LICENSE AGREEMENT This Microsoft Communications Protocol Program
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Microsofts-Tjenestea
Vi bruker informasjonskapsler til å forbedre opplevelsen på nettstedene våre og til Godta alle Behandle informasjonskapsler annonsering. Personvernerklæring Gå til hovedinnhold Microsoft Microsofts tjenesteavtale Microsofts tjenesteavtale Microsofts tjenesteavtale Hjem Vanlige spørsmål Microsofts tjenesteavtale Microsofts personvernerklæring Side for Bing-leverandører Mer Alt fra Microsoft Microsoft 365 Office Windows Surface Xbox Spesialtilbud Kundestøtte Programvare Windows-apper OneDrive Outlook Skype OneNote Microsoft Teams PCer og enheter Kjøp Xbox Tilbehør Underholdning Xbox Game Pass Ultimate Xbox Live Gold Xbox og spill PC-spill Windows-spill Filmer og TV Bedrift Microsoft Azure Microsoft Dynamics 365 Microsoft 365 Microsoft Industry Dataplattform Microsoft Advertising Power Platform Kjøp for bedrifter Developer & IT .NET Windows Server Windows Utviklingssenter Dokumenter Power Apps HoloLens 2 Annen Microsoft Rewards Gratis nedlastinger og sikkerhet Utdanning Gavekort Lisensiering Vis områdekart Søk på Microsoft.com SøkSøk på Microsoft.com Avbryt Publisert: 1. august 2020 Ikrafttredelsesdato: 1. oktober 2020 Skriv ut Microsofts tjenesteavtale Disse vilkårene ("Vilkår") dekke bruken av Microsoft-forbrukerprodukter, nettsteder og tjenester som er oppført på slutten av disse vilkårene her (#serviceslist) ("Tjenester"). Microsoft kommer med et tilbud til deg ved å gi deg muligheten til å abonnere på, bruke og/eller bestille Tjenestene. Du godtar disse vilkårene ved å opprette en Microsoft-konto, ved å bruke Tjenestene, eller ved å -
Dynamics 365 Business Central On-Premises Licensing Guide
Dynamics 365 Business Central on-premises Licensing Guide October 2018 Microsoft Dynamics 365 Business Central on-premises Licensing Guide | October 2018 Contents How to buy Dynamics 365 Business Central on-premises ................................................................................... 1 Perpetual Licensing ................................................................................................................................................................................................... 2 Deploying Your Self-Managed Solution in an IaaS Environment ........................................................................................................... 2 Subscription Licensing ............................................................................................................................................................................................. 3 Choosing the Appropriate SAL Type .................................................................................................................................................................. 3 Subscription Licensing Term .................................................................................................................................................................................. 4 How to use Dynamics 365 Business Central on-premises ................................................................................... 4 Licensing Requirement for Internal Users........................................................................................................................................................ -
Microsoft Patches Were Evaluated up to and Including CVE-2020-1587
Honeywell Commercial Security 2700 Blankenbaker Pkwy, Suite 150 Louisville, KY 40299 Phone: 1-502-297-5700 Phone: 1-800-323-4576 Fax: 1-502-666-7021 https://www.security.honeywell.com The purpose of this document is to identify the patches that have been delivered by Microsoft® which have been tested against Pro-Watch. All the below listed patches have been tested against the current shipping version of Pro-Watch with no adverse effects being observed. Microsoft Patches were evaluated up to and including CVE-2020-1587. Patches not listed below are not applicable to a Pro-Watch system. 2020 – Microsoft® Patches Tested with Pro-Watch CVE-2020-1587 Windows Ancillary Function Driver for WinSock Elevation of Privilege Vulnerability CVE-2020-1584 Windows dnsrslvr.dll Elevation of Privilege Vulnerability CVE-2020-1579 Windows Function Discovery SSDP Provider Elevation of Privilege Vulnerability CVE-2020-1578 Windows Kernel Information Disclosure Vulnerability CVE-2020-1577 DirectWrite Information Disclosure Vulnerability CVE-2020-1570 Scripting Engine Memory Corruption Vulnerability CVE-2020-1569 Microsoft Edge Memory Corruption Vulnerability CVE-2020-1568 Microsoft Edge PDF Remote Code Execution Vulnerability CVE-2020-1567 MSHTML Engine Remote Code Execution Vulnerability CVE-2020-1566 Windows Kernel Elevation of Privilege Vulnerability CVE-2020-1565 Windows Elevation of Privilege Vulnerability CVE-2020-1564 Jet Database Engine Remote Code Execution Vulnerability CVE-2020-1562 Microsoft Graphics Components Remote Code Execution Vulnerability -
Faq Av Bridge Va 999 821
Contents 1 Vaddio IP Streaming Features and Functionality................................................................................. 2 1.1 Frequently Asked Questions ........................................................................................................ 2 1.2 Streaming Configuration.............................................................................................................. 4 1.3 Application Examples................................................................................................................... 5 1.3.1 Distribution Application (Single Stream-to-Multiple Clients)............................................... 5 1.3.2 Recording/Archive Application ............................................................................................ 6 2 Compatibility Summary ....................................................................................................................... 7 2.1 Vaddio Lab Tested Interoperability.............................................................................................. 7 2.2 Field Test Media Players or Server............................................................................................... 7 3 Media Player/Server Interoperability .................................................................................................. 8 3.1 Quicktime Media Player............................................................................................................... 8 3.2 VLC Player ................................................................................................................................. -
I Feasibility of Streaming Media for Transportation Research And
Feasibility of Streaming Media For Transportation Research and Implementation Final Report Prepared by: Drew M. Coleman July 2007 Research Project SPR-2231 Report No. 2231-F-05-11 Connecticut Department of Transportation Bureau of Engineering and Highway operations Division of Research Keith R. Lane, P.E. Director of Research and Materials James M. Sime, P.E. Manager of Research i TECHNICAL REPORT DOCUMENTATION PAGE 1. Report No. 2. Government Accession 3. Recipients Catalog No. 2231-F-05-11 No. 4. Title and Subtitle 5. Report Date Feasibility of Streaming Media for July 2007 Transportation Research and 6. Performing Organization Code Implementation SPR-2231 7. Author(s) Drew M. Coleman 8. Performing Organization Report No. 2231-F-05-11 9. Performing Organization Name and 10. Work Unit No. (TRIS) Address 11. Contract or Grant No. Connecticut Department of Transportation CT Study No. SPR-2231 Division of Research 13. Type of Report and Period Covered 280 West Street Final Report Rocky Hill, CT 06067-3502 February 2001-June 2007 12. Sponsoring Agency Name and Address Connecticut Department of Transportation 2800 Berlin Turnpike 14. Sponsoring Agency Code Newington, CT 06131-7546 SPR-2231 15. Supplementary Notes Conducted in cooperation with the U.S. Department of Transportation, Federal Highway Administration 16. Abstract This report is intended to serve as a guide for transportation personnel in the development and dissemination of streaming video-based presentations. These were created using streaming media production tools, then delivered via network and Web-based media servers, and finally, viewed from the end-users’ PC- desktops. The study focuses on three popular streaming media technology platforms: RealNetworks®, Microsoft® and Apple®. -
[MS-MSSOD]: Media Streaming Server Protocols Overview
[MS-MSSOD]: Media Streaming Server Protocols Overview This document provides an overview of the Media Streaming Server Protocols Overview Protocol Family. It is intended for use in conjunction with the Microsoft Protocol Technical Documents, publicly available standard specifications, network programming art, and Microsoft Windows distributed systems concepts. It assumes that the reader is either familiar with the aforementioned material or has immediate access to it. A Protocol System Document does not require the use of Microsoft programming tools or programming environments in order to implement the Protocols in the System. Developers who have access to Microsoft programming tools and environments are free to take advantage of them. Intellectual Property Rights Notice for Open Specifications Documentation . Technical Documentation. Microsoft publishes Open Specifications documentation for protocols, file formats, languages, standards as well as overviews of the interaction among each of these technologies. Copyrights. This documentation is covered by Microsoft copyrights. Regardless of any other terms that are contained in the terms of use for the Microsoft website that hosts this documentation, you may make copies of it in order to develop implementations of the technologies described in the Open Specifications and may distribute portions of it in your implementations using these technologies or your documentation as necessary to properly document the implementation. You may also distribute in your implementation, with or without modification, any schema, IDL's, or code samples that are included in the documentation. This permission also applies to any documents that are referenced in the Open Specifications. No Trade Secrets. Microsoft does not claim any trade secret rights in this documentation. -
Windows Poster 20-12-2013 V3
Microsoft® Discover the Open Specifications technical documents you need for your interoperability solutions. To obtain these technical documents, go to the Open Specifications Interactive Tiles: open specifications poster © 2012-2014 Microsoft Corporation. All rights reserved. http://msdn.microsoft.com/openspecifications/jj128107 Component Object Model (COM+) Technical Documentation Technical Documentation Presentation Layer Services Technical Documentation Component Object Model Plus (COM+) Event System Protocol Active Directory Protocols Overview Open Data Protocol (OData) Transport Layer Security (TLS) Profile Windows System Overview Component Object Model Plus (COM+) Protocol Active Directory Lightweight Directory Services Schema WCF-Based Encrypted Server Administration and Notification Protocol Session Layer Services Windows Protocols Overview Component Object Model Plus (COM+) Queued Components Protocol Active Directory Schema Attributes A-L Distributed Component Object Model (DCOM) Remote Protocol Windows Overview Application Component Object Model Plus (COM+) Remote Administration Protocol Directory Active Directory Schema Attributes M General HomeGroup Protocol Supplemental Shared Abstract Data Model Elements Component Object Model Plus (COM+) Tracker Service Protocol Active Directory Schema Attributes N-Z Peer Name Resolution Protocol (PNRP) Version 4.0 Windows Data Types Services General Application Services Services Active Directory Schema Classes Services Peer-to-Peer Graphing Protocol Documents Windows Error Codes ASP.NET -
Speedtouch™ 985 Residential ADSL Triple-Play Gateway
SpeedTouch™ 985 Residential ADSL Triple-Play Gateway SpeedTouch 985 Next Generation Device for Next Generation Networks of wired and wireless, data, voice and video from anywhere To offer exciting new broadband services to their custom- in the home with the convenience of a consumer electron- ers, service providers are looking for a rich, solid, reliable, ics device. and upgradeable platform to deploy in the homes. The SpeedTouch 985 Residential ADSL Triple-Play Gateway has A solid platform as the foundation for building been designed specifically with these objectives in mind value-added services and represents a new step forward when it comes to mak- Based on an expertise gained from millions of ADSL gate- ing Triple-Play a reality. ways sold to service providers around the world the Speed- Touch 985 offers the reliability required to deploy a com- The SpeedTouch 985 is an ADSL gateway combining mul- plex mix of services. tiple integrated wireless LAN access points, an integrated The State-of-the-art integrated modem supports ADSL, 4-port Ethernet switch, USB master and slave ports, an in- ADSL2 and ADSL2+. tegrated VoIP telephone interface and an integrated IP set- With an integrated 802.11g access point, speed, security, top-box. The SpeedTouch 985 offers seamless connection and performance are guaranteed. When SpeedTouch™ 985 Residential ADSL Triple-Play Gateway using 802.11g, you can transfer data at up to 54Mb/s Video services (five times the speed of older 802.11b wireless net- The IP Set-Top-Box component offers support for so- works), and still connect to existing 802.11b products. -
Part a - Personal Information & Declaration of Competence
PART A - PERSONAL INFORMATION & DECLARATION OF COMPETENCE Personal Information and Organisational Details First Name Toby Last Name Kayali Job Title Business Name RTO Site/ Campus Department (if Student ID relevant) (If relevant) Address Suburb/City Postcode Phone Mobile Email Declaration and Signature To be signed on completion of the Self-Assessment Task I declare that the information provided in this document is accurate and the evidence presented is authentic. I have evaluated my response and I judge that it establishes equivalent competence to the competencies set out in the ICT30118 Certificate III in Information Technology. The completed document and portfolio of evidence has been examined and verified by my qualified assessor. Signature of Candidate: Date: Signature of Assessor: Date: PART B - PRACTICAL ASSESSMENT Student Name: Course ICT30118 Certificate III Information, Digital Media and Technology Code(s)/Title(s): Unit Code/Title: ICTSAS304 Provide Basic System Administration Key to codes on the following pages: Evaluation C Competent FTR Further Training FER Further Evidence Required Required Practical Assessment ICTSAS304 Provide basic system administration You will need: ● A removable storage device e.g. USB drive memory stick etc. for collection of evidence ● Access to workstation, virtual machines on your workstation and network router and connectivity to the internet ● Access to training material if necessary You will need to gather evidence of your work by: ● Screen captures of the work you are doing ● Answering questions to show your understanding and demonstration of the skills and competencies ● Answers to questions from your assessors. ● Observation by your assessor of tasks you are being assessed on Elements and Performance Criteria ELEMENT PERFORMANCE CRITERIA Elements describe the Performance criteria describe the performance needed to essential outcomes. -
Directx 11 Extended to the Implementation of Compute Shader
DirectX 1 DirectX About the Tutorial Microsoft DirectX is considered as a collection of application programming interfaces (APIs) for managing tasks related to multimedia, especially with respect to game programming and video which are designed on Microsoft platforms. Direct3D which is a renowned product of DirectX is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering. Audience This tutorial has been prepared for developers and programmers in multimedia industry who are interested to pursue their career in DirectX. Prerequisites Before proceeding with this tutorial, it is expected that reader should have knowledge of multimedia, graphics and game programming basics. This includes mathematical foundations as well. Copyright & Disclaimer Copyright 2019 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] -
Optimizing Windows 10, Build 2004, for a Virtual Desktop Role
Optimizing Windows 10, Build 2004, for a Virtual Desktop role Written by Robert M. Smith, Program Manager, Azure Global Customer Engineering Date Created: May 12, 2020 Date Updated: July 08, 2020 Date Published: tbd Contributors: Tim Muessig, Senior Premier Field Engineer; Narklis Engler, Principal Program Manager Version 1.2 Document Change History Version Changes 1.0 Adding verbiage for Windows Virtual Desktop, and Windows 10 build 2004 specifically 1.1 Additional updates for 2004 1.2 Final pass, updated group policy, services, tasks, and added info about Storage Sense for disk cleanup. Introduction This article is intended to provide suggestions for configurations for Windows 10, build 2004, for optimal performance in Virtualized Desktop environments, including Virtual Desktop Infrastructure (VDI) and Windows Virtual Desktop (WVD). All settings in this guide are suggested optimization settings only and are in no way requirements. The information in this guide is pertinent to Windows 10, version 2004, operating system (OS) build 19041. The guiding principles to optimize performance of Windows 10 in a virtual desktop environment are to minimize graphic redraws and “effects”, background activities that have no major benefit to the virtual desktop environment, and generally reduce running processes to the bare minimum. A secondary goal is to reduce disk space usage in the base image to the bare minimum. With virtual desktop implementations, the smallest possible base, or “gold” image size, can slightly reduce memory utilization on the host system, as well as a small reduction in overall network operations required to deliver the desktop environment to the consumer. No optimizations should reduce the user experience. -
Progettazione Di Una Piattaforma Per Lo Streaming Video E La Sincronizzazione Di Contenuti Multimediali
Università degli studi di Padova Facoltà di scienze MM. FF. NN. Laurea in Informatica Progettazione di una piattaforma per lo streaming video e la sincronizzazione di contenuti multimediali Laureando: Roberto Baldin Matricola: 561592 Relatore: Dott.ssa Ombretta Gaggi Anno accademico 2008/2009 Indice 1 Introduzione 1 1.1 Descrizione dell’azienda QBGROUP . 1 1.2 Descrizione dello stage . 2 2 Streaming server 5 2.1 Introduzione . 5 2.1.1 Concetto di streaming, storia e protocolli . 5 2.1.2 Confronto tra progressive download, pseudo streaming e streaming . 6 2.2 Scelta del server di streaming . 7 2.2.1 Configurazione hardware e software del server . 7 2.2.2 Soluzioni individuate . 8 2.2.3 Installazione di Adobe Flash Media Streaming Server . 8 2.2.4 Installazione di Red5 Media Server . 11 2.2.5 Installazione di Windows Media Services . 15 2.2.6 Confronto tra le soluzioni e benchmark . 16 2.3 Completamento configurazione del server di streaming . 17 2.3.1 Problematiche di accessibilità dei contenuti . 17 2.3.2 Scelta del client . 21 2.3.3 Formati e caratteristiche dei video . 21 2.3.4 Automazione della procedura di conversione . 25 3 Sincronizzazione di contenuti multimediali 31 3.1 Introduzione . 31 3.1.1 Strumenti e tecnologie utilizzate . 32 3.1.2 SMIL: Synchronized Multimedia Integration Language . 36 i 3.2 Sviluppo di un’applicazione web per la sincronizzazione di contenuti multi- mediali . 39 3.2.1 Sviluppo di un’applicazione per la sincronizzazione tra video e slide 39 3.2.2 Sviluppo di un player SMIL per il web .