Master Your Email with Kmail
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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
Plasma on Mobile Devices
Plasma on Mobile devices Application Ecosystem MC Bhushan Shah KDE Developer Agenda ● Initial development of the Plasma Mobile ● Basic architecture details ● Advantages to KDE community ● Application ecosystem and development ● Future for Plasma Mobile ● Challenges Introduction ● KDE developer and sysadmin ● Plasma Mobile maintainer and lead developer ● Employed by Bluesystems GmbH ● From Vadodara, India KDE ● Previously known as the K Desktop Environment ● Now community, which creates free software for end users ● Several products including Plasma, KDE Frameworks, KDE applications. Plasma Mobile ● Announced in the July 2015 ● Vision of providing completely free and open-source mobile platform which respects user’s privacy and freedom. ● Initial prototype on the LG Nexus 5. Initial Development ● LGE Nexus 5 as reference device ● Ubuntu Touch 15.04 (vivid) as base system ● Makes use of the Android binary blobs / drivers ● Can also run on the desktop system for development Basic architecture details ● KWin wayland as compositor ● DRM/GBM or hwcomposer backends ● plasmashell and mobile shell package ● QtQuickControls2 and Kirigami for application development Advantages to KDE community ● Several performance improvements ● Better touch input support in applications and shell ● Improvements in Wayland support ● More modular and re-usable user interfaces Application ecosystem and development ● QtQuickControls2 and Kirigami as toolkit ● CMake/QMake as a buildsystem ● Various bundle formats as well as native distribution packaging for the distribution -
Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
Implementation of Proactive Spam Fighting Te Niques
Implementation of Proactive Spam Fighting Teniques Masterarbeit von Martin Gräßlin Rupret-Karls-Universität Heidelberg Betreuer: Prof. Dr. Gerhard Reinelt Prof. Dr. Felix Freiling 03. März 2010 Ehrenwörtlie Erklärung I versiere, dass i diese Masterarbeit selbstständig verfasst, nur die angegebenen ellen und Hilfsmiel verwendet und die Grundsätze und Empfehlungen „Verantwortung in der Wissensa“ der Universität Heidelberg beatet habe. Ort, Datum Martin Gräßlin Abstract One of the biggest allenges in global communication is to overcome the problem of unwanted emails, commonly referred to as spam. In the last years many approaes to reduce the number of spam emails have been proposed. Most of them have in common that the end-user is still required to verify the filtering results. ese approaes are reactive: before mails can be classified as spam in a reliable way, a set of similar mails have to be received. Spam fighting has to become proactive. Unwanted mails have to be bloed before they are delivered to the end-user’s mailbox. In this thesis the implementation of two proactive spam fighting teniques is discussed. e first concept, called Mail-Shake, introduces an authentication step before a sender is allowed to send emails to a new contact. Computers are unable to authenticate themselves and so all spam messages are automatically bloed. e development of this concept is discussed in this thesis. e second concept, called Spam Templates, is motivated by the fact that spam messages are generated from a common template. If we gain access to the template we are able to identify spam messages by mating the message against the template. -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
Metadata Track Akonadi the Independent Solution for PIM Data
Akonadi – The independent solution for PIM GCDS 2009 data Metadata track Akonadi the independent solution for PIM data Will Stephenson Will Stephenson Akonadi – The independent solution for PIM GCDS 2009 data Akonadi Topics Akona-what? Design Overview What we give you What you give us Will Stephenson Akonadi – The independent solution for PIM GCDS 2009 data Akonadi The story so far Monolithic apps Own data storage Limited if any external interfaces E-D-S Data storage service Limited range of types supported Will Stephenson Akonadi – The independent solution for PIM GCDS 2009 data Why? Limitations of KDE3 KResource framework limitations: Data is not shared Designed for synchronous access Hard to extend to other data types Basically no shared common code KMail limitations: Only limited backend abstraction Designed for small amounts of local data Will Stephenson Akonadi – The independent solution for PIM GCDS 2009 data Scalability with KDE 3 |Data| = small Contact applet KAddressBook l l KMail Kopete Will Stephenson Akonadi – The independent solution for PIM GCDS 2009 data Scalability in KDE 3 |Data| = large Contact applet KAddressBook l l KMail Kopete Will Stephenson Akonadi – The independent solution for PIM GCDS 2009 data Why? Goals As much as possible shared, type independent functionality Easy to extend to new data types Unified API to access PIM data, independent of the actual data source Scalability Will Stephenson Akonadi – The independent solution for PIM GCDS 2009 data Why? Goals One synchronization point for mobile devices Reliable, -
Functional HCL Notes Email Archiving Solution
AM ™ ArchiveMail DATASHEET Functional HCL Notes™ email archiving solution Key In Detail on Introducti Characteristics Benefits For the Users: Continuous growth in data volumes related to messaging and the practical limits imposed by Notes database architecture make email archiving systems essential. M Improved productivity due to automatic management of archive. COOPERTEAM’s Archive Mail™ is a functional archiving solution which responds to the M needs of administrators by allowing them to manage archiving policies efficiently and Access to archived documents from automatically, whilst still guaranteeing their users access to their documents and the Notes client, iNotes and mobile attached files. devices. Archive Mail™ automates the archiving of messages, calendar entries, tasks and contacts M Multi-criteria searching available for to one archive per year, hosted on either dedicated or shared function servers. Archiving both server & workstation. policies can be based on document ageing criteria. In addition, the archive process can be triggered when the mail database exceeds its For the Administrators: threshold (quota), or manually by users after selecting documents to be archived. M Optimization of the Domino Archive Mail™ allows administrators to manage multiple archive databases and easily infrastructure. implement ILM (Information Lifecycle Management) policies, and to correctly align the M Align messaging storage costs, value storage costs of the archived documents with their value to the business. for the business and quota policies. M Once Archive Mail™ is implemented, documents that meet the configured ageing Automated and centralised parameters for archiving are transferred to an archive database at a frequency predeter- management of archiving mined by their profile administrator. -
Zimbra Tips & Tricks
TOP ZIMBRA 15 TIPS & TRICKS This guide brings you the top 15 Zimbra Tips & Tricks to help you save time while working in Zimbra. If you find these Tips & Tricks helpful, you may also like our tutorial demos: The top 15 Zimbra Tips & Tricks (based on clicks on Zimbra’s “Did You Know?” blog) are: Throughout this guide, look for pop-up boxes highlighting quick tips Email Tips and Tricks and facts. 1 Searching in Zimbra TIP: Skip ahead to any 2 Importing Into and Exporting From Zimbra section of the 15 Tips & 3 Changing Your Zimbra Preferences Tricks by clicking on the 4 Changing Your Zimbra Theme titles to the right. 5 Setting Zimbra Email and SMS (text) Reminders 6 Enabling Zimbra’s Mandatory Spellcheck 7 Sorting Email 8 Creating an Appointment with the Mini Calendar 9 Creating an Email Distribution List or Contact Group 10 Opening an Email in a Separate Window 11 Turning on Zimbra’s Activity Stream 12 Switching from Conversation View to Message View 13 Sharing Your Zimbra Calendar Outside Your Organization 14 Sharing in Zimbra 15 Enabling Zimbra Two-Factor Authentication 1 Searching in Zimbra There are many great and easy ways to search in Zimbra: • Quick keyword search • Complex search • Right-click search Quick Keyword Search You can do a quick search using keywords like from, to, in, etc. Click here to see all search keywords. How much time do you spend searching To search by keyword: for a specific email? keyword: search word(s) Searches are easy and fast in Zimbra. Search Examples: your entire Zimbra • Find all email received from Mark (all email with “Mark” in the From account, including attachments, in seconds. -
The History of Spam Timeline of Events and Notable Occurrences in the Advance of Spam
The History of Spam Timeline of events and notable occurrences in the advance of spam July 2014 The History of Spam The growth of unsolicited e-mail imposes increasing costs on networks and causes considerable aggravation on the part of e-mail recipients. The history of spam is one that is closely tied to the history and evolution of the Internet itself. 1971 RFC 733: Mail Specifications 1978 First email spam was sent out to users of ARPANET – it was an ad for a presentation by Digital Equipment Corporation (DEC) 1984 Domain Name System (DNS) introduced 1986 Eric Thomas develops first commercial mailing list program called LISTSERV 1988 First know email Chain letter sent 1988 “Spamming” starts as prank by participants in multi-user dungeon games by MUDers (Multi User Dungeon) to fill rivals accounts with unwanted electronic junk mail. 1990 ARPANET terminates 1993 First use of the term spam was for a post from USENET by Richard Depew to news.admin.policy, which was the result of a bug in a software program that caused 200 messages to go out to the news group. The term “spam” itself was thought to have come from the spam skit by Monty Python's Flying Circus. In the sketch, a restaurant serves all its food with lots of spam, and the waitress repeats the word several times in describing how much spam is in the items. When she does this, a group of Vikings in the corner start a song: "Spam, spam, spam, spam, spam, spam, spam, spam, lovely spam! Wonderful spam!" Until told to shut up. -
Guest Artist Agreement
Artists Agreement Unitarian Universalist Congregation of Phoenix 4027 E. Lincoln Drive, Paradise Valley, AZ 85253 Phone: 602-840-8400 Email: [email protected] The Sanctuary Art Team of the Unitarian Universalist Congregation of Phoenix (UUCP) welcomes you. We are pleased that you are participating in our art exhibit. The following guidelines and liability agreement should be helpful to you in preparing for installation of your artwork. 1) All works selected for exhibit will be displayed in the Sanctuary or Hall in spaces reserved for that purpose. 2) An art inventory should be completed before arrival and sent to the email above or as directed. It MUST be completed when the art is delivered to UUCP. Artists must provide the following information: Artist's Name, Title of Work, Medium, Dimensions, and Sale Price or NFS (See inventory form). 3) All work must be ready for hanging. Any work over 600 square inches requiring protective covering must be covered in Plexiglas (NOT glass). 4) All works must remain on display until the termination of the show unless previously arranged with the Sanctuary Art Team. At the close of the show, the lender/artist agrees to remove the pieces on exhibit or arrange for their removal. Any object remaining in the Sanctuary for 30 days following the scheduled close of the show will be handled at the discretion of the Sanctuary Art Team. 5) Each object displayed will be exhibited in such manner as the Sanctuary Art Team decides. 6) The Sanctuary Art Team reserves the right to select and/or reject works, bearing in mind that the Sanctuary is not a conventional gallery and the selected works must be appropriate for all congregational activities. -
KDE Plasma 5
Arvo Mägi KDE Plasma 5 Tallinn, 2017 1 Sissejuhatus KDE töökeskkonnale pani aluse saksa programmeerija Matthias Ettrich 14.10.1996. 2016. a oktoobris sai populaarne KDE seega 20. aastaseks. Hea ülevaate KDE ajaloost annab artikkel „19 Years of KDE History: Step by Step.” KDE 4.14 ilmumisega oli KDE saavutanud kasutusküpsuse, kuid edasine areng kippus takerduma – vaja oli põhimõttelisi uuendusi. Otsustati võtta kasutusele iseseisvatel moodulitel põhinev KDE 5 arhitektuur – Qt/Frameworks. Kõik KDE rakendusprogrammid, sh Plasma 5 töölaud, kasutavad ainult konkreetse rakenduse jaoks vajalikke mooduleid. Varem kasutati kõigi rakenduste jaoks ühist suurt teeki, mis raskendas muudatuste tegemist ja pidurdas arendustööd. Qt on C++ programmeerimiskeskkond. Pikaajalise toega Qt 5.9 LTS ilmus 31. mail 2017. KDE Frameworks on 70 moodulist koosnev komplekt, mis lihtsustab Qt keskkonnas KDE programmide koostamist. Frameworks veaparandused ja täiendused ilmuvad iga kuu. KDE Plasma 5 töölaud põhineb KDE Frameworksil (KF5). Töölaua veaparandused ilmuvad iga kuu, vajadusel mitu korda kuus, uued versioonid kord kvartalis. Plasma 5.8 LTS, mis on pikaajalise toega (18 kuud), ilmus 4.10.2016, veidi enne KDE 20. aastaseks saamist. Plasma 5.10 ilmus 30.05.2017. Järgmine pikaajalise toega Plasma 5.12 ilmub 2018. a jaanuaris. Plasma 5 töölaud on pälvinud palju kiitvaid hinnanguid ja sobib igapäevaseks tööks. Eeldab kaasaegset, mitme tuumaga protsessori ja piisava mäluga (vähemalt 4 GB) arvutit. SSD kettalt töötab välkkiirelt. Töölaud on keskkond rakendusprogrammide käivitamiseks ja kasutamiseks. KF5-le on üle viidud kõik KDE põhirakendused (failihaldur Dolphin, pildinäitaja Gwenview, konsool Konsole, teksti- redaktor Kate, ekraanitõmmise võtja Spectacle, videoredaktor Kdenlive, plaadikirjutaja K3b jt). Need on KDE Applications koosseisus, mille uued versioonid ilmuvad kolm korda aastas, veaparandused kord kuus. -
KDE Galaxy 4.13
KDE Galaxy 4.13 - Devaja Shah About Me ●3rd Year Alienatic Student at DA- !"# Gandhinagar ●Dot-editor %or KDE &romo "ea' ●Member of KDE e.(. ●&a))ion for Technology# Literature ●+un the Google Developer Group in !olle$e ●-rganizin$ Tea' of KDE Meetup# con%./de.in 14 -/ay, sooooo....... ●Ho1 many of you are %an) of Science Fiction3 ●Astronomy3 ● 0o1 is it Related to KDE3 ●That i) precisely 1hat the talk is about. ●Analogy to $et you to kno1 everythin$ that you should about ● “Galaxy KDE 4.13” 4ait, isn't it 4.14? ●KDE5) late)t ver)ion S! 4.14 6 7ove'ber 8914 ●KDE Soft1are !o',ilation ::.xx ●Significance o% +elea)e) ●- -r$ani.ed# )y)te'atic co',ilation o% %eature) < develo,'ent) ●- 2ive )erie) of relea)e) till date. ●7o Synchronized +elea)e) Any lon$er: ● - KDE 2ra'e1ork) > ?'onthly@ ● - KDE &la)'a > ?3 'onth)@ ● - KDE Ap,lication) ?date ba)ed@ ●Au)t *i/e Ap, (er)ion) But, 1hat am I to do o% the Galaxy 7umber? ●4ork in a "eam ●4ork acros) a Deadline ●-%;ce Space Si'ulation ●Added 'petus %or Deliverin$ your 2eature) ●You 1ork a) a ,art of the C!oreD Developer "ea' ● nstils Discipline ●Better +e),onse# Better 2eedbac/ ●Better Deliverance ●Synchronized 1ork with other C)ea)onedD developer) Enough of the bore....... ●Ho1 do $et started3 ● - Hope you didn't )nooze yesterday ● +!# Subscribe to Mailing Lists ●Mentoring Progra') ●GsoC# Season of KDE, O2W Progra') ●Bootstra,pin$ Training Session) Strap yourself onto the Rocket ●And Blast O%%......... ● ● ● Entered A 4ormhole and Ea,ped into the KDE Galaxy ●No1 what? ●Pick a Planet to nhabit ●But....