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Apps Mit HTML5, CSS3 Und Javascript – Für Iphone, Ipad Und Android 509 Seiten, Gebunden, 3
Wissen, wie’s geht. Leseprobe Entdecken Sie die Möglichkeiten von HTML5, CSS3 und JavaScript für die Entwicklung von modernen Apps. Die Autoren geben Ihnen das notwendige Rüstzeug an die Hand. Außerdem enthält diese Lese- probe das Inhaltsverzeichnis und das gesamte Stichwortverzeichnis des Buchs. »Das technische Grundgerüst« Inhalt Index Die Autoren Leseprobe weiterempfehlen Florian Franke, Johannes Ippen Apps mit HTML5, CSS3 und JavaScript – Für iPhone, iPad und Android 509 Seiten, gebunden, 3. Auflage 2015 34,90 Euro, ISBN 978-3-8362-3485-6 www.rheinwerk-verlag.de/3762 3485.book Seite 45 Dienstag, 2. Juni 2015 11:35 11 Kapitel 2 2 Das technische Grundgerüst Konzeption ist das eine, die Umsetzung das andere. In diesem Kapitel zeigen wir Ihnen die Grundlagen von HTML5, CSS3 und JavaScript. Nun, da Sie ein wasserdichtes Konzept für Ihre App haben, sind Sie schon ganz nervös und wollen endlich loslegen? Sehr gut! Bevor Sie mit konkreter Gestaltung und Pro- grammierung beginnen, geben wir Ihnen einen kleinen Crashkurs in HTML5, CSS3 und JavaScript. Dann sind wir alle für den weiteren Verlauf des Buches auf demselben Stand und können so richtig durchstarten. 2.1 HTML5 – Definition und aktueller Stand HTML ist die Kurzform für Hypertext Markup Language. Mit anderen Worten bedeu- tet dies, dass es sich um eine Definitionssprache und nicht um eine Programmier- sprache handelt. Der Zusatz Hypertext ist schon ein kleiner Fingerzeig auf die erwei- terten Funktionen einer HTML-Datei gegenüber einer reinen Textdatei. Anfänglich standen Weberfinder Tim Berners-Lee und sein Team vor dem Problem der Vernetzung von Inhalten. Die Möglichkeit war nun gegeben, Inhalte und Dateien via Telefonleitungen über viele Kilometer hinweg digital auszutauschen. -
Artificial Intelligence, Big Data and Cloud Computing 144
Digital Business and Electronic Digital Business Models StrategyCommerceProcess Instruments Strategy, Business Models and Technology Lecture Material Lecture Material Prof. Dr. Bernd W. Wirtz Chair for Information & Communication Management German University of Administrative Sciences Speyer Freiherr-vom-Stein-Straße 2 DE - 67346 Speyer- Email: [email protected] Prof. Dr. Bernd W. Wirtz Chair for Information & Communication Management German University of Administrative Sciences Speyer Freiherr-vom-Stein-Straße 2 DE - 67346 Speyer- Email: [email protected] © Bernd W. Wirtz | Digital Business and Electronic Commerce | May 2021 – Page 1 Table of Contents I Page Part I - Introduction 4 Chapter 1: Foundations of Digital Business 5 Chapter 2: Mobile Business 29 Chapter 3: Social Media Business 46 Chapter 4: Digital Government 68 Part II – Technology, Digital Markets and Digital Business Models 96 Chapter 5: Digital Business Technology and Regulation 97 Chapter 6: Internet of Things 127 Chapter 7: Artificial Intelligence, Big Data and Cloud Computing 144 Chapter 8: Digital Platforms, Sharing Economy and Crowd Strategies 170 Chapter 9: Digital Ecosystem, Disintermediation and Disruption 184 Chapter 10: Digital B2C Business Models 197 © Bernd W. Wirtz | Digital Business and Electronic Commerce | May 2021 – Page 2 Table of Contents II Page Chapter 11: Digital B2B Business Models 224 Part III – Digital Strategy, Digital Organization and E-commerce 239 Chapter 12: Digital Business Strategy 241 Chapter 13: Digital Transformation and Digital Organization 277 Chapter 14: Digital Marketing and Electronic Commerce 296 Chapter 15: Digital Procurement 342 Chapter 16: Digital Business Implementation 368 Part IV – Digital Case Studies 376 Chapter 17: Google/Alphabet Case Study 377 Chapter 18: Selected Digital Case Studies 392 Chapter 19: The Digital Future: A Brief Outlook 405 © Bernd W. -
Social Sharing
SOCIAL SHARING 1 TABLE OF CONTENTS FACEBOOK 21 Growing Engagement 21 INTRODUCTION 3 Posting – When and how many? 21 LEVERAGE YOUR SOCIAL PRESENCE 4 Marketing the ‘YOU’ brand 23 Define your own brand 4 Differing Facebook posts 24 Define your characteristics 5 Facebook stories 25 Examples of engaging Instagram profiles 6 Facebook Live 26 Give your Instagram a theme 7 Post the post 26 Examples of engaging Facebook pages 8 Creating Facebook Lists 27 Download graphics from the YL Share app 10 INSTAGRAM 28 THREE POWERFUL THEMES 11 Tips for creating the perfect Insta Profile 29 Entertain, Educate, Inspire 11 Crafting your Insta Image 29 VIDEO 15 Posts & #hashtags 30 Live & IGTV Video 15 Instagram Stories 31 CREATE ENGAGING CONTENT 17 Topical Connections 32 SHARING YOUNG LIVING & THE OPPORTUNITY 18 JOIN THE TRIBE 33 Groups & Influencers 34 Interact & Engage 35 GENERAL TIPS 36 Tips for Young Living Compliance 36 Scheduling posts and ads on Facebook and Instagram 37 Graphic Design 101 38 Apps to try 38 2 Two key Social Platforms - Instagram and and strategically placed content. You Facebook can help you to attract others should aim to entertain, inspire or educate and promote YOU as the Brand – creating with each post. What to post and when to powerful platforms for connections. post are crucial to your success on each platform. Knowing how to analyse and We have applied industry best practice to measure the reach of your posts will assist both mediums to develop a guide to help you to elevate your success. you best share YOUR Brand. This YL Social Sharing Guide outlines Social media provides a fantastic introductionthe most current techniques and wisdom opportunity to grow and share your around how to best represent you and business organically. -
Qwikresume Template
ROBERT SMITH Sound Designer E-mail: [email protected] Phone: (0123)-456-789 SUMMARY Seeking a Sound Designer position with an outstanding career opportunity that will offer a rewarding work environment along with a winning team that will fully utilize management skills. SKILLS Pro Tools 10, Sound Design, Live Audio Mixing, Field. WORK EXPERIENCE Sound Designer ABC Corporation - September 2014 ± 2014 . Depended on what the client needs I use canned sounds from a library, self-generated sound effects, or a mix of both. Responsible for the entire rigging of the facilitys sound system for theater. Developed Android, iOS, Desktop, and Windows mobile audio conversion specifications. Redefined Facebook branding through sound design, composing, editing, mixing, and mastering Push Notifications and User Interface for products including Instagram Hyperlapse, Instagram Bolt, Facebook Messenger, Stickered for Messenger, Groups, Rooms, Slingshot, Hello, Moments, Riff, Paper, and the main Facebook app. Experienced with multi-channel audio formats. Experienced working with both commercial and proprietary audio implementation tools for multiple platforms and workstations. Accumulated, recorded, and designed sound effects for the show. Sound Designer Delta Corporation - 2009 ± 2014 . Contact Gary Clayton, Designed digital sound effects Edited digital dialogue for video games, corporate presentations, and film Scored music. I mix sounds within movies, television shows, trailers, commercials to make the piece come to life. Also clean up dirty mixes and master to film quality. If you need dialog replaced I have the ability to use ADR or Automated Dialog Replacement. If you need VO talent I can recruit voices and direct them if need be. To view my portfolio please visit www.ethancrooms.com Skills Used Pro Tools, Logic Pro, Final Cut Pro X, Foley, audio-post, ADR, VO directing, VO recruitment, music editing, audio recording,. -
Social Media Best Practice and Tips Social Media Content Best Practice
Social Media Best Practice and tips Social Media Content Best Practice 1. Think mobile first. As more and more people interact with social media on their mobile devices, make sure that you bear that in mind when creating or selecting content. • Think 'thumb-stopping' designs. How do you stop the scroll? • Vertical or square videos and images (Facebook & Instagram): Most people hold their phones vertically, so you'll cover more of their screen. Vertical video doesn’t work so well in Twitter feeds though. • Shorten text: People scan feeds quickly. Where possible, keep your copy short, clear and to the point. • Avoid small text on images. If you have to zoom into the image to read the text on a phone, it's too small! • Subtitle videos where possible. Many people watch without sound 2. Grab attention quickly Social media feeds are busy and fast moving for most users (we scroll more content on Facebook each week than the height of Big Ben!). Opportunity to grab interest is extremely short. Showcase your brand within the first three seconds. Social Media Content Best Practice 3. Use visuals Facebook’s algorithm favours video (live video even more than anything else) but all platforms advise using eye-catching video or photos in your posts 4. Design for an objective. Whether repurposing existing assets or creating new ones, make sure that each part of your creative works together to help you achieve your overall business goal and includes your branding. Twitter specific tips 1. Stick to one message Keep your copy concise and focus on one key message per post. -
Chapter 1: Introduction to Social Media: an Art and Science
INTRODUCTION TO SOCIAL MEDIA 1 An Art and Science Learning Objectives LEARNING OBJECTIVES Humans of Social Media Introduction After reading this chapter, you will be How Do We Define Social Media? able to How Has Social Media Evolved? The Current State of Social Media •• Define social media Who “Owns” Social Media? •• Differentiate between social Using Social Media Strategically media platforms Which Social Media Platforms Should I Use? distribute •• Explain the evolution of social Working in Social Media media over time Bridging the Science and Practice of Social Media •• Identify the main considerations What Can Science Tell Us About Social Media? or for using social media How Is Social Media Like a Practice? strategically How Can We Bridge Science and Art •• Identify the key characteristics Effectively? of the science and art of social Chapter Summary media Thought Questions Exercises post, References HUMANS OF SOCIAL MEDIA DEIRDRE BREAKENRIDGE, AUTHOR, PROFESSOR, AND CEO OF PURE PERFORMANCE Introduction copy, Putting the Public Back in Public Relations: How Social Media Is Reinventing the Aging Business I’ve been working in public relations and mar- of PR (with Brian Solis, 2009), and PR 2.0: New keting for 25-plus years. Although I started my Media, New Tools, New Audiences (2008). My sixth career focused on media relations and publicity, book, Answers for Modern Communicators, was todaynot I’m a chief relationship agent (CRA) and a published by Routledge in October 2017. I also communications problem solver to help organi- moved my authoring to a new platform when I zations tackle their relationship challenges and was asked to become a Lynda.com video author in build credibility and trust with the public. -
Software Bug Bounties and Legal Risks to Security Researchers Robin Hamper
Software bug bounties and legal risks to security researchers Robin Hamper (Student #: 3191917) A thesis in fulfilment of the requirements for the degree of Masters of Law by Research Page 2 of 178 Rob Hamper. Faculty of Law. Masters by Research Thesis. COPYRIGHT STATEMENT ‘I hereby grant the University of New South Wales or its agents a non-exclusive licence to archive and to make available (including to members of the public) my thesis or dissertation in whole or part in the University libraries in all forms of media, now or here after known. I acknowledge that I retain all intellectual property rights which subsist in my thesis or dissertation, such as copyright and patent rights, subject to applicable law. I also retain the right to use all or part of my thesis or dissertation in future works (such as articles or books).’ ‘For any substantial portions of copyright material used in this thesis, written permission for use has been obtained, or the copyright material is removed from the final public version of the thesis.’ Signed ……………………………………………........................... Date …………………………………………….............................. AUTHENTICITY STATEMENT ‘I certify that the Library deposit digital copy is a direct equivalent of the final officially approved version of my thesis.’ Signed ……………………………………………........................... Date …………………………………………….............................. Thesis/Dissertation Sheet Surname/Family Name : Hamper Given Name/s : Robin Abbreviation for degree as give in the University calendar : Masters of Laws by Research Faculty : Law School : Thesis Title : Software bug bounties and the legal risks to security researchers Abstract 350 words maximum: (PLEASE TYPE) This thesis examines some of the contractual legal risks to which security researchers are exposed in disclosing software vulnerabilities, under coordinated disclosure programs (“bug bounty programs”), to vendors and other bug bounty program operators. -
Izrada Hyperlapse Videa U Promotivne Svrhe Fakulteta
SVEUČILIŠTE U ZAGREBU GRAFIČKI FAKULTET BARBARA TUNUKOVIĆ IZRADA HYPERLAPSE VIDEA U PROMOTIVNE SVRHE DIPLOMSKI RAD Zagreb, 2015. BARBARA TUNUKOVIĆ IZRADA HYPERLAPSE VIDEA U PROMOTIVNE SVRHE DIPLOMSKI RAD Mentor: Student: Doc. dr. sc. Maja Strgar Kurečić Barbara Tunuković Zagreb, 2015. Rješenje o odobrenju teme diplomskog rada SAŽETAK Diplomski rad temelji se na novoj i sve popularnijoj fotografskoj tehnici Hyperlapse, čiji je konačni produkt atraktivan video u kojem se stvara dojam bržeg prolaska vremena. Hyperlapse je vrsta Timelapsea s velikom količinom kretanja što se postiže pomicanjem fotoaparata, u istom intervalu u vremenu i prostoru. Fotografiranjem niza fotografija u određenim intervalima, i spajanjem istih, dobiven je video materijal. Budući da je frekvencija snimljenih fotografija niža nego prikaz u samom videu, postiže se dojam da vrijeme brže prolazi. Timelapse video ima od 15 do 30 sličica u sekundi pa se za projekt izdvaja velika količina vremena. Glavna razlika između Hyperlapse i Timelapse tehnike fotografiranja je pokret. Hyperlapse koristi istu tehniku fotografiranja kao Timelapse, ali umjesto fiksnog stajališta kamera se kreće, te osim brzog prolaska vremena daje dojam glatkog klizanja ili pak masivnu brzinu. Pravi Hyperlapse video dobiva se pomoću DSLR fotoaparata na stativu i naknadne obrade fotografija u programima među kojima se najčešće koriste Adobe Lightroom, Adobe After Effects, Adobe Premiere. Danas se takav video može realizirati čak i na pametnim telefonima pomoću raznih aplikacije od kojih je na tržištu najpoznatija „Hyperlapse“ aplikacija na Instagramu za iPhone. U ovom radu bit će prikazan proces izrade Hyperlapse videa u promotivnu svrhu te usporedba pojedinih videa realiziranih klasičnim načinom izrade Hyperlapsea i pomoću programa na mobilnom telefonu. -
E-Safety Newsletter No 7
E-Safety Newsletter No 7 There are a number of online safety guides available to parents that provide information on the latest online trends and apps that our children are using. We have provided links to these below. We recently sent out a letter to parents about the MOMO Challenge. If you did not receive a copy of this letter please speak to the school office and they can arrange for a copy to be made available to you. The are two official ways you can assess if a particular title is suitable for your child. Both the BBFC and PEGI have search facilities on their websites that can be used to look up individual titles so you can check their ratings. https://nationalonlinesafety.com/resources/platform-guides/age-ratings-on line-safety-guide-for-parents/ This gives your child the opportunity to play games in the role of their favourite players. They can either work through a story mode version of the game or play online in competitions against other players. The game, released annually by Electronic Arts under the EA Sports label, is available for a range of consoles, and there are also mobile versions available for smartphones and tablets. https://nationalonlinesafety.com/resources/platform-guides/fifa-guide-for-parents / ‘Fortnite – Battle Royale’, is a free to play section of the game ‘Fortnite’. The game sees 100 players dropped on to an island from a ‘battle bus’ where they have to compete until one survivor remains. The last remaining player on the island wins the game. Players have to find items hidden around the island, such as weapons, to help them survive longer in the game. -
Degree of Loop Assessment in Microvideo
DEGREE OF LOOP ASSESSMENT IN MICROVIDEO Shumpei Sano, Toshihiko Yamasaki, and Kiyoharu Aizawa Department of Information and Communication Engineering, The University of Tokyo 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan fsano, yamasaki, [email protected] ABSTRACT Table 1. Ratio of loop/non-loop video in 1,022 microvideo This paper presents a degree-of-loop assessment method for on Vine with a tag “#loop”. microvideo clips. Loop video is one of the popular features non-loop video loop video in microvideo, but there are so many non-loop video tagged Number of video 906 116 with “loop” on microvideo services. This is because upload- Ratio 88.6 % 11.4 % ers or spammers also know that loop video is popular and they their official web site, Vine is introduced as “a mobile service want to draw attention from viewers. In this paper, we statisti- 5 cally analyze the scene dynamics of the video by using color, that lets you capture and share short looping video ,” there optical flow, saliency maps, and evaluate the degree-of-loop. are two characteristics in Vine. First is video length shortness. We have collected more than 1,000 video clips from Vine and Max video length in Vine is 6.5 seconds, which is shorter than subjectively evaluated their degree-of-loop. Experimental re- the other similar services. Second is looping. Shared video sults show that our proposed algorithm can classify loop/non- on Vine are automatically played repeatedly, and many loop loop video with 85.7% accuracy and categorize them into five video which seamlessly connect the last and the first frames degree-of-loop categories with 61.5% accuracy. -
Young Adult Library Services Association
THE OFFICIAL JOURNAL OF THE YOUNG ADULT LIBRARY SERVICES ASSOCIATION young adult 2012 library library services services VOLUME 13 | NUMBER 2 WINTER 2015 ISSN 1541-4302 $17.50 INSIDE: VOICES OF HOMELESS YOUTH: COMMUNITY PARTNERSHIPS IN LIBRARY TRAINING HAND IN HAND: TEENS, TECH, AND COMMUNITY ENGAGEMENT LIBRARIES ARE FOR ISSUE MAKING: ROBOTS TEENS & TECH AND MORE.... Their legacy is A Calling. An Honor. A Lie. “Secrets, danger, and romance meet in this unforgettable epic fantasy.” —KAMI GARCIA, #1 New York Times bestselling coauthor of Beautiful Creatures “A tightly-woven, action-packed story of survival and adventure, Seeker is perfect for fans of Game of Thrones.” —TAHEREH MAFI, New York Times bestselling author of Shatter Me Illustration © 2015 by Bose Collins; Photograph © 2015 Christopher Day/Shutterstock HC: 978-0-385-74407-2 • $18.99 GLB: 978-0-375-99148-6 • $21.99 Aud: 978-0-8041-6758-1 • $50.00 Lib. Aud: 978-0-8041-6760-4 • $50.00 Ages 14 up SeekerSeries.com #SeekerSeries The official journal of The Young adulT librarY ServiceS aSSociaTion young adult library services VOLUME 13 | NUMBER 2 Winter 2015 ISSN 1541-4302 YALSA Perspectives Plus: 4 In the Know: 2 From the Editor YALSA’s National Guidelines Oversight Committee Linda W. Braun By Katherine Trouern-Trend 3 From the President Chris Shoemaker 6 The Future of Library Services for and with Teens: 29 Guidelines for Authors A Call to Action 29 Index to Advertisers 9 YALSA Tune-up 30 The YALSA Update #act4teens 10 Voices of Homeless Youth: Community Partnerships in Library Training By Rekha Kuver Best Practices 13 An Interview with Jonathan Friesen About This Cover By Kris Hickey This Teen Tech Week™ (March 8–14, 2014), YALSA 15 Not as Crazy as It Seems: invites you to celebrate Libraries are for Making... -
Smart Content Providers
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