Thomas, Ph.D., Program Area Risk Manager, Chemical, Nano, and Emerging Materials Page 2 | 13 THIS DOCUMENT HAS NOT BEEN REVIEWED CLEARED FOR PUBLIC RELEASE OR ACCEPTED BY THE COMMISSION UNDER CPSA 6(b)(1) 3 1 EXECUTIVE SUMMARY The 21st century promises to be a time of incredible advances in technology and consumer product innovation, and wearable products will provide users with a wide range of new functions to enhance their lives.
    [Show full text]
  • Technical Assistance Guide on Wearable Technology for People
    National Business & Disability Council (NBDC) at The Viscardi Center 200 West 41st Street, 8th Floor, Suite 800 New York, NY 10018 Phone: 516-465-1519 Fax: 212-785-4515 Web: http://www.nbdc.com Technical Assistance Guide on Wearable Technology for People with Disabilities A Corporate Partner Benefit of the National Business & Disability Council (NBDC) at The Viscardi Center March 2016 Technical Assistance Guide on Wearable Technology for People with Disabilities Page - 1 National Business & Disability Council (NBDC) at The Viscardi Center: Wearable Technology for People with Disabilities The National Business & Disability Council (NBDC) at The Viscardi Center is pleased to share with its Corporate Partners the following technical assistance guide, Wearable Technology for People with Disabilities. The technical assistance guide provides useful information about wearable technology, and its potential impact on the lives of people with disabilities. Wearable technology is not a new idea; for example, people have been wearing hearing aids for decades. Technological advancement in the use of sensors, cameras and algorithms are facilitating more capable and useful wearables in all aspects of everyday life, including the workplace. Among the latest inventions are glasses that can identify objects and describe them out loud, as well as clothing that translates spatial data into vibrations. It is estimated that the wearable technology market will increase from $20 billion in 2015 to almost $70 billion in 2025.1 The United States is leading the way, too, on patent applications for wearable technology.2 Wearable technology market segmentation3 • Smart clothing & smart sports glasses • Activity monitors • Sleep sensors • Smart watches • Augmented reality headsets • Smart glasses • Continuous Glucose Monitor • Drug delivery • Monitors • Hand worn terminals The technical assistance guide provides relevant facts and materials pertaining to wearable technology.
    [Show full text]
  • Wearables: Their Time Has Come Norm Rose June 2015
    ANALYSIS Wearables: Their Time Has Come Norm Rose June 2015 This article explores the evolution of the wearables segment, with a focus on applications for the travel industry and barriers to adoption. This content is published by Phocuswright Inc., a wholly owned subsidiary of Northstar Travel Media, LLC.The information herein is derived from a variety of sources. While every effort has been made to verify the information, the publisher assumes neither responsibility for inconsistencies or inaccuracies in the data nor liability for any damages of any type arising from errors or omissions. All Phocuswright publications are protected by copyright. It is illegal under U.S. federal law (17USC101 et seq.) to copy, fax or electronically distribute copyrighted material beyond the parameters of the License or outside of your organization without explicit permission. © 2015 Phocuswright, Inc All Rights Reserved. Wearables: Their Time Has Come June 2015 About Phocuswright is the travel industry research authority on how travelers, suppliers and intermediaries connect. Independent, rigorous and unbiased, Phocuswright fosters smart strategic planning, tactical decision­making and organizational effectiveness. Phocuswright delivers qualitative and quantitative research on the evolving dynamics that influence travel, tourism and hospitality distribution. Our marketplace intelligence is the industry standard for segmentation, sizing, forecasting, trends, analysis and consumer travel planning behavior. Every day around the world, senior executives,marketers, strategists and research professionals from all segments of the industry value chain use Phocuswright research for competitive advantage. To complement its primary research in North and Latin America, Europe and Asia, Phocuswright produces several high­profile conferences in the United States and Europe, and partners with conferences in China and Singapore.
    [Show full text]
  • Augmented Reality and Wearable Devices – the B2B Future 2
    AUGMENTED REALITY, MULTIDISCIPLINARY & SMART CLOTHING INSIGHT FROM BEECHAM RESEARCH. WRITTEN B Y SAVERIO R O M E O , MATTHEW DUKE - W O O L L E Y & CLAIRE DUKE - WOOLLEY CONTENTS 1. Augmented Reality and Wearable Devices – The B2B Future 2. Multidisciplinary – The Key Word for the Wearable Device Market 3. Smart Clothing – Present, Future and Fashion’s Role As we move towards the Internet of Things, everyone is desperately searching for the next monumental shift in how we interact with technology in our everyday lives. Leading the way is the world of wearable technology. With new innovations entering the market at an exponential rate, it seems that wearables are set to take over in a big way. This whitepaper will focus on three aspects of the Wearable Technology industry: Smart Clothing, Multidisciplinary and Augmented Reality. AUGMENTED REALITY AND WEARABLE DEVICES – THE B2B FUTURE It is not a surprise that the connection between augmented Heads up displays are used in manufacturing production reality and wearable devices, primarily hands free device, is systems for ensuring the right job procedure, in collaborative a promising one. Initially, it was an idea in the hands of product design and prototyping, in remote assistance of science fiction writers and visionary technology thinkers, but distant specialised workers, and in surgery theatres for today it is not just promising, it is desirable and it is real. enabling the surgeon to access relevant data without being distracted from his or her main activities. In these wearable devices augmented reality technology pushes the boundary “In these wearable devices augmented reality of human-computer interaction, and shifts the context into a technology pushes the boundary of human- human-environment interaction that is enriched by computer interaction, and shifts the context into a computer systems.
    [Show full text]
  • Whitepaper Head Mounted Displays & Data Glasses Applications and Systems
    Whitepaper Head Mounted Displays & Data Glasses Applications and Systems Dr.-Ing. Dipl.-Kfm. Christoph Runde Virtual Dimension Center (VDC) Fellbach Auberlenstr. 13 70736 Fellbach www.vdc-fellbach.de © Competence Centre for Virtual Reality and Cooperative Engineering w. V. – Virtual Dimension Center (VDC) System classes Application fields Directions of development Summary Content . System classes Head Mounted Display (HMD) – Video glasses – Data glasses . Simulator disease / Cyber Sickness . Application fields HMDs: interior inspections, training, virtual hedging engineering / ergonomics . Application fields data glasses: process support, teleservice, consistency checks, collaboration . Directions of development: technical specifications, (eye) tracking, retinal displays, light field technology, imaging depth sensors . Application preconditions information & integration (human, IT, processes) . Final remark 2 SystemSystem classes classes Application fields Directions of development Summary Head Mounted Displays (HMDs) – Overview . 1961: first HMD on market . 1965: 3D-tracked HMD by Ivan Sutherland . Since the 1970s a significant number of HMDs is applied in the military sector (training, additional display) Table: Important HMD- projects since the 1970s [Quelle: Li, Hua et. al.: Review and analysis of avionic helmet-mounted displays. In : Op-tical Engineering 52(11), 110901, Novembre2013] 3 SystemSystem classes classes Application fields Directions of development Summary Classification HMD – Video glasses – Data glasses Head Mounted Display
    [Show full text]
  • The Emergence of Artificial Intelligence in the Home: Products, Services, and Broader
    Western Oregon University Digital Commons@WOU Student Theses, Papers and Projects (Computer Department of Computer Science Science) 3-8-2017 The meE rgence of Artificial Intelligence in the Home: Products, Services, and Broader Developments of Consumer Oriented AI Bingqing Tang [email protected] Follow this and additional works at: https://digitalcommons.wou.edu/ computerscience_studentpubs Part of the Management Information Systems Commons Recommended Citation Tang, Bingqing, "The meE rgence of Artificial Intelligence in the Home: Products, Services, and Broader Developments of Consumer Oriented AI" (2017). Student Theses, Papers and Projects (Computer Science). 6. https://digitalcommons.wou.edu/computerscience_studentpubs/6 This Professional Project is brought to you for free and open access by the Department of Computer Science at Digital Commons@WOU. It has been accepted for inclusion in Student Theses, Papers and Projects (Computer Science) by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected]. The Emergence of Artificial Intelligence in the Home: Products, Services, and Broader Developments of Consumer Oriented AI Bingqing Tang IS642 MIS Graduate Project Dr. David Olson, Dr. John Leadley & Dr. Scot Morse March 15, 2017 Tang 1 Abstract Current home automation system merges a family's lifestyle with the latest technology & energy management tools to simplify people's lives. It allows users to easily manipulate a variety of home systems, including appliances, security systems, and environmental systems. Setting up a home automation system confuses many consumers. Multiple product lines and platforms make choosing the best system difficult. Basic requirements of setting up a home automations system and the comparison between different platforms are explained.
    [Show full text]
  • Now Hear This Workshop Full Transcript
    April 18, 2017 Workshop Transcript Now Hear This: Competition, Innovation, and Consumer Protection Issues in Hearing Health Care Hosted by the Federal Trade Commission April 18, 2017 FTC Conference Center 400 Seventh Street, SW Washington, DC 20024 Introductory Remarks Tara Isa Koslov (FTC) ............................................................................................................. 1 Opening Remarks Acting Chairman Maureen K. Ohlhausen (FTC) .................................................................... 3 Adult Hearing Loss: Recent Data from the CDC Presentation: John Eichwald (CDC) ....................................................................................... 8 Panel 1: Innovations in Hearing Technology Panel Discussion ................................................................................................................... 16 Panelists: Stavros Basseas (Sound World Solutions), Brent Edwards (Earlens), Jani A. Johnson (University of Memphis), Jan Metzdorff (Sonova Wholesale), Dianne J. Van Tasell (Bose) Moderators: Karen A. Goldman (FTC), Daniel H. Wood (FTC) Panel 2: Innovations in Hearing Health Delivery Panel Discussion ................................................................................................................... 56 Panelists: Rupa Balachandran (University of the Pacific), Lucille Beck (Department of Veterans Affairs), Kim Cavitt (Audiology Resources), Scott Davis (Sivantos), Gary Swearingen (Costco Wholesale) Moderators: Daniel J. Gilman (FTC), David Schmidt (FTC) FDA
    [Show full text]
  • STAR 1200 & 1200XL User Guide
    STAR 1200 & 1200XL Augmented Reality Systems User Guide VUZIX CORPORATION VUZIX CORPORATION STAR 1200 & 1200XL – User Guide © 2012 Vuzix Corporation 2166 Brighton Henrietta Town Line Road Rochester, New York 14623 Phone: 585.359.5900 ! Fax: 585.359.4172 www.vuzix.com 2 1. STAR 1200 & 1200XL OVERVIEW ................................... 7! System Requirements & Compatibility .................................. 7! 2. INSTALLATION & SETUP .................................................. 14! Step 1: Accessory Installation .................................... 14! Step 2: Hardware Connections .................................. 15! Step 3: Adjustment ..................................................... 19! Step 4: Software Installation ...................................... 21! Step 5: Tracker Calibration ........................................ 24! 3. CONTROL BUTTON & ON SCREEN DISPLAY ..................... 27! VGA Controller .................................................................... 27! PowerPak+ Controller ......................................................... 29! OSD Display Options ........................................................... 30! 4. STAR HARDWARE ......................................................... 34! STAR Display ...................................................................... 34! Nose Bridge ......................................................................... 36! Focus Adjustment ................................................................ 37! Eye Separation ...................................................................
    [Show full text]